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  • How to represent a graph with multiple edges allowed between nodes and edges that can selectively disappear

    - by Pops
    I'm trying to figure out what sort of data structure to use for modeling some hypothetical, idealized network usage. In my scenario, a number of users who are hostile to each other are all trying to form networks of computers where all potential connections are known. The computers that one user needs to connect may not be the same as the ones another user needs to connect, though; user 1 might need to connect computers A, B and D while user 2 might need to connect computers B, C and E. Image generated with the help of NCTM Graph Creator I think the core of this is going to be an undirected cyclic graph, with nodes representing computers and edges representing Ethernet cables. However, due to the nature of the scenario, there are a few uncommon features that rule out adjacency lists and adjacency matrices (at least, without non-trivial modifications): edges can become restricted-use; that is, if one user acquires a given network connection, no other user may use that connection in the example, the green user cannot possibly connect to computer A, but the red user has connected B to E despite not having a direct link between them in some cases, a given pair of nodes will be connected by more than one edge in the example, there are two independent cables running from D to E, so the green and blue users were both able to connect those machines directly; however, red can no longer make such a connection if two computers are connected by more than one cable, each user may own no more than one of those cables I'll need to do several operations on this graph, such as: determining whether any particular pair of computers is connected for a given user identifying the optimal path for a given user to connect target computers identifying the highest-latency computer connection for a given user (i.e. longest path without branching) My first thought was to simply create a collection of all of the edges, but that's terrible for searching. The best thing I can think to do now is to modify an adjacency list so that each item in the list contains not only the edge length but also its cost and current owner. Is this a sensible approach? Assuming space is not a concern, would it be reasonable to create multiple copies of the graph (one for each user) rather than a single graph?

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  • Opengl + SDL linking error

    - by me2loveit2
    I am trying to load an image as a texture with opengl using c++ in visual studio 2010. I researched a couple hours online and found the SDL library, then I implemented a simple example and got some linking error I can not seem to figure out. The error log is here: 1Build started 10/20/2012 12:09:17 AM. 1InitializeBuildStatus: 1 Touching "Debug\texture mapping test.unsuccessfulbuild". 1ClCompile: 1 All outputs are up-to-date. 1 texture mapping test.cpp 1ManifestResourceCompile: 1 All outputs are up-to-date. 1texture mapping test.obj : error LNK2019: unresolved external symbol _IMG_Load referenced in function "void __cdecl display(void)" (?display@@YAXXZ) 1MSVCRTD.lib(crtexe.obj) : error LNK2019: unresolved external symbol main referenced in function __tmainCRTStartup 1C:\Users\Me\Documents\Visual Studio 2010\Projects\Programming projects\texture mapping test\Debug\texture mapping test.exe : fatal error LNK1120: 2 unresolved externals 1 1Build FAILED. 1 1Time Elapsed 00:00:02.45 ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== Can someone please help me!! I am at a desperate point right now. I downloaded the SDL, and copied all the .h file into: C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\Include I added the .lib (x86) files into://as a not i tried the (x64) file too but got the exact same error C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\Lib and the .dll(x86) into: C:\Windows\System32 For implementing textures, I used the simple sample code from: http://www.sdltutorials.com/sdl-tip-sdl-surface-to-opengl-texture Please let me know if you can see me doing something wrong, or know how I can fix this!! Thanks Phil

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  • PASS: Total Registrations

    - by Bill Graziano
    At the Summit you’ll see PASS announce the total attendance and the “total registrations”.  The total registrations is the sum of the conference attendees and the pre-conference registrations.  A single person can be counted three times (conference plus two pre-cons) in the total registration count. When I was doing marketing for the Summit this drove me nuts.  I couldn’t figure out why anyone would use total registrations.  However, when I tried to stop reporting this number I got lots of pushback.  Apparently this is how conferences compare themselves to each other.  Vendors, sponsors and Microsoft all wanted to know our total registration number.  I was even asked why we weren’t doing more “things” that people could register for so that our number would be even larger.  This drove me nuts. I understand that many of you are very detail oriented.  I just want to make sure you understand what numbers you’re seeing when we include them in the keynote at the Summit.

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  • Extracting Frustum Planes (Hartmann & Gribbs method)

    - by DAVco
    I have been grappling with the Hartmann/Gribbs method of extracting the Frustum planes for some time now, with little success. There doesn't appear to be a "definitive" topic or tutorial which combines all the necessary information, so perhaps this can be it First of all, I am attempting to do this in C# (For Playstation Mobile), using OpenGL style Column-Major matrices in a Right-Handed coordinate system but obviously the math will work in any language. My projection matrix has a Near plane at 1.0, Far plane at 1000, FOV of 45.0 and Aspect of 1.7647. I want to get my planes in World-Space, so I build my frustum from the View-Projection Matrix (that's projectionMatrix * viewMatrix). The view Matrix is the inverse of the camera's World-Transform. The problem is; regardless of what I tweak, I can't seem to get a correct frustum. I think that I may be missing something obvious. Focusing on the Near and Far planes for the moment (since they have the most obvious normals when correct), when my camera is positioned looking down the negative z-axis, I get two planes facing in the same direction, rather than opposite directions. If i strafe my camera left and right (while still looking along the z axis) the x value of the normal vector changes. Obviously, something is fundamentally wrong here; I just can't figure out what - maybe someone here can?

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  • Black login screen Ubuntu 12.04 if WGA cable pluged in on reboot

    - by Sulliwane
    I'm using Ubuntu 12.04.1, 64 bits, installed on a Z77 Pro4 (ASrock motherboard), crucial M4 SSD drive (sata 3), and intel i5 3570k (ivy bridge). I have this annoying problem : When I startup the computer, I get a CLI login prompt : At this moment, if I press enter, i get the usual CLI login prompt. If not, here is what I get : From now, if I login using CLI, i identify the lightdm processus, kill and start it : #ps -A | grep lightdm #sudo kill -9 1273 #sudo lightdm and miracle, these commands bring back the gui login screen. BUT It's very annoying as I have to repeat these steps at every boot, and the people using this desktop are not familiar with linux at all! So I tried to figure out the cause and here is what I found : If, when I shutdown the computer, the WGA cable is not pluged in, then Ubuntu will boot on GUI login screen without a glitch! But If the WGA cable is pluged in when shuting down, I will get CLI login prompt... Note 1: I installed linux kernel 3.4, but it hasn't solve the problem. Note 2: Is it linked to the new HD 4000 integrated graphic processor ? Note 3: If i boot on an USB stick (Ubuntu 12.04), NO problems ! Note 4: If booting on the SSD, when clicking "shutdown" button, the shutdown process never ends up (logout screen keep displaying and fans are still rolling). But if booting on USB stick, the shutdown action runs properly.

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  • Correcting Lighting in Stencil Reflections

    - by Reanimation
    I'm just playing around with OpenGL seeing how different methods of making shadows and reflections work. I've been following this tutorial which describes using GLUT_STENCIL's and MASK's to create a reasonable interpretation of a reflection. Following that and a bit of tweaking to get things to work, I've come up with the code below. Unfortunately, the lighting isn't correct when the reflection is created. glPushMatrix(); plane(); //draw plane that reflection appears on glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); glDepthMask(GL_FALSE); glEnable(GL_STENCIL_TEST); glStencilFunc(GL_ALWAYS, 1, 0xFFFFFFFF); glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); plane(); //draw plane that acts as clipping area for reflection glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); glDepthMask(GL_TRUE); glStencilFunc(GL_EQUAL, 1, 0xFFFFFFFF); glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); glDisable(GL_DEPTH_TEST); glPushMatrix(); glScalef(1.0f, -1.0f, 1.0f); glTranslatef(0,2,0); glRotatef(180,0,1,0); sphere(radius, spherePos); //draw object that you want to have a reflection glPopMatrix(); glEnable(GL_DEPTH_TEST); glDisable(GL_STENCIL_TEST); sphere(radius, spherePos); //draw object that creates reflection glPopMatrix(); It looked really cool to start with, then I noticed that the light in the reflection isn't correct. I'm not sure that it's even a simple fix because effectively the reflection is also a sphere but I thought I'd ask here none-the-less. I've tried various rotations (seen above the first time the sphere is drawn) but it doesn't seem to work. I figure it needs to rotate around the Y and Z axis but that's not correct. Have I implemented the rotation wrong or is there a way to correct the lighting?

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  • How do I remove a malformed line from my sources.list?

    - by eminencejae
    I have unistalled and reinstalled the Ubuntu Software Center as per info I found in a similar thread and I got the same response about line 91 or something like that. I just tried to upload a screen shot but since I'm new it won't allow me to. I also can not figure out how to cut and paste anything so I have to hand type what the error screen says, both when I attempt to open the software center and nothing happens, when I try to enter commands into the terminal to uninstall, reinstall, whatever I get the same following: COULD NOT INTITIALIZE THE PACKAGE INFORMATION An unresolvable problem occured while initializing the package information Please report t:his bug against the 'update-manager' package and include the following error message: 'E: Malformed line 91 in source list/etc/apt/sources.list (dist parse) E: The list of sources could not be read., E: The package list of status file could not be parsed or opened. How do I report bugs? What can be done about this. I have searched and everything everyone says to do leads me back to the same line error message. So, I don't know how to get to line 91 in the source list; to tell you what it says. Sorry, I'm really new to this. That is what I need is to find out how to get there and fix what it says. I would really like to NOT have to re partition my hard drive and start from scratch, so I'm really looking forward to getting this problem solved. I need to be able to install new software.

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  • Is SSD TRIM support still automatic in 12.10?

    - by dam
    Folks I had automatic TRIM working on my laptop running Ubuntu Precise. As in the TRIM guide I added discard to mount options in /etc/fstab, and hdparm --read-sector read 0s immediately after a rm && sync. Using the very same hardware, laptop and SSD, TRIM seems no longer to be automatic after upgrading to Quantal. I recognise the test in the guide I mentioned above may not necessarily work. SSD erase blocks and all that. But Quantal is at least different. After deleting the file and syncing, its data are still on disk and unerased even after waiting several minutes. fstrim will then 0 the dead file's blocks. Once. Repeat the same test five minutes later, and fstrim does nothing. I figure this is probably really a kernel issue, but that box is too black for my spelunking torch. I'm prepared to believe that kernel 3.5 knows what I want better than I do, and all is well despite appearances, but it looks for all the world like TRIM isn't quite all there any more. Anybody have the scoop on TRIM in Quantal/kernel 3.5?

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  • Who keeps removing that file?

    - by mgerdts
    Over the years, I've had many times when some file gets removed and there's no obvious culprit.  With dtrace, it is somewhat easy to figure out:  #! /usr/sbin/dtrace -wqs syscall::unlinkat:entry /cleanpath(copyinstr(arg1)) == "/dev/null"/ {         stop();         printf("%s[%d] stopped before removing /dev/null\n", execname, pid);         system("ptree %d; pstack %d", pid, pid); } That script will stop the process trying to remove /dev/null before it does it.  You can allow it to continue by restarting (unstopping?) the command with prun(1) or killing it with kill -9.  If you want the command to continue automatically after getting the ptree and pstack output, you can add "; prun %d" and another pid argument to the system() call.

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  • XNA - 2D Rotation of an object to a selected direction

    - by lobsterhat
    I'm trying to figure out the best way of rotating an object towards the directional input of the user. I'm attempting to mimic making turns on ice skates. For instance, if the player is moving right and the input is down and left, the player should start rotating to the right a set amount each tick. I'll calculate a new vector based on current velocity and rotation and apply that to the current velocity. That should give me nice arcing turns, correct? At the moment I've got eight if/else statements for each key combination which in turn check the current rotation: // Rotate to 225 if (keyboardState.IsKeyDown(Keys.Up) && keyboardState.IsKeyDown(Keys.Left)) { // Rotate right if (rotation >= 45 || rotation < 225) { rotation += ROTATION_PER_TICK; } // Rotate left else if (rotation < 45 || rotation > 225) { rotation -= ROTATION_PER_TICK; } } This seems like a sloppy way to do this and eventually, I'll need to do this check about 10 times a tick. Any help toward a more efficient solution is appreciated.

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  • Is it common to only pay developers for the time they said a project would take?

    - by BAM
    I work at a small startup (<10 people), and I was recently assigned (along with one other developer) to a relatively small project. The project involved moving an existing iOS app to Android. The client told us they had built the app for iOS in 300 man-hours. Not knowing at the time that this figure was completely false, we naively and optimistically assumed that if they could build the app from scratch in that amount of time, we could easily "port" it in a similar amount of time. Therefore, we drafted up a fixed-price contract based on 350 man-hours, with a 5 week deadline. (We are well aware now of how big of a mistake this was... Never let the client tell you how long it's going to take!) Anyway, by week 4 we had already surpassed our 350 hours, and we estimated that there were at least 2 more weeks left on the project. We were told to continue working, but that the company could not afford to pay out on overdue projects anymore. I thought this just meant "be more careful about estimates in the future". However a few weeks later, the company president informed us that we would not be getting paid for any time past 350 man-hours. We argued over the issue for almost an hour. He claimed, however, that this is standard practice for many organizations, and that I was unreasonable for making a big deal out of it. So is this really a common thing, or am I justified in being upset about it? Thanks in advance for any advice!

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  • Xorg crashes ever since using Nvidia dual monitors

    - by legion
    Well ever since I have used dual monitors with the NVIDIA X Server Settings program my xorg process has been crashing after a while, and its generally a pretty long while of like 6 hours afterwards. Before NVIDIA changed my xorg.conf file I only had xorg crash like twice in 2 months, I can't figure out what is going on. I am running ubuntu 12.04 with the MATE desktop environment v 1.2.0 xorg.conf # nvidia-settings: X configuration file generated by nvidia-settings # nvidia-settings: version 295.33 (buildd@allspice) Fri Mar 30 15:25:24 UTC 2012 Section "ServerLayout" Identifier "Layout0" Screen 0 "Screen0" 0 0 InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" Option "Xinerama" "0" EndSection Section "Files" EndSection Section "InputDevice" # generated from default Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/psaux" Option "Emulate3Buttons" "no" Option "ZAxisMapping" "4 5" EndSection Section "InputDevice" # generated from default Identifier "Keyboard0" Driver "kbd" EndSection Section "Monitor" # HorizSync source: edid, VertRefresh source: edid Identifier "Monitor0" VendorName "Unknown" ModelName "LEN" HorizSync 51.8 - 55.8 VertRefresh 40.0 - 60.0 Option "DPMS" EndSection Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "NVS 3100M" EndSection Section "Screen" # Removed Option "TwinView" "0" # Removed Option "metamodes" "DFP-0: nvidia-auto-select +0+0" # Removed Option "TwinView" "1" # Removed Option "metamodes" "DFP-1: nvidia-auto-select +0+0, CRT: nvidia-auto-select +1920+0" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 Option "TwinViewXineramaInfoOrder" "DFP-1" Option "TwinView" "0" Option "metamodes" "DFP-0: nvidia-auto-select +0+0" SubSection "Display" Depth 24 EndSubSection EndSection

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  • How to correctly handle redirect after site facelift

    - by Stefan
    I recently updated our site taking it from a multi-page site to a single page site. The problem now is that when the site is searched in say Google, it displays the site as well as the indexed pages. So if a user clicks say our "About" page, it takes them to our now outdated material. I am hoping to get some guidance on how to properly handle this. I figure the first step is to now setup a robots.txt on our new index page to tell the engines not to crawl beyond index.php. But in the meantime, how do I handle the fact that when searching our site on Google we may still have users who try to click on sub-page links? Should I simply setup redirects while waiting for the engines to update? And if so, do I need to setup redirects on each page using PHP or is this something I would take care of on our sites control panel? I am not very familiar with redirects... Any help is appreciated!

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  • What am I missing about PHP?

    - by Aerovistae
    It's like this mythical thing that a dominating portion of developers say is just the best option for back-end development, a part of development about which I know virtually nothing beyond the absolute basics. So I've looked up PHP tutorials a bunch of times, trying to figure out why it's so powerful and common, but it's annoying as hell-- all the tutorials treat you like a new programmer. You know, this is how you make an If Else statement, here's a for loop, etc. The "Advanced Topics" show you how to make POST and GET statements and whatnot. But there must be more to it! I don't get it! That's practically no different from JavaScript. What am I missing about this language? What else can it do? Where's the power and versatility? I've heard it called a function soup; where are all the functions? Please chide me. I'm clearly missing something.

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  • Command Pattern refactor for input processing?

    - by Casey
    According to Game Coding Complete 4th. ed. processing input via the following is considered unmanagable and inflexible. But does not show an example. I've used the Command pattern to represent GUI button commands but could not figure out how to represent the input from the keyboard and/or mouse. if(g_keyboard->KeyDown(KEY_ESC)) { quit = true; return; } //Processing if(g_keyboard->KeyDown(KEY_T)) { g_show_test_gateway = !g_show_test_gateway; } if(g_mouse->ButtonDown(a2de::Mouse::BUTTON2)) { g_selected_part = GWPart::PART_NONE; SetMouseImageToPartImage(); } ResetButtonStates(); g_prevButton = g_curButton; g_curButton = GetButtonHovered(); if(g_curButton) { g_mouse->SetImageToDefault(); if(g_mouse->ButtonDown(a2de::Mouse::BUTTON1) || g_mouse->ButtonPress(a2de::Mouse::BUTTON1)) { ButtonPressCommand curCommand(g_curButton); curCommand.Execute(); } else if(g_mouse->ButtonUp(a2de::Mouse::BUTTON1)) { if(g_prevButton == g_curButton) { ButtonReleaseCommand curCommand(g_curButton); curCommand.Execute(); if(g_curButton->GetType() == "export") { ExportCommand curCommand(g_curButton, *g_gateway); curCommand.Execute(); } } else { ResetButtonStates(); } } else { ButtonHoverCommand curCommand(g_curButton); curCommand.Execute(); } } else { g_status_message.clear(); SetMouseImageToPartImage(); if(g_mouse->ButtonDown(a2de::Mouse::BUTTON1)) { CreatePartCommand curCommand(*g_gateway, g_selected_part, a2de::Vector2D(g_mouse->GetX(), g_mouse->GetY())); curCommand.Execute(); } }

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  • Groovy Grapes in NetBeans IDE

    - by Geertjan
    The start of Groovy Grapes support in NetBeans IDE. Below you see a pure Groovy project, with the Groovy JAR and the Ivy JAR automatically on its classpath. There's also a Groovy script that makes use of a @Grab annotation. In the bottom left, in the Services window, you also see a Grape Repository browser, i.e., showing you the JARs that are currently in ".groovy/grapes". Click the images below to get a better look at them. Next, you see what happens when the project is run. The @Grab annotation automatically starts downloading the JARs that are needed and puts them into the ".groovy/grapes" folder. However, the "no suitable classloader found for grab" error message (which Google shows is a problem for lots of developers) prevents the application from running successfully: The final screenshot shows that I've put the JARs that I need onto the classpath of the project. I did that manually, hoping to learn from the NetBeans Maven project or the NetBeans Gradle project how to do that automatically. Also note that the @Grab annotation has been commented out. Now the error message about the classloader is avoided and the project runs. What needs to happen for Groovy Grapes support to be complete in NetBeans IDE: Figure out how to add the downloaded JARs to the project classpath automatically. Fix the refresh problem in the Grape Repository browser, i.e., right now the refresh doesn't happen automatically yet. Hopefully find a way to get around the grab classloader problem, i.e., it's not ideal that one needs to comment out the annotation. Let the user specify a different Grape repository, i.e., right now ".groovy/grapes" is assumed, but the user should be able to point the repository browser to something different. Maybe there should be support for multiple Grape repositories? Comments/feedback/help is welcome.

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  • Sprite sorting issues

    - by TheBroodian
    I apologize for the vague title, I'm not sure how else to phrase this problem. I am using tIDE to assist me in my game's world development. To give a dynamic effect to map layers within tIDE, it has events that can be wired up to draw sprites before or after the draw of layers, to create foreground or background effects during runtime. This all works fine and well, however, the only way that I understand that this works, is by calling tIDE's internal spritebatch to create this effect. This creates a problem for me, because within tIDE's source code, its spritebatch's call block is set to SpriteSortMode.Deferred, and my characters have particle elements that I would like to draw in front of and behind themselves, via a drawdepth value. I can use a separate instance of spritebatch and call my character's draw method, and set sprite sorting there, but then my character is drawn ontop of all layers in my tIDE map. Which is even worse to me than my particles not being drawn as I want them to be. So, in summary, I want all of my crap to work, but at the moment the only way I can figure to do that is to ghetto rig the spritebatch within my characters' draw methods by calling a spritebatch.End();, then starting a new call to Begin() with SpriteSortMode.BackToFront, doing all of my characters' draw logic, and then calling another spritebatch.End(); followed once again by a new spritebatch.Begin(). Obviously that is pretty undesirable, but I don't know any other feasible alternatives. Anybody got any wisdom they could impart unto me as to how I could handle this?

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  • YouTube custom thumbnails feature availability

    - by skat
    I've been trying to figure out this on my own for weeks, but now I give up. 'Custom thumbnails' feature on YouTube is such a controversial one, it was changed so much... so much that even FAQ on YouTube doesn't fully describe it's features (as I see). I have a YouTube channel for one of my websites. This YouTube channel is main marketing force for my website - it brings all the boys to my yard (I mean, website). So I have to use all the hacky-tricky stuff to increase my visibility on youtube. And damn, those custom thumbnails are giving me hard times... As far as I understand, this is current state of 'custom thumbnail' feature: "If your account is in good standing, you may have the ability to upload custom thumbnails for your video uploads." (c) https://support.google.com/youtube/answer/138008 My channel has good standing, has more than 50000 views. So why the hell my account is still not eligible for this feature? anyone have any idea?

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  • Wireless connection disconnects and reconnects with a Netgear WNA1000

    - by William Berkenkamp
    Ever since I made the permanent switch from Vista to Ubuntu i've had wireless connectivity problems. From watching the network manager when it disconnects it seems like it turns off the receiver for some reason. Could it be bad drivers? I used their install software and the site doesn't really offer driver downloads. The adapter is a Netgear WNA1000 if memory serves, and I don't know much about the router except that it's a Motorola Surfboard. And I figure this might help a bit *-network description: Ethernet interface product: RTL8101E/RTL8102E PCI Express Fast Ethernet controller vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:01:00.0 logical name: eth0 version: 01 serial: 00:1b:b9:a7:39:a4 size: 10Mbit/s capacity: 100Mbit/s width: 64 bits clock: 33MHz capabilities: pm vpd msi pciexpress bus_master cap_list rom ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=r8169 driverversion=2.3LK-NAPI duplex=half firmware=N/A latency=0 link=no multicast=yes port=MII speed=10Mbit/s resources: irq:40 ioport:d800(size=256) memory:feaff000-feafffff memory:feac0000-feadffff *-network description: Wireless interface physical id: 1 bus info: usb@2:1.1 logical name: wlan0 serial: 00:26:f2:8b:fb:38 capabilities: ethernet physical wireless configuration: broadcast=yes driver=carl9170 driverversion=3.2.0-24-generic-pae firmware=1.9.4 ip=10.0.0.36 link=yes multicast=yes wireless=IEEE 802.11bgn I have tried installing WICD and it didn't fix the problem. Any help would be greatly appreciated. This problem is greatly limiting what I can do with my computer.

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  • Second Monitor Detected, but not receiving a signal after upgrading to 12.04

    - by user62458
    After I upgraded to 12.04, my second monitor is detected (in display settings), but will not power on. I have scoured the Internet and forums for a solution and I can't find anything. I have found a couple people with the same problem, but never a solution for it. I am no expert, but I'm certainly not a noob. My computer uses AMD Radeon 6250 graphics, but I do NOT want to use the proprietary graphics drivers. They refuse to work properly with my second monitor (they ATI drivers will only mirror screens, and I've done everything to try to fix it, and I DON't want mirrored screens) Not to mention that the default open-source video drivers seem to work much better than the proprietary anyway! Again, Ubuntu's default video drivers work fine, and they even DETECT the second monitor (Dell 19'). I can drag stuff off the screen and put it on the 'space' of the second monitor and even a screen-shot shows that there are two monitors active; but the monitor is OFF. It will not power on. It goes into 'power-save' mode because it is not receiving a signal. For some reason it is not getting the signal to power on, even though Ubuntu thinks the monitor is working properly. I had this working fine on my Sony VAIO yesterday (with Radeon graphics/default Ubuntu video drivers). I upgraded to a Samsung Series 3 and now I have this issue. I can't for the life of me figure out why the monitor is connected, detected and I have screen space for the monitor, but the screen won't turn on! XRANDR Output: Screen 0: minimum 320 x 200, current 1366 x 768, maximum 8192 x 8192 VGA-0 connected (normal left inverted right x axis y axis) 1440x900 59.9 + 75.0 1280x1024 75.0 60.0 1152x864 75.0 1024x768 75.1 70.1 60.0 832x624 74.6 800x600 72.2 75.0 60.3 56.2 640x480 72.8 75.0 66.7 60.0 720x400 70.1 LVDS connected 1366x768+0+0 (normal left inverted right x axis y axis) 344mm x 194mm 1366x768 60.1*+ 1280x720 59.9 1152x768 59.8 1024x768 59.9 800x600 59.9 848x480 59.7 720x480 59.7 640x480 59.4 HDMI-0 disconnected (normal left inverted right x axis y axis)

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  • Git repo: Unravelling my mess into tidy branches

    - by Martin
    I wanted to play with a project, so git cloned it and, following its instructions, created a local branch for my configuration (I guess so that users can merge updates back). At first I was just tweaking to suit my preferences, so I didn't bother with any further branching, but now I have some code that might be useful to someone else, but with my passwords, etc in the same branch. Effectively, I have one big branch from which I'd like to have: Postgres backend (default) but with some new code I've added MySQL backend (the biggest change I've made) with that same new code My settings: I can't git ignore the settings file because I occasionally have to add sections for new functionality, but I need to keep my personal settings out of the public branches! I guess this would work best as a local-only branch. Dev branches, which I would branch from the MySQL. Starting from scratch, I think I could figure out how to branch/merge the various updates, but is there an easy way to walk through the existing repo and choose which commits to apply to which branch? Or possibly create a branch from a point upstream then merge back, excluding certain commits?

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  • Should I avoid or embrace asking questions of other developers on the job?

    - by T.K.
    As a CS undergraduate, the people around me are either learning or are paid to teach me, but as a software developer, the people around me have tasks of their own. They aren't paid to teach me, and conversely, I am paid to contribute. When I first started working as a software developer co-op, I was introduced to a huge code base written in a language I had never used before. I had plenty of questions, but didn't want to bother my co-workers with all of them - it wasted their time and hurt my pride. Instead, I spent a lot of time bouncing between IDE and browser, trying to make sense of what had already been written and differentiate between expected behavior and symptoms of bugs. I'd ask my co-workers when I felt that the root of my lack of understanding was an in-house concept that I wouldn't find on the internet, but aside from that, I tried to confine my questions to lunch hours. Naturally, there were occasions where I wasted time trying to understand something in code on the internet that had, at its heart, an in-house concept, but overall, I felt I was productive enough during my first semester, contributing about as much as one could expect and gaining a pretty decent understanding of large parts of the product. I was wondering what senior developers felt about that mindset. Should new developers ask more questions to get to speed faster, or should they do their own research for themselves? I see benefits to both mindsets, and anticipate a large variety of responses, but I figure new developers might appreciate your answers without thinking to ask this question.

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  • unable remove/reinstall libxss1:amd

    - by mono
    Whenever I try to install anything (software-center or apt-get) I get an error report stating that libxss1:amd is in a "very bad inconsistent state" (translated from german) and that I should reinstall it. That would not bother me much but I am never sure if the stuff I'm trying will be working in the end. It really resists from being repaired apt-get install, apt-get remove, apt-get -f install, and all the usual suspects - nothing works. It always comes to: dpkg: Fehler beim Bearbeiten von libxss1:amd64 (--configure): Paket ist in einem sehr schlechten inkonsistenten Zustand - Sie sollten es nochmal installieren, bevor Sie die Konfiguration versuchen. Fehler traten auf beim Bearbeiten von: libxss1:amd64 E: Sub-process /usr/bin/dpkg returned an error code (1) I posted the error as is, since my translation might not be exact. But I guess you can figure from my text. I found out that this file is the X screen saver. Maybe I should kill it before handling that file. If thats so, than please tell me how. Thanks for your help, thomas

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  • Get to No as fast as possible

    - by Tim Hibbard
    There is a sales technique where the strategy is to get the customer to say “No deal” as soon as possible.  The idea being that by establishing terms that your customer is not comfortable with with, the sooner you can figure out what they will be willing to agree to.  The same principal can be applied to code design.  Instead of nested if…then statements, a code block should quickly eliminate the cases it is not equipped to handle and just focus on what it is meant to handle. This is code that will quickly become maintainable as requirements change: private void SaveClient(Client c) { if (c != null) { if (c.BirthDate != DateTime.MinValue) { foreach (Sale s in c.Sales) { if (s.IsProcessed) { SaveSaleToDatabase(s); } } SaveClientToDatabase(c); } } }   If an additional requirement comes along that requires the Client to have Manager approval or for a Sale to be under $20K, this code will get messy and unreadable. A better way to meet the same requirements would be: private void SaveClient(Client c) { if (c == null) { return; } if (c.BirthDate == DateTime.MinValue) { return; }   foreach (Sale s in c.Save) { if (!s.IsProcessed) { continue; } SaveSaleToDatabase(s); } SaveClientToDatabase(c); } This technique moves on quickly when it finds something it doesn’t like.  This makes it much easier to add a Manager approval constraint.  We would just insert the new requirement before the action takes place.

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  • Wall jumping collision detection anomaly

    - by Nanor
    I'm creating a game where the player ascends a tower by wall jumping his way to the top. When the player has collided with the right wall they can only jump left and vice versa. Here is my current implementation: if(wallCollision() == "left"){ player.setPosX(0); player.setVelX(0); ignoreCollisions = true; player.setCanJump(true); player.setFacingLeft(false); } else if (wallCollision() == "right"){ player.setPosX(screenWidth-playerWidth*2); player.setVelX(0); ignoreCollisions = true; player.setCanJump(true); player.setFacingLeft(true); } else{ player.setVelY(player.getVelY() + gravity); } and private String wallCollision(){ if(player.getPosX() < playerWidth && !ignoreCollisions) return "left"; else if(player.getPosX() > screenWidth - playerWidth*2 && !ignoreCollisions) return "right"; else{ timeToJump += Gdx.graphics.getDeltaTime(); if(timeToJump > 0.50f){ timeToJump = 0; ignoreCollisions = false; } return "jumping"; } } If the player is colliding with the left wall it will switch between the states left and jumping repeatedly due to the varible ignoreCollisions being switched repeatedly in collision checks. This will give a chance to either jump as intended or simply ascend vertically instead of diagonally. I can't figure out an implementation that will reliably make sure the player jumps as intended. Does anyone have any pointers?

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