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  • Controlling processes from Python

    - by Nathan
    Hi, I want to control several subprocesses of the same type from python (I am under linux). I want to: Start them. Stop them. Ask if they are still running. I can start a processes with with spawnl, and get the pid. Using this pid I can stop it with kill. And I am sure there is also a way to ask if it is running with the pid. The problem is, what if the following happens: I start a process, remember the pid. The process ends without me noticing and another completely different process starts getting assigned the same pid. I attempt to kill my process, I kill a completely different one. What is the better way to start and control processes in python? Thanks!

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  • Join using combined conditions on one join table

    - by Nathan Wienert
    I have join a table joining songs to genres. The table has a 'source' column that's used to identify where the genre was found. Genres are found from blogs, artists, tags, and posts. So, songs | song_genre | genres id | song_id, source, genre_id | id What I want to build is a song SELECT query that works something like this, given I already have a genre_id: IF exists song_genre with source='artist' AND a song_genre with source='blog' OR exists song_genre with source='artist' AND a song_genre with source='post' OR exists song_genre with source='tag' I'm was going to do it by doing a bunch of joins, but am sure I'm not doing it very well. Using Postgres 9.1.

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  • Change jQuery slider option dynamically based on window width

    - by Nathan
    I would like to change a jQuery option based on window width (on load as well as on resize). I've found solutions close to what I need, but I don't understand jQuery or javascript enough to customize them for my needs. Here's my jQuery code: <script type="text/javascript"> var tpj = jQuery; tpj.noConflict(); tpj(document).ready(function () { if (tpj.fn.cssOriginal != undefined) tpj.fn.css = tpj.fn.cssOriginal; tpj('#rev_slider_1_1').show().revolution({ delay: 5000, startwidth: 1920, startheight: 515, hideThumbs: 200, thumbWidth: 100, thumbHeight: 50, thumbAmount: 4, navigationType: "bullet", navigationArrows: "verticalcentered", navigationStyle: "navbar", touchenabled: "on", onHoverStop: "off", navOffsetHorizontal: 0, navOffsetVertical: 20, shadow: 0, fullWidth: "on" }); }); //ready </script> I want to change the startheight based on window width. If the window width is above 1280 I would like the value for the height to be 515, and if it is below 1280 I would like the height to be 615 and if the width is less than 480 make the height 715. With help from another post I am able to change the css I need using this script: $(window).on('load resize', function () { var w = $(window).width(); $("#rev_slider_1_1 #rev_slider_1_1_wrapper") .css('max-height', w > 1280 ? 515 : w > 480 ? 615 : 715); }); But I need to also change the jQuery startheight value on the fly. Can someone help? Thanks!

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  • Performance implications of using a variable versus a magic number

    - by Nathan
    I'm often confused by this. I've always been taught to name numbers I use often using variables or constants, but if it reduces the efficiency of the program, should I still do it? Heres an example: private int CenterText(Font font, PrintPageEventArgs e, string text) { int recieptCenter = 125; int stringLength = Convert.ToInt32(e.Graphics.MeasureString(text, font)); return recieptCenter - stringLength / 2; } The above code is using named variables, but runs slower then this code: private int CenterText(Font font, PrintPageEventArgs e, string text) { return 125 - Convert.ToInt32(e.Graphics.MeasureString(text, font) / 2); } In this example, the difference in execution time is minimal, but what about in larger blocks of code?

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  • jQuery: Load body of page into variable

    - by Nathan G.
    I'm using jQuery to load the result of a PHP script into a variable. The script is passed something that the user typed with a GET request. I want to take just what the script spit out into its <body> tag. Here's what I've tried: JS: function loader() { var typed = $('#i').val(); //get what user typed in $.get("script.php", {i: typed}, function(loaded) {dataloaded = loaded;}); alert($(dataloaded).find('body')) } But it just displays [Objec object]. How can I get a useful value that is just the contents of the body of a loaded page? I know the PHP works, I just need the JS. The script echos something like 1!!2 (two numbers separated by two exclamation points). Thanks!

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  • Different characters take more/less data?

    - by Nathan
    I am working on a personal project and I'm wondering if certain characters take up more data in a text file than others. I need to choose a character to seperate items in my file, but if a 0 uses less bytes than a ! or something, it would be best to do that. I know all characters have an ASCII value, but would a lower ASCII value mean the character can be stored in fewer bytes? This might be an incredibly stupid question, but I don't see any information on the topic online so I came here to check. Thanks!

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  • Is it possible to turn a normal date into an ISO 8601 time format?

    - by Nathan
    I am trying to turn this type of format of the date: Thursday, November 10th, 2011 at 10:37 PM Into an ISO 8601 format (with PHP). How can I do this? I've tried: date("c", $row2['time']) Obviously, that's not correct, because the timeago jQuery plugin is saying "41 years ago", and that is definitely not 41 years ago. Is it not possible to turn that kind of date into the ISO 8601 format? I've tried searching for this and I haven't found any solutions on how to turn this format into ISO 8601.

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  • Python 3.1: Syntax Error for Everything! (Mac OS X)

    - by Nathan G.
    I updated to Python 3.1.3 (I've got OS X 10.6). If I type python in Terminal, I get a working 2.6.1 environment. If I type python3 in Terminal, I get a 3.1.3 environment. Everything looks fine until I do something. If I try to run print "hello", I get a syntax error. This problem is the same in IDLE. I tried deleting everything for 3.1 and then reinstalling, but it hasn't worked. Ideas? Thanks in advance!

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  • Calling a constructor from method within the same class

    - by Nathan
    I'm new to java and I'm learning about creating object classes. One of my homework assignment requires that I call the constructor at least once within a method of the same object class. I'm getting an error that says The method DoubleMatrix(double[][]) is undefined for the type DoubleMatrix Here's my constructor: public DoubleMatrix(double[][] tempArray) { // Declaration int flag = 0; int cnt; // Statement // check to see if doubArray isn't null and has more than 0 rows if(tempArray == null || tempArray.length < 0) { flag++; } // check to see if each row has the same length if(flag == 0) { for(cnt = 0; cnt <= tempArray.length - 1 || flag != 1; cnt++) { if(tempArray[cnt + 1].length != tempArray[0].length) { flag++; } } } else if(flag == 1) { makeDoubMatrix(1, 1);// call makeDoubMatrix method } }// end constructor 2 Here's the method where I try and call the constructor: public double[][] addMatrix(double[][] tempDoub) { // Declaration double[][] newMatrix; int rCnt, cCnt; //Statement // checking to see if both are of same dimension if(doubMatrix.length == tempDoub.length && doubMatrix[0].length == tempDoub[0].length) { newMatrix = new double[doubMatrix.length][doubMatrix[0].length]; // for loop to add matrix to a new one for(rCnt = 0; rCnt <= doubMatrix.length; rCnt++) { for(cCnt = 0; cCnt <= doubMatrix.length; cCnt++) { newMatrix[rCnt][cCnt] = doubMatrix[rCnt][cCnt] + tempDoub[rCnt][cCnt]; } } } else { newMatrix = new double[0][0]; DoubleMatrix(newMatrix) } return newMatrix; }// end addMatrix method Can someone point me to the right direction and explain why I'm getting an error?

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  • Windows 7 ODBC Text Driver

    - by nute
    Some software requires me to setup an ODBC Text Driver. In the Windows 7 control panel ODBC Data Source Administrator, the only driver available is "SQL Server". How do I find/download/install a TEXT driver? Thanks Nathan

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  • Inventory Management concepts in XNA game

    - by user1332755
    I am trying to code the inventory system in my first real game so I have very little experience in both c# and game engine development. Basically, I need some general guidance and tips with how to structure and organize these sorts of systems. Please tell me if I am on the right track or not before I get too deep into making some badly structured system. It's fine if you don't feel like looking through my code, suggestions about general structure would also be appreciated. What I am aiming to end up with is some sort of system like Minecraft or Terraria. It must include: main inventory GUI (items can be dragged and placed in whatever slot desired Itembar outside of the main inventory which can be assigned to certain items the ability to use items from either location So far, I have 4 main classes: Inventory holds the general info and methods, inventoryslot holds info for individual slots, Itembar holds all info and methods for itself, and finally, ItemManager to manage interactions between the two and hold a master list of items. So far, my itembar works perfectly and interacts well with mousedragging items into and out of it as well as activating the item effect. Here is the code I have so far: (there is a lot but I will try to keep it relevant) This is the code for the itembar on the main screen: class Itembar { public Texture2D itembarfull, iSelected; public static Rectangle itembar = new Rectangle(5, 218, 40, 391); public Rectangle box1 = new Rectangle(itembar.X, 218, 40, 40); //up to 10 Rectangles for each slot public int Selected = 0; private ItemManager manager; public Itembar(Texture2D texture, Texture2D texture3, ItemManager mann) { itembarfull = texture; iSelected = texture3; manager = mann; } public void Update(GameTime gametime) { } public void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw( itembarfull, new Vector2 (itembar.X, itembar.Y), null, Color.White, 0.0f, Vector2.Zero, 1.0f, SpriteEffects.None, 1.0f); if (Selected == 1) spriteBatch.Draw(iSelected, new Rectangle(box1.X-3, box1.Y-3, box1.Width+6, box1.Height+6), Color.White); //goes up to 10 slots } public int Box1Query() { foreach (Item item in manager.items) { if(box1.Contains(item.BoundingBox)) return manager.items.IndexOf(item); } return 999; } //10 different box queries It is working fine right now. I just put an Item in there and the box will query things like the item's effects, stack number, consumable or not etc...This one is basically almost complete. Here is the main inventory class: class Inventory { public bool isActive; public List<Rectangle> mainSlots = new List<Rectangle>(24); public List<InventorySlot> mainSlotscheck = new List<InventorySlot>(24); public static Rectangle inv = new Rectangle(841, 469, 156, 231); public Rectangle invfull = new Rectangle(inv.X, inv.Y, inv.Width, inv.Height); public Rectangle inv1 = new Rectangle(inv.X + 4, inv.Y +3, 32, 32); //goes up to inv24 resulting in a 6x4 grid of Rectangles public Inventory() { mainSlots.Add(inv1); mainSlots.Add(inv2); mainSlots.Add(inv3); mainSlots.Add(inv4); //goes up to 24 foreach (Rectangle slot in mainSlots) mainSlotscheck.Add(new InventorySlot(slot)); } //update and draw methods are empty because im not too sure what to put there public int LookforfreeSlot() { int slotnumber = 999; for (int x = 0; x < mainSlots.Count; x++) { if (mainSlotscheck[x].isFree) { slotnumber = x; break; } } return slotnumber; } } } LookforFreeSlot() method is meant to be called when I do AddtoInventory(). I'm kinda stumped about what other things I need to put in this class. Here is the inventorySlot class: (its main purpose is to check the bool "isFree" to see whether or not something already occupies the slot. But i guess it can also do other stuff like get item info.) class InventorySlot { public int X, Y; public int Width = 32, Height = 32; public Vector2 Position; public int slotnumber; public bool free = true; public int? content = null; public bool isFree { get { return free; } set { free = value; } } public InventorySlot(Rectangle slot) { slot = new Rectangle(X, Y, Width, Height); } } } Finally, here is the ItemManager (I am omitting the master list because it is too long) class ItemManager { public List<Item> items = new List<Item>(20); public List<Item> inventory1 = new List<Item>(24); public List<Item> inventory2 = new List<Item>(24); public List<Item> inventory3 = new List<Item>(24); public List<Item> inventory4 = new List<Item>(24); public Texture2D icon, filta; private Rectangle msRect; MouseState mouseState; public int ISelectedIndex; Inventory inventory; SpriteFont font; public void GenerateItems() { items.Add(new Item(new Rectangle(0, 0, 32, 32), icon, font)); items[0].name = "Grass Chip"; items[0].itemID = 0; items[0].consumable = true; items[0].stackable = true; items[0].maxStack = 99; items.Add(new Item(new Rectangle(32, 0, 32, 32), icon, font)); //master list continues. it will generate all items in the game; } public ItemManager(Inventory inv, Texture2D itemsheet, Rectangle mouseRectt, MouseState ms, Texture2D fil, SpriteFont f) { icon = itemsheet; msRect = mouseRectt; filta = fil; mouseState = ms; inventory = inv; font = f; } //once again, no update or draw public void mousedrag() { items[0].DestinationRect = new Rectangle (msRect.X, msRect.Y, 32, 32); items[0].dragging = true; } public void AddtoInventory(Item item) { int index = inventory.LookforfreeSlot(); if (index == 999) return; item.DestinationRect = inventory.mainSlots[index]; inventory.mainSlotscheck[index].content = item.itemID; inventory.mainSlotscheck[index].isFree = false; item.IsActive = true; } } } The mousedrag works pretty well. AddtoInventory doesn't work because LookforfreeSlot doesn't work. Relevant code from the main program: When I want to add something to the main inventory, I do something like this: foreach (Particle ether in ether1.ethers) { if (ether.isCollected) itemmanager.AddtoInventory(itemmanager.items[14]); } This turned out to be much longer than I had expected :( But I hope someone is interested enough to comment.

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  • Google I/O 2010 - Opening up Closure Library

    Google I/O 2010 - Opening up Closure Library Google I/O 2010 - Opening up Closure Library Tech Talks Nathan Naze Closure Library is the open-source JavaScript library behind some of Google's big web apps like Gmail and Google Docs. This session will tour the broad library, its object-oriented design, and its namespaced organization. We'll explain how it works and how to integrate it in your setup, both for development and optimized for a live application using Closure Compiler. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 116 0 ratings Time: 01:00:38 More in Science & Technology

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  • Review - Professional Android Programming with Mono for Android and .NET/C#

    - by Wallym
    Mike Riley of Dev Pro Connections Magazine has a review of our Mono for Android book.  You can read the full review on their siteMono for Android has been available for more than a year. The documentation for the product is adequate and has been improving over time, but until recently, finding a good book about the technology was difficult. Such a constraint has been lifted thanks to Wiley's Professional Android Programming with Mono for Android and .NET/C#. Written under the Wrox imprint by several contributors (Wallace B. McClure, Nathan Blevins, John J. Croft, Jonathan Dick, and Chris Hardy), the book is one of the most comprehensive and helpful Mono for Android titles currently on the market. Please buy 8-10 copies of our book for the ones you love, they make great romantic gifts.

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  • Mobile: Wrox Cross Platform Mobile Development - iPhone, iPad, Android, and everything with .NET & C#

    - by Wallym
    Wrox has produced a bundle of their 3 best selling mobile development books and it is available as of Today (March 16). A bundle of 3 best-selling and respected mobile development e-books from Wrox form a complete library on the key tools and techniques for developing apps across the hottest platforms including Android and iOS. This collection includes the full content of these three books, at a special price: Professional Android Programming with Mono for Android and .NET/C#, ISBN: 9781118026434, by Wallace B. McClure, Nathan Blevins, John J. Croft, IV, Jonathan Dick, and Chris Hardy Professional iPhone Programming with MonoTouch and .NET/C#, ISBN: 9780470637821, by Wallace B. McClure, Rory Blyth, Craig Dunn, Chris Hardy, and Martin Bowling Professional Cross-Platform Mobile Development in C#, ISBN: 9781118157701, by Scott Olson, John Hunter, Ben Horgen, and Kenny Goers Remember, go buy 8-10 copies of the 3 book set for the ones you love. They will make great and romantic gifts!!

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  • Billboard shader without distortion

    - by Nick Wiggill
    I use the standard approach to billboarding within Unity that is OK, but not ideal: transform.LookAt(camera). The problem is that this introduces distortion toward the edges of the viewport, especially as the field of view angle grows larger. This is unlike the perfect billboarding you'd see in eg. Doom when seeing an enemy from any angle and irrespective of where they are located in screen space. Obviously, there are ways to blit an image directly to the viewport, centred around a single vertex, but I'm not hot on shaders. Does anyone have any samples of this approach (GLSL if possible), or any suggestions as to why it isn't typically done this way (vs. the aforementioned quad transformation method)? EDIT: I was confused, thanks Nathan for the heads up. Of course, Causing the quads to look at the camera does not cause them to be parallel to the view plane -- which is what I need.

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  • Google I/O 2012 - Powering Your Application's Data using Google Cloud Storage

    Google I/O 2012 - Powering Your Application's Data using Google Cloud Storage Navneet Joneja, Nathan Herring Since opening its doors to all developers at Google I/O last year, the Google Cloud Storage team has shipped several features that let you use Google Cloud Storage for a variety of advanced use cases. This session will open with a quick introduction to the product, and quickly shift focus to implementing a variety of advanced applications using new features in Google Cloud Storage. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 48 1 ratings Time: 58:32 More in Science & Technology

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  • How to install Neatx-Server on ubuntu 12.10?

    - by user111245
    After try: 1. sudo apt-get install python-software-properties && sudo add-apt-repository ppa:freenx-team 2. sudo add-apt-repository ppa:nathan-renniewaldock/ppa && sudo add-apt-repository ppa:freenx-team 3. sudo add-apt-repository ppa:freenx-team None can let the sudo apt-get update to be succeed. Not to mention sudo apt-get install neatx-server. (found no neatx-server) Is there a solution for that? thanks~

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  • links worth clicking&hellip;

    - by Chris Williams
    Scanning my Twitter feed almost always proves to be fruitful when looking for cool/interesting links to share. Here are a few of the highlights: I read this blog post from Justin Angel today, pretty interesting stuff: Windows Phone 7 – Unlocked ROMs  Looks like there’s a lot of good stuff floating just under the surface in the latest build of the WP7 Emulator. (Courtesy of @JustinAngel) Next up is this video titled Game Design Tutorials: From Seconds to Hours of Gameplay. If you’re into Indie Game Development, or just like watching videos… this one is pretty short at 5 minutes, but contains some good information about increasing the duration of fun gameplay in your game. (Courtesy of @Kei_tchan) If you are a Firefly (or Castle, or Dr. Horrible’s Singalong Blog) fan, check out this Facebook campaign to get Nathan Fillion to host SNL: http://tinyurl.com/2dh5m67  It worked for Betty White, so why not, right? (Courtesy of @DGalloway42)

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  • KCDC 2011

    - by NoReasoning
    Well, Saturday was my presentation on Programming with Windows Azure, and it went well. Everything worked as I had wanted and I got to everything that I had planned. I did not even need my emergency backup filler. I only hope that the folks who attended got something from it. As for the whole conference, I think it was a resounding success. There were a LOT of good sessions to attend and people to meet. I had a great time, and I look forward to next year with great anticipation. Kudos to all (Lee, Jonathan, Boon(?)) and all (Jasmine, Nathan) who put this on. Great job, everyone!

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  • Handheld device software - Handheld tuners?

    - by NathanH
    Hey I've been looking around and really don't understand what software some of these company's use for their handheld devices. I've used a lot of Handheld Tuners (Cobb Accessport, Diablo Sport). I've gotten more and more knowledgable of programming and I'm really wanting to understand what software they use on these devices to have a graphical interface. And to hold all the files to flash over to the ecu. I'm just unsure how you would get basically all the components to work together (screen, buttons, memory) without having drivers installed. I could be totally wrong here on using the term drivers, but that's what I would like some help to get more knowledge on (only thing I've really found is making a handheld game boy from scratch,but that was using a emulator.). I've tried looking it up but can't really find a good write up or explanation anywhere I look. Just really would like to put a little device together and have a simple user interface and work from there. Thanks, Nathan

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  • A question about Scala Objects

    - by Randin
    In the example for coding with Json using Databinder Dispatch Nathan uses an Object (Http) without a method, shown here: import dispatch._ import Http._ Http("http://www.fox.com/dollhouse/" >>> System.out ) How is he doing this?

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  • SharePoint Q&A With the MVP Gang

    - by Bil Simser
    Interested in getting some first hand knowledge about SharePoint and all of it’s quirks, oddities, and secrets? We’re hosting not one, but *two* SharePoint Q&A sessions with the MVP crowd. Here’s the official blurb: Do you have tough technical questions regarding SharePoint for which you're seeking answers? Do you want to tap into the deep knowledge of the talented Microsoft Most Valuable Professionals? The SharePoint MVPs are the same people you see in the technical community as authors, speakers, user group leaders and answerers in the MSDN forums. By popular demand, we have brought these experts together as a collective group to answer your questions live. So please join us and bring on the questions! This chat will cover WSS, MOSS and the SharePoint 2010. Topics include setup and administration, design, development and general questions. Here’s a rundown of the expected guests for the chats: Agnes Molnar, Andrew Connell, Asif Rehmani, Becky Bertram, Me, Bryan Phillips, Chris O'Brien, Clayton Cobb, Dan Attis, Darrin Bishop, David Mann, Gary Lapointe, John Ross, Mike Oryzak, Muhanad Omar, Paul Stork, Randy Drisgill, Rob Bogue, Rob Foster, Shane Young, Spence Harbar. Apologies for not linking to everyone’s blogs, I’m just not that ambitious tonight. Please note that not everyone listed here is guaranteed to make it to either chat and there may be additions/changes at the last minute so the names may change to protect the innocent. The chat sessions will be held April 27th, 2010 at 4PM (PST) and April 28th at 9AM (PST). You can find out more details about the chats here or click here to add the April 27th event to your calendar, or click here to add the April 28th event (assuming your calendar software supports ICS files). See you there!

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  • SharePoint MVP Chat &ndash; tomorrow and day after

    - by Sahil Malik
    Ad:: SharePoint 2007 Training in .NET 3.5 technologies (more information). Yes we’re doing it again! After two very successful chats, a number of MVPs will be online in chat style answering your SharePoint questions. Here’s the schedule Tuesday May 25th at 4PM PDT (join here) Agnes Molnar Bill English Brian Farnhill Bryan Phillips Clayton Cobb David Mann <—ask him to tell a joke, he has a great sense of humor! Also bug him about Workflows. Matt McDermott Paul Stork Rob Bogue <—Ask him about WFs too. Rob Foster <— Him and Nick Swan run a SharePoint podcast. Sahil Malik <—I know him Saifullah Shafiq Ahmed   Wednesday at 9AM PDT (join here) Andrew Connell <— youngest MVP ever! LOL. Becky Bertram Bil Simser Chadima Kulathilake Claudio Brotto Gary Lapointe <—the stsadm extensions guy, ask him about powershell Darrin Bishop John Ross Michael Mukalian Muhanad Omar Randy Drisgill <—he created SP2010 starter master pages. Ask him about branding Shane Young Todd Bleeker Zlatan Dzinic Comment on the article ....

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  • Tab Sweep: Java EE 6 Scopes, Observer, SSL, Workshop, Virtual Server, JDBC Connection Validation

    - by arungupta
    Recent Tips and News on Java, Java EE 6, GlassFish & more : • How Java EE 6 Scopes Affect User Interactions (DevX.com) • Why is Java EE 6 better than Spring ? (Arun Gupta) • JavaEE Revisits Design Patterns: Observer (Murat Yener) • Getting started with Glassfish V3 and SSL (JavaDude) • Software stacks market share within Jelastic: March 2012 (Jelastic) • All aboard the Java EE 6 Love Boat! (Bert Ertman) • Full stack Java EE workshop (Kito Mann) • Create a virtual server from console in glassfish (Hector Guzman) • Glassfish – JDBC Connection Validation explained (Alexandru Ersenie) • Automatically setting the label of a component in JSF 2 (Arjan Tijms) • JSF2 + Primefaces3 + Spring3 & Hibernate4 Integration Project (Eren Avsarogullari) • THE EXECUTABLE FEEL OF JAX-RS 2.0 CLIENT (Adam Bien) Here are some tweets from this week ... web-app dtd(s) on http://t.co/4AN0057b R.I.P. using http://t.co/OTZrOEEr instead. Thank you Oracle! finally got GlassFish and Cassandra running embedded so I can unit test my app #jarhell #JavaEE6 + #NetBeans is really a pleasure to work with! Reading latest chapter in #Spring vs #JavaEE wars https://t.co/RqlGmBG9 (and yes, #JavaEE6 is better :P) @javarebel very easy install and very easy to use in combination with @netbeans and @glassfish. Save your time.

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