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  • Flixel Game Over Screen

    - by Jamie Read
    I am new to game development but familiar with programming languages. I have started using Flixel and have a working Breakout game with score and lives. I am just stuck on how I can create a new screen/game over screen if a player runs out of lives. I would like the process to be like following: Check IF lives are equal to 0 Pause the game and display a new screen (probably transparent) that says 'Game Over' When a user clicks or hits ENTER restart the level Here is the function I currently have to update the lives: private function loseLive(_ball:FlxObject, _bottomWall:FlxObject):void { // check for game over if (lives_count == 0) { } else { FlxG:lives_count -= 1; lives.text = 'Lives: ' + lives_count.toString() } } Here is my main game.as: package { import org.flixel.*; public class Game extends FlxGame { private const resolution:FlxPoint = new FlxPoint(640, 480); private const zoom:uint = 2; private const fps:uint = 60; public function Game() { super(resolution.x / zoom, resolution.y / zoom, PlayState, zoom); FlxG.flashFramerate = fps; } } }

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  • How can I easily maintain a cross-file JavaScript Library Development Environment

    - by John
    I have been developing a new JavaScript application which is rapidly growing in size. My entire JavaScript Application has been encapsulated inside a single function, in a single file, in a way like this: (function(){ var uniqueApplication = window.uniqueApplication = function(opts){ if (opts.featureOne) { this.featureOne = new featureOne(opts.featureOne); } if (opts.featureTwo) { this.featureTwo = new featureTwo(opts.featureTwo); } if (opts.featureThree) { this.featureThree = new featureThree(opts.featureThree); } }; var featureOne = function(options) { this.options = options; }; featureOne.prototype.myFeatureBehavior = function() { //Lots of Behaviors }; var featureTwo = function(options) { this.options = options; }; featureTwo.prototype.myFeatureBehavior = function() { //Lots of Behaviors }; var featureThree = function(options) { this.options = options; }; featureThree.prototype.myFeatureBehavior = function() { //Lots of Behaviors }; })(); In the same file after the anonymous function and execution I do something like this: (function(){ var instanceOfApplication = new uniqueApplication({ featureOne:"dataSource", featureTwo:"drawingCanvas", featureThree:3540 }); })(); Before uploading this software online I pass my JavaScript file, and all it's dependencies, into Google Closure Compiler, using just the default Compression, and then I have one nice JavaScript file ready to go online for production. This technique has worked marvelously for me - as it has created only one global footprint in the DOM and has given me a very flexible framework to grow each additional feature of the application. However - I am reaching the point where I'd really rather not keep this entire application inside one JavaScript file. I'd like to move from having one large uniqueApplication.js file during development to having a separate file for each feature in the application, featureOne.js - featureTwo.js - featureThree.js Once I have completed offline development testing, I would then like to use something, perhaps Google Closure Compiler, to combine all of these files together - however I want these files to all be compiled inside of that scope, as they are when I have them inside one file - and I would like for them to remain in the same scope during offline testing too. I see that Google Closure Compiler supports an argument for passing in modules but I haven't really been able to find a whole lot of information on doing something like this. Anybody have any idea how this could be accomplished - or any suggestions on a development practice for writing a single JavaScript Library across multiple files that still only leaves one footprint on the DOM?

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  • Sony Ericsson txt: workhorse feature phone with Java ME tech

    - by hinkmond
    Just like your basic Quarter Horse, the new Sony Ericsson txt feature phone might not be as fancy as a "thoroughbred" smartphone, but it can sure get the job done with Java ME technology. See: Sony Ericsson txt w/Java ME Here's a quote: ...comes with the usual features such as a web browser, email client and music player and FM radio, plus support for social networking applications and a YouTube client. You can download and install additional Java applications... Sometimes the simple workhorse feature phone (with Java ME) is much better to go with than the idiosyncratic thoroughbred smartphone. Hinkmond

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  • Adobe AIR: touch screen doesn't trigger mouse down event correctly

    - by Saariko
    i have designed a gaming kiosk app in as3 i am using it on a Sony vaio l pc (like hp's touchsmarts) in windows 7 the app doesn't need any multi-touch gestures (only single touch clicks and drags) so i am using mouse events everything is fine (including mouse click and move events) except that a single touch to the screen (with no move) doesn't fire a mouse down. it is fired only after a small move of the finger outside the app, on my desktop, i see that the small windows 7 cursor jumps immediately to where a finger is placed, meaning this issue isn't a hardware or a windows problem but rather how internally the flash app receives "translated" touch-to-mouse events from the os. for example, in a windows Solitaire game, a simple touch to the screen immediately highlights the touched card. in my app, a button will change to the down state only if i touch it and also move my finger slightly (click events - down and up - are triggered fine) shouldn't the MOUSE_DOWN event trigger exactly like how a TOUCH_BEGIN would in the new touchevent class? any ideas?

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  • Can I do an install onto a 4GB usb stick which is smaller than the recommended installation size?

    - by Radek
    I've read through this question: How do I install Ubuntu to a USB key? So I am aware how to install Ubuntu onto a USB stick. I'm also aware that the minimum recommended HDD requirement for ubuntu is 5GB. my question is specifically, can I squeeze the install of Ubuntu 11.10 onto a 4GB usb stick? Can I do so without downloading alternate version of Ubuntu? All I want is firefox wi-fi What I have live USB of Ubuntu 11.10 notebook without hdd internet access 4GB usb stick The reason why I need full install is to install new programs (skype) and do upgrade (of flash player)

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  • YouTube API Office Hours May 23, 2012

    YouTube API Office Hours May 23, 2012 This is a recording of the YouTube API Hangout on Air from Wednesday 5/23 at 10am PDT (UTC-7) Jeffrey Posnick spoke about the new CORS support in the YouTube API. JJ Shannon Behrens with Jarek Wilkiewicz covered YouTube sessions schedule at Google I/O (developers.google.com Our special guests were Dror Shimshowitz and Aj Crane from the YouTube Product Management team. Dror and AJ gave a short overview of an exciting session they have coming up at Google I/O. Topics: * YouTube Channels: Get with the Program! * Getting Direct Feedback from your YouTube Community * Mobile YouTube API Apps for Content Creators, Curators and Consumers * HTML5 at YouTube: Stories from the Front Line * YouTube API + Cloud Rendering = Happy Mobile Gamers * New YouTube Android Player Tools (Session + Codelab) * Master the Latest YouTube Data API (Codelab) * Webinar: YouTube for Your Business * Webinar: Using YouTube APIs and Ruby on Rails for Educational Apps From: GoogleDevelopers Views: 649 16 ratings Time: 46:44 More in Science & Technology

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  • Bash alias to open Vim at last cursor position mark

    - by Pierre LaFayette
    The mark " in Vim takes you to your last cursor position. I want to create an alias that will open my Vim instance and jump to that mark; something which is obviously extremely useful. This works from the command line: $ vim -c "'\"" File.cpp Now I want to make an alias for this: $ alias v='vim -c "'\""' Well that's not going to work! You need to escape the first single quote you say... $ alias v='vim -c "\'\""' Hmm. That didn't work either... So I try a whole lot of variations of single quoted and double quoted madness, bang my head against the table and load up stackoverflow in my browser, and here we are. How do I properly escape this alias?

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  • Technologies similar to Flash and Silverlight for Desktop apps

    - by M.A. Hanin
    Long story short: we use Flash as a partial GUI in our .NET desktop applications. Normally, this means that the Flash player control sits in some WinForm, playing a movie file. Changes in the real world are presented in the movie (e.g., a light-bulb turned on in the real world? a matching one will light up inside the Flash movie), and interaction with the instances in the movie will affect the real world (clicked the light-bulb? the light bulb in the real world will turn on). My question is: which technologies / products can offer me similar capabilities? Of course, I'm looking for something that can compete with Flash / Silverlight: animations, object-oriented scripting and design, powerful tools allowing the artists to design symbols conveniently, etc... static image objects won't cut it

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  • Design patterns frequently seen in embedded systems programming

    - by softwarelover
    I don't have any question related to coding. My concerns are about embedded systems programming independent of any particular programming language. Because I am new in the realm of embedded programming, I would quite appreciate responses from those who consider themselves experienced embedded systems programmers. I basically have 2 questions. Of the design patterns listed below are there any seen frequently in embedded systems programming? Abstraction-Occurrence pattern General Hierarchy pattern Player-Role pattern Singleton pattern Observer pattern Delegation pattern Adapter pattern Facade pattern Immutable pattern Read-Only Interface pattern Proxy pattern As an experienced embedded developer, what design patterns have you, as an individual, come across? There is no need to describe the details. Only the pattern names would suffice. Please share your own experience. I believe the answers to the above questions would work as a good starting point for any novice programmers in the embedded world.

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  • Podcast Best Practices - Page Development & Monetization Considerations

    - by Christopher Ickes
    Our current podcast page has show notes and a link to download an mp3 of our podcast. We were advised to add an audio player to stream the file live from our website. The thought being this would improve time spent on our site and allow for greater advertising dollars. Is it better to have a page with show notes, an mp3 for download AND also stream the podcast live OR just stick to the show notes & mp3 download? Does anyone see any affect on advertising revenue, either way?

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  • Objective - Gestures while finger touches screen

    - by marcg11
    I'm creating a space cocos2d game with objetive-c. I have in the bottom left 2 arrows to move the sprite left or right. I also implemented a swipe gesture to change weapon, however it only happens when I'm not touching the screen. I would like the player to change weapons while he's moving the sprite and not have to lift the finger from the arrows and stop moving the sprite to change weapons. Is there any way I can detect Gestures while having a finger pressed un a buton in thes screen?

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  • LINQ Expression not evaluating correctly

    - by WedTM
    I have the following LINQ expression that's not returning the appropriate response var query = from quote in db.Quotes where quote.QuoteStatus == "Estimating" || quote.QuoteStatus == "Rejected" from emp in db.Employees where emp.EmployeeID == quote.EmployeeID orderby quote.QuoteID descending select new { quote.QuoteID, quote.DateDue, Company = quote.Company.CompanyName, Attachments = quote.Attachments.Count, Employee = emp.FullName, Estimator = (quote.EstimatorID != null && quote.EstimatorID != String.Empty) ? db.Employees.Single (c => c.EmployeeID == quote.EstimatorID).FullName : "Unassigned", Status = quote.QuoteStatus, Priority = quote.Priority }; The problem lies in the Estimator = (quote.EstimatorID != null && quote.EstimatorID != String.Empty) ? db.Employees.Single(c => c.EmployeeID == quote.EstimatorID).FullName : "Unassigned" part. I NEVER get it to evalueate to "Unassigned", on the ones that are supposed to, it just returns null. Have I written this wrong?

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  • 3D collision detection with meshes using only raycasting?

    - by Nick
    I'm building a game using WebGL and Three.js, and so far I have a terrain with a guy walking on it. I simply cast a ray downwards to know the terrain height. How can I do this for other 3D objects, like the inside of a house? Is this possible by casting many rays in every direction of the player? If not, I would like to know how I can achieve the simplest collision detection possible for other meshes. Do you have to cast a ray to every triangle in every mesh nearby?

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  • Diagonal line of sight with two corners

    - by Ash Blue
    Right now I'm using Bresenham's line algorithm for line of sight. The problem is I've found an edge case where players can look through walls. Occurs when the player looks between two corners of a wall with a gap on the other side at specific angles. The result I want is for the tile between two walls to be marked invalid as so. What is the fastest way to modify Bresenham's line algorithm to solve this? If there isn't a good solution, is there a better suited algorithm? Any ideas are welcome. Please note the solution should also be capable of supporting 3d. Edit: For the working source code and an interactive demo of the completed product please see http://ashblue.github.io/javascript-pathfinding/

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  • Online Multiplayer Game Architecture [on hold]

    - by Eric
    I am just starting to research online multiplayer game development and I have a high-level architectural question regarding how online multiple games function. I have server-side and client-side programming experience, and I understand how AJAX-esque transfer protocol operates. What I don't understand yet is how online multiple fits into all of that. For example, an online Tetris multiplayer game. Would both players have the entire Tetris game built out on their client-side and then get pushed "moves" from the other player via some AJAX-esque mechanism, in which case each client would have to be constantly listening via JavaScript for inbound "moves" and update the client appropriately? Or would each client build out the aesthetics and run a virtual server per game to which each client connects and thus pull and push commands in real-time via something like web sockets? I apologize if this question is too high-level and general, but I couldn't find anything online that offered this high-level of a perspective on the topic.

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  • Can I share a TV card?

    - by Boris
    My environment: 2 PCs, a desktop and a laptop, both on Oneiric they are connected together by ethernet wire nfs-common is installed and configured: the desktop is the server a TV tuner card is installed on the desktop, I can watch TV with the software Me-TV It works fine, TV on desktop, and my network too: I share folders thanks to NFS. But I would like more: How can I share my TV tuner card from the desktop and be able to watch TV on the laptop too? If possible I would like a solution that allows me to keep using the software Me-TV, on both PCs. I bet that there is a solution to create a fake TV card on the 2nd PC with xNBD. I'm trying xnbd-server --target /dev/dvb/adapter0/demux0 but I cant make it work. Trying to understand some examples of xNBD command lines, it seems to be meant only for sharing disk player. If someone as ever used xNBD, he's welcome.

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  • How to store data which contents the quotes in mysql

    - by Nitz
    Hey Guys, i have one problem. In one of my form i have use rich text editor from the yahoo. now i want to store the data from that text area to mysql database. bcz user can enter anything in that textarea. as example user can enter many double quotes, or single quotes. so i need to store that data which may content many double quotes or many single quotes, so how to do that? normally we store by adding that data in one variable and then put that in sql then fire. but now variable contents many quotes and now i have problem to store. i can't remove that quotes bcz of my style which is generated by rich text editor. So how can store that data without affecting my styles of data.

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  • How to write a user story specific to tasks in this case

    - by vignesh
    We have planned to take up an user story say As a player I want to view the game map to know current standings of my team The sprint is for two weeks. We will be able to complete only HTML in two weeks time, this user story will take 4-6 weeks to be completed as we have a shortage of content designing resources. How can we change this user story so that HTML completion can be considered as a done for this user story and we need to take up the integration of this user story in the next sprint? Is it possible to create two different user stories, one for HTML and other for integration, testing, bug fixing etc?

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  • Are SOLID principles really solid?

    - by Arseny
    The first pattern stands for this acronym is SRP. Here is a quote. the single responsibility principle states that every object should have a single responsibility, and that responsibility should be entirely encapsulated by the class. That's is simple and clear till we start to code ) Suppose we have a class with well defined SRP. To serialize this class instances we need to add special atrributes to that class. So now the class have other responsibility. Dosen't it violate SRP? Let's see other story. Interface implementation. Then we implement an interface we simply add other responsibility say dispose its resorces or compare its instances or whatever. So my question. Is it possible to keep SRP complete? How can we do it?

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  • Collision Detection and Resolution in Three.js

    - by androidmaster
    So at the moment am making a simple game using three.js and three.firstpersonControls.js but with the current Three.js r66, they apparently removed checkWallCollision and then in the r67 firstpersonControls removed support for that collision. SO my question is how would i go about checking collision in 3D using three.js and then resolution to that collision. (Pushing player out of the block) Note I used a 2D array to generate the world so it's only cubes that I have to check collision with.... if this is a bad question or am lacking something please tell me before you -rep me, am just not sure how to do this and google doesn't want to help

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  • "Marching cubes" voxel terrain - triplanar texturing with depth?

    - by Dan the Man
    I am currently working on a voxel terrain that uses the marching cubes algorithm for polygonizing the scalar field of voxels. I am using a triplanar texturing shader for texturing. say I have a grass texture set to the Y axis and a dirt texture for both the X and Z axes. Now, when my player digs downwards, it still appears as grass. How would I make it to appear as dirt? I have been thinking about this for a while, and the only thing I can think of to make this effect, would be to mark vertices that have been dug with a certain vertex color. When it has that vertex color, the shader would apply that dirt texture to the vertices marked. Is there a better method?

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  • How can I generate a 2d navigation mesh in a dynamic environment at runtime?

    - by Stephen
    So I've grasped how to use A* for path-finding, and I am able to use it on a grid. However, my game world is huge and I have many enemies moving toward the player, which is a moving target, so a grid system is too slow for path-finding. I need to simplify my node graph by using a navigational mesh. I grasp the concept of "how" a mesh works (finding a path through nodes on the vertices and/or the centers of the edges of polygons). My game uses dynamic obstacles that are procedurally generated at run-time. I can't quite wrap my head around how to take a plane that has multiple obstacles in it and programatically divide the walkable area up into polygons for the navigation mesh, like the following image. Where do I start? How do I know when a segment of walk-able area is already defined, or worse, when I realize I need to subdivide a previously defined walk-able area as the algorithm "walks" through the map? I'm using javascript in nodejs, if it matters.

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  • Best Practices for working with files via c#

    - by user177883
    Application I work on generates several hundreds of files in a 15 minutes period of times. and the back end of the application takes these files and process them (updates database with those values). One problem is database locks. What are the best practices on working with several thousands of files to avoid locking and efficiently processing these files? Would it be more efficient to create a single file and process it? or process single file at a time? What are so common best practices?

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  • What should be contained in a game scene graph?

    - by Bunkai.Satori
    Would you help me to clarify, please, what what exactly should be contained within a game scene graph? See the following list, please: Game Actors? (obviously yes, all the objects changing state should be the major prart of the Scene Graph) Simple static game ojbects? (I mean ojects places in the background that do not get animated, neither do they collide) Game Triggers? Game Lights? Game Cameras? Weapon Bullets? Game Explosions and Special Effects? The above considered object types. Now to the coverage of the scene graph: Should a scene graph contain the whole game level map since the level start, or should it contain only the visible portion of the map? If the second is true, it would mean that scene graph would be continuously updated, by adding/removing game objects, as the player moves. However, containing only the visible are of the map obviously would be much faster to traverse and update.

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  • Specify which row to return on SQLite Group By

    - by lozzar
    I'm faced with a bit of a difficult problem. I store all the versions of all documents in a single table. Each document has a unique id, and the version is stored as an integer which is incremented everytime there is a new version. I need a query that will only select the latest version of each document from the database. While using GROUP BY works, it appears that it will break if the versions are not inserted in the database in the order of version (ie. it takes the maximum ROWID which will not always be the latest version). Note, that the latest version of each document will most likely be a different number (ie. document A is at version 3, and document B is at version 6). I'm at my wits end, does anybody know how to do this (select all the documents, but only return a single record for each document_id, and that the record returned should have the highest version number)?

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