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  • Django: request object to template context transparancy

    - by anars
    Hi! I want to include an initialized data structure in my request object, making it accessible in the context object from my templates. What I'm doing right now is passing it manually and tiresome within all my views: render_to_response(...., ( {'menu': RequestContext(request)})) The request object contains the key,value pair which is injected using a custom context processor. While this works, I had hoped there was a more generic way of passing selected parts of the request object to the template context. I've tried passing it by generic views, but as it turns out the request object isn't instantiated when parsing the urlpatterns list.

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  • Can I use WCF NET.TCP Protocol from Silverlight 4 for a public website ?

    - by pixel3cs
    Does anyone know if the new NET.TCP feature of Silverlight 4 can be used for public websites ? From what I know, in the Silverlight 4 Beta they announced that WCF NET.TCP can only be used for intranet applications. The reason I am asking this is because I want to recode my Silverlight multiplayer chess game (build with SL 3 Sockets support) based on the new SL 4 WCF TCP communication protocol. My Socket implementation is build from scratch and have big issues with thread safe and few unsolvable bugs from my side. I am sure that SL 4 team did a great job and they simplified all hard part for me, letting us, developers, concentrate more on the game code instead on underlying communication layers.

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  • In a virtual machine monitor such as VMware's ESXi Server, how are shadow page tables implemented?

    - by ali01
    My understanding is that VMMs such as VMware's ESXi Server maintain shadow page tables to map virtual page addresses of guest operating systems directly to machine (hardware) addresses. I've been told that shadow page tables are then used directly by the processor's paging hardware to allow memory access in the VM to execute without translation overhead. I would like to understand a bit more about how the shadow page table mechanism works in a VMM. Is my high level understanding above correct? What kind of data structures are used in the implementation of shadow page tables? What is the flow of control from the guest operating system all the way to the hardware? How are memory access translations made for a guest operating system before its shadow page table is populated? How is page sharing supported? Short of straight up reading the source code of an open source VMM, what resources can I look into to learn more about hardware virtualization?

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  • How to get server message correctly

    - by Leo
    Problem I send the message "12345" from the socket server to the client: myPrintWriter.println("12345"); After that I read this message on client: int c; while ((c = inputStream.read( )) != -1) { byte[] buffer2 = new byte[1]; buffer2[0] = (byte) c; String symbol = new String(buffer2 , "UTF-8"); String symbolCode = Integer.toString((int)buffer2[0]); Log.v(symbol, symbolCode); } Log.v("c == -1", "Disconnected"); What I see in log: With out.println("abcrefg"); Why? I think it's line termination symbol. I need to get string "12345" or any other and next strings correctly. Help me please.

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  • C++ networking simple send and receive

    - by Wallter
    I'm trying to link 10 computers together, the program i would like to write would have one 'control' computer. From what I've looked up this computer would take all the packets sent over the network and do a echo with them... right? The other computers would need to be able to send information (then echoed to the others) to the 'control' ... is there a easy! or simple way to do this? From what I've seen i want a non-blocking socket? I have looked into sockets and such but for an armature programmer like me, this seems like a daunting task :) I'm kind-of looking for an easy class implication that has a send() and an event driven recv(). I'm not going to be sending that much information over the network.

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  • C# TCP First Message Delay

    - by ikurtz
    greetings, i am writng a socket program using sockets in c# (asynchronous). the issue is, when a client connects to the server it kinda happens quiet fast. then.. when the first message is sent there is a delay in responding. this only happens to the very first data being sent over the connection. and boh client and server suffers from this behaviour. what is this delay? is there a way to get rid of this? many thanks.

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  • How can I "interconnect" two sockets in Linux?

    - by Vi
    There are two connected sockets. How can I interconnect them? Data appeared on the one socket should be written to the other. EOF/FIN should propogate well. If one is half-closed, the other should also be half-closed. int client = get_connected_client_socket(); int proxy = get_connected_proxy_socket(); negotiate_with_proxy(proxy); iterconnect(client, proxy); // Now forgot about both client and proxy. // System should handle IO/shutdown/close. // Ideally even without any support of the user-space process. Can Linux do it? Can it be done by tricking connection tracking to change tracking status of existing connection? @related http://stackoverflow.com/questions/2673975/determine-how-much-can-i-write-into-a-filehandle-copying-data-from-one-fh-to-the

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  • How to host your own http-like server using ServiceHost?

    - by Ole Jak
    I use ServiceHost for hosting WCF cervices. I want to host near to my WCF services my own tcp programm (like WCF service but with out WCF) for direct sockets operations (like lien to some sort of broadcasting TCP stream) I want to use ServiceHost for somehow simplyfiing proces of creating my TCP sender\listener, to somehow control namespaces (so I would be able to let my clients to send TCP streams directly into my service using some nice URLs like www.example.com:34123/myserver/stream?id=1 or www.example.com:34123/myserver/stream?id=222 and so that I will not be bothered with Idea of 1 client for 1 socket at one time moment, BTW I realy want to keep my WCF services on the same port as my own server or what it is...) Can any body please hrlp me with this?

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  • Is multithreading the right way to go for my case?

    - by Julien Lebosquain
    Hello, I'm currently designing a multi-client / server application. I'm using plain good old sockets because WCF or similar technology is not what I need. Let me explain: it isn't the classical case of a client simply calling a service; all clients can 'interact' with each other by sending a packet to the server, which will then do some action, and possible re-dispatch an answer message to one or more clients. Although doable with WCF, the application will get pretty complex with hundreds of different messages. For each connected client, I'm of course using asynchronous methods to send and receive bytes. I've got the messages fully working, everything's fine. Except that for each line of code I'm writing, my head just burns because of multithreading issues. Since there could be around 200 clients connected at the same time, I chose to go the fully multithreaded way: each received message on a socket is immediately processed on the thread pool thread it was received, not on a single consumer thread. Since each client can interact with other clients, and indirectly with shared objects on the server, I must protect almost every object that is mutable. I first went with a ReaderWriterLockSlim for each resource that must be protected, but quickly noticed that there are more writes overall than reads in the server application, and switched to the well-known Monitor to simplify the code. So far, so good. Each resource is protected, I have helper classes that I must use to get a lock and its protected resource, so I can't use an object without getting a lock. Moreover, each client has its own lock that is entered as soon as a packet is received from its socket. It's done to prevent other clients from making changes to the state of this client while it has some messages being processed, which is something that will happen frequently. Now, I don't just need to protect resources from concurrent accesses. I must keep every client in sync with the server for some collections I have. One tricky part that I'm currently struggling with is the following: I have a collection of clients. Each client has its own unique ID. When a client connects, it must receive the IDs of every connected client, and each one of them must be notified of the newcomer's ID. When a client disconnects, every other client must know it so that its ID is no longer valid for them. Every client must always have, at a given time, the same clients collection as the server so that I can assume that everybody knows everybody. This way if I'm sending a message to client #1 telling "Client #2 has done something", I know that it will always be correctly interpreted: Client 1 will never wonder "but who is Client 2 anyway?". My first attempt for handling the connection of a new client (let's call it X) was this pseudo-code (remember that newClient is already locked here): lock (clients) { foreach (var client in clients) { lock (client) { client.Send("newClient with id X has connected"); } } clients.Add(newClient); newClient.Send("the list of other clients"); } Now imagine that in the same time, another client has sent a packet that translates into a message that must be broadcasted to every connected client, the pseudo-code will be something like this (remember that the current client - let's call it Y - is already locked here): lock (clients) { foreach (var client in clients) { lock (client) { client.Send("something"); } } } An obvious deadlock occurs here: on one thread X is locked, the clients lock has been entered, started looping through the clients, and at one moment must get Y's lock... which is already acquired on the second thread, itself waiting for the clients collection lock to be released! This is not the only case like this in the server application. There are other collections which must be kept in sync with the clients, some properties on a client can be changed by another one, etc. I tried other types of locks, lock-free mechanisms and a bunch of other things. Either there were obvious deadlocks when I'm using too much locks for safety, or obvious race conditions otherwise. When I finally find a good middle point between the two, it usually comes with very subtle race conditions / dead locks and other multi-threading issues... my head hurts very quickly since for any single line of code I'm writing I have to review almost the whole application to ensure everything will behave correctly with any number of threads. So here's my final question: how would you resolve this specific case, the general case, and more importantly: aren't I going the wrong way here? I have little problems with the .NET framework, C#, simple concurrency or algorithms in general. Still, I'm lost here. I know I could use only one thread processing the incoming requests and everything will be fine. However, that won't scale well at all with more clients... But I'm thinking more and more to go this simple way. What do you think? Thanks in advance to you, StackOverflow people which have taken the time to read this huge question. I really had to explain the whole context if I want to get some help.

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  • how to print a char from struct

    - by make
    Hi Could someone please tell us to print a char when receiving data as a struct? Here is an example: ... struct rcv{ int x1; float x2; char *x3; }; rcv data_rcv; ... if (recv(socket, &data_rcv, sizeof(data_rcv), 0) < 0) printf("recv() failed"); ... printf("x1 = %d\n", data_rcv.x1); printf("x2 = %f\n", data_rcv.x2); printf("x3 = %s\n", data_rcv.x3); // it doesn't print anything, why? ... Thanks for your replies-

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  • recv receiving not whole data sometime

    - by milo
    hi all, i have following issue: here is the chunk of code: void get_all_buf(int sock, std::string & inStr) { int n = 1; char c; char temp[1024*1024]; bzero(temp, sizeof(temp)); n = recv(sock, temp, sizeof(temp), 0); inStr = temp; }; but sometimes recv returning not whole data (data length always less then sizeof(temp)), only it's part. write side always sends me whole data (i got it with sniffer). what matter? thx. P.S. i know, good manner suggests me to check n (if (n < 0) perror ("error while receiving data), but it doesn't matter now - it's not reason of my problem. P.S.2 i've forgot - it's blocking socket.

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  • How do you make sure your pakcet is delivered to right client using public ip address

    - by TemporaryNickName
    So private IP addresses are 192.168.00 ~ 192.168.255.255 or 10.0.0.0 or 172.16.0.0 ~ 172.31.255.255 If I accepted a client to my serversocket, I can get the client's remoteIp address by using socket.getremotesocketaddress(); But I suspect the IP address that I'm getting from this method is only the public IP address and it must have more than one client using same public IP as this one (one like you see when you go on to the website www.whatismyip.com). So if I want to make sure that my packet is delivered to the right person using some IP address or otherthing that uniquely identifies a person, what should I have to do?

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  • Selectively parsing log files using Java

    - by GPX
    I have to parse a big bunch of log files, which are in the following format. SOME SQL STATEMENT/QUERY DB20000I The SQL command completed successfully. SOME OTHER SQL STATEMENT/QUERY DB21034E The command was processed as an SQL statement because it was not a valid Command Line Processor command. EDIT 1: The first 3 lines (including a blank line) indicate an SQL statement executed successfully, while the next three show the statement and the exception it caused. darioo's reply below, suggesting the use of grep instead of Java, works beautifully for a single line SQL statement. EDIT 2: However, the SQL statement/query might not be a single line, necessarily. Sometimes it is a big CREATE PROCEDURE...END PROCEDURE block. Can this problem be overcome using only Unix commands too? Now I need to parse through the entire log file and pick all occurrences of the pair of (SQL statement + error) and write them in a separate file. Please show me how to do this!

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  • Allowing AsyncTask to Manipulate Values in Different Activity Classes

    - by Matt
    Hi guys, This title may seem strange, so let me try to explain what I'm trying to do. I have several activity classes, each representing a different view in my application. My initial activity class gets loaded when the application launches. The user enters values and eventually a TCP socket is opened, and I then use AsyncTask to listen for and respond to messages from the server. I'd like for this AsyncTask class to essentially listen until the app is closed/error condition reached, and be able to update values in other activity classes after they are started. Does this make sense (it's been a long, frustrating night)? I know that static activity class references are bad practice, and touching the UI thread from other activities is bad as well, but I'm having trouble finding a clean solution to this problem. Maybe using AsyncTask is not the best approach here? Should I be using a service instead or something else entirely? Thanks in advance.

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  • How much memory is reserved when i declare a string?

    - by Bhagya
    What exactly happens, in terms of memory, when i declare something like: char arr[4]; How many bytes are reserved for arr? How is null string accommodated when I 'strcpy' a string of length 4 in arr? I was writing a socket program, and when I tried to suffix NULL at arr[4] (i.e. the 5th memory location), I ended up replacing the values of some other variables of the program (overflow) and got into a big time mess. Any descriptions of how compilers (gcc is what I used) manage memory?

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  • IE 6&7 Hanging When Opening New Window

    - by user310490
    I've got a real interesting situation. I have an existing web app that runs on a number of desktops fine. On a few desktops I see the following behavior: Upon clicking a link that opens up a new window (to another URL in the same domain) the IE window freezes and IE needs to be killed. This happens on IE 6 & 7. When using Fiddler I see NO traffic when clicking the link. When using IE HttpAnalyzer I see a request register but no response. If I change the MaxConnectionsPerServer registry setting to a higher value, e.g. 10 the problem goes away. Looking at netstat I dont see any abnormal connections. So I'm totally confused, the issue seems to be on the client side and seems to be related to IE not being able to make an additional socket connection to the server, but netstat doesn't show that. Ideas?

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  • How to difference sockaddr_in struct from same subnetwork and different IP/users

    - by user1428926
    I am developing a gaming server using the Winsock2 API from Windows, just for now until porting it to Linux. The main problem I have found is that I don't know how to differentiate gaming clients that come from the same router/network. Let´s imagine 2 gamers that are in the same network going to the Internet through the same router IP and port with, for example IP 220.100.100.100 and port 5000, how can my C/C++ server differentiate both TCP connections and know that they are two different gamers? Can I find any difference in the sockaddr_in struct that returns the socket when accept(...) returns ??

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  • RAM Questions in Iphone

    - by senthilmuthu
    Hi, Every RAM must have stack and heap (like CS,ES,DS,SS 4 segments).but is there like stack size in iphone,is only heap available?some tutorial say when we increase stack size , heap will be decreased,when we increase heap size ,stack will be decreased ...is it true..? or fixed stack size or fixed heap size ? any help please? Based on processor,will be segments changed?is there no need to have 4 segements for all processors?IF RAM does not have stack ,heap, where is it? IF RAM does not have stack ,heap ,where the heap and stack is managed?

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  • Execute PHP after new Order in Magento

    - by Israel Lopez
    Hello There, I'm trying to figure out where I could drop in some PHP code to notify a CRM we are using (Solve360) that a new order has been placed, and that an event should be created (API) to fulfill the order. Order Product Checkout Complete Checkout & Capture CC Side notify CRM Done Not sure where to start, but I have had to make some small tweaks to fix the Quantum Gateway payment processor to work. In that module it appears that the objects for the order (email, amt, details) were available. However it seems it would be quite 'dirty' to insert more PHP code in there. Ideas? PHP 5.2.x & Magento 1.4.x

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  • how to print a char od struct()

    - by make
    Hi Could someone please tell us to print a char when receiving data as a truct? here is an EXP: ... struct rcv{ int x1; float x2; char x3; }; rcv data_rcv; ... if (recv(socket, &data_rcv, sizeof(data_rcv), 0) < 0) printf("recv() failed"); ... printf("x1 = %d\n", data_rcv.x1); printf("x2 = %f\n", data_rcv.x2); printf("x3 = %s\n", data_rcv.x3); // it doesn't print anything, why? ... Thanks for your replies-

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  • Managed HttpListener vs C++ Network Lib - Requires admin rights?

    - by Max
    So, I have noticed that starting an HttpListener is considered impolite according to Win 7. I cannot do so without administrative rights without adding myself to some URL reservation list. In theory, this is alright, but I'd like to make my program as little invasive as possible. My main other alternative is something like the c++ Network Library, which utilizes boost. This is probably not as simple as a HttpListener though. Will this circumvent the admin rights requirement for listening to some HTTP url? How does windows handle http listening? Right now I'm just listening to http://+:xxxx/url, I guess it's fully possible to just create a Socket listening at port xxxx and provide my own/third party http implementation?

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  • Floating point Endianness?

    - by cake
    Hi I'm writing a client and a server for a realtime offshore simulator, and, as I have to send a lot of data through a socket, I'm using binary data to maximize the ammount of data I can send. I already know about integers endianness, and how to use htonl and ntohl to circumvent endianness issues, but my application, as almost all simulation software, deals with a lot of floats. My question is: Is there some issue of endianness whean dealing with binary formats of floating point numbers? I know that all the machines where my code will run use IEEE implementation of floating points, but is there some endianness issue when dealing with floats? Since I only have access to machines with the same endian, I cannot test this by myself. So, I'll be glad if someone can help me with this. Thanks in advance.

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  • Using gprof with sockets

    - by Chris
    I have a program I want to profile with gprof. The problem (seemingly) is that it uses sockets. So I get things like this: ::select(): Interrupted system call I hit this problem a while back, gave up, and moved on. But I would really like to be able to profile my code, using gprof if possible. What can I do? Is there a gprof option I'm missing? A socket option? Is gprof totally useless in the presence of these types of system calls? If so, is there a viable alternative? EDIT: Platform: Linux 2.6 (x64) GCC 4.4.1 gprof 2.19

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  • TcpListener problem - re-binding to same port with different local addresses

    - by Zvika
    I'm trying to do the following: listen on some port for loopback connections only, and then start listening on any IP address. Here is the code: TcpListener l1 = new TcpListener(new IPEndPoint(IPAddress.Loopback, 12345)); l1.Start(); Socket s = l1.AcceptSocket(); Console.ReadKey(); //s.Close(); l1.Stop(); TcpListener l2 = new TcpListener(new IPEndPoint(IPAddress.Any, 12345)); l2.Start(); l2.AcceptSocket(); Console.ReadKey(); The problem is that if a client connects while listening on the Loopback address (l1), then no other client can connect to the Loopback address when the second listener (l2) starts listening. why is that? Another thing I noticed is that if I close all clients that connected to l1 (the remarked line), then l2 does accept loopback connections. Any ideas?

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  • Receive input over TCP/IP and use it to update HTML

    - by mawg
    This has got to be a FAQ, so can someone please just direct me to a "network programming for dummies" URL? The server wants to push information to a client or broadcast to all, when an event happens - as opposed to the clients constantly polling the server "just in case". The client then updates a browser page display. How do I do that? (toldya it was a n00b question) Should I have a thread which receives info on a socket and then writes it to a database which the browser display (PHP) can process with an HTML refresh tag, or what? Sorry to sound so dumb.

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