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  • php programming

    - by HARSHA
    Hi, i am learning php,i downloded the xampp.and Apache server,Mysql are running properly in Xampp Control panel. I tried with a simple program that is hello world,i created a new folder in htdocs, and i saved my program in that new folder with .php extention. But when i run the program then is showing a error as follows ------ Object not found! The requested URL was not found on this server. If you entered the URL manually please check your spelling and try again. If you think this is a server error, please contact the webmaster. Error 404 localhost 18-5-2010 11:51:44 Apache/2.2.14 (Win32) DAV/2 mod_ssl/2.2.14 OpenSSL/0.9.8l mod_autoindex_color PHP/5.3.1 mod_apreq2-20090110/2.7.1 mod_perl/2.0.4 Perl/v5.10.1

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  • learning inkscape for webapp/website

    - by creativz
    Hello, I'm quite impressed with Incskape, it's very powerfull. That's why I wanted to start learning it. But how should I start (to learn it efficiently)? Should I read a book (anybody can recommend me a good one?) or just (inefficiently) do some tutorials on the internet. I really want to learn it to make professional graphics for a webapp or website. So how should I tackle it? Thanks!

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  • C# WinForms problem with draw image

    - by Paul
    Hi I have this class: class OriginalImage: Form { private Image image; private PictureBox pb; public OriginalImage() { pb = new PictureBox {SizeMode = PictureBoxSizeMode.CenterImage}; pb.SizeMode = PictureBoxSizeMode.StretchImage; Controls.Add(pb); image = Image.FromFile(@"Image/original.jpg"); this.Width = image.Width; this.Height = image.Height; this.Text = "Original image"; this.Paint += new PaintEventHandler(Drawer); } public virtual void Drawer(object source, PaintEventArgs e) { Graphics g = pb.CreateGraphics(); g.DrawImage(image,0,0); } I call this create object OriginalImage in other form on button click, but image is not draw? Where is problem? public partial class Form1 : Form { public Form1() { InitializeComponent(); } private void button1_Click(object sender, EventArgs e) { var oi = new OriginalImage(); oi.Show(); } }

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  • What are the most interesting equivalences arising from the Curry-Howard Isomorphism?

    - by Tom
    I came upon the Curry-Howard Isomorphism relatively late in my programming life, and perhaps this contributes to my being utterly fascinated by it. It implies that for every programming concept there exists a precise analogue in formal logic, and vice versa. Here's an "obvious" list of such analogies, off the top of my head: program/definition | proof type/declaration | proposition inhabited type | theorem function | implication function argument | hypothesis/antecedent function result | conclusion/consequent function application | modus ponens recursion | induction identity function | tautology non-terminating function | absurdity tuple | conjunction (and) disjoint union | exclusive disjunction (xor) parametric polymorphism | universal quantification So, to my question: what are some of the more interesting/obscure implications of this isomorphism? I'm no logician so I'm sure I've only scratched the surface with this list. For example, here are some programming notions for which I'm unaware of pithy names in logic: currying | "((a & b) => c) iff (a => (b => c))" scope | "known theory + hypotheses" And here are some logical concepts which I haven't quite pinned down in programming terms: primitive type? | axiom set of valid programs? | theory ? | disjunction (or)

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  • What is the life cycle of the XNA GraphicsDevice on the Xbox 360?

    - by David Brown
    I'm working on an XNA project that doesn't use the built-in Game class, mostly for learning purposes (so I can mess with different game loop types, etc). It's only designed for the Xbox 360, because the hardware is consistent and I don't have to worry about compatibility among different PC hardware configurations. So far, it's working well and I can clear the screen to a color, but I'd like to make sure I handle the GraphicsDevice correctly before moving on. What exactly is the life cycle for the GraphicsDevice on the Xbox 360? Is it ever lost or reset automatically? I know that on Windows, it's lost when the window loses focus, but the Xbox obviously doesn't manage focus. It appears to even keep the graphics device when the Guide pops up, which is the closest thing I can find to "losing focus" on the Xbox. I'd like to think it's simply a matter of "fire and forget," which would make a lot of other things much easier (only needing to load content once, for instance). But I want to make sure.

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  • SHLoadImageFile(L"\\Program Files\\TrainingApp\\background.png"); whats that L in the argument for?

    - by ashishsony
    Hi, ive been working on c++ on linux for the past 2 years,and switched to windows c++ programming recently. can anyone tell me what that L is there in the argument of the function: SHLoadImageFile(L"\\Program Files\\TrainingApp\\background.png"); and on viewing certain sample code in MSVS C++ i came across hundereds of typedefs like.. LPARAM// typedef LONG_PTR LPARAM... here LONG_PTR is again typedef as __w64 long WPARAM// typedef UINT_PTR WPARAM... so there is a lot of chained typedefs.. I never saw this much of typedef chaining on c++ programming on linux using gcc.. what i want to say is that it just creates more confusion in this way for windows application programming.. while ive seen application programming on linux using frameworks like Qt.. there such things are rarely used.. so is there specific purpose in typedefining again and again on MSVSC++?? for eg.. there are typdefs like typedef int BOOL; whats the use of this when normal bool is available already..?? there are hundred other cases ive come across where just to decide what data type to use becomes so difficult.. it becomes difficult to understand a pre written code in this fashion too.. Thanks.

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  • Screenshot of the Nexus One from adb?

    - by Marcus
    My goal is to be able to type a one word command and get a screenshot from a rooted Nexus One attached by USB. So far, I can get the framebuffer which I believe is a 32bit xRGB888 raw image by pulling it like this: adb pull /dev/graphics/fb0 fb0 From there though, I'm having a hard time getting it converted to a png. I'm trying with ffmpeg like this: ffmpeg -vframes 1 -vcodec rawvideo -f rawvideo -pix_fmt rgb8888 -s 480x800 -i fb0 -f image2 -vcodec png image.png That creates a lovely purple image that has parts that vaguely resemble the screen, but it's by no means a clean screenshot.

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  • Binding scattered/overlapping images to a WPF Canvas

    - by bufferz
    I am porting a GDI application over to WPF, where I displayed several dozen images onto Form, then drew polygons, circles, rectangles, etc over the top of these images using GDI Pens and Brushes. I'm starting to get the hang of WPF binding and would like to store all of these images and markup graphics in my ViewModel. My VM contains an ObservableCollection of my custom DrawingEntitys, DrawingEntity contains DependencyProperties for BitmapSource, Height, Width, CanvasTopLeftY, and CanvasTopLeftX, that I update frequently in the collection. I know my binding is working, I just can't figure out how to bind and draw this collection onto a Canvas. I've played around with ItemsControl and ItemsSource to death, too many different ways to list here. I can display the DrawingEntity.Bitmaps onto the canvas but Canvas.Top won't bind to CanvasTopLeftY in the DrawingEntity, everything is overlapped at 0,0. I think I'm missing an obvious strategy. Any ideas?

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  • iPhone - Drawing 2D Shapes

    - by Hawdon
    Hi guys! I have an array of 2D points which make an irregular polygon. What I want to do is draw the borders of it and then fill it with a color. I am using Cocos2d to code the game around, but I have not found a fill function in Cocos2d, only the ccDrawLine and such. Is there a simple way to draw filled shapes in Cocos2? I have also noted that Core Graphics would work beautifully for this purpose, but I am not able to integrate it with Cocos2d. I put this in to the draw function of my CCLayer: CGContextRef ctx = UIGraphicsGetCurrentContext(); CGContextClearRect(ctx, [[UIScreen mainScreen] bounds]); And every time I run it i get this error: <Error>: CGContextClearRect: invalid context I really need to get this working... Any ideas?

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  • .NET pie chart: how to add text to slices and rotate chart

    - by Sajee
    The code below creates a 24 slice pie chart. How do I: Add text labels to each slice a la "Wheel of Fortune". Rotate the pie chart? I want it to spin like "Wheel of Fortune". private void DrawPieChart() { Graphics g = this.CreateGraphics(); g.Clear(this.BackColor); Rectangle rect = new Rectangle(0, 0, 300, 300); float angle = 0; Random random = new Random(); int sectors = 24; int sweep = 360 / sectors; for(int i=0; i&lt;24;i++) { Color clr = Color.FromArgb(random.Next(0, 255),random.Next(0, 255), random.Next(0, 255)); g.FillPie(new SolidBrush(clr), rect, angle, sweep); angle += sweep; } g.Dispose(); }

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  • Crystal Reports and WMF image

    - by Eve
    I have a problem with inserting a vector graphics (WMF) into report (Crystal Reports v10.5 from Visual Studio 2008). The image is static, inserted by choosing "Insert Picture" during report design in VS. The problem is that it displays differently (size and aspect ratio) on machines with different operating systems and screen resolutions. Converting to bitmap isn't possible beacause loss of the quality of print isn't acceptable. I thought about dynamic loading of the image, but in this version of CR. I don't see a possibility to set dynamic graphic location in picture properties. Is there any way to solve this problem?

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  • Direct video card access

    - by icemanind
    Guys, I am trying to write a class in C# that can be used as a direct replacement for the C# Bitmap class. What I want to do instead though is perform all graphic functions done on the bitmap using the power of the video card. From what I understand, functions such as DrawLine or DrawArc or DrawText are primitive functions that use simple cpu math algorithms to perform the job. I, instead, want to use the graphics card cpu and memory to do these and other advanced functions, such as skinning a bitmap (applying a texture) and true transparancy. My problem is, in C#, how do I access direct video functions? Is there a library or something I need?

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  • How to create plots in multiple windows and keep them seperate in R

    - by PaulHurleyuk
    Hello SOers, I'm sure this is an easy problem, but my google / help foo has failed me, so it's up to you. I have an R script that generates several plots, and I want to view all the plots on screen at once (in seperate windows), but I can't work out how to open multiple graphics windows. I'm using ggplot2, but I feel this is a more basic problem, so I'm just using base grapics for this simple example x<-c(1:10) y<-sin(x) z<-cos(x) dev.new() plot(y=y,x=x) dev.off() dev.new() plot(x=x,y=z) But this doesn't work. I'm on Windows if this matters (Windows + Eclipse + StatEt)

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  • The easiest way to draw an image?

    - by Benno
    Assume you want to read an image file in a common file format from the hard drive, change the color of one pixel, and display the resulting image to the screen, in C++. Which (open-source) libraries would you recommend to accomplish the above with the least amount of code? Alternatively, which libraries would do the above in the most elegant way possible? A bit of background: I have been reading a lot of computer graphics literature recently, and there are lots of relatively easy, pixel-based algorithms which I'd like to implement. However, while the algorithm itself would usually be straightforward to implement, the necessary amount of frame-work to manipulate an image on a per-pixel basis and display the result stopped me from doing it.

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  • Does Quartz2D test intersection of rect by line before drawing it.

    - by ddnv
    I'm drawing a big scheme that consist of a lot of lines. I do it in the drawRect: method of UIView. The scheme is larger than the layer of view and I check each line and draw it only if it intersects the visible rect. But at one moment I thought, should I do this? Maybe Quartz is already doing this test? So the question is: When I use function CGContextAddLineToPoint() does the Core Graphics tests this line for intersection with layer rect or it just draw it anyway?

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  • How do I re-set a BMP file's resolution (DPI) indicator?

    - by Joshua Fox
    I have a BMP tagged as 299 DPI resolution. I'd like to change that to 99 DPI. Importantly, the DPI marker in a BMP has no structural meaning. An image has a certain width and height in pixels. The displaying application can show the image at any width in inches. So, the DPI is just a hint. However, I am dealing with some third-party software which behaves differently depending on this marker, so I need to re-set it. I will appreciate suggestions on how to do this programmatically (especially in Java) as well as in GUI graphics tools (e.g. Gimp).

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  • How to "flick" a UIImageView?

    - by Meltemi
    I've got some UIViews that I'd like the user to be able to "flick" across the screen. They're not scroll views. They simply contain a raster image (png). Can anyone point me to some sample code, etc to help get me started? Something a little more heavyweight than "MoveMe" out there that helps detect a "flick" (vs a "nudge" or a drag and drop) and then carries the view off in the direction of the "flick"? OpenGL probably overkill. If possible I'd like to stay w/in the realm of Core Graphics/Animation.

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  • Efficiently draw a grid in Windows Forms

    - by Joel
    I'm writing an implementation of Conway's Game of Life in C#. This is the code I'm using to draw the grid, it's in my panel_Paint event. g is the graphics context. for (int y = 0; y < numOfCells * cellSize; y += cellSize) { for (int x = 0; x < numOfCells * cellSize; x += cellSize) { g.DrawLine(p, x, 0, x, y + numOfCells * cellSize); g.DrawLine(p, 0, x, y + size * drawnGrid, x); } } When I run my program, it is unresponsive until it finishes drawing the grid, which takes a few seconds at numOfCells = 100 & cellSize = 10. Removing all the multiplication makes it faster, but not by very much. Is there a better/more efficient way to draw my grid? Thanks

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  • Looking for a mobile platform to view vector data and use it like a simple map

    - by Orchestrator
    I would like to develop or use an existing platform that will allow me to view custom vector data and use it as a map on mobile phones such as Android/IPhone (Maybe even WP7). I'm hoping that there's already a good infrastructure for what I need so I would not need to develop a whole infrastructure by myself. In Conclusion - Is there any existing platform that may answer my needs? If not, how would you guys suggest I should begin? How should I save my vector data? How could I read it? Should I view it with a graphics engine like OpenGL? Is there any chance this solution could be cross-platform? I know that it's possible since it was already done with apps like Waze. And it works the same on iOS and Android. Thanks!

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  • Java : VolatileImage slower than BufferedImage.

    - by Norswap
    I'm making a game in java and in used BufferedImages to render content to the screen. I had performance issues on low end machines where the game is supposed to run, so I switched to VolatileImage which are normally faster. Except they actually slow the whole thing down. The images are created with GraphicsConfiguration.createCompatibleVolatileImage(...) and are drawn to the screen with Graphics.drawImage(...) (follow link to see which one specifically). They are drawn upon a Canvas using double buffering. Does someone has an idea of what is going wrong here ?

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  • Why do we need normalized coordinate system? Options

    - by jcyang
    Hi, I have problem understand following sentences in my textbook Computer Graphics with OpenGL. "To make viewing process independent of the requirements of any output device,graphic system convert object descriptions to normalized coordinates and apply the clipping routines." Why normalized coordinates could make viewing process independent of the requirements of any output devices? Isn't the projection coordinates already independent of output device?We only need to first scale and then translate the projection coordinate then we will get device coordinate. So why do we need first convert the projection coordinate to normalized coordinate first? "Clipping is usually performed in normlized coordinates.This allows us to reduce computations by first concatenating the various transformation matrices" Why clipping is usually performed in normlized coordinates? What kind of transformation concatenated? thanks. jcyang.

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  • Java SWT - dissolve (fade) from one image to the next.

    - by carillonator
    I'm pretty new to Java and SWT, hoping to have one image dissolve into the next. I have one image now in a Label (relevant code): Device dev = shell.getDisplay(); try { Image photo = new Image(dev, "photo.jpg"); } catch(Exception e) { } Label label = new Label(shell, SWT.IMAGE_JPEG); label.setImage(photo); Now I'd like photo to fade into a different image at a speed that I specify. Is this possible as set up here, or do I need to delve more into the org.eclipse.swt.graphics api? Also, this will be a slide show that may contain hundreds of photos, only ever moving forward (never back to a previous image)---considering this, is there something I explicitly need to do in order to remove the old images from memory? Thanks!!

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  • How can i be sure that professional programming is not for me ?

    - by user17766
    Hello everybody I love programming, developing projects for hobby and learning new concepts. I am getting harder too much in current job Despite learnt many thing well. I can even hardly understand assigned tasks. I am asking why i am getting harder to myself. It may not my fault? Our architecture doesn't spend enough time to explain complicated sides of project for us or i am not enough smart one for understand fastly. Our architecture also doesn't know what kind of hell he is creating ? Seeing 3 level generic types and 4-5 level generic inheritance in domain model objects hell makes me think so really. It looks abusing concepts more than reduce complexity. Thinking that he hasn't experienced before such a big project while he is getting confused in problems of the project. May i am not in right company ? May i am not good programmer ? May i am really stupid ? Become good in programming concepts is not enough to deal big project's complications so someone should to tell me that i have to still effort too much even i am good programmer for adopting myself to any big project ? Also i had another bad experiences from previous job but my professional experiences is almost few months but i spend 2 years for learning and coding for fun and i really can say that i have well skills on OOP, Design Patterns, coding standards and deep knowledge in language currently used. Sometimes i am thinking to leave programming professionally and work in any lame job while doing programming just for hobby. Waiting suggestions and insights

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  • Can One Get a Solid Programming Foundation Without Going To College/University?

    - by Daniel
    First, I have already searched the site and read all the previous "self-taught vs. college" topics. The majority of the answers defended that going to college was the best choice, for two main reasons: Going to college gives you the paper, which is essential to landing jobs, especially in tough economic times. Going to college gives you a solid programming base, teaching you the principles that will be essential regardless of the language/path you take after. Here comes my question: I am not worried about reason 1 at all, because I already have my own company (I build websites/ do affiliate marketing) and a stable financial situation, so I am pretty sure I won't need to look around for a job. I am worried about reason 2 though. That is, I want to make sure I'll have as solid a programming foundation as anyone else out there, and I am wondering if that is possible with self-learning. Suppose I take my time to study the very basics, like discrete maths, algorithm design, programming logic, computer architecture, Assembly, C programming, databases and data structures - mostly using books,online resources and lots of coding. Say I spend 1-2 years covering those basics. Do you think my foundation would be solid, or still lack in comparison to someone who went to college?

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  • Is there a resource that explains the benefits of layered programming?

    - by P.Brian.Mackey
    Some developers I know favor what I would call a procedural programming style. I recognize that procedural programming has its uses, albeit not in the business application world of .NET programming. So let's say we have a winform application with a buttonclick event. The buttonclick handles everything from the UI configuration to the database call and data manipulation. So you end up with a method that is 100's of lines of code long. Outside the fact that this code can't be considered test-able for various reasons, this style of programming is fragile to change. I can talk bout OO, Anti-patterns, etc. The problem is that any distinct topic I can dream up requires a great deal of explanation to understand the potential benefits. Outside of finding a new job (lots of businesses program this way), how can I teach these kinds of developers how to write better code? Obviously we can't sit around a round table and discuss pro's and con's all day due to time constraints and real work that has to be done. Although, training and intense training is the only thing I can think of to fix these problems. Not to say I write perfect code, I most certainly do not. I do believe there are certain best practices that should be followed as a rule E.G. OO in the context of .NET. The most common excuse I hear is "we can't write code fast enough if we do it like that".

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