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  • Junit 4 test suite and individual test classes

    - by Hypnus
    I have a JUnit 4 test suite with BeforeClass and AfterClass methods that make a setup/teardown for the following test classes. What I need is to run the test classes also by them selves, but for that I need a setup/teardown scenario (BeforeClass and AfterClass or something like that) for each test class. The thing is that when I run the suite I do not want to execute the setup/teardown before and after each test class, I only want to execute the setup/teardown from the test suite (once). Is it possible ? Thanks in advance.

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  • Where should test classes be stored in the project?

    - by limc
    I build all my web projects at work using RAD/Eclipse, and I'm interested to know where do you guys normally store your test's *.class files. All my web projects have 2 source folders: "src" for source and "test" for testcases. The generated *.class files for both source folders are currently placed under WebContent/WEB-INF/classes folder. I want to separate the test *.class files from the src *.class files for 2 reasons:- There's no point to store them in WebContent/WEB-INF/classes and deploy them in production. Sonar and some other static code analysis tools don't produce an accurate static code analysis because it takes account of my crappy yet correct testcase code. So, right now, I have the following output folders:- "src" source folder compiles to WebContent/WEB-INF/classes folder. "test" source folder compiles to target/test-classes folder. Now, I'm getting this warning from RAD:- Broken single-root rule: A project may not contain more than one output folder. So, it seems like Eclipse-based IDEs prefer one project = one output folder, yet it provides an option for me to set up a custom output folder for my additional source folder from the "build path" dialog, and then it barks at me. I know I can just disable this warning myself, but I want to know how you guys handle this. Thanks.

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  • Can I write a test without any assert in it ?

    - by stratwine
    Hi, I'd like to know if it is "ok" to write a test without any "assert" in it. So the test would fail only when an exception / error has occured. Eg: like a test which has a simple select query, to ensure that the database configuration is right. So when I change some db-configuration, I re-run this test and check if the configuration is right. ? Thanks!

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  • Build model with nested model in rspec integration test

    - by user1116573
    I understand that I can do something like in rspec: let(:project) { Project.new } but in my app a project accepts_nested_attributes_for tasks and when I generate the Project form I build a task along with it using: @project = Project.new @project.tasks.build I need something like: let(:project) { Project.new.tasks.build } but that doesn't seem to work. How can I do this as a let in my rspec test?

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  • What's your development setup? (Talking right now to my boss)

    - by Flinkman
    How do I tell my boss, that I need endless cpu power to automate my daily job? By the way, what's your setup, now in sep, 2008. How fast disks? How much memory? How many cores? How big screen? (Ok, what the hell are you doing, you may ask. I'm working in multiple environments, vmware. Have couple of build-systems running, for compatibility tests. These build systems are automated. The setup of the build system is also. Is there an another way?) Thanks!

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  • NUll exception in filling a querystring by mocing framework

    - by user564101
    There is a simple controller that a querystring is read in constructor of it. public class ProductController : Controller { parivate string productName; public ProductController() { productName = Request.QueryString["productname"]; } public ActionResult Index() { ViewData["Message"] = productName; return View(); } } Also I have a function in unit test that create an instance of this Controller and I fill the querystring by a Mock object like below. [TestClass] public class ProductControllerTest { [TestMethod] public void test() { // Arrange var querystring = new System.Collections.Specialized.NameValueCollection { { "productname", "sampleproduct"} }; var mock = new Mock<ControllerContext>(); mock.SetupGet(p => p.HttpContext.Request.QueryString).Returns(querystring); var controller = new ProductController(); controller.ControllerContext = mock.Object; // Act var result = controller.Index() as ViewResult; // Assert Assert.AreEqual("Index", result.ViewName); } } Unfortunately Request.QueryString["productname"] is null in constructor of ProductController when I run test unit. Is ther any way to fill a querystrin by a mocking and get it in constructor of a control?

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  • Rails + RSpec problem

    - by FancyDancy
    I have just installed Rspec and Rspec-rails. When i try to run the test, it says: rake aborted! Command /opt/local/bin/ruby -I"lib" "/opt/local/lib/ruby/gems/1.8/gems/rspec-1.3.0/bin/spec" "spec/controllers/free_controller_spec.rb" --options "/Volumes/Trash/dev/app/trunk/spec/spec.opts" failed Full log here: http://pastie.org/939211 However, my second "test" application with sqlite works with it. I think the problem is in my DB. My ruby version is 1.8.7, i use mysql as database. My files: specs/spec_helper.rb config/environment.rb config/environments/test.rb List of my gems My test is just: require 'spec_helper' describe FreeController do it "should respond with success" do get 'index' response.should be_success end end I really can't understand the error, so i don't know how to fix it.. Additional question: should i use a fixtures and ActiveRecord, if i going to use Machinist for creating test data? What should i do to disable them?

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  • Fluent NHibernate CheckProperty and Dates

    - by Chris C
    I setup a NUnit test as such: new PersistenceSpecification<MyTable>(_session) .CheckProperty(c => c.ActionDate, DateTime.Now); When I run the test via NUnit I get the following error: SomeNamespace.MapTest: System.ApplicationException : Expected '2/23/2010 11:08:38 AM' but got '2/23/2010 11:08:38 AM' for Property 'ActionDate' The ActionDate field is a datetime field in a SQL 2008 database. I use Auto Mapping and declare the ActionDate as a DateTime property in C#. If I change the test to use DateTime.Today the tests pass. My question is why is the test failing with DateTime.Now? Is NHibernate losing some precision when saving the date to the database and if so how do prevent the lose? Thank you.

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  • Mobile Silverlight Applications

    - by snorlaks
    Hi, Have You got any tutorials, books, any good resources to start creating mobile games using silverlight ? Maybe any good resource on writing 2d games in silverlight for pc? Ay way do You think that its worth learning it or any other technology would be better and have probably shinier future ?

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  • How to get selenium to click on an object other than by ID

    - by Zombies
    So here is a little challenge. I have an image. It has 2 attributes: a random ID - not helpful an image url - but it is a button, and other buttons use the same image url, not helpful a CSS class - also used by too many other things to be helpful a style - neither helpful nor unique This image is however inside of an anchor tag, but the anchor tab isn't to a page, it just runs some javascript. Bellow is the html in question: <a id="template:j_id__ctru168pc2" title="Click for the Manual Class LOV" class="xei" style="text-decoration: none;" onclick="return false;" href="#"> <img id="template:j_id__ctru169pc2" class="xgs" style="border: 0pt none;" src="images/lov_ena.png"> </a> How can I click this image without using the ID?

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  • how to interpret testng console log message for passing tests?

    - by Kunal Cholera
    I ran testng tests for my test classes, I get the following three types of log output when I run the passing tests. I am using org.testng.AssertJUnit.assertTrue() methods in my tests. [testng] PASSED: testMethod1 on null(test.foo.bar.Class1) [testng] PASSED: testMethod2 on Default test name(test.foo.bar.jar.Class2) [testng] PASSED: testMethod3 Can any one please tell me why for some tests it says "on null" for some it says "on Default test name ... " and for some it does not say anything on the console output. Specifically I want to make it consistent message. Environment : linux Testng framework : 6.3.2beta please advise. thanks.

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  • Is it possible to run NUnit 2.5.3 tests in Gallio?

    - by Allrameest
    When I try to run NUnit tests in resharper I get this: Detected a probable test framework assembly version mismatch. Referenced test frameworks: 'nunit.framework, Version=2.5.3.9345, Culture=neutral, PublicKeyToken=96d09a1eb7f44a77'. Supported test frameworks: 'nunit.framework, Version=2.5.0.0-2.5.2.65535', 'nunit.framework, Version=2.4.8.0-2.4.8.65535'. I use Gallio v3.1 build 397.

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  • Unitesting JSPs

    - by Avi Y
    Hi, I would like to ask you what technologies exist out there for creating unitests for JSPs. I am already aware of the HtmlUnit/HttpUnit/JWebUnit/Selenium possibilities. Thank you!

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  • What is the most idiomatic way to emulating Perl's Test::More::done_testing?

    - by DVK
    I have to build unit tests for in environment with a very old version of Test::More (perl5.8 with $Test::More::VERSION being '0.80') which predates the addition of done_testing(). Upgrading to newer Test::More is out of the question for practical reasons. And I am trying to avoid using no_tests - it's generally a bad idea not catching when your unit test exits prematurely - say due to some logic not executing when you expected it to. What is the most idiomatic way of running a configurable amount of tests, assuming no no_tests or done_testing() is used? Details: My unit tests usually take the form of: use Test::More; my @test_set = ( [ "Test #1", $param1, $param2, ... ] ,[ "Test #1", $param1, $param2, ... ] # ,... ); foreach my $test (@test_set) { run_test($test); } sub run_test { # $expected_tests += count_tests($test); ok(test1($test)) || diag("Test1 failed"); # ... } The standard approach of use Test::More tests => 23; or BEGIN {plan tests => 23} does not work since both are obviously executed before @tests is known. My current approach involves making @tests global and defining it in the BEGIN {} block as follows: use Test::More; BEGIN { our @test_set = (); # Same set of tests as above my $expected_tests = 0; foreach my $test (@tests) { my $expected_tests += count_tests($test); } plan tests = $expected_tests; } our @test_set; # Must do!!! Since first "our" was in BEGIN's scope :( foreach my $test (@test_set) { run_test($test); } # Same sub run_test {} # Same I feel this can be done more idiomatically but not certain how to improve. Chief among the smells is the duplicate our @test_test declarations - in BEGIN{} and after it. Another approach is to emulate done_testing() by calling Test::More->builder->plan(tests=>$total_tests_calculated). I'm not sure if it's any better idiomatically-wise.

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  • How to prevent overdrawing?

    - by afriza
    This is a difficult question to search in Google since it has other meaning in finance. Of course, what I mean here is "Drawing" as in .. computer graphics.. not money.. I am interested in preventing overdrawing for both 3D Drawing and 2D Drawing. (should I make them into two different questions?)

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  • Recipe for creating a corrupt mysql table

    - by Chaim Geretz
    We had a process that crashed while trying to manipulate an expected mysql record set, running the offending query from the mysql cli showed the following. mysql SELECT ...; ERROR 1030: Got error 127 from table handler Is there a way to easily recreate this condition so we can validate our fix ? (production DB was already repaired).

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  • Access violation writing location, in my loop

    - by numerical25
    The exact error I am getting is First-chance exception at 0x0096234a in chp2.exe: 0xC0000005: Access violation writing location 0x002b0000. Windows has triggered a breakpoint in chp2.exe. And the breakpoint stops here for(DWORD i = 0; i < m; ++i) { //we are start at the top of z float z = halfDepth - i*dx; for(DWORD j = 0; j < n; ++j) { //to the left of us float x = -halfWidth + j*dx; float y = 0.0f; vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); //<----- Right here vertices[i*n+j].color = D3DXVECTOR4(1.0f, 0.0f, 0.0f, 0.0f); } } I am not sure what I am doing wrong. below is the code in its entirety #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix //The first line of code creates your identity matrix. Second line of code //second combines your camera position, target location, and which way is up respectively D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(200.0f, 60.0f, -20.0f), new D3DXVECTOR3(200.0f, 50.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { //dx will represent the width and the height of the spacing of each vector float dx = 1; //Below are the number of vertices //m is the vertices of each row. n is the columns DWORD m = 30; DWORD n = 30; //This get the width of the entire land //30 - 1 = 29 rows * 1 = 29 * 0.5 = 14.5 float halfWidth = (n-1)*dx*0.5f; float halfDepth = (m-1)*dx*0.5f; float vertexsize = m * n; VertexPos vertices[80]; for(DWORD i = 0; i < m; ++i) { //we are start at the top of z float z = halfDepth - i*dx; for(DWORD j = 0; j < n; ++j) { //to the left of us float x = -halfWidth + j*dx; float y = 0.0f; vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); vertices[i*n+j].color = D3DXVECTOR4(1.0f, 0.0f, 0.0f, 0.0f); } } int k = 0; DWORD indices[540]; for(DWORD i = 0; i < n-1; ++i) { for(DWORD j = 0; j < n-1; ++j) { indices[k] = (i * n) + j; indices[k + 1] = (i * n) + j + 1; indices[k + 2] = (i + 1) * n + j; indices[k + 3] = (i + 1) * n + j; indices[k + 4] = (i * n) + j + 1; indices[k + 5] = (i + 1) * n + j+ 1; k += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

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  • How do I connect StaticListableBeanFactory with ClassPathXmlApplicationContext?

    - by Aaron Digulla
    In the setup of my test cases, I have this code: ApplicationContext context = new ClassPathXmlApplicationContext( "spring/common.xml" ); StaticListableBeanFactory testBeanFactory = new StaticListableBeanFactory(); How do I connect the two in such a way that tests can register beans in the testBeanFactory during setup and the rest of the application uses them instead of the ones defined in common.xml? Note: I need to mix a static (common.xml) and a dynamic configuration. I can't use XML for the latter because that would mean to write 1000 XML files.

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  • How to test soft deletion event listner without setting up NHibernate Sessions

    - by isuruceanu
    I have overridden the default NHibernate DefaultDeleteEventListener according to this source: http://nhforge.org/blogs/nhibernate/archive/2008/09/06/soft-deletes.aspx so I have protected override void DeleteEntity( IEventSource session, object entity, EntityEntry entityEntry, bool isCascadeDeleteEnabled, IEntityPersister persister, ISet transientEntities) { if (entity is ISoftDeletable) { var e = (ISoftDeletable)entity; e.DateDeleted = DateTime.Now; CascadeBeforeDelete(session, persister, entity, entityEntry, transientEntities); CascadeAfterDelete(session, persister, entity, transientEntities); } else { base.DeleteEntity(session, entity, entityEntry, isCascadeDeleteEnabled, persister, transientEntities); } } How can I test only this piece of code, without configuring an NHIbernate Session?

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  • How to test Gem Extensions in Rails

    - by rube_noob
    I have written an extension to an existing gem (that is stored in lib) and a corresponding test for my extension. How could I go about running the gem's tests as well as my own automatically. What is the best practice for this case?

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  • Configure lua prosody for localhost only

    - by Alfred
    I want to use prosody or maybe another xmpp server to test my xmpp bot. I want it to only accept connection from the address/localhost(don't want to configure firewall to block access). I would like to know the easiest way to accomplish this.

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