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  • How can I connect to server using SSL(secure socket layer) on .NET Compact Framework

    - by net
    Hello. I want to change .NET framework v3.5 to .NET compact framework v3.5. But I can't change SSL Stream class to compact framework version. For resolving this problem, I already read some article and msdn library. http://blogs.msdn.com/cgarcia/archive/2009/08/21/enable-ssl-for-managed-socket-on-windows-mobile.aspx http://blogs.msdn.com/cgarcia/archive/2009/08/22/getting-a-managed-socket-to-talk-ssl.aspx http://msdn.microsoft.com/en-us/library/aa916117.aspx but I got an error that is "Unkown error 0x0ffffff", when invoking 'socket.connect(endPoint)' method based on thease article. In order to find the proper method, I try to use TcpClient class. but i can't solve this problem. When I try to connect to server on .NET compact framework, TcpClient class didn't work(Smart Device project and windows ce). As you can see below, I've got the error. In other hand, this code is work on .NET framework(C# console project). I can't understand why this socket can not access to server. Thanks for reading my question.

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  • Objective C and C++ for Game Development

    - by Holland
    I'm trying to figure out which language I should begin learning. I've only been programming for about 6 months, with languages like PHP, Java, and C#. I want to learn how to dev games, and while I know in most cases the answer to this would be through C++ (at least, I would think), though I'm still curious about what Objective C can offer in the sense of long term benefit. It seems like there's a chance that Objective-C may actually become more popular than C++ in a few years, and for all I know, it may become the de facto standard development language for games. Still, despite all of this, I really don't know anything, and this is all speculation. Both languages seem very interesting, and obviously can pull a lot of out of themselves. What do you think? Note: despite what some might say, I really don't want to end up using prebuilt engines, and would rather just learn how to make my own. I'm well aware that it takes a lot more time, but I'm quite ok with that.

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  • Development platform for 2D web and mobile games

    - by Robert Vella
    Is there a game development platform -- similar to Torque, or Unity -- which can be used to deploy 2D games on the following platforms: Web iOs Android Xbox Live Arcade (Preferred but not required) And which has an integrated or mature physics engine? Perhaps, even a built in editor? I've looked at the following possibilities but I've found something missing in each one. Of course in each case I may be guilty of misconception. Corona SDK (No web deployment, no windows support) Torque 2D (No web deployment) Flash + Flash Punk or Flixel (No native android deployment, and I'm not sure if it is stable on mobile platforms) Unity + SpriteManager2 (Not really optimised for 2D games, and I haven't seen enough advanced 2D examples -- like say platformers -- to really have any confidence in using it for something like this) Has anyone had any luck with this?

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  • What is the best way to construct a "remove multiple items" area (ASP.NET VB) [on hold]

    - by Darkcat Studios
    Lets say for example I have a (variable length) 2 dimensional array of product names and their unique product codes. I can display this list in a datagrid, table etc. (Imagine this as a standard shopping basket type scenario) What I need to do is be able to tick multiple items (?) , then on clicking a submit button, fire an action. The bit im struggling with is how do i: A: programatically display asp:checkboxes for each item (and give them a unique ID) B: know which are ticked on firing the final action (not sure if this question is best suited to the main stack but theres so much activity on there that questions just get lost now!)

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  • Good university for computer science with plans for game development

    - by DukeYore
    I am starting my computer science degree at a local community college in programming using C++. However, I will be transferring to a 4-year university. Does anyone have any insight on university programs? I know Cal State Fullerton has a degree with a minor in Game Development. however, is that as important as getting a degree from a really great school? If I could shoot for something like Cal Poly would that be better? Or even Stanford or SF State being so close to so many gaming companies up there in the Bay area? Thank you in advance for any guidance.

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  • How is game development different from other software development?

    - by Davy8
    For a solid general purpose software developer, what specifically is different about game development, either fundamentally or just differences in degree? I've done toy games like Tic-tac-toe, Tetris, and a brute-force sudoku solver (with UI) and I'm now embarking on a mid-sized project (mid-sized for being a single developer and not having done many games) and one thing I've found with this particular project is that separation of concerns is a lot harder since everything affects state, and every object can interact with every other object in a myriad of ways. So far I've managed to keep the code reasonably clean for my satisfaction but I find that keeping clean code in non-trivial games is a lot harder than it is for my day job. The game I'm working on is turn-based and the graphics are going to be fairly simple (web-based, mostly through DOM manipulation) so real time and 3d work aren't really applicable to me, but I'd still be interested in answers regarding those if they're interesting. Mostly interested in general game logic though. P.S. Feel free to retag this, I'm not really sure what tags are applicable.

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  • Python or HTML5/JS for game development on 2014 [on hold]

    - by AlexKvazos
    So I've decided to give game development a go. I have experience on php/html/css/sql/js(jquery) so learning a new language shouldn't be as hard. I was reading that python and javascript are both nice for simple 2d non-intensive games. I found that python has this library/engine called PyGame but I realized that it was last updated 4 years ago. People still use this? And for javascript, I found libraries like 'pixi.js', 'melon.js' and 'cocos2d'. My goal is to make 2D games that would require the same performance as terraria, realm of the mad god, castle crashers.. and all those types of games. Taking into consideration, that I do want an updated library, what language of this two would be best to choose and what library to grab for it? Thanks in advance, sorry if question is broad. Let me know and I can edit to add more.

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  • Design virtual resolution for 2D development in Unity

    - by djzmo
    I came to Unity with Cocos2D experience in mind. In Cocos2D, I can choose a "virtual" screen resolution size to rely on the entire game during development and the game will automatically adapt to different screen sizes in various devices. Now that I'm migrating to Unity and has access to 4.3 beta which has a native 2D workflow, is there a similar mechanism that will automate this? After playing around a bit with Unity, I also found out that Unity uses a neutral coordinate unit that can translate to pixels flexibly (CMIIW). But when developing a 2D game, I need them in pixels. Thank you.

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  • Real life example of an agile game development process

    - by Ken
    I'm trying to learn about applying agile methodologies to game development. But seems to be impossible to find real life examples. What I am looking for are things like; Initial user stories Final user stories (complete, covering the entire game requirements) Acceptance criteria Task list Sprint backlogs (before and after each sprint) The agile books seem to have some limited examples, many of which seem contrived. In this era of open source software, there must be an documented example of the process applied to a game that is publicly available. I am asking specifically about games because they are so different from normal applications. Regular applications are built to all users to complete specific tasks in order to get stuff done(book a room, print a report etc). People play games for much less tangible reasons, so I think the process is significantly different. [it doesn't have to be scrum, it could be any process, just needs to be a real life example game and be reasonably complete]

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  • Recommended certification to join in a game development internship [on hold]

    - by Conrado Costa
    I'm Brazilian and I'll go to California in July 2014 to study for 1 year and I'm intending to get a winter internship in the game development industry. I'm a programmer since 2008 and I know C#, PHP, Java, Python and a bit of Perl. My question is: do you know any certified required (or helpful) to get a winter job as a game developer? I have no problem to learn new languages, I'm thinking to get a C or C++ certified because I'm not sure about which is the most used language, but before to start a study marathon to take a certification, I have to choose the language and the certification itself. Can you help me, and is that a valid question?

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  • What are the fundamentals of game development?

    - by Matt
    Hi, I completely do not understand how a video game can be coded. I'm a beginner programmer and only have experience writing console applications that do math and what not. I do not understand how these logical processes can make images move on the screen (video games). Obviously if i jumped into a game development book or something like that I would understand but I am currently still getting a grasp of the fundamentals of programming in general. Could anyone give a simple explanation , coding wise, on the jump between making a computer do simple math to making a computer produce amazing graphical programs such as video games? Maybe there are some intro videos someone can point me to? I

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  • Starting out with 2D cross-platform game development [closed]

    - by Aran
    I am wanting to challenge myself to build a simple game, that has a character and a randomly generated world. If I get anywhere with it I may perhaps I'll develop it into something more, but the key challenge I want to tackle is cross-platform. I'd also want to have a go at creating engine myself, doing lighting and other bits. Is it worth me using a system like Unity or do I go down a more custom route? The game I would like to make is a 2D game so whether that changes the tools I should use, it would be great to know as well. Supporting mobiles isn't something I am worried about at moment, just looking for Mac and Windows for time being. In future I'll consider other platforms if I get anywhere with the development. So if anyone has any recommendations for a language, engine or system to use would love to her your thoughts.Including pros and cons would be helpful and appreciated and if you can do comparisons that would be awesome as well!

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  • Is the Spark View Engine for ASP.NET dead?

    - by AUser
    Is the Spark View Engine for ASP.NET dead? I'm considering using it for a new project. I tried to get approved to the Google Groups but nobody would approve me. The last message posted there was in May. I tried emailing the developers but nobody would reply back. I'm not having happy feelings about this using SPARK for a major project of mine at the moment. Is this project now dead especially after the Razor came out?

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  • First Steps. Windows Phone game development

    - by anatoliiG
    I'm pretty new in game development. Have a couple ideas wich could be cool. First that comes to mind is to develop a 2D game (kinda puzzles) for Windows Phone Mango. You may ask: "Why Windows Phone?". I answer - I've got solid experience in Silverlight and C#. For me, this is a major advantage compared to other platforms. Please, give advice and suggestions about: What should I read? Best practices. Third party libraries. Silverlight(Only) vs XNA. Whatever I should pay attention to.

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  • How to begin serious game development (in C++) [closed]

    - by Rondogiannis Aristophanes
    I would like to start developing games. I have tried before Game Maker 8, which was a very easy way to start creating games, if you were new in game development. Then, I tried Unity 3D, which was a much more serious and complete tool to create computer-games, and required some experience. And now, I would like to start creating games, and don't use any special environment or developer, but just code (in C++ preferably). So, here is my question: from where should I begin, if I would like to start programming games? Thanks in advance. Note: I work in ubuntu 10.04, I can also use windows 7, but I prefer ubuntu.

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  • For asp.net mvc is this a three tiered solution?

    - by bbb
    I am a asp.net mvc programmer and if I want to start a project I do this: I make a class library named Model for my models. I make a class library named Infrastructure.Repository for database processes I make a class library named Application for business logic layer And finally I make a MVC project for the UI. But now some things are confusing me. Am I using 3-tier programming? If yes so what is n-tier programming and which one is better? If no so what is 3-tier programming? Some where I see that the tiers namings are DAL and BIZ. Which one is correct according to the naming convention?

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  • Best C++ Portable time library for game development

    - by Darkenor
    I'm venturing into the dark world of portable development and I'm looking for a nice library to keep track of system time for all game events. So far I've turned to trust boost and found: This boost library But I'm wondering if it there are some alternatives. I use boost a lot and (while I like it) I find that it sometimes takes me longer to figure out how to use the generic code than to write my own...not-so-generic code. (Ya, ya...I know. I should be less lazy). But anyway, advice appreciated! :)

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  • Concatenate & Minify JS on the fly OR at build time - ASP.NET MVC

    - by Charlino
    As an extension to this question here Linking JavaScript Libraries in User Controls I was after some examples of how people are concatinating & minifying javascript on the fly OR at build time. I would also like to see how it then works into your master pages. I don't mind page specific files being minified and linked inidividually as they currently are (see below) but all the js files on the main master page (I have about 5 or 6) I would like concatenated and minified. Bonus points for anyone who also incorporates CSS concatenation & minification! :-) Current master page with the common js files that I would like concatenated & minified: <%@ Master Language="C#" Inherits="System.Web.Mvc.ViewMasterPage" %> <head runat="server"> ... BLAH ... <asp:ContentPlaceHolder ID="AdditionalHead" runat="server" /> ... BLAH ... <%= Html.CSSBlock("/styles/site.css") %> <%= Html.CSSBlock("/styles/jquery-ui-1.7.1.css") %> <%= Html.CSSBlock("/styles/jquery.lightbox-0.5.css") %> <%= Html.CSSBlock("/styles/ie6.css", 6) %> <%= Html.CSSBlock("/styles/ie7.css", 7) %> <asp:ContentPlaceHolder ID="AdditionalCSS" runat="server" /> </head> <body> ... BLAH ... <%= Html.JSBlock("/scripts/jquery-1.3.2.js", "/scripts/jquery-1.3.2.min.js") %> <%= Html.JSBlock("/scripts/jquery-ui-1.7.1.js", "/scripts/jquery-ui-1.7.1.min.js") %> <%= Html.JSBlock("/scripts/jquery.validate.js", "/scripts/jquery.validate.min.js") %> <%= Html.JSBlock("/scripts/jquery.lightbox-0.5.js", "/scripts/jquery.lightbox-0.5.min.js") %> <%= Html.JSBlock("/scripts/global.js", "/scripts/global.min.js") %> <asp:ContentPlaceHolder ID="AdditionalJS" runat="server" /> </body> Used in a page like this (which I'm happy with): <asp:Content ID="signUpContent" ContentPlaceHolderID="AdditionalJS" runat="server"> <%= Html.JSBlock("/scripts/pages/account.signup.js", "/scripts/pages/account.signup.min.js") %> </asp:Content> EDIT: What I'm using now Since asking this question, Microsoft have released their own JS & CSS compression library called Microsoft AJAX Minifier, I'd definitely recommend checking it out. It includes MSBuild tasks which are the duck's nuts.

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  • jquery masked input with asp.net control problem

    - by Eyla
    Hi, I have problem while using jquery maskedinput with asp.net textbox. I have a check box that when I check will set a mask to the textbox and when uncheck it change the mask. the problem that when the focus is lost before the mask completed to be filled the text box will empty. how can I fix the problem??? here is my code: <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title>Untitled Page</title> <script src="js/jquery-1.4.1.js" type="text/javascript"></script> <script src="js/jquery.maskedinput-1.2.2.js" type="text/javascript"></script> <script type="text/javascript"> function mycheck() { if ($('#<%=chk.ClientID %>').is(':checked')) { $("#<%=txt.ClientID %>").unmask(); $("#<%=txt.ClientID %>").val(""); $("#<%=txt.ClientID %>").mask("999999999999"); } else { $("#<%=txt.ClientID %>").unmask(); $("#<%=txt.ClientID %>").val(""); $("#<%=txt.ClientID %>").mask("(999)999-9999"); } } </script> <style type="text/css"> #form1 { margin-top: 0px; } </style> </head> <body> <form id="form1" runat="server"> <asp:ScriptManager ID="ScriptManager1" runat="server" /> <div> <p> <asp:CheckBox ID="chk" runat="server" CssClass="kk" onclick="mycheck()" /> </p> <p> <asp:TextBox ID="txt" runat="server" CssClass="tt" ></asp:TextBox> </p> </div> </form> </body> </html>

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  • ASP.NET MVC 2 JQuery POST not displaying the model state errors

    - by Oshan
    Hello, I have been using asp.net mvc for a bit (but I'm still a beginer). I want to have the ability to update two views as a result of a jquery postback. Basically I have a list and a details view. The details view is presented using a jquery popup (using jquery-UI popup). I only want to update the list if the details save is successful (i.e. there are no validation errors on the details view). However, if there are any validation errros in the details view, I want to update the details view so that the user sees the validation errors. so I thought in my controller, I return a JsonResult instead of a View. [HttpPost] public ActionResult SavePersonInfo(Person p) { if(ModelState.Valid) { return View("PersonList"); } return Json({Error = true, View = PartialView("PersonDetails", p)}); } As you can see if there are no errors I return the person list view, but if there are any validation errors, I have return the details view. The reason that I'm returning a JsonResult is I need to tell my view there is an error so that the view (jquery) knows which section to update (as in whether to update the person list 'div' or the popup dialog 'div'). So, in my view, the jquery is as follows (please assume that there is a form for entering in the person details and "SubmitPersonForm();" function is called upon clicking on the "Save" button): <script type="text/javascript> $('#btnSave').click(function (event) { onBegin(); $.ajax( { type: "POST", url: "/Person/Save", data: $('form').serialize(), success: function (result) { if(result.Error) { $('#dvDetails').html($(result).View)); } else { $('#dvPersonList').html($result); } } }); }); </script> So the problem that I have now, is that when there is a validation error, I do see the correct, 'div' being updated, but I lose the asp.net mvc validation messages. I do not see any validation errors in red, as if ASP.NET MVC is completely ignored them. However, my ModelState does have those errros, just not displayed in the details view. I do have valication summary and Html.ValidationFor(m = ...) statements put in my details view. Could someone tell me why I'm not seeing the validation errors? although I'm using a JSonResult, I do use the right property which is a valid view when I render the 'dvDetails'. Am I doing something that I'm not suppose to in asp.net mvc? Btw I'm using asp.net mvc2 RC with Visual Studio 2010 RC. Thank you.

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  • PopulateOnDemand does not work on data bound ASP.Net TreeView

    - by Shay Friedman
    Hi, I have a TreeView that is bound to a XmlDataSource control. I've added some TreeNodeBinding elements to define how I want the XML data to be shown. I have also added PopulateOnDemand=true to these TreeNodeBindings. However, doing so didn't change a thing and the entire XML tree is displayed. Moreover, the TreeNodePopulate event is not fired on node expand as well. Important information: I'm using ASP.NET 4. This is an example that reproduces the problem (very straight forward): <%@ Page Language="C#" AutoEventWireup="true" %> <script type="text/C#" runat="server"> protected void TreeView1_TreeNodePopulate(Object sender, TreeNodeEventArgs e) { // This method is never called... } </script> <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title></title> </head> <body> <form id="form1" runat="server"> <div> <asp:TreeView ID="TreeView1" runat="server" DataSourceID="XmlDataSource1" OnTreeNodePopulate="TreeView1_TreeNodePopulate" ExpandDepth="0"> <DataBindings> <asp:TreeNodeBinding DataMember="#" TextField="#" ValueField="#" PopulateOnDemand="true" /> </DataBindings> </asp:TreeView> <asp:XmlDataSource ID="XmlDataSource1" runat="server" DataFile="Sample.xml" /> </div> </form> </body> </html> The Sample.xml can be any xml file you want, it doesn't really matter. I tried to put a breakpoint within the TreeView1_TreeNodePopulate method and it was never hit. I also tried to: Set a TreeNodeBinding for each possible data member with PopulateOnDemand="true". Via code, go through all tree nodes and set their PopulateOnDemand property to true. Nothing worked. The only way the populate-on-demand thing worked was when I added nodes manually to the nodes instead of binding it to a data source. What am I doing wrong?

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  • Getting the executed output of an aspx page after a short delay

    - by Ankur
    Hi all, I have an aspx page which has some javascript code like <script> setTimeout("document.write('" + place.address + "');",1); </script> As it is clear from the code it will going to write something on the page after a very short delay of 1 ms. I have created an another page to get the page executed by some query string and get its output. The problem is I can not avoid the delay as simply writing document.write(place.address); will not print anything as it takes a little time to get values so if i set it in setTimeout for delayed output of 1 ms it always return me a value If I request the output from another page using System.Net.WebClient wc = new System.Net.WebClient(); System.IO.StreamReader sr = new System.IO.StreamReader(wc.OpenRead("http://localhost:4859/Default.aspx?lat=" + lat + "&lng=" + lng)); string strData = sr.ReadToEnd(); I get the source code of the document instead of the desired output can anyone help me out for either avoiding that delay or else delayed the client request ouput so that i get a desired value not the source code The js on default.aspx is <script type="text/javascript"> var geocoder; var address; function initialize() { geocoder = new GClientGeocoder(); var qs=new Querystring(); if(qs.get("lat") && qs.get("lng")) { geocoder.getLocations(new GLatLng(qs.get("lat"),qs.get("lng")),showAddress); } else { document.write("Invalid Access Or Not valid lat long is provided."); } } function getAddress(overlay, latlng) { if (latlng != null) { address = latlng; geocoder.getLocations(latlng, showAddress); } } function showAddress(r) { place = r.Placemark[0]; setTimeout("document.write('" + place.address + "');",1); //document.write(place.address); } </script> and the code on requestClient.aspx is as System.Net.WebClient wc = new System.Net.WebClient(); System.IO.StreamReader sr = new System.IO.StreamReader(wc.OpenRead("http://localhost:4859/Default.aspx?lat=" + lat + "&lng=" + lng)); string strData = sr.ReadToEnd();

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  • JQuery in ASP.NET - Form Validation Issue

    - by user1026288
    It's not working at all and I'm not sure why. Ideally I'd like to have all the errors pop up in a modal dialog box. But right now I can't even get it to work normally. Any help would be appreciated. Thanks. HTML <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title></title> <script src="https://ajax.googleapis.com/ajax/libs/jquery/1.7.0/jquery.min.js" type="text/javascript"></script> <script src="https://ajax.googleapis.com/ajax/libs/jqueryui/1.8.16/jquery-ui.min.js" type="text/javascript"></script> <script src="http://ajax.microsoft.com/ajax/jquery.validate/1.7/jquery.validate.min.js" type="text/javascript"></script> <script src="../Scripts/Frame.js" type="text/javascript"></script> </head> <body runat="server" id="bodyLogin"> <div runat="server" id="frameLogin"> <form runat="server" id="formLogin"> <asp:CheckBox runat="server" ID="checkboxRemember" /> <div><span id="un">Username</span><div id="forgotUsername">?</div><br /> <asp:TextBox runat="server" ID="textUsername" Name="username" /></div> <div><span id="pw">Password</span><div id="forgotPassword">?</div><br /> <asp:TextBox runat="server" ID="textPassword" Name="password" TextMode="Password" /></div> <asp:Button runat="server" ID="buttonLogin" Text="L" /> <asp:Button runat="server" ID="buttonRegister" Text="R" /> </form> </div> <div id="dialog" title="Errors" style="display:none;"><ul></ul></div> </body> </html> JQuery <script type="text/javascript"> $(function () { $("#formLogin").validate({ rules: { username: { required:true, minlength:3, maxlength:15 }, password: { required:true, minlength:6, maxlength:15 }, }, messages: { username: { required: "Username is required.", minlength: "Username minimum length is 3 characters.", maxlength: "Username maxumum length is 15 characters." }, password: { required: "Password is required.", minlength: "Password minumum length is 6 characters.", maxlength: "Password maximum length is 15 characters." } } }); }); </script>

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  • ASP.net: Radio Button Not Maintaining Selection After Postback, Inside DIV/Thickbox

    - by jlrolin
    I have a set of radio buttons inside a hidden DIV. <div id="reports" style="display:none;"> <center> <br /> <table cellpadding="4" cellspacing="0"> <tr> <td class="label"> Report Type::&nbsp; </td> <td class="value"> <asp:RadioButton ID="rbReportTypeCust" runat="server" Text="By Customer" Enabled="True" Checked="True" GroupName="rbType" />&nbsp;<asp:RadioButton ID="rbReportTypeProg" runat="server" Text="By Program" Enabled="True" GroupName="rbType" /> </td> </tr> <tr> <td class="label"> Customer:&nbsp; </td> <td class="value"> <asp:DropDownList ID="ddlCustomer" runat="server" /> </td> </tr> <tr> <td class="label"> Program Group::&nbsp; </td> <td class="value"> <asp:DropDownList ID="ddlProgramGroups" runat="server" /> </td> </tr> </table> <br /> <asp:Button ID="btnSubmit" runat="server" Text="Submit" OnClientClick="doPostBack(this);" /> </center> </div> The DIV is displayed using Thickbox as a modal popup. The doPostback javascript function posts the button click back, and hits btnSubmit_Click where a report is then generated. If I see if a radio button is checked, it's always rbReportTypeCust.checked = True, never the rbReportTypeProg.checked = True even if I click it. Any suggestions?

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  • asp.net web forms best practice to retrieve dynamic server control values

    - by Andrew Florko
    I populate web form with dynamic list of exams from database. I want user to enter examination marks for each exam. There is list of exam titles and textbox near each title. I create list with repeater control: <asp:Repeater ID="rptExams" runat="server" onitemdatabound="rptExams_ItemDataBound" > <ItemTemplate> <tr> <td> <asp:Literal runat="server" ID="ltTitle"/> </td> <td> <asp:HiddenField runat="server" ID="hfId"/> <asp:Textbox runat="server" ID="tbMark"/> </td> </tr> </ItemTemplate> </asp:Repeater> And bind data to repeater on page_init: class Exam { public int Id { get; set;} public string Title { get; set;} } ... // this list is retrieved from database actually Exam[] Exams = new Exam[] { new Exam { Id = 1, Title = "Math"}, new Exam { Id = 2, Title = "History"} }; ... protected void Page_Init(object sender, EventArgs e) { rptExams.DataSource = Exams; rptExams.DataBind(); } So far so good. Then I have to retrieve data on postback. I have two ways but both of them looks ugly. Idea is to store dynamically created databounded controls on ItemDataBoundEvent in Page_Init stage, and process their values in Page_Load stage. It looks like this: private Dictionary<HiddenField, TextBox> Id2Mark = new Dictionary<HiddenField, TextBox>(); protected void rptExams_ItemDataBound(object sender, RepeaterItemEventArgs e) { ... if (IsPostBack) { var tbMark = (TextBox)e.Item.FindControl("tbMark"); var hfId = (HiddenField)e.Item.FindControl("hfId"); // store dynamically created controls Id2Mark.Add(hfId, tbMark); } ... } protected void Page_Load(object sender, EventArgs e) { if (IsPostBack) { foreach (var pair in Id2Mark) { int examId = Int32.Parse(pair.Key.Value); string mark = pair.Value.Text; // PROCESS } ... I'm completely sure there is a better way to retrieve data from dynamically created controls. Thank you in advance!

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