Search Results

Search found 19628 results on 786 pages for 'late static binding'.

Page 172/786 | < Previous Page | 168 169 170 171 172 173 174 175 176 177 178 179  | Next Page >

  • How do you send in the LayoutRoot into a RelayCommand via a EventToCommand?

    - by user298145
    Grid example with the trigger: <Grid x:Name="LayoutRoot" DataContext="{Binding ProjectGrid, Source={StaticResource Locator}}"> <i:Interaction.Triggers> <i:EventTrigger EventName="Loaded"> <GalaSoft_MvvmLight_Command:EventToCommand Command="{Binding LoadedCommand, Mode=OneWay}" PassEventArgsToCommand="True"/> </i:EventTrigger> </i:Interaction.Triggers> In my ViewModel I set the LoadedCommand like this: public RelayCommand<RoutedEventArgs> LoadedCommand {get;private set;} And in the ViewModel initializer I have this: public ProjectGridViewModel() { LoadedCommand = new RelayCommand<RoutedEventArgs>(e => { this.DoLoaded(e); } ); } Then, in my DoLoaded I'm trying to do this: Grid _projectGrid = null; public void DoLoaded(RoutedEventArgs e) { _projectGrid = e.OriginalSource as Grid; } You can see I'm trying to get rid of my Loaded="" in my Grid in my view, and do a RelayCommand instead. The issue is the OriginalSource brings back nothing. My loaded event is running nice this way, but I need to get the Grid in via the RoutedEventArgs it seems. I tried passing in the Grid in the EventCommand with CommandParameter="{Binding ElementName=LayoutRoot}", but this just crashes VS2010 when hitting F5 and running the project. Any ideas? Or a better way to do this? I had the Loaded event run in the views C# then call the ViewModel in the Views code-behind, but I'd like to do a nicer binding. Talking to the ViewMode in the Views code-behind feels like a hack.

    Read the article

  • Refreshing Read-Only (Chained) Property in MVVM

    - by Wonko the Sane
    I'm thinking this should be easy, but I can't seem to figure this out. Take these properties from an example ViewModel (ObservableViewModel implements INotifyPropertyChanged): class NameViewModel : ObservableViewModel { Boolean mShowFullName = false; string mFirstName = "Wonko"; string mLastName = "DeSane"; private readonly DelegateCommand mToggleName; public NameViewModel() { mToggleName = new DelegateCommand(() => ShowFullName = !mShowFullName); } public ICommand ToggleNameCommand { get { return mToggleName; } } public Boolean ShowFullName { get { return mShowFullName; } set { SetPropertyValue("ShowFullName", ref mShowFullName, value); } } public string Name { get { return (mShowFullName ? this.FullName : this.Initials); } } public string FullName { get { return mFirstName + " " + mLastName; } } public string Initials { get { return mFirstName.Substring(0, 1) + "." + mLastName.Substring(0, 1) + "."; } } } The guts of such a [insert your adjective here] View using this ViewModel might look like: <TextBlock x:Name="txtName" Grid.Row="0" Text="{Binding Name}" /> <Button x:Name="btnToggleName" Command="{Binding ToggleNameCommand}" Content="Toggle Name" Grid.Row="1" /> The problem I am seeing is when the ToggleNameCommand is fired. The ShowFullName property is properly updated by the command, but the Name binding is never updated in the View. What am I missing? How can I force the binding to update? Do I need to implement the Name properties as DependencyProperties (and therefore derive from DependencyObject)? Seems a little heavyweight to me, and I'm hoping for a simpler solution. Thanks, wTs

    Read the article

  • Where is the "ListViewItemPlaceholderBackgroundThemeBrush" located?

    - by Dimi Toulakis
    I have a problem understanding one style definition in Windows 8 metro apps. When you create a metro style application with VS, there is also a folder named Common created. Inside this folder there is file called StandardStyles.xaml Now the following snippet is from this file: <!-- Grid-appropriate 250 pixel square item template as seen in the GroupedItemsPage and ItemsPage --> <DataTemplate x:Key="Standard250x250ItemTemplate"> <Grid HorizontalAlignment="Left" Width="250" Height="250"> <Border Background="{StaticResource ListViewItemPlaceholderBackgroundThemeBrush}"> <Image Source="{Binding Image}" Stretch="UniformToFill"/> </Border> <StackPanel VerticalAlignment="Bottom" Background="{StaticResource ListViewItemOverlayBackgroundThemeBrush}"> <TextBlock Text="{Binding Title}" Foreground="{StaticResource ListViewItemOverlayForegroundThemeBrush}" Style="{StaticResource TitleTextStyle}" Height="60" Margin="15,0,15,0"/> <TextBlock Text="{Binding Subtitle}" Foreground="{StaticResource ListViewItemOverlaySecondaryForegroundThemeBrush}" Style="{StaticResource CaptionTextStyle}" TextWrapping="NoWrap" Margin="15,0,15,10"/> </StackPanel> </Grid> </DataTemplate> What I do not understand here is the static resource definition, e.g. for the Border Background="{StaticResource ListViewItemPlaceholderBackgroundThemeBrush}" It is not about how you work with templates and binding and resources. Where is this ListViewItemPlaceholderBackgroundThemeBrush located? Many thanks for your help. Dimi

    Read the article

  • .NET ValidationRule problem

    - by PaN1C_Showt1Me
    Hi ! I have a control with this validation <MyPicker.SelectedItem> <Binding Path="Person.Value" Mode="TwoWay" UpdateSourceTrigger="PropertyChanged" NotifyOnValidationError="True"> <Binding.ValidationRules> <rules:MyValidationRule ValidationType="notnull"/> </Binding.ValidationRules> </Binding> </MyPicker.SelectedItem> This is the Validation Class: class MyValidationRule : ValidationRule { private string _validationType; public string ValidationType { get { return _validationType; } set { _validationType = value; } } public override ValidationResult Validate(object value, CultureInfo cultureInfo) { ValidationResult trueResult = new ValidationResult(true, null); switch (_validationType.ToLower()) { case "notnull": return value == null ? new ValidationResult(false, "EMPTY FIELD") : trueResult; default: return trueResult; } } } Question: When the property is changed, then the Validate( ) method is called which is correct. But to call this method at the very beginning when the MyControl is created? I need to prove immediate after initialize if the there's a null value in the control (and display a validation error)

    Read the article

  • User Control - dependency property to Change Image Issues

    - by mflair2000
    i'm having issues setting the Image from a dependency property. It seems like the trigger doesnt fire. I just want hide/show and image, or set the source if possible. public static readonly DependencyProperty HasSingleValueProperty = DependencyProperty.Register("HasSingleValue", typeof(bool), typeof(LevelControl), new FrameworkPropertyMetadata(false,FrameworkPropertyMetadataOptions.BindsTwoWayByDefault)); public bool HasSingleValue { get { return (bool)GetValue(HasSingleValueProperty); } set { SetValue(HasSingleValueProperty, value); } } public LevelControl() { this.InitializeComponent(); //this.DataContext = this; LayoutRoot.DataContext = this; } //Control Markup <Grid x:Name="LayoutRoot"> <Image x:Name="xGreenBarClientTX" HorizontalAlignment="Stretch" Height="13" Margin="7,8.5,7,0" Stretch="Fill" VerticalAlignment="Top" Width="47" Canvas.Left="181.67" d:LayoutOverrides="Height" > <Image.Style> <Style TargetType="{x:Type Image}"> <Style.Triggers> <DataTrigger Binding="{Binding HasSingleValue}" Value="True"> <Setter Property="Opacity" Value="100"/> </DataTrigger> <DataTrigger Binding="{Binding HasSingleValue}" Value="False"> <Setter Property="Opacity" Value="0"/> </DataTrigger> </Style.Triggers> </Style> </Image.Style> </Image>

    Read the article

  • How to print each object in a collection in a separate page in Silverlight

    - by Ash
    I would like to know if its possible to print each object in a collection in separate pages using Silverlight printing API. Suppose I have a class Label public class Label { public string Address { get; set; } public string Country { get; set; } public string Name { get; set; } public string Town { get; set; } } I can use print API and print like this. private PrintDocument pd; private void PrintButton_Click(object sender, RoutedEventArgs e) { pd.Print("Test Print"); } private void pd_PrintPage(object sender, PrintPageEventArgs e) { Label labelToPrint = new Label() { Name = "Fake Name", Address = "Fake Address", Country = "Fake Country", Town = "Town" }; var printpage = new LabelPrint(); printpage.DataContext = new LabelPrintViewModel(labelToPrint); e.PageVisual = printpage; } LabelPrint Xaml <StackPanel x:Name="LayoutRoot" VerticalAlignment="Center" HorizontalAlignment="Center"> <TextBlock Text="{Binding Name}" /> <TextBlock Text="{Binding Address}" /> <TextBlock Text="{Binding Town}" /> <TextBlock Text="{Binding Country}" /> </StackPanel> Now, say I've a collection of Label objects, List<Label> labels = new List<Label>() { labelToPrint, labelToPrint, labelToPrint, labelToPrint }; How can I print each object in the list in separate pages ? Thanks for any suggestions ..

    Read the article

  • WPF CollectionViewSource Grouping

    - by Miles
    I'm using a Collection View Source to group my data. In my data, I have Property1 and Property2 that I'm needing to group on. The only stipulation is that I don't want sub-groups of another group. So, when I group by these two properties, I don't want to have it so that Property2 because a subgroup of Property1's group. The reason why I'm wanting this is because I'm wanting to have a header that shows the following information: Header: <TextBlock.Text> <MultiBinding StringFormat="Property1: {0}, Property2: {1}"> <Binding Path="Property1"/> <Binding Path="Property2"/> </MultiBinding> </TextBlock.Text> I've tried this with my CollectionViewSource but was not able to "combine" the group and subgroup together: <CollectionViewSource x:Key="myKey" Source="{Binding myDataSource}"> <CollectionViewSource.GroupDescriptions> <PropertyGroupDescription PropertyName="Property1" /> <PropertyGroupDescription PropertyName="Property2" /> </CollectionViewSource.GroupDescriptions> </CollectionViewSource> Is it possible to group two properties together? Something like below? <CollectionViewSource x:Key="myKey" Source="{Binding myDataSource}"> <CollectionViewSource.GroupDescriptions> <PropertyGroupDescription PropertyName="Property1,Property2" /> </CollectionViewSource.GroupDescriptions> </CollectionViewSource>

    Read the article

  • WCF newbie - how to install and use a SSL certificate?

    - by Shaul
    This should be a snap for anyone who's done it before... I'm trying to set up a self-hosted WCF service using NetTcpBinding. I got a trial SSL certificate from Thawte and successfully installed that in my IIS store, and I think I've got it correctly set up in the service - at least it doesn't exception out on me! Now, I'm trying to connect the client (this is still all on my dev machine), and it's giving me an error, "Message = "The X.509 certificate CN=ssl.mydomain.com, OU=For Test Purposes Only. No assurances., OU=IT, O=My Company, L=My Town, S=None, C=IL chain building failed. The certificate that was used has a trust chain that cannot be verified. Replace the certificate or change the certificateValidationMode. A certificate chain processed, but terminated in a root certificate which is not trusted by the trust provider." Ooookeeeey... now what? Client code (I want to do this in code, not app.config): var baseAddress = "localhost"; var factory = new DuplexChannelFactory<IMyWCFService>(new InstanceContext(SiteServer.Instance)); factory.Endpoint.Address = new EndpointAddress("net.tcp://{0}:8000/".Fmt(baseAddress)); var binding = new NetTcpBinding(SecurityMode.Message); binding.Security.Message.ClientCredentialType = MessageCredentialType.UserName; factory.Endpoint.Binding = binding; var u = factory.Credentials.UserName; u.UserName = userName; u.Password = password; return factory.CreateChannel()

    Read the article

  • WPF Single Selection Across Multiple ItemsControls

    - by gregsdennis
    Part of my app has a month-view calendar interface, but I'm having trouble with item selection. The interface is set up so that each of the days in the view contains a ListBox of items, much like the month view in Outlook. The problem I'm experiencing is that I need to maintain a single item selection across all of the ListBoxes. Below is a sample window that should adequately describe my situation. I need to maintain a single selection between both ListBoxes. <Window x:Class="StackOverflow.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="MainWindow" Height="350" Width="525"> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition /> <ColumnDefinition /> </Grid.ColumnDefinitions> <ListBox ItemsSource="{Binding Numbers}" SelectedItem="{Binding SelectedObject"/> <ListBox Grid.Column="1" ItemsSource="{Binding Dates}" SelectedItem="{Binding SelectedObject"/> </Grid> </Window> In this primitive example, I would expect that when the SelectedObject property of my view model gets set to an item that's not in one ListBox, the selection would be removed in that ListBox, but that doesn't happen. I understand that I can simply name each ListBox, and hook into the SelectionChanged event. I'd prefer to not have to do that with an entire month-view calendar. There has to be a better way. In a previous iteration of the app, I was able to create a SelectionManager static class with an attached property that was used to maintain selection. However, I can't use this now as the classes I'm using for my items are not DependencyObjects, and I'd really prefer not to have to create DependencyObject wrapper classes as this will considerably complicate my architecture. Thanks.

    Read the article

  • How to Bind a Command in WPF

    - by MegaMind
    Sometimes we used complex ways so many times, we forgot the simplest ways to do the task. I know how to do command binding, but i always use same approach. Create a class that implements ICommand interface and from the view model i create new instance of that class and binding works like a charm. This is the code that i used for command binding public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); DataContext = this; testCommand = new MeCommand(processor); } ICommand testCommand; public ICommand test { get { return testCommand; } } public void processor() { MessageBox.Show("hello world"); } } public class MeCommand : ICommand { public delegate void ExecuteMethod(); private ExecuteMethod meth; public MeCommand(ExecuteMethod exec) { meth = exec; } public bool CanExecute(object parameter) { return false; } public event EventHandler CanExecuteChanged; public void Execute(object parameter) { meth(); } } But i want to know the basic way to do this, no third party dll no new class creation. Do this simple command binding using a single class. Actual class implements from ICommand interface and do the work.

    Read the article

  • How to convert X/Y position to Canvas Left/Top properties when using ItemsControl

    - by kshahar
    I am trying to use a Canvas to display objects that have "world" location (rather than "screen" location). The canvas is defined like this: <Canvas Background="AliceBlue"> <ItemsControl Name="myItemsControl" ItemsSource="{Binding MyItems}"> <ItemsControl.ItemTemplate> <DataTemplate> <Canvas> <TextBlock Canvas.Left="{Binding WorldX}" Canvas.Top="{Binding WorldY}" Text="{Binding Text}" Width="Auto" Height="Auto" Foreground="Red" /> </Canvas> </DataTemplate> </ItemsControl.ItemTemplate> </ItemsControl> </Canvas> MyItem is defined like this: public class MyItem { public MyItem(double worldX, double worldY, string text) { WorldX = worldX; WorldY = worldY; Text = text; } public double WorldX { get; set; } public double WorldY { get; set; } public string Text { get; set; } } In addition, I have a method to convert between world and screen coordinates: Point worldToScreen(double worldX, double worldY) { // return screen coordinates using the canvas properties and an internal MapData object } With the current implementation, the items are positioned in the wrong location, because their location is not converted to screen coordinates. How can I apply the worldToScreen method on the MyItem objects before they are added to the canvas?

    Read the article

  • Why the databinding fails in ListView (WPF) ?

    - by Ashish Ashu
    I have a ListView of which ItemSource is set to my Custom Collection. I have defined a GridView CellTemplate that contains a combo box as below : <ListView MaxWidth="850" Grid.Row="1" SelectedItem="{Binding Path = SelectedCondition}" ItemsSource="{Binding Path = Conditions}" FontWeight="Normal" FontSize="11" Name="listview"> <ListView.View> <GridView> <GridViewColumn Width="175" Header="Type"> <GridViewColumn.CellTemplate> <DataTemplate> <ComboBox Style="{x:Null}" x:Name="TypeCmbox" Height="Auto" Width="150" SelectedValuePath="Key" DisplayMemberPath="Value" SelectedItem="{Binding Path = MyType}" ItemsSource="{Binding Path = MyTypes}" HorizontalAlignment="Center" /> </DataTemplate> </GridViewColumn.CellTemplate> </GridViewColumn> </ListView> My Custom collection is the ObservableCollection. I have a two buttons - Move Up and Move Down on top of the listview control . When user clicks on the Move Up or Move Down button I call MoveUp and MoveDown methods of Observable Collection. But when I Move Up and Move Down the rows then the Selected Index of a combo box is -1. I have ensured that selectedItem is not equal to null when performing Move Up and Move Down commands. Please Help!!

    Read the article

  • Updating the foreground of a label on window active property-WPF

    - by Deb
    I have a label which shows the name of the window. I want to update the colour of the label on the IsActive property of the window using styles and triggers so that all the labels inheriting this style should exhibit the same property. Please can anyone suggest me how? I tried like this: <Style TargetType="{x:Type Label}" x:Key="HeaderLabel"> <Style.Triggers> <DataTrigger Binding="{Binding (Window.IsActive)}" Value="True"> <Setter Property="FontSize" Value="15"/> <Setter Property="FontWeight" Value="Bold"/> <Setter Property="FontFamily" Value="Arial"/> <Setter Property="Foreground" Value="Black"/> <Setter Property="HorizontalAlignment" Value="Left"/> </DataTrigger> <DataTrigger Binding="{Binding (Window.IsActive)}" Value="False"> <Setter Property="FontSize" Value="15"/> <Setter Property="FontWeight" Value="Bold"/> <Setter Property="FontFamily" Value="Arial"/> <Setter Property="Foreground" Value="White"/> <Setter Property="HorizontalAlignment" Value="Left"/> </DataTrigger> </Style.Triggers> </Style>

    Read the article

  • What am I doing wrong with my ItemsControl & databinding?

    - by Joel
    I'm reworking my simple hex editor to practice using what I've recently learned about data binding in WPF. I'm not sure what I'm doing wrong here. As I understand it, for each byte in the collection "backend" (inherits from ObservableCollection), my ItemsControl should apply the DataTemplate under resources. This template is just a textbox with a binding to a value converter. So I'm expecting to see a row of textboxes, each containing a string representation of one byte. When I use this XAML, all I get is a single line of uneditable text, which as far as I can tell doesn't use a textbox. What am I doing wrong? I've pasted my XAML in below, with the irrelevant parts (Menu declaration, schema, etc) removed. <Window ...> <Window.Resources> <local:Backend x:Key="backend" /> <local:ByteConverter x:Key="byteConverter" /> <DataTemplate DataType="byte"> <TextBox Text="{Binding Converter={StaticResource byteConverter}}" /> </DataTemplate> </Window.Resources> <StackPanel> <ItemsControl ItemsSource="{Binding Source={StaticResource backend}}"> <ItemsControl.ItemsPanel> <ItemsPanelTemplate> <WrapPanel /> </ItemsPanelTemplate> </ItemsControl.ItemsPanel> </ItemsControl> </StackPanel> </Window>

    Read the article

  • GetLocalValueEnumerator() Not Returning All Properties

    - by a_hardin
    I am trying to perform validation in my WPF application using the solution in Detecting WPF Validation Errors. public static bool IsValid(DependencyObject parent) { // Validate all the bindings on the parent bool valid = true; LocalValueEnumerator localValues = parent.GetLocalValueEnumerator(); while (localValues.MoveNext()) { LocalValueEntry entry = localValues.Current; if (BindingOperations.IsDataBound(parent, entry.Property)) { Binding binding = BindingOperations.GetBinding(parent, entry.Property); foreach (ValidationRule rule in binding.ValidationRules) { ValidationResult result = rule.Validate(parent.GetValue(entry.Property), null); if (!result.IsValid) { BindingExpression expression = BindingOperations.GetBindingExpression(parent, entry.Property); System.Windows.Controls.Validation.MarkInvalid(expression, new ValidationError(rule, expression, result.ErrorContent, null)); valid = false; } } } } // Validate all the bindings on the children for (int i = 0; i != VisualTreeHelper.GetChildrenCount(parent); ++i) { DependencyObject child = VisualTreeHelper.GetChild(parent, i); if (!IsValid(child)) { valid = false; } } return valid; } The problem I am running into is that when I step through the code for a TextBox, I'm not getting the Text property. The only properties I get are "PageHeight", "Instance", and "UndoManagerInstance". Therefore, I can not Validate the rules for the binding on the TextBox. Does anyone have any idea why I wouldn't be getting the correct properties? Is there another way to force validaton on controls in WPF? I haven't been able to find anyone else who has had this problem. Update: The TextBoxes I am trying to validate are within a DataTemplate. I found that if I copy one of the TextBoxes and place it directly in the Window, I am able to get the data. Using Woodstock, I saw that the data source for the TextBoxes in the template is "ParentTemplate", but it's "Local" for the TextBox outside of the template. So, the question now is, how can I get the DependencyProperties for controls inside a DataTemplate?

    Read the article

  • javafx tableview get selected data from ObservableList

    - by user3717821
    i am working on a javafx project and i need your help . while i am trying to get selected data from table i can get selected data from normal cell but can't get data from ObservableList inside tableview. code for my database: -- phpMyAdmin SQL Dump -- version 4.0.4 -- http://www.phpmyadmin.net -- -- Host: localhost -- Generation Time: Jun 10, 2014 at 06:20 AM -- Server version: 5.1.33-community -- PHP Version: 5.4.12 SET SQL_MODE = "NO_AUTO_VALUE_ON_ZERO"; SET time_zone = "+00:00"; /*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; /*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; /*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; /*!40101 SET NAMES utf8 */; -- -- Database: `test` -- -- -------------------------------------------------------- -- -- Table structure for table `customer` -- CREATE TABLE IF NOT EXISTS `customer` ( `col0` int(11) NOT NULL, `col1` varchar(255) DEFAULT NULL, `col2` int(11) DEFAULT NULL, PRIMARY KEY (`col0`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1; -- -- Dumping data for table `customer` -- INSERT INTO `customer` (`col0`, `col1`, `col2`) VALUES (12, 'adasdasd', 231), (22, 'adasdasd', 231), (212, 'adasdasd', 231); /*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; /*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; /*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; my javafx codes: import java.sql.Connection; import java.sql.DriverManager; import java.sql.ResultSet; import java.sql.SQLException; import java.util.Map; import javafx.application.Application; import javafx.beans.property.SimpleStringProperty; import javafx.beans.value.ChangeListener; import javafx.beans.value.ObservableValue; import javafx.collections.FXCollections; import javafx.collections.ObservableList; import javafx.event.ActionEvent; import javafx.event.EventHandler; import javafx.scene.Scene; import javafx.scene.control.Button; import javafx.scene.control.TableCell; import javafx.scene.control.TableColumn; import javafx.scene.control.TableColumn.CellDataFeatures; import javafx.scene.control.TablePosition; import javafx.scene.control.TableView; import javafx.scene.control.TableView.TableViewSelectionModel; import javafx.scene.control.cell.ChoiceBoxTableCell; import javafx.scene.control.cell.TextFieldTableCell; import javafx.scene.layout.BorderPane; import javafx.stage.Stage; import javafx.util.Callback; import javafx.util.StringConverter; class DBConnector { private static Connection conn; private static String url = "jdbc:mysql://localhost/test"; private static String user = "root"; private static String pass = "root"; public static Connection connect() throws SQLException{ try{ Class.forName("com.mysql.jdbc.Driver").newInstance(); }catch(ClassNotFoundException cnfe){ System.err.println("Error: "+cnfe.getMessage()); }catch(InstantiationException ie){ System.err.println("Error: "+ie.getMessage()); }catch(IllegalAccessException iae){ System.err.println("Error: "+iae.getMessage()); } conn = DriverManager.getConnection(url,user,pass); return conn; } public static Connection getConnection() throws SQLException, ClassNotFoundException{ if(conn !=null && !conn.isClosed()) return conn; connect(); return conn; } } public class DynamicTable extends Application{ Object newValue; //TABLE VIEW AND DATA private ObservableList<ObservableList> data; private TableView<ObservableList> tableview; //MAIN EXECUTOR public static void main(String[] args) { launch(args); } //CONNECTION DATABASE public void buildData(){ tableview.setEditable(true); Callback<TableColumn<Map, String>, TableCell<Map, String>> cellFactoryForMap = new Callback<TableColumn<Map, String>, TableCell<Map, String>>() { @Override public TableCell call(TableColumn p) { return new TextFieldTableCell(new StringConverter() { @Override public String toString(Object t) { return t.toString(); } @Override public Object fromString(String string) { return string; } }); } }; Connection c ; data = FXCollections.observableArrayList(); try{ c = DBConnector.connect(); //SQL FOR SELECTING ALL OF CUSTOMER String SQL = "SELECT * from CUSTOMer"; //ResultSet ResultSet rs = c.createStatement().executeQuery(SQL); /********************************** * TABLE COLUMN ADDED DYNAMICALLY * **********************************/ for(int i=0 ; i<rs.getMetaData().getColumnCount(); i++){ //We are using non property style for making dynamic table final int j = i; TableColumn col = new TableColumn(rs.getMetaData().getColumnName(i+1)); if(j==1){ final ObservableList<String> logLevelList = FXCollections.observableArrayList("FATAL", "ERROR", "WARN", "INFO", "INOUT", "DEBUG"); col.setCellFactory(ChoiceBoxTableCell.forTableColumn(logLevelList)); tableview.getColumns().addAll(col); } else{ col.setCellValueFactory(new Callback<CellDataFeatures<ObservableList,String>,ObservableValue<String>>(){ public ObservableValue<String> call(CellDataFeatures<ObservableList, String> param) { return new SimpleStringProperty(param.getValue().get(j).toString()); } }); tableview.getColumns().addAll(col); } if(j!=1) col.setCellFactory(cellFactoryForMap); System.out.println("Column ["+i+"] "); } /******************************** * Data added to ObservableList * ********************************/ while(rs.next()){ //Iterate Row ObservableList<String> row = FXCollections.observableArrayList(); for(int i=1 ; i<=rs.getMetaData().getColumnCount(); i++){ //Iterate Column row.add(rs.getString(i)); } System.out.println("Row [1] added "+row ); data.add(row); } //FINALLY ADDED TO TableView tableview.setItems(data); }catch(Exception e){ e.printStackTrace(); System.out.println("Error on Building Data"); } } @Override public void start(Stage stage) throws Exception { //TableView Button showDataButton = new Button("Add"); showDataButton.setOnAction(new EventHandler<ActionEvent>() { public void handle(ActionEvent event) { ObservableList<String> row = FXCollections.observableArrayList(); for(int i=1 ; i<=3; i++){ //Iterate Column row.add("asdasd"); } data.add(row); //FINALLY ADDED TO TableView tableview.setItems(data); } }); tableview = new TableView(); buildData(); //Main Scene BorderPane root = new BorderPane(); root.setCenter(tableview); root.setBottom(showDataButton); Scene scene = new Scene(root,500,500); stage.setScene(scene); stage.show(); tableview.getSelectionModel().selectedItemProperty().addListener(new ChangeListener() { @Override public void changed(ObservableValue observableValue, Object oldValue, Object newValue) { //Check whether item is selected and set value of selected item to Label if (tableview.getSelectionModel().getSelectedItem() != null) { TableViewSelectionModel selectionModel = tableview.getSelectionModel(); ObservableList selectedCells = selectionModel.getSelectedCells(); TablePosition tablePosition = (TablePosition) selectedCells.get(0); Object val = tablePosition.getTableColumn().getCellData(newValue); System.out.println("Selected Value " + val); System.out.println("Selected row " + newValue); } } }); } } please help me..

    Read the article

  • Code Contracts: Hiding ContractException

    - by DigiMortal
    It’s time to move on and improve my randomizer I wrote for an example of static checking of code contracts. In this posting I will modify contracts and give some explanations about pre-conditions and post-conditions. Also I will show you how to avoid ContractExceptions and how to replace them with your own exceptions. As a first thing let’s take a look at my randomizer. public class Randomizer {     public static int GetRandomFromRange(int min, int max)     {         var rnd = new Random();         return rnd.Next(min, max);     }       public static int GetRandomFromRangeContracted(int min, int max)     {         Contract.Requires(min < max, "Min must be less than max");           var rnd = new Random();         return rnd.Next(min, max);     } } We have some problems here. We need contract for method output and we also need some better exception handling mechanism. As ContractException as type is hidden from us we have to switch from ContractException to some other Exception type that we can catch. Adding post-condition Pre-conditions are contracts for method’s input interface. Read it as follows: pre-conditions make sure that all conditions for method’s successful run are met. Post-conditions are contracts for output interface of method. So, post-conditions are for output arguments and return value. My code misses the post-condition that checks return value. Return value in this case must be greater or equal to minimum value and less or equal to maximum value. To make sure that method can run only the correct value I added call to Contract.Ensures() method. public static int GetRandomFromRangeContracted(int min, int max) {     Contract.Requires(min < max, "Min must be less than max");       Contract.Ensures(         Contract.Result<int>() >= min &&         Contract.Result<int>() <= max,         "Return value is out of range"     );       var rnd = new Random();     return rnd.Next(min, max); } I think that the line I added does not need any further comments. Avoiding ContractException for input interface ContractException lives in hidden namespace and we cannot see it at design time. But it is common exception type for all contract exceptions that we do not switch over to some other type. The case of Contract.Requires() method is simple: we can tell it what kind of exception we need if something goes wrong with contract it ensures. public static int GetRandomFromRangeContracted(int min, int max) {     Contract.Requires<ArgumentOutOfRangeException>(         min < max,         "Min must be less than max"     );       Contract.Ensures(         Contract.Result<int>() >= min &&         Contract.Result<int>() <= max,         "Return value is out of range"     );       var rnd = new Random();     return rnd.Next(min, max); } Now, if we violate the input interface contract giving min value that is not less than max value we get ArgumentOutOfRangeException. Avoiding ContractException for output interface Output interface is more complex to control. We cannot give exception type there and hope that this type of exception will be thrown if something goes wrong. Instead we have to use delegate that gathers information about problem and throws the exception we expect to be thrown. From documentation you can find the following example about the delegate I mentioned. Contract.ContractFailed += (sender, e) => {     e.SetHandled();     e.SetUnwind(); // cause code to abort after event     Assert.Fail(e.FailureKind.ToString() + ":" + e.DebugMessage); }; We can use this delegate to throw the Exception. Let’s move the code to separate method too. Here is our method that uses now ContractException hiding. public static int GetRandomFromRangeContracted(int min, int max) {     Contract.Requires(min < max, "Min must be less than max");       Contract.Ensures(         Contract.Result<int>() >= min &&         Contract.Result<int>() <= max,         "Return value is out of range"     );     Contract.ContractFailed += Contract_ContractFailed;       var rnd = new Random();     return rnd.Next(min, max)+1000; } And here is the delegate that creates exception. public static void Contract_ContractFailed(object sender,     ContractFailedEventArgs e) {     e.SetHandled();     e.SetUnwind();       throw new Exception(e.FailureKind.ToString() + ":" + e.Message); } Basically we can do in this delegate whatever we like to do with output interface errors. We can even introduce our own contract exception type. As you can see later then ContractFailed event is very useful at unit testing.

    Read the article

  • Observations in Migrating from JavaFX Script to JavaFX 2.0

    - by user12608080
    Observations in Migrating from JavaFX Script to JavaFX 2.0 Introduction Having been available for a few years now, there is a decent body of work written for JavaFX using the JavaFX Script language. With the general availability announcement of JavaFX 2.0 Beta, the natural question arises about converting the legacy code over to the new JavaFX 2.0 platform. This article reflects on some of the observations encountered while porting source code over from JavaFX Script to the new JavaFX API paradigm. The Application The program chosen for migration is an implementation of the Sudoku game and serves as a reference application for the book JavaFX – Developing Rich Internet Applications. The design of the program can be divided into two major components: (1) A user interface (ideally suited for JavaFX design) and (2) the puzzle generator. For the context of this article, our primary interest lies in the user interface. The puzzle generator code was lifted from a sourceforge.net project and is written entirely in Java. Regardless which version of the UI we choose (JavaFX Script vs. JavaFX 2.0), no code changes were required for the puzzle generator code. The original user interface for the JavaFX Sudoku application was written exclusively in JavaFX Script, and as such is a suitable candidate to convert over to the new JavaFX 2.0 model. However, a few notable points are worth mentioning about this program. First off, it was written in the JavaFX 1.1 timeframe, where certain capabilities of the JavaFX framework were as of yet unavailable. Citing two examples, this program creates many of its own UI controls from scratch because the built-in controls were yet to be introduced. In addition, layout of graphical nodes is done in a very manual manner, again because much of the automatic layout capabilities were in flux at the time. It is worth considering that this program was written at a time when most of us were just coming up to speed on this technology. One would think that having the opportunity to recreate this application anew, it would look a lot different from the current version. Comparing the Size of the Source Code An attempt was made to convert each of the original UI JavaFX Script source files (suffixed with .fx) over to a Java counterpart. Due to language feature differences, there are a small number of source files which only exist in one version or the other. The table below summarizes the size of each of the source files. JavaFX Script source file Number of Lines Number of Character JavaFX 2.0 Java source file Number of Lines Number of Characters ArrowKey.java 6 72 Board.fx 221 6831 Board.java 205 6508 BoardNode.fx 446 16054 BoardNode.java 723 29356 ChooseNumberNode.fx 168 5267 ChooseNumberNode.java 302 10235 CloseButtonNode.fx 115 3408 CloseButton.java 99 2883 ParentWithKeyTraversal.java 111 3276 FunctionPtr.java 6 80 Globals.java 20 554 Grouping.fx 8 140 HowToPlayNode.fx 121 3632 HowToPlayNode.java 136 4849 IconButtonNode.fx 196 5748 IconButtonNode.java 183 5865 Main.fx 98 3466 Main.java 64 2118 SliderNode.fx 288 10349 SliderNode.java 350 13048 Space.fx 78 1696 Space.java 106 2095 SpaceNode.fx 227 6703 SpaceNode.java 220 6861 TraversalHelper.fx 111 3095 Total 2,077 79,127 2531 87,800 A few notes about this table are in order: The number of lines in each file was determined by running the Unix ‘wc –l’ command over each file. The number of characters in each file was determined by running the Unix ‘ls –l’ command over each file. The examination of the code could certainly be much more rigorous. No standard formatting was performed on these files.  All comments however were deleted. There was a certain expectation that the new Java version would require more lines of code than the original JavaFX script version. As evidenced by a count of the total number of lines, the Java version has about 22% more lines than its FX Script counterpart. Furthermore, there was an additional expectation that the Java version would be more verbose in terms of the total number of characters.  In fact the preceding data shows that on average the Java source files contain fewer characters per line than the FX files.  But that's not the whole story.  Upon further examination, the FX Script source files had a disproportionate number of blank characters.  Why?  Because of the nature of how one develops JavaFX Script code.  The object literal dominates FX Script code.  Its not uncommon to see object literals indented halfway across the page, consuming lots of meaningless space characters. RAM consumption Not the most scientific analysis, memory usage for the application was examined on a Windows Vista system by running the Windows Task Manager and viewing how much memory was being consumed by the Sudoku version in question. Roughly speaking, the FX script version, after startup, had a RAM footprint of about 90MB and remained pretty much the same size. The Java version started out at about 55MB and maintained that size throughout its execution. What About Binding? Arguably, the most striking observation about the conversion from JavaFX Script to JavaFX 2.0 concerned the need for data synchronization, or lack thereof. In JavaFX Script, the primary means to synchronize data is via the bind expression (using the “bind” keyword), and perhaps to a lesser extent it’s “on replace” cousin. The bind keyword does not exist in Java, so for JavaFX 2.0 a Data Binding API has been introduced as a replacement. To give a feel for the difference between the two versions of the Sudoku program, the table that follows indicates how many binds were required for each source file. For JavaFX Script files, this was ascertained by simply counting the number of occurrences of the bind keyword. As can be seen, binding had been used frequently in the JavaFX Script version (and does not take into consideration an additional half dozen or so “on replace” triggers). The JavaFX 2.0 program achieves the same functionality as the original JavaFX Script version, yet the equivalent of binding was only needed twice throughout the Java version of the source code. JavaFX Script source file Number of Binds JavaFX Next Java source file Number of “Binds” ArrowKey.java 0 Board.fx 1 Board.java 0 BoardNode.fx 7 BoardNode.java 0 ChooseNumberNode.fx 11 ChooseNumberNode.java 0 CloseButtonNode.fx 6 CloseButton.java 0 CustomNodeWithKeyTraversal.java 0 FunctionPtr.java 0 Globals.java 0 Grouping.fx 0 HowToPlayNode.fx 7 HowToPlayNode.java 0 IconButtonNode.fx 9 IconButtonNode.java 0 Main.fx 1 Main.java 0 Main_Mobile.fx 1 SliderNode.fx 6 SliderNode.java 1 Space.fx 0 Space.java 0 SpaceNode.fx 9 SpaceNode.java 1 TraversalHelper.fx 0 Total 58 2 Conclusions As the JavaFX 2.0 technology is so new, and experience with the platform is the same, it is possible and indeed probable that some of the observations noted in the preceding article may not apply across other attempts at migrating applications. That being said, this first experience indicates that the migrated Java code will likely be larger, though not extensively so, than the original Java FX Script source. Furthermore, although very important, it appears that the requirements for data synchronization via binding, may be significantly less with the new platform.

    Read the article

  • jBullet Collision/Physics not working correctly

    - by Kenneth Bray
    Below is the code for one of my objects in the game I am creating (yes although this is a cube, I am not making anything remotely like MineCraft), and my issue is I while the cube will display and is does follow the physics if the cube falls, it does not interact with any other objects in the game. If I was to have multiple cubes in screen at once they all just sit there, or shoot off in all directions never stopping. Anyway, I am new to jBullet, and any help would be appreciated. package Object; import static org.lwjgl.opengl.GL11.GL_QUADS; import static org.lwjgl.opengl.GL11.glBegin; import static org.lwjgl.opengl.GL11.glColor3f; import static org.lwjgl.opengl.GL11.glEnd; import static org.lwjgl.opengl.GL11.glPopMatrix; import static org.lwjgl.opengl.GL11.glPushMatrix; import static org.lwjgl.opengl.GL11.glVertex3f; import javax.vecmath.Matrix4f; import javax.vecmath.Quat4f; import javax.vecmath.Vector3f; import com.bulletphysics.collision.shapes.BoxShape; import com.bulletphysics.collision.shapes.CollisionShape; import com.bulletphysics.dynamics.RigidBody; import com.bulletphysics.dynamics.RigidBodyConstructionInfo; import com.bulletphysics.linearmath.DefaultMotionState; import com.bulletphysics.linearmath.Transform; public class Cube { // Cube size/shape variables private float size; boolean cubeCollidable; boolean cubeDestroyable; // Position variables - currently this defines the center of the cube private float posX; private float posY; private float posZ; // Rotation variables - should be between 0 and 359, might consider letting rotation go higher though I can't think of a purpose currently private float rotX; private float rotY; private float rotZ; //collision shape is a box shape CollisionShape fallShape; // setup the motion state for the ball DefaultMotionState fallMotionState; Vector3f fallInertia = new Vector3f(0, 1, 0); RigidBodyConstructionInfo fallRigidBodyCI; public RigidBody fallRigidBody; int mass = 1; // Constructor public Cube(float pX, float pY, float pZ, float pSize) { posX = pX; posY = pY; posZ = pZ; size = pSize; rotX = 0; rotY = 0; rotZ = 0; // define the physics based on the values passed in fallShape = new BoxShape(new Vector3f(size, size, size)); fallMotionState = new DefaultMotionState(new Transform(new Matrix4f(new Quat4f(0, 0, 0, 1), new Vector3f(0, 50, 0), 1f))); fallRigidBodyCI = new RigidBodyConstructionInfo(mass, fallMotionState, fallShape, fallInertia); fallRigidBody = new RigidBody(fallRigidBodyCI); } public void Update() { Transform trans = new Transform(); fallRigidBody.getMotionState().getWorldTransform(trans); posY = trans.origin.x; posX = trans.origin.y; posZ = trans.origin.z; } public void Draw() { fallShape.calculateLocalInertia(mass, fallInertia); // center point posX, posY, posZ float radius = size / 2; //top glPushMatrix(); glBegin(GL_QUADS); { glColor3f(1.0f,0.0f,0.0f); // red glVertex3f(posX + radius, posY + radius, posZ - radius); glVertex3f(posX - radius, posY + radius, posZ - radius); glVertex3f(posX - radius, posY + radius, posZ + radius); glVertex3f(posX + radius, posY + radius, posZ + radius); } glEnd(); glPopMatrix(); //bottom glPushMatrix(); glBegin(GL_QUADS); { glColor3f(1.0f,1.0f,0.0f); // ?? color glVertex3f(posX + radius, posY - radius, posZ + radius); glVertex3f(posX - radius, posY - radius, posZ + radius); glVertex3f(posX - radius, posY - radius, posZ - radius); glVertex3f(posX + radius, posY - radius, posZ - radius); } glEnd(); glPopMatrix(); //right side glPushMatrix(); glBegin(GL_QUADS); { glColor3f(1.0f,0.0f,1.0f); // ?? color glVertex3f(posX + radius, posY + radius, posZ + radius); glVertex3f(posX + radius, posY - radius, posZ + radius); glVertex3f(posX + radius, posY - radius, posZ - radius); glVertex3f(posX + radius, posY + radius, posZ - radius); } glEnd(); glPopMatrix(); //left side glPushMatrix(); glBegin(GL_QUADS); { glColor3f(0.0f,1.0f,1.0f); // ?? color glVertex3f(posX - radius, posY + radius, posZ - radius); glVertex3f(posX - radius, posY - radius, posZ - radius); glVertex3f(posX - radius, posY - radius, posZ + radius); glVertex3f(posX - radius, posY + radius, posZ + radius); } glEnd(); glPopMatrix(); //front side glPushMatrix(); glBegin(GL_QUADS); { glColor3f(0.0f,0.0f,1.0f); //blue glVertex3f(posX + radius, posY + radius, posZ + radius); glVertex3f(posX - radius, posY + radius, posZ + radius); glVertex3f(posX - radius, posY - radius, posZ + radius); glVertex3f(posX + radius, posY - radius, posZ + radius); } glEnd(); glPopMatrix(); //back side glPushMatrix(); glBegin(GL_QUADS); { glColor3f(0.0f,1.0f,0.0f); // green glVertex3f(posX + radius, posY - radius, posZ - radius); glVertex3f(posX - radius, posY - radius, posZ - radius); glVertex3f(posX - radius, posY + radius, posZ - radius); glVertex3f(posX + radius, posY + radius, posZ - radius); } glEnd(); glPopMatrix(); } }

    Read the article

  • Generate Strongly Typed Observable Events for the Reactive Extensions for .NET (Rx)

    - by Bobby Diaz
    I must have tried reading through the various explanations and introductions to the new Reactive Extensions for .NET before the concepts finally started sinking in.  The article that gave me the ah-ha moment was over on SilverlightShow.net and titled Using Reactive Extensions in Silverlight.  The author did a good job comparing the "normal" way of handling events vs. the new "reactive" methods. Admittedly, I still have more to learn about the Rx Framework, but I wanted to put together a sample project so I could start playing with the new Observable and IObservable<T> constructs.  I decided to throw together a whiteboard application in Silverlight based on the Drawing with Rx example on the aforementioned article.  At the very least, I figured I would learn a thing or two about a new technology, but my real goal is to create a fun application that I can share with the kids since they love drawing and coloring so much! Here is the code sample that I borrowed from the article: var mouseMoveEvent = Observable.FromEvent<MouseEventArgs>(this, "MouseMove"); var mouseLeftButtonDown = Observable.FromEvent<MouseButtonEventArgs>(this, "MouseLeftButtonDown"); var mouseLeftButtonUp = Observable.FromEvent<MouseButtonEventArgs>(this, "MouseLeftButtonUp");       var draggingEvents = from pos in mouseMoveEvent                              .SkipUntil(mouseLeftButtonDown)                              .TakeUntil(mouseLeftButtonUp)                              .Let(mm => mm.Zip(mm.Skip(1), (prev, cur) =>                                  new                                  {                                      X2 = cur.EventArgs.GetPosition(this).X,                                      X1 = prev.EventArgs.GetPosition(this).X,                                      Y2 = cur.EventArgs.GetPosition(this).Y,                                      Y1 = prev.EventArgs.GetPosition(this).Y                                  })).Repeat()                          select pos;       draggingEvents.Subscribe(p =>     {         Line line = new Line();         line.Stroke = new SolidColorBrush(Colors.Black);         line.StrokeEndLineCap = PenLineCap.Round;         line.StrokeLineJoin = PenLineJoin.Round;         line.StrokeThickness = 5;         line.X1 = p.X1;         line.Y1 = p.Y1;         line.X2 = p.X2;         line.Y2 = p.Y2;         this.LayoutRoot.Children.Add(line);     }); One thing that was nagging at the back of my mind was having to deal with the event names as strings, as well as the verbose syntax for the Observable.FromEvent<TEventArgs>() method.  I came up with a couple of static/helper classes to resolve both issues and also created a T4 template to auto-generate these helpers for any .NET type.  Take the following code from the above example: var mouseMoveEvent = Observable.FromEvent<MouseEventArgs>(this, "MouseMove"); var mouseLeftButtonDown = Observable.FromEvent<MouseButtonEventArgs>(this, "MouseLeftButtonDown"); var mouseLeftButtonUp = Observable.FromEvent<MouseButtonEventArgs>(this, "MouseLeftButtonUp"); Turns into this with the new static Events class: var mouseMoveEvent = Events.Mouse.Move.On(this); var mouseLeftButtonDown = Events.Mouse.LeftButtonDown.On(this); var mouseLeftButtonUp = Events.Mouse.LeftButtonUp.On(this); Or better yet, just remove the variable declarations altogether:     var draggingEvents = from pos in Events.Mouse.Move.On(this)                              .SkipUntil(Events.Mouse.LeftButtonDown.On(this))                              .TakeUntil(Events.Mouse.LeftButtonUp.On(this))                              .Let(mm => mm.Zip(mm.Skip(1), (prev, cur) =>                                  new                                  {                                      X2 = cur.EventArgs.GetPosition(this).X,                                      X1 = prev.EventArgs.GetPosition(this).X,                                      Y2 = cur.EventArgs.GetPosition(this).Y,                                      Y1 = prev.EventArgs.GetPosition(this).Y                                  })).Repeat()                          select pos; The Move, LeftButtonDown and LeftButtonUp members of the Events.Mouse class are readonly instances of the ObservableEvent<TTarget, TEventArgs> class that provide type-safe access to the events via the On() method.  Here is the code for the class: using System; using System.Collections.Generic; using System.Linq;   namespace System.Linq {     /// <summary>     /// Represents an event that can be managed via the <see cref="Observable"/> API.     /// </summary>     /// <typeparam name="TTarget">The type of the target.</typeparam>     /// <typeparam name="TEventArgs">The type of the event args.</typeparam>     public class ObservableEvent<TTarget, TEventArgs> where TEventArgs : EventArgs     {         /// <summary>         /// Initializes a new instance of the <see cref="ObservableEvent"/> class.         /// </summary>         /// <param name="eventName">Name of the event.</param>         protected ObservableEvent(String eventName)         {             EventName = eventName;         }           /// <summary>         /// Registers the specified event name.         /// </summary>         /// <param name="eventName">Name of the event.</param>         /// <returns></returns>         public static ObservableEvent<TTarget, TEventArgs> Register(String eventName)         {             return new ObservableEvent<TTarget, TEventArgs>(eventName);         }           /// <summary>         /// Creates an enumerable sequence of event values for the specified target.         /// </summary>         /// <param name="target">The target.</param>         /// <returns></returns>         public IObservable<IEvent<TEventArgs>> On(TTarget target)         {             return Observable.FromEvent<TEventArgs>(target, EventName);         }           /// <summary>         /// Gets or sets the name of the event.         /// </summary>         /// <value>The name of the event.</value>         public string EventName { get; private set; }     } } And this is how it's used:     /// <summary>     /// Categorizes <see cref="ObservableEvents"/> by class and/or functionality.     /// </summary>     public static partial class Events     {         /// <summary>         /// Implements a set of predefined <see cref="ObservableEvent"/>s         /// for the <see cref="System.Windows.System.Windows.UIElement"/> class         /// that represent mouse related events.         /// </summary>         public static partial class Mouse         {             /// <summary>Represents the MouseMove event.</summary>             public static readonly ObservableEvent<UIElement, MouseEventArgs> Move =                 ObservableEvent<UIElement, MouseEventArgs>.Register("MouseMove");               // additional members omitted...         }     } The source code contains a static Events class with prefedined members for various categories (Key, Mouse, etc.).  There is also an Events.tt template that you can customize to generate additional event categories for any .NET type.  All you should have to do is add the name of your class to the types collection near the top of the template:     types = new Dictionary<String, Type>()     {         //{ "Microsoft.Maps.MapControl.Map, Microsoft.Maps.MapControl", null }         { "System.Windows.FrameworkElement, System.Windows", null },         { "Whiteboard.MainPage, Whiteboard", null }     }; The template is also a bit rough at this point, but at least it generates code that *should* compile.  Please let me know if you run into any issues with it.  Some people have reported errors when trying to use T4 templates within a Silverlight project, but I was able to get it to work with a little black magic...  You can download the source code for this project or play around with the live demo.  Just be warned that it is at a very early stage so don't expect to find much today.  I plan on adding alot more options like pen colors and sizes, saving, printing, etc. as time permits.  HINT: hold down the ESC key to erase! Enjoy! Additional Resources Using Reactive Extensions in Silverlight DevLabs: Reactive Extensions for .NET (Rx) Rx Framework Part III - LINQ to Events - Generating GetEventName() Wrapper Methods using T4

    Read the article

  • More Fun with C# Iterators and Generators

    - by James Michael Hare
    In my last post, I talked quite a bit about iterators and how they can be really powerful tools for filtering a list of items down to a subset of items.  This had both pros and cons over returning a full collection, which, in summary, were:   Pros: If traversal is only partial, does not have to visit rest of collection. If evaluation method is costly, only incurs that cost on elements visited. Adds little to no garbage collection pressure.    Cons: Very slight performance impact if you know caller will always consume all items in collection. And as we saw in the last post, that con for the cost was very, very small and only really became evident on very tight loops consuming very large lists completely.    One of the key items to note, though, is the garbage!  In the traditional (return a new collection) method, if you have a 1,000,000 element collection, and wish to transform or filter it in some way, you have to allocate space for that copy of the collection.  That is, say you have a collection of 1,000,000 items and you want to double every item in the collection.  Well, that means you have to allocate a collection to hold those 1,000,000 items to return, which is a lot especially if you are just going to use it once and toss it.   Iterators, though, don't have this problem.  Each time you visit the node, it would return the doubled value of the node (in this example) and not allocate a second collection of 1,000,000 doubled items.  Do you see the distinction?  In both cases, we're consuming 1,000,000 items.  But in one case we pass back each doubled item which is just an int (for example's sake) on the stack and in the other case, we allocate a list containing 1,000,000 items which then must be garbage collected.   So iterators in C# are pretty cool, eh?  Well, here's one more thing a C# iterator can do that a traditional "return a new collection" transformation can't!   It can return **unbounded** collections!   I know, I know, that smells a lot like an infinite loop, eh?  Yes and no.  Basically, you're relying on the caller to put the bounds on the list, and as long as the caller doesn't you keep going.  Consider this example:   public static class Fibonacci {     // returns the infinite fibonacci sequence     public static IEnumerable<int> Sequence()     {         int iteration = 0;         int first = 1;         int second = 1;         int current = 0;         while (true)         {             if (iteration++ < 2)             {                 current = 1;             }             else             {                 current = first + second;                 second = first;                 first = current;             }             yield return current;         }     } }   Whoa, you say!  Yes, that's an infinite loop!  What the heck is going on there?  Yes, that was intentional.  Would it be better to have a fibonacci sequence that returns only a specific number of items?  Perhaps, but that wouldn't give you the power to defer the execution to the caller.   The beauty of this function is it is as infinite as the sequence itself!  The fibonacci sequence is unbounded, and so is this method.  It will continue to return fibonacci numbers for as long as you ask for them.  Now that's not something you can do with a traditional method that would return a collection of ints representing each number.  In that case you would eventually run out of memory as you got to higher and higher numbers.  This method, though, never runs out of memory.   Now, that said, you do have to know when you use it that it is an infinite collection and bound it appropriately.  Fortunately, Linq provides a lot of these extension methods for you!   Let's say you only want the first 10 fibonacci numbers:       foreach(var fib in Fibonacci.Sequence().Take(10))     {         Console.WriteLine(fib);     }   Or let's say you only want the fibonacci numbers that are less than 100:       foreach(var fib in Fibonacci.Sequence().TakeWhile(f => f < 100))     {         Console.WriteLine(fib);     }   So, you see, one of the nice things about iterators is their power to work with virtually any size (even infinite) collections without adding the garbage collection overhead of making new collections.    You can also do fun things like this to make a more "fluent" interface for for loops:   // A set of integer generator extension methods public static class IntExtensions {     // Begins counting to inifity, use To() to range this.     public static IEnumerable<int> Every(this int start)     {         // deliberately avoiding condition because keeps going         // to infinity for as long as values are pulled.         for (var i = start; ; ++i)         {             yield return i;         }     }     // Begins counting to infinity by the given step value, use To() to     public static IEnumerable<int> Every(this int start, int byEvery)     {         // deliberately avoiding condition because keeps going         // to infinity for as long as values are pulled.         for (var i = start; ; i += byEvery)         {             yield return i;         }     }     // Begins counting to inifity, use To() to range this.     public static IEnumerable<int> To(this int start, int end)     {         for (var i = start; i <= end; ++i)         {             yield return i;         }     }     // Ranges the count by specifying the upper range of the count.     public static IEnumerable<int> To(this IEnumerable<int> collection, int end)     {         return collection.TakeWhile(item => item <= end);     } }   Note that there are two versions of each method.  One that starts with an int and one that starts with an IEnumerable<int>.  This is to allow more power in chaining from either an existing collection or from an int.  This lets you do things like:   // count from 1 to 30 foreach(var i in 1.To(30)) {     Console.WriteLine(i); }     // count from 1 to 10 by 2s foreach(var i in 0.Every(2).To(10)) {     Console.WriteLine(i); }     // or, if you want an infinite sequence counting by 5s until something inside breaks you out... foreach(var i in 0.Every(5)) {     if (someCondition)     {         break;     }     ... }     Yes, those are kinda play functions and not particularly useful, but they show some of the power of generators and extension methods to form a fluid interface.   So what do you think?  What are some of your favorite generators and iterators?

    Read the article

  • Refactoring FizzBuzz

    - by MarkPearl
    A few years ago I blogger about FizzBuzz, at the time the post was prompted by Scott Hanselman who had podcasted about how surprized he was that some programmers could not even solve the FizzBuzz problem within a reasonable period of time during a job interview. At the time I thought I would give the problem a go in F# and sure enough the solution was fairly simple – I then also did a basic solution in C# but never posted it. Since then I have learned that being able to solve a problem and how you solve the problem are two totally different things. Today I decided to give the problem a retry and see if I had learnt anything new in the last year or so. Here is how my solution looked after refactoring… Solution 1 – Cheap and Nasty public class FizzBuzzCalculator { public string NumberFormat(int number) { var numDivisibleBy3 = (number % 3) == 0; var numDivisibleBy5 = (number % 5) == 0; if (numDivisibleBy3 && numDivisibleBy5) return String.Format("{0} FizzBuz", number); else if (numDivisibleBy3) return String.Format("{0} Fizz", number); else if (numDivisibleBy5) return String.Format("{0} Buz", number); return number.ToString(); } } class Program { static void Main(string[] args) { var fizzBuzz = new FizzBuzzCalculator(); for (int i = 0; i < 100; i++) { Console.WriteLine(fizzBuzz.NumberFormat(i)); } } } My first attempt I just looked at solving the problem – it works, and could be an acceptable solution but tonight I thought I would see how far  I could refactor it… The section I decided to focus on was the mass of if..else code in the NumberFormat method. Solution 2 – Replacing If…Else with a Dictionary public class FizzBuzzCalculator { private readonly Dictionary<Tuple<bool, bool>, string> _mappings; public FizzBuzzCalculator(Dictionary<Tuple<bool, bool>, string> mappings) { _mappings = mappings; } public string NumberFormat(int number) { var numDivisibleBy3 = (number % 3) == 0; var numDivisibleBy5 = (number % 5) == 0; var mappedKey = new Tuple<bool, bool>(numDivisibleBy3, numDivisibleBy5); return String.Format("{0} {1}", number, _mappings[mappedKey]); } } class Program { static void Main(string[] args) { var mappings = new Dictionary<Tuple<bool, bool>, string> { { new Tuple<bool, bool>(true, true), "- FizzBuzz"}, { new Tuple<bool, bool>(true, false), "- Fizz"}, { new Tuple<bool, bool>(false, true), "- Buzz"}, { new Tuple<bool, bool>(false, false), ""} }; var fizzBuzz = new FizzBuzzCalculator(mappings); for (int i = 0; i < 100; i++) { Console.WriteLine(fizzBuzz.NumberFormat(i)); } Console.ReadLine(); } } In my second attempt I looked at removing the if else in the NumberFormat method. A dictionary proved to be useful for this – I added a constructor to the class and injected the dictionary mapping. One could argue that this is totally overkill, but if I was going to use this code in a large system an approach like this makes it easy to put this data in a configuration file, which would up its OC (Open for extensibility, closed for modification principle). I could of course take the OC principle even further – the check for divisibility by 3 and 5 is tightly coupled to this class. If I wanted to make it 4 instead of 3, I would need to adjust this class. This introduces my third refactoring. Solution 3 – Introducing Delegates and Injecting them into the class public delegate bool FizzBuzzComparison(int number); public class FizzBuzzCalculator { private readonly Dictionary<Tuple<bool, bool>, string> _mappings; private readonly FizzBuzzComparison _comparison1; private readonly FizzBuzzComparison _comparison2; public FizzBuzzCalculator(Dictionary<Tuple<bool, bool>, string> mappings, FizzBuzzComparison comparison1, FizzBuzzComparison comparison2) { _mappings = mappings; _comparison1 = comparison1; _comparison2 = comparison2; } public string NumberFormat(int number) { var mappedKey = new Tuple<bool, bool>(_comparison1(number), _comparison2(number)); return String.Format("{0} {1}", number, _mappings[mappedKey]); } } class Program { private static bool DivisibleByNum(int number, int divisor) { return number % divisor == 0; } public static bool Divisibleby3(int number) { return number % 3 == 0; } public static bool Divisibleby5(int number) { return number % 5 == 0; } static void Main(string[] args) { var mappings = new Dictionary<Tuple<bool, bool>, string> { { new Tuple<bool, bool>(true, true), "- FizzBuzz"}, { new Tuple<bool, bool>(true, false), "- Fizz"}, { new Tuple<bool, bool>(false, true), "- Buzz"}, { new Tuple<bool, bool>(false, false), ""} }; var fizzBuzz = new FizzBuzzCalculator(mappings, Divisibleby3, Divisibleby5); for (int i = 0; i < 100; i++) { Console.WriteLine(fizzBuzz.NumberFormat(i)); } Console.ReadLine(); } } I have taken this one step further and introduced delegates that are injected into the FizzBuzz Calculator class, from an OC principle perspective it has probably made it more compliant than the previous Solution 2, but there seems to be a lot of noise. Anonymous Delegates increase the readability level, which is what I have done in Solution 4. Solution 4 – Anon Delegates public delegate bool FizzBuzzComparison(int number); public class FizzBuzzCalculator { private readonly Dictionary<Tuple<bool, bool>, string> _mappings; private readonly FizzBuzzComparison _comparison1; private readonly FizzBuzzComparison _comparison2; public FizzBuzzCalculator(Dictionary<Tuple<bool, bool>, string> mappings, FizzBuzzComparison comparison1, FizzBuzzComparison comparison2) { _mappings = mappings; _comparison1 = comparison1; _comparison2 = comparison2; } public string NumberFormat(int number) { var mappedKey = new Tuple<bool, bool>(_comparison1(number), _comparison2(number)); return String.Format("{0} {1}", number, _mappings[mappedKey]); } } class Program { static void Main(string[] args) { var mappings = new Dictionary<Tuple<bool, bool>, string> { { new Tuple<bool, bool>(true, true), "- FizzBuzz"}, { new Tuple<bool, bool>(true, false), "- Fizz"}, { new Tuple<bool, bool>(false, true), "- Buzz"}, { new Tuple<bool, bool>(false, false), ""} }; var fizzBuzz = new FizzBuzzCalculator(mappings, (n) => n % 3 == 0, (n) => n % 5 == 0); for (int i = 0; i < 100; i++) { Console.WriteLine(fizzBuzz.NumberFormat(i)); } Console.ReadLine(); } }   Using the anonymous delegates I think the noise level has now been reduced. This is where I am going to end this post, I have gone through 4 iterations of the code from the initial solution using If..Else to delegates and dictionaries. I think each approach would have it’s pro’s and con’s and depending on the intention of where the code would be used would be a large determining factor. If you can think of an alternative way to do FizzBuzz, add a comment!

    Read the article

  • Chrome and Firefox not able to find some sites after Ubuntu's recent update?

    - by gkr
    Loading of revision3.com in Chrome stops and status saying "waiting for static.inplay.tubemogul.com" grooveshark.com in Chrome never loads But wikipedia.org, google.com works just normal same behavior in Firefox too. I use wired DSL connection in Ubuntu 12.04. I guess this started happening after I upgraded the Chrome browser or Flash plugin few days ago from Ubuntu updates through update-manager. Thanks EDIT: Everything works normal in my WinXP. Problem is only in Ubuntu 12.04. This is what I get when I use wget gkr@gkr-desktop:~$ wget revision3.com --2012-06-12 08:58:01-- http://revision3.com/ Resolving revision3.com (revision3.com)... 173.192.117.198 Connecting to revision3.com (revision3.com)|173.192.117.198|:80... connected. HTTP request sent, awaiting response... 200 OK Length: unspecified [text/html] Saving to: `index.html' [ ] 81,046 32.0K/s in 2.5s 2012-06-12 08:58:04 (32.0 KB/s) - `index.html' saved [81046] gkr@gkr-desktop:~$ wget static.inplay.tubemogul.com --2012-06-12 08:51:25-- http://static.inplay.tubemogul.com/ Resolving static.inplay.tubemogul.com (static.inplay.tubemogul.com)... 72.21.81.253 Connecting to static.inplay.tubemogul.com (static.inplay.tubemogul.com)|72.21.81.253|:80... connected. HTTP request sent, awaiting response... 404 Not Found 2012-06-12 08:51:25 ERROR 404: Not Found. grooveshark.com nevers responses so I have to Ctrl+C to terminate wget. gkr@gkr-desktop:~$ wget grooveshark.com --2012-06-12 08:51:33-- http://grooveshark.com/ Resolving grooveshark.com (grooveshark.com)... 8.20.213.76 Connecting to grooveshark.com (grooveshark.com)|8.20.213.76|:80... connected. HTTP request sent, awaiting response... ^C gkr@gkr-desktop:~$ This is the apt term.log of updates I mentioned Log started: 2012-06-09 04:51:45 (Reading database ... (Reading database ... 5% (Reading database ... 10% (Reading database ... 15% (Reading database ... 20% (Reading database ... 25% (Reading database ... 30% (Reading database ... 35% (Reading database ... 40% (Reading database ... 45% (Reading database ... 50% (Reading database ... 55% (Reading database ... 60% (Reading database ... 65% (Reading database ... 70% (Reading database ... 75% (Reading database ... 80% (Reading database ... 85% (Reading database ... 90% (Reading database ... 95% (Reading database ... 100% (Reading database ... 161392 files and directories currently installed.) Preparing to replace google-chrome-stable 19.0.1084.52-r138391 (using .../google-chrome-stable_19.0.1084.56-r140965_i386.deb) ... Unpacking replacement google-chrome-stable ... Preparing to replace libpulse0 1:1.1-0ubuntu15 (using .../libpulse0_1%3a1.1-0ubuntu15.1_i386.deb) ... Unpacking replacement libpulse0 ... Preparing to replace libpulse-mainloop-glib0 1:1.1-0ubuntu15 (using .../libpulse-mainloop-glib0_1%3a1.1-0ubuntu15.1_i386.deb) ... Unpacking replacement libpulse-mainloop-glib0 ... Preparing to replace libpulsedsp 1:1.1-0ubuntu15 (using .../libpulsedsp_1%3a1.1-0ubuntu15.1_i386.deb) ... Unpacking replacement libpulsedsp ... Preparing to replace sudo 1.8.3p1-1ubuntu3.2 (using .../sudo_1.8.3p1-1ubuntu3.3_i386.deb) ... Unpacking replacement sudo ... Preparing to replace flashplugin-installer 11.2.202.235ubuntu0.12.04.1 (using .../flashplugin-installer_11.2.202.236ubuntu0.12.04.1_i386.deb) ... Unpacking replacement flashplugin-installer ... Preparing to replace pulseaudio-utils 1:1.1-0ubuntu15 (using .../pulseaudio-utils_1%3a1.1-0ubuntu15.1_i386.deb) ... Unpacking replacement pulseaudio-utils ... Preparing to replace pulseaudio 1:1.1-0ubuntu15 (using .../pulseaudio_1%3a1.1-0ubuntu15.1_i386.deb) ... Unpacking replacement pulseaudio ... Preparing to replace pulseaudio-module-gconf 1:1.1-0ubuntu15 (using .../pulseaudio-module-gconf_1%3a1.1-0ubuntu15.1_i386.deb) ... Unpacking replacement pulseaudio-module-gconf ... Preparing to replace pulseaudio-module-x11 1:1.1-0ubuntu15 (using .../pulseaudio-module-x11_1%3a1.1-0ubuntu15.1_i386.deb) ... Unpacking replacement pulseaudio-module-x11 ... Preparing to replace shared-mime-info 1.0-0ubuntu4 (using .../shared-mime-info_1.0-0ubuntu4.1_i386.deb) ... Unpacking replacement shared-mime-info ... Preparing to replace pulseaudio-module-bluetooth 1:1.1-0ubuntu15 (using .../pulseaudio-module-bluetooth_1%3a1.1-0ubuntu15.1_i386.deb) ... Unpacking replacement pulseaudio-module-bluetooth ... Processing triggers for menu ... /usr/share/menu/downverter.menu: 1: /usr/share/menu/downverter.menu: Syntax error: word unexpected (expecting ")") Processing triggers for man-db ... locale: Cannot set LC_CTYPE to default locale: No such file or directory locale: Cannot set LC_MESSAGES to default locale: No such file or directory locale: Cannot set LC_ALL to default locale: No such file or directory Processing triggers for bamfdaemon ... Rebuilding /usr/share/applications/bamf.index... Processing triggers for desktop-file-utils ... Processing triggers for gnome-menus ... Processing triggers for ureadahead ... ureadahead will be reprofiled on next reboot Processing triggers for update-notifier-common ... flashplugin-installer: downloading http://archive.canonical.com/pool/partner/a/adobe-flashplugin/adobe-flashplugin_11.2.202.236.orig.tar.gz Installing from local file /tmp/tmpNrBt4g.gz Flash Plugin installed. Processing triggers for doc-base ... Processing 1 changed doc-base file... Registering documents with scrollkeeper... Setting up google-chrome-stable (19.0.1084.56-r140965) ... Setting up libpulse0 (1:1.1-0ubuntu15.1) ... Setting up libpulse-mainloop-glib0 (1:1.1-0ubuntu15.1) ... Setting up libpulsedsp (1:1.1-0ubuntu15.1) ... Setting up sudo (1.8.3p1-1ubuntu3.3) ... Installing new version of config file /etc/pam.d/sudo ... Setting up flashplugin-installer (11.2.202.236ubuntu0.12.04.1) ... locale: Cannot set LC_CTYPE to default locale: No such file or directory locale: Cannot set LC_MESSAGES to default locale: No such file or directory locale: Cannot set LC_ALL to default locale: No such file or directory Setting up pulseaudio-utils (1:1.1-0ubuntu15.1) ... Setting up pulseaudio (1:1.1-0ubuntu15.1) ... Setting up pulseaudio-module-gconf (1:1.1-0ubuntu15.1) ... Setting up pulseaudio-module-x11 (1:1.1-0ubuntu15.1) ... Setting up shared-mime-info (1.0-0ubuntu4.1) ... Setting up pulseaudio-module-bluetooth (1:1.1-0ubuntu15.1) ... Processing triggers for menu ... /usr/share/menu/downverter.menu: 1: /usr/share/menu/downverter.menu: Syntax error: word unexpected (expecting ")") Processing triggers for libc-bin ... ldconfig deferred processing now taking place Log ended: 2012-06-09 04:53:32 This is from history.log Start-Date: 2012-06-09 04:51:45 Commandline: aptdaemon role='role-commit-packages' sender=':1.56' Upgrade: shared-mime-info:i386 (1.0-0ubuntu4, 1.0-0ubuntu4.1), pulseaudio:i386 (1.1-0ubuntu15, 1.1-0ubuntu15.1), libpulse-mainloop-glib0:i386 (1.1-0ubuntu15, 1.1-0ubuntu15.1), sudo:i386 (1.8.3p1-1ubuntu3.2, 1.8.3p1-1ubuntu3.3), pulseaudio-module-bluetooth:i386 (1.1-0ubuntu15, 1.1-0ubuntu15.1), pulseaudio-module-x11:i386 (1.1-0ubuntu15, 1.1-0ubuntu15.1), flashplugin-installer:i386 (11.2.202.235ubuntu0.12.04.1, 11.2.202.236ubuntu0.12.04.1), pulseaudio-utils:i386 (1.1-0ubuntu15, 1.1-0ubuntu15.1), pulseaudio-module-gconf:i386 (1.1-0ubuntu15, 1.1-0ubuntu15.1), libpulse0:i386 (1.1-0ubuntu15, 1.1-0ubuntu15.1), libpulsedsp:i386 (1.1-0ubuntu15, 1.1-0ubuntu15.1), google-chrome-stable:i386 (19.0.1084.52-r138391, 19.0.1084.56-r140965) End-Date: 2012-06-09 04:53:32

    Read the article

  • Lambda&rsquo;s for .NET made easy&hellip;

    - by mbcrump
    The purpose of my blog is to explain things for a beginner to intermediate c# programmer. I’ve seen several blog post that use lambda expressions always assuming the audience is familiar with them. The purpose of this post is to make them simple and easily understood. Let’s begin with a definition. A lambda expression is an anonymous function that can contain expressions and statements, and can be used to create delegates or expression tree types. So anonymous function… delegates or expression tree types? I don’t get it??? Confused yet?   Lets break this into a few definitions and jump right into the code. anonymous function – is an "inline" statement or expression that can be used wherever a delegate type is expected. delegate - is a type that references a method. Once a delegate is assigned a method, it behaves exactly like that method. The delegate method can be used like any other method, with parameters and a return value. Expression trees - represent code in a tree-like data structure, where each node is an expression, for example, a method call or a binary operation such as x < y.   Don’t worry if this still sounds confusing, lets jump right into the code with a simple 3 line program. We are going to use a Function Delegate (all you need to remember is that this delegate returns a value.) Lambda expressions are used most commonly with the Func and Action delegates, so you will see an example of both of these. Lambda Expression 3 lines. using System; using System.Collections.Generic; using System.Linq; using System.Text;   namespace ConsoleApplication7 {     class Program     {          static void Main(string[] args)         {             Func<int, int> myfunc = x => x *x;             Console.WriteLine(myfunc(6).ToString());             Console.ReadLine();         }       } } Is equivalent to Old way of doing it. using System; using System.Collections.Generic; using System.Linq; using System.Text;   namespace ConsoleApplication7 {     class Program     {          static void Main(string[] args)         {               Console.WriteLine(myFunc(6).ToString());             Console.ReadLine();         }            static int myFunc(int x)          {              return x * x;            }       } } In the example, there is a single parameter, x, and the expression is x*x. I’m going to stop here to make sure you are still with me. A lambda expression is an unnamed method written in place of a delegate instance. In other words, the compiler converts the lambda expression to either a : A delegate instance An expression tree All lambda have the following form: (parameters) => expression or statement block Now look back to the ones we have created. It should start to sink in. Don’t get stuck on the => form, use it as an identifier of a lambda. A Lamba expression can also be written in the following form: Lambda Expression. using System; using System.Collections.Generic; using System.Linq; using System.Text;   namespace ConsoleApplication7 {     class Program     {          static void Main(string[] args)         {             Func<int, int> myFunc = x =>             {                 return x * x;             };               Console.WriteLine(myFunc(6).ToString());             Console.ReadLine();         }       } } This form may be easier to read but consumes more space. Lets try an Action delegate – this delegate does not return a value. Action Delegate example. using System; using System.Collections.Generic; using System.Linq; using System.Text;   namespace ConsoleApplication7 {     class Program     {          static void Main(string[] args)         {             Action<string> myAction = (string x) => { Console.WriteLine(x); };             myAction("michael has made this so easy");                                   Console.ReadLine();         }       } } Lambdas can also capture outer variables (such as the example below) A lambda expression can reference the local variables and parameters of the method in which it’s defined. Outer variables referenced by a lambda expression are called captured variables. Capturing Outer Variables using System; using System.Collections.Generic; using System.Linq; using System.Text;   namespace ConsoleApplication7 {     class Program     {          static void Main(string[] args)         {             string mike = "Michael";             Action<string> myAction = (string x) => {                 Console.WriteLine("{0}{1}", mike, x);          };             myAction(" has made this so easy");                                   Console.ReadLine();         }       } } Lamba’s can also with a strongly typed list to loop through a collection.   Used w a strongly typed list. using System; using System.Collections.Generic; using System.Linq; using System.Text;   namespace ConsoleApplication7 {     class Program     {          static void Main(string[] args)         {             List<string> list = new List<string>() { "1", "2", "3", "4" };             list.ForEach(s => Console.WriteLine(s));             Console.ReadLine();         }       } } Outputs: 1 2 3 4 I think this will get you started with Lambda’s, as always consult the MSDN documentation for more information. Still confused? Hopefully you are not.

    Read the article

  • png image store in database and retrieve in android 1.5

    - by hany
    hai, I am new to android. I have problem. This is my code but it will not work, the problem is in view binder. Please correct it. // this is my activity package com.android.Fruits2; import java.util.ArrayList; import java.util.HashMap; import android.app.ListActivity; import android.database.Cursor; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.os.Bundle; import android.widget.SimpleAdapter; import android.widget.SimpleCursorAdapter; import android.widget.SimpleAdapter.ViewBinder; public class Fruits2 extends ListActivity { private DBhelper mDB; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // setContentView(R.layout.main); mDB = new DBhelper(this); mDB.Reset(); Bitmap img = BitmapFactory.decodeResource(getResources(), R.drawable.icon); mDB.createPersonEntry(new PersonData(img, "Harsha", 24,"mca")); String[] columns = {mDB.KEY_ID, mDB.KEY_IMG, mDB.KEY_NAME, mDB.KEY_AGE, mDB.KEY_STUDY}; String table = mDB.PERSON_TABLE; Cursor c = mDB.getHandle().query(table, columns, null, null, null, null, null); startManagingCursor(c); SimpleCursorAdapter adapter = new SimpleCursorAdapter(this, R.layout.data, c, new String[] {mDB.KEY_IMG, mDB.KEY_NAME, mDB.KEY_AGE, mDB.KEY_STUDY}, new int[] {R.id.img, R.id.name, R.id.age,R.id.study}); adapter.setViewBinder( new MyViewBinder()); setListAdapter(adapter); } } //my viewbinder package com.android.Fruits2; import android.database.Cursor; import android.graphics.BitmapFactory; import android.view.View; import android.widget.ImageView; import android.widget.SimpleCursorAdapter; public class MyViewBinder implements SimpleCursorAdapter.ViewBinder { public boolean setViewValue(View view, Cursor cursor, int columnIndex) { if( (view instanceof ImageView) ) { ImageView iv = (ImageView) view; byte[] img = cursor.getBlob(columnIndex); iv.setImageBitmap(BitmapFactory.decodeByteArray(img, 0, img.length)); return true; } return false; } } // data package com.android.Fruits2; import android.graphics.Bitmap; public class PersonData { private Bitmap bmp; private String name; private int age; private String study; public PersonData(Bitmap b, String n, int k, String v) { bmp = b; name = n; age = k; study = v; } public Bitmap getBitmap() { return bmp; } public String getName() { return name; } public int getAge() { return age; } public String getStudy() { return study; } } //dbhelper package com.android.Fruits2; import java.io.ByteArrayOutputStream; import android.content.ContentValues; import android.content.Context; import android.database.sqlite.SQLiteDatabase; import android.database.sqlite.SQLiteOpenHelper; import android.graphics.Bitmap; import android.provider.BaseColumns; public class DBhelper { public static final String KEY_ID = BaseColumns._ID; public static final String KEY_NAME = "name"; public static final String KEY_AGE = "age"; public static final String KEY_STUDY = "study"; public static final String KEY_IMG = "image"; private DatabaseHelper mDbHelper; private SQLiteDatabase mDb; private static final String DATABASE_NAME = "PersonalDB"; private static final int DATABASE_VERSION = 1; public static final String PERSON_TABLE = "Person"; private static final String CREATE_PERSON_TABLE = "create table "+PERSON_TABLE+" (" +KEY_ID+" integer primary key autoincrement, " +KEY_IMG+" blob not null, " +KEY_NAME+" text not null , " +KEY_AGE+" integer not null, " +KEY_STUDY+" text not null);"; private final Context mCtx; private boolean opened = false; private static class DatabaseHelper extends SQLiteOpenHelper { DatabaseHelper(Context context) { super(context, DATABASE_NAME, null, DATABASE_VERSION); } public void onCreate(SQLiteDatabase db) { db.execSQL(CREATE_PERSON_TABLE); } public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) { db.execSQL("DROP TABLE IF EXISTS "+PERSON_TABLE); onCreate(db); } } public void Reset() { openDB(); mDbHelper.onUpgrade(this.mDb, 1, 1); closeDB(); } public DBhelper(Context ctx) { mCtx = ctx; mDbHelper = new DatabaseHelper(mCtx); } private SQLiteDatabase openDB() { if(!opened) mDb = mDbHelper.getWritableDatabase(); opened = true; return mDb; } public SQLiteDatabase getHandle() { return openDB(); } private void closeDB() { if(opened) mDbHelper.close(); opened = false; } public void createPersonEntry(PersonData about) { openDB(); ByteArrayOutputStream out = new ByteArrayOutputStream(); about.getBitmap().compress(Bitmap.CompressFormat.PNG, 100, out); ContentValues cv = new ContentValues(); cv.put(KEY_IMG, out.toByteArray()); cv.put(KEY_NAME, about.getName()); cv.put(KEY_AGE, about.getAge()); cv.put(KEY_STUDY, about.getStudy()); mDb.insert(PERSON_TABLE, null, cv); closeDB(); } } //data.xml <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="wrap_content"> <ImageView android:id = "@+id/img" android:layout_width = "wrap_content" android:layout_height = "wrap_content" > </ImageView> <TextView android:id = "@+id/name" android:layout_width = "wrap_content" android:layout_height = "wrap_content" android:textSize="15dp" android:textColor="#ff0000" > </TextView> <TextView android:id = "@+id/age" android:layout_width = "wrap_content" android:layout_height = "wrap_content" android:textSize="15dp" android:textColor="#ff0000" /> <TextView android:id = "@+id/study" android:layout_width = "wrap_content" android:layout_height = "wrap_content" android:textSize="15dp" android:textColor="#ff0000" /> </LinearLayout> When I run this in android 1.6 and 2.1, it works. But when I run in android 1.5, not work. My application is android 1.5. Please correct and send code to me. Thank you.

    Read the article

< Previous Page | 168 169 170 171 172 173 174 175 176 177 178 179  | Next Page >