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  • Launch apps or run commands on Windows via shortcuts

    - by Francisc
    Is it possible to register shortcuts on Windows 7 so that regardless where you are looking (Desktop, a folder etc) the shortcut gets "heard" and the appropriate action is performed. For example, creating a shortcut in the System32 folder which will work if you use Run with the shortcut's name, will not work if you set a key combination when focus is set on the Desktop for example. Is there a native way of registering top-level shortcuts or even an application for enabling this? Example of things I want keyboard shortcuts for: open a specific folder like %path% create a new .js file in the current folder launch an application eventually with its path set to the current location if the app supports this (e.g. command prompt) Thank you.

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  • 550 operation not permitted using FTP

    - by monkey_boys
    I'm using FTP to manage some files on a site I run but keep seeing this (truncated) error log: Command: DELE calendarpermission.php Response: 550 calendarpermission.php: Operation not permitted [...] Command: DELE button_down.gif Response: 550 button_down.gif: Operation not permitted Command: CWD /domains/example.com/public_html/admincp Response: 250 CWD command successful Command: PWD Response: 257 "/domains/example.com/public_html/admincp" is the current directory Command: RMD control_examples Response: 550 control_examples: Operation not permitted Command: CWD /domains/example.com/public_html Response: 250 CWD command successful Command: PWD Response: 257 "/domains/example.com/public_html" is the current directory Command: RMD admincp Response: 550 admincp: Operation not permitted Status: Retrieving directory listing... Command: PASV Response: 227 Entering Passive Mode (122,155,5,50,138,244). Command: MLSD Response: 150 Opening ASCII mode data connection for MLSD Response: 226 Transfer complete Status: Directory listing successful Status: Set permissions of '/domains/example.com/public_html/admincp' to '777' Command: SITE CHMOD 777 admincp Response: 550 CHMOD 777 admincp: Operation not permitted What do I do to solve this?

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  • x server startx error?

    - by Chris
    root@thewhitewox:~# startx X.Org X Server 1.7.6 Release Date: 2010-03-17 X Protocol Version 11, Revision 0 Build Operating System: Linux 2.6.24-29-server i686 Ubuntu Current Operating System: Linux thewhitewox 2.6.18-238.9.1.el5.028stab089.1 #1 SMP Thu Apr 14 14:06:01 MSD 2011 i686 Kernel command line: quiet Build Date: 20 October 2011 03:05:54PM xorg-server 2:1.7.6-2ubuntu7.10 (For technical support please see ww w.ubuntu . com/support) Current version of pixman: 0.16.4 Before reporting problems, check http: //wiki.x.org to make sure that you have the latest version. Markers: (--) probed, (**) from config file, (==) default setting, (++) from command line, (!!) notice, (II) informational, (WW) warning, (EE) error, (NI) not implemented, (??) unknown. (==) Log file: "/var/log/Xorg.0.log", Time: Tue Nov 15 00:50:32 2011 (==) Using config directory: "/usr/lib/X11/xorg.conf.d" Fatal server error: xf86OpenConsole: Cannot open /dev/tty0 (No such file or directory) Please consult the The X.Org Foundation support at http ://wiki.x.org for help. Please also check the log file at "/var/log/Xorg.0.log" for additional information. ddxSigGiveUp: Closing log What does this mean and how can I fix it?

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  • Setting up and moving a distribution group to a public folder in Exchange 2003

    - by Sevdarkseed
    I'm looking for some advice with something that seems simple but I haven't done before. Currently we use a distribution group called Orders that has an email address that is that forwarded to four people in the company, the same goes for another one, Quotes. The problem is, of course, no one knows what was answered, and all the email gets worked in to the individual user's emails, so I'm thinking that a public folder, only accessible by one department would be the answer. I'm not sure what the best way to set this up would be or how to move/convert the current distribution list over to a public folder. This is a very critical email address in the company, so I'm trying to be sure that there is zero down time at all for it. What would be the best way to go about creating a public folder and converting/forwarding/moving/(whatever) over the current email address to that folder?

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  • Error: kernel headers not found. (But they are in place)

    - by Guandalino
    I'm trying to install the Guest Additions in VirtualBox 4.04. Host OS is Ubuntu desktop 11.04 64bit, guest OS is Ubuntu server 11.10 64bit. $ sudo ./VBoxLinuxAdditions.run After some output this line is printed: The headers for the current running kernel were not found. But the headers are installed, at least accordingly to dpkg: $ dpkg --get-selections | grep linux-headers linux-headers-3.0.0-12 install linux-headers-3.0.0-12-server install linux-headers-server install The running kernel is: $ uname -a Linux foobar 3.0.0-12-server #20-Ubuntu SMP Fri Oct 7 16:36:30 UTC 2011 x86_64 x86_64 X86_64 GNU/Linux How do I fix things so that Guest Additions installer is able to find kernel headers? Update: added full output. The headers for the current running kernel were not found. If the module compilation fails then this could be the reason. Building the main Guest Additions module ...done. Building the shared folder support module ...fail! (Look at /var/log/vboxadd-install.log to find out what went wrong) Installing the Window System drivers ...fails! (Could not find the X.Org or XFree86 Window System). I don't care for fail #2, because that's a server and I don't need X server. But I need shared folder support. Some further detail: $ tail /val/log/vboxadd-install.log .......... cc1: some warnings being treated as errors make[2]: *** [/tmp/vbox.0/vfsmod.o] Error 1 make[1]: *** [_module_/tmp/vbox.0] Error 2 make: *** [vboxsf] Error 2

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  • Is there any way to distribute x264 encoding jobs across multiple computers (to increase the encodin

    - by Breakthrough
    Does anyone know of a current, active solution to encoding x264 videos across many computers (via the network) to increase encoding FPS? I heard in the past of the project x264farm; unfortunately, it is not actively developed anymore, and isn't compatible with newer x264 builds. I'm looking for a current solution, which is compatible with newer builds of x264. Just to note this, I'm a Windows user, so I'm only looking for Windows solutions (or at the very least, Linux). I've also seen the ELDER distributed encoder, but the quality varies depending on the settings you use - I'd prefer a solution similar to x264farm as noted above (the documentation outlines the encoding process), but one that is compatible with new(er) x264 builds, and is preferably actively developed. Final Edit: Unfortunately, the bounty for this question has expired, and I haven't found a decent solution for this. So if at any time someone finds a new, distributed encoding solution for x264 (or any h.264 coded, for that matter) - please answer this question! I'd love to discover an ideal method to make this work!

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  • Setting permissions on user accounts

    - by Ron Porter
    We would like to lock a couple of accounts to prevent even domain admins from resetting the password without already knowing the current password. From what I can see in the permission sets, this looks possible. Anything I've found on the subject recommends against altering default permissions, but doesn't go into detail why. Assuming that domain admin retains the ability to reset passwords without knowing current passwords is it reasonable to prevent password resets on the domain admin account and maybe a couple of others? If not, why not?

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  • Creating a DrawableGameComponent

    - by Christian Frantz
    If I'm going to draw cubes effectively, I need to get rid of the numerous amounts of draw calls I have and what has been suggested is that I create a "mesh" of my cubes. I already have them being stored in a single vertex buffer, but the issue lies in my draw method where I am still looping through every cube in order to draw them. I thought this was necessary as each cube will have a set position, but it lowers the frame rate incredibly. What's the easiest way to go about this? I have a class CubeChunk that inherits Microsoft.Stuff.DrawableGameComponent, but I don't know what comes next. I suppose I could just use the chunk of cubes created in my cube class, but that would just keep me going in circles and drawing each cube individually. The goal here is to create a draw method that draws my chunk as a whole, and to not draw individual cubes as I've been doing.

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  • xf86OpenConsole: Cannot open /dev/tty0 (No such file or directory)

    - by mazgalici
    root@mazgalici:~# startx X.Org X Server 1.7.6 Release Date: 2010-03-17 X Protocol Version 11, Revision 0 Build Operating System: Linux 2.6.24-28-server i686 Ubuntu Current Operating System: Linux mazgalici 2.6.18-194.26.1.el5.028stab079.2PAE #1 SMP Fri Dec 17 19:34:22 MSK 2010 i686 Kernel command line: quiet Build Date: 10 November 2010 11:25:26AM xorg-server 2:1.7.6-2ubuntu7.4 (For technical support please see ) Current version of pixman: 0.16.4 Before reporting problems, check to make sure that you have the latest version. Markers: (--) probed, (**) from config file, (==) default setting, (++) from command line, (!!) notice, (II) informational, (WW) warning, (EE) error, (NI) not implemented, (??) unknown. (==) Log file: "/var/log/Xorg.0.log", Time: Tue Jan 11 01:28:48 2011 (==) Using config directory: "/usr/lib/X11/xorg.conf.d" Fatal server error: xf86OpenConsole: Cannot open /dev/tty0 (No such file or directory) Please consult the The X.Org Foundation support at http://wiki.x.org for help. Please also check the log file at "/var/log/Xorg.0.log" for additional information. ddxSigGiveUp: Closing log

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  • What is a right datatype in C++ for OpenGL scene representation with use of GLSL

    - by Rarach
    I am programming in C++ OpenGl with GLSL. Until now I have been using a data structure that is composed of std::vector filled with structures of vertexes and with their parameters (position , normal, color ...) as a global variable for all the code. My question is, as I am using VBOs for drawing - is this a good approach to this problem? I am asking because I happen to have a lot of memory related trouble with this structure. I am trying to generate a terrain with a lot of vertices - more than 1 million. This seems to work, but as I refill the buffer I get memory related issues (crushes that occur, more or less randomly). So again the question is, is this a good data structure to use / and look for the faults in my code, or should I change to something else? Or what data structure would be advisable?

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  • Centos + CPanel results in php always running as fgci, instead of cli, as expected

    - by quamis
    I'm having problems with a server configured by someone else. It uses CPanel, and it has Apache+PHP. For some reason, when running php -v as a user, i get "cli" as handler # php -v | head -n 1 PHP 5.3.27 (cli) (built: Oct 15 2013 16:06:48) If a make a PHP script with echo shell_exec("php -v | tail -n 1"), i get PHP 5.3.27 (cgi-fcgi) (built: Oct 15 2013 16:22:16) Why the cli/fcgi difference? I need to fix this so that scripts ran by the apache user would be running as "cli", not "fcgi". As a side-note, i'm not sure how php got installed, because in the package list i see another version installed, instead of the pne reported by php -v # rpm -qa | grep php [.... other packages...] cpanel-php53-5.3.17-5.cp1136.x86_64 rebuild_phpconf --current: /usr/local/cpanel/bin/rebuild_phpconf --current Available handlers: suphp dso fcgi cgi none DEFAULT PHP: 5 PHP4 SAPI: none PHP5 SAPI: dso SUEXEC: enabled RUID2: not installed redhat-release: # cat /etc/redhat-release CentOS release 6.4 (Final) possibly related to http://superuser.com/questions/665809/centos-6-4-running-php-for-root-as-cgi-fcgi-not-cli

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  • Collaborative Whiteboard using WebSocket in GlassFish 4 - Text/JSON and Binary/ArrayBuffer Data Transfer (TOTD #189)

    - by arungupta
    This blog has published a few blogs on using JSR 356 Reference Implementation (Tyrus) as its integrated in GlassFish 4 promoted builds. TOTD #183: Getting Started with WebSocket in GlassFish TOTD #184: Logging WebSocket Frames using Chrome Developer Tools, Net-internals and Wireshark TOTD #185: Processing Text and Binary (Blob, ArrayBuffer, ArrayBufferView) Payload in WebSocket TOTD #186: Custom Text and Binary Payloads using WebSocket One of the typical usecase for WebSocket is online collaborative games. This Tip Of The Day (TOTD) explains a sample that can be used to build such games easily. The application is a collaborative whiteboard where different shapes can be drawn in multiple colors. The shapes drawn on one browser are automatically drawn on all other peer browsers that are connected to the same endpoint. The shape, color, and coordinates of the image are transfered using a JSON structure. A browser may opt-out of sharing the figures. Alternatively any browser can send a snapshot of their existing whiteboard to all other browsers. Take a look at this video to understand how the application work and the underlying code. The complete sample code can be downloaded here. The code behind the application is also explained below. The web page (index.jsp) has a HTML5 Canvas as shown: <canvas id="myCanvas" width="150" height="150" style="border:1px solid #000000;"></canvas> And some radio buttons to choose the color and shape. By default, the shape, color, and coordinates of any figure drawn on the canvas are put in a JSON structure and sent as a message to the WebSocket endpoint. The JSON structure looks like: { "shape": "square", "color": "#FF0000", "coords": { "x": 31.59999942779541, "y": 49.91999053955078 }} The endpoint definition looks like: @WebSocketEndpoint(value = "websocket",encoders = {FigureDecoderEncoder.class},decoders = {FigureDecoderEncoder.class})public class Whiteboard { As you can see, the endpoint has decoder and encoder registered that decodes JSON to a Figure (a POJO class) and vice versa respectively. The decode method looks like: public Figure decode(String string) throws DecodeException { try { JSONObject jsonObject = new JSONObject(string); return new Figure(jsonObject); } catch (JSONException ex) { throw new DecodeException("Error parsing JSON", ex.getMessage(), ex.fillInStackTrace()); }} And the encode method looks like: public String encode(Figure figure) throws EncodeException { return figure.getJson().toString();} FigureDecoderEncoder implements both decoder and encoder functionality but thats purely for convenience. But the recommended design pattern is to keep them in separate classes. In certain cases, you may even need only one of them. On the client-side, the Canvas is initialized as: var canvas = document.getElementById("myCanvas");var context = canvas.getContext("2d");canvas.addEventListener("click", defineImage, false); The defineImage method constructs the JSON structure as shown above and sends it to the endpoint using websocket.send(). An instant snapshot of the canvas is sent using binary transfer with WebSocket. The WebSocket is initialized as: var wsUri = "ws://localhost:8080/whiteboard/websocket";var websocket = new WebSocket(wsUri);websocket.binaryType = "arraybuffer"; The important part is to set the binaryType property of WebSocket to arraybuffer. This ensures that any binary transfers using WebSocket are done using ArrayBuffer as the default type seem to be blob. The actual binary data transfer is done using the following: var image = context.getImageData(0, 0, canvas.width, canvas.height);var buffer = new ArrayBuffer(image.data.length);var bytes = new Uint8Array(buffer);for (var i=0; i<bytes.length; i++) { bytes[i] = image.data[i];}websocket.send(bytes); This comprehensive sample shows the following features of JSR 356 API: Annotation-driven endpoints Send/receive text and binary payload in WebSocket Encoders/decoders for custom text payload In addition, it also shows how images can be captured and drawn using HTML5 Canvas in a JSP. How could this be turned in to an online game ? Imagine drawing a Tic-tac-toe board on the canvas with two players playing and others watching. Then you can build access rights and controls within the application itself. Instead of sending a snapshot of the canvas on demand, a new peer joining the game could be automatically transferred the current state as well. Do you want to build this game ? I built a similar game a few years ago. Do somebody want to rewrite the game using WebSocket APIs ? :-) Many thanks to Jitu and Akshay for helping through the WebSocket internals! Here are some references for you: JSR 356: Java API for WebSocket - Specification (Early Draft) and Implementation (already integrated in GlassFish 4 promoted builds) Subsequent blogs will discuss the following topics (not necessary in that order) ... Error handling Interface-driven WebSocket endpoint Java client API Client and Server configuration Security Subprotocols Extensions Other topics from the API

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  • InputLayout handling

    - by Kikaimaru
    Where are you supposed to store InputLayout? Suppose i have some basic structure like. class Mesh { List<MeshPart> MeshParts } class MeshPart { Effect Effect; VertexBufferBinding VertexBuffer; ... } Where should I store input layout? It's a connection between vertex buffer and specific pass, i can live with just 1 pass but I still have diffferent techniques so i need at least an array with some connection to effecttechniques, but I would appriciate something not crazy like dictionary. I could also create wrapper for Effect and EffectTechnique, but there must be some normal solution.

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  • Self-imposed lockout from program

    - by Alex
    I'm plagued with a lack of willpower. I recently started looking for solutions, and came across a program for macs called SelfControl which completely blocks one's access to a given set of websites for a given period of time (you can delete the program/restart your computer/do almost anything and it will still block those sites for the specified time period, and doesn't require a password to do it.) Unfortunately, there are no windows analogues. The one that comes the closest is Cold Turkey. It has the functionality whereby you set a time in the future, specify a list of websites (or programs - eg explorer, firefox, chrome) and you are blocked from accessing them for the whole duration. No password can undo it, no system reboot, etc. The problem is that the program is a buggy piece of garbage, and in order to ensure that you're not locked out from websites forever, you have to run an uninstaller which is just an exe file accessible at any time which completely defeats the purpose of a self-imposed program lockout. I want to make a better version of that program, or find a simple way to prevent access to a given set of programs over a given period of time with no way around it. I've only taken a few introductory courses in java (math major), but the internet is really having a negative effect on my studies, and the only way I can do work is to eliminate all distractions. What do I need to learn in order to make a program with the following properties: Given a set of .exe files, and a time in the future , this program will prevent access to the given .exe files until current time = given time restarting the computer doesn't interfere with the program, one can't uninstall the program until current time = given time, one can't create another instance of the program to block itself I don't care how much programming knowledge i need to acquire in order to make this program, so please give me a specific list of things that I need to study in order to make this happen, or if something like this exists, then please let me know.

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  • critical swap nagios

    - by Toby Joiner
    I installed nagios a very long time ago, and have started trying to use it now. I am getting this error: Current Status: CRITICAL (for 231d 16h 52m 49s) Status Information: SWAP CRITICAL - 100% free (0 MB out of 0 MB) Performance Data: swap=0MB;0;0;0;0 Current Attempt: 4/4 (HARD state) Last Check Time: 01-09-2011 13:26:34 Check Type: ACTIVE Check Latency / Duration: 0.125 / 0.004 seconds Next Scheduled Check: 01-09-2011 13:31:34 Last State Change: 05-22-2010 21:36:47 Last Notification: 01-09-2011 13:01:42 (notification 5521) Is This Service Flapping? NO (0.00% state change) In Scheduled Downtime? NO Last Update: 01-09-2011 13:29:32 ( 0d 0h 0m 4s ago) Is this normal? Should I be concerned? If more info is needed please let me know.

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  • What are some techniques I can use to refactor Object Oriented code into Functional code?

    - by tieTYT
    I've spent about 20-40 hours developing part of a game using JavaScript and HTML5 canvas. When I started I had no idea what I was doing. So it started as a proof of concept and is coming along nicely now, but it has no automated tests. The game is starting to become complex enough that it could benefit from some automated testing, but it seems tough to do because the code depends on mutating global state. I'd like to refactor the whole thing using Underscore.js, a functional programming library for JavaScript. Part of me thinks I should just start from scratch using a Functional Programming style and testing. But, I think refactoring the imperative code into declarative code might be a better learning experience and a safer way to get to my current state of functionality. Problem is, I know what I want my code to look like in the end, but I don't know how to turn my current code into it. I'm hoping some people here could give me some tips a la the Refactoring book and Working Effectively With Legacy Code. For example, as a first step I'm thinking about "banning" global state. Take every function that uses a global variable and pass it in as a parameter instead. Next step may be to "ban" mutation, and to always return a new object. Any advice would be appreciated. I've never taken OO code and refactored it into Functional code before.

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  • High Lock Wait ratio in MySQL

    - by FunkyChicken
    on my site I log every pageview (date,ip,referrer,page,etc) in a simple mysql table. This table gets very little selects (3 per minute), but a lot of inserts. (about 100 per second) Today I changed this table from an InnoDB table to a MEMORY table, this made sense to me to prevent unnecessary hard disk IO. I also prune this table once per minute, to make sure it never get's too big. -- Performance wise, things are running fine. But I noticed that while running tuning-primer, that my Current Lock Wait ratio is quite high. Current Lock Wait ratio = 1 : 561 My question: Should I worry about this Lock Wait Ratio? And is there something I can change in my my.cnf to improve things so that the lock wait ratio isn't so high?

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  • Life Cycle Navigator?

    - by C.W.Holeman II
    In many environments the file system directory structure and naming conventions attempt to allow one to use a file manager to navigate the life cycle of a document. This overloading of functions makes it difficult for users to handle the complexity. A file browser is a tool that lets the user navigate among files located in a directory structure to find a specific file. Whereas, when given a specific file, a life cycle navigator is a tool that lets the user navigate its life cycle from source to published copy and across versions. Does a Life Cycle Navigator exit? I see a user pointing at an object: Left mouse button displays the document Right mouse button has a Life Cycle Navigator (LCN) The LCN displays a tree for a specific document within a file manger, for example: Published 3.2 Current 3.1 3.0 +2.x +1.x +Archived +All Source Draft 3.2 Current 3.1 3.0 +2.x +1.x +Archived +All +Work Flow +Properties Or from a command line: $ lcn x.pdf --open_source_document | my_favorite_editor $ lcn x.pdf --show_published_version_info $ lcn x.pdf --show_previous_publish_versions_info See also, Life Cycle Navigator.

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  • Loading images in XNA 4.0; "Cannot Open File" Problems

    - by user32623
    Okay, I'm writing a game in C#/XNA 4.0 and am utterly stumped at my current juncture: Sprite animation. I understand how it works and have all the code in place, but my ContentLoader won't open my file... Basically, my directory looks like this: //WindowsGame1 - "Game1.cs" - //Classes - "NPC.cs" - Content Reference - //Images - "Monster.png" Inside my NPC class, I have all the essential drawing functions, i.e. LoadContent, Draw, Update. And I can get the game to find the correct file and attempt to open it, but when it tries, it throws an exception and tells me it can't open the file. This is how my code in my NPC class looks: Texture2D NPCImage; Vector2 NPCPosition; Animation NPCAnimation = new Animation(); public void Initialize() { NPCAnimation.Initialize(NPCPosition, new Vector2(4, 4)); } public void LoadContent(ContentManager Content) { NPCImage = Content.Load<Texture2D>("_InsertImageFilePathHere_"); NPCAnimation.AnimationImage = NPCImage; } The rest of the code is irrelevant at this point because I can't even get the image to load. I think it might have to do with a directory problem, but I also know little to nothing about spriting or working with images or animations in my code. Any help is appreciated. Not sure if I provided enough information here, so let me know if more is needed! Also, what would be the correct way to direct that Content.Load to Monster.png given the current directory situation? Right now I just have it using the full path from the C:// drive. Thanks in advance!

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  • Data take on with Drupal 6

    - by Robert MacLean
    We are migrating our current intranet to Drupal 6 and there is a lot of data within the current system which can be classified into: List data, general lists of fields. Common use is phone list of the employees phone numbers. Document repository. Just basically a web version of a file share for documents. I can easily get the data + meta infomation out, but how do I bulk upload the two types of data into Drupal, as uploading the hundred of thousands of items manually is just not acceptable.

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  • Mysql dump of slave w/o missing Master data

    - by zooooommmm
    I am fairly new to the whole replication process of mysql so this may be an easy question to answer. I have a master and and slave. I need to set up another slave so obviously I will need to make the dump from the current slave because I CAN NOT take the master offline for a second. How can I be sure that during the time I am making the dump of the current slave database that I do not miss any master data that is newly created over that time? Thanks all.

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  • I just started a job with Scrum and something seems to be missing. I am new to Scrum

    - by punkouter
    The code is a complete mess of a combination of classic ASP/ASP.NET. The scrum consist of us patching up the big mess or making additions to it. We are all too busy doing that to start a rewrite so I am wondering.. Where is the part in Scrum where the developers can have the power to say that enough is enough and demand that they are given time to start the big rewrite? We seem in an endless loop of just patching old code with 'Stories'. So things are being run by the non-technical people who seem to have no desire to push for a rewrite because they don't understand how bad the codebase has gotten.. So who is in charge of making this big rewrite change happen? The developers? The Scrum Master? The current strategy is just to find time and do it ourselves without the higher-ups involved since they are mostly to blame for the current mess we are in.. <- insert rant about non-technical people telling technical people what to do here ->.

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  • 13.10 Saucy login issues; black screen, loop, and freeze

    - by user135598
    Once upgraded to I 13.10 I was not able to get past the login screen. I had the black screen. Also; I can not log on with low graphics mode from recovery either. It makes no difference if I try default graphics driver or not. Then after running sudo install -f from recovery root prompt I got a login loop. I have purged fglrx, fglrx-legacy, and nvidia-current. I updated my repository with xorg-edgers and reinstalled nvidia-current. Now it semi-freezes at the login screen when I try to log on as my normal user. I say 'semi' because I can still use my mouse to click on the upper right hand Ubuntu logo and Shut Down or Restart the PC. I still cannot log on with my user name, but I can through the Guest login. While logged in as Guest I added a new user account with administrative privileges. I CAN log into this account without problem and from here am able to see that my .dmrc file in my original account reads: [Desktop] Session=XBMC I have changed 'Session=XBMC' to 'Session=ubuntu' and rebooted, but to no avail. The file resets itself and makes a backup of my changes. Any help would be greatly appreciated.

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  • Sycronizing/deploying scripts across several systems

    - by otto
    I have a few time consuming tasks that I like to spread across several computers. These tasks require running an identical ruby or python script (or series of scripts that call each other) on each machine. The machines will a separate config file telling the script what portion of the task to complete. I want to figure out the best way to syncronize the scripts on these machines prior to running them. Up until now, I have been making changes to a copy of the script on a network share and then copying a fresh copy to each machine when I want to run it. But this is cumbersome and leaves a chance for error ( e.g missing a file on the copy or not clicking "copy and replace"). Lets assume the systems are standard windows machines that are not dedicated to this task and I don't need to run these scripts all the time (so I don't want a solution that runs 24/7 and always keeps them up to date, I'd prefer something that pushes/pulls on command). My thoughts on various options: Simple adaptation of my current workflow: Keep the originals on the network drive, but write a batch file that copies over the latest version of the scripts so everything is a one-click operation. Requires action on each system, but that's not the end of the world (since each one usually needs their configuration file changed slightly too). Put everything in a Mercurial/Git reposotory and pull a fresh copy onto each node. Going straight to the repo from each machine would guarantee a current version (and would have the fringe benefit of allowing edits to the script to be made from any machine). Cons would be that it requires VCS to be installed on each machine and there might be some pains dealing with authentication since I wouldn't use a public repo. Open up write access on a shared folder and write a script to use rsync (or similar) to push the changes out to all of the machines at once. This gets a current version on every machine (though you would have to change the script if you want to omit a machine or add a new one). Possible issue would be that each computer has to allow write access. Dropbox is a reasonable suggestion (and could work well) but I dont want to use an external service and I'd prefer not to have to have dropbox running 24/7 on systems that would normally not need it. Is there something simple that I am missing? Some tool designed expressly for doing this kind of thing? Otherwise I am leaning toward just tying all of the systems into Mercurial since, while it requires extra software, it is a little more robust than writing a batch file (e.g. if I split part of a script into a separate module, Mercurial will know what to do whereas I would have to add a line to the batch file).

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