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  • Autotesting a network interface

    - by Machado
    Hi All, I'm developing a software component responsible for testing if a network interface has conectivity with the internet. Think of it as the same test the XBOX360 does to inform the user if it's connected with the Live network (just as an example). So far I figured the autotest would run as this: 1) Test the physical network interface (if the cable is conected, has up/downlink, etc...) 2) Test the logical network (has IP address, has DNS, etc...) 3) Connects to the internet (can access google, for example) 4) ??? 5) Profit! (just kidding...) My question relates to step 3: How can I detect, correctly, if my software has connection with the internet ? Is there any fixed IP address to ping ? The problem is that I don't want to rely solely on google.com (or any other well-known address), as those can change in time, and my component will be embbeded on a mobile device, not easy to update. Any suggestions ?

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  • Encode complex number as RGB pixel and back

    - by Vi
    How is it better to encode a complex number into RGB pixel and vice versa? Probably (logarithm of) an absolute value goes to brightness and an argument goes to hue. Desaturated pixes should receive randomized argument in reverse transformation. Something like: 0 - (0,0,0) 1 - (255,0,0) -1 - (0,255,255) 0.5 - (128,0,0) i - (255,255,0) -i - (255,0,255) (0,0,0) - 0 (255,255,255) - e^(i * random) (128,128,128) - 0.5 * e^(i *random) (0,128,128) - -0.5 Are there ready-made formulas for that? Edit: Looks like I just need to convert RGB to HSB and back. Edit 2: Existing RGB - HSV converter fragment: if (hsv.sat == 0) { hsv.hue = 0; // ! return hsv; } I don't want 0. I want random. And not just if hsv.sat==0, but if it is lower that it should be ("should be" means maximum saturation, saturation that is after transformation from complex number).

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  • Visualize compiler warnings

    - by christoffer
    I'm looking for a way to visualize compiler warnings and remarks, by annotating or otherwise showing which lines cause a report. This is much like a modern IDE like NetBeans or Eclipse already does, but I'd like to take output from several compilers (and other static code analysis tools) at once, and create one single annotation in order to get a better overview. The rationale is that we've seen some problems go completely undetected by, say, Visual Studio 2005, but accurately detected with a proprietary ARM compiler, and vice versa. Cross-referencing warnings could potentially locate problems better, but doing so completely manually is infeasible. Have you heard of such a tool? Could an open-source IDE like Eclipse be extended to use several compilers at once, or has it already been done?

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  • Dependency parsing

    - by C.
    Hi I particularly like the transduce feature offered by agfl in their EP4IR http://www.agfl.cs.ru.nl/EP4IR/english.html The download page is here: http://www.agfl.cs.ru.nl/download.html Is there any way i can make use of this in a c# program? Do I need to convert classes to c#? Thanks :)

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  • Should I obscure primary key values?

    - by Scott
    I'm building a web application where the front end is a highly-specialized search engine. Searching is handled at the main URL, and the user is passed off to a sub-directory when they click on a search result for a more detailed display. This hand-off is being done as a GET request with the primary key being passed in the query string. I seem to recall reading somewhere that exposing primary keys to the user was not a good idea, so I decided to implement reversible encryption. I'm starting to wonder if I'm just being paranoid. The reversible encryption (base64) is probably easily broken by anybody who cares to try, makes the URLs very ugly, and also longer than they otherwise would be. Should I just drop the encryption and send my primary keys in the clear?

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  • What are the rules for Javascript's automatic semicolon insertion?

    - by T.R.
    Well, first I should probably ask if this is browser dependent. I've read that if an invalid token is found, but the section of code is valid until that invalid token, a semicolon is inserted before the token if it is preceded by a line break. However, the common example cited for bugs caused by semicolon insertion is: return _a+b; which doesn't seem to follow this rule, since _a would be a valid token. On the other hand, breaking up call chains works as expected: $('#myButton') .click(function(){alert("Hello!")}); Does anyone have a more in-depth description of the rules?

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  • Interface for classes that have nothing in common

    - by Tomek Tarczynski
    Lets say I want to make few classes to determine behaviour of agents. The good practice would be to make some common interface for them, such interface (simplified) could look like this: interface IModel { void UpdateBehaviour(); } All , or at least most, of such model would have some parameters, but parameters from one model might have nothing in common with parameters of other model. I would like to have some common way of loading parameters. Question What is the best way to do that? Is it maybe just adding method void LoadParameters(object parameters) to the IModel? Or creating empty interface IParameters and add method void LoadParameters(IParameters parameters)? That are two ideas I came up with, but I don't like either of them.

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  • Continue Considered Harmful?

    - by brian
    Should developers avoid using continue in C# or its equivalent in other languages to force the next iteration of a loop? Would arguments for or against overlap with arguments about Goto?

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  • Few question about client application to be networked

    - by user225269
    I have made a registration program. Making use of mysql database. Can I still use the traditional programming for client applications. If I want to network it. Do I have to modify the codes a little in order to make it work? -Please enlighten me, I'm just a beginner. I don't have any idea on how this works. Do I have to install wampserver only in one computer? I'm using visual studio 2008. Win forms to be exact.

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  • Where does "foo" come from in coding examples? [closed]

    - by ThePower
    Possible Duplicates: Using “Foo” and “Bar” in examples To foo bar, or not to foo bar: that is the question. Possible Duplicates: Using "Foo" and "Bar" in examples To foo bar, or not to foo bar: that is the question. Bit of a general question here, but it's something I would like to know! Whenever I am looking for resolutions to my C# problems online, I always come across "foo" being used as an example. Does this represent anything or is it just one of those unexplained catchy object names, used by many people in examples?

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  • Equivalence of boolean expressions

    - by Iulian Serbanoiu
    Hello, I have a problem that consist in comparing boolean expressions ( OR is +, AND is * ). To be more precise here is an example: I have the following expression: "A+B+C" and I want to compare it with "B+A+C". Comparing it like string is not a solution - it will tell me that the expressions don't match which is of course false. Any ideas on how to compare those expressions? Any ideas about how can I tackle this problem? I accept any kind of suggestions but (as a note) the final code in my application will be written in C++ (C accepted of course). An normal expression could contain also parenthesis: (A * B * C) + D or A+B*(C+D)+X*Y Thanks in advance, Iulian

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  • How do you get your self focused with so many distractions around? (which you can't or don't want to

    - by Teja Kantamneni
    This question is definitely for a programmer and is centric towards a programmer. But if somebody feels it should not belong here I would not mind deleting it. I don't think this need to go as a WIKI, but if feel like it is a WIKI, I can do that too. The Question is: As a programmer you have to keep yourself up to date with the latest technologies and for that every programmer will generally follow some technology blogs and some social networking sites like (twitter, FB, SO, DZONE etc), how to keep your self focused on the things and still want to follow the technology trends? No Subjective or argumentative answers, Just want to know what practices other fellow programmers do for this...

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  • Are licenses relevant for small code snippets?

    - by Martin
    When I'm about to write a short algorithm, I first check in the base class library I'm using whether the algorithm is implemented in it. If not, I often do a quick google search to see if someone has done it before (which is the case, 19 times out of 20). Most of the time, I find the exact code I need. Sometimes it's clear what license applies to the source code, sometimes not. It may be GPL, LGPL, BSD or whatever. Sometimes people have posted a code snippet on some random forum which solves my problem. It's clear to me that I can't reuse the code (copy/paste it into my code) without caring about the license if the code is in some way substantial. What is not clear to me is whether I can copy a code snippet containing 5 lines or so without doing a license violation. Can I copy/paste a 5-line code snippet without caring about the license? What about one-liner? What about 10 lines? Where do I draw the line (no pun intended)? My second problem is that if I have found a 10-line code snippet which does exactly what I need, but feel that I cannot copy it because it's GPL-licensed and my software isn't, I have already memorized how to implement it so when I go around implementing the same functionality, my code is almost identical to the GPL licensed code I saw a few minutes ago. (In other words, the code was copied to my brain and my brain after that copied it into my source code).

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  • Why is it useful to count the number of bits?

    - by Scorchin
    I've seen the numerous questions about counting the number of set bits in a insert type of input, but why is it useful? For those looking for algorithms about bit counting, look here: http://stackoverflow.com/questions/1517848/counting-common-bits-in-a-sequence-of-unsigned-longs http://stackoverflow.com/questions/472325/fastest-way-to-count-number-of-bit-transitions-in-an-unsigned-int http://stackoverflow.com/questions/109023/best-algorithm-to-count-the-number-of-set-bits-in-a-32-bit-integer

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  • Is Java assert broken?

    - by BlairHippo
    While poking around the questions, I recently discovered the assert keyword in Java. At first, I was excited. Something useful I didn't already know! A more efficient way for me to check the validity of input parameters! Yay learning! But then I took a closer look, and my enthusiasm was not so much "tempered" as "snuffed-out completely" by one simple fact: you can turn assertions off.* This sounds like a nightmare. If I'm asserting that I don't want the code to keep going if the input listOfStuff is null, why on earth would I want that assertion ignored? It sounds like if I'm debugging a piece of production code and suspect that listOfStuff may have been erroneously passed a null but don't see any logfile evidence of that assertion being triggered, I can't trust that listOfStuff actually got sent a valid value; I also have to account for the possibility that assertions may have been turned off entirely. And this assumes that I'm the one debugging the code. Somebody unfamiliar with assertions might see that and assume (quite reasonably) that if the assertion message doesn't appear in the log, listOfStuff couldn't be the problem. If your first encounter with assert was in the wild, would it even occur to you that it could be turned-off entirely? It's not like there's a command-line option that lets you disable try/catch blocks, after all. All of which brings me to my question (and this is a question, not an excuse for a rant! I promise!): What am I missing? Is there some nuance that renders Java's implementation of assert far more useful than I'm giving it credit for? Is the ability to enable/disable it from the command line actually incredibly valuable in some contexts? Am I misconceptualizing it somehow when I envision using it in production code in lieu of statements like if (listOfStuff == null) barf();? I just feel like there's something important here that I'm not getting. *Okay, technically speaking, they're actually off by default; you have to go out of your way to turn them on. But still, you can knock them out entirely.

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  • What statistics can be maintained for a set of numerical data without iterating?

    - by Dan Tao
    Update Just for future reference, I'm going to list all of the statistics that I'm aware of that can be maintained in a rolling collection, recalculated as an O(1) operation on every addition/removal (this is really how I should've worded the question from the beginning): Obvious Count Sum Mean Max* Min* Median** Less Obvious Variance Standard Deviation Skewness Kurtosis Mode*** Weighted Average Weighted Moving Average**** OK, so to put it more accurately: these are not "all" of the statistics I'm aware of. They're just the ones that I can remember off the top of my head right now. *Can be recalculated in O(1) for additions only, or for additions and removals if the collection is sorted (but in this case, insertion is not O(1)). Removals potentially incur an O(n) recalculation for non-sorted collections. **Recalculated in O(1) for a sorted, indexed collection only. ***Requires a fairly complex data structure to recalculate in O(1). ****This can certainly be achieved in O(1) for additions and removals when the weights are assigned in a linearly descending fashion. In other scenarios, I'm not sure. Original Question Say I maintain a collection of numerical data -- let's say, just a bunch of numbers. For this data, there are loads of calculated values that might be of interest; one example would be the sum. To get the sum of all this data, I could... Option 1: Iterate through the collection, adding all the values: double sum = 0.0; for (int i = 0; i < values.Count; i++) sum += values[i]; Option 2: Maintain the sum, eliminating the need to ever iterate over the collection just to find the sum: void Add(double value) { values.Add(value); sum += value; } void Remove(double value) { values.Remove(value); sum -= value; } EDIT: To put this question in more relatable terms, let's compare the two options above to a (sort of) real-world situation: Suppose I start listing numbers out loud and ask you to keep them in your head. I start by saying, "11, 16, 13, 12." If you've just been remembering the numbers themselves and nothing more, and then I say, "What's the sum?", you'd have to think to yourself, "OK, what's 11 + 16 + 13 + 12?" before responding, "52." If, on the other hand, you had been keeping track of the sum yourself while I was listing the numbers (i.e., when I said, "11" you thought "11", when I said "16", you thought, "27," and so on), you could answer "52" right away. Then if I say, "OK, now forget the number 16," if you've been keeping track of the sum inside your head you can simply take 16 away from 52 and know that the new sum is 36, rather than taking 16 off the list and them summing up 11 + 13 + 12. So my question is, what other calculations, other than the obvious ones like sum and average, are like this? SECOND EDIT: As an arbitrary example of a statistic that (I'm almost certain) does require iteration -- and therefore cannot be maintained as simply as a sum or average -- consider if I asked you, "how many numbers in this collection are divisible by the min?" Let's say the numbers are 5, 15, 19, 20, 21, 25, and 30. The min of this set is 5, which divides into 5, 15, 20, 25, and 30 (but not 19 or 21), so the answer is 5. Now if I remove 5 from the collection and ask the same question, the answer is now 2, since only 15 and 30 are divisible by the new min of 15; but, as far as I can tell, you cannot know this without going through the collection again. So I think this gets to the heart of my question: if we can divide kinds of statistics into these categories, those that are maintainable (my own term, maybe there's a more official one somewhere) versus those that require iteration to compute any time a collection is changed, what are all the maintainable ones? What I am asking about is not strictly the same as an online algorithm (though I sincerely thank those of you who introduced me to that concept). An online algorithm can begin its work without having even seen all of the input data; the maintainable statistics I am seeking will certainly have seen all the data, they just don't need to reiterate through it over and over again whenever it changes.

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  • Find all complete sub-graphs within a graph

    - by mvid
    Is there a known algorithm or method to find all complete sub-graphs within a graph? I have an undirected, unweighted graph and I need to find all subgraphs within it where each node in the subgraph is connected to each other node in the subgraph. Is there an existing algorithm for this?

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  • Cancel UDP recvfrom in C on Unix

    - by hora
    I'm just starting to learn how network programming in C works, and I've written a small program that sends messages to and from a UNIX terminal. I'm using pthreads in my program, one of which essentially just waits on recvfrom() to receive a message. However, I want to be able to close all threads properly if the users chooses to quit the program. The way I have it set up right now, a different thread just cancels the thread waiting on recvfrom, but I'm worried this might not be a good idea since I'm leaving sockets unclosed and I'm not freeing all the memory I allocated. Is there a way to cancel a recvfrom() call, or some way to run a certain routine upon cancelling a pthread? Thanks.

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  • Efficient heaps in purely functional languages

    - by Kim
    As an exercise in Haskell, I'm trying to implement heapsort. The heap is usually implemented as an array in imperative languages, but this would be hugely inefficient in purely functional languages. So I've looked at binary heaps, but everything I found so far describes them from an imperative viewpoint and the algorithms presented are hard to translate to a functional setting. How to efficiently implement a heap in a purely functional language such as Haskell? Edit: By efficient I mean it should still be in O(n*log n), but it doesn't have to beat a C program. Also, I'd like to use purely functional programming. What else would be the point of doing it in Haskell?

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  • How to use a DHT for a social trading environment

    - by Lirik
    I'm trying to understand if a DHT can be used to solve a problem I'm working on: I have a trading environment where professional option traders can get an increase in their risk limit by requesting that fellow traders lend them some of their risk limit. The lending trader will can either search for traders with certain risk parameters which are part of every trader's profile, i.e. Greeks, or the lending trader can subscribe to requests from certain traders. I want this environment to be scalable and decentralized, but I don't know how traders can search for specific profile parameters when the data is contained in a DHT. Could anybody explain how this can be done?

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  • Easiest way to find the correct kademlia bucket

    - by Martin
    In the Kademlia protocol node IDs are 160 bit numbers. Nodes are stored in buckets, bucket 0 stores all the nodes which have the same ID as this node except for the very last bit, bucket 1 stores all the nodes which have the same ID as this node except for the last 2 bits, and so on for all 160 buckets. What's the fastest way to find which bucket I should put a new node into? I have my buckets simply stored in an array, and need a method like so: Bucket[] buckets; //array with 160 items public Bucket GetBucket(Int160 myId, Int160 otherId) { //some stuff goes here } The obvious approach is to work down from the most significant bit, comparing bit by bit until I find a difference, I'm hoping there is a better approach based around clever bit twiddling. Practical note: My Int160 is stored in a byte array with 20 items, solutions which work well with that kind of structure will be preferred.

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  • When is performance gain significant enough to implement that optimization?

    - by Zwei steinen
    Hi, following the text book, I do measure performance whenever I try optimizing my code. Sometimes, however, the performance gain is rather small and I can't decisively decide whether I should implement that optimization. For example, when a fix shortens an average response time of 100ms to 90ms under some conditions, should I implement that fix? What if it shortens 200ms to 190ms? How many condition should I try before I can conclude that it will be beneficial overall? I guess it's not possible to give a straight forward answer to this, as it depends on too many things, but is there a good rule of thumb that I should follow? Are there any guideline/best-practices?

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