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  • Collision Detection Problems

    - by MrPlosion
    So I'm making a 2D tile based game but I can't quite get the collisions working properly. I've taken the code from the Platformer Sample and implemented it into my game as seen below. One problem I'm having is when I'm on the ground for some strange reason I can't move to the left. Now I'm pretty sure this problem is from the HandleCollisions() method because when I stop running it I can smoothly move around with no problems. Another problem I'm having is when I'm close to a tile the character jitters very strangely. I will try to post a video if necessary. Here is the HandleCollisions() method: Thanks. void HandleCollisions() { Rectangle bounds = BoundingRectangle; int topTile = (int)Math.Floor((float)bounds.Top / World.PixelTileSize); int bottomTile = (int)Math.Ceiling((float)bounds.Bottom / World.PixelTileSize) - 1; int leftTile = (int)Math.Floor((float)bounds.Left / World.PixelTileSize); int rightTile = (int)Math.Ceiling((float)bounds.Right / World.PixelTileSize) - 1; isOnGround = false; for(int x = leftTile; x <= rightTile; x++) { for(int y = topTile; y <= bottomTile; y++) { if(world.Map[y, x].Collidable == true) { Rectangle tileBounds = new Rectangle(x * World.PixelTileSize, y * World.PixelTileSize, World.PixelTileSize, World.PixelTileSize); Vector2 depth = RectangleExtensions.GetIntersectionDepth(bounds, tileBounds); if(depth != Vector2.Zero) { if(Math.Abs(depth.Y) < Math.Abs(depth.X)) { isOnGround = true; position = new Vector2(position.X, position.Y + depth.Y); } else { position = new Vector2(position.X + depth.X, position.Y); } bounds = BoundingRectangle; } } } }

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  • Use a SQL Database for a Desktop Game

    - by sharethis
    Developing a Game Engine I am planning a computer game and its engine. There will be a 3 dimensional world with first person view and it will be single player for now. The programming language is C++ and it uses OpenGL. Data Centered Design Decision My design decision is to use a data centered architecture where there is a global event manager and a global data manager. There are many components like physics, input, sound, renderer, ai, ... Each component can trigger and listen to events. Moreover, each component can read, edit, create and remove data. The question is about the data manager. Whether to Use a Relational Database Should I use a SQL Database, e.g. SQLite or MySQL, to store the game data? This contains virtually all game content like items, characters, inventories, ... Except of meshes and textures which are even more performance related, so I will keep them in memory. Is a SQL database fast enough to use it for realtime reading and writing game informations, like the position of a moving character? I also need to care about cross-platform compatibility. Aside from keeping everything in memory, what alternatives do I have? Advantages Would Be The advantages of using a relational database like MySQL would be the data orientated structure which allows fast computation. I would not need objects for representing entities. I could easily query data of objects near the player needed for rendering. And I don't have to take care about data of objects far away. Moreover there would be no need for savegames since the hole game state is saved in the database. Last but not least, expanding the game to an online game would be relative easy because there already is a place where the hole game state is stored.

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  • My partition table is facing limitations; having problems creating more partitions

    - by Terence
    I first noticed an issue when trying to install Linux Mint 14 as a third OS alongside Ubuntu 12.10 and Windows 7 - I was unable to create another partition to install Mint to. Poking around, I realised that I had reached the limit of primary partitions: (from left to right of the table) 1) a ~100 MB primary partition that I meant to use for storing Grub files but never got down to, 2) a 25 GB extended partition, with the entire partition containing an ext4 Ubuntu partition, 3) a ~513 GB partition containing Windows 7, 4) some ~50 GB of unallocated space, and finally 5) a 4 GB swap partition. I decided to wipe off the first ~100 MB partition, which I didn't need anyway. This brought me to a dilemma, however: as Ubuntu, during initial installation, had created an extended partition for itself, which meant that I could not create any more. Having an extended partition for Ubuntu is virtually useless as there is only enough space to contain Ubuntu itself, and the benefits of extended are worthless here. And if I go ahead and install Mint now, I would face the same issue of too many primary partitions in the future should I want to create any more. What I'd really like to do is this: convert the current extended partition into a normal primary partition, and create a new extended partition in the unallocated space for all future partitions. Is this possible, and if so how? Thanks in advance!

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  • Can T520+Bumblebee run an external monitor via DisplayPort?

    - by Fen
    Using 64-bit Ubuntu 11.10 and integrated (Intel) graphics, I can run the 1600x900 laptop display plus a 1600x1200 external monitor connected to the VGA adapter. But my external monitor is 1920x1200 so I have black stripes on each side. I believe the resolution is limited like this as the maximum resolution available from the Intel GPU is 2560x1600 = 4,096,000 pixels and I'm asking for a 3520x1200 = 4,224,000 display (with 1200x300 lost above the laptop screen). At 3200x1200 = 3,840,000 pixels, the Intel GPU seems happy. Under Windows, the same limit exists when using the VGA adapter, but if I turn Optimus on then I can connect the external monitor to the DisplayPort and get its full resolution and an extended desktop. I've seen that Bumblebee can run apps on the DisplayPort using the 'optirun' command. My question is: can Bumblebee run the DisplayPort in concert with the Intel card running the laptop screen creating a large virtual desktop (as on Windows)? If so, are there any pointers to how to do this? I tried once, failed, and dropped back to Integrated Graphics (and black stripes) as I could find no reports of this configuration working.

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  • How to Create a Grid for a 2D Game?

    - by SoulBeaver
    So I'm currently writing the engine for my videogame. I've almost integrated Tiled (I think) so I should have a map-creator here soon. My question is, how do I actually make the grid? I'm really confused here. If I create a large map with, say, 20x20 grids the size of 32x32 (screen size 640x640), then what do I do with it? Let's say I have the code for creating a window, and then place a player sprite that I can move with input, that's fine. If I use one map that's as big as the screen, then every pixel on the map is also a pixel on the game screen. The mapping is exact. Now what happens if I have a 2000x2000 map, for example? My character would have to keep moving and move the map around (or rather the camera focused on the player moves). Then I can no longer say that the screen maps exactly to the pixel position of the map. I tried making a Grid class that maps out the screen area to 32x32 tiles, but I'm not sure if that makes any sense. Once the map moves each tile would have to update its information, or something. I'm just really confused here. How do I actually make the tiles and a grid and map them to the data I get from tiled, or that I make myself? Are there any good examples of source code that I could look at?

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  • TechEd 2012: MVVM In XAML

    - by Tim Murphy
    Paul Sheriff was a real character at the start of his MVVM in XAML session.  There was a lot of sarcasm and self deprecation going on prior to the .  That is never a bad way to get things rolling right after lunch.  Then things got semi-serious. The presentation itself had a number of surprises, but not all of them had to do with XAML.  When he flipped over his company’s code generation tool it took me off guard.  I am used to generator that create code for a whole project, but his tools were able to create different types of constructs on demand.  It also made it easier to follow what he was doing than some of the other demos I have seen this week where people were using code snippets. Getting to the heart of the topic I found myself thinking that I may have found my utopia for application development in MVVM.  Yes, I know there is no such thing, but this comes closer than any other pattern I have learned about.  This pattern allows the application to have better separation of concerns than I have seen before.  This is especially true since you can leverage data binding.  I’m not sure why it has taken me so long to find time for this subject. As Paul demonstrated using this pattern with XAML gives you multi-platform reusable code when you leverage common utility classes and ModelView classes.  The one drawback I see is that you have to go to the lowest common denominator between the platforms you want to support, but you always have to weigh the trade offs. And finally, the Visual Studio nuggets just keep coming.  Even though it has been available for several generations of Visual Studio I have never seen someone use linked files within a solution.  It just goes to show that I should spend more time exploring the deeper features of each dialog. del.icio.us Tags: TechEd,TechEd 2012,MVVM,Paul Sheriff,Patterns,Visual Studio 2012

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  • Is there a way how to customize my keyboard layout in Xubuntu in a graphical way (by clicking)?

    - by Honza Javorek
    Possible duplicate, but I really couldn't find a solution. I would like to adjust my US keyboard layout, e.g. to add possibility to type some special characters on combination of right Alt + another character, etc. Moreover, my arrow up is dead, so until I buy another keyboard, I'd like to use my right shift as my arrow up, ASAP. However, there seems to be no way how to edit my keyboard layout easily in Xubuntu :( I found no editor and I really don't want to spend years in some configuration files and terminal (not that I can't, but I really really don't want). KLE - the only editor I could find, but no installation guide, no package, no PPA, no idea how to make it working (and uninstallable if not needed one day) Editor in Ubuntu - apparently not present in Xubuntu I found several tutorials how to change the layout, but they all seems to be complicated and not easy to follow. I don't want to spend a weekend in terminal or so, I am looking for an app to launch, make some clicking, finish my work by hitting Save button and - done! Please, is there such solution? For humans?

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  • Most common parts of a SELECT SQL query?

    - by jnrbsn
    I'm writing a function that generates a SELECT SQL query. (I'm not looking for a tool that already does this.) My function currently takes the following arguments which correspond to different parts of the SELECT query (the base table name is already known): where order fields joins group limit All of these arguments will be optional so that the function generates something like this by default: SELECT * FROM `table_name` I want to order the arguments so that the most often used parts of a SELECT query are first. That way the average call to the function will use as few of the arguments as possible rather than passing a null value or something like that to skip an argument. For example, if someone wanted to use the 1st and 3rd arguments but not the rest, they might have to pass a null value as the 2nd argument in order to skip it. So, for general purpose use, how should I order the arguments? Edit: To be more precise, out of the query parts I listed above, what is the order from most used to least used? Also, I'm not looking for solutions that allow me to not have to specify the order. Edit #2: The "fields" argument will default to "*" (i.e all fields/columns).

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  • creating a tag-based website and not using programming?

    - by monodial
    I want to create a tag-based website, and I need a tool that I could use (preferably without programming). It's a site where a user could pick tags on a certain item. All tags will be placed under a group that they are logically linked to (I will do that by hand). On the other end - a visitor could choose a tag, and then be redirected to a few items on which that tag was selected the most. Besides this, I need to set up a registration form (for the visitors who want to select tags on a desired item). stackoverflow.com may serve as an example of what I want to achieve. Functionally it is a quite similar approach. I am not sure if further detailing will bring me closer to getting a development advice, but nevertheless - following this template what I would be missing on is: ability to categorize the tags; and so they would fit in one page (overall i assume <200 tags) box where a user could enter a tag and it would be pending until a certain number of users enter such tag ability to limit the number of 'questions' that appear when a visitor chooses a tag - 'question' stands for an item to which users are selecting tags (displayed items would depend on the frequency the tag was assigned - say the top two items) Which software should I try / How should I go about it? Thank you. Lukas P.S. I have bought hosting account through GoDaddy.com. This is a first website that I am trying to build.

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  • Working with lots of cubes. Improving performance?

    - by Randomman159
    Edit: To sum the question up, I have a voxel based world (Minecraft style (Thanks Communist Duck)) which is suffering from poor performance. I am not positive on the source but would like any possible advice on how to get rid of it. I am working on a project where a world consists of a large quantity of cubes (I would give you a number, but it is user defined worlds). My test one is around (48 x 32 x 48) blocks. Basically these blocks don't do anything in themselves. They just sit there. They start being used when it comes to player interaction. I need to check what cubes the users mouse interacts with (mouse over, clicking, etc.), and for collision detecting as the player moves. Now I had a massive amount of lag at first, looping through every block. I have managed to decrease that lag, by looping through all the blocks, and finding which blocks are within a particular range of the character, and then only looping through those blocks for the collision detection, etc. However, I am still going at a depressing 2fps. Does anyone have any other ideas on how I could decrease this lag? Btw, I am using XNA (C#) and yes, it is 3d.

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  • IZWebFileManager

    - by csharp-source.net
    IZWebFileManager is featured File Manager control for ASP.NET 2 compatible with most-used browsers like MS Internet Explorer and Firefox. Features: * Copying, moving, renaming, deletion of files and folders; * Ability to work (copy, move, delete) with several files at once; * File upload; * Easy duplication of files and folders; * Right-click context menu (Windows Explorer like); * Common shortcuts supported. Arrow Keys, F5 - refresh, F2 - rename, Enter - default action, Delete; * Permission control: you can forbid uploading, renaming or deletion of files and folders. You can limit size of files that can be uploaded and restrict types of files which could be uploaded by their extensions. For example, you can let users upload pictures (gifs and jpgs) only with the size not more than 50KB. * Multilingual interface. English, Russian and Hebrew are already supported. Other languages can be added without even recompilation of the component; * Full Unicode and Right-to-Left support; * All major browsers supported. The component has been tested and works fine in Netscape 8.0, Firefox 1.5, IE 6.0 (SP2); * Optimized and compiled for .Net Framework 2.0; * Totally easy to install and to use. No additional configuration in web.config need. Deployed with *.dll only; * XHTML capability.

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  • why are transaction monitors on decline? or are they?

    - by mrkafk
    http://www.itjobswatch.co.uk/jobs/uk/cics.do http://www.itjobswatch.co.uk/jobs/uk/tuxedo.do Look at the demand for programmers (% of job ads that the keyword appears), first graph under the table. It seems like demand for CICS, Tuxedo has fallen from 2.5%/1% respectively to almost zero. To me, it seems bizarre: now we have more networked and internet enabled machines than ever before. And most of them are talking to some kind of database. So it would seem that use of products whose developers spent last 20-30 years working on distributing and coordinating and optimizing transactions should be on the rise. And it appears they're not. I can see a few causes but can't tell whether they are true: we forgot that concurrency and distribution are really hard, and redoing it all by ourselves, in Java, badly. Erlang killed them all. Projects nowadays have changed character, like most business software has already been built and we're all doing internet services, using stuff like Node.js, Erlang, Haskell. (I've used RabbitMQ which is written in Erlang, "but it was small specialized side project" kind of thing). BigData is the emphasis now and BigData doesn't need transactions very much (?). None of those explanations seem particularly convincing to me, which is why I'm looking for better one. Anyone?

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  • So my employer wants me to do less programming and focus on IT support

    - by Rich
    I was hired into a non tech company's IT department as a programmer a few years back, and after several rounds of lay offs, we're down to a skeleton crew. I've saved the company hundreds of thousands of dollars with my projects and management has been happy with them (although most of the stakeholders have since left the company). Management now wants me to limit the programming that I do and spend most of my time on IT support: putting out fires, dealing with vendors, outsourced contractors, supporting company systems, managing projects, etc. I am a little burnt out on programming since I've been pushed pretty hard for the past several years. However, I'm not sure if this is a good career move in the long run. I'm a decent programmer (and also good with databases) but not obsessed with it to the point of coding outside of work. I'm approaching my mid 30s and there's potential ageism to deal with down the line. While I'm fortunate to have survived the lay offs, it sorta feels like my job is being "dumbed down". I have both good technical skills and people skills...but it doesn't take a genius to do what I'm doing now. And my success is being increasingly linked to others' performance rather than my own... Just looking for some advice. Is it time to move on? That's not really an easy thing to do since I'd likely have to move to another area to find another comparable tech job. Should I go after another pure technical role? Or should I stay and try to make this work? People say do what you "enjoy" but it doesn't really matter to me as long as I'm getting paid. Also the ageism thing is on the horizon and could be an issue eventually. I'm making a decent (but not great) salary. Should I chase money and maximize my income while I still have a chance? Or be happy with a moderate salary and 40 hour work week?

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  • Where did I write that code ?

    - by Tarun Arora
    Every been in that situation when you desperately need to find that code you checked into TFS a few days back but just can’t remember what team project, what branch, what solution or what file you checked it into. Well you are not alone… Only if there was a way to efficiently search for files and text with in TFS. It is possible… You need to get your hands on Agent Ransack… This is a stand a lone tool that does not integrate with TFS but gives you the capability to search through text files effortlessly. Agent Ransack searches through files, text or otherwise, fast and efficiently. When searching the contents of files for code, or other text, Agent Ransack displays the text found so you can quickly browse the results without having to separately open each file! Agent Ransack is free for both Personal and Commercial use and can be Download from here.   Set the Look In directory of the Ransack search tool to your TFS Workspace and type the text you would like to scan for, you can limit the search by narrowing down the filter path or the name of the file. Found text is shown with highlighted keywords so you don't need to waste time opening each file looking for the right information.         The regular expression wizard helps you build regular expressions for complex pattern matching searches         You even have the option of searching by modified, created or last accessed date          Export your results to a file for importing into other apps or for sharing with others          Agent Ransack also provides search support for popular Office formats including Office 2007 and OpenOffice Next time you are looking for that illusive line of code whether it is a method declaration, function call, or algorithm that you checked into TFS, use Agent Ransack for a quick search.

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  • Should static parameters in an API be part of each method?

    - by jschoen
    I am currently creating a library that is a wrapper for an online API. The obvious end goal is to make it as easy for others to use as possible. As such I am trying to determine the best approach when it comes to common parameters for the API. In my current situation there are 3 (consumer key, consumer secret, and and authorization token). They are essentially needed in every API call. My question is should I make these 3 parameters required for each method or is there a better way. I see my current options as being: Place the parameters in each method call public ApiObject callMethod(String consumerKey, String consumerSecret, String token, ...) This one seems reasonable, but seems awfully repetitive to me. Create a singleton class that the user must initialize before calling any api methods. This seems wrong, and would essentially limit them to accessing one account at a time via the API (which may be reasonable, I dunno). Make them place them in a properties file in their project. That way I can load the properties that way and store them. This seems similar to the singleton to me, but they would not have to explicitly call something to initialize these values. Is there another option I am not seeing, or a more common practice in this situation that I should be following?

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  • Need help with the naming convention for an incremental variable [closed]

    - by iStryker
    I am using a voting module, that allows you vote either up or down [or reset]. If you vote up, the value is +1. If you vote down, the value is -1. If you vote up then down, the value is -1. I want to extend this module to allow you to vote multiple times, and the votes to be incremental. Examples Up, Up = +1, +1 = +2 Up, Up, Down = +1, +1, -1 = +1 I want to create a new boolean variable. If FALSE/NULL then use the old system +1/-1. If TRUE, voting will be incremental. What should be the name of this variable be? I feel 'incremental' is not the correct name. This module is part of an open-source project and is used on 3,177+ websites, so I want to get the naming convention right. Naturally, I'll be setting an upper and lower limit the variable be. [ie 5 & 0] Side-question: Is there a mathematics term to describe something being either +1/-1?

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  • Do we ethically have the right to use the MAC Address for verification purposes?

    - by Matt Ridge
    I am writing a program, or starting at the very beginning of it, and I am thinking of purchase verification systems as a final step. I will be catering to Macs, PCs, and possibly Linux if all is said and done. I will also be programming this for smartphones as well using C++ and Objective-C. (I am writing a blueprint before going head first into it) That being said, I am not asking for help on doing it yet, but what I’m looking for is a realistic measurement for what could be expected as a viable and ethical option for purchase verification systems. Apple through the Apple Store, and some other stores out there have their own "You bought it" check. I am looking to use a three prong verification system. Email/password 16 to 32 character serial number using alpha/numeric and symbols with Upper and lowercase variants. MAC Address. The first two are in my mind ok, but I have to ask on an ethical standpoint, is a MAC Address to lock the software to said hardware unethical, or is it smart? I understand if an Ethernet card changes if not part of the logic board, or if the logic board changes so does the MAC address, so if that changes it will have to be re-verified, but I have to ask with how everything is today... Is it ethical to actually use the MAC address as a validation key or no? Should I be forward with this kind of verification system or should I keep it hidden as a secret? Yes I know hackers and others will find ways of knowing what I am doing, but in reality this is why I am asking. I know no verification is foolproof, but making it so that its harder to break is something I've always been interested in, and learning how to program is bringing up these questions, because I don't want to assume one thing and find out it's not really accepted in the programming world as a "you shouldn't do that" maneuver... Thanks in advance... I know this is my first programming question, but I am just learning how to program, and I am just making sure I'm not breaking some ethical programmer credo I shouldn't...

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  • What does the ".align" x86 Assembler directive do exactly? [migrated]

    - by Sinister Clock
    I will list exactly what I do not understand, and show you the parts I can not understand as well. First off, The .Align Directive .align integer, pad. The .align directive causes the next data generated to be aligned modulo integer bytes 1.~ ? : What is implied with "causes the next data generated to be aligned modulo integer bytes?" I can surmise that the next data generated is a memory-to-register transfer, no? Modulo would imply the remainder of a division. I do not understand "to be aligned modulo integer bytes"....... What would be a remainder of a simple data declaration, and how would the next data generated being aligned by a remainder be useful? If the next data is aligned modulo, that is saying the next generated data, whatever that means exactly, is the remainder of an integer? That makes absolutely no sense. What specifically would the .align, say, .align 8 directive issued in x86 for a data byte compiled from a C char, i.e., char CHARACTER = 0; be for? Or specifically coded directly with that directive, not preliminary Assembly code after compiling C? I have debugged in Assembly and noticed that any C/C++ data declarations, like chars, ints, floats, etc. will insert the directive .align 8 to each of them, and add other directives like .bss, .zero, .globl, .text, .Letext0, .Ltext0. What are all of these directives for, or at least my main asking? I have learned a lot of the main x86 Assembly instructions, but never was introduced or pointed at all of these strange directives. How do they affect the opcodes, and are all of them necessary?

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  • Reversing animated sprites

    - by brandon sedgwick
    I have created a sprite sheet of which consists of 6 frames with a character moving legs each frame, now I have coded it so that the animation is running successfully from frame 1 to 6, however I am trying to reverse this so then when it goes from 1 to 6 instead of restarting it go's 6 to 1 in a continuous loop. The coding for current animation is: void SpriteGame::Update(int tickTotal, int tickDelta) { //This is where you manage the state of game objects if ( tickTotal >= this->playerLastFrameChange + 4) { //Four ticks have elapsed since the last frame change this->playerFrame = this->playerFrame + 1; this->playerLastFrameChange = tickTotal; //We've just changed the frame if (this->playerFrame >= this->playerSheetLength) { this->playerFrame = playerLastFrameChange + 4; } //Frame has changed so change the source rectangle this->playerSourceRect->left = this->playerFrame * 64; this->playerSourceRect->top = 0; this->playerSourceRect->right = (this->playerFrame + 1) * 64; this->playerSourceRect->bottom = 64; } } any help please I am using DirectX11 as thats what we are being told to use as its for an win 8 game.

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  • How to quickly search through a very large list of strings / records on a database

    - by Giorgio
    I have the following problem: I have a database containing more than 2 million records. Each record has a string field X and I want to display a list of records for which field X contains a certain string. Each record is about 500 bytes in size. To make it more concrete: in the GUI of my application I have a text field where I can enter a string. Above the text field I have a table displaying the (first N, e.g. 100) records that match the string in the text field. When I type or delete one character in the text field, the table content must be updated on the fly. I wonder if there is an efficient way of doing this using appropriate index structures and / or caching. As explained above, I only want to display the first N items that match the query. Therefore, for N small enough, it should not be a big issue loading the matching items from the database. Besides, caching items in main memory can make retrieval faster. I think the main problem is how to find the matching items quickly, given the pattern string. Can I rely on some DBMS facilities, or do I have to build some in-memory index myself? Any ideas? EDIT I have run a first experiment. I have split the records into different text files (at most 200 records per file) and put the files in different directories (I used the content of one data field to determine the directory tree). I end up with about 50000 files in about 40000 directories. I have then run Lucene to index the files. Searching for a string with the Lucene demo program is pretty fast. Splitting and indexing took a few minutes: this is totally acceptable for me because it is a static data set that I want to query. The next step is to integrate Lucene in the main program and use the hits returned by Lucene to load the relevant records into main memory.

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  • Should I indicate that the user exists or was deleted on the error page?

    - by animuson
    On an ordinary public website, the user's profile is always publicly visible to all visitors (such as Stack Overflow), where they can limit certain pieces of information via privacy settings or just removing the information. Now the user has decided to delete their account (in my case deactivate) so that their account doesn't technically "exist" anymore. The way my system is set up, when their account is deactivated, their username for any content connected to them just becomes "Anonymous User" as if it were a guest that posted. I feel like this could cause some confusion for other users. I'm also concerned about what kind of error to display when someone attempts to view their profile page. My gut tells me to just display a standard 404 page to hide the fact that they ever existed, but then you also have to consider that, since usernames must be unique, anyone can go to the register page and type in the username to see if it really exists or not. I have a similar problem with another website, which gives users the ability to hide their profiles from the public and only allow registered users to view it. Again it's with the dilemma of what kind of error message to display when an unregistered users attempts to view their profile with invalid permissions. So, would it be acceptable to display basic errors such as "user has been deactivated" or "you must be logged in to view this profile" in order to give other visitors some idea of why the page can't be displayed, or should I attempt to cover the user's privacy a little and just display a standard 404 without indicating in any way that the user might exist? Are there any other issues that I'm not realizing about either route? To go back to the beginning, should I even bother changing the user's name to "Anonymous User" when their account is deactivated? Would it be acceptable to just display a non-linked version of their username in place of the normal linked display name?

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  • How to build a "traffic AI"?

    - by Lunikon
    A project I am working on right now features a lot of "traffic" in the sense of cars moving along roads, aircraft moving aroun an apron etc. As of now the available paths are precalculated, so nodes are generated automatically for crossings which themselves are interconnected by edges. When a character/agent spawns into the world it starts at some node and finds a path to a target node by means of a simply A* algorithm. The agent follows the path and ultimately reaches its destination. No problem so far. Now I need to enable the agents to avoid collisions and to handle complex traffic situations. Since I'm new to the field of AI I looked up several papers/articles on steering behavior but found them to be too low-level. My problem consists less of the actual collision avoidance (which is rather simple in this case because the agents follow strictly defined paths) but of situations like one agent leaving a dead-end while another one wants to enter exactly the same one. Or two agents meeting at a bottleneck which only allows one agent to pass at a time but both need to pass it (according to the optimal route found before) and they need to find a way to let the other one pass first. So basically the main aspect of the problem would be predicting traffic movement to avoid dead-locks. Difficult to describe, but I guess you get what I mean. Do you have any recommendations for me on where to start looking? Any papers, sample projects or similar things that could get me started? I appreciate your help!

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  • Is it a good practice to create a list of definitions for all symbols and words in a programming language?

    - by MrDaniel
    After arriving at this point in Learning Python The Hard Way I am wondering if this is a good practice to create a list of symbols and define what they do as noted in bold below, for every programming language. This seems reasonable, and might be very useful to have when jumping between programming languages? Is this something that programmers do or is it just a waste of effort? Exercise 22: What Do You Know So Far? There won't be any code in this exercise or the next one, so there's no WYSS or Extra Credit either. In fact, this exercise is like one giant Extra Credit. I'm going to have you do a form of review what you have learned so far. First, go back through every exercise you have done so far and write down every word and symbol (another name for 'character') that you have used. Make sure your list of symbols is complete. Next to each word or symbol, write its name and what it does. If you can't find a name for a symbol in this book, then look for it online. If you do not know what a word or symbol does, then go read about it again and try using it in some code. You may run into a few things you just can't find out or know, so just keep those on the list and be ready to look them up when you find them. Once you have your list, spend a few days rewriting the list and double checking that it's correct. This may get boring but push through and really nail it down. Once you have memorized the list and what they do, then you should step it up by writing out tables of symbols, their names, and what they do from memory. When you hit some you can't recall from memory, go back and memorize them again.

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  • Less graphics power all the sudden (Intel HD 3000)

    - by queueoverflow
    I have a Intel Sandy Bridge i5 with the HD 3000 graphics card. I used to be able to play Urban Terror and Nexuiz comfortably with 85 and 60 frames per seconds until mid/end of October 2012, the former even on a full HD display with that many frames. Now I have around 30 to 45 on the smaller laptop screen and around 20 to 30 on the external monitor. Did something happen to Kubuntu 12.04 so that it has less graphics performance than previously? Update I looked into the system monitor and could not detect anything being at the maximum. The four CPU cores were pretty much bored, the 8 GB RAM were filled with maybe 2 GB. And I ran intel_cpu_top and did not notice anything at its limit. See the output. after Kernel bisecting I now did a kernel bisect and tried 3.2.0-23, 3.2.0-27, 3.2.0-29 and 3.2.0-30 and all had full graphics power. Interestingly, I then had full power when I just booted back into the regular 3.2.0-32 kernel. This does not make sense to me …

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  • "Default approach" when creating a class from scratch: getters for everything, or limited access?

    - by Prog
    Until recently I always had getters (and sometimes setters but not always) for all the fields in my class. It was my 'default': very automatic and I never doubted it. However recently some discussions on this site made me realize maybe it's not the best approach. When you create a class, you often don't know exactly how it's going to be used in the future by other classes. So in that sense, it's good to have getters and setter for all of the fields in the class. So other classes could use it in the future any way they want. Allowing this flexibility doesn't require you to over engineer anything, only to provide getters. However some would say it's better to limit the access to a class, and only allow access to certain fields, while other fields stay completely private. What is your 'default' approach when building a class from scratch? Do you make getters for all the fields? Or do you always choose selectively which fields to expose through a getter and which to keep completely private?

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