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  • Using TPL and PLINQ to raise performance of feed aggregator

    - by DigiMortal
    In this posting I will show you how to use Task Parallel Library (TPL) and PLINQ features to boost performance of simple RSS-feed aggregator. I will use here only very basic .NET classes that almost every developer starts from when learning parallel programming. Of course, we will also measure how every optimization affects performance of feed aggregator. Feed aggregator Our feed aggregator works as follows: Load list of blogs Download RSS-feed Parse feed XML Add new posts to database Our feed aggregator is run by task scheduler after every 15 minutes by example. We will start our journey with serial implementation of feed aggregator. Second step is to use task parallelism and parallelize feeds downloading and parsing. And our last step is to use data parallelism to parallelize database operations. We will use Stopwatch class to measure how much time it takes for aggregator to download and insert all posts from all registered blogs. After every run we empty posts table in database. Serial aggregation Before doing parallel stuff let’s take a look at serial implementation of feed aggregator. All tasks happen one after other. internal class FeedClient {     private readonly INewsService _newsService;     private const int FeedItemContentMaxLength = 255;       public FeedClient()     {          ObjectFactory.Initialize(container =>          {              container.PullConfigurationFromAppConfig = true;          });           _newsService = ObjectFactory.GetInstance<INewsService>();     }       public void Execute()     {         var blogs = _newsService.ListPublishedBlogs();           for (var index = 0; index <blogs.Count; index++)         {              ImportFeed(blogs[index]);         }     }       private void ImportFeed(BlogDto blog)     {         if(blog == null)             return;         if (string.IsNullOrEmpty(blog.RssUrl))             return;           var uri = new Uri(blog.RssUrl);         SyndicationContentFormat feedFormat;           feedFormat = SyndicationDiscoveryUtility.SyndicationContentFormatGet(uri);           if (feedFormat == SyndicationContentFormat.Rss)             ImportRssFeed(blog);         if (feedFormat == SyndicationContentFormat.Atom)             ImportAtomFeed(blog);                 }       private void ImportRssFeed(BlogDto blog)     {         var uri = new Uri(blog.RssUrl);         var feed = RssFeed.Create(uri);           foreach (var item in feed.Channel.Items)         {             SaveRssFeedItem(item, blog.Id, blog.CreatedById);         }     }       private void ImportAtomFeed(BlogDto blog)     {         var uri = new Uri(blog.RssUrl);         var feed = AtomFeed.Create(uri);           foreach (var item in feed.Entries)         {             SaveAtomFeedEntry(item, blog.Id, blog.CreatedById);         }     } } Serial implementation of feed aggregator downloads and inserts all posts with 25.46 seconds. Task parallelism Task parallelism means that separate tasks are run in parallel. You can find out more about task parallelism from MSDN page Task Parallelism (Task Parallel Library) and Wikipedia page Task parallelism. Although finding parts of code that can run safely in parallel without synchronization issues is not easy task we are lucky this time. Feeds import and parsing is perfect candidate for parallel tasks. We can safely parallelize feeds import because importing tasks doesn’t share any resources and therefore they don’t also need any synchronization. After getting the list of blogs we iterate through the collection and start new TPL task for each blog feed aggregation. internal class FeedClient {     private readonly INewsService _newsService;     private const int FeedItemContentMaxLength = 255;       public FeedClient()     {          ObjectFactory.Initialize(container =>          {              container.PullConfigurationFromAppConfig = true;          });           _newsService = ObjectFactory.GetInstance<INewsService>();     }       public void Execute()     {         var blogs = _newsService.ListPublishedBlogs();                var tasks = new Task[blogs.Count];           for (var index = 0; index <blogs.Count; index++)         {             tasks[index] = new Task(ImportFeed, blogs[index]);             tasks[index].Start();         }           Task.WaitAll(tasks);     }       private void ImportFeed(object blogObject)     {         if(blogObject == null)             return;         var blog = (BlogDto)blogObject;         if (string.IsNullOrEmpty(blog.RssUrl))             return;           var uri = new Uri(blog.RssUrl);         SyndicationContentFormat feedFormat;           feedFormat = SyndicationDiscoveryUtility.SyndicationContentFormatGet(uri);           if (feedFormat == SyndicationContentFormat.Rss)             ImportRssFeed(blog);         if (feedFormat == SyndicationContentFormat.Atom)             ImportAtomFeed(blog);                }       private void ImportRssFeed(BlogDto blog)     {          var uri = new Uri(blog.RssUrl);          var feed = RssFeed.Create(uri);           foreach (var item in feed.Channel.Items)          {              SaveRssFeedItem(item, blog.Id, blog.CreatedById);          }     }     private void ImportAtomFeed(BlogDto blog)     {         var uri = new Uri(blog.RssUrl);         var feed = AtomFeed.Create(uri);           foreach (var item in feed.Entries)         {             SaveAtomFeedEntry(item, blog.Id, blog.CreatedById);         }     } } You should notice first signs of the power of TPL. We made only minor changes to our code to parallelize blog feeds aggregating. On my machine this modification gives some performance boost – time is now 17.57 seconds. Data parallelism There is one more way how to parallelize activities. Previous section introduced task or operation based parallelism, this section introduces data based parallelism. By MSDN page Data Parallelism (Task Parallel Library) data parallelism refers to scenario in which the same operation is performed concurrently on elements in a source collection or array. In our code we have independent collections we can process in parallel – imported feed entries. As checking for feed entry existence and inserting it if it is missing from database doesn’t affect other entries the imported feed entries collection is ideal candidate for parallelization. internal class FeedClient {     private readonly INewsService _newsService;     private const int FeedItemContentMaxLength = 255;       public FeedClient()     {          ObjectFactory.Initialize(container =>          {              container.PullConfigurationFromAppConfig = true;          });           _newsService = ObjectFactory.GetInstance<INewsService>();     }       public void Execute()     {         var blogs = _newsService.ListPublishedBlogs();                var tasks = new Task[blogs.Count];           for (var index = 0; index <blogs.Count; index++)         {             tasks[index] = new Task(ImportFeed, blogs[index]);             tasks[index].Start();         }           Task.WaitAll(tasks);     }       private void ImportFeed(object blogObject)     {         if(blogObject == null)             return;         var blog = (BlogDto)blogObject;         if (string.IsNullOrEmpty(blog.RssUrl))             return;           var uri = new Uri(blog.RssUrl);         SyndicationContentFormat feedFormat;           feedFormat = SyndicationDiscoveryUtility.SyndicationContentFormatGet(uri);           if (feedFormat == SyndicationContentFormat.Rss)             ImportRssFeed(blog);         if (feedFormat == SyndicationContentFormat.Atom)             ImportAtomFeed(blog);                }       private void ImportRssFeed(BlogDto blog)     {         var uri = new Uri(blog.RssUrl);         var feed = RssFeed.Create(uri);           feed.Channel.Items.AsParallel().ForAll(a =>         {             SaveRssFeedItem(a, blog.Id, blog.CreatedById);         });      }        private void ImportAtomFeed(BlogDto blog)      {         var uri = new Uri(blog.RssUrl);         var feed = AtomFeed.Create(uri);           feed.Entries.AsParallel().ForAll(a =>         {              SaveAtomFeedEntry(a, blog.Id, blog.CreatedById);         });      } } We did small change again and as the result we parallelized checking and saving of feed items. This change was data centric as we applied same operation to all elements in collection. On my machine I got better performance again. Time is now 11.22 seconds. Results Let’s visualize our measurement results (numbers are given in seconds). As we can see then with task parallelism feed aggregation takes about 25% less time than in original case. When adding data parallelism to task parallelism our aggregation takes about 2.3 times less time than in original case. More about TPL and PLINQ Adding parallelism to your application can be very challenging task. You have to carefully find out parts of your code where you can safely go to parallel processing and even then you have to measure the effects of parallel processing to find out if parallel code performs better. If you are not careful then troubles you will face later are worse than ones you have seen before (imagine error that occurs by average only once per 10000 code runs). Parallel programming is something that is hard to ignore. Effective programs are able to use multiple cores of processors. Using TPL you can also set degree of parallelism so your application doesn’t use all computing cores and leaves one or more of them free for host system and other processes. And there are many more things in TPL that make it easier for you to start and go on with parallel programming. In next major version all .NET languages will have built-in support for parallel programming. There will be also new language constructs that support parallel programming. Currently you can download Visual Studio Async to get some idea about what is coming. Conclusion Parallel programming is very challenging but good tools offered by Visual Studio and .NET Framework make it way easier for us. In this posting we started with feed aggregator that imports feed items on serial mode. With two steps we parallelized feed importing and entries inserting gaining 2.3 times raise in performance. Although this number is specific to my test environment it shows clearly that parallel programming may raise the performance of your application significantly.

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  • C#/.NET Little Wonders: The ConcurrentDictionary

    - by James Michael Hare
    Once again we consider some of the lesser known classes and keywords of C#.  In this series of posts, we will discuss how the concurrent collections have been developed to help alleviate these multi-threading concerns.  Last week’s post began with a general introduction and discussed the ConcurrentStack<T> and ConcurrentQueue<T>.  Today's post discusses the ConcurrentDictionary<T> (originally I had intended to discuss ConcurrentBag this week as well, but ConcurrentDictionary had enough information to create a very full post on its own!).  Finally next week, we shall close with a discussion of the ConcurrentBag<T> and BlockingCollection<T>. For more of the "Little Wonders" posts, see the index here. Recap As you'll recall from the previous post, the original collections were object-based containers that accomplished synchronization through a Synchronized member.  While these were convenient because you didn't have to worry about writing your own synchronization logic, they were a bit too finely grained and if you needed to perform multiple operations under one lock, the automatic synchronization didn't buy much. With the advent of .NET 2.0, the original collections were succeeded by the generic collections which are fully type-safe, but eschew automatic synchronization.  This cuts both ways in that you have a lot more control as a developer over when and how fine-grained you want to synchronize, but on the other hand if you just want simple synchronization it creates more work. With .NET 4.0, we get the best of both worlds in generic collections.  A new breed of collections was born called the concurrent collections in the System.Collections.Concurrent namespace.  These amazing collections are fine-tuned to have best overall performance for situations requiring concurrent access.  They are not meant to replace the generic collections, but to simply be an alternative to creating your own locking mechanisms. Among those concurrent collections were the ConcurrentStack<T> and ConcurrentQueue<T> which provide classic LIFO and FIFO collections with a concurrent twist.  As we saw, some of the traditional methods that required calls to be made in a certain order (like checking for not IsEmpty before calling Pop()) were replaced in favor of an umbrella operation that combined both under one lock (like TryPop()). Now, let's take a look at the next in our series of concurrent collections!For some excellent information on the performance of the concurrent collections and how they perform compared to a traditional brute-force locking strategy, see this wonderful whitepaper by the Microsoft Parallel Computing Platform team here. ConcurrentDictionary – the fully thread-safe dictionary The ConcurrentDictionary<TKey,TValue> is the thread-safe counterpart to the generic Dictionary<TKey, TValue> collection.  Obviously, both are designed for quick – O(1) – lookups of data based on a key.  If you think of algorithms where you need lightning fast lookups of data and don’t care whether the data is maintained in any particular ordering or not, the unsorted dictionaries are generally the best way to go. Note: as a side note, there are sorted implementations of IDictionary, namely SortedDictionary and SortedList which are stored as an ordered tree and a ordered list respectively.  While these are not as fast as the non-sorted dictionaries – they are O(log2 n) – they are a great combination of both speed and ordering -- and still greatly outperform a linear search. Now, once again keep in mind that if all you need to do is load a collection once and then allow multi-threaded reading you do not need any locking.  Examples of this tend to be situations where you load a lookup or translation table once at program start, then keep it in memory for read-only reference.  In such cases locking is completely non-productive. However, most of the time when we need a concurrent dictionary we are interleaving both reads and updates.  This is where the ConcurrentDictionary really shines!  It achieves its thread-safety with no common lock to improve efficiency.  It actually uses a series of locks to provide concurrent updates, and has lockless reads!  This means that the ConcurrentDictionary gets even more efficient the higher the ratio of reads-to-writes you have. ConcurrentDictionary and Dictionary differences For the most part, the ConcurrentDictionary<TKey,TValue> behaves like it’s Dictionary<TKey,TValue> counterpart with a few differences.  Some notable examples of which are: Add() does not exist in the concurrent dictionary. This means you must use TryAdd(), AddOrUpdate(), or GetOrAdd().  It also means that you can’t use a collection initializer with the concurrent dictionary. TryAdd() replaced Add() to attempt atomic, safe adds. Because Add() only succeeds if the item doesn’t already exist, we need an atomic operation to check if the item exists, and if not add it while still under an atomic lock. TryUpdate() was added to attempt atomic, safe updates. If we want to update an item, we must make sure it exists first and that the original value is what we expected it to be.  If all these are true, we can update the item under one atomic step. TryRemove() was added to attempt atomic, safe removes. To safely attempt to remove a value we need to see if the key exists first, this checks for existence and removes under an atomic lock. AddOrUpdate() was added to attempt an thread-safe “upsert”. There are many times where you want to insert into a dictionary if the key doesn’t exist, or update the value if it does.  This allows you to make a thread-safe add-or-update. GetOrAdd() was added to attempt an thread-safe query/insert. Sometimes, you want to query for whether an item exists in the cache, and if it doesn’t insert a starting value for it.  This allows you to get the value if it exists and insert if not. Count, Keys, Values properties take a snapshot of the dictionary. Accessing these properties may interfere with add and update performance and should be used with caution. ToArray() returns a static snapshot of the dictionary. That is, the dictionary is locked, and then copied to an array as a O(n) operation.  GetEnumerator() is thread-safe and efficient, but allows dirty reads. Because reads require no locking, you can safely iterate over the contents of the dictionary.  The only downside is that, depending on timing, you may get dirty reads. Dirty reads during iteration The last point on GetEnumerator() bears some explanation.  Picture a scenario in which you call GetEnumerator() (or iterate using a foreach, etc.) and then, during that iteration the dictionary gets updated.  This may not sound like a big deal, but it can lead to inconsistent results if used incorrectly.  The problem is that items you already iterated over that are updated a split second after don’t show the update, but items that you iterate over that were updated a split second before do show the update.  Thus you may get a combination of items that are “stale” because you iterated before the update, and “fresh” because they were updated after GetEnumerator() but before the iteration reached them. Let’s illustrate with an example, let’s say you load up a concurrent dictionary like this: 1: // load up a dictionary. 2: var dictionary = new ConcurrentDictionary<string, int>(); 3:  4: dictionary["A"] = 1; 5: dictionary["B"] = 2; 6: dictionary["C"] = 3; 7: dictionary["D"] = 4; 8: dictionary["E"] = 5; 9: dictionary["F"] = 6; Then you have one task (using the wonderful TPL!) to iterate using dirty reads: 1: // attempt iteration in a separate thread 2: var iterationTask = new Task(() => 3: { 4: // iterates using a dirty read 5: foreach (var pair in dictionary) 6: { 7: Console.WriteLine(pair.Key + ":" + pair.Value); 8: } 9: }); And one task to attempt updates in a separate thread (probably): 1: // attempt updates in a separate thread 2: var updateTask = new Task(() => 3: { 4: // iterates, and updates the value by one 5: foreach (var pair in dictionary) 6: { 7: dictionary[pair.Key] = pair.Value + 1; 8: } 9: }); Now that we’ve done this, we can fire up both tasks and wait for them to complete: 1: // start both tasks 2: updateTask.Start(); 3: iterationTask.Start(); 4:  5: // wait for both to complete. 6: Task.WaitAll(updateTask, iterationTask); Now, if I you didn’t know about the dirty reads, you may have expected to see the iteration before the updates (such as A:1, B:2, C:3, D:4, E:5, F:6).  However, because the reads are dirty, we will quite possibly get a combination of some updated, some original.  My own run netted this result: 1: F:6 2: E:6 3: D:5 4: C:4 5: B:3 6: A:2 Note that, of course, iteration is not in order because ConcurrentDictionary, like Dictionary, is unordered.  Also note that both E and F show the value 6.  This is because the output task reached F before the update, but the updates for the rest of the items occurred before their output (probably because console output is very slow, comparatively). If we want to always guarantee that we will get a consistent snapshot to iterate over (that is, at the point we ask for it we see precisely what is in the dictionary and no subsequent updates during iteration), we should iterate over a call to ToArray() instead: 1: // attempt iteration in a separate thread 2: var iterationTask = new Task(() => 3: { 4: // iterates using a dirty read 5: foreach (var pair in dictionary.ToArray()) 6: { 7: Console.WriteLine(pair.Key + ":" + pair.Value); 8: } 9: }); The atomic Try…() methods As you can imagine TryAdd() and TryRemove() have few surprises.  Both first check the existence of the item to determine if it can be added or removed based on whether or not the key currently exists in the dictionary: 1: // try add attempts an add and returns false if it already exists 2: if (dictionary.TryAdd("G", 7)) 3: Console.WriteLine("G did not exist, now inserted with 7"); 4: else 5: Console.WriteLine("G already existed, insert failed."); TryRemove() also has the virtue of returning the value portion of the removed entry matching the given key: 1: // attempt to remove the value, if it exists it is removed and the original is returned 2: int removedValue; 3: if (dictionary.TryRemove("C", out removedValue)) 4: Console.WriteLine("Removed C and its value was " + removedValue); 5: else 6: Console.WriteLine("C did not exist, remove failed."); Now TryUpdate() is an interesting creature.  You might think from it’s name that TryUpdate() first checks for an item’s existence, and then updates if the item exists, otherwise it returns false.  Well, note quite... It turns out when you call TryUpdate() on a concurrent dictionary, you pass it not only the new value you want it to have, but also the value you expected it to have before the update.  If the item exists in the dictionary, and it has the value you expected, it will update it to the new value atomically and return true.  If the item is not in the dictionary or does not have the value you expected, it is not modified and false is returned. 1: // attempt to update the value, if it exists and if it has the expected original value 2: if (dictionary.TryUpdate("G", 42, 7)) 3: Console.WriteLine("G existed and was 7, now it's 42."); 4: else 5: Console.WriteLine("G either didn't exist, or wasn't 7."); The composite Add methods The ConcurrentDictionary also has composite add methods that can be used to perform updates and gets, with an add if the item is not existing at the time of the update or get. The first of these, AddOrUpdate(), allows you to add a new item to the dictionary if it doesn’t exist, or update the existing item if it does.  For example, let’s say you are creating a dictionary of counts of stock ticker symbols you’ve subscribed to from a market data feed: 1: public sealed class SubscriptionManager 2: { 3: private readonly ConcurrentDictionary<string, int> _subscriptions = new ConcurrentDictionary<string, int>(); 4:  5: // adds a new subscription, or increments the count of the existing one. 6: public void AddSubscription(string tickerKey) 7: { 8: // add a new subscription with count of 1, or update existing count by 1 if exists 9: var resultCount = _subscriptions.AddOrUpdate(tickerKey, 1, (symbol, count) => count + 1); 10:  11: // now check the result to see if we just incremented the count, or inserted first count 12: if (resultCount == 1) 13: { 14: // subscribe to symbol... 15: } 16: } 17: } Notice the update value factory Func delegate.  If the key does not exist in the dictionary, the add value is used (in this case 1 representing the first subscription for this symbol), but if the key already exists, it passes the key and current value to the update delegate which computes the new value to be stored in the dictionary.  The return result of this operation is the value used (in our case: 1 if added, existing value + 1 if updated). Likewise, the GetOrAdd() allows you to attempt to retrieve a value from the dictionary, and if the value does not currently exist in the dictionary it will insert a value.  This can be handy in cases where perhaps you wish to cache data, and thus you would query the cache to see if the item exists, and if it doesn’t you would put the item into the cache for the first time: 1: public sealed class PriceCache 2: { 3: private readonly ConcurrentDictionary<string, double> _cache = new ConcurrentDictionary<string, double>(); 4:  5: // adds a new subscription, or increments the count of the existing one. 6: public double QueryPrice(string tickerKey) 7: { 8: // check for the price in the cache, if it doesn't exist it will call the delegate to create value. 9: return _cache.GetOrAdd(tickerKey, symbol => GetCurrentPrice(symbol)); 10: } 11:  12: private double GetCurrentPrice(string tickerKey) 13: { 14: // do code to calculate actual true price. 15: } 16: } There are other variations of these two methods which vary whether a value is provided or a factory delegate, but otherwise they work much the same. Oddities with the composite Add methods The AddOrUpdate() and GetOrAdd() methods are totally thread-safe, on this you may rely, but they are not atomic.  It is important to note that the methods that use delegates execute those delegates outside of the lock.  This was done intentionally so that a user delegate (of which the ConcurrentDictionary has no control of course) does not take too long and lock out other threads. This is not necessarily an issue, per se, but it is something you must consider in your design.  The main thing to consider is that your delegate may get called to generate an item, but that item may not be the one returned!  Consider this scenario: A calls GetOrAdd and sees that the key does not currently exist, so it calls the delegate.  Now thread B also calls GetOrAdd and also sees that the key does not currently exist, and for whatever reason in this race condition it’s delegate completes first and it adds its new value to the dictionary.  Now A is done and goes to get the lock, and now sees that the item now exists.  In this case even though it called the delegate to create the item, it will pitch it because an item arrived between the time it attempted to create one and it attempted to add it. Let’s illustrate, assume this totally contrived example program which has a dictionary of char to int.  And in this dictionary we want to store a char and it’s ordinal (that is, A = 1, B = 2, etc).  So for our value generator, we will simply increment the previous value in a thread-safe way (perhaps using Interlocked): 1: public static class Program 2: { 3: private static int _nextNumber = 0; 4:  5: // the holder of the char to ordinal 6: private static ConcurrentDictionary<char, int> _dictionary 7: = new ConcurrentDictionary<char, int>(); 8:  9: // get the next id value 10: public static int NextId 11: { 12: get { return Interlocked.Increment(ref _nextNumber); } 13: } Then, we add a method that will perform our insert: 1: public static void Inserter() 2: { 3: for (int i = 0; i < 26; i++) 4: { 5: _dictionary.GetOrAdd((char)('A' + i), key => NextId); 6: } 7: } Finally, we run our test by starting two tasks to do this work and get the results… 1: public static void Main() 2: { 3: // 3 tasks attempting to get/insert 4: var tasks = new List<Task> 5: { 6: new Task(Inserter), 7: new Task(Inserter) 8: }; 9:  10: tasks.ForEach(t => t.Start()); 11: Task.WaitAll(tasks.ToArray()); 12:  13: foreach (var pair in _dictionary.OrderBy(p => p.Key)) 14: { 15: Console.WriteLine(pair.Key + ":" + pair.Value); 16: } 17: } If you run this with only one task, you get the expected A:1, B:2, ..., Z:26.  But running this in parallel you will get something a bit more complex.  My run netted these results: 1: A:1 2: B:3 3: C:4 4: D:5 5: E:6 6: F:7 7: G:8 8: H:9 9: I:10 10: J:11 11: K:12 12: L:13 13: M:14 14: N:15 15: O:16 16: P:17 17: Q:18 18: R:19 19: S:20 20: T:21 21: U:22 22: V:23 23: W:24 24: X:25 25: Y:26 26: Z:27 Notice that B is 3?  This is most likely because both threads attempted to call GetOrAdd() at roughly the same time and both saw that B did not exist, thus they both called the generator and one thread got back 2 and the other got back 3.  However, only one of those threads can get the lock at a time for the actual insert, and thus the one that generated the 3 won and the 3 was inserted and the 2 got discarded.  This is why on these methods your factory delegates should be careful not to have any logic that would be unsafe if the value they generate will be pitched in favor of another item generated at roughly the same time.  As such, it is probably a good idea to keep those generators as stateless as possible. Summary The ConcurrentDictionary is a very efficient and thread-safe version of the Dictionary generic collection.  It has all the benefits of type-safety that it’s generic collection counterpart does, and in addition is extremely efficient especially when there are more reads than writes concurrently. Tweet Technorati Tags: C#, .NET, Concurrent Collections, Collections, Little Wonders, Black Rabbit Coder,James Michael Hare

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  • Informed TDD &ndash; Kata &ldquo;To Roman Numerals&rdquo;

    - by Ralf Westphal
    Originally posted on: http://geekswithblogs.net/theArchitectsNapkin/archive/2014/05/28/informed-tdd-ndash-kata-ldquoto-roman-numeralsrdquo.aspxIn a comment on my article on what I call Informed TDD (ITDD) reader gustav asked how this approach would apply to the kata “To Roman Numerals”. And whether ITDD wasn´t a violation of TDD´s principle of leaving out “advanced topics like mocks”. I like to respond with this article to his questions. There´s more to say than fits into a commentary. Mocks and TDD I don´t see in how far TDD is avoiding or opposed to mocks. TDD and mocks are orthogonal. TDD is about pocess, mocks are about structure and costs. Maybe by moving forward in tiny red+green+refactor steps less need arises for mocks. But then… if the functionality you need to implement requires “expensive” resource access you can´t avoid using mocks. Because you don´t want to constantly run all your tests against the real resource. True, in ITDD mocks seem to be in almost inflationary use. That´s not what you usually see in TDD demonstrations. However, there´s a reason for that as I tried to explain. I don´t use mocks as proxies for “expensive” resource. Rather they are stand-ins for functionality not yet implemented. They allow me to get a test green on a high level of abstraction. That way I can move forward in a top-down fashion. But if you think of mocks as “advanced” or if you don´t want to use a tool like JustMock, then you don´t need to use mocks. You just need to stand the sight of red tests for a little longer ;-) Let me show you what I mean by that by doing a kata. ITDD for “To Roman Numerals” gustav asked for the kata “To Roman Numerals”. I won´t explain the requirements again. You can find descriptions and TDD demonstrations all over the internet, like this one from Corey Haines. Now here is, how I would do this kata differently. 1. Analyse A demonstration of TDD should never skip the analysis phase. It should be made explicit. The requirements should be formalized and acceptance test cases should be compiled. “Formalization” in this case to me means describing the API of the required functionality. “[D]esign a program to work with Roman numerals” like written in this “requirement document” is not enough to start software development. Coding should only begin, if the interface between the “system under development” and its context is clear. If this interface is not readily recognizable from the requirements, it has to be developed first. Exploration of interface alternatives might be in order. It might be necessary to show several interface mock-ups to the customer – even if that´s you fellow developer. Designing the interface is a task of it´s own. It should not be mixed with implementing the required functionality behind the interface. Unfortunately, though, this happens quite often in TDD demonstrations. TDD is used to explore the API and implement it at the same time. To me that´s a violation of the Single Responsibility Principle (SRP) which not only should hold for software functional units but also for tasks or activities. In the case of this kata the API fortunately is obvious. Just one function is needed: string ToRoman(int arabic). And it lives in a class ArabicRomanConversions. Now what about acceptance test cases? There are hardly any stated in the kata descriptions. Roman numerals are explained, but no specific test cases from the point of view of a customer. So I just “invent” some acceptance test cases by picking roman numerals from a wikipedia article. They are supposed to be just “typical examples” without special meaning. Given the acceptance test cases I then try to develop an understanding of the problem domain. I´ll spare you that. The domain is trivial and is explain in almost all kata descriptions. How roman numerals are built is not difficult to understand. What´s more difficult, though, might be to find an efficient solution to convert into them automatically. 2. Solve The usual TDD demonstration skips a solution finding phase. Like the interface exploration it´s mixed in with the implementation. But I don´t think this is how it should be done. I even think this is not how it really works for the people demonstrating TDD. They´re simplifying their true software development process because they want to show a streamlined TDD process. I doubt this is helping anybody. Before you code you better have a plan what to code. This does not mean you have to do “Big Design Up-Front”. It just means: Have a clear picture of the logical solution in your head before you start to build a physical solution (code). Evidently such a solution can only be as good as your understanding of the problem. If that´s limited your solution will be limited, too. Fortunately, in the case of this kata your understanding does not need to be limited. Thus the logical solution does not need to be limited or preliminary or tentative. That does not mean you need to know every line of code in advance. It just means you know the rough structure of your implementation beforehand. Because it should mirror the process described by the logical or conceptual solution. Here´s my solution approach: The arabic “encoding” of numbers represents them as an ordered set of powers of 10. Each digit is a factor to multiply a power of ten with. The “encoding” 123 is the short form for a set like this: {1*10^2, 2*10^1, 3*10^0}. And the number is the sum of the set members. The roman “encoding” is different. There is no base (like 10 for arabic numbers), there are just digits of different value, and they have to be written in descending order. The “encoding” XVI is short for [10, 5, 1]. And the number is still the sum of the members of this list. The roman “encoding” thus is simpler than the arabic. Each “digit” can be taken at face value. No multiplication with a base required. But what about IV which looks like a contradiction to the above rule? It is not – if you accept roman “digits” not to be limited to be single characters only. Usually I, V, X, L, C, D, M are viewed as “digits”, and IV, IX etc. are viewed as nuisances preventing a simple solution. All looks different, though, once IV, IX etc. are taken as “digits”. Then MCMLIV is just a sum: M+CM+L+IV which is 1000+900+50+4. Whereas before it would have been understood as M-C+M+L-I+V – which is more difficult because here some “digits” get subtracted. Here´s the list of roman “digits” with their values: {1, I}, {4, IV}, {5, V}, {9, IX}, {10, X}, {40, XL}, {50, L}, {90, XC}, {100, C}, {400, CD}, {500, D}, {900, CM}, {1000, M} Since I take IV, IX etc. as “digits” translating an arabic number becomes trivial. I just need to find the values of the roman “digits” making up the number, e.g. 1954 is made up of 1000, 900, 50, and 4. I call those “digits” factors. If I move from the highest factor (M=1000) to the lowest (I=1) then translation is a two phase process: Find all the factors Translate the factors found Compile the roman representation Translation is just a look-up. Finding, though, needs some calculation: Find the highest remaining factor fitting in the value Remember and subtract it from the value Repeat with remaining value and remaining factors Please note: This is just an algorithm. It´s not code, even though it might be close. Being so close to code in my solution approach is due to the triviality of the problem. In more realistic examples the conceptual solution would be on a higher level of abstraction. With this solution in hand I finally can do what TDD advocates: find and prioritize test cases. As I can see from the small process description above, there are two aspects to test: Test the translation Test the compilation Test finding the factors Testing the translation primarily means to check if the map of factors and digits is comprehensive. That´s simple, even though it might be tedious. Testing the compilation is trivial. Testing factor finding, though, is a tad more complicated. I can think of several steps: First check, if an arabic number equal to a factor is processed correctly (e.g. 1000=M). Then check if an arabic number consisting of two consecutive factors (e.g. 1900=[M,CM]) is processed correctly. Then check, if a number consisting of the same factor twice is processed correctly (e.g. 2000=[M,M]). Finally check, if an arabic number consisting of non-consecutive factors (e.g. 1400=[M,CD]) is processed correctly. I feel I can start an implementation now. If something becomes more complicated than expected I can slow down and repeat this process. 3. Implement First I write a test for the acceptance test cases. It´s red because there´s no implementation even of the API. That´s in conformance with “TDD lore”, I´d say: Next I implement the API: The acceptance test now is formally correct, but still red of course. This will not change even now that I zoom in. Because my goal is not to most quickly satisfy these tests, but to implement my solution in a stepwise manner. That I do by “faking” it: I just “assume” three functions to represent the transformation process of my solution: My hypothesis is that those three functions in conjunction produce correct results on the API-level. I just have to implement them correctly. That´s what I´m trying now – one by one. I start with a simple “detail function”: Translate(). And I start with all the test cases in the obvious equivalence partition: As you can see I dare to test a private method. Yes. That´s a white box test. But as you´ll see it won´t make my tests brittle. It serves a purpose right here and now: it lets me focus on getting one aspect of my solution right. Here´s the implementation to satisfy the test: It´s as simple as possible. Right how TDD wants me to do it: KISS. Now for the second equivalence partition: translating multiple factors. (It´a pattern: if you need to do something repeatedly separate the tests for doing it once and doing it multiple times.) In this partition I just need a single test case, I guess. Stepping up from a single translation to multiple translations is no rocket science: Usually I would have implemented the final code right away. Splitting it in two steps is just for “educational purposes” here. How small your implementation steps are is a matter of your programming competency. Some “see” the final code right away before their mental eye – others need to work their way towards it. Having two tests I find more important. Now for the next low hanging fruit: compilation. It´s even simpler than translation. A single test is enough, I guess. And normally I would not even have bothered to write that one, because the implementation is so simple. I don´t need to test .NET framework functionality. But again: if it serves the educational purpose… Finally the most complicated part of the solution: finding the factors. There are several equivalence partitions. But still I decide to write just a single test, since the structure of the test data is the same for all partitions: Again, I´m faking the implementation first: I focus on just the first test case. No looping yet. Faking lets me stay on a high level of abstraction. I can write down the implementation of the solution without bothering myself with details of how to actually accomplish the feat. That´s left for a drill down with a test of the fake function: There are two main equivalence partitions, I guess: either the first factor is appropriate or some next. The implementation seems easy. Both test cases are green. (Of course this only works on the premise that there´s always a matching factor. Which is the case since the smallest factor is 1.) And the first of the equivalence partitions on the higher level also is satisfied: Great, I can move on. Now for more than a single factor: Interestingly not just one test becomes green now, but all of them. Great! You might say, then I must have done not the simplest thing possible. And I would reply: I don´t care. I did the most obvious thing. But I also find this loop very simple. Even simpler than a recursion of which I had thought briefly during the problem solving phase. And by the way: Also the acceptance tests went green: Mission accomplished. At least functionality wise. Now I´ve to tidy up things a bit. TDD calls for refactoring. Not uch refactoring is needed, because I wrote the code in top-down fashion. I faked it until I made it. I endured red tests on higher levels while lower levels weren´t perfected yet. But this way I saved myself from refactoring tediousness. At the end, though, some refactoring is required. But maybe in a different way than you would expect. That´s why I rather call it “cleanup”. First I remove duplication. There are two places where factors are defined: in Translate() and in Find_factors(). So I factor the map out into a class constant. Which leads to a small conversion in Find_factors(): And now for the big cleanup: I remove all tests of private methods. They are scaffolding tests to me. They only have temporary value. They are brittle. Only acceptance tests need to remain. However, I carry over the single “digit” tests from Translate() to the acceptance test. I find them valuable to keep, since the other acceptance tests only exercise a subset of all roman “digits”. This then is my final test class: And this is the final production code: Test coverage as reported by NCrunch is 100%: Reflexion Is this the smallest possible code base for this kata? Sure not. You´ll find more concise solutions on the internet. But LOC are of relatively little concern – as long as I can understand the code quickly. So called “elegant” code, however, often is not easy to understand. The same goes for KISS code – especially if left unrefactored, as it is often the case. That´s why I progressed from requirements to final code the way I did. I first understood and solved the problem on a conceptual level. Then I implemented it top down according to my design. I also could have implemented it bottom-up, since I knew some bottom of the solution. That´s the leaves of the functional decomposition tree. Where things became fuzzy, since the design did not cover any more details as with Find_factors(), I repeated the process in the small, so to speak: fake some top level, endure red high level tests, while first solving a simpler problem. Using scaffolding tests (to be thrown away at the end) brought two advantages: Encapsulation of the implementation details was not compromised. Naturally private methods could stay private. I did not need to make them internal or public just to be able to test them. I was able to write focused tests for small aspects of the solution. No need to test everything through the solution root, the API. The bottom line thus for me is: Informed TDD produces cleaner code in a systematic way. It conforms to core principles of programming: Single Responsibility Principle and/or Separation of Concerns. Distinct roles in development – being a researcher, being an engineer, being a craftsman – are represented as different phases. First find what, what there is. Then devise a solution. Then code the solution, manifest the solution in code. Writing tests first is a good practice. But it should not be taken dogmatic. And above all it should not be overloaded with purposes. And finally: moving from top to bottom through a design produces refactored code right away. Clean code thus almost is inevitable – and not left to a refactoring step at the end which is skipped often for different reasons.   PS: Yes, I have done this kata several times. But that has only an impact on the time needed for phases 1 and 2. I won´t skip them because of that. And there are no shortcuts during implementation because of that.

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  • Thread not behaving correctly

    - by ivor
    Hello, I wonder if anyone can help me to understand where I could be going wrong with this code; Basically I'm working on a turorial and calling the class below from another class - and it is getting the following error; Exception in thread "Thread-1" java.lang.NullPointerException at org.newdawn.spaceinvaders.TCPChat.run(TCPChat.java:322) at java.lang.Thread.run(Unknown Source) I realise the error is beibg flagged in another class- but I have tested the other class with a small class which sets up a separate thread - and it works fine, but as soon as I try and implement a new thread in this class - it causes all sorts of problems. Am I setting up the thread correctly in this class? Basically I can set up a thread in this class, with a test loop and it's fine, but when I bring in the functionality of the rest of the game it sometimes hangs, or does not display at all. Any suggestions on where I could be going wrong would be greatly appreciated. Thanks for looking. package org.newdawn.spaceinvaders; import java.awt.BorderLayout; import java.awt.Canvas; import java.awt.Color; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.Graphics2D; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferStrategy; import java.util.ArrayList; import java.util.Scanner; import java.awt.*;//maybe not needed import javax.swing.*;//maybenot needed import java.util.Random; //import java.io.*; /** * The main hook of our game. This class with both act as a manager * for the display and central mediator for the game logic. * * Display management will consist of a loop that cycles round all * entities in the game asking them to move and then drawing them * in the appropriate place. With the help of an inner class it * will also allow the player to control the main ship. * * As a mediator it will be informed when entities within our game * detect events (e.g. alient killed, played died) and will take * appropriate game actions. * * @author Kevin Glass */ public class Game extends Canvas implements Runnable{ /** The stragey that allows us to use accelerate page flipping */ private BufferStrategy strategy; /** True if the game is currently "running", i.e. the game loop is looping */ private boolean gameRunning = true; /** The list of all the entities that exist in our game */ private ArrayList entities = new ArrayList(); /** The list of entities that need to be removed from the game this loop */ private ArrayList removeList = new ArrayList(); /** The entity representing the player */ private Entity ship; /** The speed at which the player's ship should move (pixels/sec) */ private double moveSpeed = 300; /** The time at which last fired a shot */ private long lastFire = 0; /** The interval between our players shot (ms) */ private long firingInterval = 500; /** The number of aliens left on the screen */ private int alienCount; /** The number of levels progressed */ private double levelCount; /** high score for the user */ private int highScore; /** high score for the user */ private String player = "bob"; //private GetUserInput getPlayer; /** The list of entities that need to be removed from the game this loop */ /** The message to display which waiting for a key press */ private String message = ""; /** True if we're holding up game play until a key has been pressed */ private boolean waitingForKeyPress = true; /** True if the left cursor key is currently pressed */ private boolean leftPressed = false; /** True if the right cursor key is currently pressed */ private boolean rightPressed = false; /** True if we are firing */ private boolean firePressed = false; /** True if game logic needs to be applied this loop, normally as a result of a game event */ private boolean logicRequiredThisLoop = false; //private Thread cThread = new Thread(this); //public Thread t = new Thread(this); //private Thread g = new Thread(this); void setHighscore(int setHS) { highScore = setHS; } public int getHighscore() { return highScore; } public void setPlayer(String setPlayer) { player = setPlayer; } public String getPlayer() { return player; } public void run() { //setup(); System.out.println("hello im running bob"); /*int count = 1; do { System.out.println("Count is: " + count); count++; try{Thread.sleep(1);} catch(InterruptedException e){} } while (count <= 2000000);*/ //Game g =new Game(); //Game g = this; // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //setup(); //this.gameLoop(); //try{thread.sleep(1);} //catch{InterruptedException e} } /** * Construct our game and set it running. */ public Game () { //Thread t = new Thread(this);//set up new thread for invaders game //t.run();//run the run method of the game //Game g =new Game(); //setup(); //Thread t = new Thread(this); //thread.start(); //SwingUtilities.invokeLater(this); Thread er = new Thread(this); er.start(); } public void setup(){ //initialise highscore setHighscore(0); // create a frame to contain our game JFrame container = new JFrame("Space Invaders 101"); // get hold the content of the frame and set up the resolution of the game JPanel panel = (JPanel) container.getContentPane(); panel.setPreferredSize(new Dimension(800,600)); //panel.setLayout(null); // setup our canvas size and put it into the content of the frame setBounds(0,0,800,600); panel.add(this); // Tell AWT not to bother repainting our canvas since we're // going to do that our self in accelerated mode setIgnoreRepaint(true); // finally make the window visible container.pack(); container.setResizable(false); container.setVisible(true); // add a listener to respond to the user closing the window. If they // do we'd like to exit the game container.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { //cThread.interrupt(); System.exit(0); } }); // add a key input system (defined below) to our canvas // so we can respond to key pressed addKeyListener(new KeyInputHandler()); // request the focus so key events come to us requestFocus(); // create the buffering strategy which will allow AWT // to manage our accelerated graphics createBufferStrategy(2); strategy = getBufferStrategy(); // initialise the entities in our game so there's something // to see at startup initEntities(); } /** * Start a fresh game, this should clear out any old data and * create a new set. */ private void startGame() { // clear out any existing entities and intialise a new set entities.clear(); initEntities(); //initialise highscore setHighscore(0); // blank out any keyboard settings we might currently have leftPressed = false; rightPressed = false; firePressed = false; } /** * Initialise the starting state of the entities (ship and aliens). Each * entitiy will be added to the overall list of entities in the game. */ //private void initEntities() { public void initEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = 1.02; for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){ //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",100+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } } //private void initEntities() { public void initAlienEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal //ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side //entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = levelCount + 0.10;//this increases the speed on every level for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){//randome check to show alien //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",-250+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } advanceAlienSpeed(levelCount); } /** * Notification from a game entity that the logic of the game * should be run at the next opportunity (normally as a result of some * game event) */ public void updateLogic() { logicRequiredThisLoop = true; } /** * Remove an entity from the game. The entity removed will * no longer move or be drawn. * * @param entity The entity that should be removed */ public void removeEntity(Entity entity) { removeList.add(entity); } /** * Notification that the player has died. */ public void notifyDeath() { message = "Oh no! They got you, try again?"; waitingForKeyPress = true; } /** * Notification that the player has won since all the aliens * are dead. */ public void notifyWin() { message = "Well done! You Win!"; waitingForKeyPress = true; } /** * Notification that an alien has been killed */ public void notifyAlienKilled() { // reduce the alient count, if there are none left, the player has won! alienCount--; if (alienCount == 0) { //notifyWin();win not relevant here... this.initAlienEntities();//call fresh batch of aliens } // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens advanceAlienSpeed(1.30); } public void advanceAlienSpeed(double speed) { // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); if (entity instanceof AlienEntity) { // speed up by 2% entity.setHorizontalMovement(entity.getHorizontalMovement() * speed); //entity.setVerticalMovement(entity.getVerticalMovement() * 1.02); } } } /** * Attempt to fire a shot from the player. Its called "try" * since we must first check that the player can fire at this * point, i.e. has he/she waited long enough between shots */ public void tryToFire() { // check that we have waiting long enough to fire if (System.currentTimeMillis() - lastFire < firingInterval) { return; } // if we waited long enough, create the shot entity, and record the time. lastFire = System.currentTimeMillis(); ShotEntity shot = new ShotEntity(this,"sprites/shot.gif",ship.getX()+10,ship.getY()-30); entities.add(shot); } /** * The main game loop. This loop is running during all game * play as is responsible for the following activities: * <p> * - Working out the speed of the game loop to update moves * - Moving the game entities * - Drawing the screen contents (entities, text) * - Updating game events * - Checking Input * <p> */ public void gameLoop() { long lastLoopTime = System.currentTimeMillis(); // keep looping round til the game ends while (gameRunning) { // work out how long its been since the last update, this // will be used to calculate how far the entities should // move this loop long delta = System.currentTimeMillis() - lastLoopTime; lastLoopTime = System.currentTimeMillis(); // Get hold of a graphics context for the accelerated // surface and blank it out Graphics2D g = (Graphics2D) strategy.getDrawGraphics(); g.setColor(Color.black); g.fillRect(0,0,800,600); // cycle round asking each entity to move itself if (!waitingForKeyPress) { for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.move(delta); } } // cycle round drawing all the entities we have in the game for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.draw(g); } // brute force collisions, compare every entity against // every other entity. If any of them collide notify // both entities that the collision has occured for (int p=0;p<entities.size();p++) { for (int s=p+1;s<entities.size();s++) { Entity me = (Entity) entities.get(p); Entity him = (Entity) entities.get(s); if (me.collidesWith(him)) { me.collidedWith(him); him.collidedWith(me); } } } // remove any entity that has been marked for clear up entities.removeAll(removeList); removeList.clear(); // if a game event has indicated that game logic should // be resolved, cycle round every entity requesting that // their personal logic should be considered. if (logicRequiredThisLoop) { //g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.doLogic(); } logicRequiredThisLoop = false; } // if we're waiting for an "any key" press then draw the // current message //show highscore at top of screen //show name at top of screen g.setColor(Color.white); g.drawString("Player : "+getPlayer()+" : Score : "+getHighscore(),20,20); if (waitingForKeyPress) { g.setColor(Color.white); g.drawString(message,(800-g.getFontMetrics().stringWidth(message))/2,250); g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); } // finally, we've completed drawing so clear up the graphics // and flip the buffer over g.dispose(); strategy.show(); // resolve the movement of the ship. First assume the ship // isn't moving. If either cursor key is pressed then // update the movement appropraitely ship.setVerticalMovement(0);//set to vertical movement if ((leftPressed) && (!rightPressed)) { ship.setVerticalMovement(-moveSpeed);//**took out setHorizaontalMOvement } else if ((rightPressed) && (!leftPressed)) { ship.setVerticalMovement(moveSpeed);//**took out setHorizaontalMOvement } // if we're pressing fire, attempt to fire if (firePressed) { tryToFire(); } // finally pause for a bit. Note: this should run us at about // 100 fps but on windows this might vary each loop due to // a bad implementation of timer try { Thread.sleep(10); } catch (Exception e) {} } } /** * A class to handle keyboard input from the user. The class * handles both dynamic input during game play, i.e. left/right * and shoot, and more static type input (i.e. press any key to * continue) * * This has been implemented as an inner class more through * habbit then anything else. Its perfectly normal to implement * this as seperate class if slight less convienient. * * @author Kevin Glass */ private class KeyInputHandler extends KeyAdapter { /** The number of key presses we've had while waiting for an "any key" press */ private int pressCount = 1; /** * Notification from AWT that a key has been pressed. Note that * a key being pressed is equal to being pushed down but *NOT* * released. Thats where keyTyped() comes in. * * @param e The details of the key that was pressed */ public void keyPressed(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "press" if (waitingForKeyPress) { return; } // if (e.getKeyCode() == KeyEvent.VK_LEFT) { ////leftPressed = true; ///} //// if (e.getKeyCode() == KeyEvent.VK_RIGHT) { //rightPressed = true; if (e.getKeyCode() == KeyEvent.VK_UP) { leftPressed = true; } if (e.getKeyCode() == KeyEvent.VK_DOWN) { rightPressed = true; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = true; } } /** * Notification from AWT that a key has been released. * * @param e The details of the key that was released */ public void keyReleased(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "released" if (waitingForKeyPress) { return; } if (e.getKeyCode() == KeyEvent.VK_UP) {//changed from VK_LEFT leftPressed = false; } if (e.getKeyCode() == KeyEvent.VK_DOWN) {//changed from VK_RIGHT rightPressed = false; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = false; } } /** * Notification from AWT that a key has been typed. Note that * typing a key means to both press and then release it. * * @param e The details of the key that was typed. */ public void keyTyped(KeyEvent e) { // if we're waiting for a "any key" type then // check if we've recieved any recently. We may // have had a keyType() event from the user releasing // the shoot or move keys, hence the use of the "pressCount" // counter. if (waitingForKeyPress) { if (pressCount == 1) { // since we've now recieved our key typed // event we can mark it as such and start // our new game waitingForKeyPress = false; startGame(); pressCount = 0; } else { pressCount++; } } // if we hit escape, then quit the game if (e.getKeyChar() == 27) { //cThread.interrupt(); System.exit(0); } } } /** * The entry point into the game. We'll simply create an * instance of class which will start the display and game * loop. * * @param argv The arguments that are passed into our game */ //public static void main(String argv[]) { //Game g =new Game(); // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //g.gameLoop(); //} }

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  • Performance issues in android game

    - by user1446632
    I am making an android game, but however, the game is functioning like it should, but i am experiencing some performance issues. I think it has something to do with the sound. Cause each time i touch the screen, it makes a sound. I am using the standard MediaPlayer. The method is onTouchEvent() and onPlaySound1(). Could you please help me with an alternate solution for playing the sound? Thank you so much in advance! It would be nice if you also came up with some suggestions on how i can improve my code. Take a look at my code here: package com.mycompany.mygame; import java.util.ArrayList; import android.content.Context; import android.content.Intent; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.media.MediaPlayer; import android.os.Handler; import android.os.Message; import android.util.Log; import android.view.Menu; import android.view.MenuInflater; import android.view.MenuItem; import android.view.MotionEvent; import android.view.SurfaceHolder; import android.view.SurfaceView; import android.view.View; import android.webkit.WebView; import android.widget.TextView; import android.widget.Toast; public class ExampleView extends SurfaceView implements SurfaceHolder.Callback { class ExampleThread extends Thread { private ArrayList<Parachuter> parachuters; private Bitmap parachuter; private Bitmap background; private Paint black; private boolean running; private SurfaceHolder mSurfaceHolder; private Context mContext; private Context mContext1; private Handler mHandler; private Handler mHandler1; private GameScreenActivity mActivity; private long frameRate; private boolean loading; public float x; public float y; public float x1; public float y1; public MediaPlayer mp1; public MediaPlayer mp2; public int parachuterIndexToResetAndDelete; public int canvasGetWidth; public int canvasGetWidth1; public int canvasGetHeight; public int livesLeftValue; public int levelValue = 1; public int levelValue1; public int parachutersDown; public int difficultySet; public boolean isSpecialAttackAvailible; public ExampleThread(SurfaceHolder sHolder, Context context, Handler handler) { mSurfaceHolder = sHolder; mHandler = handler; mHandler1 = handler; mContext = context; mActivity = (GameScreenActivity) context; parachuters = new ArrayList<Parachuter>(); parachuter = BitmapFactory.decodeResource(getResources(), R.drawable.parachuteman); black = new Paint(); black.setStyle(Paint.Style.FILL); black.setColor(Color.GRAY); background = BitmapFactory.decodeResource(getResources(), R.drawable.gamescreenbackground); running = true; // This equates to 26 frames per second. frameRate = (long) (1000 / 26); loading = true; mp1 = MediaPlayer.create(getContext(), R.raw.bombsound); } @Override public void run() { while (running) { Canvas c = null; try { c = mSurfaceHolder.lockCanvas(); synchronized (mSurfaceHolder) { long start = System.currentTimeMillis(); doDraw(c); long diff = System.currentTimeMillis() - start; if (diff < frameRate) Thread.sleep(frameRate - diff); } } catch (InterruptedException e) { } finally { if (c != null) { mSurfaceHolder.unlockCanvasAndPost(c); } } } } protected void doDraw(Canvas canvas) { canvas.drawRect(0, 0, canvas.getWidth(), canvas.getHeight(), black); //Draw for (int i = 0; i < parachuters.size(); i++) { canvas.drawBitmap(parachuter, parachuters.get(i).getX(), parachuters.get(i).getY(), null); parachuters.get(i).tick(); } //Remove for (int i = 0; i < parachuters.size(); i++) { if (parachuters.get(i).getY() > canvas.getHeight()) { parachuters.remove(i); onPlaySound(); checkLivesLeftValue(); checkAmountOfParachuters(); } else if(parachuters.get(i).isTouched()) { parachuters.remove(i); } else{ //Do nothing } } } public void loadBackground(Canvas canvas) { //Load background canvas.drawBitmap(background, 0, 0, black); } public void checkAmountOfParachuters() { mHandler.post(new Runnable() { @Override public void run() { if(parachuters.isEmpty()) { levelValue = levelValue + 1; Toast.makeText(getContext(), "New level! " + levelValue, 15).show(); if (levelValue == 3) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); } else if (levelValue == 5) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); } else if (levelValue == 7) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); } else if (levelValue == 9) { //Draw 7 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); drawParachutersGroup1(); } else if (levelValue > 9) { //Draw 7 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); drawParachutersGroup1(); } else { //Draw normal 3 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); } } else { //Do nothing } } }); } private void checkLivesLeftValue() { mHandler.post(new Runnable() { @Override public void run() { Log.d("checkLivesLeftValue", "lives = " + livesLeftValue); // TODO Auto-generated method stub if (livesLeftValue == 3) { //Message to display: "You lost! Log.d("checkLivesLeftValue", "calling onMethod now"); parachuters.removeAll(parachuters); onMethod(); } else if (livesLeftValue == 2) { Toast.makeText(getContext(), "Lives left=1", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } else if (livesLeftValue == 1) { Toast.makeText(getContext(), "Lives left=2", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } else { //Set livesLeftValueText 3 Toast.makeText(getContext(), "Lives left=3", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } } }); } public void onMethod() { mHandler.post(new Runnable() { @Override public void run() { try { Toast.makeText(getContext(), "You lost!", 15).show(); livesLeftValue = 0; //Tell the user that he lost: android.content.Context ctx = mContext; Intent i = new Intent(ctx, playerLostMessageActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); i.putExtra("KEY","You got to level " + levelValue + " And you shot down " + parachutersDown + " parachuters"); i.putExtra("levelValue", levelValue); ctx.startActivity(i); System.exit(0); } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); //Exit activity and start playerLostMessageActivity Toast.makeText(getContext(), "You lost!", 15).show(); livesLeftValue = 0; //Tell the user that he lost: android.content.Context ctx = mContext; Intent i = new Intent(ctx, playerLostMessageActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); i.putExtra("KEY","You got to level " + levelValue + " And you shot down " + parachutersDown + " parachuters"); i.putExtra("levelValue", levelValue); System.exit(0); ctx.startActivity(i); System.exit(0); } } }); } public void onPlaySound() { try { mp1.start(); } catch (Exception e) { e.printStackTrace(); mp1.release(); } } public void onDestroy() { try { parachuters.removeAll(parachuters); mp1.stop(); mp1.release(); } catch (Exception e) { e.printStackTrace(); } } public void onPlaySound1() { try { mp2 = MediaPlayer.create(getContext(), R.raw.airriflesoundeffect); mp2.start(); } catch (Exception e) { e.printStackTrace(); mp2.release(); } } public boolean onTouchEvent(MotionEvent event) { if (event.getAction() != MotionEvent.ACTION_DOWN) releaseMediaPlayer(); x1 = event.getX(); y1 = event.getY(); checkAmountOfParachuters(); removeParachuter(); return false; } public void releaseMediaPlayer() { try { mp1.release(); } catch (Exception e) { e.printStackTrace(); } } public void removeParachuter() { try { for (Parachuter p: parachuters) { if (x1 > p.getX() && x1 < p.getX() + parachuter.getWidth() && y1 > p.getY() && y1 < p.getY() + parachuter.getHeight()) { p.setTouched(true); onPlaySound1(); parachutersDown = parachutersDown + 1; p.setTouched(false); } } } catch (Exception e) { e.printStackTrace(); } } public void initiateDrawParachuters() { drawParachutersGroup1(); } public void drawParachutersGroup1() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 75; y = 77; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 14; y = 28; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 250; y = 94; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 275; y = 80; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 280; y = 163; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 125; y = 118; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 126; y = 247; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 123; y = 77; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup2() { // TODO Auto-generated method stub //Parachuter group nr. 2 //Parachuter nr. 5 x = 153; y = 166; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 133; y = 123; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 170; y = 213; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 190; y = 121; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup3() { // TODO Auto-generated method stub //Parachuter group nr. 3 //Parachuter nr. 2 x = 267; y = 115; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 255; y = 183; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 170; y = 280; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 116; y = 80; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 67; y = 112; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 260; y = 89; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 260; y = 113; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 178; y = 25; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup4() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 75; y = 166; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 118; y = 94; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 38; y = 55; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 57; y = 18; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 67; y = 119; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 217; y = 113; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 245; y = 234; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 239; y = 44; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup5() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 59; y = 120; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 210; y = 169; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 199; y = 138; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 22; y = 307; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 195; y = 22; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 157; y = 132; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 150; y = 183; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 130; y = 20; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup6() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 10; y = 10; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 20; y = 20; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 30; y = 30; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 60; y = 60; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 90; y = 90; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 120; y = 120; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 150; y = 150; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 180; y = 180; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachuters() { Parachuter p = new Parachuter(x, y); parachuters.add(p); Toast.makeText(getContext(), "x=" + x + " y=" + y, 15).show(); } public void setRunning(boolean bRun) { running = bRun; } public boolean getRunning() { return running; } } /** Handle to the application context, used to e.g. fetch Drawables. */ private Context mContext; /** Pointer to the text view to display "Paused.." etc. */ private TextView mStatusText; /** The thread that actually draws the animation */ private ExampleThread eThread; public ExampleView(Context context) { super(context); // register our interest in hearing about changes to our surface SurfaceHolder holder = getHolder(); holder.addCallback(this); // create thread only; it's started in surfaceCreated() eThread = new ExampleThread(holder, context, new Handler() { @Override public void handleMessage(Message m) { // mStatusText.setVisibility(m.getData().getInt("viz")); // mStatusText.setText(m.getData().getString("text")); } }); setFocusable(true); } @Override public boolean onTouchEvent(MotionEvent event) { return eThread.onTouchEvent(event); } public ExampleThread getThread() { return eThread; } @Override public void surfaceChanged(SurfaceHolder arg0, int arg1, int arg2, int arg3) { // TODO Auto-generated method stub } public void surfaceCreated(SurfaceHolder holder) { if (eThread.getState() == Thread.State.TERMINATED) { eThread = new ExampleThread(getHolder(), getContext(), getHandler()); eThread.start(); } else { eThread.start(); } } @Override public void surfaceDestroyed(SurfaceHolder holder) { boolean retry = true; eThread.setRunning(false); while (retry) { try { eThread.join(); retry = false; } catch (InterruptedException e) { } } } }

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  • "Error in the Site Data Web Service." when performing crawl

    - by Janis Veinbergs
    Installed SharePoint Services v3 (SP2, october 2009 cumulative updates, Language Pack), attached to a content database I had previously (all works). Installed Search server 2008 Express (with language pack) on top of WSS and crawl does not work. However it works for newly created web application + database. Was playing around with accounts, permissions to try get it working. Currently I have WSS_Crawler account with such permissions: Office Search Server runs with WSS_Crawler account Config database has read permissions for WSS_Crawler Content database has read permissions for WSS_Crawler WSS_Crawler is owner of search database. Added WSS_Crawler to SQL server browser user group and administrator Yes, i'v given more permissions than needed, but it doesn't even work with that and i don't know if its permission problem or what. Crawl log says there is Error in the Site Data Web Service., nothing more. There were known issues with a similar error: Error in the Site Data Web Service. (Value does not fall within the expected range.), but this is not the case as thats an old issue and i hope it has been included in SP2... Logs are from olders to newest (descending order). They don't appear to be very helpful. Crawl log http://serveris Crawled Local Office SharePoint Server sites 3/15/2010 9:39 AM sts3://serveris Crawled Local Office SharePoint Server sites 3/15/2010 9:39 AM sts3://serveris/contentdbid={55180cfa-9d2d-46e4... Crawled Local Office SharePoint Server sites 3/15/2010 9:39 AM http://serveris/test Error in the Site Data Web Service. Local Office SharePoint Server sites 3/15/2010 9:39 AM http://serveris Error in the Site Data Web Service. Local Office SharePoint Server sites 3/15/2010 9:39 AM EventLog No errors in EventLog, just some Information events that Office Server Search provides The search service started. Successfully stored the application configuration registry snapshot in the database. Context: Application 'SharedServices Component: da1288b2-4109-4219-8c0c-3a22802eb842 Catalog: Portal_Content. A master merge was started due to an external request. Component: da1288b2-4109-4219-8c0c-3a22802eb842 A master merge has completed for catalog Portal_Content. Component: da1288b2-4109-4219-8c0c-3a22802eb842 Catalog: AnchorProject. A master merge was started due to an external request. Component: da1288b2-4109-4219-8c0c-3a22802eb842 A master merge has completed for catalog AnchorProject. ULS Log Just some information, but no exceptions, unexpected errors 03/15/2010 09:03:28.28 mssearch.exe (0x1B2C) 0x0E8C Search Server Common GatherStatus 0 Monitorable Insert crawl 771 to inprogress queue hr 0x00000000 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:6591 03/15/2010 09:03:28.28 mssearch.exe (0x1B2C) 0x0E8C Search Server Common GatherStatus 0 Monitorable Request Start Crawl 1, project Portal_Content, crawl 771 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:2875 03/15/2010 09:03:28.28 mssearch.exe (0x1B2C) 0x0E8C Search Server Common GatherStatus 0 Monitorable Advise status change 1, project Portal_Content, crawl 771 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:4853 03/15/2010 09:03:28.28 w3wp.exe (0x1D98) 0x0958 Search Server Common MS Search Administration 8wn6 Information A full crawl was started on 'Local Office SharePoint Server sites' by BALTICOVO\janis.veinbergs. 03/15/2010 09:03:28.43 mssdmn.exe (0x1750) 0x10F8 ULS Logging Unified Logging Service 8wsv High ULS Init Completed (mssdmn.exe, Microsoft.Office.Server.Native.dll) 03/15/2010 09:03:30.48 mssdmn.exe (0x1750) 0x09C0 Search Server Common MS Search Indexing 8z0v Medium Create CCache 03/15/2010 09:03:30.56 mssdmn.exe (0x1750) 0x09C0 Search Server Common MS Search Indexing 8z0z Medium Create CUserCatalogCache 03/15/2010 09:03:32.06 w3wp.exe (0x1D98) 0x0958 Search Server Common MS Search Administration 90ge Medium SQL: dbo.proc_MSS_PropagationGetQueryServers 03/15/2010 09:03:32.09 w3wp.exe (0x1D98) 0x0958 Search Server Common MS Search Administration 7phq High GetProtocolConfigHelper failed in GetNotesInterface(). 03/15/2010 09:03:34.26 mssearch.exe (0x1B2C) 0x16A4 Search Server Common GatherStatus 0 Monitorable Advise status change 12, project Portal_Content, crawl -1 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:4853 03/15/2010 09:03:35.92 mssearch.exe (0x1B2C) 0x16A4 Search Server Common GatherStatus 0 Monitorable Advise status change 12, project Portal_Content, crawl -1 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:4853 03/15/2010 09:03:37.32 mssearch.exe (0x1B2C) 0x16A4 Search Server Common GatherStatus 0 Monitorable Advise status change 12, project Portal_Content, crawl -1 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:4853 03/15/2010 09:03:37.23 mssdmn.exe (0x1750) 0x1850 Search Server Common MS Search Indexing 8z14 Medium Test TRACE (NULL):(null), (NULL)(null), (CrLf): , end 03/15/2010 09:03:39.04 mssearch.exe (0x1B2C) 0x16A4 Search Server Common GatherStatus 0 Monitorable Advise status change 12, project Portal_Content, crawl -1 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:4853 03/15/2010 09:03:40.98 mssdmn.exe (0x1750) 0x0B24 Search Server Common MS Search Indexing 7how Monitorable GetWebDefaultPage fail. error 2147755542, strWebUrl http://serveris 03/15/2010 09:03:41.87 mssdmn.exe (0x1750) 0x1260 Search Server Common PHSts 0 Monitorable CSTS3Accessor::GetSubWebListItemAccessURL GetAccessURL failed: Return error to caller, hr=80042616 - File:d:\office\source\search\search\gather\protocols\sts3\sts3acc.cxx Line:505 03/15/2010 09:03:41.87 mssdmn.exe (0x1750) 0x1260 Search Server Common PHSts 0 Monitorable CSTS3Accessor::Init: GetSubWebListItemAccessURL failed. Return error to caller, hr=80042616 - File:d:\office\source\search\search\gather\protocols\sts3\sts3acc.cxx Line:348 03/15/2010 09:03:41.87 mssdmn.exe (0x1750) 0x1260 Search Server Common PHSts 0 Monitorable CSTS3Accessor::Init fails, Url sts3://serveris/siteurl=test/siteid={390611b2-55f3-4a99-8600-778727177a28}/weburl=/webid={fb0e4bff-65d5-4ded-98d5-fd099456962b}, hr=80042616 - File:d:\office\source\search\search\gather\protocols\sts3\sts3handler.cxx Line:243 03/15/2010 09:03:41.87 mssdmn.exe (0x1750) 0x1260 Search Server Common PHSts 0 Monitorable CSTS3Handler::CreateAccessorExB: Return error to caller, hr=80042616 - File:d:\office\source\search\search\gather\protocols\sts3\sts3handler.cxx Line:261 03/15/2010 09:03:40.98 mssdmn.exe (0x1750) 0x1260 Search Server Common MS Search Indexing 7how Monitorable GetWebDefaultPage fail. error 2147755542, strWebUrl http://serveris/test 03/15/2010 09:03:41.90 mssdmn.exe (0x1750) 0x0B24 Search Server Common PHSts 0 Monitorable CSTS3Accessor::GetSubWebListItemAccessURL GetAccessURL failed: Return error to caller, hr=80042616 - File:d:\office\source\search\search\gather\protocols\sts3\sts3acc.cxx Line:505 03/15/2010 09:03:41.90 mssdmn.exe (0x1750) 0x0B24 Search Server Common PHSts 0 Monitorable CSTS3Accessor::Init: GetSubWebListItemAccessURL failed. Return error to caller, hr=80042616 - File:d:\office\source\search\search\gather\protocols\sts3\sts3acc.cxx Line:348 03/15/2010 09:03:41.90 mssdmn.exe (0x1750) 0x0B24 Search Server Common PHSts 0 Monitorable CSTS3Accessor::Init fails, Url sts3://serveris/siteurl=/siteid={505443fa-ef12-4f1e-a04b-d5450c939b78}/weburl=/webid={c5a4f8aa-9561-4527-9e1a-b3c23200f11c}, hr=80042616 - File:d:\office\source\search\search\gather\protocols\sts3\sts3handler.cxx Line:243 03/15/2010 09:03:41.90 mssdmn.exe (0x1750) 0x0B24 Search Server Common PHSts 0 Monitorable CSTS3Handler::CreateAccessorExB: Return error to caller, hr=80042616 - File:d:\office\source\search\search\gather\protocols\sts3\sts3handler.cxx Line:261 03/15/2010 09:03:43.26 mssearch.exe (0x1B2C) 0x0750 Search Server Common GatherStatus 0 Monitorable Advise status change 24, project Portal_Content, crawl 771 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:4853 03/15/2010 09:03:43.26 mssearch.exe (0x1B2C) 0x1804 Search Server Common GatherStatus 0 Monitorable Remove crawl 771 from inprogress queue - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:6722 03/15/2010 09:03:43.26 mssearch.exe (0x1B2C) 0x0750 Search Server Common GatherStatus 0 Monitorable Advise status change 12, project Portal_Content, crawl -1 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:4853 03/15/2010 09:03:44.65 mssearch.exe (0x1B2C) 0x1804 Search Server Common GatherStatus 0 Monitorable Insert crawl 772 to inprogress queue hr 0x00000000 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:6591 03/15/2010 09:03:44.65 mssearch.exe (0x1B2C) 0x1804 Search Server Common GatherStatus 0 Monitorable Request Start Crawl 0, project AnchorProject, crawl 772 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:2875 03/15/2010 09:03:44.65 mssearch.exe (0x1B2C) 0x1804 Search Server Common GatherStatus 0 Monitorable Advise status change 0, project AnchorProject, crawl 772 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:4853 03/15/2010 09:03:44.65 mssearch.exe (0x1B2C) 0x1804 Search Server Common GatherStatus 0 Monitorable Unlock Queue, project Portal_Content - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:2922 03/15/2010 09:03:44.82 mssearch.exe (0x1B2C) 0x1DD0 Search Server Common GathererSql 0 Monitorable CGatherer::LoadTransactionsFromCrawlInternal Flush anchor, count 0 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:4943 03/15/2010 09:03:44.95 mssearch.exe (0x1B2C) 0x0750 Search Server Common GatherStatus 0 Monitorable Advise status change 12, project AnchorProject, crawl -1 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:4853 03/15/2010 09:03:46.51 mssearch.exe (0x1B2C) 0x0750 Search Server Common GatherStatus 0 Monitorable Advise status change 12, project AnchorProject, crawl -1 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:4853 03/15/2010 09:03:46.39 mssearch.exe (0x1B2C) 0x1E4C Search Server Common GathererSql 0 Monitorable CGatherer::LoadTransactionsFromCrawlInternal Flush anchor, count 0 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:4943 03/15/2010 09:03:49.01 mssearch.exe (0x1B2C) 0x1C6C Search Server Common GathererSql 0 Monitorable CGatherer::LoadTransactionsFromCrawlInternal Flush anchor, count 1 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:4943 03/15/2010 09:03:49.87 mssearch.exe (0x1B2C) 0x155C Search Server Common GathererSql 0 Monitorable CGatherer::LoadTransactionsFromCrawlInternal Flush anchor, count 1 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:4943 03/15/2010 09:03:49.29 mssearch.exe (0x1B2C) 0x155C Search Server Common GathererSql 0 Monitorable CGatherer::LoadTransactionsFromCrawlInternal Flush anchor, count 1 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:4943 03/15/2010 09:03:49.53 mssearch.exe (0x1B2C) 0x155C Search Server Common GathererSql 0 Monitorable CGatherer::LoadTransactionsFromCrawlInternal Flush anchor, count 1 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:4943 03/15/2010 09:03:49.67 mssearch.exe (0x1B2C) 0x155C Search Server Common GathererSql 0 Monitorable CGatherer::LoadTransactionsFromCrawlInternal Flush anchor, count 1 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:4943 03/15/2010 09:03:49.82 mssearch.exe (0x1B2C) 0x155C Search Server Common GathererSql 0 Monitorable CGatherer::LoadTransactionsFromCrawlInternal Flush anchor, count 1 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:4943 03/15/2010 09:03:49.84 mssearch.exe (0x1B2C) 0x155C Search Server Common GathererSql 0 Monitorable CGatherer::LoadTransactionsFromCrawlInternal Flush anchor, count 0 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:4943 03/15/2010 09:03:49.89 mssearch.exe (0x1B2C) 0x155C Search Server Common GathererSql 0 Monitorable CGatherer::LoadTransactionsFromCrawlInternal Flush anchor, count 0 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:4943 03/15/2010 09:03:49.90 mssearch.exe (0x1B2C) 0x0750 Search Server Common GatherStatus 0 Monitorable Advise status change 12, project AnchorProject, crawl -1 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:4853 03/15/2010 09:03:51.42 mssearch.exe (0x1B2C) 0x1E4C Search Server Common GatherStatus 0 Monitorable Advise status change 4, project AnchorProject, crawl 772 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:4853 03/15/2010 09:03:51.00 mssearch.exe (0x1B2C) 0x1E4C Search Server Common GathererSql 0 Monitorable CGatherer::LoadTransactionsFromCrawlInternal Flush anchor, count 0 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:4943 03/15/2010 09:03:51.42 mssearch.exe (0x1B2C) 0x1CCC Search Server Common GatherStatus 0 Monitorable Remove crawl 772 from inprogress queue - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:6722 03/15/2010 09:03:52.96 mssearch.exe (0x1B2C) 0x1CCC Search Server Common GatherStatus 0 Monitorable Insert crawl 773 to inprogress queue hr 0x00000000 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:6591 03/15/2010 09:03:52.96 mssearch.exe (0x1B2C) 0x1CCC Search Server Common GatherStatus 0 Monitorable Request Start Crawl 0, project AnchorProject, crawl 773 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:2875 03/15/2010 09:03:55.29 mssearch.exe (0x1B2C) 0x1CCC Search Server Common GatherStatus 0 Monitorable Unlock Queue, project AnchorProject - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:2922 03/15/2010 09:03:55.29 mssearch.exe (0x1B2C) 0x1CCC Search Server Common GatherStatus 0 Monitorable Removed start crawl request from Queue 0, crawl 773 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:2942 03/15/2010 09:03:55.29 mssearch.exe (0x1B2C) 0x1CCC Search Server Common GatherStatus 0 Monitorable Request Start Crawl 0, project AnchorProject, crawl 773 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:2875 03/15/2010 09:03:55.29 mssearch.exe (0x1B2C) 0x1CCC Search Server Common GatherStatus 0 Monitorable Advise status change 0, project AnchorProject, crawl 773 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:4853 03/15/2010 09:03:55.37 mssearch.exe (0x1B2C) 0x1CCC Search Server Common GathererSql 0 Monitorable CGatherer::LoadTransactionsFromCrawlInternal Flush anchor, count 0 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:4943 03/15/2010 09:03:55.37 mssearch.exe (0x1B2C) 0x0750 Search Server Common GatherStatus 0 Monitorable Advise status change 12, project AnchorProject, crawl -1 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:4853 03/15/2010 09:03:56.71 mssearch.exe (0x1B2C) 0x1E4C Search Server Common GathererSql 0 Monitorable CGatherer::LoadTransactionsFromCrawlInternal Flush anchor, count 0 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:4943 03/15/2010 09:03:56.78 mssearch.exe (0x1B2C) 0x0750 Search Server Common GatherStatus 0 Monitorable Advise status change 12, project AnchorProject, crawl -1 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:4853 03/15/2010 09:03:58.40 mssearch.exe (0x1B2C) 0x155C Search Server Common GathererSql 0 Monitorable CGatherer::LoadTransactionsFromCrawlInternal Flush anchor, count 0 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:4943 03/15/2010 09:03:58.89 mssearch.exe (0x1B2C) 0x155C Search Server Common GatherStatus 0 Monitorable Advise status change 4, project AnchorProject, crawl 773 - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:4853 03/15/2010 09:03:58.89 mssearch.exe (0x1B2C) 0x1130 Search Server Common GatherStatus 0 Monitorable Remove crawl 773 from inprogress queue - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:6722 03/15/2010 09:03:58.89 mssearch.exe (0x1B2C) 0x1130 Search Server Common GatherStatus 0 Monitorable Unlock Queue, project AnchorProject - File:d:\office\source\search\search\gather\server\gatherobj.cxx Line:2922 What could be wrong here - any clues?

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  • "no MPM loaded", but I'm not even using mpm

    - by ezuk
    Running Apache2 on Ubuntu Precise64 in Vagrant. When I try to start it, it says: vagrant@precise64:/etc/apache2$ /etc/init.d/apache2 start * Starting web server apache2 * * The apache2 configtest failed. Output of config test was: AH00534: apache2: Configuration error: No MPM loaded. Action 'configtest' failed. The Apache error log may have more information. But the thing is, my /etc/apache2/apache2.conf file doesn't call for MPM anywhere! I would paste it here but it would make for a huge post... I tried looking up the error log, but I can't find that anywhere, either. Help?

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  • heartbeat: Bad nodename in /etc/ha.d//haresources [node1]

    - by Richard
    I'm trying to start heartbeat on Ubuntu 10.04 with service heartbeat start, but getting the following errors: heartbeat[24829]: 2011/11/22_19:31:07 ERROR: Bad nodename in /etc/ha.d//haresources [node1] heartbeat[24829]: 2011/11/22_19:31:07 ERROR: Configuration error, heartbeat not started. On on server uname -n produces loadb1, on the second server uname -n produces loadb2. The two servers can ping each other okay with those names. This is /etc/ha.d/ha.cnf on both servers: debugfile /var/log/ha-debug logfile /var/log/ha-log logfacility local0 keepalive 2 deadtime 10 udpport 694 bcast eth1 ucast eth0 my.external.ip ucast eth0 my.external.ip ucast eth1 10.0.0.5 ucast eth1 10.0.0.6 #udp eth0 node loadb1 node loadb2 auto_failback off And this is /etc/ha.d/haresources on both servers: node1 IPaddr::46.20.121.113 httpd smb dhcpd Authkeys is also set up. What am I doing wrong? The part where I'm least clear is the ucast/bcast lines.

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  • monit configuration for php-fpm

    - by Adam Jimenez
    I'm struggling to find a monit config for php-fpm that works. This is what I've tried: ### Monitoring php-fpm: the parent process. check process php-fpm with pidfile /var/run/php-fpm/php-fpm.pid group phpcgi # phpcgi group start program = "/etc/init.d/php-fpm start" stop program = "/etc/init.d/php-fpm stop" ## Test the UNIX socket. Restart if down. if failed unixsocket /var/run/php-fpm.sock then restart ## If the restarts attempts fail then alert. if 3 restarts within 5 cycles then timeout depends on php-fpm_bin depends on php-fpm_init ## Test the php-fpm binary. check file php-fpm_bin with path /usr/sbin/php-fpm group phpcgi if failed checksum then unmonitor if failed permission 755 then unmonitor if failed uid root then unmonitor if failed gid root then unmonitor ## Test the init scripts. check file php-fpm_init with path /etc/init.d/php-fpm group phpcgi if failed checksum then unmonitor if failed permission 755 then unmonitor if failed uid root then unmonitor if failed gid root then unmonitor But it fails because there is no php-fpm.sock (Centos 6)

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  • Uwsgi starts from root but not as a service

    - by vittore
    I have nginx + uwsgi setup for flask website. thats my nginx server { listen 80; server_name _; location /static/ { alias /var/www/site/app/static/; } location / { uwsgi_pass 127.0.0.1:5080; include uwsgi_params; } } And here is my uwsgi config.xml <uwsgi> <socket>127.0.0.1:5080</socket> <autoload/> <daemonize>/var/log/uwsgi_webapp.log</daemonize> <pythonpath>/var/www/site/</pythonpath> <module>run:app</module> <plugins>python27</plugins> <virtualenv>/var/www/venv/</virtualenv> <processes>1</processes> <enable-threads/> <master /> <harakiri>60</harakiri> <max-requests>2000</max-requests> <limit-as>512</limit-as> <reload-on-as>256</reload-on-as> <reload-on-rss>192</reload-on-rss> <no-orphans/> <vacuum/> </uwsgi> When I trying to start uwsgi service (service uwsgi start) it says ok but there is no uwsgi process and I see the following in the log: *** Starting uWSGI 1.0.3-debian (64bit) on [Fri Oct 25 00:43:13 2013] *** compiled with version: 4.6.3 on 17 July 2012 02:26:54 current working directory: / writing pidfile to /run/uwsgi/app/gsk/pid detected binary path: /usr/bin/uwsgi-core setgid() to 33 setuid() to 33 limiting address space of processes... your process address space limit is 536870912 bytes (512 MB) your memory page size is 4096 bytes *** WARNING: you have enabled harakiri without post buffering. Slow upload could be rejected on post-unbuffered webservers *** uwsgi socket 0 bound to TCP address 127.0.0.1:5080 fd 6 bind(): Permission denied [socket.c line 107] However when I start uwsgi as a root uwsgi --socket 127.0.0.1:5080 --module run --callab app --harakiri 15 --harakiri-verbose --logto2 tmp/uwsgi.log It starts just fine and after restarting nginx I can access website. What can be an issue ?

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  • Apache2 can't close connections with restart

    - by Theta
    I'm running a Debian webserver with Apache2 and the restart command started giving me an error. root@srv:~# service apache2 stop Stopping web server: apache2. root@srv:~# service apache2 start Starting web server: apache2(98)Address already in use: make_sock: could not bind to address [::]:80 (98)Address already in use: make_sock: could not bind to address 0.0.0.0:80 no listening sockets available, shutting down Unable to open logs Action 'start' failed. The Apache error log may have more information. failed! Occasionally it actually will restart without a problem but usually I have to killall -9 apache2 first. Someone on the Debian IRC had me check my active apache2 connections and it turns out they aren't quitting and dozens of them are staying open. How can I get these to eventually time out?

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  • VirtualBox error VERR_SUPDRV_COMPONENT_NOT_FOUND

    - by ant2009
    I am using Fedora 12, with kernel stv-fedora 2.6.31.12-174.2.22.fc12.i686 I have install VirtualBox OSE v3.1.4-1.fc12. When I start VirtualBox I get the following error: Failed to start the virtual machine WinXP32. Failed to open/create the internal network 'HostInterfaceNetworking-eth0' (VERR_SUPDRV_COMPONENT_NOT_FOUND). One of the kernel modules was not successfully loaded. Make sure that no kernel modules from an older version of VirtualBox exist. Then try to recompile and reload the kernel modules by executing '/etc/init.d/vboxdrv setup' as root (VERR_SUPDRV_COMPONENT_NOT_FOUND). However, if I run /etc/init.d/vboxdrv setup I get this error: -bash: /etc/init.d/vboxdrv: No such file or directory How do I get rid of the error and run VirtualBox?

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  • Gnome Install Error (1) [closed]

    - by Guy1984
    I'm trying to install Gnome on my Ubuntu 12.04 P.Pangolin and getting the following errors: root@***:~# sudo apt-get install gnome-core gnome-session-fallback Reading package lists... Done Building dependency tree Reading state information... Done gnome-core is already the newest version. gnome-session-fallback is already the newest version. 0 upgraded, 0 newly installed, 0 to remove and 4 not upgraded. 5 not fully installed or removed. After this operation, 0 B of additional disk space will be used. Do you want to continue [Y/n]? y Setting up bluez (4.98-2ubuntu7) ... start: Job failed to start invoke-rc.d: initscript bluetooth, action "start" failed. dpkg: error processing bluez (--configure): subprocess installed post-installation script returned error exit status 1 dpkg: dependency problems prevent configuration of gnome-bluetooth: gnome-bluetooth depends on bluez (>= 4.36); however: Package bluez is not configured yet. dpkg: error processing gnome-bluetooth (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of gnome-shell: gnome-shell depends on gnome-bluetooth (>= 3.0.0); however: Package gnome-bluetooth is not configured yet. dpkg: error processing gnome-shell (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of gnome-user-share: gnome-user-share depends on gnome-bluetooth; however: Package gnome-bluetooth is not configured yet. dpkg: error processing gnome-user-share (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of gnome-core: gnome-core depends on gNo apport report written because the error message indicates its a followup error from a previous failure. No apport report written because the error message indicates its a followup error from a previous failure. No apport report written because MaxReports is reached already No apport report written because MaxReports is reached already nome-bluetooth (>= 3.0); however: Package gnome-bluetooth is not configured yet. gnome-core depends on gnome-shell (>= 3.0); however: Package gnome-shell is not configured yet. gnome-core depends on gnome-user-share (>= 3.0); however: Package gnome-user-share is not configured yet. dpkg: error processing gnome-core (--configure): dependency problems - leaving unconfigured Errors were encountered while processing: bluez gnome-bluetooth gnome-shell gnome-user-share gnome-core E: Sub-process /usr/bin/dpkg returned an error code (1) Any thoughts?

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  • Gnome Install Error (1) [closed]

    - by Guy1984
    I'm trying to install Gnome on my Ubuntu 12.04 P.Pangolin and getting the following errors: root@***:~# sudo apt-get install gnome-core gnome-session-fallback Reading package lists... Done Building dependency tree Reading state information... Done gnome-core is already the newest version. gnome-session-fallback is already the newest version. 0 upgraded, 0 newly installed, 0 to remove and 4 not upgraded. 5 not fully installed or removed. After this operation, 0 B of additional disk space will be used. Do you want to continue [Y/n]? y Setting up bluez (4.98-2ubuntu7) ... start: Job failed to start invoke-rc.d: initscript bluetooth, action "start" failed. dpkg: error processing bluez (--configure): subprocess installed post-installation script returned error exit status 1 dpkg: dependency problems prevent configuration of gnome-bluetooth: gnome-bluetooth depends on bluez (>= 4.36); however: Package bluez is not configured yet. dpkg: error processing gnome-bluetooth (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of gnome-shell: gnome-shell depends on gnome-bluetooth (>= 3.0.0); however: Package gnome-bluetooth is not configured yet. dpkg: error processing gnome-shell (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of gnome-user-share: gnome-user-share depends on gnome-bluetooth; however: Package gnome-bluetooth is not configured yet. dpkg: error processing gnome-user-share (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of gnome-core: gnome-core depends on gNo apport report written because the error message indicates its a followup error from a previous failure. No apport report written because the error message indicates its a followup error from a previous failure. No apport report written because MaxReports is reached already No apport report written because MaxReports is reached already nome-bluetooth (>= 3.0); however: Package gnome-bluetooth is not configured yet. gnome-core depends on gnome-shell (>= 3.0); however: Package gnome-shell is not configured yet. gnome-core depends on gnome-user-share (>= 3.0); however: Package gnome-user-share is not configured yet. dpkg: error processing gnome-core (--configure): dependency problems - leaving unconfigured Errors were encountered while processing: bluez gnome-bluetooth gnome-shell gnome-user-share gnome-core E: Sub-process /usr/bin/dpkg returned an error code (1) Any thoughts?

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  • Upstart scripts

    - by The Journeyman geek
    I'm planning on setting up a server using ubuntu lucid lynx, which uses upstart.I'm not finding the docs too intuitive, so i'd like to ask a solution for my specific problem. I'm currently using a script to start up my IPV6 tunnel with free6/gogo6 - right now its a simple script invoking a single command, and its configuration file #! /bin/sh /usr/local/gw6c/bin/gw6c -f /usr/local/gw6c/bin/gw6c.conf Of course, when this goes down, it tends to be silent, and so i'd need to get in and restart it I'd like to set up an upstart script which will start this app on startup, functionally identical to the script i have restart this script as 'root' should the app fail enable me to restart the tunnel should anything go wrong.

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  • How to install Python newt or snack in Mac OS X for byobu

    - by caleban
    I've installed byobu in Mac OS X 10.6.5. It will start, (i.e. it will start a screen session) but in order to run byobu-config and probably in order to do some other things I need a module called snack which apparently is part of python newt. pip search newt and pip search snack return no results. newt and snack aren't in MacPorts or Brew either. I haven't found anything online in my searching with respect to installing newt on Mac OS X. Has anyone else been able to install byobu and newt in Mac OS X?

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  • Shorten Emacs timeout of ~/.emacs read

    - by user35042
    My ~/.emacs start-up file is stored in my AFS home directory. Often when I login to a linux machine I will forget to renew my AFS credentials before attempting to edit a local (non-AFS) file with Emacs. When this happens Emacs will attempt to load ~./emacs but cannot because it is in AFS space where I do not have access. Eventually (after a minute or so) Emacs will give up trying to load ~./emacs and continue. But waiting for Emacs to timeout is annoying (typing Ctrl-Z does not seem to interrupt this timeout). I want to shorten the amount of time that Emacs waits before giving up. I have tried the suggestion at this site which says to put the following code in the site-start.el file: (with-timeout (4) (load remote-.emacs)) However, when I do that I get the error Error in init file: Symbol's value as variable is void: remote-\.emacs whenever starting Emacs. How can I shorten this timeout?

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  • NullPointerException on jetty 7 startup with jetty deployment descriptor

    - by Draemon
    I'm getting the following error when I start Jetty: 2010-03-01 12:30:19.328:WARN::Failed startup of context WebAppContext@15ddf5@15ddf5/webapp,null,/path/to/jetty-distribution-7.0.1.v20091125/webapps-plus/webapp.war With this commandline: java -jar start.jar OPTIONS=All lib=/path/to/jetty-distribution-7.0.1.v20091125/lib/ext etc/jetty.xml etc/jetty-plus.xml /path/to/webapp/src/configuration/test.xml And test.xml contains: <?xml version="1.0" encoding="ISO-8859-1"?> <!DOCTYPE Configure PUBLIC "-//Mort Bay Consulting//DTD Configure//EN" "http://www.eclipse.org/jetty/configure.dtd"> <Configure class="org.eclipse.jetty.webapp.WebAppContext"> <Set name="contextPath">/webapp</Set> <Set name="war"><SystemProperty name="jetty.home" default="."/>/webapps-plus/webapp.war</Set> </Configure> If I don't include test.xml on the commandline it works fine.

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  • Cannot access Ubuntu 10/04 after reinstalling Windows

    - by meyosef
    I had Windows Vista Home Premium on HP pavilion desktop. I partitioned the disk for Ubuntu and a swap disk partition and then I installed Ubuntu 10.04. When I would start my computer, I would be given a choice to start Windows or Ubuntu. Today I reinstalled Windows, and now the menu has disappeared. I don't see in windows the disk partition that I allocated to Ubuntu, so it means Ubuntu still exist but I can't load it. What can I do ?

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  • Installing Ubuntu One on Ubuntu 11.10 server

    - by Yar
    I have installed "Ubuntu One" on an Ubuntu server 11.10 based on these instructions: How do I configure Ubuntu one on a 11.10 server? Everything went smooth during installation. However when I try the command: u1sdtool --start to get the server up, I get the following stack error: u1sdtool --start /usr/lib/python2.7/dist-packages/gtk-2.0/gtk/init.py:57: GtkWarning: could not open display warnings.warn(str(e), _gtk.Warning) Unhandled Error Traceback (most recent call last): dbus.exceptions.DBusException: org.freedesktop.DBus.Error.NotSupported: Unable to autolaunch a dbus-daemon without a $DISPLAY for X11 Does anyone have a clue how to solve this issue?

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  • .NET Framework 4.5 remote install via PowerShell

    - by user251297
    I am trying to install .NET Framework 4.5 to the remote Win2008R2 Server via PowerShell session in such way (user is in the server Administrators group): $session = New-PSSession -ComputerName $server -Credential Get-Credential Invoke-Command -Session $session -ScriptBlock {Start-Process -FilePath "C:\temp\dotnetfx45_full_x86_x64.exe" -ArgumentList "/q /norestart" -Wait -PassThru} And then I get this error: Executable: C:\temp\dotnetfx45_full_x86_x64.exe v4.5.50709.17929 --- logging level: standard --- Successfully bound to the ClusApi.dll Error 0x80070424: Failed to open the current cluster Cluster drive map: '' Considering drive: 'C:\'... Drive 'C:\' has been selected as the largest fixed drive Directory 'C:\aa113be049433424d2d3ca\' has been selected for file extraction Extracting files to: C:\aa113be049433424d2d3ca\ Error 0x80004005: Failed to extract all files out of box container #0. Error 0x80004005: Failed to extract Exiting with result code: 0x80004005 === Logging stopped: 2013/09/04 16:29:51 === If I run command locally at the server - all works fine. Start-Process -FilePath "C:\temp\dotnetfx45_full_x86_x64.exe" ` -ArgumentList "/q /norestart" -Wait

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  • How to create add Oracle Weblogic's NodeManager as a service to xinetd?

    - by Neuquino
    I'm trying to add NodeManager to start automatically when system boots In Oracle® Fusion Middleware Node Manager Administrator's Guide there is this template: # default: off # description:nodemanager as a service service nodemgrsvc { type = UNLISTED disable = no socket_type = stream protocol = tcp wait = yes user = <username> port = 5556 flags = NOLIBWRAP log_on_success += DURATION HOST USERID server = <path-to-jave>/java env = CLASSPATH=<cp> LD_LIBRARY_PATH=<ldpath> server_args = -client -DNodeManagerHome=<NMHome> <java options> <nodemanager options> weblogic.NodeManager -v } I don't know how to fill: cp ldpath java_options nodemanager options Do you have any xinetd script example to start nodemanager? Thanks in advance.

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  • Parallel Desktops: installing Parallel Tools on Ubuntu

    - by Patrick
    hi, I get the following error when I try to install Parallel Tools on my Ubuntu in Parallel Desktop. I follow the istructions, running sh install from terminal: I follow the UI istructions and then the installation stops with this error message: E: Couldn't find package dkms Fri May 7 14:34:20 PDT 2010 Start installation or upgrade of Guest Tools Installed Guest Tools were not found Perform installation into the /usr/lib/parallels-tools directory cat: /usr/lib/parallels-tools/kmods/../version: No such file or directory Start installation of prl_eth kernel module make: Entering directory `/usr/lib/parallels-tools/kmods' cd prl_eth/pvmnet && make make[1]: Entering directory `/usr/lib/parallels-tools/kmods/prl_eth/pvmnet' make -C /lib/modules/2.6.32-21-generic/build M=/usr/lib/parallels-tools/kmods/prl_eth/pvmnet make[2]: Entering directory `/usr/src/linux-headers-2.6.32-21-generic' LD /usr/lib/parallels-tools/kmods/prl_eth/pvmnet/built-in.o CC [M] /usr/lib/parallels-tools/kmods/prl_eth/pvmnet/pvmnet.o LD [M] /usr/lib/parallels-tools/kmods/prl_eth/pvmnet/prl_eth.o Building modules, stage 2. MODPOST 1 modules WARNING: modpost: missing MODULE_LICENSE() in /usr/lib/parallels-tools/kmods/prl_eth/pvmnet/prl_eth.o thanks

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  • Randomly getting a 500 error on my website

    - by randylahey
    I am randomly getting a 500 error on my websites, all of which are hosted on a shared server. It won't happen all the time, just randomly when I will refresh the page I will get a 500 error. It usually will come back after I refresh a few times. I've been reading about it and have heard that .htaccess files can cause this... I did recently start using an .htaccess file to tell my server to start using php 5. I got the code straight from the hosting company that I am with. This is what is in the .htaccess file: AddType x-mapp-php5 .php If anyone has any ideas as to what would be causing this, that would really help. Thanks!

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  • ColdFusion 9 64bit / MAMP Pro 1.9 64Bit on OSX

    - by Eric Ryan Jones
    I followed this thread and it's associated links. But there is nothing i can do to get CF9 to work. MAMP Pro now has the 64bit version of apache 2.2. Whenever i start apache i get an error saying it couldn't start and to check the logs. i check the logs and this is what i see. 6/1/10 12:39:12 PM [0x0-0x8d78d7].de.appsolute.mamppro[52702] Cannot load /Applications/ColdFusion9/runtime/lib/wsconfig/1/mod_jrun22.so into server: cannot create object file image or add library I've tried copying the mod_jrun22.so file form the installer, wsconfig.jar and from another developer running standalone apache. all fail. any ideas????

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