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  • Calling functions outside paths

    - by user1775718
    In mongojs, when you do: var birds = db.birds.find(searchTerm, callback); ...how do you pass arguments to the callback? I've tried bind, as in: birds = db.birds.find(searchTerm, app.get('getBirds').bind(res)); ...but to no avail. Just fyi I'm trying to pass the response object of the GET route so that the callback can render using res.send(results). The other option is to set app.set('res': res); and call app.get('res') from the callback - I'm not sure this is a good idea. It works, but it doesn't obey the events loop model too well - I think the request back to the app may be costly? Any help would be gratefully accepted. :)

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  • Django 1.2 - Pb with a form in a template (WSGIRequest)

    - by Tom
    Hi, I'm trying to display a form on a template, but I get a fantastic error : Caught AttributeError while rendering: 'WSGIRequest' object has no attribute 'get' The error is in this line : {% for field in form.visible_fields %} My view : def view_discussion(request, discussion_id): discussion = get_object_or_404(Discussion, id=discussion_id) form = BaseMessageForm(request) return render(request,'ulule/discussions/view_discussion.html', { 'discussion':discussion, 'form':form, }) My form : class BaseMessageForm(forms.Form): message_content = forms.CharField(widget=forms.HiddenInput()) My template : <form action="" method="post"> {% csrf_token %} {% for field in form.visible_fields %} <div class="fieldWrapper"> {% if forloop.first %} {% for hidden in form.hidden_fields %} {{ hidden }} {% endfor %} {% endif %} {{ field.errors }} {{ field.label_tag }}: {{ field }} </div> {% endfor %} <p><input type="submit" value="Send message" /></p> </form> Thanks a lot for your help !

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  • Django test client gets 301 redirection when accessing url

    - by Michal Klich
    I am writing unittests for django views. I have observed that one of my views returns redirection code 301, which is not expected. Here is my views.py mentioned earlier. def index(request): return render(request, 'index.html', {'form': QueryForm()}) def query(request): if request.is_ajax(): form = QueryForm(request.POST) return HttpResponse('valid') Below is urls.py. urlpatterns = patterns('', url(r'^$', 'core.views.index'), url(r'^query/$', 'core.views.query') ) And unittest that will fail. def so_test(self): response = self.client.post('/') self.assertEquals(response.status_code, 200) response = self.client.post('/query', {}) self.assertEquals(response.status_code, 200) My question is: why there is status 301 returned?

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  • OpenGL ES and real world development

    - by Mark
    Hi Guys, I'm trying to learn OpenGL ES quickly (I know, I know, but these are the pressures that have been thrusted upon me) and I have been read around a fair bit, which lots of success at rendering basic models, some basic lighting and 'some' texturing success too. But this is CONSTANTLY the point at which all OpenGL ES tutorials end, they never say more of what a real life app may need. So I have a few questions that Im hoping arent too difficult. How do people get 3d models from their favorite 3d modeling tool into the iPhone/iPad application? I have seen a couple of blog posts where people have written some python scripts for tools like Blender which create .h files that you can use, is this what people seem to do everytime? Or do the "big" tooling suites (3DS, Maya, etc...) have exporting features? Say I have my model in a nice .h file, all the vertexes, texture points, etc.. are lined up, how to I make my model (say of a basic person) walk? Or to be more general, how do you animate "part" of a model (legs only, turn head, etc...)? Do they need to be a massive mash-up of many different tiny models, or can you pre-bake animations these days "into" models (somehow) Truely great 3D games for the iPhone are (im sure) unbelievably complex, but how do people (game dev firms) seem to manage that designer/developer workflow? Surely not all the animations, textures, etc... are done programatically. I hope these are not stupid questions, and in actual fact, my app that Im trying to investigate how to make is really quite simple, just a basic 3D model that I want to be able to pan/tilt around using touch. Has anyone ever done/seen anything like this that I might be able to read up on? Thanks for any help you can give, I appreciate all types of response big or small :) Cheers, Mark

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  • Creating a virtual, data-driven section of a Wordpress-powered site

    - by lgomez
    Hello all, I want to create a plugin for wordpress to automatically serve pages containing data pulled from a provider's API. The API returns one or more records containing data for that record and I simply want to have the plugin intercept the request, call the API with parameters pulled from the request URI and display the data using a template that I can either let them upload to the server or let them copy and paste into the plugins admin settings. For example, I may want one of my wordpress installations to show products pulled from such an API under the url "example.com/products". The plugin would catch that request, extract the variables from the URL, call the API and render the template with the returned results. I'd like to avoid requiring editing the .htaccess file like some caching plugins do. Some of the admins of these pages won't know how to do that or simply won't have access to the .htaccess file. Thanks!

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  • Adding name and id properties to textarea (struts)

    - by reg3n
    Hi, i mostly do CSS and php so i'm kind'a lost here, so no idea if this is possible the way i want it anyway, this is it: I have this code <html:textarea rows="10" cols="70" property="thankYouMessage" /> And i want this textarea to render an id of "textareaID" and a name like "textareaname" how can i go about this?... if i use styleID, the page just won't load anymore... i need to apply some css to that markup so that's the thing. Thanks in advance!

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  • Animate screen while loading textures

    - by Omega
    My RPG-like game has random battles. When the player enters a random battle, it is necessary for my game to load the textures used within that battle (animated monsters, animations, etc). The textures are quite a lot, and rather big (the battles are very graphical intensive). Such process consumes significant time. And while it is loading, the whole screen freezes. The game's map freezes, and the wait time is significant - I personally find it annoying. I can't afford to preload the textures because, after doing some math, I realized: If I preload all the textures at the beginning of the game, the application will definitely crash. If I preload the textures that are used in a specific map when the player enters the map, the application is very likely to crash as well. I can only afford to load the textures when I need them, and dispose of them as soon as the battle ends. I'd prefer to not use a "loading screen" image because it affects my game's design and concept. I want to avoid this approach. If I could do some kind of animation while loading the textures, it would be great, which leads to my question: is that possible? What kind of animation, you ask? Well, how about... you remember when Final Fantasy used to distort the screen while apparently loading the textures? Something like that. But well, distorting is quite a time-consuming process as well, so maybe just a cool frame-by-frame animation or something. While writing this, I realized that I could make small pauses between textures (there are multiple textures), and during such pauses, I update the screen to represent the animation's state. However, this is very unlikely to happen, because each texture is 2048x2048, so the animation would be refreshed at a rather laggy (and annoying) rate. I'd prefer to avoid this as well.

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  • GAE datastore - count records between one minute ago and two minutes ago?

    - by Arthur Wulf White
    I am using GAE datastore with python and I want to count and display the number of records between two recent dates. for examples, how many records exist with a time signature between two minutes ago and three minutes ago in the datastore. Thank you. #!/usr/bin/env python import wsgiref.handlers from google.appengine.ext import db from google.appengine.ext import webapp from google.appengine.ext.webapp import template from datetime import datetime class Voice(db.Model): when = db.DateTimeProperty(auto_now_add=True) class MyHandler(webapp.RequestHandler): def get(self): voices = db.GqlQuery( 'SELECT * FROM Voice ' 'ORDER BY when DESC') values = { 'voices': voices } self.response.out.write(template.render('main.html', values)) def post(self): voice = Voice() voice.put() self.redirect('/') self.response.out.write('posted!') def main(): app = webapp.WSGIApplication([ (r'.*', MyHandler)], debug=True) wsgiref.handlers.CGIHandler().run(app) if __name__ == "__main__": main()

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  • Is glDisableClientState required?

    - by Shawn
    Every example I've come across for rendering array data is similar to the following code, in which in your drawing loop you first call glEnableClientState for what you will be using and when you are done you call glDisableClientState: void drawScene(void) { glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glBindTexture(GL_TEXTURE_2D, texturePointerA); glTexCoordPointer(2, GL_FLOAT, 0,textureCoordA); glVertexPointer(3, GL_FLOAT, 0, verticesA); glDrawElements(GL_QUADS, numPointsDrawnA, GL_UNSIGNED_BYTE, drawIndicesA); glBindTexture(GL_TEXTURE_2D, texturePointerB); glTexCoordPointer(2, GL_FLOAT, 0,textureCoordB); glVertexPointer(3, GL_FLOAT, 0, verticesB); glDrawElements(GL_QUADS, numPointsDrawnB, GL_UNSIGNED_BYTE, drawIndicesB); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDisableClientState(GL_VERTEX_ARRAY); } In my program I am always using texture coordinates and vertex arrays, so I thought it was pointless to keep enabling and disabling them every frame. I moved the glEnableClientState outside of the loop like so: bool initGL(void) { //... glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); } void drawScene(void) { glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glBindTexture(GL_TEXTURE_2D, texturePointerA); glTexCoordPointer(2, GL_FLOAT, 0,textureCoordA); glVertexPointer(3, GL_FLOAT, 0, verticesA); glDrawElements(GL_QUADS, numPointsDrawnA, GL_UNSIGNED_BYTE, drawIndicesA); glBindTexture(GL_TEXTURE_2D, texturePointerB); glTexCoordPointer(2, GL_FLOAT, 0,textureCoordB); glVertexPointer(3, GL_FLOAT, 0, verticesB); glDrawElements(GL_QUADS, numPointsDrawnB, GL_UNSIGNED_BYTE, drawIndicesB); } It seems to work fine. My question is: Do I need to call glDisableClientState somewhere; perhaps when the program is closed?. Also, is it ok to do it like this? Is there something I'm missing since everyone else enables and disables each frame?

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  • Type-aware rendering (and editing) of tabular data in pyqt4

    - by pihentagy
    I would like to have a very short / minimal example of how to create some tabular widget with different types of item in it. In the first round let's say I'd like to render [["Hello", 12, True], ["World", 13, False]] (Hello as string, 12 as number (right-align), True as a checkbox for eg.), but it would be nice to have Dates, Colors, and other type of info. Next round: editing (integer with spinbox, maybe sometimes a combobox is handy, but that may not work out of the box). There must be a simple solution, but I couldn't find...

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  • Does exist any problem with mixing jsf html xhtml?

    - by RhigoHR
    Hi! I have the next code: <li> <h:form rendered="#{!loginController.session}"> <h3>Inicio de Sesi&oacute;n</h3> <h:panelGrid columns="2" cellpadding="7" > <h:outputText value="Usuario: " /> <h:inputText id="loginname" value="#{loginController.loginname}" maxlength="16" /> <h:outputText value="Contrase&ntilde;a: " /> <h:inputSecret id="password" value="#{loginController.password}" maxlength="16"/> <h:outputText value="" /> <h:commandButton value="Iniciar Sesi&oacute;n" action="#{loginController.CheckValidUser}" /> </h:panelGrid> </h:form> </li> But when run that the page doesn't render the form, anybody can tell me why? Thx

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  • Using Angularjs with server side templates

    - by codecollision
    For SEO purposes the server renders out the full html template for a given URL on initial load. The site uses angularjs which detects the URL route and renders a client template from the JSON API. For example, you navigate to: /blog/post-title Server responds with post-title content. Angular loads, detects route: /blog/:post_slug and begins to load JSON and render client side template from response. Obviously what Angular does is fine when links are followed after the initial load, but on first load it duplicates effort. My question is if there is a clean way to prevent this situation.

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  • custom map service mapguide openlayers

    - by Vish
    Hi, Recently got started on MapGuide. Kind of lost. The amount of information available on the web is overwhleming. My requirement is to use custom maps of a campus and building and navigate from a campus view to the floor levels and floor plans of that building. Please let me know how can I create a map service with my building images using MapGuide. Also want to use OpenLayers to render it on the browser. Pl let me know. Regards Vish.

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  • What is the best way to pass server side variables to JavaScript on the client side?

    - by steve_c
    Our application uses a lot of configuration options. Those options need to be reflected on the client side in the form of User preferences, site wide preferences, etc. Currently, we pass server side settings down to the client side in the form of JSON that is stored in custom attributes in the markup for a specific element (and no, our application currently doesn't worry about W3C validation). We then retrieve the data from the custom attribute, and parse it into a JSON object for use in script using jQuery. One drawback to this is referencing attributes on elements from within event handlers. I know this is frowned upon, as it can create circular references, and subsequently memory leaks. I would much prefer to use jQuery's data function, but you can't invoke this from the server side at page render time. What does everyone else do in this type of scenario?

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  • How to modify posted form data within controller action before sending to view?

    - by Gary
    I want to render the same view after a successful action (rather than use RedirectToAction), but I need to modify the model data that is rendered to that view. The following is a contrived example that demonstrates two methods that that do not work: [AcceptVerbs("POST")] public ActionResult EditProduct(int id, [Bind(Include="UnitPrice, ProductName")]Product product) { NORTHWNDEntities entities = new NORTHWNDEntities(); if (ModelState.IsValid) { var dbProduct = entities.ProductSet.First(p => p.ProductID == id); dbProduct.ProductName = product.ProductName; dbProduct.UnitPrice = product.UnitPrice; entities.SaveChanges(); } /* Neither of these work */ product.ProductName = "This has no effect"; ViewData["ProductName"] = "This has no effect either"; return View(product); } Does anyone know what the correct method is for accomplishing this?

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  • Create dynamic view with android

    - by ekevin
    Hi I'm stuck on a problem and if possible I will need help from the community. I'm not looking for a ready-made solution, but something which would help me to produce the result. I'm looking for a way to produce a dynamic activity based on a JSON object. Here an example of a JSON object: [ { "name": "my checkbox name", "type": "checkbox", "value": "one,two,three" } { "name": "my edit text", "type": "text", "value": "" } ...] This JSONObject could be totally random. I could have 2 text views, 3 select menus, 1 text view and so on. The goal is to iterate over this JSONObject and create the appropriate elements within my android code. To produce the result I've thought of a simple switch which would render one by one my different JSONObject to an android widget. But after that how could I have access of every property of every widget rendered? Thank you.

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  • JQuery Optimization: Is there any way to speed up the rendering of the FlexSelect control?

    - by Sephrial
    Greetings, I am new to jQuery, and I have a performance problem with the FlexSelect control where it takes about 5 seconds to render the dropdown control (in the renderDropdown() function). The dropdown list contains about 5000 element. I believe all the runtime is attributed to the following block of code: var list = this.dropdownList.html(""); $.each(this.results, function() { list.append($("<li/>").html(this.name)); }); Question: Are there any alternatives that would build this list of elements in a more inefficient manner?

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  • How can I implement lazy loading on a page with 500+ images?

    - by Fedor
    I basically have a booking engine unit results page which must show 40 units and per each unit there's 1 large image of the first thumbnail and an X number of accompanying thumbnail images. I've been using the jquery lazy load plugin, but it's not thorough enough ( I'm invoking it on DOM Ready ), plus it doesn't really work in IE ( 50% of the clients use IE so it's a big issue ). What I think I really need to do is not really spit out the image but a fake element such as a span, and possibly modify my code such that if the user views the span, render it into an image element. <span src="/images/foo.gif"> The booking engine relies on JS so I think I might be forced to just rely on ajaxifying all the thumbnails and have event handlers on window scroll, etc in order for the page to be "usable" and load at an average time ( 2-3 seconds instead of 5-30s on high speed DSL/Cable ). I'd appreciate any examples or ideas.

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  • How to add jQuery UI Button icons to input buttons?

    - by jrummell
    Is it possible to use jQuery UI Button icons with <input type="submit"> elements? The documentation example uses <button> elements, but it does not explicitly say whether or not icons work with input buttons. I'd like to add icons to ASP.NET Button controls which render as <input type="submit">. This is what I've tried: $("input.add").button({ icons: { primary: "ui-icon-circle-plus" } }); The button is styled correctly except for the missing icon. Am I missing something?

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  • Does MVCScriptManager from CodePlex work with ViewUserControls?

    - by RonnBlack
    I tried the MVCScriptManager from CodePlex and it seems to work well until you try to use it in conjunction with a ViewUserControl. When it is used in this type of scenario it gives the following error. A ScriptManager with RenderMode set to Master is not present. Such ScriptManager must precede one with RenderMode set to Slave. There is a ScriptManager with render mode set to "Master" in the header of the Site.Master page but it appears that the partial views are rendered first. Is there any way to work around this problem?

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  • Controller not accepting params value but the same value hard coded is accepted

    - by Numbers
    Rails.logger.info(params[:question]) => {"title"=>"katt"} @question_list.questions.create(params[:question]) => ActiveModel::ForbiddenAttributesError (ActiveModel::ForbiddenAttributesError) @question_list.questions.create("title"=>"katt") # SUCCES! I cannot understand why Rails not accepts the params when the exact same value written by hand works fine? Update controller: def new_question @question_list.questions.create(params[:question]) render nothing: true end private def set_question_list @question_list = QuestionList.find(params[:id]) end def question_list_params params.require(:question_list).permit(questions_attributes: [:id, :question_list_id, :title, :position, :_destroy]) end view: <%= form_for @question_list, url: new_question_question_list_path, remote: true do |f| %> <%= f.text_field :title %> <%= f.submit %> <% end %>

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  • Best way to implement symfony admin components

    - by Chris T
    I am coding a backend in symfony using the sfThemePlugin (part of sympal). The dashboard should allow for new "admin plugins" to be added fairly easily. What I'd like is to have a config.yml config like this: sf_easy_admin_plugin: enabled_admin_dashboard_plugins: [Twitter, QuickBlogPost, QuickConfig] and when these are set it includes the correct components into the template. I'd like to have each one be in it's own plugin (sfTwitterEasyAdminModule, sfQuickBlogPostEasyAdminModule) or have them all bundled in one (sfEasyAdminModules). Is there anyway to accomplish this? As far I know symfonys include_component() only let's you include components from the current module and not from other plugins. Each "component" or admin plugin should render an icon for the dashboard and a html form that will be hidden until the user clicks the icon.

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  • How to raise CComponent event in Yii

    - by srigi
    Let's assume I have Component (say Graph like Yahoo Finance) rendered on the page. Component view template contains bunch of a_hrefs which I wanto to switch period in graph. I created Event and Event handler in Component. I have two questions: How to raise event on Graph Component via those a_hrefs (should they be part of Graph?)? How to redraw Graph without loosing curent page context (section, filter - specified as $_GET values)? My Graph Component look like this: Yii::import('zii.widgets.CPortlet'); class Graph extends CPortlet { private $_period; /* ********************** * * COMPONENT PROPERTIES * * ********************** */ public function getPeriod() { return $this-_period; } public function setPeriod($period) { $this-_period = $period; } /* ********************** * * GENERIC * * ********************** */ public function init() { parent::init(); // assign event handlers $this-onPeriodChange = array($this, 'handlePeriodChange'); } protected function renderContent() { $this-render('graph'); } /* ********************** * * EVENTS * * ********************** */ public function onPeriodChange($event) { $this-raiseEvent('onPeriodChange', $event); } /* ********************** * * EVENT HANDLERS * * ********************** */ public function handlePeriodChange($event) { // CODE } }

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  • C++: Avoid .cpp files with only an empty (de)constructor

    - by Martijn Courteaux
    Hi, When I have a header file like this: #ifndef GAMEVIEW_H_ #define GAMEVIEW_H_ #include <SDL/SDL.h> class GameView { public: GameView(); virtual ~GameView(); virtual void Update() = 0; virtual void Render(SDL_Surface* buffer) = 0; }; #endif /* GAMEVIEW_H_ */ I need to create a .cpp file like this: #include "GameView.h" GameView::~GameView() { } GameView::GameView() { } This is a bit stupid. Just a .cpp file for an empty constructor and deconstructor. I want to implement that method simply in the header file. That is much cleaner. How to do this?

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  • Additional information with widgets in django

    - by fromclouds
    I am displaying a django widget, with which I need to display additional information (something like a tool tip) that is attendant to the widget. I essentially have a widget that asks a random question, which is self contained. {{ form.fieldname }} displays the full widget which looks something like (à la the widget's render method): <label for="id_answer">Question:</label> <input type="hidden" name="question_id" value="n" /> <span class="prompt">What is the air-speed velocity of an unladen swallow?</span> <input type="text" name="answer" /> What I'm essentially asking is, is there a way to break out the prompt, so that I can lay the widget out piecemeal? I would like to lay it out not with a call to {{ form.fieldname }} as above, but like: {{ form.fieldname.label }} {{ form.fieldname.prompt }} {{ form.fieldname }} Does anyone know how to do this?

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