Search Results

Search found 5630 results on 226 pages for 'hex editor'.

Page 13/226 | < Previous Page | 9 10 11 12 13 14 15 16 17 18 19 20  | Next Page >

  • URL hex characters in .htaccess

    - by Steve
    There is an old page with a space in the filename, and this is no longer found on the website. So I need to redirect this page to another page using a 301 redirect in .htaccess. If I place the filename directly into .htaccess (Bouquets%20%26%20Loose.html), the redirect does not work. If I escape the % sign like this (Bouquets\%20\%26\%20Loose.html), the redirect still does not work. How do I get this redirect to work in .htaccess? Thanks.

    Read the article

  • convert float numbers to hex

    - by jordan2010
    I am quite new in Python and I am looking for converting numbers from decimal to hex How to convert float numbers to hex or char in Python 2.4.3? how can I keep it to write it as ("\xa5\x (here the new hex number)") any help Thanks,

    Read the article

  • invalid scalar hex value 0x8000000 and over

    - by kioto
    Hi. I found a problem getting hex value from yaml file. It couldn't get hex value 0x80000000 and over. Following is a sample C++ program. // ymlparser.cpp #include <iostream> #include <fstream> #include "yaml-cpp/yaml.h" int main(void) { try { std::ifstream fin("hex.yaml"); YAML::Parser parser(fin); YAML::Node doc; parser.GetNextDocument(doc); int num1; doc["hex1"] >> num1; printf("num1 = 0x%x\n", num1); int num2; doc["hex2"] >> num2; printf("num2 = 0x%x\n", num2); return 0; } catch(YAML::ParserException& e) { std::cout << e.what() << "\n"; } } hex.yaml hex1: 0x7FFFFFFF hex2: 0x80000000 Error message is here. $ ./ymlparser num1 = 0x7fffffff terminate called after throwing an instance of 'YAML::InvalidScalar' what(): yaml-cpp: error at line 2, column 7: invalid scalar Aborted Environment yaml-cpp : getting from svn, March.22.2010 or v0.2.5 OS : Ubuntu 9.10 i386 I need to get hex the value on yaml-cpp now, but I have no idea. Please tell me how to get it another way. Thanks,

    Read the article

  • Compute hex color code for an arbitrary string

    - by user222164
    Heading Is there a way to map an arbitrary string to a HEX COLOR code. I tried to compute the HEX number for string using string hashcode. Now I need to convert this hex number to six digits which are in HEX color code range. Any suggestions ? String [] programs = {"XYZ", "TEST1", "TEST2", "TEST3", "SDFSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS"}; for(int i = 0; i < programs.length; i++) { System.out.println( programs[i] + " -- " + Integer.toHexString(programs[i].hashCode())); }

    Read the article

  • 2D non-tile based map editor

    - by Jonesy
    I am currently developing a relatively simple 2D, topdown oriented adventure game for the iPhone and was wondering what would be the easiest way to create the maps for my game. I figured I would need some kind of visual editor that would give me immediate feedback and would allow me to place all objects in the world exactly where I want them. I could then load the saved representation of the world I create in the editor in my game. So, I am looking for a simple map editor that allows me to do this. All the objects in my game are simply textured rectangles build up from two triangles. All I need to be able to do is position different rectangles/objects in the map, and give them a texture. I am using texture atlases, so it would be useful to be able to assign portions of textures to the objects. I then need to be able to extract all the objects from the saved representation of my maps, together with the name/identifier of the texture(atlas) they use, and the area of the texture atlas. I have looked at some tile-based map editors like Tiled and Ogmo, but they don't seem to be able to do what I want. Any suggestions? EDIT: a more concrete example: something like the GameMaker level editor, but then with added export functionality in a handy format.

    Read the article

  • 2D non-tile based map editor

    - by user5468
    I am currently developing a relatively simple 2D, topdown oriented adventure game for the iPhone and was wondering what would be the easiest way to create the maps for my game. I figured I would need some kind of visual editor that would give me immediate feedback and would allow me to place all objects in the world exactly where I want them. I could then load the saved representation of the world I create in the editor in my game. So, I am looking for a simple map editor that allows me to do this. All the objects in my game are simply textured rectangles build up from two triangles. All I need to be able to do is position different rectangles/objects in the map, and give them a texture. I am using texture atlases, so it would be useful to be able to assign portions of textures to the objects. I then need to be able to extract all the objects from the saved representation of my maps, together with the name/identifier of the texture(atlas) they use, and the area of the texture atlas. I have looked at some tile-based map editors like Tiled and Ogmo, but they don't seem to be able to do what I want. Any suggestions? EDIT: a more concrete example: something like the GameMaker level editor, but then with added export functionality in a handy format.

    Read the article

  • CKEditor plugin to close editor

    - by David Lawson
    The problem with destroying the editor from within a plugin, is that certain code tries to use the editor after the destructive plugin code, when in fact the editor is no longer there, causing errors and instability. I have come up with the following code for a plugin which closes the editor using both async:true and setTimeout: var cancelAddCmd = { modes : { wysiwyg:1, source:1 }, async: true, exec : function( editor ) { if(confirm('Are you sure you want to cancel editing and discard all content?')) setTimeout(function() { editor.destroy(); }, 100); } }; The problem I see is that it uses a dodgy setTimout call that would likely have mixed results depending on the computer's speed of execution - 100ms might not have passed by the time it would be OK to destroy the editor. Is there a proper way to destroy the editor from within a plugin? Even with async: true; and no setTimeout errors are created. Maybe a possible solution would be to stop any existing/any more code related to the editor from running afterwards, if possible? I have tried using events, like on('afterCommandExec', function(){ editor.destroy(); }) and some other events, but that hasn't helped much... doesn't seem like there is an event for when the editor has jumped out of its stack call for handling the button. And there is no way to stop execution by disposing of the CKEditor instance more properly?

    Read the article

  • When JDeveloper IDE doesn't render the visual editor

    - by Frank Nimphius
    Though with Oracle JDeveloper 11g the problem of the IDE not rendering JSF pages properly in the visual editor has become rare, there always is a way for the creative to break IDE functionality. A possible reason for the visual editor in JDeveloper to break is a failed dependency reference, which often is in a custom JSF PhaseListener configured in the faces-config.xml file. To avoid this from happening, surround the code in your PhaseListener class with the following statement (for example in the afterPhase method) public void afterPhase(PhaseEvent phaseEvent) {   if(!ADFContext.getCurrent().isDesigntime()){ ... listener code here ... } } The reason why the visual editor in Oracle JDeveloper fails rendering the WYSIWYG view has to do with how the live preview is created. To produce the visual display of a view, JDeveloper actually runs the ADF Faces view in JSF, which then also invokes defined PhaseListeners. With the code above, you check whether the PhaseListener code is executed at runtime or design time.If it is executed in design time, you ignore all calls to external resources that are not available at design time.

    Read the article

  • Visual Studio Editor Choosing System

    This document gives an overview of how the Visual Studio editor choosing system works, and as an example discusses the XML Editors choosing system.  Visual Studio has the ability to associate multiple editors with a single a file extension.  For instance, .xaml files have multiple editor implementations associated with them. This raises the question of how Visual Studio chooses a specific editor implementation when asked to open a file. his document gives an overview of how the Visual Studio...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • Visual Studio Editor Choosing System

    This document gives an overview of how the Visual Studio editor choosing system works, and as an example discusses the XML Editors choosing system.  Visual Studio has the ability to associate multiple editors with a single a file extension.  For instance, .xaml files have multiple editor implementations associated with them. This raises the question of how Visual Studio chooses a specific editor implementation when asked to open a file. his document gives an overview of how the Visual Studio...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • How can I set up an editor to work with Git on Windows?

    - by Patrick McElhaney
    I'm trying out Git on Windows. I got to the point of trying "git commit" and I got this error: Terminal is dumb but no VISUAL nor EDITOR defined. Please supply the message using either -m or -F option. So I figured out I need to have an environment variable called EDITOR. No problem. I set it to point to Notepad. That worked, almost. The default commit message opens in Notepad. But Notepad doesn't support bare line feeds. I went out and got Notepad++. But I can't figure out how to get Notepad++ set up as the %EDITOR% in such a way that it works with Git as expected. I'm not married to Notepad++. At this point I couldn't care less what editor I use. I just want to be able to type my commit messages without using -m. So, for those of you using Git on Windows: What (free) tool do you use to edit your commit message, and what do you get when you type echo %EDITOR% at the command prompt?

    Read the article

  • mediawiki markup equivalent of WMD live-previewing editor? (not WYSIWYG)

    - by Justin Grant
    Anyone have a recommendation for an editor like the WMD editor, but using MediaWiki markup instead of Markdown? Our site is already using MediaWiki markup but we want a slicker editor without changing markup completely. Requirements include: live preview of formatted text underneath the markup you're typing a toolbar for common formatting (bold, italic, links, bullets, numbered-list, code, etc) keyboard shortcuts for each toolbar button (e.g. CTRL+B for bold) Undo/redo via keyboard shortcuts (CTRL+Z/CTRL+Y) or toolbar buttons works well in the usual set of popular browsers (including IE6!) open-source would be preferred I've found a few options at http://www.mediawiki.org/wiki/WYSIWYG_editor, but all of these seem to be WYSIWYG editors which is not exactly what I want since full-on WYSIWYG editors tend to be bug-prone and complicate working at the markup level. Instead we want a plain-text markup editor with a client-side previewer, plus some UI niceties (toolbar, undo, keyboard shortcuts) to make editing markup easier.

    Read the article

  • Fast, Unicode-capable, cross-platform programmer's text editor that shows invisibles like ZWSP?

    - by Roger_S
    Our publishing workflow includes Windows and Linux machines (there are some Macs too, but not in the critical-path workflow). Many texts include both English and Khmer and are marked-up in XML. XML Copy Editor is the best cross-platform open-source XML editor I've discovered. It utilizes the Scintilla editing component, which is generally good with Unicode but which does not enable non-printing or invisible characters like U+200B (zero-width space) and U+200C (zero-width non-joiner) to be displayed. Khmer does not separate words with a space character as Western languages do, so ZWSP is used in electronic texts to enable applications to break lines easily. Ideally I'd edit the markup and the content in a single editor, but XML awareness is less important at times than being able to display invisibles. (OpenOffice.org Writer and Microsoft Word are the only two apps I know that will display ZWSP. They are not suitable for the markup and text manipulations that need to be done to prepare manuscripts for publication, unfortunately, although I guess they're fine for authoring.) I tried out a promising editor last week, but a search-and-replace regex operation that took under a second in TextPad 4.7.3 lasted over twenty seconds. So I want to mention that speed and the ability to handle large (up to 150mb) files is also a concern. Is there a good, fast, free or not too expensive text editor, with versions on Windows and Linux and maybe mac too, Unicode-aware and capable of displaying invisibles like ZWSP? That has syntax highlighting, can handle large files and is customizable enough that I won't tear my hair out in frustration? Thanks, Roger_S

    Read the article

  • How to find which file is open in eclipse editor without using IEditorPart?

    - by Destructor
    I want to know which file (or even project is enough) is opened in eclipse editor? I know we can do this once we get IEditorPart from doSetInput method, IFile file = ((IFileEditorInput) iEditorPart).getFile(); But I want the name of file without using IEditorPart, how can I do the same? Checking which is the selected file in project explorer is not of much help because, user can select multiple files at once and open all simultaneously and I did not way to distinguish which file opened at what time. Adding more info: I have an editor specified for a particular type of file, now every time it opens, during intializing editor I have some operation to do based on project properties. While initializing editor, I need the file handle (of the one which user opened/double clicked) or the corresponding project handle. I have my editor something this way: public class MyEditor extends TextEditor{ @Override protected void initializeEditor() { setSourceViewerConfiguration(new MySourceViewerConfiguration( CDTUITools.getColorManager(), store, "MyPartitions", this)); } //other required methods @Override protected void doSetInput(IEditorInput input) throws CoreException { if(input instanceof IFileEditorInput) { IFile file = ((IFileEditorInput) input).getFile(); } } } as I have done in the doSetInput() method , I want the file handle(even project handle is sufficient). But the problem is in initializeEditor() function there is no reference to editorInput, hence I am unable to get the file handle. In the source viewer configuration file, I set the code scanners and this needs some project specific information that will set the corresponding rules.

    Read the article

  • QotD: Justin Kestelyn, Editor in Chief of Java Magazine on OpenJDK

    - by $utils.escapeXML($entry.author)
    Things have changed now. Java SE 7 is available, and Java SE 8 is on the way; Java developer conferences around the world are selling out in short order; Java skills are in high demand by recruiters; and the Java community is reinvigorated thanks to efforts including the OpenJDK project, the Adopt-a-JSR program, and—if I may be so bold—even this publication.Justin Kestelyn, Editor in Chief of the Java Magazine, in the opening 'from the editor' article in the magazine's March/April edition.

    Read the article

  • Lives Video Editor fails to launch

    - by pst007x
    Lives Video Editor fails to start, all plugins load, but program then hangs when starting pulse audio server. Lives Video Editor: http://lives.sourceforge.net/ Pulseaudio is installed and the daemon is running. I have run: sudo apt-get purge lives And re-installed: sudo apt-get install lives OS: Ubuntu 11.10 64bit Ubuntu 12.04LTS 64bit Does anyone know where the config files are kept for Lives? Any ideas? http://www.4shared.com/photo/2LO54uG6/Selection_001.html

    Read the article

  • Loosely Coupled Tabs in Java Editor

    - by Geertjan
    One of the NetBeans Platform 7.1 API enhancements is the @MultiViewElement.Registration annotation. That lets you add a new tab to any existing NetBeans editor. Really powerful since I didn't need to change the sources (or even look at the sources) of the Java editor to add the "Visualizer" tab to it, as shown below: Right now, the tab doesn't show anything, that will come in the next blog entry. The point here is to show how to set things up so that you have a new tab in the Java editor, without needing to touch any of the NetBeans IDE sources: And here's the code, take note of the annotation, which registers the JPanel for the "text/x-java" MIME type: import javax.swing.Action; import javax.swing.JComponent; import javax.swing.JPanel; import javax.swing.JToolBar; import org.netbeans.core.spi.multiview.CloseOperationState; import org.netbeans.core.spi.multiview.MultiViewElement; import org.netbeans.core.spi.multiview.MultiViewElementCallback; import org.openide.awt.UndoRedo; import org.openide.loaders.DataObject; import org.openide.util.Lookup; import org.openide.util.NbBundle; import org.openide.windows.TopComponent; @MultiViewElement.Registration(displayName = "#LBL_Visualizer", iconBase = "org/java/vis/icon.gif", mimeType = "text/x-java", persistenceType = TopComponent.PERSISTENCE_NEVER, preferredID = "JavaVisualizer", position = 3000) @NbBundle.Messages({     "LBL_Visualizer=Visualizer" }) public class JavaVisualizer extends JPanel implements MultiViewElement {     private JToolBar toolbar = new JToolBar();     private DataObject obj;     private MultiViewElementCallback mvec;     public JavaVisualizer(Lookup lkp) {         obj = lkp.lookup(DataObject.class);         assert obj != null;     }     @Override     public JComponent getVisualRepresentation() {         return this;     }     @Override     public JComponent getToolbarRepresentation() {         return toolbar;     }     @Override     public Action[] getActions() {         return new Action[0];     }     @Override     public Lookup getLookup() {         return obj.getLookup();     }     @Override     public void componentOpened() {     }     @Override     public void componentClosed() {     }     @Override     public void componentShowing() {     }     @Override     public void componentHidden() {     }     @Override     public void componentActivated() {     }     @Override     public void componentDeactivated() {     }     @Override     public UndoRedo getUndoRedo() {         return UndoRedo.NONE;     }     @Override     public void setMultiViewCallback(MultiViewElementCallback mvec) {         this.mvec = mvec;     }     @Override     public CloseOperationState canCloseElement() {         return CloseOperationState.STATE_OK;     } } It's a fair amount of code, but mostly pretty self-explanatory. The loosely coupled tabs are applicable to all NetBeans editors, not just the Java editor, which is why the "History" tab is now available to all editors throughout NetBeans IDE. In the next blog entry, you'll see the integration of the Visual Library into the panel I embedded in the Java editor.

    Read the article

< Previous Page | 9 10 11 12 13 14 15 16 17 18 19 20  | Next Page >