Search Results

Search found 5654 results on 227 pages for '3d rendering'.

Page 133/227 | < Previous Page | 129 130 131 132 133 134 135 136 137 138 139 140  | Next Page >

  • OpenGL Video RAM Limits

    - by Tamir
    I have been trying to make a Cross-platform 2D Online Game, and my maps are made of tiles. My tileset, which I render the tiles from, is quite huge. I wanted to know how can I disable hardware rendering, or at least making it more capable. Hence, I wanted to know what are the basic limits of the video ram, as far as I know, Direct3D has a texture size limits (by that I don't mean the power-of-two texture sizes).

    Read the article

  • What is IE's Maximum Parallel Connection Accross All Hosts

    - by timeitquery
    Based on the IE documentation on MSDN IE 8 supports up to 6 parallel connections per server and IE 6,7 support 2. What is the upper limit of parallel connections accross all the hosts? So if I have 60 hosts, 8 requests per host, so 360 requests in the HTML page - does it mean that IE 8 will have 360 connection in parallel and IE 6 or 7 would have 120? (ignoring the html rendering time, and if call is blocking or not)

    Read the article

  • Computer graphics research

    - by Shrey
    What are the best known labs for research in CG especially raytracing/rendering? I want to pursue Masters/PhD in this field and though I have been working on projects such as raytracers, it is all self-driven. What would be a good place to start, perhaps as a research intern? Also, what kind of background is expected for admissions in these programs, in terms of programming skills, formal education etc.?

    Read the article

  • Make a compiled binary run at native speed flawlessly without recompiling from source on a another system?

    - by unknownthreat
    I know that many people, at a first glance of the question, may immediately yell out "Java", but no, I know Java's qualities. Allow me to elaborate my question first. Normally, when we want our program to run at a native speed on a system, whether it be Windows, Mac OS X, or Linux, we need to compile from source codes. If you want to run a program of another system in your system, you need to use a virtual machine or an emulator. While these tools allow you to use the program you need on the non-native OS, they sometimes have problems of performance and glitches. We also have a newer compiler called "JIT Compiler", where the compiler will parse the bytecode program to native machine language before execution. The performance may increase to a very good extent with JIT Compiler, but the performance is still not the same as running it on a native system. Another program on Linux, WINE, is also a good tool for running Windows program on Linux system. I have tried running Team Fortress 2 on it, and tried experiment with some settings. I got ~40 fps on Windows at its mid-high setting on 1280 x 1024. On Linux, I need to turn everything low at 1280 x 1024 to get ~40 fps. There are 2 notable things though: Polygon model settings do not seem to affect framerate whether I set it low or high. When there are post-processing effects or some special effects that require manipulation of drawn pixels of the current frame, the framerate will drop to 10-20 fps. From this point, I can see that normal polygon rendering is just fine, but when it comes to newer rendering methods that requires graphic card to the job, it slows down to a crawl. Anyway, this question is rather theoretical. Is there anything we can do at all? I see that WINE can run STEAM and Team Fortress 2. Although there are flaws, they can run at lower setting. Or perhaps, I should also ask, "is it possible to translate one whole program on a system to another system without recompiling from source and get native speed?" I see that we also have AOT Compiler, is it possible to use it for something like this? Or there are so many constraints (such as DirectX call or differences in software architecture) that make it impossible to have a flawless and not native to the system program that runs at native speed?

    Read the article

  • Integrating C++ libraries in C for ARToolKit - ARToolkit+

    - by Mayank
    I am working on a Augmented reality Project where I plan to use ARToolkit for Image Capturing and rendering where as ARToolKitPlus for marker detection. The problem is ARToolKit is a C library where as ARToolKit+ is written in C++. Can some one please sugegst me a way to integrate them both. ARToolKit Library ARToolkitPlus

    Read the article

  • Best practices for caching results of JSP pages?

    - by Spines
    My application has an MVC structure. How should I structure my application to allow for maximum caching? Is it sufficient to only cache the model objects that are passed to the JSP views? Or will there be a significant performance boost from caching the results of the rendering of the JSP views too?

    Read the article

  • Django: url tag reverse

    - by Alexander A.Sosnovskiy
    Can you help me to get url in my template: url(r'^page/(?P[-\d]+)$', 'show_port', {"template_name": "port.html"}, name="port",), href="{% url port page_num=1 %}" I want to get /page/1 as a result , but don't know how :( Caught an exception while rendering: Reverse for 'port' with arguments '()' and keyword arguments '{'page_num': 1}' not found. The same thing if href="{% url port 1 %}"

    Read the article

  • RenderTargetBitmap + Resource'd VisualBrush = incomplete image

    - by Will
    I've found a new twist on the "Visual to RenderTargetBitmap" question! I'm rendering previews of WPF stuff for a designer. That means I need to take a WPF visual and render it to a bitmap without that visual ever being displayed. Got a nice little method to do it like to see it here it goes private static BitmapSource CreateBitmapSource(FrameworkElement visual) { Border b = new Border { Width = visual.Width, Height = visual.Height }; b.BorderBrush = Brushes.Black; b.BorderThickness = new Thickness(1); b.Background = Brushes.White; b.Child = visual; b.Measure(new Size(b.Width, b.Height)); b.Arrange(new Rect(b.DesiredSize)); RenderTargetBitmap rtb = new RenderTargetBitmap( (int)b.ActualWidth, (int)b.ActualHeight, 96, 96, PixelFormats.Pbgra32); // intermediate step here to ensure any VisualBrushes are rendered properly DrawingVisual dv = new DrawingVisual(); using (var dc = dv.RenderOpen()) { var vb = new VisualBrush(b); dc.DrawRectangle(vb, null, new Rect(new Point(), b.DesiredSize)); } rtb.Render(dv); return rtb; } Works fine, except for one leeetle thing... if my FrameworkElement has a VisualBrush, that brush doesn't end up in the final rendered bitmap. Something like this: <UserControl.Resources> <VisualBrush x:Key="LOLgo"> <VisualBrush.Visual> <!-- blah blah --> <Grid Background="{StaticResource LOLgo}"> <!-- yadda yadda --> Everything else renders to the bitmap, but that VisualBrush just won't show. The obvious google solutions have been attempted and have failed. Even the ones that specifically mention VisualBrushes missing from RTB'd bitmaps. I have a sneaky suspicion this might be caused by the fact that its a Resource, and that lazy resource isn't being inlined. So a possible fix would be to, somehow(???), force resolution of all static resource references before rendering. But I have absolutely no idea how to do that. Anybody have a fix for this?

    Read the article

  • WPF - My user control button not clickable

    - by Majed
    Hi all i am new to WPF and i created user control consist of : 1) media element ,,, 2) 2 Text blocks ,,, 3) 2 buttons to play and pause the media everything is good with my user control except the two buttons i can not click them when i add the user control to any 3d panel . if i add my user control to simple window i can use play and pause buttons otherwise no. Thank you in advance. Majed

    Read the article

  • pure as3 benefits to compiling with flex4 instead of flex3?

    - by jedierikb
    If I have a pure as3 project that I have been compiling with flex3 from mxmlc, is there any reason to switch to using the mxmlc with flex4? I can use all of the flash 10 language features like Vector, 3D, etc., so that is not a reason to switch (or is there something I can't do?). But maybe there is a performance boost? Or is the exact same compiling tool and the flex code base is the only difference?

    Read the article

  • Change Style/Look of Asp:CheckBox using CSS

    - by KiwiBastard
    I want to change the standard "3D" look of the standard asp.net checkbox to say solid 1px. If I try to apply the styling to the Border for example it does just that - draws the standard checkbox with a border around it - which is valid I guess. Anyway, is there a way to change how the actual textbox is styled?

    Read the article

  • Web app that contains a check-list based task management UI?

    - by meder
    I'm looking to develop my own task application so I'm trying to study the UI of any possible in-browser apps that have some sort of functionality which has an ordered list where items can be tagged as "done" and they either get color-highlighted or move into a "DONE" column. By the way, the area would be a tinyMCE or similar editable area and not some primitive html rendering. Example:

    Read the article

  • Crystal Reports format diagramm series axis

    - by Laoneo
    I'm using Crystal Reports Basic from Visual Studio. Now I want to create a 3D-Block Diagram but the series axis has the text from my columns of the dataset. Here is how my chart preview looks like and here is how it is configured in the diagram assistant All the texts on the series axis should be formatted like Monday, Tuesday, etc. and not Sum of SimultaneousMissionsWeekDayTable.Monday, Sum of SimultaneousMissionsWeekDayTable.Tuesday. Somebody any clue......

    Read the article

  • HttpURLConnection does not read the whole respnse

    - by Peter Szanto
    I use HttpURLConnection to do HTTP POST but I dont always get back the full response. I wanted to debug the problem, but when I step through each line it worked. I thought it must be a timing issue so I added Thread.sleep and it really made my code work, but this is only a temporary workaround. I wonder why is this happening and how to solve. Here is my code: URL u = new URL(url); URLConnection c = u.openConnection(); InputStream in = null; String mediaType = null; if (c instanceof HttpURLConnection) { //c.setConnectTimeout(1000000); //c.setReadTimeout(1000000); HttpURLConnection h = (HttpURLConnection)c; h.setRequestMethod("POST"); //h.setChunkedStreamingMode(-1); setAccept(h, expectedMimeType); h.setRequestProperty("Content-Type", inputMimeType); for(String key: httpHeaders.keySet()) { h.setRequestProperty(key, httpHeaders.get(key)); if (logger.isDebugEnabled()) { logger.debug("Request property key : " + key + " / value : " + httpHeaders.get(key)); } } h.setDoOutput(true); h.connect(); OutputStream out = h.getOutputStream(); out.write(input.getBytes()); out.close(); mediaType = h.getContentType(); logger.debug(" ------------------ sleep ------------------ START"); try { Thread.sleep(2000); } catch (InterruptedException e) { e.printStackTrace(); } logger.debug(" ------------------ sleep ------------------ END"); if (h.getResponseCode() < 400) { in = h.getInputStream(); } else { in = h.getErrorStream(); } It genearates the following HTTP headers POST /emailauthentication/ HTTP/1.1 Accept: application/xml Content-Type: application/xml Authorization: OAuth oauth_consumer_key="b465472b-d872-42b9-030e-4e74b9b60e39",oauth_nonce="YnDb5eepuLm%2Fbs",oauth_signature="dbN%2FWeWs2G00mk%2BX6uIi3thJxlM%3D", oauth_signature_method="HMAC-SHA1", oauth_timestamp="1276524919", oauth_token="", oauth_version="1.0" User-Agent: Java/1.6.0_20 Host: test:6580 Connection: keep-alive Content-Length: 1107 In other posts it was suggested to turn off keep-alive by using the http.keepAlive=false system property, I tried that and the headers changed to POST /emailauthentication/ HTTP/1.1 Accept: application/xml Content-Type: application/xml Authorization: OAuth oauth_consumer_key="b465472b-d872-42b9-030e-4e74b9b60e39", oauth_nonce="Eaiezrj6X4Ttt0", oauth_signature="ND9fAdZMqbYPR2j%2FXUCZmI90rSI%3D", oauth_signature_method="HMAC-SHA1", oauth_timestamp="1276526608", oauth_token="", oauth_version="1.0" User-Agent: Java/1.6.0_20 Host: test:6580 Connection: close Content-Length: 1107 the Connection header is "close" but I still cannot read the whole response. Any idea what do I do wrong?

    Read the article

  • Android: roatating images in a loop.

    - by user573736
    Hello, I am trying with no success to modify the code example from: http://www.inter-fuser.com/2009/08/android-animations-3d-flip.html so it will rotate the images in a loop, when clicking on the image once. (second click should pause). I tried using Handler and threading but cannot update the view since only the main thread can update UI. Exception I get from the code below: android.view.ViewRoot$CalledFromWrongThreadException: Only the original thread that created a view hierarchy can touch its views. [in 'image1.startAnimation(rotation);' ('applyRotation(0, 90);' from the main thread)] package com.example.flip3d; import android.app.Activity; import android.os.Bundle; import android.view.View; import android.view.animation.AccelerateInterpolator; import android.widget.ImageView; public class Flip3d extends Activity { private ImageView image1; private ImageView image2; private boolean isFirstImage = true; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); image1 = (ImageView) findViewById(R.id.image01); image2 = (ImageView) findViewById(R.id.image02); image2.setVisibility(View.GONE); image1.setOnClickListener(new View.OnClickListener() { public void onClick(View view) { if (isFirstImage) { applyRotation(0, 90); isFirstImage = !isFirstImage; } else { applyRotation(0, -90); isFirstImage = !isFirstImage; } } }); } private void applyRotation(float start, float end) { // Find the center of image final float centerX = image1.getWidth() / 2.0f; final float centerY = image1.getHeight() / 2.0f; // Create a new 3D rotation with the supplied parameter // The animation listener is used to trigger the next animation final Flip3dAnimation rotation = new Flip3dAnimation(start, end, centerX, centerY); rotation.setDuration(500); rotation.setFillAfter(true); rotation.setInterpolator(new AccelerateInterpolator()); rotation.setAnimationListener(new DisplayNextView(isFirstImage, image1, image2)); if (isFirstImage) { image1.startAnimation(rotation); } else { image2.startAnimation(rotation); } } } How can I manage to update the UI and control the rotation within onClick listener? Thank you, Oakist

    Read the article

  • Flex Action Script timeout issue

    - by user179056
    Hello, Our flex (flare) application keeps timing out when rendering large datasets. Is there anyway to prevent this? we have tried to increase the timeout in the Application tag and the compiler settings. Not mushc success. Any other thoughts? regards Sameer

    Read the article

  • Is there a good way of displaying required field indicators when using DataAnnotations in MVC 2?

    - by Jeremy Gruenwald
    I've got validation working with DataAnnotations on all my models, but I'd like to display an indicator for required fields on page load. Since I've got all my validation centralized, I'd rather not hard-code indicators in the View. Calling validation on load would show the validation summary. Has anyone found a good way of letting the model determine what's required, but checking it upon rendering the view, similar to Html.ValidationMessageFor?

    Read the article

  • Drawing lattices online

    - by lavabo
    This isn't really a programming question but... Is there any way to draw online a lattice for a material, like a compound? i.e. a 3D gridlike pattern? I know there are some applications for drawing mathematical lattices, but the notation to me is unfamiliar - are there simply programs or applets or something for drawing lattices like in a compound?

    Read the article

  • PHP image resize using nearest-neighbor interpolation?

    - by shipshape
    I have a 16x16 sprite in PNG or GIF image format, and would like to display it on a website at 64 x 64 in all its pixelated glory. In Firefox 3.6+ and IE I can do this easily with CSS using image-rendering and -ms-interpolation-mode, but as this doesn't work in all browsers I'd like to resize the image on the fly using PHP instead. What's the best way to resize images using nearest-neighbor interpolation in PHP?

    Read the article

< Previous Page | 129 130 131 132 133 134 135 136 137 138 139 140  | Next Page >