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  • Backbone.js Model validation fails to prevent Model from saving

    - by Benjen
    I have defined a validate method for a Backbone.js Model. The problem is that even if validation fails (i.e. the Model.validate method returns a value) the post/put request is still sent to the server. This contradicts what is explained in the Backbone.js documentation. I cannot understand what I am doing wrong. The following is the Model definition: /** * Model - Contact */ var Contact = Backbone.Model.extend({ urlRoot: '/contacts.json', idAttribute: '_id', defaults: function() { return { surname: '', given_name: '', org: '', phone: new Array(), email: new Array(), address: new Array({ street: '', district: '', city: '', country: '', postcode: '' }) }; } validate: function(attributes) { if (typeof attributes.validationDisabled === 'undefined') { var errors = new Array(); // Validate surname. if (_.isEmpty(attributes.surname) === true) { errors.push({ type: 'form', attribute: 'surname', message: 'Please enter a surname.' }); } // Validate emails. if (_.isEmpty(attributes.email) === false) { var emailRegex = /^[a-z0-9._%+-]+@[a-z0-9.-]+\.[a-z]{2,6}$/i; // Stores indexes of email values which fail validation. var emailIndex = new Array(); _.each(attributes.email, function(email, index) { if (emailRegex.test(email.value) === false) { emailIndex.push(index); } }); // Create error message. if (emailIndex.length > 0) { errors.push({ type: 'form', attribute: 'email', index: emailIndex, message: 'Please enter valid email address.' }); } } if (errors.length > 0) { console.log('Form validation failed.'); return errors; } } } }); Here is the View which calls the Model.save() method (see: method saveContact() below). Note that other methods belonging to this View have not been included below for reasons of brevity. /** * View - Edit contact form */ var EditContactFormView = Backbone.View.extend({ initialize: function() { _.bindAll(this, 'createDialog', 'formError', 'render', 'saveContact', 'updateContact'); // Add templates. this._editFormTemplate = _.template($('#edit-contact-form-tpl').html()); this._emailFieldTemplate = _.template($('#email-field-tpl').html()); this._phoneFieldTemplate = _.template($('#phone-field-tpl').html()); // Get URI of current page. this.currentPageUri = this.options.currentPageUri; // Create array to hold references to all subviews. this.subViews = new Array(); // Set options for new or existing contact. this.model = this.options.model; // Bind with Model validation error event. this.model.on('error', this.formError); this.render(); } /** * Deals with form validation errors */ formError: function(model, error) { console.log(error); }, saveContact: function(event) { var self = this; // Prevent submit event trigger from firing. event.preventDefault(); // Trigger form submit event. eventAggregator.trigger('submit:contactEditForm'); // Update model with form values. this.updateContact(); // Enable validation for Model. Done by unsetting validationDisabled // attribute. This setting was formerly applied to prevent validation // on Model.fetch() events. See this.model.validate(). this.model.unset('validationDisabled'); // Save contact to database. this.model.save(this.model.attributes, { success: function(model, response) { if (typeof response.flash !== 'undefined') { Messenger.trigger('new:messages', response.flash); } }, error: function(model, response) { console.log(response); throw error = new Error('Error occured while trying to save contact.'); } }, { wait: true }); }, /** * Extract form values and update Contact. */ updateContact: function() { this.model.set('surname', this.$('#surname-field').val()); this.model.set('given_name', this.$('#given-name-field').val()); this.model.set('org', this.$('#org-field').val()); // Extract address form values. var address = new Array({ street: this.$('input[name="street"]').val(), district: this.$('input[name="district"]').val(), city: this.$('input[name="city"]').val(), country: this.$('input[name="country"]').val(), postcode: this.$('input[name="postcode"]').val() }); this.model.set('address', address); } });

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  • How can I return JSON from node.js backend to frontend without reloading or re-rendering the page?

    - by poleapple
    I am working with node.js. I want to press a search button, make some rest api calls to another server in the backend and return the json back to the front end, and reload a div in the front end so that I won't have to refresh the page. Now I know I can reload just a div with jQuery or just Javascript dom manipulation. But how do I make it call a method on the server side? I could have a submit button and it will make a post request and I can catch it and make my api calls from there, however from the node.js side, when I return, I will have to render the page again. How do I go about returning JSON from the back end to the front end without re-rendering or refreshing my page? Thanks.

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  • Tool to monitor IE performance running JavaScript

    - by StefanE
    Hi, Company I work for are one of the largest betting companies in Europe and the website has thousands of lines of JavaScript on all our pages. Lately Internet Explorer versions earlier than version 9 are running painfully slow and I want to be able to monitor what parts of a page load (including scripts) that are slow. I know that IE are slower in general and has DOM API issues etc. What I want to accomplish is a way to quickly identify slow parts and see if we can replace the code with IE specific code that will render with higher performance. Cheers, Stefan

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  • Browser Compatablitiy, Support, Modern Browsers and older Versions.

    - by smoop
    This is a question to all web-developers working in the industry more than a few years. Today the server guy at my work told me that his browser didnt render a google font I used on a site properly, so I checked his browser - it was firefox 3.5. (google font Raleway).. This made me think.. I know for some of our sites its a requirement to support IE6 (larger corperate sites) but for the rest (personal sites) should I be looking at developing for all incrments of firefox, chrome, IE and safari???? Does your company still support IE6? Does your company support previous versions of modern browsers or just the latest ones? and finally, has anyone else had this problem with FF 3.5 and Google Hosted font Raleway..(the font displays extra extra thing so the font is almost unreadable) If anyones interested I found a working solution to my font problem here: http://www.jshsolutions.net/google-webfonts-cross-browser-fix-howto/ Sam

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  • Resetting a partial using RJS, and passing an instance variable?

    - by Elliot
    Hey guys here is my code (roughly): books.html.erb <% @books.each do |book| %> <% @bookid = book.id %> <div id="enter_stuff"> <%= render "input", :bookid => @bookid %> </div> <%end%> _input.html.erb <% @book = Book.find_by_id(@bookid) %> <strong>your book is: <%=h @book.name %></strong> create.rjs page.replace_html :enter_stuff, :partial => 'input2', :object => @bookid Only create.js doesn't seem to work though, if instead of passing the partial I passed "..." it does work, so I know its that there are instance variables in the partial that aren't being reset. Any ideas?

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  • Calling functions outside paths

    - by user1775718
    In mongojs, when you do: var birds = db.birds.find(searchTerm, callback); ...how do you pass arguments to the callback? I've tried bind, as in: birds = db.birds.find(searchTerm, app.get('getBirds').bind(res)); ...but to no avail. Just fyi I'm trying to pass the response object of the GET route so that the callback can render using res.send(results). The other option is to set app.set('res': res); and call app.get('res') from the callback - I'm not sure this is a good idea. It works, but it doesn't obey the events loop model too well - I think the request back to the app may be costly? Any help would be gratefully accepted. :)

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  • How to specify unique container styles for heterogenous hierarchies using SL3 and TreeView control

    - by rcecil
    Hello, Just look for strategies that have been successful in rendering hierarchies that represent inheritance structures using SL3/4 TreeViews. I need to render certain nodes differently than others, depending upon what kind of container they are (a choice between things, or simply a list of related things, etc.) So far, I've been very successful with the DataTemplate route: I've been able to use a technique described in Ted Glaza's post "Easy DataTemplateSelectors in Silverlight" (you may have retrieve a Google cache of this page). SO what I'm trying to discover is something on the order of a StyleSelector, not a DataTemplateSelector. I'm considering leveraging my current implementations of Glaza's pattern of selector objects to somehow detect the node type and set the ItemContainerStyle there, but it doesn't seem clear right now. Thanks for your thoughts.

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  • Is there a table of OpenGL extensions, versions, and hardware support somewhere?

    - by Thomas
    I'm looking for some resource that can help me decide what OpenGL version my game needs at minimum, and what features to support through extensions. Ideally, a table of the following format: 1.0 1.1 1.2 1.2.1 1.3 ... multitexture - ARB ARB core core texture_float - EXT EXT ARB ARB ... (Not sure about the values I put in, but you get the idea.) The extension specs themselves, at opengl.org, list the minimum OpenGL version they need, so that part is easy. However, many extensions have been accepted and became core standard in subsequent OpenGL versions, but it is very hard to find when that happened. The only way I could find is to compare the full OpenGL standards document for each version. On a related note, I would also very much like to know which extensions/features are supported by which hardware, to help me decide what features I can safely use in my game, and which ones I need to make optional. For example, a big honkin' table like this: MAX_TEXTURE_IMAGE_UNITS MAX_VERTEX_TEXTURE_IMAGE_UNITS ... GeForce 6xxx 8 4 GeForce 7xxx 16 8 ATi x300 8 4 ... (Again, I'm making the values up.) The table could list hardware limitations from glGet but also support for particular extensions, and limitations of such extension support (e.g. what floating-point texture formats are supported in hardware). Any pointers to these or similar resources would be hugely appreciated!

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  • Is glDisableClientState required?

    - by Shawn
    Every example I've come across for rendering array data is similar to the following code, in which in your drawing loop you first call glEnableClientState for what you will be using and when you are done you call glDisableClientState: void drawScene(void) { glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glBindTexture(GL_TEXTURE_2D, texturePointerA); glTexCoordPointer(2, GL_FLOAT, 0,textureCoordA); glVertexPointer(3, GL_FLOAT, 0, verticesA); glDrawElements(GL_QUADS, numPointsDrawnA, GL_UNSIGNED_BYTE, drawIndicesA); glBindTexture(GL_TEXTURE_2D, texturePointerB); glTexCoordPointer(2, GL_FLOAT, 0,textureCoordB); glVertexPointer(3, GL_FLOAT, 0, verticesB); glDrawElements(GL_QUADS, numPointsDrawnB, GL_UNSIGNED_BYTE, drawIndicesB); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDisableClientState(GL_VERTEX_ARRAY); } In my program I am always using texture coordinates and vertex arrays, so I thought it was pointless to keep enabling and disabling them every frame. I moved the glEnableClientState outside of the loop like so: bool initGL(void) { //... glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); } void drawScene(void) { glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glBindTexture(GL_TEXTURE_2D, texturePointerA); glTexCoordPointer(2, GL_FLOAT, 0,textureCoordA); glVertexPointer(3, GL_FLOAT, 0, verticesA); glDrawElements(GL_QUADS, numPointsDrawnA, GL_UNSIGNED_BYTE, drawIndicesA); glBindTexture(GL_TEXTURE_2D, texturePointerB); glTexCoordPointer(2, GL_FLOAT, 0,textureCoordB); glVertexPointer(3, GL_FLOAT, 0, verticesB); glDrawElements(GL_QUADS, numPointsDrawnB, GL_UNSIGNED_BYTE, drawIndicesB); } It seems to work fine. My question is: Do I need to call glDisableClientState somewhere; perhaps when the program is closed?. Also, is it ok to do it like this? Is there something I'm missing since everyone else enables and disables each frame?

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  • Perl CGI script to not wait for a subprocess to complete

    - by Tyug
    Is it possible to continue displaying a CGI script's HTML without waiting for a child process to complete, yet the child process should stay alive when the CGI script is complete. Here's what I have, -- Display HTML page # html page set up... so header/other stuff #the -c, -h are params are just params system("perl subprocess.pm -c params -h 1 &"); #actually print the html page setup ... For some weird reason, it waits for the subprocess to finish before it outputs the html page even though I included the asynchronous system call for linux. It doesn't render the page immediately. Is it possible to print the html page without waiting for the subprocess to finish?

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  • Jquery convert integer to string and back

    - by Richbyte
    These are the logical steps which i need render with jquery: var x is a 2 digit number(integer) derived from an input.value(); If var x is not 33 or 44 Convert this 2 digit number to string; split the string in 2 parts as number; Add these 2 values; Return var x value as this value. Else Return var x value literally as 33 or 44 whatever is the case. Thanks!

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  • Redirect URL from AJAX Calls

    - by Vincent
    All, I have an application written in Zend MVC Framework. So, naturally all regular requests and ajax requests go through /public/index.php. I want my application to support maintenance mode. So, in my index.php file, I have the following code: if( Zend_Registry::get('config')->maintenance == 'true' ) { header('Location:/maintenance.php'); } The issue is, when ajax requests are called they render servermaintenance.php inside the page instead of redirecting to this page. How can I make sure it gets redirected instead of getting rendered? Thanks

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  • CURL alternative - Design ideas

    - by Vincent
    All, I am looking for some web application design ideas here. I have a server X that hosts an SDK, which has the capacity to talk a piece of hardware. When I make an HTTPS request from an external PHP web application (hosted on Server Y) to Server X through curl, Server X gives JSON data as a response. I use this data to render my UI for the web app on Server Y. The above method seems to be slow and has a tendency to fail in production if there are too many concurrent requests. Can anybody let me know if there is an alternative to CURL or any other design people are using to pull data like this from servers? Thanks

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  • Controller not accepting params value but the same value hard coded is accepted

    - by Numbers
    Rails.logger.info(params[:question]) => {"title"=>"katt"} @question_list.questions.create(params[:question]) => ActiveModel::ForbiddenAttributesError (ActiveModel::ForbiddenAttributesError) @question_list.questions.create("title"=>"katt") # SUCCES! I cannot understand why Rails not accepts the params when the exact same value written by hand works fine? Update controller: def new_question @question_list.questions.create(params[:question]) render nothing: true end private def set_question_list @question_list = QuestionList.find(params[:id]) end def question_list_params params.require(:question_list).permit(questions_attributes: [:id, :question_list_id, :title, :position, :_destroy]) end view: <%= form_for @question_list, url: new_question_question_list_path, remote: true do |f| %> <%= f.text_field :title %> <%= f.submit %> <% end %>

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  • Google maps event problem with flex actionscript

    - by DEH
    I am able to render a google map on a flex canvas. I create the map using the code below and then place markers on it in the onMapReady method (not shown) var map:com.google.maps.Map=new com.google.maps.Map(); map.id="map"; map.key="bla bla"; _mapCanvas.addChild(map); map.addEventListener(MapEvent.MAP_READY,onMapReady); It all works fine. However, if I remove the map and then set _mapCanvas to null, then run exactly the same code again, the onMapReady event does not fire. It is weird, but once a map has been created and deleted, the onMapReady event never seems to fire again. Anyone got any ideas? Thanks.

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  • how many color combinations in a 24 bit image

    - by numerical25
    I am reading a book and I am not sure if its a mistake or I am misunderstanding the quote. It reads... Nowadays every PC you can buy has hardware that can render images with at least 16.7 million individual colors. Rather than have an array with thousands of color entries, the images instead contain explicit color values for each pixel. A 24-bit display, of course, uses 24 bits, or 3 bytes per pixel, for color information. This gives 1 byte, or 256 distinct values each, for red, green, and blue. This is generally called true color, because 256^3 (16.7 million) He says 1 byte is equal to 256 distinct values. 1 byte = 8 bits. 8^2 bits = 64 distinct colors right ?? It's not adding up right to me. I know it might be something simple to understand, but I don't understand.

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  • how many color combinations in a 24 bit image

    - by numerical25
    I am reading a book and I am not sure if its a mistake or I am misunderstanding the quote. It reads... Nowadays every PC you can buy has hardware that can render images with at least 16.7 million individual colors. Rather than have an array with thousands of color entries, the images instead contain explicit color values for each pixel. A 24-bit display, of course, uses 24 bits, or 3 bytes per pixel, for color information. This gives 1 byte, or 256 distinct values each, for red, green, and blue. This is generally called true color, because 256^3 (16.7 million) He says 1 byte is equal to 256 distinct values. 1 byte = 8 bits. 8^2 bits = 64 combinations of colors right ?? It's not adding up right to me. I know it might be something simple to understand, but I don't understand.

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  • C++: Reference and Pointer question (example regarding OpenGL)

    - by Jay
    I would like to load textures, and then have them be used by multiple objects. Would this work? class Sprite { GLuint* mTextures; // do I need this to also be a reference? Sprite( GLuint* textures ) // do I need this to also be a reference? { mTextures = textures; } void Draw( textureNumber ) { glBindTexture( GL_TEXTURE_2D, mTextures[ textureNumber ] ); // drawing code } }; // normally these variables would be inputed, but I did this for simplicity. const int NUMBER_OF_TEXTURES = 40; const int WHICH_TEXTURE = 10; void main() { std::vector<GLuint> the_textures; the_textures.resize( NUMBER_OF_TEXTURES ); glGenTextures( NUMBER_OF_TEXTURES, &the_textures[0] ); // texture loading code Sprite the_sprite( &the_textures[0] ); the_sprite.Draw( WHICH_TEXTURE ); } And is there a different way I should do this, even if it would work? Thanks.

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  • Java data structure to use with Hibernate to store unknown number of parameters?

    - by Lunikon
    Following problem: I want to render a news stream of short messages based on localized texts. In various places of these messages I have to insert parameters to "customize" them. I guess you know what I mean ;) My question probably falls into the "Which is the best style to do it?" category: How would you store these parameters (they may be Strings and Numbers that need to be formatted according to Locale) in the database? I'm using Hibernate to do the ORM and I can think of the following solutions: build a combined String and save it as such (ugly and hard to maintain I think) do some kind of fancy normalization and and make every parameter a single row on the database (clean I guess, but a performance nightmare) Put the params into an Array, Map or other Java data structure and save it in binary format (probably causes a lot of overhead size-wise) I tend towards option #3 but I'm afraid that it might be to costly in terms of size in the database. What do you think?

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  • Javascript/Iframe in Static FBML

    - by Loveleen Kaur
    Is there any way the following script be embedded in Static FBML <script src="http://widgets.twimg.com/j/2/widget.js"></script> <script> new TWTR.Widget({ version: 2, type: 'profile', rpp: 4, interval: 6000, width: 250, height: 300, theme: { shell: { background: '#333333', color: '#ffffff' }, tweets: { background: '#000000', color: '#ffffff', links: '#4aed05' } }, features: { scrollbar: false, loop: false, live: false, hashtags: true, timestamp: true, avatars: false, behavior: 'all' } }).render().setUser('twitter').start(); </script> I have tried following code in the Static FBML but it doesnt seem to work <fb:iframe scrolling='no' frameborder='0' marginheight='0' src='http://www.demo.kaazunut.com/twitter-box.html' height='500' width='500'></fb:iframe>

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  • Animate screen while loading textures

    - by Omega
    My RPG-like game has random battles. When the player enters a random battle, it is necessary for my game to load the textures used within that battle (animated monsters, animations, etc). The textures are quite a lot, and rather big (the battles are very graphical intensive). Such process consumes significant time. And while it is loading, the whole screen freezes. The game's map freezes, and the wait time is significant - I personally find it annoying. I can't afford to preload the textures because, after doing some math, I realized: If I preload all the textures at the beginning of the game, the application will definitely crash. If I preload the textures that are used in a specific map when the player enters the map, the application is very likely to crash as well. I can only afford to load the textures when I need them, and dispose of them as soon as the battle ends. I'd prefer to not use a "loading screen" image because it affects my game's design and concept. I want to avoid this approach. If I could do some kind of animation while loading the textures, it would be great, which leads to my question: is that possible? What kind of animation, you ask? Well, how about... you remember when Final Fantasy used to distort the screen while apparently loading the textures? Something like that. But well, distorting is quite a time-consuming process as well, so maybe just a cool frame-by-frame animation or something. While writing this, I realized that I could make small pauses between textures (there are multiple textures), and during such pauses, I update the screen to represent the animation's state. However, this is very unlikely to happen, because each texture is 2048x2048, so the animation would be refreshed at a rather laggy (and annoying) rate. I'd prefer to avoid this as well.

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  • Dynamically update Font Size of application with a single trigger in WPF

    - by Sukan
    I have an application which has different font sizes for different controls say Button: 10, TextBlock : 12 etc. I want to give options to the user where he can select any one of the below say Normal , Small, Big, Bigger. Suppose one selects "small" I would want to decrease every distinct font size by 2. If "Big", I would want to increase every font size by 2. I hope we can do this using converter sending actual font size as parameter and render as per the selected choice if I am not wrong. What will be the best option. Sorry if my doubt is absurd or silly. Thank you.

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  • Drupal Webforms module - Form results say "Array" instead of form values

    - by Doc Falken
    I have a simple form built with the Webforms module in Drupal. The standard textfield form fields work perfectly. However if I use the preset date or time form values, they don't get emailed properly when the form is submitted. For instance, if there was a date field in my form, it would submit fine and render on the results page just fine, but if I wanted that value to be included in an email, it would show up as "Array" within the text of the email instead of showing the date. There is an open support issue within the module issues page, but I'm hoping for any additional help.

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  • Custom ListView Row, can no longer select rows...

    - by LDK
    Here's my ScrollView: middle: SC.ScrollView.design({ layout: { top: 36, bottom: 32, left: 0, right: 0 }, backgroundColor: '#ccc', contentView: SC.ListView.design({ contentBinding: 'Spanish.wordsController.arrangedObjects', selectionBinding: 'Spanish.wordsController.selection', contentValueKey: "word", contentDisplayProperties: 'word english'.w(), selectOnMouseDown: YES, exampleView: Spanish.CustomListItemView }) }) and here is my custom listView row: Spanish.CustomListItemView = SC.View.extend({ render: function(context, firstTime){ var content = this.get('content'); var word = content.get('word'); var english = content.get('english'); context = context.begin().push('&nbsp;%@ (%@)'.fmt(word,english)).end(); return sc_super(); } }); The above works as expected, except that I can no longer select views. When I comment out "exampleView: Spanish.CustomListItemView" I can select rows, but they are no longer formatted properly. Why can I no longer select rows when I use exampleView?

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  • How to find why NSMutableData is invalid

    - by 4thSpace
    I access a RESTFUL url and get back results. The results are in JSON. I turn the response into a string via: - (void)connectionDidFinishLoading:(NSURLConnection *)connection { NSString *json = [[NSString alloc] initWithBytes:[self.receivedData mutableBytes] length:[self.receivedData length] encoding:NSUTF8StringEncoding]; The json variable has a value of 0x0. When I mouse over it, I see <Invalid CFStringRef. How can I debug this to tell why it is invalid? I render the JSON given back through the browser in A JSON parser. That checks out fine. Results are given back by entering an ID in the URL. Other IDs return results without issue. The result set is fairly large.

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