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  • Increasing Screen Resolution to more than limit and scaling to origional

    - by Akshat Mittal
    I have a laptop, with Screen Resolution - 1366x768 (most common) - I want to increase it further to 1600x900 (or higher), in the same ratio. I want to scale the higher resolution on my current screen to fit it. I found xrandr with command xrandr --output LVDS1 --scale 1.4x1.4, this worked but again resulted to another problem, it does the scaling thing but the cursor is still blocked into the native screen resolution and I am not able to move it further, I found that the bug is already filed here. Also this command was only for Linux, I wanted to do this thing with both Linux and Windows (including Windows 8). I want a similar software that is bug free (at least not a major bug like this) and that supports Windows as well (or two separate software for Windows and Linux). Any help is appreciated and Thanks in advance.

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  • Justifying a memory upgrade, take 2

    - by AngryHacker
    Previously I asked a question on what metrics I should measure (e.g. before and after) to justify a memory upgrade. Perfmon was suggested. I'd like to know which specific perfmon counters I should be measuring. So far I got: PhysicalDisk/Avg. Disk Queue Length (for each drive) PhysicalDisk/Avg. Disk Write Queue Length (for each drive) PhysicalDisk/Avg. Disk Read Queue Length (for each drive) Processor/Processor Time% SQLServer:BufferManager/Buffer cache hit ratio What other ones should I use?

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  • Picking a suitable resolution for a modern low-res game?

    - by MrKatSwordfish
    I'm working on a 2D game project right now (using SFML+OpenGL and C++) and I'm trying to figure out how to go about choosing a resolution. I want my game to have a pixel resolution that is around that of classic '16bit' era consoles like the Super Nintendo or Neo Geo. However, I'd also like to have my game fit the 16:9 aspect ratio that most modern PC monitors use. Finally I'd like to be able to include an option for running full screen. I know that I could create my own low-res 16:9 resolution that is more-or-less around the size of SNES or NeoGeo games. However, the problem seems to be that doing so would leave me with a non-standard resolution that my monitor would not be able to support in fullscreen mode. For example, if i divide the common 16:9 resolution 1920x1080 by 4, I would get a 16:9 resolution that is relatively close to the resolution used by 16bit era games; 480x270. That would be fine in a windowed mode, but I don't think that it would be supported in fullscreen mode. How can I choose a resolution that suits my needs? Can I use something like 480x270? If so, how would I go about getting fullscreen mode to work with such a non-standard resolution? (I'm guessing OpenGL/SFML might have a way of up-scaling...but..)

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  • Possible to draw a select portion of a render target? (in XNA)

    - by TheBroodian
    I'm going to try to do this in reverse fashion and skip straight to the punch line, and then give the back story afterward: Is it possible to, after drawing a scene to a RenderTarget2D, only draw a select portion of the RenderTarget2D, if I don't want the entire thing? I'm using xTile to manage world data in my game (it's a great piece of work, colinvella [xTile's author] has made an amazing product), and for the most part it works great. xTile supports parallax effects in its layers to add some wonderful depth to 2d scenes, which was great, until I implemented a dynamic split-screen system into my game. Wanted to make a co-op game that wouldn't require players to be in close proximity to each other, so I made it so that if the players separate too far apart, the singular full-screen viewport 'snaps-apart', and is replaced by two split-screen viewports, which then smoothly transition to their respective player targets. The effect is pretty smooth aside from the part where the parallax backgrounds become skewed once the viewports split, because xTile's ratio for handling parallax effects is dependent upon viewport size. This is unfortunate, because the effect would otherwise be really snazzy, but the backgrounds become pretty heavily affected when the game goes from single-viewport to multi-viewport. So, Colinvella suggests using rendertargets to record the scene at full viewport size, and then only drawing a portion of it. But as far as I can tell, that isn't even possible? That being said, I've never even used render targets before, so I'm still learning, hence the question here.

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  • Create intentional border with xrandr

    - by benizi
    Is there a way to tell xrandr "this space intentionally left blank"? I have a laptop that drives its internal display at 1920x1080, but the external monitor I'm using, due to its different aspect ratio, doesn't have that mode. It runs at 1920x1200. So, the basic setup: xrandr \ --output LVDS-1 --mode 1920x1080 \ --output DP-1 --mode 1920x1200 --same-as LVDS-1 [not to scale:] +-----------------------------------+ ¦ ¦ ¦ ¦ (laptop) ¦ (external) ¦ ¦ (LVDS-1) ¦ (DP-1) ¦ ¦ ¦ ¦ ¦ ¦ ¦ +-----------------¦ ¦ (blank...) ¦ ¦ +-----------------+ How can I specify that the 1920x120-sized region below LVDS-1 should be displayed as a black bar that can't be accessed by mouse on DP-1? I tried just coping with --panning 1920x1200+0+0/1920x1080+0+0/0/0/0/120, but I found the screen movement to be very annoying. Update: I found a workaround. (Update 2: changed it to an answer, per suggestion -- workaround doesn't answer the underlying question of leaving space blank.)

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  • How do I separate model positions from view positions in MVC?

    - by tieTYT
    Using MVC in games (as opposed to web apps) always confuses me when it comes to the view. How am I supposed to keep the model agnostic of how the view is presenting things? I always end up giving the Model a position that holds x and y but invariably, these values end up being in units of pixels and that feels wrong. I can see the advantage* of avoiding that but how am I supposed to? This idea was suggested: Don't think of it in units of pixels, think of them in arbitrary distance units that just happen map to pixels at a 1:1 ratio. Oh, the resolution is half of what it was? We are now taking the x/y coordinates at 50% value for screen display, and your spells casting range is still 300 units long, which now is 150 pixels. But those numbers conveniently work out. What do I do if the numbers divide in such a way that I get decimal places? Floating points are unsafe. I think allowing decimal places would eventually cause really weird bugs in my game. *It'd let me write the model once and write different views depending on the device.

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  • External display resolution issue

    - by Steven
    I'm new to Ubuntu. I've 'dabbled' in the past but Windows was annoying me too much so I finally made the change. One thing I use my laptop for is outputting the screen onto an external monitor. In Windows this usually works fine (but when there is an issue, it's a pain to resolve and has crashed my computer on many occasions). In Ubuntu it's a very simple case of "plug and play" because it displays the content immediately with no major problems. However, I can only alter the resolution of the external display to 4:3 formats, whereas the external monitor is 16:9, so the picture is stretched. In Windows there's loads of resolutions to choose from. If I disable the laptop's screen, it still doesn't allow me to display the correct resolution externally (on VGA). Further to that, if I close the laptop it keeps the external screen as it is, but when I reopen the laptop, the laptop screen doesn't turn back on until I restart. If it's a video I am watching, I can use VLC to alter the aspect ratio so the video looks fine, but it's quite an annoying work around. I used terminal to find my graphics controller, which is "Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller [8086:2a42] (rev 07)" (not great, I know... the laptop was a free gift with my mobile!) Any idea of how I can get the resolution on the external monitor to be correct?

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  • Google+ Platform Office Hours for May 16th, 2012: Hangouts API v1.1

    Google+ Platform Office Hours for May 16th, 2012: Hangouts API v1.1 This week we discussed the latest release of the Hangouts API, v1.1. JD Salazar and Richard Dunn from the Hangouts API engineering team joined us to help your answer questions. Discussion this session on Google+: goo.gl You can learn more about our office hours here: goo.gl 0:29 - Introductions 2:50 - Richard gives us an overview of what's new in Hangouts API v1.1 8:57 - What are the default scales for the static overlays? 9:25 - Will the static overlay scale ratio change during the hangout? 10:13 - What is the resolution of the feed? How do I ensure my overlays match the quality? 12:49 - How do I know if an image resource has failed to load? 16:33 - Can we have animated gifs as overlays? 19:44 - Loaded overlays do not clear upon deletion. How many can I load before I encounter issues? 21:48 - Are sound overlays played to all participants or only locally? What about sound cancellation? 23:27 - How do you uninstall a Hangout app? 25:41 - Can I make an app that uses drag and drop onto the film strip? 26:55 - Can we embed participant thumbnails elsewhere on the screen? 28:33 - How can I determine a consistent ordering for hangout participants? 31:35 - Can I access Picasa photos uploaded by another user within a hangout? Gerwin demonstrates his solution. 31:14 - How do I know when my hangout app has been unloaded for the purposes of doing cleanup? 39:28 - Will face tracking ever support multiple faces? 40:41 - Can I use WebGL in a hangouts app? 42:09 - I'm having issues with <b>...</b> From: GoogleDevelopers Views: 2032 18 ratings Time: 53:05 More in Science & Technology

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  • Indie devs working with publishers

    - by MrDatabase
    I'm an independent game developer considering working with a publisher. This question is very informative however I have more questions. Please give feedback on the following issues... I think this can be helpful to many indie devs in the same situation. Source code: is it common for developers to give the publisher the source code? Code quality: does this matter when working with a publisher any more so than when just working on your own (or in a small team)? Just wondering if developers working for the publisher might scoff at the code quality and perhaps influence the relationship between developer and publisher. Unique game concepts: are publishers generally biased towards new/novel game concepts? Intellectual property: if I send a playable demo to a publisher what's to stop them from just reproducing the new/novel game mechanic? I think the answer is basically nothing... but I'm wondering if this is a realistic concern. Revenue sharing: how does it work? what's a common ratio? 70/30? 30/70? Flaky publishers: how common is it for a publisher to "string along" developers for a while then just drop them? Can this be reconciled with a contract of some kind? And any other issues you've encountered or heard of.

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  • What is the largest flatscreen monitor available for PC use?

    - by Avery Payne
    I'll qualify this specifically (by order of preference): must have the highest diagonal measurement, widescreen or "normal" aspect ratio doesn't matter here, just the diagonal. must have the highest resolution available, which means 72 inches of 1280x1024 won't cut it. must not have a TV tuner built into it, I'm not looking for a TV set, this is a monitor! must be available at a retail outlet that caters to the general public, i.e. Best Buy, Sears, Costco (all of these examples are in the U.S., although you can suggest something from whatever chain is in your area/nation/geography). Non-retail or non-physical venues like eBay, or businesses that only cater to other businesses, do not qualify under this requirement. I should be able to walk into this place and purchase it, not just whip up an order online. If you are unsure about this requirement, just ask yourself: can I physically see it before I open my wallet and purchase it?

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  • Transparently decompressing data in archive to allow greater compression later

    - by Vi.
    I have, for example, filesystem image which have some compressed files (with weak compression such as gzip), for example, manpages or archives with the same uncompressed content nearby. How to pre-filter the data to "expand" compressed data to plain form (to re-compress it with strong compression) and then post-filter after decompression to restore original "semi-compressed" image? SHA-1 match is advices but not strictly required (but the resulting image must work, e.g. re-compressed files should not grow too much, be decompressible etc.) Like improving compression ratio by reversing weak compression algorithms. Are there programs for this?

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  • About C# objects and the possibilties it has

    - by user527825
    As a novice programmer and I always wonder about c# capabilities. I know it is still early to judge that but all i want to know is can c# do complex stuffs or something outside windows OS. I think C# is a proprietary language (I don't know if I said that right) meaning you can't do it outside Visual Studio or Windows. Also you can't create your own controller (called object right?) like you are forced to use these available in toolbox and their properties and methods. Can C# be used with OpenGL API or DirectX API Finally it always bothers me when I think I start doing things in Visual Studio, I know it sounds arrogant to say but sometimes I feel that I don't like to be forced to use something even if its helpful, like I feel (do I have the right to feel?) that I want to do all things by myself? Don't laugh I just feel that this will give me a better understanding. Is Visual C# like using MaxScript inside 3ds max in that C# is exclusive to do Windows and Forms and Components that are Windows related and maxscript is only for 3d editing and manipulation for various things in the software. If it is too difficult for a beginner I hope you don't answer the fourth question as I don't have enough motivation and I want to keep the little I have. Note: Sorry for my English, I am self taught and never used the language with native speakers so expect so errors. I have a lot of questions regarding many things, what is the daily ratio you think for asking (number of questions) that would not bother the admins of the site and the members here. Thank you for your time.

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  • GUI based backup utility [closed]

    - by Chethan S.
    Possible Duplicate: Comparison of backup tools I have read favorable reviews for 'Back In Time' for the purpose stated above. Still I am posting this question as I have some demands in my mind. Few years back I was using ThinkVantage Rescue and Recovery by IBM on my Lenovo PC under Windows. That provided me nice features like compressed backups, boot time options - OS Repair, Restore entire OS, restore entire system to an older date, restore individual files etc. Out of these the feature I liked the most was compressed backups. Similar features are available in software like Norton Ghost too. In Back In Time I was surprised to see that the snapshot takes up same amount of space as that of the original contents, no compression at all. Furthermore, I was not able to find options to change the compression ratio etc. under settings. According to me compression of backups is a must have feature. Therefore, can anyone suggest me any other utility which can serve the purpose. I insist on GUI based tool since I don't want to mess up with backups!

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  • Free tool to automatically deskew and crop PDF made up of scanned pages [closed]

    - by Pietro M.
    I have several PDFs made up of book pages' scans. The scans are made from two pages at a time and some of these scans are skewed, making text appear slightly tilted. I'm looking for a tool that could allow me to do an automatic optimization by deskewing the scans without losing readability. I've found the GPL software briss to crop the scans in order to have a 1:1 page ratio instead of 2:1, but I don't have any tool to deskew the pages. I stumbled upon unpaper, another open source tool that seems perfect for what I want to do, but that tool is Linux only and it doesn't work on PDF files directly. Any hint is appreciated. Thank you.

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  • Any good resources on setting up an ubuntu virtual machine for web development?

    - by Relequestual
    I'm currently on my placement year at uni with 4 months left. Before working at my current place, I have not used a nix environment for web development and have used WAMP. Over the past year I have found some very interesting new tech that requires a bit more than my shared hosting even to play with (eg node.js, RoR 3). At work we use a Virtual Machine for development, but that's all been set up and configured to match the live servers, and is managed with a Puppet server. Are there any really good resources for setting up and configuring an Ubuntu VM as a web server? Work currently uses Ubuntu so I would assume this is a good OS to use. I do of course know how to use google, but the noise ratio is just too big, so thought I'd ask here, as I know many of you will have a ton of bookmarks. Cheers.

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  • 724% Return on an SFA project with Oracle Sales Cloud and Marketing Cloud combined!

    - by Richard Lefebvre
    Oracle Sales Cloud and Marketing Cloud customer Apex IT gained just that?a 724% return on investment (ROI) when it implemented these Oracle Cloud solutions in its fast-moving, rapidly-growing business. Apex IT was just announced as a winner of the Nucleus Research 11th annual Technology ROI Awards. The award, given by the analyst firm, highlights organizations that have successfully leveraged IT deployments to maximize value per dollar spent. Fast Facts: Return on Investment – 724% Payback – 2 months Average annual benefit – $91,534 Cost : Benefit Ratio – 1:48 Business Benefits In addition to the ROI and cost metrics the award calls out improvements in Apex IT’s business operations—across both Sales and Marketing teams: Improved ability to identify new opportunities and focus sales resources on higher-probability deals Reduced administration and manual lead tracking—resulting in more time selling and a net new client increase of 46% Increased campaign productivity for both Marketing and Sales, including Oracle Marketing Cloud’s automation of campaign tracking and nurture programs Improved margins with more structured and disciplined sales processes—resulting in more effective deal negotiations Read the full Apex IT ROI Case Study. You also can learn more about Apex IT’s business, including the company’s work with Oracle Sales and Marketing Cloud on behalf of its clients. You can point your prospects and customers to the CX blog for a similar recap of the Apex IT award and a link to the Case Study.

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  • Can't set correct desktop resolution on Windows 7 after playing Mirror's Edge

    - by DeadMG
    Ever since I launched Mirror's Edge, my entire system seems to think that my monitor is 1600x1200, when actually it's 1920x1080. The game would only go up to 1600x1200, Windows will only go up to 1600x1200, and even my video drivers will only go up that high. The monitor isn't even that aspect ratio. I've rebooted the system to no effect, and installed the latest graphics drivers for my Radeon 5770, unplugged it and re-plugged it, etc. My secondary screen is still working perfectly correctly. Any suggestions?

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  • Workspace Issues on ubuntu 12.10

    - by JaySch
    I'm having the following problem with 12.10 Unity running on a Toshiba A505 16" display laptop using an external 24" Samsung LED monitor (resolution 1920 x 1080 (16:9). Also using the default 2 x 2 workspaces: After powering up the laptop, I Click the Workspace Switcher and the 4 images which represent Workspace 1, Workspace 2, Workspace 3, and Workspace 4 are visible but are in a very elongated, stretched out aspect ratio. Also, any desktop icons placed on the left side of the screen don't show up when I go to full view on any of the 4 workspaces. To resolve this issue, I open up the laptop lid until the video display switches from the external Samsung LED monitor to the internal laptop display, which renders the four workspaces perfectly. I then close the laptop lid and now the workspaces display the correct aspect view; both in the workspace switcher thumbnail view an in full view. I can now see the full desktop, including any desktop icons. Is there a way to configure my system so that Workspaces work properly when the laptop is connected to an external monitor without having to open and close my laptop? Thank you.

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  • mysql 5.1 - innodb - query_cache_size - 9,418,108 queries have been removed from the query cache due to lack of memory

    - by Tom C
    Currently running on a 16GB system - Ubuntu 64 bit. INnodb Buffer Pool is set to 10GB. tuning-primer shows the following: QUERY CACHE Query cache is enabled Current query_cache_size = 512 M Current query_cache_used = 501 M Current query_cache_limit = 4 M Current Query cache Memory fill ratio = 97.87 % Current query_cache_min_res_unit = 4 K However, 9418108 queries have been removed from the query cache due to lack of memory Perhaps you should raise query_cache_size That is over 9million queries removed. System uptime is 8 days. Should I remove the Query Cache altogether? Our db is always under heavy I/O. tia

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  • Software architecture map to aid cross team communication?

    - by locster
    I work in a company where multiple teams each work on different parts of a software product in a vaguely agile/scrum manner. Mostly the organisation works well but there have been instances where a team may make a change without realising its impact on other teams. Where dependence is known communication has been good, and where dependence is suspected then 'broadcast' emails and informal conversations have also worked well. But there exists a sub-set of tasks that fall between the cracks. Broadcast emails are likely not the solution as they would become too numerous such that the email signal/noise ratio would fall. I'm contemplating a solution that involves a sort of map of the software, which details all of the various parts of the system and loosely tries to place interacting and dependent parts near to each other. Each developer then updates their position on the map (today I'm working on X and Y), and therefore if two or more developers happen to be co-located (or proximate) on the map then we can see this each day and this could form the trigger for further discussion on possible overlap and conflict. Is such a method out there and in use? If so what is it and does it work? Otherwise, do you think such a scheme has merit?

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  • Layers - Logical seperation vs physical

    - by P.Brian.Mackey
    Some programmers recommend logical seperation of layers over physical. For example, given a DL, this means we create a DL namespace not a DL assembly. Benefits include: faster compilation time simpler deployment Faster startup time for your program Less assemblies to reference Im on a small team of 5 devs. We have over 50 assemblies to maintain. IMO this ratio is far from ideal. I prefer an extreme programming approach. Where if 100 assemblies are easier to maintain than 10,000...then 1 assembly must be easier than 100. Given technical limits, we should strive for < 5 assemblies. New assemblies are created out of technical need not layer requirements. Developers are worried for a few reasons. A. People like to work in their own environment so they dont step on eachothers toes. B. Microsoft tends to create new assemblies. E.G. Asp.net has its own DLL, so does winforms. Etc. C. Devs view this drive for a common assembly as a threat. Some team members Have a tendency to change the common layer without regard for how it will impact dependencies. My personal view: I view A. as silos, aka cowboy programming and suggest we implement branching to create isolation. C. First, that is a human problem and we shouldnt create technical work arounds for human behavior. Second, my goal is not to put everything in common. Rather, I want partitions to be made in namespaces not assemblies. Having a shared assembly doesnt make everything common. I want the community to chime in and tell me if Ive gone off my rocker. Is a drive for a single assembly or my viewpoint illogical or otherwise a bad idea?

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  • OpenGL, objects disappear at a certain z distance

    - by smoth190
    I'm writing a managed OpenGL library in C++, and I'm having a pretty annoying problem. Whenever I set an objects position to -2.0 or lower, the object disappears. And at distances 0 through -1.9, it doesn't appear to move away from them camera. I have a world matrix (which is multiplied by the objects position to move it), a view matrix (which is just the identity matrix currently) and a projection matrix, which is setup like this: FOV: 45.0f Aspect Ratio: 1 zNear: 0.1f zFar: 100.0f using GLMs glm::perspective method. The order the matrices are multiplied by in the shader is world, view, projection, then position. I can move the object along the X and Y axis perfectly fine. I have depth testing enabled, using GL_LEQUAL. I can change the actually vertices positions to anything I want, and they move away from the camera or towards it perfectly fine. It just seems to be the world matrix acting up. I'm using glm::mat4 for the world matrix, and glm::vec3 for positions. Whats going on here? I'm also using OpenGL 3.1, GLSL version 140 (1.4?).

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  • Bsplayer - load audio tracks from external files

    - by torran
    I have a movie file: Video ID : 1 Format : AVC Format/Info : Advanced Video Codec Format profile : [email protected] Format settings, CABAC : Yes Format settings, ReFrames : 5 frames Muxing mode : Container [email protected] Codec ID : V_MPEG4/ISO/AVC Duration : 54mn 13s Bit rate : 3 380 Kbps Nominal bit rate : 3 459 Kbps Width : 1 280 pixels Height : 720 pixels Display aspect ratio : 16:9 Frame rate : 23.976 fps Resolution : 8 bits Colorimetry : 4:2:0 Scan type : Progressive Bits/(Pixel*Frame) : 0.153 Stream size : 1.28 GiB (88%) Writing library : x264 core 88 r1471 1144615 Audio ID : 2 Format : AC-3 Format/Info : Audio Coding 3 Codec ID : A_AC3 Duration : 54mn 16s Bit rate mode : Constant Bit rate : 384 Kbps Channel(s) : 6 channels Channel positions : Front: L C R, Side: L R, LFE Sampling rate : 48.0 KHz Stream size : 149 MiB (10%) and additional audio files in same folder: .mp3 and .ac3. How can I load them with bsplayer? Right click-audio-audio streams is empty. If i open the movie with media players classic I can switch audio files.

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  • Is 50% download speed on a wireless G network normal?

    - by Bartlomiej Skwira
    I have a wired connection of about 36Mb/s, but my wireless speed is max at about 18-19Mb/s. I have a WRT54G-TM (T-Mobile, 802.11G) router with DD-WRT firmware - I've upgraded it to latest build. Done some settings changes: changed channel - 13 wireless network mode - G-only ACK Timing - 0 Fragmentation Threshold and RTS Threshold - 2304 Basic Rate - All Signal/Noise ratio: -46/-94, signal quality ~50-60%. Is this normal with G networks? Edit: The AP is located about 2 meters from laptop, no walls or metal objects, but its next to a TV. I've done a channel scan (had problems locating it, go to "Status - Wireless - Site survey" - lame naming) and everybody else is on channels 1 and 6. Switched to channel 11 but it didn't help. As for trasmit power I got best results with default 71mw. The antenna might be a factor, I'm using the default 2 antennas.

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  • The Freemium-Premium Puzzle

    The more time I spend thinking about the value of information, the more I found that digitalizing information significantly changed the 'information markets', potentially in an irreversible manner. The graph at the bottom outlines my current view. The existing business models tend to be the same in the digital and analogue information world, i.e. revenue is derived from a combination of consumers' payments and advertisement. Even monetizing 'meta-information' such as search engines isn't new. Just think of the once popular 'Who'sWho'. What really changed is the price-value ratio. The curve is pushed down, closer to the axis. You pay less for the same, or often even get more for less. If you recall the capabilities I described in relevance of information you will see that there are many additional features available for digital content compared to analogue content. I think this is a good 'blue ocean strategy' by combining existing capabilities in a new way. (Kim W.C. & Mauborgne, R. (2005) Blue Ocean Strategies. Boston: Harvard Business School Publishing.). In addition the different channels of digital information distribution significantly change the value of information. I will touch on this in one of my next blogs. Right now, many information providers started to offer 'freemium' content through digital channels, hoping to get a premium for the 'full' content. No freemium seems to take them out of business, because they are apparently no longer visible in today's most relevant channels of information consumption. But, the more freemium is provided, the lower the premium gets; a truly puzzling situation. To make it worse, channel providers increasingly regard information as a value adding and differentiating activity. Maybe new types of exclusive, strategic alliances will solve the puzzle, introducing new types of 'gate-keepers', which - to me - somehow does not match the spirit of the WWW and the generation Y's perception of information consumption and exchange.

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