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  • Any really decent way to get three monitors?

    - by JohnCC
    What satisfactory solutions are there to achieve three monitors on Ubuntu? I know some ATI cards (Eyefinity) can support 3 monitors from a single card, but I don't know how well this is supported under Linux and besides, I've never had much luck with ATI on Linux. The alternative is to try two cards, but there seem to be problems there too. It looks to me like xrandr cannot support 2 GPUs. I believe you'll end up with two separate "Screens" across which you cannot move applications or windows, unless you enable Xinerama which as I understand it disables some acceleration and probably compositing too. I've found so much conflicting information on this online, I'm really confused. Please advise!

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  • Google I/O 2010 - Fluid social experiences across sites

    Google I/O 2010 - Fluid social experiences across sites Google I/O 2010 - Bridging the islands: Building fluid social experiences across websites Social Web 201 John Panzer, Joseph Smarr As more sites add social functionality, profiles, friends, and conversations are becoming increasingly fragmented. But an emerging collection of open technologies aim to help bridge these social islands, allowing users to seamlessly move between sites and have unified conversations that span multiple web sites. Learn how OpenID, OAuth, Portable Contacts, ActivityStrea.ms, and Salmon can help you connect to the rest of the Social Web. For all I/O 2010 sessions, please go to code.google.com/events/io/2010/sessions.html From: GoogleDevelopers Views: 2 0 ratings Time: 01:01:42 More in Science & Technology

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  • Google Open-Sources Their Book Scanner

    - by Jason Fitzpatrick
    Google has released the hardware and software source for their high speed/non-destructive book scanner–If you’re looking to scan a large volume of books, save yourself the design work and check out the Linear Book Scanner project. The design is pretty slick; the scanner uses vacuum pressure to automatically turn the pages as it works. Check out the video above to see a Google Tech Talk about the project and then hit up the link below to grab the hardware and software files. Linear Book Scanner [via Hack A Day] Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It How To Delete, Move, or Rename Locked Files in Windows

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  • Make An Old Android Feel Like New: How To Make Gingerbread Feel Like Jelly Bean

    - by Chris Hoffman
    Android has taken huge strides since Android 2.3 Gingerbread, but many devices are still using it. If you can’t upgrade your old device, there are ways to make it feel more modern. These apps won’t actually upgrade your Android device to Jelly Bean, but they’ll replace some of the more outdated parts of Gingerbread and make your device feel more like Jelly Bean and Ice Cream Sandwich. the latest versions of Android. How To Delete, Move, or Rename Locked Files in Windows HTG Explains: Why Screen Savers Are No Longer Necessary 6 Ways Windows 8 Is More Secure Than Windows 7

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  • Fork dead SVN based project on GitHub

    - by Quinn Bailey
    I previously asked this at stack overflow but it was closed, I believe because 'programmers' is a more appropriate venue for this question. I have done some work on the SVN Importer project (Apache license), which appears to be effectively dead (no published changes in 5 years). I have a login to their svn server but do not have commit rights. At any rate, I'd like to convert this project to Git and push my own changes to GitHub. The GitHub site suggests the svn2git tool for converting svn projects to Git, so I was planning to convert the SVN repository to Git, add my changes, and then push this Git repository to GitHub. I'm wondering, what are the legal requirements and common conventions of this process? Is it acceptable to clone the entire history of the project and move it to GitHub? Also, even though this is essentially a dead project, once I've translated the repository to Git should I put all of my commits onto a non master branch or is it acceptable to use master in this case?

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  • Upgrade from 10.10 to 11:04 to 11.10. X starts, Unity desktop not there

    - by Stefan Lasiewski
    I upgraded my Ubuntu Desktop 10.10 system to 11.04 and then 11.10. Now, when I start Ubuntu, the Unity desktop doesn't start correctly. Here's what I do: Start computer I log in via the GUI login screen The X Window System starts. I can see an arrow icon for the mouse, and can move it around the screen. Nothing else starts. There are no desktop icons, no launcher, no taskbar, etc. Right clicking on desktop does nothing. I've tried some common keyboard shortcuts ("Alt-tab" "Ctrl-Alt-T" "Ctrl-Alt-Backspace") but nothing happens. If I go to another Virtual Console, and run the command unity, the Unity desktop will start on my primary X desktop. However I'm seeing many problems like windows which are only half-drawn, some applications run without the familiar "Minimize, Maximize, Close" What's happening here? It seems that the X Window System started, but Unity did not start? How can I debug this?

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  • Think before you animate

    - by David Paquette
    Animations are becoming more and more common in our applications.  With technologies like WPF, Silverlight and jQuery, animations are becoming easier for developers to use (and abuse).  When used properly, animation can augment the user experience.  When used improperly, animation can degrade the user experience.  Sometimes, the differences can be very subtle. I have recently made use of animations in a few projects and I very quickly realized how easy it is to abuse animation techniques.  Here are a few things I have learned along the way. 1) Don’t animate for the sake of animating We’ve all seen the PowerPoint slides with annoying slide transitions that animate 20 different ways.  It’s distracting and tacky.  The same holds true for your application.  While animations are fun and becoming easy to implement, resist the urge to use the technology just because you think the technology is amazing.   2) Animations should (and do) have meaning I recently built a simple Windows Phone 7 (WP7) application, Steeped (download it here).  The application has 2 pages.  The first page lists a number of tea types.  When the user taps on one of the tea types, the application navigates to the second page with information about that tea type and some options for the user to choose from.       One of the last things I did before submitting Steeped to the marketplace was add a page transition between the 2 pages.  I choose the Slide / Fade Out transition.  When the user selects a tea type, the main page slides to the left and fades out.  At the same time, the details page slides in from the right and fades in.  I tested it and thought it looked great so I submitted the app.  A few days later, I asked a friend to try the app.  He selected a tea type, and I was a little surprised by how he used the app.  When he wanted to navigate back to the main page, instead of pressing the back button on the phone, he tried to use a swiping gesture.  Of course, the swiping gesture did nothing because I had not implemented that feature.  After thinking about it for a while, I realized that the page transition I had chosen implied a particular behaviour.  As a user, if an action I perform causes an item (in this case the page) to move, then my expectation is that I should be able to move it back.  I have since added logic to handle the swipe gesture and I think the app flows much better now. When using animation, it pays to ask yourself:  What story does this animation tell my users?   3) Watch the replay Some animations might seem great initially but can get annoying over time.  When you use an animation in your application, make sure you try using it over and over again to make sure it doesn’t get annoying.  When I add an animation, I try watch it at least 25 times in a row.  After watching the animation repeatedly, I can make a more informed decision whether or not I should keep the animation.  Often, I end up shortening the length of the animations.   4) Don’t get in the users way An animation should never slow the user down.  When implemented properly, an animation can give a perceived bump in performance.  A good example of this is a the page transitions in most of the built in apps on WP7.  Obviously, these page animations don’t make the phone any faster, but they do provide a more responsive user experience.  Why?  Because most of the animations begin as soon as the user has performed some action.  The destination page might not be fully loaded yet, but the system responded immediately to user action, giving the impression that the system is more responsive.  If the user did not see anything happen until after the destination page was fully loaded, the application would feel clumsy and slow.  Also, it is important to make sure the animation does not degrade the performance (or perceived performance) of the application.   Jut a few things to consider when using animations.  As is the case with many technologies, we often learn how to misuse it before we learn how to use it effectively.

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  • Why do we use Pythagoras in game physics?

    - by Starkers
    I've recently learned that we use Pythagoras a lot in our physics calculations and I'm afraid I don't really get the point. Here's an example from a book to make sure an object doesn't travel faster than a MAXIMUM_VELOCITY constant in the horizontal plane: MAXIMUM_VELOCITY = <any number>; SQUARED_MAXIMUM_VELOCITY = MAXIMUM_VELOCITY * MAXIMUM_VELOCITY; function animate(){ var squared_horizontal_velocity = (x_velocity * x_velocity) + (z_velocity * z_velocity); if( squared_horizontal_velocity <= SQUARED_MAXIMUM_VELOCITY ){ scalar = squared_horizontal_velocity / SQUARED_MAXIMUM_VELOCITY; x_velocity = x_velocity / scalar; z_velocity = x_velocity / scalar; } } Let's try this with some numbers: An object is attempting to move 5 units in x and 5 units in z. It should only be able to move 5 units horizontally in total! MAXIMUM_VELOCITY = 5; SQUARED_MAXIMUM_VELOCITY = 5 * 5; SQUARED_MAXIMUM_VELOCITY = 25; function animate(){ var x_velocity = 5; var z_velocity = 5; var squared_horizontal_velocity = (x_velocity * x_velocity) + (z_velocity * z_velocity); var squared_horizontal_velocity = 5 * 5 + 5 * 5; var squared_horizontal_velocity = 25 + 25; var squared_horizontal_velocity = 50; // if( squared_horizontal_velocity <= SQUARED_MAXIMUM_VELOCITY ){ if( 50 <= 25 ){ scalar = squared_horizontal_velocity / SQUARED_MAXIMUM_VELOCITY; scalar = 50 / 25; scalar = 2.0; x_velocity = x_velocity / scalar; x_velocity = 5 / 2.0; x_velocity = 2.5; z_velocity = z_velocity / scalar; z_velocity = 5 / 2.0; z_velocity = 2.5; // new_horizontal_velocity = x_velocity + z_velocity // new_horizontal_velocity = 2.5 + 2.5 // new_horizontal_velocity = 5 } } Now this works well, but we can do the same thing without Pythagoras: MAXIMUM_VELOCITY = 5; function animate(){ var x_velocity = 5; var z_velocity = 5; var horizontal_velocity = x_velocity + z_velocity; var horizontal_velocity = 5 + 5; var horizontal_velocity = 10; // if( horizontal_velocity >= MAXIMUM_VELOCITY ){ if( 10 >= 5 ){ scalar = horizontal_velocity / MAXIMUM_VELOCITY; scalar = 10 / 5; scalar = 2.0; x_velocity = x_velocity / scalar; x_velocity = 5 / 2.0; x_velocity = 2.5; z_velocity = z_velocity / scalar; z_velocity = 5 / 2.0; z_velocity = 2.5; // new_horizontal_velocity = x_velocity + z_velocity // new_horizontal_velocity = 2.5 + 2.5 // new_horizontal_velocity = 5 } } Benefits of doing it without Pythagoras: Less lines Within those lines, it's easier to read what's going on ...and it takes less time to compute, as there are less multiplications Seems to me like computers and humans get a better deal without Pythagoras! However, I'm sure I'm wrong as I've seen Pythagoras' theorem in a number of reputable places, so I'd like someone to explain me the benefit of using Pythagoras to a maths newbie. Does this have anything to do with unit vectors? To me a unit vector is when we normalize a vector and turn it into a fraction. We do this by dividing the vector by a larger constant. I'm not sure what constant it is. The total size of the graph? Anyway, because it's a fraction, I take it, a unit vector is basically a graph that can fit inside a 3D grid with the x-axis running from -1 to 1, z-axis running from -1 to 1, and the y-axis running from -1 to 1. That's literally everything I know about unit vectors... not much :P And I fail to see their usefulness. Also, we're not really creating a unit vector in the above examples. Should I be determining the scalar like this: // a mathematical work-around of my own invention. There may be a cleverer way to do this! I've also made up my own terms such as 'divisive_scalar' so don't bother googling var divisive_scalar = (squared_horizontal_velocity / SQUARED_MAXIMUM_VELOCITY); var divisive_scalar = ( 50 / 25 ); var divisive_scalar = 2; var multiplicative_scalar = (divisive_scalar / (2*divisive_scalar)); var multiplicative_scalar = (2 / (2*2)); var multiplicative_scalar = (2 / 4); var multiplicative_scalar = 0.5; x_velocity = x_velocity * multiplicative_scalar x_velocity = 5 * 0.5 x_velocity = 2.5 Again, I can't see why this is better, but it's more "unit-vector-y" because the multiplicative_scalar is a unit_vector? As you can see, I use words such as "unit-vector-y" so I'm really not a maths whiz! Also aware that unit vectors might have nothing to do with Pythagoras so ignore all of this if I'm barking up the wrong tree. I'm a very visual person (3D modeller and concept artist by trade!) and I find diagrams and graphs really, really helpful so as many as humanely possible please!

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  • TFS 2008 to TFS 2010 moves and some issues

    - by Enrique Lima
    There have been many things going on this year around TFS.  Most of them had to do with migrations (I don’t call them upgrades for the most part since it involved new hardware and such).  Many were implementations using the Conchango SfTS template (now EMC). But there were others that were CMMI or Agile 4.0. Everything would move just fine, no issues.  That was until you attempted to run Test Case Management or run the last configuration steps for Lab Management. There is an error that states a project is not ready to run or integrate with Test or Lab Management.  And while there was some documentation on how to adjust and update the Agile WITs to work with it, there was still some disconnect to making it work with CMMI. Now there is a great post on how to run the “fix” from end to end. Check the post here:  TFS 2010: Enable Test Case Management for upgraded Team Projects

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  • Touchpad in Sony Vaio E14 - cannot click with a finger and drag with another - Ubuntu 12.04

    - by Nabeel
    I had the following issues with my Sony Vaio E14115's touchpad on Ubuntu 12.04: Right click not working Vertical scrolling not working Then I followed these steps to fix it: Downloaded a patch for Psmouse sudo apt-get install dkms build-essential cd ~/Desktop tar jxvf psmouse-3.2.0-24-generic-pae.tar.bz2 sudo mv psmouse-3.2.0-24-generic-pae /usr/src cd /usr/src sudo chmod -R a+rx psmouse-3.2.0-24-generic-pae sudo dkms add -m psmouse -v 3.2.0-24-generic-pae sudo dkms build -m psmouse -v 3.2.0-24-generic-pae sudo dkms install -m psmouse -v 3.2.0-24-generic-pae sudo modprobe -r psmouse sudo modprobe psmouse This fixed me the problems of Rightclick and vertical scrolling. But I still have an issue of not able to click and drag ie Clicking the leftmouse button and dragging with another finger. It doesn't move! Maybe it doesn't detect the 2nd finger. When I check the capabilities of my Synaptics touchpad by using xinput list-props "SynPS/2 Synaptics TouchPad"|grep Capabilities I get the following output: Synaptics Capabilities (304): 1, 1, 1, 1, 1, 1, 1 Please help me out.

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  • Learning PHP OOP

    - by Ryan Murphy
    I have been coding PHP for about 2 years now and I THINK that I have a very good grasps of the fundamental parts of PHP, i.e. Functions foreach/IF statements sessions/cookies POST/GET Amongst a few others. I want to move on to learning OOP PHP now, so learning how to use classes and making it a really valuable skill. I have 1 requirement, the source must be a respected source that doesn't teach developers bad habits. I have the book: PHP and MySQL Web Development However, as useful as that is I would like an online source. I would like to know from people with experience in OOP PHP, how and where did they learn OOP PHP. Obviously by doing, but I would really appreciate some great resources which help me along the way.

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  • Encourage the use of markup files as documentation in enterprise [closed]

    - by linquize
    To make it eaiser to do version control and diff files of documentation, use markup files, such as HTML: html/xhtml, XML: docbook, Wiki: markdown to replace doc/docx. docx is too complex and lengthy. For html, no extra document generation required. Programmers can write html directly and end users / managers can use any web browsers to view the document. For custom XML or Wiki formats, viewers are required to view the document or converters are used to export to pdf/doc. Is such move becoming popular in enterprise context? Why or why not?

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  • Java Developers: Open-source Modules, Great Tools, Opportunity.

    - by Paul Sorensen
    The role of Java developer may just be better than ever. An excellent article in Java Magazine discusses the availability of web-based tools that help development teams more effectively manage their projects and modules. If you are a Java developer you should definitely read this article. I especially like the Expert Opinions scattered throughout the article. These highlight real-world usage of the latest and greatest development tools.  As you consider steps to move your career forward, consider Java certification. Oracle has over 15 unique Java certification credentials available. The process of becoming certified in Java and preparing for your exams will require you to study, learn and practice (code). All of this activity will help you sharpen your skills and increase your working knowledge of Java - making you a better developer and more valuable member of your team. You can use the Certification Finder on the Oracle certification homepage to find a Java certification that is right for you. Thanks! 

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  • sprite animation system height recalculating has some issues

    - by Nicolas Martel
    Basically, the way it works is that it update the frame to show every let's say 24 ticks and every time the frame update, it recalculates the height and width of the new sprite to render so that my gravity logics and stuff works well. But the problem i am having now is a bit hard to explain in words only, therefore i will use this picture to assist me The picture So what i need basically is that if let's say i froze the sprite at the first frame, then unfreeze it and freeze it at the second frame, have the second frame's sprite (let's say it's a prone move) simply stand on the foothold without starting the gravity and when switching back, have the first sprite go back on the foothold like normal without being under the foothold. I had 2 ideas on doing this but I'm not sure it's the most efficient ways to do it so i wanna hear your inputs.

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  • Level and Player objects - which should contain which?

    - by Thane Brimhall
    I've been working on a several simple games, and I've always come to a decision point where I have to choose whether to have the Level object as an attribute of the Player class or the Player as an attribute of the Level class. I can see arguments for both: The Level should contain the player because it also contains every other entity. In fact it just makes sense this way: "John is in the room." It makes it a bit more difficult to move the player to a new level, however, because then each level has to pass its player object to an upcoming level. On the other hand, it makes programming sense to me to leave the player as the top-level object that is persistent between levels, and the environment changes because the player decides to change his level and location. It becomes very easy to change levels, because all I have to do is replace the level variable on the player. What's the most common practice here? Or better yet, is there a "right" way to architecture this relationship?

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  • Accelerating 2d object collision with other objects [on hold]

    - by Silent Cave
    Making my very first attempt at game programming with SDL/OpenGL. So I made an object Actor witch can move in all four sides with acceleration. And there are bunch of other rectangles to collide to. the image Movement and collision detection alghorythms work just fine by itself, but when combined to prevent the green rectangle from crossing black rectangles, it gives me a kind of funny resault. Let me show you the code first: from Actor.h class Actor{ public: SDL_Rect * dim; alphaColor * col; float speed; float xlGrav, xrGrav, yuGrav, ydGrav; float acceleration; bool left,right,up,down; Actor(SDL_Rect * dim,alphaColor * col, float speed, float acceleration); bool colides(const SDL_Rect & rect); bool check_for_collisions(const std::vector<SDL_Rect*> & gameObjects ); }; from actor.cpp bool Actor::colides(const SDL_Rect & rect){ if (dim->x + dim->w < rect.x) return false; if (dim->x > rect.x + rect.w) return false; if (dim->y + dim->h < rect.y) return false; if (dim->y > rect.y + rect.h) return false; return true; } movement logic from main.cpp if (actor->left){ if(actor->xlGrav < actor->speed){ actor->xlGrav += actor->speed*actor->acceleration; }else actor->xlGrav = actor->speed; actor->dim->x -= actor->xlGrav; if(actor->check_for_collisions(gameObjects)){ actor->dim->x += actor->xlGrav; actor->xlGrav = 0; } } if (!actor->left){ if(actor->xlGrav - actor->speed*actor->acceleration > 0){ actor->xlGrav -= actor->speed*actor->acceleration; }else actor->xlGrav = 0; actor->dim->x -= actor->xlGrav; if(actor->check_for_collisions(gameObjects)){ actor->dim->x += actor->xlGrav; actor->xlGrav = 0; } } if (actor->right){ if(actor->xrGrav < actor->speed){ actor->xrGrav += actor->speed*actor->acceleration; }else actor->xrGrav = actor->speed; actor->dim->x += actor->xrGrav; if(actor->check_for_collisions(gameObjects)){ actor->dim->x -= actor->xrGrav; actor->xrGrav = 0; } } if (!actor->right){ if(actor->xrGrav - actor->speed*actor->acceleration > 0){ actor->xrGrav -= actor->speed*actor->acceleration; }else actor->xrGrav = 0; actor->dim->x += actor->xrGrav; if(actor->check_for_collisions(gameObjects)){ actor->dim->x -= actor->xrGrav; actor->xrGrav = 0; } } if (actor->up){ if(actor->yuGrav < actor->speed){ actor->yuGrav += actor->speed*actor->acceleration; }else actor->yuGrav = actor->speed; actor->dim->y -= actor->yuGrav; if(actor->check_for_collisions(gameObjects)){ actor->dim->y += actor->yuGrav; actor->yuGrav = 0; } } if (!actor->up){ if(actor->yuGrav - actor->speed*actor->acceleration > 0){ actor->yuGrav -= actor->speed*actor->acceleration; }else actor->yuGrav = 0; actor->dim->y -= actor->yuGrav; if(actor->check_for_collisions(gameObjects)){ actor->dim->y += actor->yuGrav; actor->yuGrav = 0; } } if (actor->down){ if(actor->ydGrav < actor->speed){ actor->ydGrav += actor->speed*actor->acceleration; }else actor->ydGrav = actor->speed; actor->dim->y += actor->ydGrav; if(actor->check_for_collisions(gameObjects)){ actor->dim->y -= actor->ydGrav; actor->ydGrav = 0; } } if (!actor->down){ if(actor->ydGrav - actor->speed*actor->acceleration > 0){ actor->ydGrav -= actor->speed*actor->acceleration; }else actor->ydGrav = 0; actor->dim->y += actor->ydGrav; if(actor->check_for_collisions(gameObjects)){ actor->dim->y -= actor->ydGrav; actor->ydGrav = 0; } } So, if the green box approaches an obstacle from up or left, everything goes as planned - object stops, and it's acceleration drops to zero. But if it comes from bottom or right, it enters into obstacles inner space and starts strangely dance, I'd rather say move in inverted controls. What do I fail to see?

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  • Oracle Weblogic 12c Launch

    - by Robert Baumgartner
    Am 1. Dezember 2011 wird Oracle WebLogic Server 12c weltweit vorgestellt. Um 19:00 findet ein Execuite Overview mit Hasan Rizvi, Senior Vice President, Product Development, statt. Um 20:00 findet ein Developer Deep-Dive mit Will Lyons, Director, Oracle WebLogic Server Product Management, statt. The new release of Oracle WebLogic Server is: • Designed to help customers seamlessly move into the public or private cloud with an open, standards-based platform • Built to drive higher value for customers’ current infrastructure and significantly reduce development time and cost • Enhanced with transformational platforms and technologies such as Java EE 6, Oracle’s Active GridLink for RAC, Oracle Traffic Director, and Oracle Virtual Assembly Builder Hier geht es zur Anmeldung: Anmeldung

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  • What is the difference between these senior software engineer titles?

    - by stackoverflowuser2010
    I'm currently a senior research software engineer at a large company and am being offered a "senior staff engineer" position somewhere else. I am not sure if the new position's title conveys a sideways move or an advancement. So, all other things being roughly equal (salary, domain of expertise, etc.), what is the external difference between these software engineer titles (in general and regardless of any particular company, if possible): senior engineer senior research engineer senior staff engineer member of technical staff principal engineer Edit: Let me elaborate on "member of technical staff" since it's kind of uncommon. I think it's a high title, commonly associated with research. I know that Oracle, VMWare, and the old Bell Labs have these titles. See: Member of Technical Staff . I know what it means, but I don't know how it stacks up against the other titles, which is why I asked.

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  • URL structure for content that is updated daily

    - by Brendon
    A small, simple site I am working on displays a single page with the day's best offers on it. The user is able to move back and forth between previous days. Which of the following URL structures works best? Structure 1 /index.html -- today's best offers /2013-06-29.html -- yesterday's best offers, etc. Structure 2 /index.html -- 302 redirects to /2013-06-30.html (or whatever today is) /2013-06-30.html -- today's best offers /2013-06-29.html -- yesterday's best offers, etc. I quite like structure 2 from the user's point of view (they can share content easily), but I am a bit concerned about updating the redirect from /index.html every single day -- would this perhaps have unintended SEO consequences?

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  • Does Unity support disabling the global application menu?

    - by Michael E
    I'm fairly excited for Unity, as it looks like a promising new direction for Ubuntu. However, I do have a concern - will it be possible to use Unity without the global menu? I have my window manager set to focus-follows-mouse/sloppy focus, and find the productivity gains to be immense. Sloppy focus is incompatible, however, with global menus, as it is possible for the focus to change while you move from window to menu. Will Unity support an option to use window menus while still using Unity?

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  • Get access to files on old HD installation and remove system files

    - by Blake
    I have been fooling with ubuntu for only a year or so. Added SSD installed ubuntu(12.04 64bit) connected old drive with ubuntu on it. everything seems to work well, except for access to some files. I would like to do two things: 1) move the swap file from the SSD to the partition on the HD. 2) remove ubuntu system files and gain full access to my other files. I can still remove the SSD and run ubuntu from the HD, so if I am approaching this incorrectly please advise. Thanks in advance Blake

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  • How can I receive more traffic? My VPS fails!!!

    - by Vic
    I have a web site - photo gallery. About 400 photos. Site on Gallery 3. mySQL. Hosted on VPS from myhosting.com (CPU 1792 MHz, 2048 MB RAM). Everything seems to be ok, but there is one big problem. Once traffic reaches ~ 20 people (online) - website start loading really really slow. Actually website can't be loaded about 30-60 sec. What should I do? Buy more RAM / CPU on the same VPS? Move to a dedicated server or maybe myhosting.com just sucks? What do you recommend?

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  • How to play the sound of an object sliding on another object for a variable duration

    - by Antoine
    I would like to add sound effects to a basic 2D game. For example, a stone sphere is rolling on wood surface. Let's say I have a 2 second audio recording of this. How could I use the sample to add sound for an arbitrary duration ? So far I have two solutions in mind: a/ record the sound for an amount of time that is greater than the maximum expected duration, and play only a part of it; b/ extract a small portion of the sample and play it in a loop for the duration of the move; however I'm not sure if it makes sense with an audio wave.

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  • I cannot login into any TTYs

    - by Lucio
    My system is Ubuntu 11.10. When I enter into any tty (1, 2, 3..) it ask me my login name and password but I can not move forward. It say that the info isn't correct. I have a user without password called world, so I enter world but it show me this Module invalid (or similar) The problems is that I must enter a command and I can't. There isn't any way to fix or an alternative way to enter the command?

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  • A Tour of the 20 Built-in Apps on Windows 8 and What They Can Do

    - by Chris Hoffman
    Windows 8’s new touch-first Modern interface includes quite a few apps. Before you start looking at the Windows Store to find new apps, take a look at the included apps and what they can do. These apps share a few things in common. They all have a minimal feel that emphasizes content, most have support for live tiles that show updated information on the Start screen, and most push Microsoft’s online services. How To Delete, Move, or Rename Locked Files in Windows HTG Explains: Why Screen Savers Are No Longer Necessary 6 Ways Windows 8 Is More Secure Than Windows 7

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