Hi, i', trying to make a simple 3d game for android, and i want to use jmonkeyengine, Can i do this? How can i do it? Someboy can show me an example?
thanks!!!
Fractals have always been a bit of a mystery for me.
What practical uses (beyond rendering to beautiful images) are there for fractals in the various programming problem domains? And please, don't just list areas that use them. I'm interested in specific algorithms and how fractals are used with those algorithms to solve something in practice. Please at least give a short description of the algorithm.
I am developing game editor.To detect mouse hit on 3D model I am using mouse picking concept.
But I want to implement translation & rotation widgets like other game editor with actual arrows at the center of model in three direction.
How to achieve this..?
I'm trying to convert a 2D array to grayscale but using mat2gray doesn't do anything and imshow() appears to create a binary image that when I graph I cannot rotate it, e.g. the original array is 2d but maps in 3d. So, what is the best way to take a grayscale of 2d array in Matlab so if you have A=rand(5,10) or something and want to take a grayscale of that, what is the best way?
Why does Qt on OSX appear to default to overly large fonts? Even when you select the same font size manually the fonts appear slightly bigger. Does Qt on OSX use a different font rendering to OSX? Does this improve if you use Qt for Cocoa?
In addition, is there a qtconfig tool or equivalent to globally set the font settings for all Qt applications?
Thanks!
I receive an error when I change pages if I am impersonated as another user in Symfony2. It only happens when the route has additional parameters. There is no sign of route generation at the pointed line number.
Controller action
/**
* @Route("/member/{id}", name="member_page")
* @Template()
*/
public function memberAction($id)
Error
An exception has been thrown during the rendering of a template ("Some mandatory parameters are missing ("slug") to generate a URL for route "member_page".") in members.html.twig at line 2.
Most popular browsers, while rendering an image, they display it line-by-line top-to-bottom as it loads.
I have a requirement that a wait gif should be displayed while the image is loading.
When the image is fully loaded then it should be displayed instead of the wait gif.
If it helps, the site is http://farros.gr, main image: /images/bg.jpg and the div containing the image is named #main-content-image.
Anyone have a good list of tutorials on doing Non photo realistic rendering with GLSL ? I have seen books on GLSL, and books on NPR, but very few books/tutorials on doing NPR with GLSL. (I want to do it with GLSL as I want real time).
Thanks!
what programming language/languages do they use to produce games lik Bioware's Dragon Age Origins and some other 3-d games like Call of Duty?
If I would like to do 3d-game programming, where do I start? Are there even simple tutorials for this? I would like to do 3-d game programming for PC games:)
Hi!
Is it possible to set 'clipping bounds' in JOGL? Like in Java/Swing i would like to set clipping bounds and all drawing/rendering outside those bounds would be ignored.
How could I write a simple program using OpenType tables in order to dynamically render text?
please answer in :
assembly , C , C++ , C# , java or Python (and a little WPF:-)
or introduce libraries of them.
comments and answers about text rendering system of common Operating Systems, or designing text engines compatible with unicode 5.02 protocol are welcomed.
I'm working on a program in python+pygame with some other developers, and we're seeing the same font rendered differently. It's a free font that we're distributing with the game. On my machine, this particular font is rendering 10px lower than on another developer's machine.
Any thoughts on why this is?
I'm working on a program in python+pygame with some other developers, and we're seeing the same font rendered differently. It's a free font that we're distributing with the game. On my machine, this particular font is rendering 10px lower than on another developer's machine.
Any thoughts on why this is?
I have a number of images on a page contained within a single sprite image, these images must be contained within the single sprite due to other requirements of the site.
Whilst this is working fine in most browsers I have an issue on Opera Mini where it is not rendering the sprite at all and just displaying the whole image.
Is there any CSS that can be used to provide a text alternative when the browser is unable to render the sprite?
My understanding is floated elements must have their widths specified, or else unpredictable rendering may ensure.
Is this true/false?
Is it acceptable to float elements like DIVs and not specify widths?
all I want is really absolutely basic 2D drawing stuff. Rectangles, circles, paths, curves, béziers and so on. No 3D model meshes with all this texturing and lighting. Is there a good starting point which shows fast results for having some fun?
code
<a href="#" style="width:50px;display:block">london paris itlay milan</a>
output
london paris itlay milan
Why it's not rendering like this
london
paris
itlay
milan
how to achieve output like this without changing in HTML?
Hi,
Is there a library of data structures and operations for quadratic bezier curves? I need to implement:
bezier to bitmap converting with arbitrary quality
optimizing bezier curves
common operations like subtraction, extraction, rendering etc.
languages: c,c++,.net,python
Algorithms without implementation (pseudocode or etc) could be useful too. (especially optimization)
Hey all,
I'm having a little performance problem with the gwt (incubator) ScrollTable. It's rendering really slow. Not even when I'm loading a lot of data - it happens already with a few rows.
Or is it possible that the deserializing of the data takes so long?
I'm using GWT 2.0 and IE.
Maybe someone has the same problem or a solution for it.
Thx and Happy Easter!
Found UI guidelines of Launcher icon design http://d.android.com/guide/practices/ui_guidelines/icon_design.html but System Icons in recent Android releases doesn't seem to follow these guidelines (icons are flat instead simplified 3D perspective, as described in document).
Are they already obsolete and what are the current guidelines ?
Is there a eazy way or class to get 12 trangles of a cube
where, only (MIN,MAX) coordinates are know for the BoundingBox cube
i want to use PrimitiveType.TriangleList for rendering face of cube but dont know how to get
static indices array of 12 triangles which can be defined by , MIN ,MAX vertices of the cube .
I am using C# with XNA
Thank you
When I try to initialize a 3D array of size 300*300*4 in a C program, my program stops running and reports stack overflow error. The system I am using has 3GB RAM, which should be sufficeint. Is there any way to increase memory allocated to a program? I am using Dev C++ on Windows Vista.
I am using Native code to render OpenGL in Android and I get periodic errors that look like this:
ERROR/IMGSRV(1435): frameresource.c:610: WaitUntilResourceIsNotNeeded: PVRSRVEventObjectWait failed
ERROR/IMGSRV(1018): sgxif.c:124: WaitForRender: PVRSRVEventObjectWait failed
ERROR/IMGSRV(1435): osfunc_um.c:318: PVRSRVEventObjectWait: Error 13 returned
Once these errors come up I have to restart the phone or the rendering won't start again correctly. I have done a lot of web searching and I can't find out what could be the cause of these errors. Does anyone else have any suggestions?
hello,
I read your topic about jpeg progressive and AS3,
I didn't test anything..
But, did you find a good solution for this problem?
with a rendering like jpeg progressive?
thank you for your response
Best regard
I'm calling python -m pdb myapp.py, when an exception fires, and I'd normally be thrown back to the pdb interpreter to investigate the problem. However this exception is being thrown after I've called through curses.wrapper() and entered curses mode, rendering the pdb interpreter useless. How can I work around this?