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  • Best practices for implementing collectible virtual item "packs"?

    - by Glenn Barnett
    I'm in the process of building a game in which virtual items can be obtained either by in-game play (defeating enemies, gaining levels), or by purchasing "packs" via microtransactions. Looking at an existing example like Duels.com's item packs, it looks like a lot of thought went into their implementation, including: Setting clear player expectations as to what can be obtained in the pack Limiting pack supply to increase demand and control inflation Are there other considerations that should be taken into account? For example, should the contents of the packs be pre-generated to guarantee the advertised drop rates, or is each drop rate just a random chance, and you could end up with higher or lower supply?

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  • How to automize multiple projects build process by including digital signature of exe in Delphi?

    - by user193655
    After building a project group of 2 projects with Delphi (2009) I digitally sign the 2 exes using InstallAware Code signing, an exe that shipped with Delphi 2009. How is it possible to automize the digital signature, so when I build I can also attach digital signature. For digital signing I use a pvk (private key) file and an spc (Sw publisher certificate) file. Subquestion: Moreover I created a project group because I have 2 exes, but they are almost the same, the only thing that changes is the Application icon and the application name (one is ProductOne.dpr, the other is ProductTwo.dpr). In practice I have 2 brands of the same product, I have a single build but activation keys details activate one or the other, anyway now I was asked to change the icon and the filename, and for this I need to build 2 projects, activation key is not enough anymore to distinguish between the 2. Anyway if there is a way to do this from a single project it would be better.

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  • Are JSF 2.x ViewScoped Beans Thread Safe?

    - by Mark
    I've been googling for a couple hours on this issue to no eval. WELD docs and the CDI spec are pretty clear regarding thread safety of the scopes provided. For example: Application Scope - not safe Session Scope - not safe Request Scope - safe, always bound to a single thread Conversation Scope - safe (due to the WELD proxy serializing access from multiple request threads) I can't find anything on the View Scope defined by JSF 2.x. It is in roughly the same bucket as the Conversation Scope in that it is very possible for multiple requests to hit the scope concurrently despite it being bound to a single view / user. What I don't know is if the JSF implementation serializes access to the bean from multiple requests. Anyone have knowledge of the spec or of the Morraja/MyFaces implementations that could clear this up?

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  • What collision detection approach for top down car game?

    - by nathan
    I have a quite advanced top down car game and i use masks to detect collisions. I have the actual designed track (what the player see) with fancy graphics etc. and two other pictures i use as mask for my detection collisions. Each mask has only two colors, white and black and i check each frame if a pixel of the car collide with a black pixel of the masks. This approach works of course but it's not really flexible. Whenever i want to change the look of a track, i have to redraw the mask and it's a real pain. What is the general approach for this kind of game? How can i improve the flexibility of such a mask based approach?

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  • AI control for a ship with physics model

    - by Petteri Hietavirta
    I am looking for ideas how to implement following in 2D space. Unfortunately I don't know much about AI/path finding/autonomous control yet. Let's say this ship can move freely but it has mass and momentum. Also, external forces might affect it (explosions etc). The player can set a target for the ship at any time and it should reach that spot and stop. Without physics this would be simple, just point to the direction and go. But how to deal with existing momentum and then stopping on the spot? I don't want to modify ship's placement directly. edit: Just to make clear, the physics related math of the ship itself is not the problem.

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  • gstreamer vaapi problem

    - by squallbayu
    I installed gstreamer-vaapi from this PPA : ppa:guido-iodice/video sudo apt-get install gstreamer0.10-vaapi libgstvaapi-x11-0 libgstvaapi0 but, if I run totem movie player (via terminal) it's show this error : (totem:3383): GLib-GObject-WARNING **: g_object_set_valist: object class 'TotemScrsaver' has no property named 'reason' (totem:3383): GLib-GObject-WARNING **: value "10752000" of type 'guint' is invalid or out of range for property 'connection-speed' of type 'guint' libva: libva version 0.31.0 Xlib: extension "XFree86-DRI" missing on display ":0.0". libva: va_getDriverName() returns 0 libva: Trying to open /usr/lib/dri/nvidia_drv_video.so libva error: /usr/lib/dri/nvidia_drv_video.so init failed libva: va_openDriver() returns -1 Segmentation fault It's seems I get wrong nvidia_drv_video.so. What should I do? If I uninstall it, it's work fine, but I want to use this vaapi backend for my video decoding via GPU while I run gstreamer based apps. PS : I use Ubuntu Lucid 64bit and MSI CR 400 Notebook : Intel Core 2 Duo Nvidia 8200M

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  • Virtual Economy Setup - Virtual currencies advice

    - by Sarah Simpson
    I'm trying to figure out how to build my virtual economy. It seems like some games have one currency and some of them have up to 3 and 4 different ones. The game is an action game which is currently single player but I'm planning on adding a tournament mode that allows users to compete against each other. The virtual goods that a user would be able to purchase would be either customization to the character or powerups and utilities that give the character more abilities in the game. The character is able to gain coins during game play. The advice I'm trying to get is whether or not it makes sense to set up more than one currency and more than two currencies? What are the pros and cons? Reference to some resources that indicate research would be great.

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  • spring add default value to form:select

    - by Mike
    I'm developing a spring application, now I've added a dropdownlist to one of my jsp pages using: <form:select multiple="single" path="users[y.count-1].X" items="${Y}" itemValue="id" itemLabel="name"/> Now I'd like to add the default value "Nothing selected", however I can't seem to find how to do this. I've tried: <form:select multiple="single" path="users[y.count-1].X" items="${Y}" itemValue="id" itemLabel="name"> <form:option value="Nothing selected" /> </form:select> But "Nothing selected" isn't displayed in my dropdownlist.

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  • Javascript - Concatenate Multiple NodeLists Together

    - by Emtucifor
    I was originally asking for an elegant way to simulate the Array.concat() functionality in IE or older browsers, because it seemed that concat was not supported. Only, of course it is and the reason the object didn't support it is because it wasn't an array. Oops! getElementsByTagName returns a NodeList, not an array. The real question, then, is: what's a good way to get a single list of all the form elements in a document (input, select, textarea, button) to loop through them? An array isn't required... a single NodeList would be perfect, too. Note that I'm using IE6 as this is for a corporate intranet (soon IE8 though).

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  • What is good server performance monitoring software for Windows?

    - by Luke
    I'm looking for some software to monitor a single server for performance alerts. Preferably free and with a reasonable default configuration. Edit: To clarify, I would like to run this software on a Windows machine and monitor a remote Windows server for CPU/memory/etc. usage alerts (not a single application). Edit: I suppose its not necessary that this software be run remotely, I would also settle for something that ran on the server and emailed me if there was an alert. It seems like Windows performance logs and alerts might be used for this purpose somehow but it was not immediately obvious to me. Edit: Found a neat tool on the coding horror blog, not as useful for remote monitoring but very useful for things you would worry about as a server admin: http://www.winsupersite.com/showcase/winvista_ff_rmon.asp

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  • Gamification: designing cooperation in an RPG like game based on Scrum methodology

    - by Grzegorz Slawecki
    I have implemented with 3 friends a gamified system at my work (development company) which builds an fantasy rpg game over scrum project methodology. Generally, the tasks are the missions, each player is represented by a character. They earn XPs for completing tasks and they advance to the next levels which gives them badges, titles and (this is in planning phase) new privileges (e.g. priority in choosing tasks). Since the very beginning we try to do everything to avoid rivalisation between players because it would ruin the project if the players started to compete. There are no explicit leaderboards, we also plan to give bonuses for helping other players. I have a feeling that this is still not enough to really encourage cooperation. I would like to ask You for any ideas that come to Your mind that would help.

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  • SQLServer Replication, dealing with updating data in a subscriber without merging with the publisher

    - by FlySwat
    To simplify my problem, picture two databases, one is a publisher, one is a replicated subscriber. Most of the time, changes are configured in the publisher, and pushed to the subscriber once per day using transactional replication. (The subscriber is the main production database). However, on a rare occasion, we need to make a change directly to the subscriber database. This does not break replication, however to ensure consistency, we also want to replicate this single change back to the publisher database. My first thought was to make both databases publishers to each other, but that does not work. Merge replication also does not work as that merges the data together, and we really only want to push that single change from the subscriber back to the publisher. Is there some other replication scheme I can use here, or do I need to invent my own thing?

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  • Avoiding Mixup of Language Details

    - by DarenW
    Today someone asked me what was wrong with their source code. It was obvious. "Use double equals in place of that single equal in that if statement. Um, i think..." As i remember some languages actually take a single equals for comparison. Since i sometimes forget or mix up the syntax details among the several languages i use, i stepped over to my laptop to try a quickie experiment... It costs a bit of time and is a break in the flow to try "quick" experiments (though maybe the practice is good for memory.) What tips do you have for keeping straight in your mind the syntax (and other) details of multiple languages? (And nowadays, this applies just as well to the many wiki-like markups!)

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  • GameplayScreen does not contain a definition for GraphicsDevice

    - by Dave Voyles
    Long story short: I'm trying to intergrate my game with Microsoft's Game State Management. In doing so I've run into some errors, and the latest one is in the title. I'm not able to display my HUD for the reasons listed above. Previously, I had much of my code in my Game.cs class, but the GSM has a bit of it in Game1, and most of what you have drawn for the main screen in your GameplayScreen class, and that is what is causing confusion on my part. I've created an instance of the GameplayScreen class to be used in the HUD class (as you can see below). Before integrating with the GSM however, I created an instance of my Game class, and all worked fine. It seems that I need to define my graphics device somewhere, but I am not sure of where exactly. I've left some code below to help you understand. public class GameStateManagementGame : Microsoft.Xna.Framework.Game { #region Fields GraphicsDeviceManager graphics; ScreenManager screenManager; // Creates a new intance, which is used in the HUD class public static Game Instance; // By preloading any assets used by UI rendering, we avoid framerate glitches // when they suddenly need to be loaded in the middle of a menu transition. static readonly string[] preloadAssets = { "gradient", }; #endregion #region Initialization /// <summary> /// The main game constructor. /// </summary> public GameStateManagementGame() { Content.RootDirectory = "Content"; graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; graphics.IsFullScreen = false; graphics.ApplyChanges(); // Create the screen manager component. screenManager = new ScreenManager(this); Components.Add(screenManager); // Activate the first screens. screenManager.AddScreen(new BackgroundScreen(), null); //screenManager.AddScreen(new MainMenuScreen(), null); screenManager.AddScreen(new PressStartScreen(), null); } namespace Pong { public class HUD { public void Update(GameTime gameTime) { // Used in the Draw method titleSafeRectangle = new Rectangle (GameplayScreen.Instance.GraphicsDevice.Viewport.TitleSafeArea.X, GameplayScreen.Instance.GraphicsDevice.Viewport.TitleSafeArea.Y, GameplayScreen.Instance.GraphicsDevice.Viewport.TitleSafeArea.Width, GameplayScreen.Instance.GraphicsDevice.Viewport.TitleSafeArea.Height); } } } class GameplayScreen : GameScreen { #region Fields ContentManager content; public static GameStates gamestate; private GraphicsDeviceManager graphics; public int screenWidth; public int screenHeight; private Texture2D backgroundTexture; private SpriteBatch spriteBatch; private Menu menu; private SpriteFont arial; private HUD hud; Animation player; // Creates a new intance, which is used in the HUD class public static GameplayScreen Instance; public GameplayScreen() { TransitionOnTime = TimeSpan.FromSeconds(1.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } protected void Initialize() { lastScored = false; menu = new Menu(); resetTimer = 0; resetTimerInUse = true; ball = new Ball(content, new Vector2(screenWidth, screenHeight)); SetUpMulti(); input = new Input(); hud = new HUD(); // Places the powerup animation inside of the surrounding box // Needs to be cleaned up, instead of using hard pixel values player = new Animation(content.Load<Texture2D>(@"gfx/powerupSpriteSheet"), new Vector2(103, 44), 64, 64, 4, 5); // Used by for the Powerups random = new Random(); vec = new Vector2(100, 50); vec2 = new Vector2(100, 100); promptVec = new Vector2(50, 25); timer = 10000.0f; // Starting value for the cooldown for the powerup timer timerVector = new Vector2(10, 10); //JEP - one time creation of powerup objects playerOnePowerup = new Powerup(); playerOnePowerup.Activated += PowerupActivated; playerOnePowerup.Deactivated += PowerupDeactivated; playerTwoPowerup = new Powerup(); playerTwoPowerup.Activated += PowerupActivated; playerTwoPowerup.Deactivated += PowerupDeactivated; //JEP - moved from events since these only need set once activatedVec = new Vector2(100, 125); deactivatedVec = new Vector2(100, 150); powerupReady = false; }

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  • How do I play HD video without stuttering?

    - by hugocreal
    Hello All, I want play a Blu Ray Video from my hard drive with Boxee, but it chokes all the time, i try play with others video players but is the same. I think that is a 10gb .mkv file with 10Gb. Stuttering video with VLC , mplayer, and the default video player on ubuntu... I read in many Forums just can´t put this to work. Any idea? thanks. Ubuntu 10.10, My PC specs: Single Core 2Ghz ATI HD 4350 (i have installed the drivers from "Hardware Drivers"), 2G Memory

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  • implementing match-making & community system for multiplayer games

    - by kamziro
    These days, games often have multiplayer portals with chat channels & match making system for the multiplayer aspects of the game. An example would be battle.net, magic the gathering online's chat rooms, halo etc. Now, for the rest of us indie gamers that probably won't be able to spend much development effort on creating those back-ends from scratch, what options do we have? I was thinking of something along the line of using IRC as the backbone of the system. From there, the "community" aspect and implement player tracking, game tracking and match making on top of that. It seems to be what the old battle.net (brood war era) used to be. The question is, is this easy to do? What does it take to run an irc server, and I suppose this also requires writing an IRC client (which seems to have been done a lot these days?)? If there are other ways as well (say, an open framework for this stuff), let's hear them too.

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  • How to link subprograms to a main program's game loop?

    - by Jim
    I recently discovered Crobot which is (briefly) a game where each player codes a virtual robot in a pseudo-C language. Each robot is then put in an arena where it fights against other robots. A robots' source code has this shape : /* Beginning file robot.r */ main() { while (1) { /* Do whatever you want */ ... move(); ... fire(); } } /* End file robot.r */ You can see that : The code is totally independent from any library/include Some predefined functions are available (move, fire, etc…) The program has its own game loop, and consequently is not called every frame My question is roughly : how does it work ? It seems that each robot's code is compiled by the main program and then used in a way I cannot understand. I thought it could yields a thread for each robot, but I have not any proof of this and it seems a bit complicated to achieve it. Any idea how it could work, someone ?

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  • Passing a non-iterable to list.extend ()

    - by JS
    Hello, I am creating a public method to allow callers to write values to a device, call it write_vals() for example. Since these values will by typed live, I would like to simplify the user's life by allowing them type in either a list or a single value, depending on how many values they need to write. For example: write_to_device([1,2,3]) or write_to_device(1) My function would like to work with a flat list, so I tried to be clever and code something like this: input_list = [] input_list.extend( input_val ) This works swimmingly when the user inputs a list, but fails miserably when the user inputs a single integer: TypeError: 'int' object is not iterable Using list.append() would create a nested list when a list was passed in, which would be an additional hassle to flatten. Checking the type of the object passed in seems clumsy and non-pythonic and wishing that list.extend() would accept non-iterables has gotten me nowhere. So has trying a variety of other coding methods. Suggestions (coding-related only, please) would be greatly appreciated.

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  • Unable to install VMWare Workstation v8

    - by pst007x
    Installing VMware 8.0.2 64bit Ubuntu 12.04LTS 64bit BETA My Kernel version is: 3.2.0-20-generic pst007x@pst007x-Aspire-5741:~$ sudo sh VMware-Workstation-Full-8.0.2- 591240.x86_64.bundle Installs ok When I launch I am asked to install modules which are compiled and loaded into the running kernel. A window opens VMware Kernel Module Updater This fails on Virtual Network Device ERROR LOG. UPDATE: PATCH. When I try to add patch, following error: pst007x@pst007x-Aspire-5741:~$ sudo sh patch-modules_3.2.0.sh [sudo] password for pst007x: patch-modules_3.2.0.sh: 27: [: workstation8.0.2: unexpected operator patch-modules_3.2.0.sh: 28: [: workstation8.0.2: unexpected operator Sorry, this script is only for VMWare WorkStation 8.0.2 or VMWare Player 4.0.2. Exiting pst007x@pst007x-Aspire-5741:~$ I have fully un-installed, and re-installed. I am installing the correct version. Probably a problem with the patch. VMware installs perfectly on Ubuntu 11.10 This is how I uninstalled.

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  • How do I communicate with an IronPython component in a C#/XNA game?

    - by Jonathan Hobbs
    My XNA game is component-oriented, and has various components for position, physics representation, rendering, etc, all of which extend a base Component class. The player and enemies also have controllers which are currently defined in C#. I'd like to turn them into Python scripts, but I'm not sure how to interact with those scripts. The examples in Embedding IronPython in a C# Application suggest I'd have to create a wrapper class (e.g. a Script component) which compiles a Python script, and call the Update methods of the component in the script Is this the most effective way of working with a Python object? I feel that I'm missing something in my research - there must be a way to load up a script, instantiate a Python object and then work directly with it from within C#. Or is the wrapper required?

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  • Representing a schedule in a database

    - by David Pfeffer
    I have the interesting problem of representing complex schedule data in a database. I need to be able to represent the entirety of what the iCalendar (ics) format can represent, but in my database. I don't care about insertion efficiency but query efficiency is critical. The operation I will be doing most often is providing either a single date/time or a date/time range, and trying to determine if the defined schedule matches any part of the date/time range. Other operations can be slower. For those unfamiliar, ics allows representation of a single event or a reoccuring event based on multiple times per day, days of the week, week of a month, month, year, or some combination of those. For example, the third Thursday in November, or the 25th of December, or every two weeks starting November 2nd and continuing until September the following year. Any suggestions?

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  • Creating practically solvable 15 puzzle inputs

    - by Ashwin
    I am now developing a 15 puzzle game. I know the method to detect unsolvable puzzles. But unlike 8-puzzle, solution for 15-puzzle takes quite long time for some input states and can be solved within 5 seconds some other set of input states. Now the problem is that I cannot give the user(the player), a problem for which the solution takes more than 10 seconds(if he/she chooses to see the solution). So what I want is that when I initially shuffle the puzzle, I want to only present those puzzles which can be solved within 10 seconds. There must be some way to determine the hardness of the puzzle. I tried searching the net but could not find it. Does anyone know a way of determining the hardness of a puzzle? NOTE : I am using A* algorithm to find out the solution on a computer with 3GB RAM and 2.27GHZ processor.

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  • How do I fix "malformed line" errors in sources.list?

    - by david
    I had problems with my movie player. The sound was fine but the picture seemed to hesitate or stick or pause every few seconds so I was looking for some help on how to do this. I tried to install a command in the terminal and got this message: E:Malformed line 68 in source list /etc/apt/sources.list (dist parse) Can someone tell me how to fix this problem. I cannot open the software center or the update manager. The only other option I can think of is to wipe everything out and do a clean install. Thank you.

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  • C# -Interview Question Anonymous Type

    - by Amutha
    Recently i was asked to prove the power of C# 3.0 in a single line( might be tricky) i wrote new int[] { 1, 2, 3 }.Union(new int[]{10,23,45}). ToList().ForEach(x => Console.WriteLine(x)); and explained you can have (i) anonymous array (ii) extension method (iii)lambda and closure all in a single line.I got spot offer. But..... The interviewer asked me how will you convert an anonymous type into know type :( I am 100% sure ,we can not do that.The interviewer replied there is 200% chance to do that if you have a small work around.I was clueless. As usual,I am waiting for your valuable reply(Is it possible?).

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  • How do I share a Hibernate SessionFactory across web applications?

    - by Jer
    I have two web applications that are running on a single Tomcat server and are connected to the same database with Hibernate. I am concerned that having two SessionFactory instances running around might cause some issues. Also, since both web applications share much of the same application logic, I thought it would be a good idea to centralize as much as I could. And since I use Spring for DI and Hibernate configuration it would make sense to have a single ApplicationContext as well. How would I go about doing something like this? Do I need to deploy a headless WAR that creates an ApplicationContext and thus a SessionFactory and allow each application access to it? Is this even a good idea?

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