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  • How are you using C++0x today? [closed]

    - by Roger Pate
    This is a question in two parts, the first is the most important and concerns now: Are you following the design and evolution of C++0x? What blogs, newsgroups, committee papers, and other resources do you follow? Even where you're not using any new features, how have they affected your current choices? What new features are you using now, either in production or otherwise? The second part is a follow-up, concerning the new standard once it is final: Do you expect to use it immediately? What are you doing to prepare for C++0x, other than as listed for the previous questions? Obviously, compiler support must be there, but there's still co-workers, ancillary tools, and other factors to consider. What will most affect your adoption? Edit: The original really was too argumentative; however, I'm still interested in the underlying question, so I've tried to clean it up and hopefully make it acceptable. This seems a much better avenue than duplicating—even though some answers responded to the argumentative tone, they still apply to the extent that they addressed the questions, and all answers are community property to be cleaned up as appropriate, too.

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  • Instantiating and starting a Scala Actor in a Map

    - by Bruce Ferguson
    I'm experimenting with a map of actors, and would like to know how to instantiate them and start them in one fell swoop... import scala.actors.Actor import scala.actors.Actor._ import scala.collection.mutable._ abstract class Message case class Update extends Message object Test { val groupings = "group1" :: "group2" :: "group3":: Nil val myActorMap = new HashMap[String,MyActor] def main(args : Array[String]) { groupings.foreach(group => myActorMap += (group -> new MyActor)) myActorMap("group2").start myActorMap("group2") ! Update } } class MyActor extends Actor { def act() { loop { react { case Update => println("Received Update") case _ => println("Ignoring event") } } } } The line: myActorMap("group2").start will grab the second instance, and let me start it, but I would like to be able to do something more like: groupings.foreach(group => myActorMap += (group -> (new MyActor).start)) but no matter how I wrap the new Actor, the compiler complains with something along the lines of: type mismatch; found : scala.actors.Actor required: com.myCompany.test.MyActor or various other complaints. I know it must be something simple to do with anonymous classes, but I can't see it right now. Any suggestions? Thanks in advance!!

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  • Why my object sees variables which were not given to it in the constructor?

    - by Roman
    I have the following code. Which is "correct" and which I do not understand: private static void updateGUI(final int i, final JLabel label) { SwingUtilities.invokeLater( new Runnable() { public void run() { label.setText("You have " + i + " seconds."); } } ); } I create a new instance of the Runnable class and then in the run method of this instance I use variables label and i. It works, but I do not understand why it work. Why the considered object sees values of these variables. According to my understanding the code should look like that (and its wrong): private static void updateGUI(final int i, final JLabel label) { SwingUtilities.invokeLater(new Runnable(i,label) { public Runnable(int i, JLabel label) { this.i = i; this.label = label; } public void run() { label.setText("You have " + i + " seconds."); } }); } So, I would give the i and label variables to the constructor so the object can access them... By the way, in the updateGUI I use final before the i and label. I think I used final because compiler wanted that. But I do not understand why.

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  • Visibility of reintroduced constructor

    - by avenmore
    I have reintroduced the form constructor in a base form, but if I override the original constructor in a descendant form, the reintroduced constructor is no longer visible. type TfrmA = class(TForm) private FWndParent: HWnd; public constructor Create(AOwner: TComponent; const AWndParent: Hwnd); reintroduce; overload; virtual; end; constructor TfrmA.Create(AOwner: TComponent; const AWndParent: Hwnd); begin FWndParent := AWndParent; inherited Create(AOwner); end; type TfrmB = class(TfrmA) private public end; type TfrmC = class(TfrmB) private public constructor Create(AOwner: TComponent); override; end; constructor TfrmC.Create(AOwner: TComponent); begin inherited Create(AOwner); end; When creating: frmA := TfrmA.Create(nil, 0); frmB := TfrmB.Create(nil, 0); frmC := TfrmC.Create(nil, 0); // Compiler error My work-around is to override the reintroduced constructor or to declare the original constructor overloaded, but I'd like to understand the reason for this behavior. type TfrmA = class(TForm) private FWndParent: HWnd; public constructor Create(AOwner: TComponent); overload; override; constructor Create(AOwner: TComponent; const AWndParent: Hwnd); reintroduce; overload; virtual; end; type TfrmC = class(TfrmB) private public constructor Create(AOwner: TComponent; const AWndParent: Hwnd); override; end;

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  • Compilation errors calling find_if using a functor

    - by Jim Wong
    We are having a bit of trouble using find_if to search a vector of pairs for an entry in which the first element of the pair matches a particular value. To make this work, we have defined a trivial functor whose operator() takes a pair as input and compares the first entry against a string. Unfortunately, when we actually add a call to find_if using an instance of our functor constructed using a temporary string value, the compiler produces a raft of error messages. Oddly (to me, anyway), if we replace the temporary with a string that we've created on the stack, things seem to work. Here's what the code (including both versions) looks like: typedef std::pair<std::string, std::string> MyPair; typedef std::vector<MyPair> MyVector; struct MyFunctor: std::unary_function <const MyPair&, bool> { explicit MyFunctor(const std::string& val) : m_val(val) {} bool operator() (const MyPair& p) { return p.first == m_val; } const std::string m_val; }; bool f(const char* s) { MyFunctor f(std::string(s)); // ERROR // std::string str(s); // MyFunctor f(str); // OK MyVector vec; MyVector::const_iterator i = std::find_if(vec.begin(), vec.end(), f); return i != vec.end(); } And here's what the most interesting error message looks like: /usr/include/c++/4.2.1/bits/stl_algo.h:260: error: conversion from ‘std::pair, std::allocator , std::basic_string, std::allocator ’ to non-scalar type ‘std::string’ requested Because we have a workaround, we're mostly curious as to why the first form causes problems. I'm sure we're missing something, but we haven't been able to figure out what it is.

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  • Ogre material scripts; how do I give a technique multiple lod_indexes?

    - by BlueNovember
    I have an Ogre material script that defines 4 rendering techniques. 1 using GLSL shaders, then 3 others that just use textures of different resolutions. I want to use the GLSL shader unconditionally if the graphics card supports it, and the other 3 textures depending on camera distance. At the moment my script is; material foo { lod_distances 1600 2000 technique shaders { lod_index 0 lod_index 1 lod_index 2 //various passes here } technique high_res { lod_index 0 //various passes here } technique medium_res { lod_index 1 //various passes here } technique low_res { lod_index 2 //various passes here } Extra information The Ogre manual says; Increasing indexes denote lower levels of detail You can (and often will) assign more than one technique to the same LOD index, what this means is that OGRE will pick the best technique of the ones listed at the same LOD index. OGRE determines which one is 'best' by which one is listed first. Currently, on a machine supporting the GLSL version I am using, the script behaves as follows; Camera 2000 : Shader technique Camera 1600 <= 2000 : Medium Camera <= 1600 : High If I change the lod order in shader technique to { lod_index 2 lod_index 1 lod_index 0 } The behaviour becomes; Camera 2000 : Low Camera 1600 <= 2000 : Medium Camera <= 1600 : Shader implying only the latest lod_index is used. If I change it to lod_index 0 1 2 It shouts at me Compiler error: fewer parameters expected in foo.material(#): lod_index only supports 1 argument So how do I specify a technique to have 3 lod_indexes? Duplication works; technique shaders { lod_index 0 //various passes here } technique shaders1 { lod_index 1 //passes repeated here } technique shaders2 { lod_index 2 //passes repeated here } ...but it's ugly.

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  • Using JRE 1.5, still maven says annotation not supported in -source 1.3

    - by Abhijeet
    Hi, I am using JRE 1.5. Still when I try to compile my code it fails by saying to use JRE 1.5 instead of 1.3 C:\temp\SpringExamplemvn -e clean install + Error stacktraces are turned on. [INFO] Scanning for projects... [INFO] ------------------------------------------------------------------------ [INFO] Building SpringExample [INFO] task-segment: [clean, install] [INFO] ------------------------------------------------------------------------ [INFO] [clean:clean {execution: default-clean}] [INFO] Deleting directory C:\temp\SpringExample\target [INFO] [resources:resources {execution: default-resources}] [WARNING] Using platform encoding (Cp1252 actually) to copy filtered resources, i.e. build is platform dependent! [INFO] Copying 6 resources [INFO] [compiler:compile {execution: default-compile}] [INFO] Compiling 6 source files to C:\temp\SpringExample\target\classes [INFO] ------------------------------------------------------------------------ [ERROR] BUILD FAILURE [INFO] ------------------------------------------------------------------------ [INFO] Compilation failure C:\temp\SpringExample\src\main\java\com\mkyong\stock\model\Stock.java:[45,9] annotations are not supported in -source 1.3 (try -source 1.5 to enable annotations) @Override [INFO] ------------------------------------------------------------------------ [INFO] Trace org.apache.maven.BuildFailureException: Compilation failure C:\temp\SpringExample\src\main\java\com\mkyong\stock\model\Stock.java:[45,9] annotations are not supported in -source 1.3 (try -source 1.5 to enable annotations) @Override at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeGoals(DefaultLifecycleExecutor.java:715) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeGoalWithLifecycle(DefaultLifecycleExecutor.java:556) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeGoal(DefaultLifecycleExecutor.java:535) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeGoalAndHandleFailures(DefaultLifecycleExecutor.java:387) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeTaskSegments(DefaultLifecycleExecutor.java:348) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.execute(DefaultLifecycleExecutor.java:180) at org.apache.maven.DefaultMaven.doExecute(DefaultMaven.java:328) at org.apache.maven.DefaultMaven.execute(DefaultMaven.java:138) at org.apache.maven.cli.MavenCli.main(MavenCli.java:362) at org.apache.maven.cli.compat.CompatibleMain.main(CompatibleMain.java:60) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:585) at org.codehaus.classworlds.Launcher.launchEnhanced(Launcher.java:315) at org.codehaus.classworlds.Launcher.launch(Launcher.java:255) at org.codehaus.classworlds.Launcher.mainWithExitCode(Launcher.java:430) at org.codehaus.classworlds.Launcher.main(Launcher.java:375) Caused by: org.apache.maven.plugin.CompilationFailureException: Compilation failure C:\temp\SpringExample\src\main\java\com\mkyong\stock\model\Stock.java:[45,9] annotations are not supported in -source 1.3 (try -source 1.5 to enable annotations) @Override at org.apache.maven.plugin.AbstractCompilerMojo.execute(AbstractCompilerMojo.java:516) at org.apache.maven.plugin.CompilerMojo.execute(CompilerMojo.java:114) at org.apache.maven.plugin.DefaultPluginManager.executeMojo(DefaultPluginManager.java:490) at org.apache.maven.lifecycle.DefaultLifecycleExecutor.executeGoals(DefaultLifecycleExecutor.java:694) ... 17 more [INFO] ------------------------------------------------------------------------ [INFO] Total time: 2 seconds [INFO] Finished at: Wed Dec 22 10:04:53 IST 2010 [INFO] Final Memory: 9M/16M [INFO] ------------------------------------------------------------------------ C:\temp\SpringExamplejavac -version javac 1.5.0_08 javac: no source files

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  • Why Does Private Access Remain Non-Private in .NET Within a Class?

    - by AMissico
    While cleaning some code today written by someone else, I changed the access modifier from Public to Private on a class variable/member/field. I expected a long list of compiler errors that I use to "refactor/rework/review" the code that used this variable. Imagine my surprise when I didn't get any errors. After reviewing, it turns out that another instance of the Class can access the private members of another instance declared within the Class. Totally unexcepted. Is this normal? I been coding in .NET since the beginning and never ran into this issue, nor read about it. I may have stumbled onto it before, but only "vaguely noticed" and move on. Can anyone explain this behavoir to me? Am I doing something wrong? I found this behavior in both C# and VB.NET. The code seems to take advantage of the ability to access private variables. Sincerely, Totally Confused Class Foo Private _int As Integer Private _foo As Foo Private _jack As Jack Private _fred As Fred Public Sub SetPrivate() _foo = New Foo _foo._int = 3 'TOTALLY UNEXPECTED _jack = New Jack '_jack._int = 3 'expected compile error because Foo doesn't know Jack _fred = New Fred '_fred._int = 3 'expected compile error because Fred hides from Foo End Sub Private Class Fred Private _int As Integer End Class End Class Class Jack Private _int As Integer End Class

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  • Getting zeros between data while reading a binary file in C

    - by indiajoe
    I have a binary data which I am reading into an array of long integers using a C programme. hexdump of the binary data shows, that after first few data points , it starts again at a location 20000 hexa adresses away. hexdump output is as shown below. 0000000 0000 0000 0000 0000 0000 0000 0000 0000 * 0020000 0000 0000 0053 0000 0064 0000 006b 0000 0020010 0066 0000 0068 0000 0066 0000 005d 0000 0020020 0087 0000 0059 0000 0062 0000 0066 0000 ........ and so on... But when I read it into an array 'data' of long integers. by the typical fread command fread(data,sizeof(*data),filelength/sizeof(*data),fd); It is filling up with all zeros in my data array till it reaches the 20000 location. After that it reads in data correctly. Why is it reading regions where my file is not there? Or how will I make it read only my file, not anything inbetween which are not in file? I know it looks like a trivial problem, but I cannot figure it out even after googling one night.. Can anyone suggest me where I am doing it wrong? Other Info : I am working on a gnu/linux machine. (slax-atma distro to be specific) My C compiler is gcc.

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  • What would be different in Java if Enum declaration didn't have the recursive part

    - by atamur
    Please see http://stackoverflow.com/questions/211143/java-enum-definition and http://stackoverflow.com/questions/3061759/why-in-java-enum-is-declared-as-enume-extends-enume for general discussion. Here I would like to learn what exactly would be broken (not typesafe anymore, or requiring additional casts etc) if Enum class was defined as public class Enum<E extends Enum> I'm using this code for testing my ideas: interface MyComparable<T> { int myCompare(T o); } class MyEnum<E extends MyEnum> implements MyComparable<E> { public int myCompare(E o) { return -1; } } class FirstEnum extends MyEnum<FirstEnum> {} class SecondEnum extends MyEnum<SecondEnum> {} With it I wasn't able to find any benefits in this exact case. PS. the fact that I'm not allowed to do class ThirdEnum extends MyEnum<SecondEnum> {} when MyEnum is defined with recursion is a) not relevant, because with real enums you are not allowed to do that just because you can't extend enum yourself b) not true - pls try it in a compiler and see that it in fact is able to compile w/o any errors PPS. I'm more and more inclined to believe that the correct answer here would be "nothing would change if you remove the recursive part" - but I just can't believe that.

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  • c++ callback syntax in a class

    - by Mr Bell
    I am trying to figure out the syntax to register a callback with this 3rd party software. I think it is probably a basic question, I just am not too familiar with c++. They have a method for registering a callback function so their code can call a function in my code when an event happens. They provided a working example that registers the callback from the main file, but I want to know how to do it when working inside a class Their method signature: smHTRegisterHeadPoseCallback(smEngineHandle engine_handle, void *user_data, smHTHeadPoseCallback callback_fun); Working example from the main file: void STDCALL receiveHeadPose(void *,smEngineHeadPoseData head_pose, smCameraVideoFrame video_frame) { ... } void main() { ... smHTRegisterHeadPoseCallback(engine_handle,0,receiveHeadPose) ... } But I want to use this from my class MyClass.h class FaceEngine { public: void STDCALL receiveFaceData(void *, smEngineFaceData face_data, smCameraVideoFrame video_frame); ... MyClass.cpp void FaceEngine::Start(void) { rc = smHTRegisterFaceDataCallback(hFaceAPIEngine,0,&FaceEngine::receiveFaceData); ... Results in this compiler error: Error 1 error C2664: 'smHTRegisterFaceDataCallback' : cannot convert parameter 3 from 'void (__stdcall FaceEngine::* )(void *,smEngineFaceData,smCameraVideoFrame)' to 'smHTFaceDataCallback' d:\stuff\programming\visual studio 2008\projects\tut02_vertices\faceengine.cpp 43 Beard If my question isn't clear please let me know how I can clarify.

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  • How to convert many thousands of lines of VBScript to C#?

    - by Ross Patterson
    I have a collection of about 10,000 small VBScript programs (50-100 lines each) and a small collection of larger ones, and I'm looking for a way to convert them to C# without resorting to by-hand transliteration. The programs are automated test cases for a web application, written for HP/Mercury's QuickTest Pro, and I'm trying to turn them into test cases for Selenium. Luckily, the tests appear to be well-written, using a library of building blocks and idioms (the larger programs), so the test cases actually resemble a domain-specific language more than they do VBScript, and the QTP-ness is well-buried inside the libraries. Ideally, what I'm searching for is a tool that can do the syntactic transformation from VBScript to C# for both the dsl-ish test cases and also the more complicated building-block libraries. That would leave me with a manual cleanup of the libraries, and probably very little work on the test cases. If I could find a VBScript-to-VB.NET translator, I'd take that also, as I suspect I could compile the VB.NET and then de-compile to C# using .NET Relector or something similar. Plan B is to write a translator of my own for the test cases, since they're in a very straight-line style, but it wouldn't help with the libraries. Any suyggestions? I haven't written a compiler in at least 15 years, and while I haven't forgotten how, I'm not looking forward to it - least of all for VBScript!

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  • SharpDevelop WIX project: MSBuild Configurations

    - by chezy525
    Using SharpDevelop, I wrote a windows service with a WIX setup project to install/auto-start it. For testing purposes, I've done a number of things I don't want to do in the release version (i.e. add an uninstall shortcut to the desktop). So, my question really boils down to this; how do you handle build configurations within a WiX project? I think I've solved most of my problems after I found this question Passing build parameters to .wxs file to dynamicaly build wix installers. And thus far I've done the following: Added a property that checks the Configuration variable <Product> ... <Property Id="DEBUG">$(var.Configuration) == 'Debug'</Property> ... Separated all of the debug files into unique components and setup as a separate feature with a condition checking the DEBUG property. <Product> ... <Feature> ... <Feature Id="DebugFiles" Level="1"> <ComponentRef Id="UninstallShortcutComponent" /> <Condition Level="0">DEBUG</Condition> </Feature> ... Then, finally, pointing to the correct file based on the configuration, using the Configuration variable <Directory> ... <Component> <File Source="..\mainProject\bin\$(var.Configuration)\main.exe" /> </Component> ... So, now my question is simplified to how to handle files that may not exist under certain build configurations (like .pdb files). Using all of the above (including pointing the file source to the ...\bin\Release\*.pdb, which I know isn't expected to exist) I get a LGHT0103 compiler error, it can't find the file.

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  • C89, Mixing Variable Declarations and Code

    - by rutski
    I'm very curious to know why exactly C89 compilers will dump on you when you try to mix variable declarations and code, like this for example: rutski@imac:~$ cat test.c #include <stdio.h> int main(void) { printf("Hello World!\n"); int x = 7; printf("%d!\n", x); return 0; } rutski@imac:~$ gcc -std=c89 -pedantic test.c test.c: In function ‘main’: test.c:7: warning: ISO C90 forbids mixed declarations and code rutski@imac:~$ Yes, you can avoid this sort of thing by staying away from -pedantic. But then your code is no longer standards compliant. And as anybody capable of answering this post probably already knows, this is not just a theoretical concern. Platforms like Microsoft's C compiler enforce this quick in the standard under any and all circumstances. Given how ancient C is, I would imagine that this feature is due to some historical issue dating back to the extraordinary hardware limitations of the 70's, but I don't know the details. Or am I totally wrong there?

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  • How do I install websocket module for Node.js on Debian VPS?

    - by Ollie Shaw
    I currently am renting a VPS from Dreamhost which runs Debian. I am still learning command line on this OS, but fast! I have successfully installed Node.js, now I want to install the websocket module found here: https://github.com/Worlize/WebSocket-Node From the root user, I have run the following command: npm install websocket The error thrown is: [websocket v1.0.7] Native code compile failed!! On Windows, native extensions require Visual Studio and Python. On Unix, native extensions require Python, make and a C++ compiler. Start npm with --websocket:verbose to show compilation output (if any). What commands should I issue to install this websocket module and its requirements? Thanks very much! Edit: When I run sudo apt-get install gcc make I get this message: Reading package lists... Done Building dependency tree Reading state information... Done gcc is already the newest version. gcc set to manually installed. make is already the newest version. 0 upgraded, 0 newly installed, 0 to remove and 44 not upgraded. And the same error when trying to install WebSocket.

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  • Can't set Visible attribute in ASP.NET Panels

    - by RichW
    I am having trouble with visible attribute of an ASP.NET Panel control. I have a page that calls a database table and returns the results in a datagrid. Requirements If some of the returned values are null I need to hide the image that's next to it. I am using a Panel to determine whether to hide or show the image but am having trouble with the statement: visible='<%# Eval("addr1") <> DBNull.Value %>' I have tried these as well: visible='<%# Eval("addr1") <> DBNull.Value %>' visible='<%# IIf(Eval("addr1") Is DbNull.Value, "False","True") %>' Code is below: <asp:TemplateField > <ItemTemplate> <%# Eval("Name")%> <p> <asp:Panel runat="server" ID="Panel1" visible='<%# Eval("addr1") <> DBNull.Value %>'> <asp:Image Id="imgHouse" runat="server" AlternateText="Address" SkinId="imgHouse"/> </asp:Panel> <%# Eval("addr1") %><p> </ItemTemplate> </asp:TemplateField> What am I doing wrong? Edit If I use visible='<%# IIf(Eval("addr1") Is DbNull.Value, "False","True") %>' I get the following error: Compiler Error Message: CS1026: ) expected

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  • C# custom control to get internal text as string

    - by Ed Woodcock
    ok, I'm working on a custom control that can contain some javascript, and read this out of the page into a string field. This is a workaround for dynamic javascript inside an updatepanel. At the moment, I've got it working, but if I try to put a server tag inside the block: <custom:control ID="Custom" runat="server"> <%= ControlName.ClientID %> </custom:control> The compiler does not like it. I know these are generated at runtime, and so might not be compatible with what I'm doing, but does anyone have any idea how I can get that working? EDIT Error message is: Code blocks are not supported in this context EDIT 2 The control: [DataBindingHandler("System.Web.UI.Design.TextDataBindingHandler, System.Design, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a"), ControlValueProperty("Text"), DefaultProperty("Text"), ParseChildren(true, "Text"), AspNetHostingPermission(SecurityAction.LinkDemand, Level = AspNetHostingPermissionLevel.Minimal), AspNetHostingPermission(SecurityAction.InheritanceDemand, Level = AspNetHostingPermissionLevel.Minimal)] public class CustomControl : Control, ITextControl { [DefaultValue(""), Bindable(true), Localizable(true)] public string Text { get { return (string)(ViewState["Text"] ?? string.Empty); } set { ViewState["Text"] = value; } } }

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  • Mutual class instances in C++

    - by SepiDev
    Hi guys. What is the issue with this code? Here we have two files: classA.h and classB.h classA.h: #ifndef _class_a_h_ #define _class_a_h_ #include "classB.h" class B; //???? class A { public: A() { ptr_b = new B(); //???? } virtual ~A() { if(ptr_b) delete ptr_b; //???? num_a = 0; } int num_a; B* ptr_b; //???? }; #endif //_class_a_h_ classB.h: #ifndef _class_b_h_ #define _class_b_h_ #include "classA.h" class A; //???? class B { public: B() { ptr_a = new A(); //???? num_b = 0; } virtual ~B() { if(ptr_a) delete ptr_a; //???? } int num_b; A* ptr_a; //???? }; #endif //_class_b_h_ when I try to compile it, the compiler (g++) says: classB.h: In constructor ‘B::B()’: classB.h:12: error: invalid use of incomplete type ‘struct A’ classB.h:6: error: forward declaration of ‘struct A’ classB.h: In destructor ‘virtual B::~B()’: classB.h:16: warning: possible problem detected in invocation of delete operator: classB.h:16: warning: invalid use of incomplete type ‘struct A’ classB.h:6: warning: forward declaration of ‘struct A’ classB.h:16: note: neither the destructor nor the class-specific operator delete will be called, even if they are declared when the class is defined.

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  • How to increase PermGen memory for eclipselink StaticWeaveAntTask

    - by rayd09
    We are using Eclipselink and need to weave the code in order for lazy fetching to work property. During the weave process I'm getting the following error: weave: BUILD FAILED java.lang.OutOfMemoryError: PermGen space I have the following tasks within my ant build file: <target name="define_weave_task" description="task definition for EclipseLink static weaving"> <taskdef name="eclipse_weave" classname="org.eclipse.persistence.tools.weaving.jpa.StaticWeaveAntTask"/> </target> <target name="weave" depends="compile,define_weave_task" description="weave eclipselink code into compiled classes"> <eclipse_weave source="${path.classes}" target="${path.classes}"> <classpath refid="compile.classpath"/> </eclipse_weave> </target> It has been working great for a long time. Now that the amount of code to be woven has increased I'm getting the PermGen error. I would like to be able to up the amount of perm space. If I was doing a compile I would be able to up the perm space via a compiler argument such as <compilerarg value="-XX:MaxPermSize=256M"/> but this does not appear to be a valid argument for eclipselink weaving. How can I up the perm space for the weave?

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  • Boost link error when using "--layout=system" on VS2005

    - by Kevin
    I'm new to boost, and thought I'd try it out with some realistic deployment scenarios for the .dlls, so I used the following command to compile/install the libraries: .\bjam install --layout=system variant=debug runtime-link=shared link=shared --with-date_time --with-thread --with-regex --with-filesystem --includedir=<my include directory> --libdir=<my bin directory> > installlog.txt That seemed to work, but my simple program (taken right from the "Getting Started" page) fails: #include <boost/regex.hpp> #include <iostream> #include <string> // Place your functions after this line int main() { std::string line; boost::regex pat( "^Subject: (Re: |Aw: )*(.*)" ); while (std::cin) { std::getline(std::cin, line); boost::smatch matches; if (boost::regex_match(line, matches, pat)) std::cout << matches[2] << std::endl; } } This fails with the following linker error: fatal error LNK1104: cannot open file 'libboost_regex-vc80-mt-1_42.lib' I'm sure that both the .lib and the .dlls are in that directory, and named how I want them to be (ie: boost_regex.lib, etc, all unversioned, as the --layout=system says). So why is it looking for the versioned type of it? And how do I get it to look for the unversioned type of the library? I've tried this with more "normal" options, such as below: .\bjam stage --build-type=complete --with-date_time --with-thread --with-filesystem --with-regex > mybuildlog.txt And that works fine. I made sure my compiler saw the "stage\lib" directory, and it compiled and ran fine with nothing beyond having the environment looking into the right lib directory. But when I took those "testing" directories away, and wanted to use these others (unversioned), then it failed. I'm under VS2005 here on XP. Any ideas?

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  • C++ iterators, default initialization and what to use as an uninitialized sentinel.

    - by Hassan Syed
    The Context I have a custom template container class put together from a map and vector. The map resolves a string to an ordinal, and the vector resolves an ordinal (only an initial string to ordinal lookup is done, future references are to the vector) to the entry. The entries are modified intrusively to contain a a bool "assigned" and an iterator_type which is a const_iterator to the container class's map. My container class will use RCF's serialization code (which models boost::serialization) to serialize my container classes to nodes in a network. Serializing iterator's is not possible, or a can of worms, and I can easily regenerate them onces the vectors and maps are serialized on the remote site. The Question I need to default initialize, and be able to test that the iterator has not been assigned to (if it is assigned it is valid, if not it is invalid). Since map iterators are not invalidated upon operations performed on it (unless of course items are removed :D) am I to assume that map<x,y>::end() is a valid sentinel (regardless of the state of the map -- i.e., it could be empty) to initialize to ? I will always have access to the parent map, I'm just unsure wheather end() is the same as the map contents change. I don't want to use another level of indirection (--i.e., boost::optional) to achieve my goal, I'd rather forego compiler checks to correct logic, but it would be nice if I didn't need to. Misc This question exists, but most of its content seems non-sense. Assigning a NULL to an iterator is invalid according to g++ and clang++. This is another similar question, but it focuses on the common use-cases of iterators, which generally tends to be using the iterator to iterate, ofcourse in this use-case the state of the container isn't meant to change whilst iteration is going on.

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  • implementing cryptographic algorithms, specifically the key expansion part

    - by masseyc
    Hey, recently I picked up a copy of Applied Cryptography by Bruce Schneier and it's been a good read. I now understand how several algorithms outlined in the book work, and I'd like to start implementing a few of them in C. One thing that many of the algorithms have in common is dividing an x-bit key, into several smaller y-bit keys. For example, blowfish's key, X, is 64-bits, but you are required to break it up into two 32-bit halves; Xl and Xr. This is where I'm getting stuck. I'm fairly decent with C, but I'm not the strongest when it comes to bitwise operators and the like. After some help on IRC, I managed to come up with these two macros: #define splitup(a, b, c) {b = a >> 32; c = a & 0xffffffff; } #define combine(a, b, c) {a = (c << 32) | a;} Where a is 64 bits and b and c are 32 bits. However, the compiler warns me about the fact that I'm shifting a 32 bit variable by 32 bits. My questions are these: what's bad about shifting a 32-bit variable 32 bits? I'm guessing it's undefined, but these macros do seem to be working. Also, would you suggest I go about this another way? As I said, I'm fairly familiar with C, but bitwise operators and the like still give me a headache.

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  • problem in working with thread

    - by Xaver
    Ihave the tree view in which i have file system of logical disk. When user select some files and folders and press button programm evaluate the size of selected files and folders. this function may takes a long time. i decide do thread which will run this function. This function works with array of TreeNode. but then i want to now was it node expaned or not compiler say: "attempt to access control "treeview1" not from the thread, in which it was created." Why it appeared? Next code is show how i create array of Nodes which i send to new thread: void frmMain::FillSelected(TreeNode^ a, array<TreeNode^>^ *Paths) { if (a->Parent == nullptr) { for(int j = 0;j < a->Nodes->Count;j++) { if ((a->Nodes[j]->ImageIndex == 1)&&(a->Nodes[j]->Checked==true)) { (*Paths)->Resize((*Paths), (*Paths)->Length + 1); (*Paths)[(*Paths)->Length-1] = a->Nodes[j]; } } } for(int i = 0;i < a->Nodes->Count;i++) { if (a->Parent == nullptr) { FillSelected(a->Nodes[i], Paths); } else { if(a->Nodes[i]->Checked == true) { (*Paths)->Resize((*Paths), (*Paths)->Length + 1); (*Paths)[(*Paths)->Length-1] = a->Nodes[i]; } if ((a->Nodes[i]->Nodes->Count > 0)&&(a->Nodes[i]->Nodes[0]->FullPath != (a->Nodes[i]->FullPath + "\\"))) { FillSelected(a->Nodes[i], Paths); } } } return; }

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  • Macro to improve callback registration readability

    - by Warren Seine
    I'm trying to write a macro to make a specific usage of callbacks in C++ easier. All my callbacks are member functions and will take this as first argument and a second one whose type inherits from a common base class. The usual way to go is: register_callback(boost::bind(&my_class::member_function, this, _1)); I'd love to write: register_callback(HANDLER(member_function)); Note that it will always be used within the same class. Even if typeof is considered as a bad practice, it sounds like a pretty solution to the lack of __class__ macro to get the current class name. The following code works: typedef typeof(*this) CLASS; boost::bind(& CLASS :: member_function, this, _1)(my_argument); but I can't use this code in a macro which will be given as argument to register_callback. I've tried: #define HANDLER(FUN) \ boost::bind(& typeof(*this) :: member_function, this, _1); which doesn't work for reasons I don't understand. Quoting GCC documentation: A typeof-construct can be used anywhere a typedef name could be used. My compiler is GCC 4.4, and even if I'd prefer something standard, GCC-specific solutions are accepted.

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  • Boost Date_Time problem compiling a simple program

    - by Andry
    Hello! I'm writing a very stupid program using Boost Date_Time library. int main(int srgc, char** argv) { using namespace boost::posix_time; date d(2002,Feb,1); //an arbitrary date ptime t1(d, hours(5)+nanosec(100)); //date + time of day offset ptime t2 = t1 - minutes(4)+seconds(2); ptime now = second_clock::local_time(); //use the clock date today = now.date(); //Get the date part out of the time } Well I cannot compile it, compiler does not recognize a type... Well I used many features of Boost libs like serialization and more... I correctly built them and, looking in my /usr/local/lib folder I can see that libboost_date_time.so is there (a good sign which means I was able to build that library) When I compile I write the following: g++ -lboost_date_time main.cpp But the errors it showed me when I specify the lib are the same of those ones where I do not specify any lib. What is this? Anyone knows? The error is main.cpp: In function ‘int main(int, char**)’: main.cpp:9: error: ‘date’ was not declared in this scope main.cpp:9: error: expected ‘;’ before ‘d’ main.cpp:10: error: ‘d’ was not declared in this scope main.cpp:10: error: ‘nanosec’ was not declared in this scope main.cpp:13: error: expected ‘;’ before ‘today’

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