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  • What is the best way to create continuously looping background in iPhone SDK ?

    - by catpad
    What is the best way to create a continuously looping background using iPhone SDK so that it seems the foreground object is in perpetual motion ? I have a background image which I want to move continuously at a given speed from right to left and seamlessly start displaying the beginning of the image when its end is reached. What is the best, most efficient way to do it to avoid any jumps and get optimal performance ?

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  • looking for a javascript engine

    - by c0f33.alex
    i'm looking for a js engine to that I can (easily) expose C/C++ functions, classes etc. The API should allow changing exposed values from within C++ (by storing some kind of pointer or reference to an object inside js or so...). I've considered using google's v8 but I'm new to it and don't know whether it will satisfy my requirements. Can someone tell me whether I should stick to v8 or try something else?

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  • Linq to SQL: how get row security between write access??

    - by Francisco
    I would like to allow two threads to write in a table at the same time (I know the problem of updating the same row, but this would be a story apart). I need that in behalf of speed up the operations in my aplication (one thread could write in row X while another could do the same in row X+n instead of waiting the first to finalize). So, can I block rows instead of tables with Linq to SQL? Thanks.

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  • Why should I be using testing frameworks in PHP?

    - by Industrial
    Hi everyone, I have recently heard a lot of people argue about using PHP testing features like PHPunit and SimpleTest together with their IDE of choice (Eclipse for me). After googling the subject, I have still a hard time understanding the pros and cons of using these testing frameworks to speed up development. If anyone could explain this for me in a more basic level, I would really appreciate it. I am using PHP5 for the notice. Thanks a lot!

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  • JNA array structure

    - by Burny
    I want to use a dll (IEC driver) in Java, for that I am using JNA. The problem in pseudo code: start the server allocate new memory for an array (JNA) client connect writing values from an array to the memory sending this array to the client client disconnect new client connect allocate new memory for an array (JNA) - JVM crash (EXCEPTION_ACCESS_VIOLATION) The JVM crash not by primitve data types and if the values will not writing from the array to the memory. the code in c: struct DataAttributeData CrvPtsArrayDAData = {0}; CrvPtsArrayDAData.ucType = DATATYPE_ARRAY; CrvPtsArrayDAData.pvData = XYValDAData; XYValDAData[0].ucType = FLOAT; XYValDAData[0].uiBitLength = sizeof(Float32)*8; XYValDAData[0].pvData = &(inUpdateValue.xVal); XYValDAData[1].ucType = FLOAT; XYValDAData[1].uiBitLength = sizeof(Float32)*8; XYValDAData[1].pvData = &(inUpdateValue.yVal); Send(&CrvPtsArrayDAData, 1); the code in Java: DataAttributeData[] data_array = (DataAttributeData[]) new DataAttributeData() .toArray(d.bitLength); for (DataAttributeData d_temp : data_array) { d_temp.data = new Memory(size / 8); d_temp.type = type_iec; d_temp.bitLength = size; d_temp.write(); } d.data = data_array[0].getPointer(); And then writing values whith this code: for (int i = 0; i < arraySize; i++) { DataAttributeData dataAttr = new DataAttributeData(d.data.share(i * d.size())); dataAttr.read(); dataAttr.data.setFloat(0, f[i]); dataAttr.write(); } the struct in c: struct DataAttributeData{ unsigned char ucType; int iArrayIndex; unsigned int uiBitLength; void * pvData;}; the struct in java: public static class DataAttributeData extends Structure { public DataAttributeData(Pointer p) { // TODO Auto-generated constructor stub super(p); } public DataAttributeData() { // TODO Auto-generated constructor stub super(); } public byte type; public int iArrayIndex; public int bitLength; public Pointer data; @Override protected List<String> getFieldOrder() { // TODO Auto-generated method stub return Arrays.asList(new String[] { "type", "iArrayIndex", "bitLength", "data" }); } } Can anybody help me?

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  • Is there a way to prevent a string of letters with no spaces from overflowing out of its correspondi

    - by Scarface
    The question is pretty straight forward, I have tried using a span with rules set to clear:both; and display:block;, at the bottom of each list entry where the text is being inserted in with no luck. I am not really sure what to do on this. I don't expect to many entries with long consecutive letter strings but for example if someone does lolololololol or ahaahahahhhhhhhhhhhhaaaaaaaa for like 100 letters, it will overflow. If anyone can give me a pointer I would really appreciate it.

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  • Engineering techniques to diminish MVVM Driven Development time?

    - by Oscar Cabrero
    Hi Currently we just start releasing modules for a big project in MVVM but seems like the deliverables are starting to encounter a slowness with this model, such things as the learning curve effort and the fact that mvvm do requires a bit more code than other patterns, What Programming and software engineering techniques do you employ or thing could help us reduce the effort and speed up development? things like code generation with T4 templates, ligth MVVM frameworks, use Expression Blend, hire a designer to hanle UX. Thanks for any advice you could provide.

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  • How to test a site rigorously?

    - by Sarfraz
    Hello, I recently created a big portal site. It's time for putting it to test. How do you guys test a site rigorously? What are the ways and tools for that? Can we sort of mimic hundreds of virtual users visiting the site to see its load handling? The test should be for both security and speed Thanks in advance.

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  • iPhone OpenGL ES

    - by Chaoz
    Hello, Since I'm not familiar with iPhone development I'd like to know whether it is possible to use OpenGL ES1.0 on the iPhone 3gs rather than 2.0. I'd like to share a code base across different mobile platforms and not having to deal with the programmable pipeline from OGLES 2.0 could speed up an initial build. Thanks

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  • How to create a CPU spike with a bash command

    - by User1
    I want to create a near 100% load on a Linux machine. It's quad core system and I want all cores going full speed. Ideally, the CPU load would last a designated amount of time and then stop. I'm hoping there's some trick in bash. I'm thinking some sort of infinite loop.

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  • C++ memcpy problem :(

    - by Simon
    Hey all :) I have a problem my src pointer of memcpy is pointing wrong. unsigned char* lpBuffer is a buffer that contains my bytes, i checked with olly. The code: IMAGE_DOS_HEADER iDOSh; memcpy(&iDOSh,lpBuffer,sizeof(iDOSh)); The problem is that lpBuffer points wrong, output from debugger is dest = 002859E8 RIGHT src = 000001D8 FALSE src is pointing invalid :( i have no idea why Thanks for reading

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  • OpenCL books/tutorials?

    - by StfnoPad
    Is there any openCL books out there? or in the pipeline? Any online openCL tutorial? I already looked at the usual pages like khronos/nvidia dev/opengl.org/ati dev/siggraph slides. Any other help or pointer is welcome :-D Thanks!

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  • Java: Calculate distance between a large number of locations and performance

    - by Ally
    I'm creating an application that will tell a user how far away a large number of points are from their current position. Each point has a longitude and latitude. I've read over this article http://www.movable-type.co.uk/scripts/latlong.html and seen this post http://stackoverflow.com/questions/837872/calculate-distance-in-meters-when-you-know-longitude-and-latitude-in-java There are a number of calculations (50-200) that need carried about. If speed is more important than the accuracy of these calculations, which one is best?

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  • Function overloading

    - by makcoozi
    I found this code , and i m not sure that whether overloading should happen or not. void print( int (*arr)[6], int size ); void print( int (*arr)[5], int size ); what happens if I pass pointer to an array of 4 elements , to it should come... any thread will be helpful.

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  • Syntax explanation

    - by Knowing me knowing you
    In code: struct tagPaint { }Paint,//<<<--------------what's this (Paint)? *pPaint;//<<<-------------and this(*pPaint)? I mean do I declare variable with name Paint of type tagPaint and pointer called pPaint to tagPaint? Thanks.

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  • Keeping Velocity Constant and Player in Position - Sidescrolling

    - by user2904951
    I'm working on a Little Mobile Game with Cocos2D-X and Box2D. The Point where I got stuck is the movement of a box2d-body (the main actor) and the according Sprite. Now I want to : move this Body with a constant velocity along the x-axis, no matter if it's rolling (it's a circleshape) upwards or downwards keep the body nearly sticking to the ground on which it's rolling keep the Body and the according Sprite in the Center of the Screen. What I tried : in the update()- method I used body->SetLinearVelocity(b2Vec2(x,y)) to higher/lower values, if the Body was passing a constant value for his velocity I used to set very high y-Values in body->SetLinearVelocity(b2Vec2(x,y)) First tried to use CCFollow with my playerSprite, which was also Scrolling along the y-axis, as i only need to scroll along the x-axis, so I decided to move the whole layer which is containing the ambience (platforms etc.) to the left of my Screen and my Player Body & Player sprite to the right of the Screen, adjusting the speed values to Keep the Player in the Center of the Screen. Well... ...didn't work as i wanted it to, because each time i set the velocity manually (I also tried to use body->applyLinearImpulse(...) when the Body is moving upwards just as playing around with the value of velocityIterations in world->Step(...)) there's a small delay, which pushes the player Body more or less further of the Center of the Screen. ... didn't also work as I expected it to, because I needed to adjust the x-Values, when the Body was moving upwards to Keep it not getting slowed down, this made my Body even less sticky to the ground.... ... CCFollow did a good Job, except that I didn't want to scroll along the y-axis also and it Forces the overgiven sprite to start in the Center of the Screen. Moving the whole Layer even brought no good results, I have tried a Long time to adjust values of the movement Speed of the layer and the Body to Keep it negating each other, that the player stays nearly in the Center of the Screen.... So my question is : Does anyone of you have any Kind of new Approach for me to solve this cohesive bunch of Problems ? Cheers, Seb

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  • Best IDE for Ext JS

    - by KPthunder
    I am wondering what everybody's opinion on the best IDE for Ext JS is. I was using Aptana and spent way too much time tracking down a problem which turned out to be an uppercase instead of lowercase letter. So far I've tried Aptana (with and without Spket) and JetBrains Web Storm. Aptana didn't really do anything and while Web Storm worked, it was incredibly slow. Any recommendations for IDEs and / or configurations to speed up Web Storm?

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  • Setting the first two bytes of a block of memory

    - by idealistikz
    Suppose I have a block of memory as such: void *block = malloc(sizeof(void *) + size); How do I set the first two bytes of the block as NULL or have it point somewhere? I do not want to simply assign 'block' to NULL or to another pointer because I want to access the rest of the memory I malloc'ed.

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  • How can I make Emacs start-up faster?

    - by Colin
    I use Emacs v. 22 (the console version, either remotely with PuTTY or locally with Konsole) as my primary text editor on Linux. It takes a while to load up each time I start it though, probably almost a second, although I never timed it. I tend to open and close Emacs a lot, because I'm more comfortable using the Bash command-line for file/directory manipulation and compiling. How can I speed up the start-up time?

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