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  • HTML custom tags: pros & cons

    - by o_O Tync
    I'd like to use some semantic HTML tags instead of <div>s: <article>, <product>, <footer> etc. Some of them are already presented in the upcoming HTML5, however, it's not fully supported. Which are the possible cons I might face when Rendering? Using CSS, JS? The one I remember is: IE6 can't clone tags it doesn't know.

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  • Ajax PageMethods troubles

    - by Tony
    Hi http://stackoverflow.com/questions/2709245/ajax-without-updatepanel/2709262#2709262 I tried to use these methodologies to remove UpdatePanel from application, I have a page with search keyword which call the PageMethods and I load the user control manually and render it then place rendering output to the page, but something strange happen, while search results is 100 and there is DataPager in the user control, the data pager did not appear, and also only one element appear, it looks that ItemTemplate did not resolve more than once. What is chances ??

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  • Flex Action Script timeout issue

    - by user179056
    Hello, Our flex (flare) application keeps timing out when rendering large datasets. Is there anyway to prevent this? we have tried to increase the timeout in the Application tag and the compiler settings. Not mushc success. Any other thoughts? regards Sameer

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  • Android: roatating images in a loop.

    - by user573736
    Hello, I am trying with no success to modify the code example from: http://www.inter-fuser.com/2009/08/android-animations-3d-flip.html so it will rotate the images in a loop, when clicking on the image once. (second click should pause). I tried using Handler and threading but cannot update the view since only the main thread can update UI. Exception I get from the code below: android.view.ViewRoot$CalledFromWrongThreadException: Only the original thread that created a view hierarchy can touch its views. [in 'image1.startAnimation(rotation);' ('applyRotation(0, 90);' from the main thread)] package com.example.flip3d; import android.app.Activity; import android.os.Bundle; import android.view.View; import android.view.animation.AccelerateInterpolator; import android.widget.ImageView; public class Flip3d extends Activity { private ImageView image1; private ImageView image2; private boolean isFirstImage = true; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); image1 = (ImageView) findViewById(R.id.image01); image2 = (ImageView) findViewById(R.id.image02); image2.setVisibility(View.GONE); image1.setOnClickListener(new View.OnClickListener() { public void onClick(View view) { if (isFirstImage) { applyRotation(0, 90); isFirstImage = !isFirstImage; } else { applyRotation(0, -90); isFirstImage = !isFirstImage; } } }); } private void applyRotation(float start, float end) { // Find the center of image final float centerX = image1.getWidth() / 2.0f; final float centerY = image1.getHeight() / 2.0f; // Create a new 3D rotation with the supplied parameter // The animation listener is used to trigger the next animation final Flip3dAnimation rotation = new Flip3dAnimation(start, end, centerX, centerY); rotation.setDuration(500); rotation.setFillAfter(true); rotation.setInterpolator(new AccelerateInterpolator()); rotation.setAnimationListener(new DisplayNextView(isFirstImage, image1, image2)); if (isFirstImage) { image1.startAnimation(rotation); } else { image2.startAnimation(rotation); } } } How can I manage to update the UI and control the rotation within onClick listener? Thank you, Oakist

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  • Making a circular NSSlide look and behave like in GarageBand

    - by Koning Baard
    I am new to drawing with Cocoa, and I am making some software which will have sliders similar to these found in GarageBand: These look beautiful and can be controld by moving the mouse up and down. Can you help me with customizing NSSliders by subclassing them, so I can make them look and behave exactly as in GarageBand? Thanks. I have one image for the knob which should be rotated as they do not need to be in 3D .

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  • How to test 500.html in (django) development env?

    - by lud0h
    I am using Django for a project and is already in production. In the production environment 500.html is rendered whenever a server error occurs. How do I test the rendering of 500.html in dev environment? Or how do I render 500.html in dev, if I turn-off debug I still get the errors and not 500.html background: I include some page elements based on a page and some are missing when 500.html is called and want to debug it in dev environment.

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  • Is there any way to load all UI controls before displaying? C# winform

    - by Nabil
    I have a complicate win form with lots of controls and bulky repaints, controls resizeing and positioning according to user screen, this causes the form to be shown while doing some rendering and repainting. Is there any way to load UI and prepare it before displaying??I mean showing final UI after the whole repainting events done. If using splash screen, before loading the main form, how should I do that?? Thanks

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  • Perturb vector by some angle

    - by Myx
    Hello: I have a unit vector in 3D space whose direction I wish to perturb by some angle within the range 0 to theta, with the position of the vector remaining the same. What is a way I can accomplish this? Thanks.

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  • A browser half way between Lynx and modern browsers.

    - by Majid
    Hi, I am looking for a simplistic browser with and without the following capabilities: No Javascript / Java / Flash No Image rendering (and ignoring image-related CSS) Supporting CSS Supporting cookies Supporting forms, anchors, and other HTML elements Supporting GET / POST, and POST with enctype="multipart/form-data" In fact I am looking for a GUI Lynx or something similar. Do you know anything resembling this? Thanks.

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  • PHP image resize using nearest-neighbor interpolation?

    - by shipshape
    I have a 16x16 sprite in PNG or GIF image format, and would like to display it on a website at 64 x 64 in all its pixelated glory. In Firefox 3.6+ and IE I can do this easily with CSS using image-rendering and -ms-interpolation-mode, but as this doesn't work in all browsers I'd like to resize the image on the fly using PHP instead. What's the best way to resize images using nearest-neighbor interpolation in PHP?

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  • Best of both worlds: browser and desktop game?

    - by Ricket
    When considering a platform for a game, I've decided on multi-platform (Win/Lin/Mac) but can't make up my mind as far as browser vs. desktop. As I'm not all too far in development, and now having second thoughts, I'd like your opinion! Browser-based games using Java applets: market penetration is reasonably high (for version 6, it's somewhere around 60% I believe?) using JOGL, 3D performance/quality is decent; certainly good enough to render the crappy 3D graphics that I make there's the (small?) possibility of porting something to Android great for an audience of gamers who switch computers often; can sit down at any computer, load a webpage and play it also great for casual gamers or less knowledgeable gamers who are quite happy with playing games in a browser but don't want to install more things to their computer written in a high-level language which I am more familiar with than C++ - but at the same time, I would like to improve my skills with C++ as it is probably where I am headed in the game industry once I get out of school... easier update process: reload the page. Desktop games using good ol' C++ and OpenGL 100% market penetration, assuming complete cross-platform; however, that number reduces when you consider how many people will go through downloading and installing an executable compared to just browsing to a webpage and hitting "yes" to a security warning. more trouble to maintain the cross-platform; but again, for learning purposes I would embrace the challenge and the knowledge I would gain better performance all around true full screen, whereas browser games often struggle with smooth full screen graphics (especially on Linux, in my experience) can take advantage of distribution platforms such as Steam more likely to be considered a "real" game, whereas browser and Java games are often dismissed as not being real games and therefore not played by "hardcore gamers" installer can be large; don't have to worry so much about download times Is there a way to have the best of both worlds? I love Java applets, but I also really like the reasons to write a desktop game. I don't want to constantly port everything between a Java applet project and a C++ project; that would be twice the work! Unity chose to write their own web player plugin. I don't like this, because I am one of the people that will not install their web player for anything, and I don't see myself being able to convince my audience to install a browser plugin. What are my options? Are there other examples out there besides Unity, of games that have browser and desktop versions? Did I leave out anything in the pro/con lists above?

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  • embedded web browser

    - by Ilya
    Hi, I'm looking for Linux embedded web browser, or preferably just a rendering object (it will not be used for actual browsing, just for displaying web based gui). The requirements are: Written in C (small footprint) Support Dynamic HTML Support Java script Minimum dependencies on the libraries (although i understand that it can not be completely standalone) No Dependency on X11 (i.e working with direct frame qui libraries) So far i only found Embedded Konqueror. Any suggestions are welcomed, commercial solutions are OK, but open source is preferable.

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  • Where to put the application ID in YQL

    - by earlyriser
    I'm trying to read an xml response from YQL: $url = 'http://query.yahooapis.com/v1/public/yql?q=select%20*%20from%20geo.places%20where%20woeid%3D%22'.$woeid.'%22'; if (!$xml=simplexml_load_file($url) ) { //DO STUFF } This code works. Now i'm trying to put my application ID in the url string but I don't know how it should be done. Thanks.

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  • Triangle count for model is doubled during render

    - by zarawesome
    I am working with the Trinigy 3d engine, and it reports models to have twice as many triangles during render than it does in the model display (let's say 4000 instead of 2000). If I render the model with an additional outline shader, it reports 6000 triangles, so it's not a simple duplication. What could be the problem?

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  • Ajax Control Toolkit not working on IE8

    - by e-turhan
    hi, I am using Ajax Control Toolkit version 40412 in my asp.net 4.0 website. When I run the page in Firefox it is working good but I run the page in IE8 it is not rendering toolkit controls and putting "//" characters on the bottom of page.This is happening with every control of toolkit. What can be the problem with this, any ideas?

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  • How to define and work with an array of bits in C?

    - by Eddy
    I want to create a very large array on which I write '0's and '1's. I'm trying to simulate a physical process called random sequential adsorption, where units of length 2, dimers, are deposited onto an n-dimensional lattice at a random location, without overlapping each other. The process stops when there is no more room left on the lattice for depositing more dimers (lattice is jammed). Initially I start with a lattice of zeroes, and the dimers are represented by a pair of '1's. As each dimer is deposited, the site on the left of the dimer is blocked, due to the fact that the dimers cannot overlap. So I simulate this process by depositing a triple of '1's on the lattice. I need to repeat the entire simulation a large number of times and then work out the average coverage %. I've already done this using an array of chars for 1D and 2D lattices. At the moment I'm trying to make the code as efficient as possible, before working on the 3D problem and more complicated generalisations. This is basically what the code looks like in 1D, simplified: int main() { /* Define lattice */ array = (char*)malloc(N * sizeof(char)); total_c = 0; /* Carry out RSA multiple times */ for (i = 0; i < 1000; i++) rand_seq_ads(); /* Calculate average coverage efficiency at jamming */ printf("coverage efficiency = %lf", total_c/1000); return 0; } void rand_seq_ads() { /* Initialise array, initial conditions */ memset(a, 0, N * sizeof(char)); available_sites = N; count = 0; /* While the lattice still has enough room... */ while(available_sites != 0) { /* Generate random site location */ x = rand(); /* Deposit dimer (if site is available) */ if(array[x] == 0) { array[x] = 1; array[x+1] = 1; count += 1; available_sites += -2; } /* Mark site left of dimer as unavailable (if its empty) */ if(array[x-1] == 0) { array[x-1] = 1; available_sites += -1; } } /* Calculate coverage %, and add to total */ c = count/N total_c += c; } For the actual project I'm doing, it involves not just dimers but trimers, quadrimers, and all sorts of shapes and sizes (for 2D and 3D). I was hoping that I would be able to work with individual bits instead of bytes, but I've been reading around and as far as I can tell you can only change 1 byte at a time, so either I need to do some complicated indexing or there is a simpler way to do it? Thanks for your answers

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