Search Results

Search found 17651 results on 707 pages for 'unix domain sockets'.

Page 162/707 | < Previous Page | 158 159 160 161 162 163 164 165 166 167 168 169  | Next Page >

  • Bandwidth Limit Php Not working

    - by Saxtor
    Hey How are you doing guys, i am trying to limit bandwidth per users not by ipaddress for some reason my code doesnt work i need some help, what i am trying to do is to limit the download of the user that they would only have 10Gb per day to download however it seems to me that my buffer is not working when i use multiple connections it doesnt work, but when i use one connect it works 80% here is my code can you debug the error for me thanks. /** * @author saxtor if you can improve this code email me [email protected] * @copyright 2010 */ /** * CREATE TABLE IF NOT EXISTS `max_traffic` ( `id` int(255) NOT NULL AUTO_INCREMENT, `limit` int(255) NOT NULL, PRIMARY KEY (`id`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1 AUTO_INCREMENT=0 ; */ //SQL Connection [this is hackable for testing] date_default_timezone_set("America/Guyana"); mysql_connect("localhost", "root", "") or die(mysql_error()); mysql_select_db("Quota") or die(mysql_error()); function quota($id) { $result = mysql_query("SELECT `limit` FROM max_traffic WHERE id='$id' ") or die(error_log(mysql_error()));; $row = mysql_fetch_array($result); return $row[0]; } function update_quota($id,$value) { $result = mysql_query("UPDATE `max_traffic` SET `limit`='$value' WHERE id='$id'") or die(mysql_error()); return $value; } if ( quota(1) != 0) $limit = quota(1); else $limit = 0; $multipart = false; //was a part of the file requested? (partial download) $range = $_SERVER["HTTP_RANGE"]; if ($range) { $cookie .= "\r\nRange: $range"; $multipart = true; header("X-UR-RANGE-Range: $range"); } $url = 'http://127.0.0.1/puppy.iso'; $filename = basename($url); //octet-stream + attachment => client always stores file header('Content-type: application/octet-stream'); header('Content-Disposition: attachment; filename="'.$filename.'"'); //always included so clients know this script supports resuming header("Accept-Ranges: bytes"); $user_agent = ini_get("user_agent"); ini_set("user_agent", $user_agent . "\r\nCookie: enc=$cookie"); $httphandle = fopen($url, "r"); $headers = stream_get_meta_data($httphandle); $size = $headers["wrapper_data"][6]; $sizer = explode(' ',$size); $size = $sizer[1]; //let's check the return header of rapidshare for range / length indicators //we'll just pass these to the client foreach ($headers["wrapper_data"] as $header) { $header = trim($header); if (substr(strtolower($header), 0, strlen("content-range")) == "content-range") { // _insert($range); header($header); header("X-RS-RANGE-" . $header); $multipart = true; //content-range indicates partial download } elseif (substr(strtolower($header), 0, strlen("Content-Length")) == "content-length") { // _insert($range); header($header); header("X-RS-CL-" . $header); } } if ($multipart) header('HTTP/1.1 206 Partial Content'); flush(); $speed = 4128; $packet = 1; //this is private dont touch. $bufsize = 128; //this is private dont touch/ $bandwidth = 0; //this is private dont touch. while (!(connection_aborted() || connection_status() == 1) && $size > 0) { while (!feof($httphandle) && $size > 0) { if ($limit <= 0 ) $size = 0; if ( $size < $bufsize && $size != 0 && $limit != 0) { echo fread($httphandle,$size); $bandwidth += $size; } else { if( $limit != 0) echo fread($httphandle,$bufsize); $bandwidth += $bufsize; } $size -= $bufsize; $limit -= $bufsize; flush(); if ($speed > 0 && ($bandwidth > $speed*$packet*103)) { usleep(100000); $packet++; //update_quota(1,$limit); } error_log(update_quota(1,$limit)); $limit = quota(1); //if( $size <= 0 ) // exit; } fclose($httphandle); } exit;

    Read the article

  • Finding Local IP via Socket Creation / getsockname

    - by BSchlinker
    I need to get the IP address of a system within C++. I followed the logic and advice of another comment on here and created a socket and then utilized getsockname to determine the IP address which the socket is bound to. However, this doesn't appear to work (code below). I'm receiving an invalid IP address (58.etc) when I should be receiving a 128.etc Any ideas? string Routes::systemIP(){ // basic setup int sockfd; char str[INET_ADDRSTRLEN]; sockaddr* sa; socklen_t* sl; struct addrinfo hints, *servinfo, *p; int rv; memset(&hints, 0, sizeof hints); hints.ai_family = AF_UNSPEC; hints.ai_socktype = SOCK_DGRAM; if ((rv = getaddrinfo("4.2.2.1", "80", &hints, &servinfo)) != 0) { fprintf(stderr, "getaddrinfo: %s\n", gai_strerror(rv)); return "1"; } // loop through all the results and make a socket for(p = servinfo; p != NULL; p = p->ai_next) { if ((sockfd = socket(p->ai_family, p->ai_socktype, p->ai_protocol)) == -1) { perror("talker: socket"); continue; } break; } if (p == NULL) { fprintf(stderr, "talker: failed to bind socket\n"); return "2"; } // get information on the local IP from the socket we created getsockname(sockfd, sa, sl); // convert the sockaddr to a sockaddr_in via casting struct sockaddr_in *sa_ipv4 = (struct sockaddr_in *)sa; // get the IP from the sockaddr_in and print it inet_ntop(AF_INET, &(sa_ipv4->sin_addr.s_addr), str, INET_ADDRSTRLEN); printf("%s\n", str); // return the IP return str; }

    Read the article

  • PHP mini-server download resulme-error! Resource id # 4

    - by snikolov
    <?php $httpsock = @socket_create_listen("9090"); if (!$httpsock) { print "Socket creation failed!\n"; exit; } while (1) { $client = socket_accept($httpsock); $input = trim(socket_read ($client, 4096)); $input = explode(" ", $input); $range = $input[12]; $input = $input[1]; $fileinfo = pathinfo($input); switch ($fileinfo['extension']) { default: $mime = "text/html"; } if ($input == "/") { $input = "index.html"; } $input = ".$input"; if (file_exists($input) && is_readable($input)) { echo "Serving $input\n"; $contents = file_get_contents($input); $output = "HTTP/1.0 200 OK\r\nServer: APatchyServer\r\nConnection: close\r\nContent-Type: $mime\r\n\r\n$contents"; } else { //$contents = "The file you requested doesn't exist. Sorry!"; //$output = "HTTP/1.0 404 OBJECT NOT FOUND\r\nServer: BabyHTTP\r\nConnection: close\r\nContent-Type: text/html\r\n\r\n$contents"; if(isset($range)) { list($a, $range) = explode("=",$range); str_replace($range, "-", $range); $size2 = $size-1; $new_length = $size-$range; $output = "HTTP/1.1 206 Partial Content\r\n"; $output .= "Content-Length: $new_length\r\n"; $output .= "Content-Range: bytes $range$size2/$size\r\n"; } else { $size2=$size-1; $output .= "Content-Length: $new_length\r\n"; } $chunksize = 1*(1024*1024); $bytes_send = 0; $file = "a.mp3"; $filesize = filesize($file); if ($file = fopen($file, 'r')) { if(isset($range)) $output = 'HTTP/1.0 200 OK\r\n'; $output .= "Content-type: application/octet-stream\r\n"; $output .= "Content-Length: $filesize\r\n"; $output .= 'Content-Disposition: attachment; filename="'.$file.'"\r\n'; $output .= "Accept-Ranges: bytes\r\n"; $output .= "Cache-Control: private\n\n"; fseek($file, $range); $download_rate = 1000; while(!feof($file) and (connection_status()==0)) { $var_stat = fread($file, round($download_rate *1024)); $output .= $var_stat;//echo($buffer); // is also possible flush(); sleep(1);//// decrease download speed } fclose($file); } /** $filename = "dada"; $file = fopen($filename, 'r'); $filesize = filesize($filename); $buffer = fread($file, $filesize); $send = array("Output"=>$buffer,"filesize"=>$filesize,"filename"=>$filename); $file = $send['filename']; */ //@ob_end_clean(); // $output .= "Content-Transfer-Encoding: binary"; //$output .= "Connection: Keep-Alive\r\n"; } socket_write($client, $output); socket_close ($client); } socket_close ($httpsock); Hey guys, I haved create a miniwebserver downloader. It can download files from your server. However, I am unable to resume my download when I download the file – I get Resource id # 4 – and I also can't resume the download. I would like to know how I can monitor and record the client output and how much bandwidth he has downloaded. Perl has something like this, but it's hardcore; if possible, kindly provide me with some pointers thank you :)

    Read the article

  • Socket.Recieve Failing When Multithreaded

    - by Qua
    The following piece of code runs fine when parallelized to 4-5 threads, but starts to fail as the number of threads increase somewhere beyond 10 concurrentthreads int totalRecieved = 0; int recieved; StringBuilder contentSB = new StringBuilder(4000); while ((recieved = socket.Receive(buffer, SocketFlags.None)) > 0) { contentSB.Append(Encoding.ASCII.GetString(buffer, 0, recieved)); totalRecieved += recieved; } The Recieve method returns with zero bytes read, and if I continue calling the recieve method then I eventually get a 'An established connection was aborted by the software in your host machine'-exception. So I'm assuming that the host actually sent data and then closed the connection, but for some reason I never recieved it. I'm curious as to why this problem arises when there are a lot of threads. I'm thinking it must have something to do with the fact that each thread doesn't get as much execution time and therefore there are some idle time for the threads which causes this error. Just can't figure out why idle time would cause the socket not to recieve any data.

    Read the article

  • General ORM design question

    - by Calvin
    Suppose you have 2 classes, Person and Rabbit. A person can do a number of things to a rabbit, s/he can either feed it, buy it and become its owner, or give it away. A rabbit can have none or at most 1 owner at a time. And if it is not fed for a while, it may die. Class Person { Void Feed(Rabbit r); Void Buy(Rabbit r); Void Giveaway(Person p, Rabbit r); Rabbit[] rabbits; } Class Rabbit { Bool IsAlive(); Person pwner; } There are a couple of observations from the domain model: Person and Rabbit can have references to each other Any actions on 1 object can also change the state of the other object Even if no explicit actions are invoked, there can still be a change of state in the objects (e.g. Rabbit can be starved to death, and that causes it to be removed from the Person.rabbits array) As DDD is concerned, I think the correct approach is to synchronize all calls that may change the states in the domain model. For instance, if a Person buys a Rabbit, s/he would need to acquire a lock in Person to make a change to the rabbits array AND also another lock in Rabbit to change its owner before releasing the first one. This would prevent a race condition where 2 Persons claim to be the owner of the little Rabbit. The other approach is to let the database to handle all these synchronizations. Who makes the first call wins, but then the DB needs to have some kind of business logics to figure out if it is a valid transaction (e.g. if a Rabbit already has an owner, it cannot change its owner unless the Person gives it away). There are both pros/cons in either approach, and I’d expect the “best” solution would be somewhere in-between. How would you do it in real life? What’s your take and experience? Also, is it a valid concern that there can be another race condition the domain model has committed its change but before it is fully committed in the database? And for the 3rd observation (i.e. state change due to time factor). How will you do it?

    Read the article

  • Receving multiple multicast feeds on the same port - C, Linux

    - by Gigi
    I have an application that is receiving data from multiple multicast sources on the same port. I am able to receive the data. However, I am trying to account for statistics of each group (i.e. msgs received, bytes received) and all the data is getting mixed up. Does anyone know how to solved this problem? If I try to look at the sender's address, it is not the multicast address, but rather the IP of the sending machine. I am using the following socket options: struct ip_mreq mreq; mreq.imr_multiaddr.s_addr = inet_addr("224.1.2.3"); mreq.imr_interface.s_addr = INADDR_ANY; setsockopt(s, IPPROTO_IP, IP_ADD_MEMBERSHIP, &mreq, sizeof(mreq)); and also: setsockopt(s, SOL_SOCKET, SO_REUSEPORT, &reuse, sizeof(reuse)); I appreciate any help!!!

    Read the article

  • Sending http headers with python

    - by Niklas R
    I've set up a little script that should feed a client with html. import socket sock = socket.socket() sock.bind(('', 8080)) sock.listen(5) client, adress = sock.accept() print "Incoming:", adress print client.recv(1024) print client.send("Content-Type: text/html\n\n") client.send('<html><body></body></html>') print "Answering ..." print "Finished." import os os.system("pause") But it is shown as plain text in the browser. Can you please tell what I need to do ? I just can't find something in google that helps me.. Thanks.

    Read the article

  • How to recive more than 65000 bytes in C++ socket using recv()

    - by Mr.Cool
    I am developing a client server application (TCP) in Linux using C++. I want to send more than 65,000 bytes at the same time. In TCP, the maximum packet size is 65,635 bytes only. How can I send the entire bytes without loss? Following is my code at server side. //Receive the message from client socket if((iByteCount = recv(GetSocketId(), buffer, MAXRECV, MSG_WAITALL)) > 0) { printf("\n Received bytes %d\n", iByteCount); SetReceivedMessage(buffer); return LS_RESULT_OK; } If I use MSG_WAITALL it takes a long time to receive the bytes so how can I set the flag to receive more than 10 lakhs bytes at time.

    Read the article

  • python sending incomplete data over socket

    - by tipu
    I have this socket server script, import SocketServer import shelve import zlib class MyTCPHandler(SocketServer.BaseRequestHandler): def handle(self): self.words = shelve.open('/home/tipu/Dropbox/dev/workspace/search/words.db', 'r'); self.tweets = shelve.open('/home/tipu/Dropbox/dev/workspace/search/tweets.db', 'r'); param = self.request.recv(1024).strip() try: result = str(self.words[param]) except KeyError: result = "set()" self.request.send(str(result)) if __name__ == "__main__": HOST, PORT = "localhost", 50007 SocketServer.TCPServer.allow_reuse_address = True server = SocketServer.TCPServer((HOST, PORT), MyTCPHandler) server.serve_forever() And this receiver, from django.http import HttpResponse from django.template import Context, loader import shelve import zlib import socket def index(req, param = ''): HOST = 'localhost' PORT = 50007 s = socket.socket(socket.AF_INET, socket.SOCK_STREAM) s.connect((HOST, PORT)) s.send(param) data = zlib.decompress(s.recv(131072)) s.close() print 'Received', repr(data) t = loader.get_template('index.html') c = Context({ 'foo' : data }) return HttpResponse(t.render(c)) I am sending strings to the receiver that are in the hundreds of kilobytes. I end up only receiving a portion of it. Is there a way that I can fix that so that the whole string is sent?

    Read the article

  • method to find my UDP socket's "real" port?

    - by yairchu
    Is there any free service to which I could send a UDP packet and it would respond telling me what is my "real" UDP port? (my application is behind a NAT) This kind of service could allow me to make a p2p coordination server with normal php hosting. The p2p clients would know their UDP ports from this service They will then contact my server over HTTP (which is what regular web hosting allows) and tell it their port (and ip, which is normally supplied to cgi scripts) My server will give the clients the IP addresses and ports of the other clients.

    Read the article

  • Perl MiniWebserver

    - by snikolov
    hey guys i have config this miniwebserver, however i require the server to download a file in the local directory i am getting a problem can you please fix my issue thanks !/usr/bin/perl use strict; use Socket; use IO::Socket; my $buffer; my $file; my $length; my $output; Simple web server in Perl Serves out .html files, echos form data sub parse_form { my $data = $_[0]; my %data; foreach (split /&/, $data) { my ($key, $val) = split /=/; $val =~ s/+/ /g; $val =~ s/%(..)/chr(hex($1))/eg; $data{$key} = $val;} return %data; } Setup and create socket my $port = shift; defined($port) or die "Usage: $0 portno\n"; my $DOCUMENT_ROOT = $ENV{'HOME'} . "public"; my $server = new IO::Socket::INET(Proto = 'tcp', LocalPort = $port, Listen = SOMAXCONN, Reuse = 1); $server or die "Unable to create server socket: $!" ; Await requests and handle them as they arrive while (my $client = $server-accept()) { $client-autoflush(1); my %request = (); my %data; { -------- Read Request --------------- local $/ = Socket::CRLF; while (<$client>) { chomp; # Main http request if (/\s*(\w+)\s*([^\s]+)\s*HTTP\/(\d.\d)/) { $request{METHOD} = uc $1; $request{URL} = $2; $request{HTTP_VERSION} = $3; } # Standard headers elsif (/:/) { (my $type, my $val) = split /:/, $_, 2; $type =~ s/^\s+//; foreach ($type, $val) { s/^\s+//; s/\s+$//; } $request{lc $type} = $val; } # POST data elsif (/^$/) { read($client, $request{CONTENT}, $request{'content-length'}) if defined $request{'content-length'}; last; } } } -------- SORT OUT METHOD --------------- if ($request{METHOD} eq 'GET') { if ($request{URL} =~ /(.*)\?(.*)/) { $request{URL} = $1; $request{CONTENT} = $2; %data = parse_form($request{CONTENT}); } else { %data = (); } $data{"_method"} = "GET"; } elsif ($request{METHOD} eq 'POST') { %data = parse_form($request{CONTENT}); $data{"_method"} = "POST"; } else { $data{"_method"} = "ERROR"; } ------- Serve file ---------------------- my $localfile = $DOCUMENT_ROOT.$request{URL}; Send Response if (open(FILE, "<$localfile")) { print $client "HTTP/1.0 200 OK", Socket::CRLF; print $client "Content-type: text/html", Socket::CRLF; print $client Socket::CRLF; my $buffer; while (read(FILE, $buffer, 4096)) { print $client $buffer; } $data{"_status"} = "200"; } else { $file = 'a.pl'; open(INFILE, $file); while (<INFILE>) { $output .= $_; ##output of the file } $length = length($output); print $client "'HTTP/1.0 200 OK", Socket::CRLF; print $client "Content-type: application/octet-stream", Socket::CRLF; print $client "Content-Length:".$length, Socket::CRLF; print $client "Accept-Ranges: bytes", Socket::CRLF; print $client 'Content-Disposition: attachment; filename="test.zip"', Socket::CRLF; print $client $output, Socket::CRLF; print $client 'Content-Transfer-Encoding: binary"', Socket::CRLF; print $client "Connection: Keep-Alive", Socket::CRLF; # #$data{"_status"} = "404"; # } close(FILE); Log Request print ($DOCUMENT_ROOT.$request{URL},"\n"); foreach (keys(%data)) { print (" $_ = $data{$_}\n"); } ----------- Close Connection and loop ------------------ close $client; } END

    Read the article

  • Need Help finding an appropriate task asignment algoritm for a collage project involving coordinatin

    - by Trif Mircea
    Hello. I am a long time lurker here and have found over time many answers regarding jquery and web development topics so I decided to ask a question of my own. This time I have to create a c++ project for collage which should help manage the workflow of a company providing all kinds of services through in the field teams. The ideas I have so far are: client-server application; the server is a dispatcher where all the orders from clients get and the clients are mobile devices (PDAs) each team in the field having one a order from a client is a task. Each task is made up of a series of subtasks. You have a database with estimations on how long a task should take to complete you also know what tasks or subtasks each team on the field can perform based on what kind of specialists made up the team (not going to complicate the problem by adding needed materials, it is considered that if a member of a team can perform a subtask he has the stuff needed) Now knowing these factors, what would a good task assignment algorithm be? The criteria is: how many tasks can a team do, how many tasks they have in the queue, it could also be location, how far away are they from the place but I don't think I can implement that.. It needs to be efficient and also to adapt quickly is the human dispatcher manually assigns a task. Any help or leads would be really appreciated. Also I'm not 100% sure in the idea so if you have another way you would go about creating such an application please share, even if it just a quick outline. I have to write a theoretical part too so even if the ideas are far more complex that what i outlined that would be ok ; I'd write those and implement what I can.

    Read the article

  • Problem with close socket

    - by zp26
    Hi, I have a problem with my socket program. I create the client program (my code is below) I have a problem when i close the socket with the disconnect method. Can i help me? Thanks and sorry for my English XP CFSocketRef s; -(void)CreaConnessione { CFSocketError errore; struct sockaddr_in sin; CFDataRef address; CFRunLoopSourceRef source; CFSocketContext context = { 0, self, NULL, NULL, NULL }; s = CFSocketCreate( NULL, PF_INET, SOCK_STREAM, IPPROTO_TCP, kCFSocketDataCallBack, AcceptDataCallback, &context); memset(&sin, 0, sizeof(sin)); int port = [fieldPorta.text intValue]; NSString *tempIp = fieldIndirizzo.text; const char *ip = [tempIp UTF8String]; sin.sin_family = AF_INET; sin.sin_port = htons(port); sin.sin_addr.s_addr = (long)inet_addr(ip); address = CFDataCreate(NULL, (UInt8 *)&sin, sizeof(sin)); errore = CFSocketConnectToAddress(s, address, 0); if(errore == 0){ buttonInvioMess.enabled = TRUE; fieldMessaggioInvio.enabled = TRUE; labelTemp.text = [NSString stringWithFormat:@"Connesso al Server"]; CFRelease(address); source = CFSocketCreateRunLoopSource(NULL, s, 0); CFRunLoopAddSource(CFRunLoopGetCurrent(), source, kCFRunLoopDefaultMode); CFRelease(source); CFRunLoopRun(); } else{ labelTemp.text = [NSString stringWithFormat:@"Errore di connessione. Verificare Ip e Porta"]; switchConnection.on = FALSE; } } //the socket doesn't disconnect -(void)Disconnetti{ CFSocketInvalidate(s); CFRelease(s); } -(IBAction)Connetti { if(switchConnection.on) [self CreaConnessione]; else [self Disconnetti]; }

    Read the article

  • How to use data receive event in Socket class?

    - by affan
    I have wrote a simple client that use TcpClient in dotnet to communicate. In order to wait for data messages from server i use a Read() thread that use blocking Read() call on socket. When i receive something i have to generate various events. These event occur in the worker thread and thus you cannot update a UI from it directly. Invoke() can be use but for end developer its difficult as my SDK would be use by users who may not use UI at all or use Presentation Framework. Presentation framework have different way of handling this. Invoke() on our test app as Microstation Addin take a lot of time at the moment. Microstation is single threaded application and call invoke on its thread is not good as it is always busy doing drawing and other stuff message take too long to process. I want my events to generate in same thread as UI so user donot have to go through the Dispatcher or Invoke. Now i want to know how can i be notified by socket when data arrive? Is there a build in callback for that. I like winsock style receive event without use of separate read thread. I also do not want to use window timer to for polling for data. I found IOControlCode.AsyncIO flag in IOControl() function which help says Enable notification for when data is waiting to be received. This value is equal to the Winsock 2 FIOASYNC constant. I could not found any example on how to use it to get notification. If i am write in MFC/Winsock we have to create a window of size(0,0) which was just used for listening for the data receive event or other socket events. But i don't know how to do that in dotnet application.

    Read the article

  • How to change internal buffer size of DataInputStream

    - by Gaks
    I'm using this kind of code for my TCP/IP connection: sock = new Socket(host, port); sock.setKeepAlive(true); din = new DataInputStream(sock.getInputStream()); dout = new DataOutputStream(sock.getOutputStream()); Then, in separate thread I'm checking din.available() bytes to see if there are some incoming packets to read. The problem is, that if a packet bigger than 2048 bytes arrives, the din.available() returns 2048 anyway. Just like there was a 2048 internal buffer. I can't read those 2048 bytes when I know it's not the full packet my application is waiting for. If I don't read it however - it'll all stuck at 2048 bytes and never receive more. Can I enlarge the buffer size of DataInputStream somehow? Socket receive buffer is 16384 as returned by sock.getReceiveBufferSize() so it's not the socket limiting me to 2048 bytes. If there is no way to increase the DataInputStream buffer size - I guess the only way is to declare my own buffer and read everything from DataInputStream to that buffer? Regards

    Read the article

  • Object Oriented Perl interface to read from and write to a socket

    - by user654967
    I need a perl client-server implementation as a wrapper for a server in C#. A perl script passes the server address and port number and an input string to a module, this module has to create the socket and send the input string to the server. The data sent has to follow ISO-8859-1 encoding. On receiving the information, the client has to first receive 3 byte, then the next 8 bytes, this has the length of the data that has to be received next.. so based on the length the client has to read the next data. each of the data that is read has to be stored in a variable and sent another module for further processing. Currently this is what my perl client looks like..which I'm sure isn't right..could someone tell me how to do this..and set me on the right direction.. sub WriteInfo { my ($addr, $port, $Input) = @_; $socket = IO::Socket::INET->new( Proto => "tcp", PeerAddr => $addr, PeerPort => $port, ); unless ($socket) { die "cannot connect to remote" } while (1) { $socket->send($Input); } } sub ReadData { while (1) { my $ExecutionResult = $socket->recv( $recv_data, 3); my $DataLength = $socket->recv( $recv_data, 8); $DataLength =~ s/^0+// ; my $decval = hex($DataLength); my $Data = $socket->recv( $recv_data, $decval); return($Data); } thanks a lot.. Archer

    Read the article

  • Java Socks Proxy Socket Error

    - by Ionut Ungureanu
    I am trying to create a http request through a SOCKS (v4 / v5) proxy in Java. After reading about socks communication protocol on WikiPedia, I have put togheter this piece of code: Socket sock = new Socket(); InetSocketAddress remoteProxyAddress = new InetSocketAddress(proxy ip, proxy port); sock.connect(remoteProxyAddress, connTimeout); InputStream in = sock.getInputStream(); OutputStream out = sock.getOutputStream(); out.write(0x04); out.write(0x01); out.write((endpoint.getPort() >> 8) & 0xff); out.write((endpoint.getPort() >> 0) & 0xff); out.write(endpoint.getAddress().getAddress()); out.write(0x0); out.flush(); And here comes the part where I read from the proxy server. The problem is that the response is always "-1". I have tried the proxy on Firefox and it works perfect. So... the problem is in my app. Can anyone help me? Thanks!

    Read the article

  • Problem about socket communication

    - by Ahmet Altun
    I have two separate socket projects in VS.NET. One of them is sender, other one is receiver. After starting receiver, i send data from sender. Although send method returns 13 bytes as successfully transferred, the receiver receives 0 (zero). The receiver accepts sender socket and listens to it. But cannot receive data. Why? P.S. : If sender code is put in receiver project, receiver can get data, as well.

    Read the article

  • Reply to specific socket client.

    - by David
    hi, I am using C#. I have one socket server in PC A and three socket clients in PC B,PC C,and PC D.When PC A receives data, I want to send this data to either PC B or PC C or PC D. I mean i don't want to send this data to all PC.I just want to send the PC i need to send. Now, when server receives data from one client PC, it sends back to all clients PC. Thank you.

    Read the article

  • Packet fragmentation when sending data via SSLStream

    - by Ive
    When using an SSLStream to send a 'large' chunk of data (1 meg) to a (already authenticated) client, the packet fragmentation / dissasembly I'm seeing is FAR greater than when using a normal NetworkStream. Using an async read on the client (i.e. BeginRead()), the ReadCallback is repeatedly called with exactly the same size chunk of data up until the final packet (the remainder of the data). With the data I'm sending (it's a zip file), the segments happen to be 16363 bytes long. Note: My receive buffer is much bigger than this and changing it's size has no effect I understand that SSL encrypts data in chunks no bigger than 18Kb, but since SSL sits on top of TCP, I wouldn't think that the number of SSL chunks would have any relevance to the TCP packet fragmentation? Essentially, the data is taking about 20 times longer to be fully read by the client than with a standard NetworkStream (both on localhost!) What am I missing? EDIT: I'm beginning to suspect that the receive (or send) buffer size of an SSLStream is limited. Even if I use synchronous reads (i.e. SSLStream.Read()), no more data ever becomes available, regardless of how long I wait before attempting to read. This would be the same behavior as if I were to limit the receive buffer to 16363 bytes. Setting the Underlying NetworkStream's SendBufferSize (on the server), and ReceiveBufferSize (on the client) has no effect.

    Read the article

  • Comparing a peer's IPv6 address with localhost

    - by indiv
    I have called getpeername on my connected socket and now have an IPv6 address of the connected peer. How do I tell whether my peer's IP address is localhost? (the host name "localhost" is not defined in the target system's hosts file, so I need to work with IP addresses only)

    Read the article

  • If a nonblocking recv with MSG_PEEK succeeds, will a subsequent recv without MSG_PEEK also succeed?

    - by Michael Wolf
    Here's a simplified version of some code I'm working on: void stuff(int fd) { int ret1, ret2; char buffer[32]; ret1 = recv(fd, buffer, 32, MSG_PEEK | MSG_DONTWAIT); /* Error handling -- and EAGAIN handling -- would go here. Bail if necessary. Otherwise, keep going. */ /* Can this call to recv fail, setting errno to EAGAIN? */ ret2 = recv(fd, buffer, ret1, 0); } If we assume that the first call to recv succeeds, returning a value between 1 and 32, is it safe to assume that the second call will also succeed? Can ret2 ever be less than ret1? In which cases? (For clarity's sake, assume that there are no other error conditions during the second call to recv: that no signal is delivered, that it won't set ENOMEM, etc. Also assume that no other threads will look at fd. I'm on Linux, but MSG_DONTWAIT is, I believe, the only Linux-specific thing here. Assume that the right fnctl was set previously on other platforms.)

    Read the article

  • Sending buffered images between Java client and Twisted Python socket server

    - by PattimusPrime
    I have a server-side function that draws an image with the Python Imaging Library. The Java client requests an image, which is returned via socket and converted to a BufferedImage. I prefix the data with the size of the image to be sent, followed by a CR. I then read this number of bytes from the socket input stream and attempt to use ImageIO to convert to a BufferedImage. In abbreviated code for the client: public String writeAndReadSocket(String request) { // Write text to the socket BufferedWriter bufferedWriter = new BufferedWriter(new OutputStreamWriter(socket.getOutputStream())); bufferedWriter.write(request); bufferedWriter.flush(); // Read text from the socket BufferedReader bufferedReader = new BufferedReader(new InputStreamReader(socket.getInputStream())); // Read the prefixed size int size = Integer.parseInt(bufferedReader.readLine()); // Get that many bytes from the stream char[] buf = new char[size]; bufferedReader.read(buf, 0, size); return new String(buf); } public BufferedImage stringToBufferedImage(String imageBytes) { return ImageIO.read(new ByteArrayInputStream(s.getBytes())); } and the server: # Twisted server code here # The analog of the following method is called with the proper client # request and the result is written to the socket. def worker_thread(): img = draw_function() buf = StringIO.StringIO() img.save(buf, format="PNG") img_string = buf.getvalue() return "%i\r%s" % (sys.getsizeof(img_string), img_string) This works for sending and receiving Strings, but image conversion (usually) fails. I'm trying to understand why the images are not being read properly. My best guess is that the client is not reading the proper number of bytes, but I honestly don't know why that would be the case. Side notes: I realize that the char[]-to-String-to-bytes-to-BufferedImage Java logic is roundabout, but reading the bytestream directly produces the same errors. I have a version of this working where the client socket isn't persistent, ie. the request is processed and the connection is dropped. That version works fine, as I don't need to care about the image size, but I want to learn why the proposed approach doesn't work.

    Read the article

< Previous Page | 158 159 160 161 162 163 164 165 166 167 168 169  | Next Page >