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  • How many tiers should my models have in a DB driven web app?

    - by Hanno Fietz
    In my experience, the "Model" in MVC is often not really a single layer. I would regularly have "backend" models and "frontend" models, where the backend ones would have properties that I want to hide from the UI code, and the frontend ones have derived or composite properties which are more meaningful in the context of the UI. Recently, I have started to introduce a third layer in between when database normalization created tables that did not really match the conceptual domain objects anymore. In those projects I have model classes that are equivalent with the DB structure, these become components of objects that represent the domain model, and finally these are filtered and amended for displaying information to the user. Are there patterns or guidelines for how, when and why to organize the data model across application layers?

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  • Python Multiprocessing with Queue vs ZeroMQ IPC

    - by Imraan
    I am busy writing a Python application using ZeroMQ and implementing a variation of the Majordomo pattern as described in the ZGuide. I have a broker as an intermediary between a set of workers and clients. I want to do some extensive logging for every request that comes in, but I do not want the broker to waste time doing that. The broker should pass that logging request to something else. I have thought of two ways :- Create workers that are only for logging and use the ZeroMQ IPC transport Use Multiprocessing with a Queue I am not sure which one is better or faster for that matter. The first option does allow me to use the current worker base classes that I already use for normal workers, but the second option seems quicker to implement. I would like some advice or comments on the above or possibly a different solution.

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  • Book Review: Expert Cube Development with Microsoft SQL Server 2008 Analysis Services

    - by Greg Low
    I spent last week on campus in Redmond with the SQL Server Analysis Services Maestro program. It was great to have a chance to focus on SSAS for a week. As part of that, I did quite a bit of reading as I had quite a bit of travelling time. Ironically, I re-read a few books. The first was Marco Russo, Alberto Ferrari and Chris Webb's book Expert Cube Development with Microsoft SQL Server 2008 Analysis Services . I've often told BI classes that I've been teaching that this is a really good book and...(read more)

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  • Dependency Injection: Only for single-instance objects?

    - by HappyDeveloper
    What if I want to also decouple my application, from classes like Product or User? (which usually have more than one instance) Take a look at this example: class Controller { public function someAction() { $product_1 = new Product(); $product_2 = new Product(); // do something with the products } } Is it right to say that Controller now depends on Product? I was thinking that we could decouple them too (as we would with single-instance objects like Database) In this example, however ugly, they are decoupled: class Controller { public function someAction(ProductInterface $new_product) { $product_1 = clone $new_product; $product_2 = clone $new_product; // do something with the products } } Has anyone done something like this before? Is it excessive?

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  • What kinds of projects is SCRUM considered to be suitable for?

    - by Giorgio
    Is SCRUM considered by its proponents a general-purpose software development methodology or is it considered especially suited for certain categories of projects or application areas? For example, I recently looked at the website of a company producing software for the aerospatial industry and noticed that they are using the V-model. Would a SCRUM proponent say that SCRUM is not suited for this kind of projects or rather suggest that this company should try switching to SCRUM? Notice that I am not asking for the opinion of the readers of this forum, but I want to know what is the established opinion among SCRUM proposers: is SCRUM considered general-purpose or rather suitable for certain classes of projects only? In the latter cases, for what kinds of projects?

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  • What does "GPL with classpath exception" mean in practice?

    - by Thilo
    Oracle seems to license all their Java-related open source code under the GPL with a classpath exception. From what I understand, this seems to allow to combine these libraries with your own code into products that do not have to be covered by the GPL. How does this work? What are examples of how I can and cannot use these classes? Why was this new license used as opposed to the LGPL, which seems to allow for pretty much the same things, but is better established and understood? What are the differences to the LGPL?

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  • Google I/O 2012 - Breaking the JavaScript Speed Limit with V8

    Google I/O 2012 - Breaking the JavaScript Speed Limit with V8 Daniel Clifford Are you are interested in making JavaScript run blazingly fast in Chrome? This talk takes a look under the hood in V8 to help you identify how to optimize your JavaScript code. We'll show you how to leverage V8's sampling profiler to eliminate performance bottlenecks and optimize JavaScript programs, and we'll expose how V8 uses hidden classes and runtime type feedback to generate efficient JIT code. Attendees will leave the session with solid optimization guidelines for their JavaScript app and a good understanding on how to best use performance tools and JavaScript idioms to maximize the performance of their application with V8. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 3049 113 ratings Time: 47:35 More in Science & Technology

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  • Is premature optimization really the root of all evil?

    - by Craig Day
    A colleague of mine today committed a class called ThreadLocalFormat, which basically moved instances of Java Format classes into a thread local, since they are not thread safe and "relatively expensive" to create. I wrote a quick test and calculated that I could create 200,000 instances a second, asked him was he creating that many, to which he answered "nowhere near that many". He's a great programmer and everyone on the team is highly skilled so we have no problem understanding the resulting code, but it was clearly a case of optimizing where there is no real need. He backed the code out at my request. What do you think? Is this a case of "premature optimization" and how bad is it really?

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  • Java Developers: Is Ant still in the "main stream" for builds? Do we push new developers to learn it?

    - by Sam Goldberg
    We have been slowly replacing batch command files (windows .bat) which were simply jarring up the classes compiled in the developers IDE, with more comprehensive Ant builds (i.e. get from CVS, clean compile, jar, archive, email, etc.) I've spent a lot of time learning (and debugging issues) with Ant, so I'm most comfortable using it for these tasks. But I wonder if Ant is still in as wide usage as it was when I first started learning, or whether "the world has moved on" to something newer (and maybe slicker). (I've started to see more Maven build stuff distributed, which I've never used, for example.) The practical import of this question, is whether I push new developers to learn Ant, or whether they should be learning something else for builds? I'm never too on top of the trends, so it would be great to hear from other Java developers what they think is the best build tool, and what they think new developers should be learning.

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  • What is the best wrapping strategy ?

    - by Riduidel
    Hi, I'm planning to integrate an external tool (ffmpeg in my particular case, but it could be anything, in fact, as lolng as its tasks are long running ones). This tool has a lot of command-line parameters. For now, I've done to simple things with it, already requiring me a good bunch of class writing, to embed all the information it can return to me. I now face the even more complex task of having to send it a bunch of parameters and to handle possible errors. So, what is a best way for that ? Create classes containing all possible options Relying upon a reverse equivalent of commons-cli / CliBuilder / OptionParser Directly write all options from user input Obiwan Kenobi powers (or anything I don't even know about) Please notice I do it in an uncommon language (for the sake of me, don't ask me what it is, as it looks like a desperate and sterile union between CoffeeScript and lua), as a consequence, there can be no framework doing what I want in the language I use.

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  • How do .so files avoid problems associated with passing header-only templates like MS dll files have?

    - by Doug T.
    Based on the discussion around this question. I'd like to know how .so files/the ELF format/the gcc toolchain avoid problems passing classes defined purely in header files (like the std library). According to Jan in that answer, the dynamic linker/loader only picks one version of such a class to load if its defined in two .so files. So if two .so files have two definitions, perhaps with different compiler options/etc, the dynamic linker can pick one to use. Is this correct? How does this work with inlining? For example, MSVC inlines templates aggressively. This makes the solution I describe above untenable for dlls. Does Gcc never inline header-only templates like the std library as MSVC does? If so wouldn't that make the functionality of ELF described above ineffective in these cases?

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  • Difference between Sound and Music

    - by Southpaw Hare
    What are the key differences between the Sound and Music classes in Pygame? What are the limitations of each? In what situation would one use one or the other? Is there a benefit to using them in an unintuitive way such as using Sound objects to play music files or visa-versa? Are there specifically issues with channel limitations, and do one or both have the potential to be dropped from their channel unreliably? What are the risks of playing music as a Sound?

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  • Naming convention: Final fields (not static)

    - by Zeeker
    Today I had a discussion with a co-worker about the naming of final fields in Java classes. In his opionion final fields should also be considered constants since their values won't change after the creation of the instance. This would lead to the following naming convention for final fields: public class Foo { private static final String BLA_BLA = "bla"; private final String BAR_BATZ; ... } In my opinion only static final fields should be considered constants while fields which are only final should follow the usual camelCase naming convention. public class Foo { private static final String BLA = "bla"; private final String barBatz; ... } Now I'm a bit uncertain since he is a far more experienced programmer than I am and I usually agree with his opinions and consider him a very good developer. Any input on this?

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  • Is having a class have a handleAction(type) method bad practice?

    - by zhenka
    My web application became a little too complicated to do everything in a controller so I had to build large wrapper classes for ORM models. The possible actions a user can trigger are all similar and after a certain point I realized that the best way to go would be to just have constructor method receive action type as a parameter to take care of the small differences internally, as opposed to either passing many arguments or doing a lot of things in the controller. Is this a good practice? I can't really give details for privacy issues.

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  • quick prototyping in project design & development

    - by lurscher
    i'm currently working on a project in my spare time (mostly 3-4 hours from monday to friday, and up to 6 hours on sundays) and i've found redmine very useful to hold a record of development tasks. However, there are some stuff, specially when you are trying to prototype or brainstorm a redesign of a set of related classes, that the best tool that i've found for this still is a sheet of paper and a pen. I want to understand if maybe i'm just short of getting to work properly with existing tools. Do you find the use of a notebook or a journal an unavoidable part of software design? are there better alternatives? how do you organize pen-and-paper work and other software management tools like redmine?

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  • Algorithm to simplify building/structural meshes

    - by morpheus
    I am looking for an algorithm to simplify the meshes of buildings or similar structures. EDIT: I had made a comment that Hoppe's algorithm tends to make meshes more and more spherical with simplification. But, I am not sure about it, so am deleting the comment. Buildings in contrast should tend to become more and more rectangular with increasing simplification. The D3DX extensions for D3D in version 9.0 (d3dx9.lib) used to have classes to do progressive mesh simplification. See: http://doc.51windows.net/Directx9_SDK/?url=/directx9_sdk/graphics/reference/d3dx/functions/mesh/d3dxgeneratepmesh.htm http://msdn.microsoft.com/en-us/library/windows/desktop/bb281243(v=vs.85).aspx

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  • Setting up ASP.NET structure for code

    - by user1175327
    I've always coded in C# MVC3 when developing web applications. But now i wanted to learn a bit more about developing web sites with just ASP.NET. But now i'm wondering what a good setup for my code would be. For me, an MVC like pattern seems to be a good way to go. But obviously ASP.NET doesn't have any router and controller classes. So i guess people have a different way of setting up their code when they do ASP.NET. So i'm looking for more information on how to get started with this. So not really the basics of ASP.NET, but something that focuses on a good code setup. Any good tutorials/information about this/?

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  • Structuring game world entities and their rendering objects

    - by keithjgrant
    I'm putting together a simple 2d tile-based game. I'm finding myself spinning circles on some design decisions, and I think I'm in danger of over-engineering. After all, the game is simple enough that I had a working prototype inside of four hours with fewer than ten classes, it just wasn't scalable or flexible enough for a polished game. My question is about how to structure flow of control between game entity objects and their rendering objects. Should each renderer have a reference to their entity or vice-versa? Or both? Should the entity be in control of calling the render() method, or be completely oblivious? I know there are several valid approaches here, but I'm kind of feeling decision paralysis. What are the pros and cons of each approach?

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  • How do I install xulrunner in 12.04?

    - by chessplayer
    I am trying to migrate a virtual machine I use for my classes at the university from 10.04 to 12.04 and in that I am using xulrunner so that first, I can have SQLiteManager as a stand alone app next, KNIME can provide help for its nodes I tried adding the the mozilla ppa as described in some posts, e.g. here or here, but when I search for xulrunner in Synaptic I get no match. I read in this link, that xulrunner was left out intentionally, which, frankly, I think is a bad decision! Anyway, does anyone know a way out of this, i.e. how to get xulrunner for 12.04? Any help appreciated!

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  • How should I model an economy-based game in code?

    - by Matthew G.
    I'd like to create an economy game based on an ancient civilization. I'm not sure how to design it. If I were working on a smaller game, like a copy of "Space Invaders," I'd have no problem structuring it like this: Main Control Class Graphics Class Player Class Enemy class I don't understand how I'd do this for larger projects like my economy game. Do I create a country class that contains a bunch of towns? Do the towns contain a lot building class, most contain classes of people? Do I make a path finding class that the player can access to get around?

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  • Did You Know: What do you know that isn't so?

    - by Kalen Delaney
    You know what they say… it's not what you don't know that will hurt you, it's what you know that isn't so! In other words, your misconceptions. Or, as Paul Nielson calls them in his SQL Server Bible … MYTHconceptions. Some misconceptions come from misunderstanding of complex information, or from misinterpreting your own results, and assuming we can generalize behavior from one particular situation. Since I teach advanced classes to students with lots of SQL Server experience, I actually see a lot...(read more)

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  • Tic-Tac-Toe game AI

    - by David Jones
    I'm looking into creating a simple tic tac toe/noughts and crosses game in Actionscript3 and am trying to understand the ideas behind the AI used in a game like this. I've seen some simplistic examples online but from what I've read a game tree or something like minimax is the best way to go about this. Can anyone help explain or reference any good examples of this? I've seen that there is a library called as3ds - data structures for game developers which has a number of classes that might help tie this together? Any info/examples or help is much appreciated.

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  • What is a *slightly* less extreme equivalent to being "fluent" in a language?

    - by Mehrdad
    tl;dr: What is a less extreme (but still noticeable) alternative to the word "fluent", when saying e.g. "I am fluent in C++/Python/whatever?" I think I can call myself "fluent" in C#, because I know the language and runtime very well, and I'm very familiar with the .NET framework's APIs and classes, etc. I would like to claim the same thing for Python and C++. But while I can program in Python (I did so for an entire summer, making a website with Django), for example, I would not call myself fluent because my code isn't always "Pythonic" (e.g. using map/filter vs. list comprehensions), and I'm not too intimate with some aspects of the language and standard library yet (e.g. the introspection API, etc.). Is there a word or phrase I can use on e.g. a resume to describe what I know? I can think of "very familiar with", but is there a better word/phrase I can use?

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  • Less is More Redux

    In my short happy life as a developer, Ive run into all kinds of development efforts that include frameworks, libraries, web sites, and much more.The one thing that stands out as an irritant to me is complexity. Specifically, unnecessary complexity. Ive seen developers author entire library assemblies that provide wrapper utility methods consisting of calls to .NET BCL methods that take one line of code methods that could have been called inline without even the need for the helper classes.Ive seen...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Extremely Hybrid Game requirements

    - by tugrul büyükisik
    What system specifications would a game need if it was: Total players per planet: ~20000 Total players per team:~1M Total players per map(small volume of space or small surface over a planet): ~2000 Total players: ~10M(world has more players than this amount i think) Two of the players are commanders of opposite quadrants(from HUD of a strategy game). Lots of players use space-crafts as a captain(like 3d fps and rts). Many many players control consoles in those space-crafts as under command of captains.(fps ) Some players are still in stone-age trying to reinvent wheel in some planet. Players design and construct any vehicles they have. With good physics engine Has puzzles inside. Everyone get experience by doing stuff(RPG). Commerce, income or totally different resource-based group(like starcraft) Player classes(primitive: cunning and strong, wrapped: healthy, wealthy) Arcade top-down style firing with ships when people get bored very low chance of miraculous things.(mediclorians, wormholes, bugs) Different game-modes: persistent(living world), resetted periodically(a new chance for noobs), instant(pre-built space + hack&slash) I suspect this would need 128GB ram and 2048 cores.

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