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  • Configuring RealVNC to accept copy/paste on a remote server

    - by AP257
    Hi So, I'm using RealVNC Viewer locally (Mac OSX 10.6) and connecting to a VNC Server on a remote machine (Debian - I'm no Unix expert). I want to be able to copy and paste at the command line, but Ctrl+V, Shift+V and Command+V all do nothing on the remote command line. First question: should I be trying a different combination of keys? Secondly, if it's not that I'm using the wrong combination of keys, how can I configure VNC Server to accept copy and paste? I have 'Share clipboard with VNC Server' checked locally, so I figure it must be a problem on the remote machine. I only have command-line access on the remote machine (though I am root) so I need to configure the option somehow via the command line.

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  • AVG 9 (Internet Security Business Edition) and IIS 6.0

    - by Dave Holland
    Are any of you using AVG 9 Internet Security Business Edition along with IIS 6.0 and if so have you experienced problems? We just went from 8.5 to 9.0... Luckily I tried on only one of the servers in the web farm first to run for a week to make sure it played well with my servers. A few hours after the install all web apps were giving a "connection refused" error. Neither iisrest or restarting world wide web publishing services resolves the issue, only rebooting the machine brings the webs back up. They are all ASP.Net sites by the way (v2.5). What's interesting is if I take the machine out of the load balancer, the machine runs fine and the webs are just fine for days... as soon as i put it back in the pool it's only a few hours before its sad. The only thing I can think of right now is that the Resident Shield may be causing an issue, any thoughts?

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  • Do i need a dedicated server for load balancing?

    - by Ben
    I'm completely new to the concept of load balancing so i hope this question isn't a "stupid question" because i've been searching around and im having a hard time understanding this. So to my understanding, in order to load balance, i need a separate machine with an ip address i can direct all traffic to. I initially thought i needed to rent 3 dedicated servers, one for load balancing and the other two as backend servers. Would a dedicated server be too much for a load balancer or do hosting companies have special types of computers for that process? Then i read somewhere else that i can install a load balance software in both of the two servers and configure it in a way that doesn't require me to rent another machine/dedicated server for load balancing. So im a bit confuse on how to actually implement a load balancer and whether or not i need a dedicated server for the sole purpose of acting as a load balancing machine. Also, i was recommended to use HAproxy so i'll be heading that direction for load balancing.

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  • Messaging Systems – Handshaking, Reconciliation and Tracking for Data Transparency

    - by Ahsan Alam
    As many corporations build business partnerships with other organizations, the need to share information becomes necessary. Large amount of data sharing using snail mail, email and/or fax are quickly becoming a thing of the past. More and more organizations are relying heavily on Ftp and/or Web Service to exchange data. Corporations apply wide range of technologies and techniques based on available resources and data transfer needs. Sometimes, it involves simple home-grown applications. Other times, large investments are made on products like BizTalk, TIBCO etc. Complexity of information management also varies significantly from one organizations to another. Some may deal with handful of simple steps to process and manage shared data; whereas others may rely on fairly complex processes with heavy interaction with internal and external systems in order to serve the business needs. It is not surprising that many of these systems end up becoming black boxes over a period of time. Consequently, people and business start to rely more and more on developers and support personnel just to extract simple information adding to the loss of productivity. One of the most important factor in any business is transparency to data irrespective of technology preferences and the complexity of business processes. Not knowing the state of data could become very costly to the business. Being involved in messaging systems for some time now, I have heard the same type of questions over and over again. Did we transmit messages successfully? Did we get responses back? What is the expected turn-around-time? Did the system experience any errors? When one company transmits data to one or more company, it may invoke a set of processes that could complete in matter of seconds, or it could days. As data travels from one organizations to another, the uncertainty grows, and the longer it takes to track uncertain state of the data the costlier it gets for the business, So, in every business scenario, it's extremely important to be aware of the state of the data.   Architects of messaging systems can take several steps to aid with data transparency. Some forms of data handshaking and reconciliation mechanism as well as extensive data tracking can be incorporated into the system to provide clear visibility to the data. What do I mean by handshaking and reconciliation? Some might consider these to be a single concept; however, I like to consider them in two unique categories. Handshaking serves as message receipts or acknowledgment. When one transmits messages to another, the receiver must acknowledge each message by sending immediate responses for each transaction. Whenever we use Web Services, handshaking is often achieved utilizing request/reply pattern. Similarly, if Ftp is used, a receiver can acknowledge by dropping messages for the sender as soon as the files are picked up. These forms of handshaking or acknowledgment informs the message sender and receiver that a successful transaction has occurred. I have mentioned earlier that it could take anywhere from a few seconds to a number of days before shared data is completely processed. In addition, whenever a batched transaction is used, processing time for each data element inside the batch could also vary significantly. So, in order to successfully manage data processing, reconciliation becomes extremely important; otherwise it may result into data loss or in some cases hefty penalty. Reconciliation can be done in many ways. Partner organizations can share and compare ad hoc reports to achieve reconciliation. On the other hand, partners can agree on some type of systematic reconciliation messages. Systems within responsible parties can trigger messages to partners as soon as the data process completes.   Next step in the data transparency is extensive data tracking. Some products such as BizTalk and TIBCO provide built-in functionality for data tracking; however, built-in functionality may not always be adequate. Sometimes additional tracking system (or databases) needs to be built in order monitor all types of data flow including, message transactions, handshaking, reconciliation, system errors and many more. If these types of data are captured, then these can be presented to business users in any forms or fashion. When business users are empowered with such information, then the reliance on developers and support teams decreases dramatically.   In today's collaborative world of information sharing, data transparency is key to the success of every business. The state of business data will constantly change. However, when people have easier access to various states of data, it allows them to make better and quicker decisions. Therefore, I feel that data handshaking, reconciliation and tracking is very important aspect of messaging systems.

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  • does ping command to a dns name uses DNS PTR type messages?

    - by TiagoM
    Okay I cant understand this, when I try to ping to a machine on my network using the name associated I get a response from that machine, thats normal.. But there are messages that the sender sends to the top machine (SOA) that I dont understand.. First he sends a type A and gets a response with the IP associated to the name used on the ping command, but after that.. the sender only sends (before each ping) messages of type PTR to the (SOA) Saying this: Standar query 0xf66c PTR 12.45.168.192.in-addr.arpa and SOA respond with: Standard query response 0xf66c No such name And before each ping they do this, I dont know why... I notice this using wireshark, thanks alot again for accept me here, being able to get some answer :)

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  • How can I set up multiple dynamic users to update a single network's dynamic IP

    - by d3vid
    On my home network we are allocated a dynamic IP. I want to configure ddclient (or an equivalent) to send IP updates to DNS-O-Matic/OpenDNS only when I am on my home network. I do not want to send IP updates when I'm on my office network. Can this be done? I am prepared to use different FLOSS software or a different free DNS service. Additionally, there are multiple users who may be on the home network or away on other networks. How can we configure ddclient on each machine so that whoever is on the home network updates the IP (i.e. so we don't have to rely on a particular machine being on the network to update the IP). OpenDNS support have said we can't simply install updater software on each machine.

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  • Unity Plugin DLLNotFoundException

    - by Dewayne
    I am using a plugin DLL that I created in Visual C++ Express 2010 on windows 7 64 bit Ultimate Edition. The DLL functions properly on the machine that it was originally created on. The problem is that the DLL is not functioning in the Unity3d Editor on another machine and giving an error that basically states that the DLL is missing some of its dependencies. The target machine is running Windows 7 Home 64 bit (if this is relevant) Results from the error log of Dependency Walker: Error: The Side-by-Side configuration information for "c:\users\dewayne\desktop\shared\vrpnplugin\unityplugin\build\release\OPTITRACKPLUGIN.DLL" contains errors. The application has failed to start because its side-by-side configuration is incorrect. Please see the application event log or use the command-line sxstrace.exe tool for more detail (14001). Error: At least one module has an unresolved import due to a missing export function in an implicitly dependent module. Error: Modules with different CPU types were found. Warning: At least one delay-load dependency module was not found. Warning: At least one module has an unresolved import due to a missing export function in a delay-load dependent module. The Visual C++ Express 2010 project and solution file can be found here: https://docs.google.com/leaf?id=0B1F4pP7mRSiYMGU2YTJiNTUtOWJiMS00YTYzLThhYWQtMzNiOWJhZDU5M2M0&hl=en&authkey=CJSXhqgH The zip is 79MB and also contains its dependencies. The DLL in question is OptiTrackPlugin.dll

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  • Custom Profile Provider with Web Deployment Project

    - by Ben Griswold
    I wrote about implementing a custom profile provider inside of your ASP.NET MVC application yesterday. If you haven’t read the article, don’t sweat it.  Most of the stuff I write is rubbish anyway. Since you have joined me today, though, I might as well offer up a little tip: you can run into trouble, like I did, if you enable your custom profile provider inside of an application which is deployed using a Web Deployment Project.  Everything will run great on your local machine and you’ll probably take an early lunch because you got the code running in no time flat and the build server is happy and all tests pass and, gosh, maybe you’ll just cut out early because it is Friday after all.  But then the first user hits the integration machine and, that’s right, yellow screen of death. Lucky you, just as you’re walking out the door, the user kindly sends the exception message and stack trace: Value cannot be null. Parameter name: type Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code. Stack Trace: [ArgumentNullException: Value cannot be null. Parameter name: type] System.Activator.CreateInstance(Type type, Boolean nonPublic) +2796915 System.Web.Profile.ProfileBase.CreateMyInstance(String username, Boolean isAuthenticated) +76 System.Web.Profile.ProfileBase.Create(String username, Boolean isAuthenticated) +312 User error?  Not this time. Damn! One hour later… you notice the harmless “Treat as library component (remove the App_Code.compiled file)” setting on the Output Assemblies Tab of your Web Deployment Project. You have no idea why, but you uncheck it.  You test and everything works great both locally and on the integration machine.  Application users think you’re the best and you’re still going to catch the last half hour of happy hour.  Happy Friday.

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  • TFS 2010 Server Name Change

    - by PearlFactory
    So I thought I would  change the name of my machine so that the other devs can find the TFS server easily. TFS 2005 would use the cool cmd line util tfsadminutil.....alas he is now gone HERE Are the steps to complete Edit the web.config and is usually located on default install C:\Program Files\Microsoft Team Foundation Server 2010\Application Tier\Web Services\web.config <add key="applicationDatabase" value="Data Source=JUSTIN\SQLI01;Initial Catalog=Tfs_Configuration;Integrated Security=True;" /> Next step is to edit previous Solutions/Projects 1) Open the Solution file i.e ProductApp.sln 2) Edit the SccTeamFoundationServer URL under Global section i.e Change this to new name   If you have DB server on same machine ...you will need to go in and remove existing db user account assigned to the tfs DB Remove old [%machine_name%] value i.e Tuned_Dev_PC_12\Justin user from the above DBs No add the new Justin\Justin user account associated with the new machine name to the TFS & Reporing dbs ... dbo or the TFSADMIN & TFSEXEC roles either will do in this case. (or add both ) Now either ReApply user or add New account (remove old account i.e Tuned_Dev_PC_12\justin) If DB permisions are setup correctyly you will get a screen that looks like this   If it pauses or gets stuck you need to look back at the adding correct DB Perms to the i.e JUSTIN\Justin user account Also if your project is still complaining about old TFS name 1) Team\Connect new Team Foundation Server 2) Add\Remove TFS 3) Add New TFS Name  Once you have connected to the new TFS server Reload your project from TFS..this way it removes a lot of the bugs that hang around in the local project\solution This is similar to a VSS2005 and older fix Cheers ( eta about 60-90 mins so weigh up the the need vs payoff. ) Shutdown restart

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  • Ogre 3d and bullet physics interaction

    - by Tim
    I have been playing around with Ogre3d and trying to integrate bullet physics. I have previously somewhat successfully got this functionality working with irrlicht and bullet and I am trying to base this on what I had done there, but modifying it to fit with Ogre. It is working but not correctly and I would like some help to understand what it is I am doing wrong. I have a state system and when I enter the "gamestate" I call some functions such as setting up a basic scene, creating the physics simulation. I am doing that as follows. void GameState::enter() { ... // Setup Physics btBroadphaseInterface *BroadPhase = new btAxisSweep3(btVector3(-1000,-1000,-1000), btVector3(1000,1000,1000)); btDefaultCollisionConfiguration *CollisionConfiguration = new btDefaultCollisionConfiguration(); btCollisionDispatcher *Dispatcher = new btCollisionDispatcher(CollisionConfiguration); btSequentialImpulseConstraintSolver *Solver = new btSequentialImpulseConstraintSolver(); World = new btDiscreteDynamicsWorld(Dispatcher, BroadPhase, Solver, CollisionConfiguration); ... createScene(); } In the createScene method I add a light and try to setup a "ground" plane to act as the ground for things to collide with.. as follows. I expect there is issues with this as I get objects colliding with the ground but half way through it and they glitch around like crazy on collision. void GameState::createScene() { m_pSceneMgr->createLight("Light")->setPosition(75,75,75); // Physics // As a test we want a floor plane for things to collide with Ogre::Entity *ent; Ogre::Plane p; p.normal = Ogre::Vector3(0,1,0); p.d = 0; Ogre::MeshManager::getSingleton().createPlane( "FloorPlane", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, p, 200000, 200000, 20, 20, true, 1, 9000,9000,Ogre::Vector3::UNIT_Z); ent = m_pSceneMgr->createEntity("floor", "FloorPlane"); ent->setMaterialName("Test/Floor"); Ogre::SceneNode *node = m_pSceneMgr->getRootSceneNode()->createChildSceneNode(); node->attachObject(ent); btTransform Transform; Transform.setIdentity(); Transform.setOrigin(btVector3(0,1,0)); // Give it to the motion state btDefaultMotionState *MotionState = new btDefaultMotionState(Transform); btCollisionShape *Shape = new btStaticPlaneShape(btVector3(0,1,0),0); // Add Mass btVector3 LocalInertia; Shape->calculateLocalInertia(0, LocalInertia); // CReate the rigid body object btRigidBody *RigidBody = new btRigidBody(0, MotionState, Shape, LocalInertia); // Store a pointer to the Ogre Node so we can update it later RigidBody->setUserPointer((void *) (node)); // Add it to the physics world World->addRigidBody(RigidBody); Objects.push_back(RigidBody); m_pNumEntities++; // End Physics } I then have a method to create a cube and give it rigid body physics properties. I know there will be errors here as I get the items colliding with the ground but not with each other properly. So I would appreciate some input on what I am doing wrong. void GameState::CreateBox(const btVector3 &TPosition, const btVector3 &TScale, btScalar TMass) { Ogre::Vector3 size = Ogre::Vector3::ZERO; Ogre::Vector3 pos = Ogre::Vector3::ZERO; Ogre::Vector3 scale = Ogre::Vector3::ZERO; pos.x = TPosition.getX(); pos.y = TPosition.getY(); pos.z = TPosition.getZ(); scale.x = TScale.getX(); scale.y = TScale.getY(); scale.z = TScale.getZ(); Ogre::Entity *entity = m_pSceneMgr->createEntity( "Box" + Ogre::StringConverter::toString(m_pNumEntities), "cube.mesh"); entity->setCastShadows(true); Ogre::AxisAlignedBox boundingB = entity->getBoundingBox(); size = boundingB.getSize(); //size /= 2.0f; // Only the half needed? //size *= 0.96f; // Bullet margin is a bit bigger so we need a smaller size entity->setMaterialName("Test/Cube"); Ogre::SceneNode *node = m_pSceneMgr->getRootSceneNode()->createChildSceneNode(); node->attachObject(entity); node->setPosition(pos); //node->scale(scale); // Physics btTransform Transform; Transform.setIdentity(); Transform.setOrigin(TPosition); // Give it to the motion state btDefaultMotionState *MotionState = new btDefaultMotionState(Transform); btVector3 HalfExtents(TScale.getX()*0.5f,TScale.getY()*0.5f,TScale.getZ()*0.5f); btCollisionShape *Shape = new btBoxShape(HalfExtents); // Add Mass btVector3 LocalInertia; Shape->calculateLocalInertia(TMass, LocalInertia); // CReate the rigid body object btRigidBody *RigidBody = new btRigidBody(TMass, MotionState, Shape, LocalInertia); // Store a pointer to the Ogre Node so we can update it later RigidBody->setUserPointer((void *) (node)); // Add it to the physics world World->addRigidBody(RigidBody); Objects.push_back(RigidBody); m_pNumEntities++; } Then in the GameState::update() method which which runs every frame to handle input and render etc I call an UpdatePhysics method to update the physics simulation. void GameState::UpdatePhysics(unsigned int TDeltaTime) { World->stepSimulation(TDeltaTime * 0.001f, 60); btRigidBody *TObject; for(std::vector<btRigidBody *>::iterator it = Objects.begin(); it != Objects.end(); ++it) { // Update renderer Ogre::SceneNode *node = static_cast<Ogre::SceneNode *>((*it)->getUserPointer()); TObject = *it; // Set position btVector3 Point = TObject->getCenterOfMassPosition(); node->setPosition(Ogre::Vector3((float)Point[0], (float)Point[1], (float)Point[2])); // set rotation btVector3 EulerRotation; QuaternionToEuler(TObject->getOrientation(), EulerRotation); node->setOrientation(1,(Ogre::Real)EulerRotation[0], (Ogre::Real)EulerRotation[1], (Ogre::Real)EulerRotation[2]); //node->rotate(Ogre::Vector3(EulerRotation[0], EulerRotation[1], EulerRotation[2])); } } void GameState::QuaternionToEuler(const btQuaternion &TQuat, btVector3 &TEuler) { btScalar W = TQuat.getW(); btScalar X = TQuat.getX(); btScalar Y = TQuat.getY(); btScalar Z = TQuat.getZ(); float WSquared = W * W; float XSquared = X * X; float YSquared = Y * Y; float ZSquared = Z * Z; TEuler.setX(atan2f(2.0f * (Y * Z + X * W), -XSquared - YSquared + ZSquared + WSquared)); TEuler.setY(asinf(-2.0f * (X * Z - Y * W))); TEuler.setZ(atan2f(2.0f * (X * Y + Z * W), XSquared - YSquared - ZSquared + WSquared)); TEuler *= RADTODEG; } I seem to have issues with the cubes not colliding with each other and colliding strangely with the ground. I have tried to capture the effect with the attached image. I would appreciate any help in understanding what I have done wrong. Thanks. EDIT : Solution The following code shows the changes I made to get accurate physics. void GameState::createScene() { m_pSceneMgr->createLight("Light")->setPosition(75,75,75); // Physics // As a test we want a floor plane for things to collide with Ogre::Entity *ent; Ogre::Plane p; p.normal = Ogre::Vector3(0,1,0); p.d = 0; Ogre::MeshManager::getSingleton().createPlane( "FloorPlane", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, p, 200000, 200000, 20, 20, true, 1, 9000,9000,Ogre::Vector3::UNIT_Z); ent = m_pSceneMgr->createEntity("floor", "FloorPlane"); ent->setMaterialName("Test/Floor"); Ogre::SceneNode *node = m_pSceneMgr->getRootSceneNode()->createChildSceneNode(); node->attachObject(ent); btTransform Transform; Transform.setIdentity(); // Fixed the transform vector here for y back to 0 to stop the objects sinking into the ground. Transform.setOrigin(btVector3(0,0,0)); // Give it to the motion state btDefaultMotionState *MotionState = new btDefaultMotionState(Transform); btCollisionShape *Shape = new btStaticPlaneShape(btVector3(0,1,0),0); // Add Mass btVector3 LocalInertia; Shape->calculateLocalInertia(0, LocalInertia); // CReate the rigid body object btRigidBody *RigidBody = new btRigidBody(0, MotionState, Shape, LocalInertia); // Store a pointer to the Ogre Node so we can update it later RigidBody->setUserPointer((void *) (node)); // Add it to the physics world World->addRigidBody(RigidBody); Objects.push_back(RigidBody); m_pNumEntities++; // End Physics } void GameState::CreateBox(const btVector3 &TPosition, const btVector3 &TScale, btScalar TMass) { Ogre::Vector3 size = Ogre::Vector3::ZERO; Ogre::Vector3 pos = Ogre::Vector3::ZERO; Ogre::Vector3 scale = Ogre::Vector3::ZERO; pos.x = TPosition.getX(); pos.y = TPosition.getY(); pos.z = TPosition.getZ(); scale.x = TScale.getX(); scale.y = TScale.getY(); scale.z = TScale.getZ(); Ogre::Entity *entity = m_pSceneMgr->createEntity( "Box" + Ogre::StringConverter::toString(m_pNumEntities), "cube.mesh"); entity->setCastShadows(true); Ogre::AxisAlignedBox boundingB = entity->getBoundingBox(); // The ogre bounding box is slightly bigger so I am reducing it for // use with the rigid body. size = boundingB.getSize()*0.95f; entity->setMaterialName("Test/Cube"); Ogre::SceneNode *node = m_pSceneMgr->getRootSceneNode()->createChildSceneNode(); node->attachObject(entity); node->setPosition(pos); node->showBoundingBox(true); //node->scale(scale); // Physics btTransform Transform; Transform.setIdentity(); Transform.setOrigin(TPosition); // Give it to the motion state btDefaultMotionState *MotionState = new btDefaultMotionState(Transform); // I got the size of the bounding box above but wasn't using it to set // the size for the rigid body. This now does. btVector3 HalfExtents(size.x*0.5f,size.y*0.5f,size.z*0.5f); btCollisionShape *Shape = new btBoxShape(HalfExtents); // Add Mass btVector3 LocalInertia; Shape->calculateLocalInertia(TMass, LocalInertia); // CReate the rigid body object btRigidBody *RigidBody = new btRigidBody(TMass, MotionState, Shape, LocalInertia); // Store a pointer to the Ogre Node so we can update it later RigidBody->setUserPointer((void *) (node)); // Add it to the physics world World->addRigidBody(RigidBody); Objects.push_back(RigidBody); m_pNumEntities++; } void GameState::UpdatePhysics(unsigned int TDeltaTime) { World->stepSimulation(TDeltaTime * 0.001f, 60); btRigidBody *TObject; for(std::vector<btRigidBody *>::iterator it = Objects.begin(); it != Objects.end(); ++it) { // Update renderer Ogre::SceneNode *node = static_cast<Ogre::SceneNode *>((*it)->getUserPointer()); TObject = *it; // Set position btVector3 Point = TObject->getCenterOfMassPosition(); node->setPosition(Ogre::Vector3((float)Point[0], (float)Point[1], (float)Point[2])); // Convert the bullet Quaternion to an Ogre quaternion btQuaternion btq = TObject->getOrientation(); Ogre::Quaternion quart = Ogre::Quaternion(btq.w(),btq.x(),btq.y(),btq.z()); // use the quaternion with setOrientation node->setOrientation(quart); } } The QuaternionToEuler function isn't needed so that was removed from code and header files. The objects now collide with the ground and each other appropriately.

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  • How can I unfreeze an SSD connected to a remote server?

    - by chmac
    I don't have physical access to the machine, so I can't unplug the drive. # hdparm -I /dev/sda | grep frozen frozen The advice I've read elsewhere is to hotplug the drive, pull the power / sata cables while the machine is running. Those are not possible in this situation as I don't have physical access. I've tried power cycling the machine through the host's control panel a few times, but that hasn't worked. Is there any way I can unfreeze (unfrozen?) the drive without physical access?

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  • ubuntu one not syncing

    - by Martin
    I am really starting to despair as I have been trying ubuntu one for several months, trying it on several machines, and it has caused me loads of different issues wasting me a lot of time. It is not straight forward to use, it should be a piece of software that runs in background and users should not think about checking all the time if it is really doing it's job. Of course I have been searching around this website and other forums but couldn't find an answer to my situation. Yesterday I had several problems with the client not syncing and using a lot of the machine's RAM, up and CPU. I had to reboot on several occasions and leave the office's PC on overnight in order to sync a few files of not more than a few MB. Today I am experiencing another problem: I have decided to do a test putting a small file in my ubuntu one shared folder. Ubuntu one is not detecting it (now already more than an hour), therefore not uploading it to the server. martin@ubuntu-desktop:~$ u1sdtool --status State: QUEUE_MANAGER connection: With User With Network description: processing the commands pool is_connected: True is_error: False is_online: True queues: IDLE and martin@ubuntu-desktop:~$ u1sdtool --current-transfers Current uploads: 0 Current downloads: 0 I am running Ubuntu 11.04 64 with all recent updates. On my other machine the transfer of files seems to be completely frozen, with around 10 files in the queue but no transfer whatsoever. Another curious issue is on my Ubuntu 10.10 laptop where ubuntu one seems to have completly disappeared from Nautilus context menu, folder/file sync status icons missing. I have therefore been forced to upgrade to 11.04 on this machine. Anyway, now I would like to solve the ** processing the commands pool ** issue and make sure the client

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  • GDC 2012: Best practices in developing a web game

    GDC 2012: Best practices in developing a web game (Pre-recorded GDC content) There's a new wave of console/pc/mobile game developers moving to the web looking to take advantage of the massive user base, along side of the powerful social graphs available there. The web as a platform is a very different technology stack than consoles / mobile, and as such, requires different development processes. This talk is targeted towards game developers who are looking to understand more about the development processes for web development including where to host your assets, proper techniques in caching to the persistant file store; dealing with sessions, storing user state, user login, game state storage, social graph integration, localization, audio, rendering, hardware detection and testing / distribution. If you're interested in developing a web game, you need to attend this talk! Speaker: Colt McAnlis From: GoogleDevelopers Views: 5149 131 ratings Time: 01:03:52 More in Science & Technology

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  • Flash Technology Can Revolutionize your IT Infrastructure

    - by kimberly.billings
    A recent article in the Data Center Journal written by Mark Teter outlines how flash is becoming a disruptive technology in the data center and how it will soon replace HDDs in the storage hierarchy. As Teter explains, the drivers behind this trend are lower cost/performance and power savings; flash is over 100x faster for reads than the fastest HDD, and while it is expensive, it can produce dramatic reductions in the cost of performance as measured in Input/Outputs per second (IOPS). What's more, flash consumes 1/5th the power of HDD, so it's faster AND greener. Teter writes, "when appropriately used, flash turns the current economics of IT performance on its head. That's disruptive." Exadata Smart Flash Cache in the Sun Oracle Database Machine makes intelligent use of flash storage to deliver extreme performance for OLTP and mixed workloads. It intelligently caches data from the Oracle Database replacing slow mechanical I/O operations to disk with very rapid flash memory operations. Exadata Smart Flash Cache is the fundamental technology of the Sun Oracle Database Machine that enables the processing of up to 1 million random I/O operations per second (IOPS), and the scanning of data within Exadata storage at up to 50 GB/second. Are you incorporating flash into your storage strategy? Let us know! Read more: "Flash technology can revolutionize your IT infrastructure", The Data Center Journal, March 30, 2010. Exadata Smart Flash Cache and the Sun Oracle Database Machine white paper var gaJsHost = (("https:" == document.location.protocol) ? "https://ssl." : "http://www."); document.write(unescape("%3Cscript src='" + gaJsHost + "google-analytics.com/ga.js' type='text/javascript'%3E%3C/script%3E")); try { var pageTracker = _gat._getTracker("UA-13185312-1"); pageTracker._trackPageview(); } catch(err) {}

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  • newly added files don't sync down

    - by poolie
    I added some files into my Ubuntu One/My Files folder on my desktop machine. I can see them in the U1 web ui. My laptop is connected to the same U1 account, and in the Ubuntu One preference pane I can see it's connected to the account. However, my new files never download. In syncdaemon.log I can see it checking a bunch of other existing files, and then the file ends with many repetitions of 2011-01-04 11:05:42,277 - ubuntuone.SyncDaemon.Main - NOTE - ---- MARK (state: <State: 'READY' (queues WORKING_ON_METADATA connection 'Not User With Network')>; queues: metadata: 1; content: 0; hash: 0, fsm-cache: hit=5086 miss=69) ---- I do have a working network connection. What do I do now?

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  • Tunnel only one program (UDP & TCP) through another server

    - by user136036
    I have a windows machine at home and a server with debian installed. I want to tunnel the UDP traffic from one (any only this) program on my windows machine through my server. For tcp traffic this was easy using putty as a socks5 proxy and then connecting via ssh to my server - but this does not seem to work for UDP. Then I setup dante as a socks5 proxy but it seems to create a new instance/thread per connection which leads to a huge ram usage for my server, so this was no option either. So most people recommend openvpn, so my question: Can I use openvpn to just tunnel this one program through my server? Is there a way to maybe create a local socks5 proxy on my windows machine and set it as a proxy in my program and only this proxy then will use openvpn? Thank you for your ideas

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  • Upgrade MySQL on Plesk on Windows

    - by Cyril Gupta
    I just got a nasty surprise when I installed a website in Unicode Hindi (Indian language) on a server, all freshly entered unicode data is turning into question marks on the server. On my dev machine it works perfectly. I found that I have MySQL version 5.0.45 (installed in default by Plesk I guess). On my dev machine i have version 5.1.33. I believe the problem could be due to the version difference. The new version of MySQL apparently has better support for Unicode than the older one. I want to upgrade MySQL on my Windows Server machine with Plesk installed on it I am reluctant to just install the new version using the mysql installer because Plesk maintains some custom settings for mysql and I am afraid the new version could change those settings and break my db. Can anyone tell me do I have to do anything special to install MySQL on plesk on windows or can I just use the new version installer?

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  • The ship "shudders" in scrolling Asteroids

    - by Ciaran
    In my Asteroids game the user can scroll through space. When scrolling, the ship is drawn in the centre of the window. I use interpolation. I scroll the window uing glOrtho, centering it around the centre of the ship. On my first machine (7 years old, Windows XP, NVIDIA), I am doing 50 updates and 76 frames per second. This is smooth. My other machine an old compaq laptop (Pentium III) with Linux and Radeon OpenGL driver delivers 50 updates and 30 frames per second. The ship regularly seems to "shudder" back and forth when at maximum thrust. When you position the mouse cursor beside the ship it is obvious that its relative position in the window changes. Also, the stars seem blurred into short "lines". Playing the game in non-scrolling mode, the ship moves within the window, glOrtho is therefore not called repeatedly and there is no problem. I suspect a bug in my positioning of the ship and the window but I have dumped out these values and they seem to only go forward, not forward-back-forward. The driver does support double buffering. I guess if it is my bug I need to slow the frame-rate down to debug properly. My question: is this an obvious driver bug or is the slower machine uncovering a bug in my stuff and if so, some debugging tips would be appreciated. I am drawing in world co-ordinates and letting OpenGL do the scaling and translation so if I had a quick way of verifying what pixel co-ordinates OpenGL produces for the ship centre, that would help clarify this.

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  • Copy/Paste (Clipboard like) functionality from a VNC desktop

    - by goldenmean
    I use TightVNC, RealVNC to access the Remote Linux(CentOS,Ubuntu) desktops by running a vncserver on the remote machine. When I connect to those servers from my Windows host: Can I use the Copy/Paste functionality on the VNC client desktop window. i.e. Copy some text on some terminal open inside the VNC client desktop window and paste it into some text file on my local windows machhines and vice-a-versa? I checked TightVNC options but did not see anything. Can it be done by a)Running vncserver on the remote machine with some options or b)By running some configuration on remote machine to enable this. How could I get it done? Also is this kind of Copy/Paste functionality possible in Microsoft Windows Remote Desktop connection/Terminal session protocol?

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  • Receiving Event ID: 10107, Hyper-V -VMMS

    - by Stargaten
    We are using physical disk on two of Guest operating systems. Is this a know issue? Do we need to have DPM 2010? "One or more physical disks are attached to virtual machine 'Myserver'. Back up programs that use the Hyper-V VSS writer cannot back up volumes that are attached to virtual machines as physical disks. To avoid potential data loss, use another method to back up the data on the physical disks. If you restore the data on this virtual machine, make sure to check the data of the physical disk for integrity. (Virtual machine ID 8EF3C0CB-967D-4D67-B4D8-7B782C7AC07C)"

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  • JQuery and the multiple date selector

    - by David Carter
    Overview I recently needed to build a web page that would allow a user to capture some information and most importantly select multiple dates. This functionality was core to the application and hence had to be easy and quick to do. This is a public facing website so it had to be intuitive and very responsive. On the face of it it didn't seem too hard, I know enough juery to know what it is capable of and I was pretty sure that there would be some plugins that would help speed things along the way. I'm using ASP.Net MVC for this project as I really like the control that it gives you over the generated html and javascript. After years of Web Forms development it makes me feel like a web developer again and puts a smile on my face, that can only be a good thing!   The Calendar The first item that I needed on this page was a calender and I wanted the ability to: have the calendar be always visible select/deselect multiple dates at the same time bind to the select/deselect event so that I could update a seperate listing of the selected dates allow the user to move to another month and still have the calender remember any dates in the previous month I was hoping that there was a jQuery plugin that would meet my requirements and luckily there was! The jQuery datepicker does everything I want and there is quite a bit of documentation on how to use it. It makes use of a javascript date library date.js which I had not come across before but has a number of very useful date utilities that I have used elsewhere in the project. As you can see from the image there still needs to be some styling done! But there will be plenty of time for that later. The calendar clearly shows which dates the user has selected in red and i also make use of an unordered list to show the the selected dates so the user can always clearly see what has been selected even if they move to another month on the calendar. The javascript code that is responsible for listening to events on the calendar and synchronising the list look as follows: <script type="text/javascript">     $(function () {         $('.datepicker').datePicker({ inline: true, selectMultiple: true })         .bind(             'dateSelected',             function (e, selectedDate, $td, state) {                                 var dateInMillisecs = selectedDate.valueOf();                 if (state) { //adding a date                     var newDate = new Date(selectedDate);                     //insert the new item into the correct place in the list                     var listitems = $('#dateList').children('li').get();                     var liToAdd = "<li id='" + dateInMillisecs + "' >" + newDate.toString('ddd dd MMM yyyy') + "</li>";                     var targetIndex = -1;                     for (var i = 0; i < listitems.length; i++) {                         if (dateInMillisecs <= listitems[i].id) {                             targetIndex = i;                             break;                         }                     }                     if (targetIndex < 0) {                         $('#dateList').append(liToAdd);                     }                     else {                         $($('#dateList').children("li")[targetIndex]).before(liToAdd);                     }                 }                 else {//removing a date                     $('ul #' + dateInMillisecs).remove();                 }             }         )     }); When a date is selected on the calendar a function is called with a number of parameters passed to it. The ones I am particularly interested in are selectedDate and state. State tells me whether the user has selected or deselected the date passed in the selectedDate parameter. The <ul> that I am using to show the date has an id of dateList and this is what I will be adding and removing <li> items from. To make things a little more logical for the user I decided that the date should be sorted in chronological order, this means that each time a new date is selected it need to be placed in the correct position in the list. One way to do this would be just to append a new <li> to the list and then sort the whole list. However the approach I took was to get an array of all the items in the list var listitems = ('#dateList').children('li').get(); and then check the value of each item in the array against my new date and as soon as I found the case where the new date was less than the current item remember that position in the list as this is where I would insert it later. To make this work easily I decided to store a numeric representation of each date in the list in the id attribute of each <li> element. Fortunately javascript natively stores dates as the number of milliseconds since 1 Jan 1970. var dateInMillisecs = selectedDate.valueOf(); Please note that this is the value of the date in UTC! I always like to store dates in UTC as I learnt a long time ago that it saves a lot of refactoring at a later date... When I convert the dates back to their original back on the server I will need the UTC offset that was used when calculating the dates, this and how to actually serialise the dates and get them posted back will be the subject of another post.

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  • PXE boot very slow when PXE server is virtualbox

    - by sqrtsben
    As I read in questions here and on the Internet, PXE and Virtualbox don't seem to like each other too much. My problem is the following: I have a virtualized machine which hosts the DHCP and PXE server for 10 native clients. They are rebooted roughly every 10 mins and on each reboot, they need to boot a small linux (the initrd is ~4MB). Before, I had a native machine running and booting via PXE was very fast. Now, looking at the output of nload, I only get 500kbit/s whenever one machine is booting. The machines are connected via a GBit switch, so that can't be it. Also, when testing the connection speed to the outside, I have the full bandwidth available. Is VBox just unable to deal with large amounts of UDP packets? Can anyone point me in the right direction here?

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  • Copying files SSH vs sFTP

    - by jackquack
    I'm a bit of a unix noob, but this question seems super basic, yet I can't find an answer anywhere. Basically, to my knowledge, sFTP is just FTP over ssh. So, why can't I drag and drop files from one folder to another on the server side like I can on ssh. Why when I want to unzip a .tar in a server folder, does it first want to copy it to my machine and then back? Why can't it just unzip like it can when I'm using the command line. I know that when I use the command line it is using the resources of the remote machine, but why can't sFTP do that too? Is there a way to execute commands which I would normally do over SSH, but in a gui? I'm tried mapping to the drive to my own machine, I've tried so many sFTP clients that it's silly. Is there another class of program that I just don't know of?

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  • Does MS Forefront TMG cache authentication?

    - by SnOrfus
    I'm testing a client machine that makes requests to a biztalk server using a forefront machine as a web proxy. Upon first test I put in an invalid name/password into the receive port and received the correct error message (407). Then, I set the correct name/password and everything worked correctly. From there, I kept the correct information in the receive port but put an invalid name/password into the send adapter but the process completed successfully (should have failed with 407). I've ensured that both the recieve and send ports are not bypassing the proxy for local addresses. So the only thing that seems to make sense is if TMG is caching the authentication request coming from the machine I'm working on. Is this thinking correct, and if so, does anyone know how to disable it in TMG?

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  • How do you decide site availability requirements?

    - by Nathan Long
    I work on a web application to file a specific kind of county taxes. Our company wants our state to mandate that counties must accept electronic filings (as opposed to paper) from any system that meets some sensible requirements for uptime, security, data validation, etc. (Yes, this would help us as a business, but it would also force county governments to be more efficient.) We're creating a draft of those requirements to be reviewed and tweaked with the state. One of the sections is "availability." We want to specify something reasonably high, but not so high that any unexpected problem will get us (or a competitor) penalized. How do we decide what's reasonable for availability requirements?

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