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  • Avoiding Redundancies in XML documents

    - by MarceloRamires
    I was working with a certain XML where there were no redundancies <person> <eye> <eye_info> <eye_color> blue </eye_color> </eye_info> </eye> <hair> <hair_info> <hair_color> blue </hair_color> </hair_info> </hair> </person> As you can see, the sub-tag eye-color makes reference to eye in it's name, so there was no need to avoid redundancies, I could get the eye color in a single line after loading the XML into a dataset: dataset.ReadXml(path); value = dataset.Tables("eye_info").Rows(0)("eye_color"); I do realise it's not the smartest way of doing so, and this situation I'm having now wasn't unforeseen. Now, let's say I have to read xml's that are in this format: <person> <eye> <info> <color> blue </color> </info> </eye> <hair> <info> <color> blue </color> </info> </hair> </person> So If I try to call it like this: dataset.ReadXml(path); value = dataset.Tables("info").Rows(0)("color"); There will be a redundancy, because I could only go as far as one up level to identify a single field in a XML with my previous method, and the 'disambiguator' is three levels above. Is there a practical way to reach with no mistake a single field given all the above (or at least a few) fields ?

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  • Parameterized SQL statements vs. very simple method

    - by Philipp G
    When I started to write the first SQL-Statements in my programs I felt quite comfortable with protecting myself against SQL-Injection with a very simple method that a colleague showed me. It replaced all single quotes with two single quotes. So for example there is a searchfield in which you can enter a customername to search in the customertable. If you would enter Peter's Barbershop The SELECT Statement would look like SELECT * FROM Customers WHERE Customername = 'Peter''s Barbershop' If now an attacker would insert this: ';DROP TABLE FOO; -- The statement would look like: SELECT * FROM Customers WHERE Customername = ''';DROP TABLE FOO;--' It would not drop any table, but search the customertable for the customername ';DROP TABLE FOO;-- which, I suppose, won't be found ;-) Now after a while of writing statements and protecting myself against SQL-Injection with this method, I read that many developers use parameterized statements, but I never read an article where "our" method was used. So definitely there is a good reason for it. What scenarios would parameterized statements cover but our method doesn't? What are the advantages of parameterized statements compared to our method? Thanks Philipp

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  • Unity Frustum Culling Issue

    - by N0xus
    I'm creating a game that utilizes off center projection. I've got my game set up in a CAVE being rendered in a cluster, over 8 PC's with 4 of these PC's being used for each eye (this creates a stereoscopic effect). To help with alignment in the CAVE I've implemented an off center projection class. This class simply tells the camera what its top left, bottom left & bottom right corners are. From here, it creates a new projection matrix showing the the player the left and right of their world. However, inside Unity's editor, the camera is still facing forwards and, as a result the culling inside Unity isn't rendering half of the image that appears on the left and right screens. Does anyone know of a way to to either turn off the culling in Unity, or find a way to fix the projection matrix issue?

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  • Push or Pull Input Data In the Game Logic?

    - by Qua
    In the process of preparing my game for networking I'm adding a layer of seperation between the physical input (mouse/keyboard) and the actual game "engine"/logic. All input that has any relation to the game logic is wrapped inside action objects such as BuildBuildingAction. I was thinking of having an action processing layer that would determine what to do with the input. This layer could then be set up to either just pass the actions locally to the game engine or send it via sockets to the network server depending on whether the game was single- or multiplayer. In network games it would make sense that the player's actions should be sent to the server, but should the game logic be pulling (polling?) the data through some sort of interface or should the action processing layer be adding the actions to an input queue in the game logic code?

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  • Ripping DVD to iso - Accurately

    - by johnnyturbo3
    I have been using Brasero to rip my DVD collection to .iso. However, I've discovered some errors in some of the DVDs through playback e.g. VLC player would just stop playing the iso file when a bad section in playback is met (half-way through a film). The worst thing is that no errors or warnings were thrown during the ripping process - I could have . Is there a method or application that will monitor DVD/file data integrity and avoid such scenarios in the future? Anything equivalent to Exact Audio Copier or CDparanoia for DVDs?

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  • Align tetrahedrons

    - by thedeadlybutter
    I'm currently generating tetrahedron meshes in Unity When a player clicks the side of a mesh, a new one spawns aligned with it, like this. I'm not sure how nor can I find any information on implementing a tetra hedron grid. I tried playing around with the vertices until I realized I need to adjust position & rotation. Any ideas? EDIT: To be clear, the second image was manually placed objects in the Unity Editor. I'm looking to make an algorithm that places the meshes correctly.

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  • How to make WordPress "Add/Edit Post" form more Tumblr like?

    - by Eliot Sykes
    Hi, WordPress requires you give each blog post at least two fields: a title and text body content. I'm wondering how to modify WordPress admin so I can sometimes enter a single field for a blog post, in particular a URL, without WordPress requiring a title (related but not the point of this question: a custom theme would then know how to handle a post that only contained a URL, it would treat it like a "Link" post in Tumblr). Ideally it'd be good if the "add/edit post" form could be modified so it only contains this single URL/Link field when this is wanted. I'm guessing this is possible through a plugin but I'm not certain. I'm hoping some smart WordPress devs are here to share and brainstorm ideas for how this could be done. Thanks in advance for any help, Eliot

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  • What can make peaceful game successful?

    - by Miro
    Today, the most successful games are action games like FPS, RPG, MMORPG... I'd like to make peaceful game, but i don't know how to attract people. I can make good graphics, but that's not the main thing that makes people like game more that couple of minutes. The content is important. In game styles mentioned in beginning are main content fight, kill others, make from yourself predator/the most powerful creature/player in the game. But what content can attract people in peaceful game?

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  • C++ library for dealing with multiple HTTP connections

    - by JWood
    Hi, I'm looking for a library to deal with multiple simultaneous HTTP connections (pref. on a single thread) to use in C++ in Windows so it can be Win32 API based. So far, I have tried cURL (multi interface) which seems to be the most appropriate that I have found but my problem is that I may have a queue of 200 requests but I need to only run 4 of them at a time. This becomes problematic when one request may take 2 seconds and another may take 2 mins as you have to wait on all handles and receive the result of all requests in one block. If anyone knows a way round this it would be very useful. I have also tried rolling my own using WinHTTP but I need to throttle the requests so they would ideally need to be on a single thread and use callbacks for data which WinHTTP does not do. The best thing I've found which would solve all my problems is ASIHTTPRequest but unfortunately it's Mac OSX only. Thanks, J

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  • Strange javascript error when using Kongregates API

    - by Phil
    In the hopes of finding a fellow unity3d developer also aiming for the Kongregate contest.. I've implemented the Kongregate API and can see that the game receives a call with my username and presents it ingame. I'm using Application.ExternalCall("kongregate.stats.submit",type,amount); where type is a string "Best Score" and amount is an int (1000 or something). This is the error I'm getting: You are trying to call recursively into the Flash Player which is not allowed. In most cases the JavaScript setTimeout function, can be used as a workaround. callASFunction:function(a,b){if(FABrid...tion, can be used as a workaround."); I'm wondering, has anyone else had this error or am I somehow doing something stupid? Thanks!

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  • The Best Articles for Playing, Customizing, and Organizing Your Media

    - by Lori Kaufman
    Computers today are used for much more than generating documents, writing and receiving email, and surfing the web. We also use them to listen to music, watch movies and TV shows, and to transfer media to and from mobile devices. Below are links to many articles we have published on various media topics, such as streaming media, managing and organizing your media, converting media formats, obtaining album art, preparing media for transfer to mobile devices, and some general information about working with audio and video. You’ll also find links to articles about specific media tools, such as Audacity, XBMC, Windows Media Player, VLC, and iTunes. How To Properly Scan a Photograph (And Get An Even Better Image) The HTG Guide to Hiding Your Data in a TrueCrypt Hidden Volume Make Your Own Windows 8 Start Button with Zero Memory Usage

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  • Size limit while using UICollectionView as tiled map for iOS game?

    - by Alexander Winn
    I'm working on a turn-based strategy game for iOS, (picture Civilization 2 as a template example), and I'm considering using a UICollectionView as my game map. Each cell would be a tile, and I could use the "didSelectCell" method to handle player interaction with each tile. Here's my question: I know that UICollectionViewCells are dequeued and reused by the OS, so does that mean that the map could support an effectively infinitely-large map, so long as only a few cells are onscreen at a time? However many cells were onscreen would be held in memory, and obviously the data source would take up some memory, but would my offscreen map be limited to a certain size or could it be enormous so long as the number of cells visible at any one time wasn't too much for the device to handle? Basically, is there any memory weight to offscreen cells, or do only visible cells have any impact? Also, does a UICollectionView seem like a bad idea for a game map, in a way I haven't thought of yet? It seems like it work well, but I haven't tried it yet so any thoughts are welcome.

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  • Linq to Sql Data class in dbml

    - by Simon
    I am abit curious about dbml.... Should I create one dbml file for one database or separated into different parts e.g. User dbml (only tables relate to users) etc? When I do this I will have abit of problems. Assume the User dbml has a User table and if the Order dbml has a User table as well, this won't be allowed if the entity namespace are the same. If I have set a different entity namespace for each of the dbml, it works but this will gives me a different entity of User table. When a single data returns to Business Logic layer, there is a difficulty of knowing which entity namespace of the user table to be used. If I built one dbml file instead of having separate dbml, will single dbml appear slower than the separated dbml version when fetching the data from the database.

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  • How can I test if a point lies between two parallel lines?

    - by Harold
    In the game I'm designing there is a blast that shoots out from an origin point towards the direction of the mouse. The width of this blast is always going to be the same. Along the bottom of the screen (what's currently) squares move about which should be effected by the blast that the player controls. Currently I am trying to work out a way to discover if the corners of these squares are within the blast's two bounding lines. I thought the best way to do this would be to rotate the corners of the square around an origin point as if the blast were completely horizontal and see if the Y values of the corners were less than or equal to the width of the blast which would mean that they lie within the effected region, but I can't work out

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  • How do I install third-party rhythmbox plugins?

    - by fossfreedom
    Now that the dust has settled and Rhythmbox has become (again) the default music-media player in 12.04, I'm interested in extending its functionality. For example, the default lyric plugin does not work for me and there doesn't appear to be an sound-equalizer by default. Having done a search, I came across the Gnome-website that lists a number of third-party plugins, some-of which I wish to install which can resolve the above. However, there doesn't appear to be .deb packages or a repository containing these plugins. Instead there are links to source-code websites such as GitHub and others. So, I'm confused - I don't know which plugins works in 12.04 Rhythmbox and I'm not sure how to install these. Help please?

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  • ASP.NET Web Service - Passing a base object with list/collection?

    - by schooner
    We need to create a simple web service in ASP.NET that can be called from PHP or other languages. This in turn will be used to update records in a database for an item submission. The core part is fairly simple, we have a base set of fields for the object - first name, last name, birth date, city, etc. In addition however we need to accept a list of items associated with that object that can range from 0-n. Jan 1 2009, ABC May 1 2010, 123 Jun 30 2010, XXXXX What would be the best way to structure this so it can be easily passed to the ASP.NET web service and processed as a single call for the entire object? Would passing the list of items as a single delimted string be a wise approach? Ex: Jan 1 2009, ABC|May 1 2010, 123|Jun 30 2010, XXXXX

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  • Which Game Engine to Use for an Angry Bird style game? [JAVA] [on hold]

    - by Arch1tect
    Our team is building an Angry Bird Style game, and we have only about ten days. The game is a little more complex than Angry Bird because there are two players, they each have a castle with pigs to protect(not destroy:)). And the goal is to destroy the other player's pigs. I wonder what Game Engine would help us finish this game most efficiently. We at least need a physics engine but I guess game engine is more helpful since it usually includes physics engine. Correct me if I'm wrong. (So I'm wondering which game engine I should use, if it's just physics engine, I'll use box2d) Networking may or may not be added later depend on time we have. Thanks in advance for any advice! EDIT: image looks small, I'll add one:

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  • Video Freezes Every few seconds

    - by Chandan
    Hi, I have problems playing videos on my Ubuntu 10.10 machine. The video FREEZES every 20-25 seconds, while I could still hear the audio. I use Totem Movie Player (GStreamer) & have nVidia on-board graphics card & AMD DualCore processor. After some 5-10 seconds, the videos resumes skipping the hung portion. But, I can hear the audio of that part! I've tried it with SMPlayer (GUI), VLC & Kaffeine. But, the same problem... I recently uninstalled the nVidia drivers and since then, not even for a second, no video hung! So, I thought its the problem with the proprietary nVidia drivers. But, since its uninstalled, I'm not able to get the desired desktop resolution & effects. So, is there any way I can work it out?

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  • Hide individual regions on a territory map

    - by Paul
    I have a map of adjacent irregularly-shaped territories. It happens to be a county map, but that's not important. In the game, the player only sees a few to start, and as he progresses to new territories, the ones adjacent to it are revealed. It's a territory-scale fog-of-war. I'm using Unity3D, and my inclination is to make a set of planes, each of which has an image of a single territory on it, and then arrange them manually like a jigsaw puzzle. It then is fairly easy to respond to a click on each region and also to mark the planes as visible or invisible, or even do clever things like fade or zoom on individual regions. This sounds like an arduous task, and if we need to change the visual design of the territories, we'd have to cut up the main map all over again into each of the individual pieces. Does anyone have a more elegant solution to this problem?

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  • Automatically zoom out the camera to show all players

    - by user36159
    I am building a game in XNA that takes place in a rectangular arena. The game is multiplayer and each player may go where they like within the arena. The camera is a perspective camera that looks directly downwards. The camera should be automatically repositioned based on the game state. Currently, the xy position is a weighted sum of the xy positions of important entities. I would like the camera's z position to be calculated from the xy coordinates so that it zooms out to the point where all important entities are visible. My current approach is to: hw = the greatest x distance from the camera to an important entity hh = the greatest y distance from the camera to an important entity Calculate z = max(hw / tan(FoVx), hh / tan(FoVy)) My code seems to almost work as it should, but the resulting z values are always too low by a factor of about 4. Any ideas?

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  • Unity 5.1 audio issues (no sound in back channels)

    - by N0xus
    I've trying to bring in surround sound audio into my project. I've set my computer up to run in 5.1 and when I play a 6 channel audio through windows media player (it's a test audio that does left speaker, right speaker etc) it works fine. However, when I run it through Unity, all I get is the front 3 channels. I've set it in the Edit - project settings - audio to be 5.1 in there. I even set it in code with following: void Start() { AudioSettings.speakerMode = AudioSpeakerMode.Mode5point1; } How ever, when I run a debug line of: print ( AudioSettings.driverCaps); It tells me that Unity is only playing in stereo. Is there something I'm still not doing? I should also add I've ran 10 different tests using the 3D audio pan and spread options. I've set both to either being fully off, half way on and full. Still the same results.

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  • Appropriate level of granularity for component-based architecture

    - by Jon Purdy
    I'm working on a game with a component-based architecture. An Entity owns a set of Component instances, each of which has a set of Slot instances with which to store, send, and receive values. Factory functions such as Player produce entities with the required components and slot connections. I'm trying to determine the best level of granularity for components. For example, right now Position, Velocity, and Acceleration are all separate components, connected in series. Velocity and Acceleration could easily be rewritten into a uniform Delta component, or Position, Velocity, and Acceleration could be combined alongside such components as Friction and Gravity into a monolithic Physics component. Should a component have the smallest responsibility possible (at the cost of lots of interconnectivity) or should related components be combined into monolithic ones (at the cost of flexibility)? I'm leaning toward the former, but I could use a second opinion.

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  • Is there a standard way to encode a .NET string into javascript string for use in MS AJAX?

    - by Rich Andrews
    I'm trying to pass the output of a SQL Server exception to the client using the RegisterStartUpScript method of the MS ScriptManager. This works fine for some errors but when the exception contains single quotes the alert fails. I dont want to only escape single quotes though - Is there a standard function i can call to escape any special chars for use in Javascript? string scriptstring = "alert('" + ex.Message + "');"; ScriptManager.RegisterStartupScript(this, this.GetType(), "Alert", scriptstring , true); Thanks tpeczek, the code almost worked for me :) but with a slight amendment (the escaping of single quotes) it works a treat. I've included my amended version here... public class JSEncode { /// <summary> /// Encodes a string to be represented as a string literal. The format /// is essentially a JSON string. /// /// The string returned includes outer quotes /// Example Output: "Hello \"Rick\"!\r\nRock on" /// </summary> /// <param name="s"></param> /// <returns></returns> public static string EncodeJsString(string s) { StringBuilder sb = new StringBuilder(); sb.Append("\""); foreach (char c in s) { switch (c) { case '\'': sb.Append("\\\'"); break; case '\"': sb.Append("\\\""); break; case '\\': sb.Append("\\\\"); break; case '\b': sb.Append("\\b"); break; case '\f': sb.Append("\\f"); break; case '\n': sb.Append("\\n"); break; case '\r': sb.Append("\\r"); break; case '\t': sb.Append("\\t"); break; default: int i = (int)c; if (i < 32 || i > 127) { sb.AppendFormat("\\u{0:X04}", i); } else { sb.Append(c); } break; } } sb.Append("\""); return sb.ToString(); } } As mentioned below - original source: here

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  • Play audio in javascript with a good performance

    - by João
    I'm developing a browser game where the player can shoot. Everytime he shoots it play a sound. Currently i'm using this code to play sounds in JavaScript: var audio = document.createElement("audio"); audio.src = "my_sound.mp3"; audio.play(); I'm worried about performance here. Will 10 simultaneous sounds impact my game performance too much? Will all audio objects stay in memory even after they are played?

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  • What design considerations should one take to receive text and multiple attachments via web?

    - by ramesh.nagul
    I am developing a web application to accept a bunch of text and attachments (1 or more) via email, web and other methods. I am planning to build a single interface, mostly a web service to accept this content. What design considerations should I make? I am building the app using ASP.NET MVC 2. Should the attachments be saved to disk or in the database? Should the unified single interface be a web service? Pros and cons to using web services to upload files

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