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  • Drupal Webforms module - Form results say "Array" instead of form values

    - by Doc Falken
    I have a simple form built with the Webforms module in Drupal. The standard textfield form fields work perfectly. However if I use the preset date or time form values, they don't get emailed properly when the form is submitted. For instance, if there was a date field in my form, it would submit fine and render on the results page just fine, but if I wanted that value to be included in an email, it would show up as "Array" within the text of the email instead of showing the date. There is an open support issue within the module issues page, but I'm hoping for any additional help.

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  • GAE datastore - count records between one minute ago and two minutes ago?

    - by Arthur Wulf White
    I am using GAE datastore with python and I want to count and display the number of records between two recent dates. for examples, how many records exist with a time signature between two minutes ago and three minutes ago in the datastore. Thank you. #!/usr/bin/env python import wsgiref.handlers from google.appengine.ext import db from google.appengine.ext import webapp from google.appengine.ext.webapp import template from datetime import datetime class Voice(db.Model): when = db.DateTimeProperty(auto_now_add=True) class MyHandler(webapp.RequestHandler): def get(self): voices = db.GqlQuery( 'SELECT * FROM Voice ' 'ORDER BY when DESC') values = { 'voices': voices } self.response.out.write(template.render('main.html', values)) def post(self): voice = Voice() voice.put() self.redirect('/') self.response.out.write('posted!') def main(): app = webapp.WSGIApplication([ (r'.*', MyHandler)], debug=True) wsgiref.handlers.CGIHandler().run(app) if __name__ == "__main__": main()

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  • Animate screen while loading textures

    - by Omega
    My RPG-like game has random battles. When the player enters a random battle, it is necessary for my game to load the textures used within that battle (animated monsters, animations, etc). The textures are quite a lot, and rather big (the battles are very graphical intensive). Such process consumes significant time. And while it is loading, the whole screen freezes. The game's map freezes, and the wait time is significant - I personally find it annoying. I can't afford to preload the textures because, after doing some math, I realized: If I preload all the textures at the beginning of the game, the application will definitely crash. If I preload the textures that are used in a specific map when the player enters the map, the application is very likely to crash as well. I can only afford to load the textures when I need them, and dispose of them as soon as the battle ends. I'd prefer to not use a "loading screen" image because it affects my game's design and concept. I want to avoid this approach. If I could do some kind of animation while loading the textures, it would be great, which leads to my question: is that possible? What kind of animation, you ask? Well, how about... you remember when Final Fantasy used to distort the screen while apparently loading the textures? Something like that. But well, distorting is quite a time-consuming process as well, so maybe just a cool frame-by-frame animation or something. While writing this, I realized that I could make small pauses between textures (there are multiple textures), and during such pauses, I update the screen to represent the animation's state. However, this is very unlikely to happen, because each texture is 2048x2048, so the animation would be refreshed at a rather laggy (and annoying) rate. I'd prefer to avoid this as well.

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  • Custom ListView Row, can no longer select rows...

    - by LDK
    Here's my ScrollView: middle: SC.ScrollView.design({ layout: { top: 36, bottom: 32, left: 0, right: 0 }, backgroundColor: '#ccc', contentView: SC.ListView.design({ contentBinding: 'Spanish.wordsController.arrangedObjects', selectionBinding: 'Spanish.wordsController.selection', contentValueKey: "word", contentDisplayProperties: 'word english'.w(), selectOnMouseDown: YES, exampleView: Spanish.CustomListItemView }) }) and here is my custom listView row: Spanish.CustomListItemView = SC.View.extend({ render: function(context, firstTime){ var content = this.get('content'); var word = content.get('word'); var english = content.get('english'); context = context.begin().push('&nbsp;%@ (%@)'.fmt(word,english)).end(); return sc_super(); } }); The above works as expected, except that I can no longer select views. When I comment out "exampleView: Spanish.CustomListItemView" I can select rows, but they are no longer formatted properly. Why can I no longer select rows when I use exampleView?

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  • Rails - Posting a Boolean (true or False) and updating the DB in the controller

    - by AnApprentice
    Hello, in my Rails 3 App, I'm posting with jQuery the following: http://0.0.0.0:3000/topics/read_updater?&topic_id=101&read=true In my controller: def read_updater current_user.topics.where(:topic_id => params[:topic_id]).update_all(:read => params[:read]) render :json => {:status => 'success' } end params[:conversation_id] works great, but params[:read] is inserting empty values in the DB, even though jQuery is posting either a true or false. Ideas? I want rails to update the DB with either true or false. Thanks

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  • OpenGL index buffer object with additional data

    - by muksie
    I have a large set of lines, which I render from a vertex buffer object using glMultiDrawArrays(GL_LINE_STRIP, ...); This works perfectly well. Now I have lots of vertex pairs which I also have to visualize. Every pair consists of two vertices on two different lines, and the distance between the vertices is small. However, I like to have the ability to draw a line between all vertex pairs with a distance less than a certain value. What I like to have is something like a buffer object with the following structure: i1, j1, r1, i2, j2, r2, i3, j3, r3, ... where the i's and j's are indices pointing to vertices and the r's are the distances between those vertices. Thus every vertex pair is stored as a (i, j, r) tuple. Then I like to have a (vertex) shader which only draws the vertex pairs with r < SOME_VALUE as a line. So my question is, what is the best way to achieve this?

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  • Using Angularjs with server side templates

    - by codecollision
    For SEO purposes the server renders out the full html template for a given URL on initial load. The site uses angularjs which detects the URL route and renders a client template from the JSON API. For example, you navigate to: /blog/post-title Server responds with post-title content. Angular loads, detects route: /blog/:post_slug and begins to load JSON and render client side template from response. Obviously what Angular does is fine when links are followed after the initial load, but on first load it duplicates effort. My question is if there is a clean way to prevent this situation.

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  • Which jQuery/css menu library for working with ASP.NET TreeView or Menu controls.

    - by ProfK
    I'm looking for a good jQuery or CSS, or combo, library to enance my left side menu in an an intranet application. I don't like the 'hover only' expand/collapse style of the ASP.NET Menu control on its own, and I don't like the 'icon-click only' expand/collapse style of the TreeView control on its own. I plan on trying the CSS Control Adapters, to render the menu with some self-respect, i.e. as nested <ul> or <ol> elements instead of the usual orgy of tables. Beyond that, I need something to give a bit of style and menulike behaviour to these nested lists, and I would prefer a jQuery plugin for this. Which should I use?

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  • Inheriting System.Windows.Controls.Panel

    - by modosansreves
    I use the Panel to provide custom layout of UIElements. For this, I override MeasureOverride and ArrangeOverride. In ArrangeOverride proper locations are given to Children. In my application, there is a bunch of rather heavy (by number of visuals) children inside the panel, but only 2 of them are located inside the visible region at a time. Working with my application I feel like all the visuals are drown. I need to introduce a kind of 'virtualization' and make the children render (or take CPU cycles) selectively. How do I?

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  • OpenGL ES and real world development

    - by Mark
    Hi Guys, I'm trying to learn OpenGL ES quickly (I know, I know, but these are the pressures that have been thrusted upon me) and I have been read around a fair bit, which lots of success at rendering basic models, some basic lighting and 'some' texturing success too. But this is CONSTANTLY the point at which all OpenGL ES tutorials end, they never say more of what a real life app may need. So I have a few questions that Im hoping arent too difficult. How do people get 3d models from their favorite 3d modeling tool into the iPhone/iPad application? I have seen a couple of blog posts where people have written some python scripts for tools like Blender which create .h files that you can use, is this what people seem to do everytime? Or do the "big" tooling suites (3DS, Maya, etc...) have exporting features? Say I have my model in a nice .h file, all the vertexes, texture points, etc.. are lined up, how to I make my model (say of a basic person) walk? Or to be more general, how do you animate "part" of a model (legs only, turn head, etc...)? Do they need to be a massive mash-up of many different tiny models, or can you pre-bake animations these days "into" models (somehow) Truely great 3D games for the iPhone are (im sure) unbelievably complex, but how do people (game dev firms) seem to manage that designer/developer workflow? Surely not all the animations, textures, etc... are done programatically. I hope these are not stupid questions, and in actual fact, my app that Im trying to investigate how to make is really quite simple, just a basic 3D model that I want to be able to pan/tilt around using touch. Has anyone ever done/seen anything like this that I might be able to read up on? Thanks for any help you can give, I appreciate all types of response big or small :) Cheers, Mark

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  • Conceptually, how does replay work in a game?

    - by SnOrfus
    I was kind of curious as to how replay might be implemented in a game. Initially, I thought that there would be just a command list of every player/ai action that was taken in the game, and it then 're-plays' the game and lets the engine render as usual. However, I have looked at replays in FPS/RTS games, and upon careful inspection even things like the particles and graphical/audible glitches are consistent (and those glitches are generally *in*consistent). So How does this happen. In fixed camera angle games I though it might just write every frame of the whole scene to a stream that gets stored and then just replays the stream back, but that doesn't seem like enough for games that allow you to pause and move the camera around. You'd have to store the locations of everything in the scene at all points in time (No?). So for things like particles, that's a lot of data to push which seems like a significant draw on the game's performance whilst playing.

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  • Creating a virtual, data-driven section of a Wordpress-powered site

    - by lgomez
    Hello all, I want to create a plugin for wordpress to automatically serve pages containing data pulled from a provider's API. The API returns one or more records containing data for that record and I simply want to have the plugin intercept the request, call the API with parameters pulled from the request URI and display the data using a template that I can either let them upload to the server or let them copy and paste into the plugins admin settings. For example, I may want one of my wordpress installations to show products pulled from such an API under the url "example.com/products". The plugin would catch that request, extract the variables from the URL, call the API and render the template with the returned results. I'd like to avoid requiring editing the .htaccess file like some caching plugins do. Some of the admins of these pages won't know how to do that or simply won't have access to the .htaccess file. Thanks!

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  • rendering a new line in a string (\n) with drawRect

    - by Mrwolfy
    I am trying to render a string with a new line (line break \n), using drawRect. The code below renders the my string as a single line, with no line break, even though I am using the \n character. See the second to last line. UIFont *font = [UIFont fontWithName:@"HelveticaNeue-CondensedBlack" size:fontSize]; CGPoint point = CGPointMake(0,0); CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetRGBFillColor(context, 1.0, 1.0, 1.0, 1.0); CGContextSetRGBStrokeColor(context, 0.0, 0.0, 0.0, 1.0); CGContextSetLineWidth(context, 4.0); CGContextSetTextDrawingMode(context, kCGTextFillStroke); CGContextSaveGState(context); [@"test \n test" drawAtPoint:point withFont:font]; CGContextRestoreGState(context);

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  • Progressbar: Force element.innerHTML update before javascript sort call

    - by maras
    Hi, what is the best practice for this scenario: 1) User clicks "Sort huge javascript array" 2) Browser shows "Sorting..." through element.innerHTML="Sorting" 3) Browser sorts huge javascript array (100% CPU for several seconds) while displaying "Sorting..." message. 4) Browser shows result. Pseudo code: ... <a href="#" onclick="sortHugeArray();return false">Sort huge array</a> ... function sortHugeArray(){ document.getElementById("progress").innerHTML="Sorting..."; ...do huge sort ... ...render result... document.getElementById("progress").innerHTML=result; } When i do that this way, browser never shows "Sorting...", it freezes browser for several seconds and shows result without noticing user... Thank you for advice.

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  • Examples of when to use PageAsyncTask (Asynchronous asp.net pages)

    - by Tony_Henrich
    From my understanding from reading about ASP.NET asynchronous pages, the method which executes when the asynchronous task begins ALWAYS EXECUTES between the prerender and the pre-render Complete events. So because the page's controls' events run between the page's load and prerender events, is it true that whatever the begin task handler (handler for BeginAsync below) produces, it can't be used in the controls' events? So for example, if the handler gets data from a database, the data can't be used in any of the controls' postback events? Would you bind data to a data control after prerender? PageAsyncTask pat = new PageAsyncTask(BeginAsync, EndAsync, null, null, true); this.RegisterAsyncTask(pat);

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  • given the html content, find out the height of the page for the given width,before rending the page.

    - by ganapati hegde
    Hi, i am interested in finding out the height for a given width,taken by the webpage for the given HTML content. Ex.say given html content is, < html < body < h6My First Heading< /h6 < pMy first paragraph.... ... ....< /p < /body < /html ======================================== How can i find out the height the webpage(corresponding to the given content), for a given width ? i want to calculate the height before loading the webpage... i.e i dont render the page, but using the "contents" only,i want to calculate the height...

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  • has_many through and partials

    - by user307428
    I have a User model, a Post model, and an Interest model. Using User has_many posts through interests Using User has_many interests Using Post has_many users through interests Using Post has_many interests Using Interest belongs to Post Using Interest belongs to User Application_Controller is as follows: class ApplicationController < ActionController::Base before_filter :login_from_cookie before_filter :find_user_interests helper :all # include all helpers, all the time session :session_key = '_blah_session' include AuthenticatedSystem def find_user_interests @user_interests = current_user ? current_user.interests : [] true end Application.html.erb has as follows: <%= render :partial = "users/interests", :object = @user_interests % _interests.html.erb partial is as follows: ul <% unless current_user.nil? then -% <% @user_interests.each do |interest| -% li<%= interest.post.title %/li <% end % <% end -% /ul Given all this when I at localhost:3000/posts/1 my partial shows up fine, but when in localhost:3000/posts I get an error "undefined method `title' for nil:NilClass" thus an error in the line li<%= interest.post.title %/li shown above in the _interests.html.erb partial. What the heck would be the issue? TIA end

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  • iPhone - Drawing 2D with OpenGL ES, fast and simple.

    - by Johannes Jensen
    I'm going to make a game for the iPhone, and I'm mostly going to be using images. I've read that using Quartz only is slow for actual games with high frame rates, so I was wondering if you guys had any good ideas for using OpenGL for rendering a game scene? I'm going to be using a lot of images, and I want to be able to freely rotate them. I've looked at Apple's examples GLSprite and GLPaint, but I don't really see anything I could use. All I want to do is be able to render images at specific positions, and want to be able to rotate them. I'm a noob at OpenGL, but I know Quartz.

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  • Passing value from :locals to link_remote_to

    - by Teef L
    In my edit.haml file, I have =render :partial => 'old_question_tags', :locals => {:current_question => @question.id}. I'd like to pass the value in :current_question to a link_to_remote call in _old_question_tags.haml: #{link_to_remote image_tag('red-x.png', {:alt => "Remove #{t.name} tag"}), :url => {:action => 'remove_old_tag_from_question', :tag_remove => t.id, :current_question => current_question}} But I get this error on the link_to_remote line: ActionView::TemplateError (undefined local variable or method `current_question' for #<ActionView::Base:0xdb2fec8>) In _old_question_tags.haml, if I just print current_question (using =current_question), it prints the number without any problems. How do I properly pass that value to the partial so that I can pass it to the link_to_remote call?

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  • Ordered List (ol) showing up un-numbered?

    - by Abs
    Hello all, I have an ordered list (ol) on my page but the numbering is not showing up at all! I have done this: <ol> <li>my text</li> <li>my text</li> <li>my text</li> </ol> As I have typed the above, stackoverflow was able to render it correctly the way I wanted it to, like so: my text my text my text However, this is not happening on my webpage. I am viewing this in Firefox on my localhost. If any knows why my ol's look like ul's (i.e. no numbering) I would be grateful for help. If not, please let me know how I can achieve a numbered list using ul's. Thanks all

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  • GLUT multiple Windows and OpenGL context

    - by user3511595
    I would like to use GLUT 3.7 Window Toolkit in a program written in php because i saw that there was a binding in php. I am interesting in having multiple windows ! In order to have a clean code, i was wondering to separate on the one hand the window toolkit and on the other hand the OpenGL implementation. I hope that i can program event with the glut callbacks in php then the application get the events and can interacts ! But i don't know how to draw in each window from php with opengl ? They say in the man page that each glut window has an opengl context. How to get each context ? Can i render offscreen with each context ?

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  • Ajax / GroovyGrails Post data coming over with unexpected leading character. Who is encoding/decod

    - by ?????
    I'm having an encoding issue, and I'm not sure where to look for the problem. I have this Ajax.Request function (prototype library) sending data to a Groovy/Grails encoder var myAjax = new Ajax.Request(url, {method:'post', encoding:'UTF-8', contentType:'application/x-www-form-urlencoded', parameters:{'content':new_content}, onSuccess:success, onFailure:failure}); The data is coming in with an unexpected %A0 at the beginning: I have this simple controller that just echos the content back: def titlechange = { def content = URLDecoder.decode(params['content']) printf("Content: %s; DecodedContent = %s\n", params['content'], content) response.characterEncoding='UTF-8' render content } the debug print statement shows: Content: %A0Hello%2C%20world%21; DecodedContent = †Hello, world! Where is that %A0 coming from? My grails configuration has this: // The default codec used to encode data with ${} grails.views.default.codec="none" // none, html, base64 grails.views.gsp.encoding="UTF-8" grails.converters.encoding="UTF-8 Is the issue on the grails side or on the JavaScript side?

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  • Do you draw the entire object?

    - by vbman11
    Hi I'm working on learning 3d game development and I'm starting with JavaScript and the html5 canvas and I was wondering if I were to have a 3d model do I draw the entire model(front, back, etc) and let the web browser decide what to render or should I try to just draw the sides that are in view of the camera? I ask this because I can see how it would be faster to do the latter of the 2 but that can get very complex and I'll need to do quite a bit more research to find how to do that. Thanks!!

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  • Pass information back from an iframe?

    - by ThinkBohemian
    Right now i'm building a firefox plugin that duplicates some functionality on my website. It takes in an email address and then returns information to the user. The easiest way to do this in the plugin is to use an Iframe and render that super simple form on my website. All of this works great, but to make the plugin really useful, i would like the plugin to have access to the information that the iframe renders, so it can use it in the current window that the user is in. Is it possible to pass information back through an Iframe in this manner? I know there are quite a few domain access restrictions with Iframes, so any help or insight is appreciated!!

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  • Add RESTful Action

    - by Drew Rush
    The source of my information is section 2.9 here: [http://guides.rubyonrails.org/routing.html#connecting-urls-to-code][1] What I'm trying to do is add a custom action "search" and corresponding view. So, as it says to do in the documentation, I've added this code in my config/routes.rb file: resources :dimensions do collection do get "search" end end I've also defined in the dimensions_controller file: def search @dimensions = Dimension.all respond_to do |format| format.html # search.html.erb format.json { render json: @dimensions } end end I then stopped and restarted the rails server, but when I navigate to /dimensions/home, I'm still getting this error message: Couldn't find Dimension with id=search Also showing that my parameter is: {"id"=>"search"} So am I just missing another bit of code that gives the instruction to interpret /dimension/search as a collection action as opposed to the show action? Thanks for your time.

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