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  • OcclusionQuery: how to ignore some objects?

    - by ApocKalipsS
    I'm trying to make a LensFlare effect when the player watch the sun in my XNA 4.0 Game. To do this, I use OcclusionQuery, here's my code: http://pastebin.com/meAkdwmD I also have some models, a terrain and a skybox. Here's my main Draw code: terrain.Draw(); model1.Draw(); model2.Draw(); skybox.Draw(); lensFlare.UpdateOcclusion(); lensFlare.Draw(); The problem is that the occlusion considers the sun to be behind the skybox, and the lensFlare wasn't showing up. So I moved lensFlare.UpdateOcclusion() before the drawing of the Skybox, and now the lensFlare appears, but my skybox is blinking (it's like it disappear and reappear at each frames...) How do I ignore the skybox in the occlusion?

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  • Flash 10.1 est là : accélération matérielle et 32 failles colmatées au programme

    Mise à jour du 11/06/10 Flash 10.1 : accélération matérielle et 32 failles colmatées Flash 10.1 est là. Cette nouvelle version de Flash s'accompagne de l'arrivée de l'accélération matérielle et de la correction de 32 failles de sécurité. La première innovation devrait faire taire, du moins en partie, les critiques sur les performances de la technologie d'Adobe. L'accélération matérielle permet de lire les vidéos (H.264) en utilisant les ressources de la carte graphique (GPU) et non plus du CPU. Résultat, une lecture plus rapide et fluide, et un processeur moins impacté par l'utilisation du player. Tout ceci se passe sur le papier. E...

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  • Alt + # shorcut, how to remove?

    - by Qocko
    Being a World of Warcraft player, I use keyboard combinations to cast spells and "alt + #" is one of the combination, # being the key just before the 1 2 3 4 [...], under "escape" and on top of "tab" (I have a "French(canada)" keyboard). I've searched in the keyboard options, the shorcuts parts and I found nothing, I even tried to assign it randomly, hopping it'll overwrite the real shorcut but it didn't. When I press "alt + #" I have a "alt + tab" like but just for one type of window. For exemple it'll make me navigate through many instances of folder, but it won't switch to another application. It just cycle through the open windows of one application. Help me get rid of this annoying shorcut please ! Thanks in advance.

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  • Randomization of biomes

    - by user24527
    You know how in Minecraft, the World is ever-expanding and all the biomes are randomized? My generalized question is: In relation to a space simulation that is also ever-expanding as the player moves about the world, how would one go about programming this randomization in Java? My real question is: Could I get a simplified example broken down into these example classes: astroids (This would include how many astroids there are, their positioning in space, their size, how often the larger astroids occur, how close they are to each other, the limitations of how many of the large asteroids can be in one field, how often astroid fields are generated, etc.) star-types (size, color, type, how often they occur, where hey occur, etc.) inhabitable-planets (size, positioning, how often they're generated, where they are generated, etc.) This would be very helpful currently since I wish to make a simplified version of such a program.

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  • Paraview 3.98.1 takes too long to launch

    - by Alejo
    I have been used Ubuntu 12.10 with paraview 3.14.1 to run and visualise CFD simulations (OpenFoam and Eilmer3) and the experience has been really good up to date. When I wanted to try Ubuntu 13.01, I realised paraview 3.98.1 was the version to be installed in this distribution when running sudo apt-get install paraview. I noticed it takes way too long to launch, not to mention that paraFoam always produces an error so paraFoam -bulitin has to be used instead. Does anyone know the reason why paraview 3.98.1 takes so long to load?, is it because the new version has more feautures or Ubuntu 13.04 simply can't handle it smoother? My machine is a Thinkpad W530 with 16GB RAM 1600MHz and intel i7-3720QM. I am running Ubuntu under VMware player set-up with 4GB RAM, 2 cores and Automatic vitualization. Thanks.

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  • How do I run Microsoft Explorer 8 plus on Ubuntu?

    - by user169487
    First off, you should know I'm a Ubuntu newbie who has become passionate since my strangely low-priced Dell computer showed up with Ubuntu loaded on it and it could do almost everything I need from a computer. But now I've got a problem. I know, it's like asking how to use a cassette player on your computer, but in South Korea EVERY website is made to work with exclusively on MS Explorer PLUS Active X, which Microsoft finally killed with 9. Hence, I have to use 8, as there are some Korean sites I need to access for searching, banking, etc. So I see that the way to go is to load PlayOnLinux, but then I it tells me to delete these. Do I really have to do that? Should I just hit "Install Anyway"? Or would that be just asking for trouble?

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  • Why do we move the world instead of the camera

    - by sharethis
    I heard that in an OpenGL game what we do to let the player move is not to move the camera but to move the whole world around. For example here is an extract of this tutorial: http://open.gl/transformations In real life you're used to moving the camera to alter the view of a certain scene, in OpenGL it's the other way around. The camera in OpenGL cannot move and is defined to be located at (0,0,0) facing the negative Z direction. That means that instead of moving and rotating the camera, the world is moved and rotated around the camera to construct the appropriate view. Why do we do that?

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  • Sharing between new install and Windows 7 boxes not working, either direction. Printers & folders

    - by Steve
    I don't seem to be able to share between my Ubuntu (fresh install) and any of my Windows machines. I tried using this guide: How to Share Folders in Ubuntu & Access them from Windows 7. The problems is that I cannot see the Ubuntu machine in my network pane on the Windows machine. Any Ideas of what I should check? Ultimately what I am looking to do is make mobile media server that I can put in the Van, attach a WiFi router, and stream to an iPad, tablet, laptop, etc. Any advice on setting this up would be appreciated.

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  • JavaOne 2012 Content Catalog is Available

    - by arungupta
    JavaOne 2012 Content Catalog is now available! The complete list of technical sessions, birds-of-feather, hands-on labs, tutorials and other details are available. We are still working on the overall schedule and it will be shared in the coming days. The conference will be held in San Francisco from September 30th to October 4th, 2012. You can also connect using the usual social media channels: facebook, twitter, blogs, linkedin, and mix. Oracle Open World, running in parallel to JavaOne, also has the content catalog available.

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  • Prediction happening on (sending) client side

    - by Daniel
    This seems like a simple enough concept, but I haven't seen this implemented anywhere yet. Assuming that the server just forwards and verifies data... I'm using mouse-based movement, so it's not too difficult to predict the location of the player 150ms from when the event is sent. I'm thinking it is more accurate than using old data and older data on the receiving clients' side. The question I have, is why can I not find any examples of this? Is there something fundamentally wrong with this that I cannot find anyone implementing or talking about implementing this.

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  • aacplus frame alignment problems

    - by Daniel Mošmondor
    I have an application that rips aac+ audio streams, cutting them at every regular interval (i.e. 10 minutes). Sometimes files are playable OK, but sometimes, Windows Media Player just closes when trying to build DirectShow graph. I am using Orban aacplus plugin, and it works under directshow. When I play this file with winamp or vlc, that have it's own aacplus decoding engine, it works fine. However, I need it to work under directshow. Anyway, problematic file is here: http://www.videophill.com/files/00272-20100418100002.aac I know that there is frame alignment error and I confirmed my theory by filling first 256 bytes with 0x00, tried to play it again, and it worked. Is there any info on aacplus frames available on the web, so I can try to find the beginning of the frame manually and cut the rest off?

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  • Daemon for moving files between partitions?

    - by RATHI
    I have a system with Ubuntu installed in 20GB and windows in 100 GB, two partitions - each of 100GB using NTFS. While using DC++ (multiple downloading of big file) I used to get message that system is running out of memory. Is there any way to make a deamon which will be checking the Ubuntu partition so that if its used space goes up to a certain amount (let's say 18 GB) it will automatically start a moving file from this drive to another drive (let's assume it will pick the file from movie folder or largest media file from this drive to move)? Or it prompt to ask from user which file to move? Is there any program which can do this for me? If not, can you suggest something to read so that I could make it?

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  • Is it possible to change the group list shown on the application launcher?

    - by Grobbendonk
    I just installed Unity, on Ubuntu 10.10, to try it out. I've tried fiddling with a few things, but I can't work out how the applications are grouped and listed. I mean - if I click on the Applications in the launcher, we get the list of applications installed, with the option to narrow the selection by group. i.e. |Search box|All applications|Accessories|Games|Internet|Media|Office|System| My question is where that list is generated - my machine is mostly for work, so the games have been uninstalled (and I get a "there are no games on this box" message, which is nice), and there's a stack of other stuff I'd like to see under a new group of "work" or something. Obviously, a logical follow-up - how does unity know how to classify the applications into those groups? Is it the info in the .desktop links to them?

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  • usb keyboard stopped working in terminal window after update from 13.04 to 13.10

    - by Jim
    When I start the computer, I am logged in automatically. Using the keyboard, I type Ctrl+Alt+t, which brings up a terminal window, just like it should; however, nothing happens when I attempt to type into the terminal. If I change over to the guest account, I can type into the terminal, but (different problem here, I'll ask it separately unless someone is kind enough to answer it here) my password doesn't work for sudo or anything else. Elsewhere I read that Language support could fix it, but that won't accept my password either - and no, I haven't changed it lately. Also, my Plex Media Server seems to have disappeared. I'll re-install everything if necessary, but I sure would rather avoid that if possible

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  • Is there a way to play music from a server through the network and have two computers as speakers?

    - by Alvar
    Hi, I have a server (Ubuntu 8.04 server) that I want to use as a music player. I want my laptop Ubuntu 10.04 to be one speaker and my mac pro (mac os x 10.6) to be the other. Okay software is found and setup is done, (thanks for the pictures @JorgeCastro.) all of the softwares in both computers and server is setup how should I continue? http://www.pulseaudio.org/wiki/FirstSteps well if the sound is bad, is there a solution like compressing the sound files before sending them to the speaker? then you could improve sound quality and lower the data stream.

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  • How to handle a Tile Map Scrolling [duplicate]

    - by DGomez
    This question already has an answer here: Implementing a camera / viewport to a 2D game 1 answer i'm making a video game, and i'm having, i think, a concept problem. The game will be a platformer which will use tile maps, so to start i will create a mask matrix indicating the tiles to be loaded, and etc..., so my problem is, how to handle the scrolling? should i create a giant mask matrix indicating in each position of the whole level what is supposed to be loaded, and according to the position of the player, change the section to be drawed?? Is this a correct approach to this situation??

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  • How to get my localhost with a different directory to my index working)?

    - by blade19899
    I can't get my apache configuration to open my index.html I edited my /etc/apache2/apache2.conf and added the following at the bottom. <VirtualHost *:80> DocumentRoot /media//DATA/directory/to/my/index-file/ ServerName host-test.com </VirtualHost> Then I restarted my entire pc, but when I open localhost I get the: It works! This is the default web page for this server. The web server software is running but no content has been added, yet. Page and not the code written in my index.html? How to get my localhost with a different directory to my index working in Ubuntu 12.10(amd64)?

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  • The input doesn't recognize that I release the key?

    - by joapet99
    I'm creating a window (JOptionPane), in response to a collision. However, if the player is holding a key down when the window pops up, the input doesn't trigger a key release when the key is released. I don't think you can just check it with a isRelease function in the input, since the input is kind of corrupt. Can you help me? The way I check if the key is down: if(input.isKeyDown(Input.KEY_A)&& TestLevel.isFighting == false){ if(owner.canMoveLeft){ position.x -= speed * delta; } } I am not handling the key release by myself, but if I check if the key is down it should work. But it doesn't.

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  • Bitmap rotation jitter around pivot

    - by Manderin87
    I am working on a asteriods clone and I have the ship graphic loaded as a 96x96 bitmap. When the player rotates the ship I rotate the bitmap by degree (float). rotation function: if(m_Matrix == null) { m_Matrix = new Matrix(); } else { m_Matrix.reset(); } m_Matrix.setRotate(degree, m_BaseImage.getWidth() / 2, m_BaseImage.getHeight() / 2); m_RotatedImage = Bitmap.createBitmap(m_BaseImage, 0, 0, m_BaseImage.getWidth(), m_BaseImage.getHeight(), m_Matrix, true); draw function: m_Paint.setAntiAlias(true); m_Paint.setFilterBitmap(true); m_Paint.setDither(true); canvas.drawBitmap(m_RotatedImage, (int) posX - m_RotatedImage.getWidth() / 2, (int) posY - m_RotatedImage.getHeight() / 2, m_Paint); When the bitmap is drawn, the bitmap jitters slightly around the pivot. Can anyone fix or tell me why the bitmap is jittering around the pivot? It needs to be smooth.

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  • https (SSL) instead of http

    - by user1332729
    I am building myself a new website, out of privacy and security concerns I am contemplating trying to make it https only. It will be mobile-friendly using media queries but I am concerned--especially for mobile users--about the increased bandwidth. How much will doing so increase my bandwidth or slow load times? For pages where I'm not transferring sensitive information, should I leave external links (to a jQuery library, or a web font for instance) in http? Simply put, I have read articles saying the entire web would be more secure if everything was SSL but my actual knowledge of implementation is limited to payment gateways and log-in pages and such. I apologize for the open-ended nature of the question but anything, even just simple answers to the specific questions is welcomed.

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  • Is there a repository of game logic algorithms?

    - by New2This
    I'm writing my first 2D game, and I'm writing some tracking logic for the computer enemies. Basic follow-the-player tracking was easy, but ineffectual. Too easy to escape. So I'm trying to implement some more sophisticated flanking and other tactics, and (as expected) it's pretty tricky. This is a topic I know nothing about. I'm going to keep trying, but it'd be awesome to have some examples or tips to work off of. Is there any place that has a decent set of pseudocode AI algorithms, or tips or advice on the subject, e.g. for 2D tracking?

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  • XNA VertexBuffer.SetData performance suggestions

    - by CodeSpeaker
    I have a 3d world in a grid layout where each grid cell contains its separate vertex and index buffer for the mesh/terrain of that cell. When the player moves outside the boundaries of his cell, i dynamically load more cells in his walking direction based on his viewing distance. This triggers x number of vertex and indexbuffer initializations depending on how many cells that needs to be generated and causes the framerate to drop annoyingly during this time. The generation of terrain data is handled in a separate thread and runs smoothly. The vertex and index buffers are added during the update cycle of the game loop. I´ve tried batching the number of cells to be processed to avoid sending too much data at once into the buffers, which worked ok at a shorter viewing distance (about 9 cells to process), but not as well at greater distances with around 30 cells to process. Any idea how i can optimize this?

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  • Windows 7 Climbing the Charts, Fights for Market Share

    Microsoft has to fight with competitors in various industries for market share whether it be in computing video games or portable media devices just to name a few. The story is no different within the cell phone industry either. Within this particular mobile arena the main enemies for Microsoft are RIM Apple and Google Android. Microsoft is lagging a bit among the competition as things currently stand but they hope that will change in the near future.... Transportation Design - AutoCAD Civil 3D Design Road Projects 75% Faster with Automatic Documentation Updates!

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  • Archive update fails while upgrading from 10.10 to 11.04

    - by johnsonrichard
    I tried upgrading from Maverick to Natty, but the fetching of packages failed, when I tried to do a partial upgrade. It's displaying fetching complete, but actually it fails and I get following errors: Could not download the upgrades The upgrade has aborted. Please check your Internet connection or installation media and try again. All files downloaded so far are kept. Failed to fetch http://in.archive.ubuntu.com/ubuntu/pool/main/m/mesa/libgl1-mesa-dri_7.10.1~git20110215.cc1636b6-0ubuntu1_i386.deb 404 Not Found I can't post more hyperlinks as per restrictions. Please help, I am relatively new to Ubuntu and am loving it. Thanks in advance!

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  • How to create a scripted sequence

    - by igrad
    Like countless other video games, I'd like to have scripted sequences in my game. Character 1 says something, the player replies, then a rock falls, that sorta stuff. I could find a way to do it, but I would like to use a common method, assuming there is one. My current thought is to have a separate file for each level of the game that contains all the possible scripted actions for that level. When the corresponding trigger is activated, the function is called. I think early Call of Duty games (up to CoD4) used something similar, but I'm not entirely sure.

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