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  • What is NSString in struct?

    - by 4thSpace
    I've defined a struct and want to assign one of its values to a NSMutableDictionary. When I try, I get a EXC_BAD_ACCESS. Here is the code: //in .h file typedef struct { NSString *valueOne; NSString *valueTwo; } myStruct; myStruct aStruct; //in .m file - (void)viewDidLoad { [super viewDidLoad]; aStruct.valueOne = @"firstValue"; } //at some later time [myDictionary setValue:aStruct.valueOne forKey:@"key1"]; //dies here with EXC_BAD_ACCESS This is the output in debugger console: (gdb) p aStruct.valueOne $1 = (NSString *) 0xf41850 Is there a way to tell what the value of aStruct.valueOne is? Since it is an NSString, why does the dictionary have such a problem with it? ------------- EDIT ------------- This edit is based on some comments below. The problem appears to be in the struct memory allocation. I have no issues assigning the struct value to the dictionary in viewDidLoad, as mentioned in one of the comments. The problem is that later on, I run into an issue with the struct. Just before the error, I do: po aStruct.oneValue Program received signal EXC_BAD_ACCESS, Could not access memory. Reason: KERN_PROTECTION_FAILURE at address: 0x00000000 0x9895cedb in objc_msgSend () The program being debugged was signaled while in a function called from GDB. GDB has restored the context to what it was before the call. To change this behavior use "set unwindonsignal off" Evaluation of the expression containing the function (_NSPrintForDebugger) will be abandoned. This occurs just before the EXC_BAD_ACCESS: NSDateFormatter *formatter = [[NSDateFormatter alloc] init]; [formatter setDateFormat:@"MM-dd-yy_HH-mm-ss-A"]; NSString *date = [formatter stringFromDate:[NSDate date]]; [formatter release]; aStruct.valueOne = date; So the memory issue is most likely in my releasing of formatter. The date var has no retain. Should I instead be doing NSString *date = [[formatter stringFromDate:[NSDate date]] retain]; Which does work but then I'm left with a memory leak.

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  • Can only "agents" build and submit Applications to Apple?

    - by Martin
    I'm afraid I know the answer to this but I'll ask on the longshot chance that I'm wrong: I've been doing some freelance work creating an iPhone application for a company. They've created their own developer account and added me as an team member with "admin" rights. That seems to be the highest assignable rights (with the only higher level being "agent" and belonging only to whoever signed up for the account). Yet, I don't have an option under the provisioning portal to create a distribution certificate or profile. Is there any way to create these myself without having to ask my client for their primary login? They're not particulary tech savy so it would be difficult to walk them through the process to create the necessary certificates (and would require me giving them a certificate request from my computer, etc. etc.). But it seems like there should be some way to create a distribution build without "agent" rights, right? Could Apple seriously expect only one person from a company to do all the building and uploading of apps to the store?

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  • View load methods not firing.

    - by 4thSpace
    I'm loading a view like this: if(commentSubmissionView == nil){ commentSubmissionView = [[CommentSubmissionController alloc] initWithNibName:@"CommentSubmissionView" bundle:nil]; } [self.view addSubview:commentSubmissionView.view]; viewDidLoad and viewWillAppear in commentSubmissionView do not fire. Is there something else I need to do?

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  • Two PickerViews in save View issue?

    - by NextRev
    I'm trying to have 2 pickerviews in the same view. It works except for two things. If one pickerview has more rows than the other the app crashes when picking an item from the pickerview with more items. Also I created an NSLog for the pickerviews and the console shows that I'm picking two items at once when in fact i'm only dealing with one pickerview. I know it sounds a bit confusing but I'm including all the code. Thank you in advance. list and list2 are NSMutableArrays list has 4 items list2 has 5 items There error: * Terminating app due to uncaught exception 'NSRangeException', reason: '* -[NSCFArray objectAtIndex:]: index (4) beyond bounds (4)' -(NSInteger)numberOfComponentsInPickerView:(UIPickerView *)thePickerView{ if([thePickerView isEqual:pickerView1 ]){ return 1; } else if([thePickerView isEqual:pickerView2]){ return 1; } else{ return 0; } } -(NSInteger)pickerView:(UIPickerView *)thePickerView numberOfRowsInComponent:(NSInteger)component{ if([thePickerView isEqual:pickerView1 ]){ return [list count]; } else if([thePickerView isEqual:pickerView2]){ return [list2 count]; } else{ return 0; } } -(NSString *)pickerView:(UIPickerView *)thePickerView titleForRow:(NSInteger)row forComponent:(NSInteger)component{ if([thePickerView isEqual:pickerView1 ]){ return [list objectAtIndex:row]; } else if([thePickerView isEqual:pickerView2]){ return [list2 objectAtIndex:row]; } else{ return 0; } } - (void)pickerView:(UIPickerView *)thePickerView didSelectRow:(NSInteger)row inComponent:(NSInteger)component { NSLog(@"Selected item %@. Index of selected item:%i", [list objectAtIndex:row], row); NSLog(@"Selected item %@. Index of selected item:%i", [list2 objectAtIndex:row], row); NSLog(@"Selected item %@. Index of selected item:%i", [list3 objectAtIndex:row], row); if([thePickerView isEqual:pickerView1 ]){ //Do Something } else if([thePickerView isEqual:pickerView2 ]){ //Do Something } else if([thePickerView isEqual:pickerView3 ]){ //Do Something } }

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  • Titanium vs The Native Tools

    - by Elfira
    Hi, I'm still checking everything out. I'm wondering what the limitations are if we develop the app using Titanium. What cannot be done using Titanium, for iPhone and for Android? What things can only be done using only the the native tools? I heard that performance could be an issue. How bad is this going to be? Thank you in advance. :)

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  • UIPageControl bug: showing one bullet first and then showing everything

    - by user313551
    I have some strange behavior using a UIPageControl: First it appears showing only one bullet, then when I move the scroll view all the bullets appear correctly. Is there something I'm missing before I add it as a subview? Here is my code imageScrollView.h : @interface ImageScrollView : UIView <UIScrollViewDelegate> { NSMutableDictionary *photos; BOOL *pageControlIsChangingPage; UIPageControl *pageControl; } @property (nonatomic, copy) NSMutableDictionary *photos; @property (nonatomic, copy) UIPageControl *pageControl; @end Here is the code for imageScrollView.m: #import "ImageScrollView.h" @implementation ImageScrollView @synthesize photos, pageControl; - (id)initWithFrame:(CGRect)frame { if ((self = [super initWithFrame:frame])) { // Initialization code NSLog(@"%@",pageControl); } return self; } - (void) drawRect:(CGRect)rect { [self removeAllSubviews]; UIScrollView *scroller = [[UIScrollView alloc] initWithFrame:CGRectMake(0,0,self.frame.size.width,self.frame.size.height)]; [scroller setDelegate:self]; [scroller setBackgroundColor:[UIColor grayColor]]; [scroller setShowsHorizontalScrollIndicator:NO]; [scroller setPagingEnabled:YES]; NSUInteger nimages = 0; CGFloat cx= 0; for (NSDictionary *myDictionaryObject in photos) { if (![myDictionaryObject isKindOfClass:[NSNull class]]) { NSString *photo =[NSString stringWithFormat:@"http://www.techbase.com.mx/blog/%@", [myDictionaryObject objectForKey:@"filepath"]]; NSDictionary *data = [myDictionaryObject objectForKey:@"data"]; UIView *imageContainer = [[UIView alloc] initWithFrame:CGRectMake(0, 0, self.frame.size.width, self.frame.size.height - 30)]; TTImageView *imageView = [[TTImageView alloc] initWithFrame:CGRectMake(0, 0, self.frame.size.width, self.frame.size.height - 30)]; imageView.urlPath=photo; [imageContainer addSubview:imageView]; UILabel *caption = [[UILabel alloc] initWithFrame:CGRectMake(0,imageView.frame.size.height,imageView.frame.size.width,10)]; [caption setText:[NSString stringWithFormat:@"%@",[data objectForKey:@"description"]]]; [caption setBackgroundColor:[UIColor grayColor]]; [caption setTextColor:[UIColor whiteColor]]; [caption setLineBreakMode:UILineBreakModeWordWrap]; [caption setNumberOfLines:0]; [caption sizeToFit]; [caption setFont:[UIFont fontWithName:@"Georgia" size:10.0]]; [imageContainer addSubview:caption]; CGRect rect = imageContainer.frame; rect.size.height = imageContainer.size.height; rect.size.width = imageContainer.size.width; rect.origin.x = ((scroller.frame.size.width - scroller.size.width) / 2) + cx; rect.origin.y = ((scroller.frame.size.height - scroller.size.height) / 2); imageContainer.frame=rect; [scroller addSubview:imageContainer]; [imageView release]; [imageContainer release]; [caption release]; nimages++; cx +=scroller.frame.size.width; } } [scroller setContentSize:CGSizeMake(nimages * self.frame.size.width, self.frame.size.height)]; [self addSubview:scroller]; pageControl = [[UIPageControl alloc] initWithFrame:CGRectMake(self.frame.size.width/2, self.frame.size.height -20, (self.frame.size.width/nimages)/2, 20)]; pageControl.numberOfPages=nimages; [self addSubview:pageControl]; [scroller release]; } -(void)dealloc { [pageControl release]; [super dealloc]; } -(void)scrollViewDidScroll:(UIScrollView *)_scrollView{ if(pageControlIsChangingPage){ return; } CGFloat pageWidth = _scrollView.frame.size.width; int page = floor((_scrollView.contentOffset.x - pageWidth /2) / pageWidth) + 1; pageControl.currentPage = page; } -(void)scrollViewDidEndDecelerating:(UIScrollView *)_scrollView{ pageControlIsChangingPage = NO; } @end

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  • Switching to Linux for Windows development, bad idea?

    - by krebstar
    I was contemplating switching to Linux for C++ development, coming from a Windows environment. Is this a bad idea? My workplace uses Windows and Visual Studio for our projects (some C# and java too, but right now I'm only developing in C++). If they decide to put me on a C# project, would development still possible (mono?)? What are the difficulties in this sort of transition? Would I have a problem working on their projects and vice versa? I read somewhere that there'd be problems with precompiled headers and such (we do use them), and encodings (tabs/spaces, line endings, etc).. If it's not too hard to do this switch, how do I get started? IDE? vim+make? Thanks. By the way, we make MOSTLY windows software.. EDIT: Thanks guys, I guess that makes sense..

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  • to print local xml file through NSData?

    - by senthilmuthu
    hi, i want to take some xml data from local path,and to parse,but when i use following code NSLog returns(content) different texts which is differed from xml file, how can i get exact xml data to check ,it consists correct xml data or not? any help please? when i parse , it returns nothing..i have saved the file as .xml and copied to local resource folder? NSString *xmlFilePath = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:@"samp.xml"]; NSString *xmlFileContents = [NSString stringWithContentsOfFile:xmlFilePath]; NSData *data = [NSData dataWithBytes:[xmlFileContents UTF8String] length:[xmlFileContents lengthOfBytesUsingEncoding: NSUTF8StringEncoding]]; NSString *content=[[NSString alloc] initWithBytes:[data bytes] length:[data length] encoding:NSUTF8StringEncoding]; NSLog(@"%@",content);

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  • UIView animation not working

    - by Daniel
    I have the following code to do a UIView animation: [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:1.0]; [UIView setAnimationDelegate:self]; [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:mapView.view cache:NO]; [self addSubview:detailView]; [mapView removeFromSuperview]; [UIView commitAnimations]; It works when I dont add the detailView. What actually happens is the equivalent of this: [self addSubview:detailView]; [mapView removeFromSuperview]; Please help.

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  • Android Keep Activity from Dieing

    - by GuyNoir
    The main Activity I use in my Android application uses a fair amount of memory, meaning that on a less powerful phone, it is susceptible to being killed off when not at the front. Normally this is fine, but it also happens when I am still inside my application, but have a different activity at the top of the stack (such as a preference activity). Obviously it's a problem if my application is killed while the user is still running it. Is there any way to disable the OS's ability to kill off the application for low memory problems? Thanks.

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  • iphone - using NSInvocation: constant value

    - by Mike
    I am dealing with an old iPhone OS 2.x project and I want to keep compatibility, while designing for 3.x. I am using NSInvocation, is a code like this NSInvocation* invoc = [NSInvocation invocationWithMethodSignature: [cell methodSignatureForSelector: @selector(initWithStyle:reuseIdentifier:)]]; [invoc setTarget:cell]; [invoc setSelector:@selector(initWithStyle:reuseIdentifier:)]; int arg2 = UITableViewCellStyleDefault; //???? [invoc setArgument:&arg2 atIndex:2]; [invoc setArgument:&identificadorNormal atIndex:3]; [invoc invoke]; to call 3.0 APIs on 2.0. I am having a problem on the line I marked with question marks. The problem there is that I am trying to assing to arg2, a constant that has not been defined in OS 2.0. As everything with NSInvocation is to do stuff indirectly to avoid compiler errors, how do I set this constant to a variable in an indirect way? Some sort of performSelector "assign value to variable"... is that possible? thanks for any help.

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  • EAGLView orientation changes and strange buffering

    - by Drew
    I'm writing an app that offloads some heavy drawing into an EAGLView, and it does some lightweight stuff in UIKit on top. It seems that the GL render during an orientation change is cached somewhere, and I can't figure out how to get access to it. Specifically: After an orientation change, calling glClear(GL_COLOR_BUFFER_BIT) isn't enough to clear the GL display (drawing is cached somewhere?) How can I clear this cache? After an orientation change, glReadPixel() can no longer access pixels drawn before the orientation change. How can I get access to where this is stored?

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  • Presenting a Popover From a Rect Problem

    - by Sheehan Alam
    I have a UITableViewCell that has some labels and images that can be clicked. I want to present a popover whenever a user clicks on any part of the cell. How can I achieve this without interfering with the click actions of the labels & images? I am currently creating an invisible button ontop of some other clickable items in the cell and calling the popover: [replyPopover presentPopoverFromRect:CGRectMake(77, 25, 408, 68) inView:self permittedArrowDirections: UIPopoverArrowDirectionDown animated:YES]; Unfortunately, because the button is on top of the labels & images I am unable to click them. How can I show a popover by clicking on the background of a cell, so that there is no interference when clicking images & labels inside the cell?

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  • Why my UTableView with style UITableViewStyleGrouped is consuming memory?

    - by prathumca
    Hello everyone, Currently in my app, I'm using an UITableView with style UITableViewStyleGrouped as shown below. CGRect imgFrame = CGRectMake(0, 0, 320, 650); UITableView *myTable = [[UITableView alloc] initWithFrame:imgFrame style:UITableViewStyleGrouped]; myTable.dataSource = self; myTable.delegate = self; //make the current object the event handler for view [self.view addSubview:myTable]; [myTable release]; And the data has stored in an array "dataArray". dataArray has collection of arrays, where each array represent a section. Currently I have only one section with 100 records. When I installed my app onto my IPhone, I observed that this UITableView is consuming 20 MB of IPhone memory. If I changed the table view style to "UITableViewStylePlain", then it is consuming only 4MB of memory. I'm trying to figure it out, where is the exact problem, but not. What was wrong with "UITableViewStyleGrouped"? Regards, prathumca.

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  • Quartz 2D's drawing text and NSTimer in custom method

    - by coure06
    i want to show text using quartz 2d. Text will be drawing randomly on different position after each 1 seconds. I am not sure how i can use NSTimer with quartz 2D text. I can draw text in drawRect method where graphics context is already available. How i will draw text using my custom method myDraw which will be called after 1 second using NSTimer? If i create my custom Method the graphics context is not available in that method.

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  • Placement/Positioning/Alignment of UIScrollView w.r.t. length of Title NSString

    - by Shoaibi
    I have a scenario where i show stuff like: ----------------------------------- titleview (UITextView) ______________ tArea (UIScrollView) ttextview (UITextView) ----------------------------------- Now here is the condition: Length of titleview's text is dynamic, varies based on user input. Because of the condition I have trouble placing tArea e.g. UIScrollView on the screen, it either appears way too below than the titleview, or overlaps it. Previously what i did: Count the number of characters in titleview.text.length and divide them by 27 (e.g. characters in one line when using boldSystemFontOfSize:20) and multiply by 10 to get the starting X of tArea e.g. UIScrollView. But that sucked. Because i had to duplicate code for rotation to landscape. What do i have now? : CGSize titlesize = [title sizeWithFont:[UIFont systemFontOfSize:20] constrainedToSize:CGSizeMake(5, 90) lineBreakMode:UILineBreakModeWordWrap]; ttitleview = [[UITextView alloc] initWithFrame:CGRectMake(5, 5, 310,titlesize.height)]; ttitleview.text = title; ttitleview.font = [UIFont boldSystemFontOfSize:20]; ttitleview.backgroundColor = [UIColor clearColor]; ttitleview.editable = NO; [self.view addSubview:ttitleview]; CGSize textsize = [ttext sizeWithFont:[UIFont systemFontOfSize:20] constrainedToSize:CGSizeMake(5, 350) lineBreakMode:UILineBreakModeWordWrap]; tArea = [[UIScrollView alloc] initWithFrame:CGRectMake(5, titlesize.height, 310, 230)]; tArea.contentSize = CGSizeMake(310, textsize.height+20); tArea.pagingEnabled = FALSE; tArea.scrollEnabled = TRUE; tArea.backgroundColor = [UIColor clearColor]; [self.view addSubview:tArea]; ttextview = [[UITextView alloc] initWithFrame:CGRectMake(0, 0, 310, textsize.height + 20)]; ttextview.text = ttext; ttextview.font = [UIFont systemFontOfSize:20]; ttextview.backgroundColor = [UIColor clearColor]; ttextview.editable = NO; [tArea addSubview:ttextview]; But its no use. Looking for an elegant solution than this.

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  • UIAlertView with subview animating to new view crashes app

    - by William
    UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Congratulations" message:message delegate:self cancelButtonTitle:@"Cancel" otherButtonTitles:@"View", nil]; UIImageView *imageView = [[UIImageView alloc] initWithFrame:CGRectMake(110, 100, 80, 80)]; NSString *imagePath = [NSString stringWithFormat:@"%@", [Array objectAtIndex:x]]; UIImage *bkgImg = [UIImage imageWithContentsOfFile: [[NSBundle mainBundle] pathForResource:imagePath ofType:@"png"]]; imageView.image = bkgImg; [bkgImg release]; [alert addSubview:imageView]; [imageView release]; [alert show]; [alert release]; That is the code that I am using to create the alert view. Currently, I have it set up so if the user presses one of the buttons, it will load up a new viewcontroller. It worked fine until I added a subview to the UIAlertView. Now, whenever it animates to the new screen, it just crashes the program. I am fairly new to iPhone development and any help would be appreciated.

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  • forwarding a notification to another class

    - by Mike
    I am using this method - (void)keyboardWillShow:(NSNotification *)notification that is triggered when the keyboard shows. When this method is triggered, it receives a notification that contains several parameters about the keyboard, as the animation duration, animation curve and frame. I need to forward this notification and all its parameters to another class. So, I've tried to do this inside keyboardWillShow: [[NSNotificationCenter defaultCenter] postNotificationName:@"doSomething" object:notification userInfo:nil]; the doSomething notification runs doSomething method on another class, and it has this form: - (void) doSomething:(NSNotification *)notification { but when I try to read the notification values on this other class, using, for example, myRect = [[[notification userInfo] objectForKey:UIKeyboardFrameEndUserInfoKey] CGRectValue]; I obtain zero for all values. The notification is losing its parameters and not being forwarded. How can I do that? thanks.

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  • saving iPhone program state with a deep UINavigationController

    - by jr
    Can someone a good way to save the program state (UINavigationController stack, etc) of an iPhone application. My application obtains a bunch of information from the network and I want to return the person back to the last screen they were on, even if it was 3 or 4 screens deep. I assume that I will need to reload the data from the network along the way as I recreate the UINavigation controllers. I don't necessarily have a problem with this. I'm thinking about maybe having my UINavigationController objects implement some type of protocol which allow me to save/set their state? I'm looking to hear from others who may have needed to implement a similar scenario and how they accomplished it. My application has a UITabbarController at the root and UINavigationController items for each tab bar item. thanks!

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  • Crashing when pushing a XIB based view controller onto navigation controller stack

    - by Michael
    I was attempting to clean up the implementation for a sub-panel on a navigation controller stack, so that the navigation bar could be customized in the XIB instead of doing it manually in the viewDidLoad method. The original (working) setup had the XIB set up with the "File's Owner" class set to the view controller class, and then the view at the top level. This works fine. In the "Interface Builder User Guide", p. 71, it describes the recommended way to build the XIBs for sub-panels ("additional navigation levels"). This approach leaves the "File's Owner" class as NSObject, but adds a UIViewController at the top level, and nests the view (and navigation item) underneath it. The UIViewController's view automatically gets connected to the contained view. When I try to push the controller init'd with this new XIB, the app crashes because of a missing view: SettingsViewController *controller = [[SettingsViewController alloc] initWithNibName:@"SettingsView" bundle:nil]; [self.navigationController pushViewController:controller animated:YES]; 2010-04-23 11:17:37.135 xxxx[1173:207] * Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: '-[UIViewController _loadViewFromNibNamed:bundle:] loaded the "SettingsTestView" nib but the view outlet was not set.' I've double checked everything, and tried building a clean XIB from scratch, but get the same result. I looked through a number of the code sample projects, and NONE of them use the documented/recommended approach--they all use the File's Owner class and manually set up the navigation bar in viewDidLoad like I originally had it. Is it possible to get it working the "recommended" way? Thanks! Michael

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  • SubViewTwoController undeclared (first use in this function) (obj-c)

    - by benny
    Ahoy hoy everyone :) Here is a list of links. You will need it when reading the post. I am a newbie to Objective-C and try to learn it for iPhone-App-Development. I used the tutorial linked in the link list to create a standard app with a simple basic Navigation. This app contains a "RootView" that is displayed at startup. The startup screen itself contains three elements wich all link to SubViewOne. I have got it to work this far. So what i want to change is to make the second element link to SubViewTwo. When i "Build and Go" it, i get the following errors: RootViewController.m: SubViewTwoController *subViewTwoController = [[SubViewTwoController alloc] init]; // SubViewTwoController undeclared (first use in this function) and in SubViewTwoController.m [super didReceiveMemoryWarning]; // Releases the view if it doesn't have a superview no superclass declared in @interface for ´SubViewTwoController´ and the same thing after - (void)dealloc { [super dealloc]; I think you will also need the header files, so here they are! RootViewController.h #import <UIKit/UIKit.h> @interface RootViewController : UITableViewController { IBOutlet NSMutableArray *views; } @property (nonatomic, retain) IBOutlet NSMutableArray *views; @end SubViewOneController.h #import <UIKit/UIKit.h> @interface SubViewOneController : UIViewController { IBOutlet UILabel *label; IBOutlet UIButton *button; } @property (retain,nonatomic) IBOutlet UILabel *label; @property (retain,nonatomic) IBOutlet UIButton *button; - (IBAction) OnButtonClick:(id) sender; @end and SubViewTwoController.h #import <UIKit/UIKit.h> @interface SubViewTwo : UIViewController { IBOutlet NSMutableArray *views; } @end I would be really great if you would leave your ideas with a short explanation. Thanks a lot in advance! benny

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