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  • Lost power during upgrade, how do I recover?

    - by Ryan McClure
    I was attempting to update my 11.10 install to 12.04beta. During the install step, I accidentally lost power to my laptop (the power cable came unplugged) and it shut down. Whenever I go to boot now, I can select my install via Grub and it loads up to where the sign-in should happen, but I get a display that looks like what you see as soon as you shut down. It looks like it locks after checking for the battery. Is there anyway, with or without Live media, to restore my machine's install/update to 12.04 but still keep my settings/applications/files?

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  • root and home are on seperate partitions, but home still uses up space on root?

    - by Void
    When installing Ubuntu 12.10 for the first time, I made sure /home had it's own partition, gave it about 185GB, and gave root ~10GB. Now root is almost full after a few days and I've noticed that root is as big as /home and some additional MB from some actual root files. Note that I deleted some unused files in /home to make sure it really affects how much space is used in root, and it clearly does. (checked in gparted) I've also made sure the files I am talking about are actually in /home/myname/ and not just in root's home. df -h spits out this information: df: `/root/.gvfs': Permission denied Filesystem Size Used Avail Use% Mounted on /dev/sdb2 9.2G 7.9G 908M 90% / udev 3.9G 12K 3.9G 1% /dev tmpfs 1.6G 932K 1.6G 1% /run none 5.0M 0 5.0M 0% /run/lock none 3.9G 6.4M 3.9G 1% /run/shm none 100M 112K 100M 1% /run/user /dev/sdb3 184G 4.9G 170G 3% /home /dev/sdb4 729G 87G 642G 12% /media/mave/Storage I cut out my windows partitions as I don't see any relevance. I hope this is enough information for someone to tell me what I did wrong

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  • The DotNetNuke Gallery Module - 7 Video Tutorials

    In this video tutorial we cover the Installation of the DotNetNuke Core Gallery Module and show you how to configure it correctly.We walk you through how to use all of the features in the Gallery module including creating albums, uploading files, bulk uploads, the slideshow, media files, watermarks, templates, and more.The videos contain:Video 1 - Introduction to the DNNGallery Module, Installation and Basic ConfigurationVideo 2 -How to Upload Images and Configure Their SettingsVideo 3 -Creating Gallery Albums and Bulk UploadingVideo 4 - How to Add Files and Albums Using FTP, Adding Music and Changing Permissible Upload TypesVideo 5 - How to Add Video Files, How to Rate Files,Gallery Look and FeelVideo 6 - Changing Feature Settings,Adding Watermarks, Gallery Security RolesVideo 7 - Working withPrivate Galleries and Security Roles, Gallery MaintenanceTotal Time Length: 57minsThe DotNetNuke Gallery Module - 7 Video Tutorials Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Trying to get back seamless mode on my VirtualBox

    - by Newben
    I am trying from some days to activate again the seamless mode on my VirtualBox(using Ubuntu 12.04 on an osx device), which was correctly set till now but which isn't working anymore. I have had already this problem but then I had to reinstall a new disk on my VB. I tried everything I know : installing it by clicking on the 'devices' item in the nav bar of VB's app, I created a new dir in /media and then tried to mount the /dev/sr0. When running sh ./VBoxLinuxAdditions.run, it installed correctly But when rebooting my machine, I always have the same problem. Does anybody knows how to activate again Seamless Mode ?

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  • NZ Herald/ Yahoo Daily Deals Delivered via Web Slices in IE8

    Recently I have been having a lot of fun building a competition Slice of Kevin intended in part to teach people about Web Slices in New Zealand. The competition has been very successful and has created a loyal group of users. Since launch 2 months ago we have had 26,843 users of the slice. Each of those users have spent on average 4.1 hrs each engaged inside the web slice over that time. We also reached out through social media and found that facebook worked as a perfect companion to the Web Slice...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Problem with Update(GameTime) Methods and Pause implementation

    - by Adam
    I have the pause function implemented and it works correctly in that it dims the player screen and stops updating the gameplay. The problem is that GameTime continues to increase while it is paused, so my method that checks gameTime versus previousSpawnTime before spawning another enemy gets messed up and if the game is paused too long it is noticeable that the next enemy draws far too early. Here is my code for the enemy update. private void UpdateEnemies(GameTime gameTime) { // Spawn a new enemy every 1.5 seconds if (gameTime.TotalGameTime - previousSpawnTime > enemySpawnTime) { previousSpawnTime = gameTime.TotalGameTime; // Add an Enemy AddEnemy(); } ... I also have other methods that depend on gameTime. I've tried getting the total pause time and subtracting that from the total game time, but I can't seem to get it to work correctly if that is the way I should go about solving this. If you need to see any other code let me know. Thank you.

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  • Inputting cheat codes - hidden keyboard input

    - by Fibericon
    Okay, here's what I want to do - when the player is at the main menu, I want them to be able to type in cheat codes. That's the only place I want it to work. I don't want to give them a text box to type into. Rather, I want them to simply type in a word (let's say "cheat", just for simplicity sake) that activates the cheat code. I only need to capture keyboard input when the window is in focus. What can I do to accomplish this?

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  • Vmware 3D Acceleration Ubuntu 14.04

    - by Bowser5543
    I have installed Vmware Player 6.0.3 build-1895310. The problem I have is that when I run a Windows 7 Vm, it says that 3D support was disabled. (I can't read the exact report atm because it has a chance of crashing my machine.) I have the 3D support box enabled. Here is my graphics card: Mobile Intel® GM45 Express Chipset x86/MMX/SSE2. Can anyone tell me to install drivers or something? I can't find mine anywhere!

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  • How can I protect my save data from casual hacking?

    - by Danran
    What options are there for saving game data in a secure manner? I'm interested in solutions specifically tailored for C++. I'm looking for something that is fast and easy to use. I'm only concerned about storing simple information such as Which levels are and are not unlocked The user's score for each level I'm curious again to know what's out there to use, any good libraries to use that give me nice, secure game data files that the average player can't mess with. I just found this here which looks very nice, but it would be great to get some opinions on potential other libraries/options out there.

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  • Acer Extensa 5620 - Graphic unknown!

    - by Nycxzon
    I install Ubuntu 12.04 Beta 2, I found out the my graphic driver is "Unknown" and experience is "Standard". Please help me know how to install my graphic driver. as per my laptop specs: Mobile Intel GM965 Express Chipset with integrated 3D graphics, featuring Intel Graphics Media Accelerator (GMA) X3100 with up to 358/3845 MB of Intel Dynamic Video Memory Technology 4.0 (8 MB of dedicated system memory, up to 350/3765 MB of shared system memory), supporting Microsoft DirectX 9. Hope you can help me! Thanks in advance! Noob @ Ubuntu :) Updates! ______________ I found a solution! I found a site where I ask how to check the graphic of my system. by using terminal command "glxinfo" command ask me to install mesa-utils! and update. After that, My graphic driver is listed! Thanks for your continues support! :)

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  • How can I imitate interaction and movement in Diablo II?

    - by user422318
    I'm prototyping a simple browser-based game. It's played from a top down perspective on a 2d canvas. You left-click on a point on the map, and your character will begin walking to it. If you click on a different point on the map, then your character will begin walking to the new point. It's similar to Diablo II: http://www.youtube.com/watch?v=EvDKt-To6K0&feature=related How can I best imitate this movement system for a player? Ideas... Track current coords and target coords If target coords are exactly up, left, right, or down, then increment appropriate direction until you get there Implied else: target coords are in a quadrant. To make this movement look natural, character will have to move diagonally. For example, pretend the target is to the northeast. For each game frame, alternate incrementing current coordinates in the north and then east directions.

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  • How do I create a big multiplayer world in UDK?

    - by Dorpe
    I want to create a big multiplayer world in UDK and I'm having a few difficulties. I created the biggest terrain possible but then any terrain related action I do takes forever. However, I've seen videos of people make same size terrain and working without a problem. My pc is strong enough, so maybe someone can tell me what I'm doing wrong. I want to make it even bigger then the biggest terrain size, so I was thinking of doing level streaming but then I read that streaming is working server side which means if I have a player on every terrain all terrains will still be loaded and I want to save as much memory possible so it will work well online. Thanks for any help you can give.

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  • Is Adobe Flash 11.2 working with Nvidia hardware again in 12.04?

    - by Oranges
    I installed the newest Nvidia-Linux drivers version number 304.43 on 12.04 installation and all Flash Videos now show me "accelerated video rendering". Previous Nvidia drivers + Adobe Flash only rendered in software, at least since Adobe officially said they turned off "hardware acceleration" for Linux, because of unstable and unsecure drivers. Has this changed? Is hardware acceleration really back? Can anyone verify this as well? The Nvidia driver 304.43 patch notes said: Fixed a bug that caused VDPAU to hang when expanding the YouTube Flash Player. Hardware: Nvidia 8600M GT

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  • How do I create a game that runs on Windows, iOS and Android?

    - by AspaApps
    I use C++ to create windows games and now I want to step into another other OS like Android or iOS. I'm totally familiar with C++ so I tried to create app for iOS using objective C it was working awesome. However, I also want to publish games for Android but not by using Java. I don't want to create a single game 5-6 times for other platforms. Is their any way that if I create game for Windows then it will work in Android and iOS ? Or should I use Action Script 3.0? If I use action script 3.0, will it require Flash player to run the game in Windows, Android, iOS?

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  • Android device connects to my computer, but doesn't play audio over Bluetooth

    - by bi99l35
    I turn on Bluetooth on both my devices and open up Music on my Android. I select a song to play, press the menu button, and tap "Via Bluetooth": I tap on my computer in the "Bluetooth Device Picker": Then it says, under the name of my computer: Connected to media audio Now I should technically be able to play music through my computer, since it "Just Worked" in Kubuntu with Blueman. But nope, something must be up with PulseAudio, because I hear no sound from my computer (I'm running Xubuntu 12.04). The reason I say this is that the devices list in Blueman shows indication of data transfer and it says it's connected, but in the PulseAudio Volume Control has no indication of my Bluetooth device (or Blueman) playing audio.

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  • Xubuntu: how do I automatically mount external NTFS drive with writes allowed?

    - by user74372
    i would have thought mine was such a common question that there would be a simple solution already built in to xubuntu - but there isnt. i have 2 separate external hard disks and connect them to a usb port at different times - i would like them to be automatically mounted as read/write, but apparently the designers of gnome-volume-manager decided that shouldnt be possible and they are mounted as read-only in fact, i can write new files to them, but cannot then delete the new files i just wrote! is there a workaround? i read somewhere that etc/fstab doesn't apply to removable media, which are mounted by gnome-volume-manager and therefore cannot be unmounted by a user

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  • Black screen white cursor and can't boot from live disc that I installed from just yesterday (Ubuntu 12.04)

    - by Luke
    So, I've decided to change to Ubuntu from Windows 7 after reformatting. Install goes smoothly, I've set everything up, and it works for a day. It crashed when I had a full screen video, froze, so I rebooted, and now I can't get past the black screen with flashing white underscore cursor. If I wait a while, I get "Reboot and Select proper Boot device or Insert Boot Media in selected Boot device and press any key" I've tried that, removed any boot options but the DVD drive, even tried my Windows 7 boot CD as well. Nothing boots, so I can't do anything. This is on an Asus A52N laptop, and all I can access now is the BIOS (version K52N 217), as far as I can tell.

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  • How to create reproducible probability in map generation?

    - by nickbadal
    So for my game, I'm using perlin noise to generate regions of my map (water/land, forest/grass) but I'd also like to create some probability based generation too. For instance: if(nextInt(10) > 2 && tile.adjacentTo(Type.WATER)) tile.setType(Type.SAND); This works fine, and is even reproduceable (based on a common seed) if the nextInt() calls are always in the same order. The issue is that in my game, the world is generated on demand, based on the player's location. This means, that if I explore the map differently, and the chunks of the map are generated in a different order, the randomness is no longer consistent. How can I get this sort of randomness to be consistent, independent of call order? Thanks in advance :)

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  • Getting true video Height/Width from ASF videos

    - by David
    I am trying to convert an ASF video with FFMPEG using an interface called mediahandler. The issue is, the metadata on the ASF video appears to be corrupt. It states that the video is 640x240, and 4:3 aspect ratio. The aspect ratio is correct, but obviously the resolution is not. This causes the converter to incorrectly scale the video, because it uses the resolution to determine the original aspect ratio. I am able to get the aspect ratio metadata, but I'm not sure this solves the issue, because I would think that if the resolution could be incorrect, then so could the aspect ratio metadata. So, is there any way to get the actual height/width? It appears that players like VLC have no issue with this. How do I do such a thing w/ FFMPEG?

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  • Survey says: Java technology rules

    - by hinkmond
    Eclipse came out with their Open Source Developer Report and Survey for 2012. In it, we see (in the words of the immortal Richard Dawson, RIP) "Surveys Says!": Java computer programming language is on top. See: Java is the top Here's a quote: The Eclipse community was invited to participate in the survey between April 23 and May 15 of this year. Skerrett says the Foundation promoted the survey primarily through social media (Facebook, Twitter) and online forums. Of the 840 people who responded, 732 completed the survey... So, now we know who's on top, we can keep this in mind the next time this question comes up on Family Feud. Hinkmond

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  • Character equipment combinations

    - by JimFing
    I'm developing a 2d isometric game (typical Tolkien RPG) and wondering how to handle character/equipment combinations. So for example, the player wears leather boots with chain-mail and a wooden shield and a sword - but then picks up plate-armour instead of chain-mail. I'm using Blender3D to create objects, environments and characters in 3D, then a script runs to render all 3D meshes into 2D orthographic tile maps. So I can use this script to create all the combinations of character equipment for me, but there would be an explosion in terms of the combinations required.

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  • My laptop shuts down when I remove the charger

    - by Hakim0
    Laptop shuts down when charger is removed. As well I get a message when booting up saying disk drive for /media/3936-3939 is not ready or not present. About a week ago I was trying to install a matlab iso file using mount commands etc... I tried mount, fuseiso, and UNETbootin. I have a feeling this may have something to do with message I'm getting from booting up. If anyone can point me in the right direction or help me out. Many thanks.

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  • Getting wireless to work on Ubuntu 11.10 (on a mac machine)

    - by yayu
    I have a 2008 white 13.3 inch macbook that now solely runs ubuntu. However, I cannot get wifi or cable to work on it. Regarding the cable, it atleast tries to connect but eventually disconnects from the wired network. Here is the output for lspci (pastebin) I tried installing b43-fwcutter and firmware-b43 but get errors. (I loaded them from a thumb drive and tried sudo dpkg -i). I cannot understand these instructions from the documentation, as I cannot locate the pool directory. b43-fwcutter is located on the Ubuntu install media under ../pool/main/b/b43-fwcutter/ and patch is located under ../pool/main/p/patch/ or both in the official repositories online. Note: In some versions (10.04 and 11.04 at least) there is not a /pool/main/p/patch/ If this file is missing then you don't need it. In this case you only need to install /pool/main/b/b43-fwcutter by following the instructions below.

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  • How to divide hex grid evenly among n players?

    - by manabreak
    I'm making a simple hex-based game, and I want the map to be divided evenly among the players. The map is created randomly, and I want the players to have about equal amount of cells, with relatively small areas. For example, if there's four players and 80 cells in the map, each of the players would have about 20 cells (it doesn't have to be spot-on accurate). Also, each player should have no more than four adjacent cells. That is to say, when the map is generated, the biggest "chunks" cannot be more than four cells each. I know this is not always possible for two or three players (as this resembles the "coloring the map" problem), and I'm OK with doing other solutions for those (like creating maps that solve the problem instead). But, for four to eight players, how could I approach this problem? As always, any and all help is appreciated. :)

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  • 2012&ndash;The End Of The World Review

    - by Tim Murphy
    The end of the world must be coming.  Not because the Mayan calendar says so, but because Microsoft is innovating more than Apple.  It has been a crazy year, with pundits declaring not that the end of the world is coming, but that the end of Microsoft is coming.  Let’s take a look at what 2012 has brought us. The beginning of year is a blur.  I managed to get to TechEd in June which was the first time that I got to take a deep dive into Windows 8 and many other things that had been announced in 2011.  The promise I saw in these products was really encouraging.  The thought of being able to run Windows 8 from a thumb drive or have Hyper-V native to the OS told me that at least for developers good things were coming. I finally got my feet wet with Windows 8 with the developer preview just prior to the RTM.  While the initial experience was a bit of a culture shock I quickly grew to love it.  The media still seems to hold little love for the “reimagined” platform, but I think that once people spend some time with it they will enjoy the experience and what the FUD mongers say will fade into the background.  With the launch of the OS we finally got a look at the Surface.  I think this is a bold entry into the tablet market.  While I wish it was a little more affordable I am already starting to see them in the wild being used by non-techies. I was waiting for Windows Phone 8 at least as much as Windows 8, probably more.  The new hardware, better marketing and new OS features I think are going to finally push us to the point of having a real presence in the smartphone market.  I am seeing a number of iPhone users picking up a Nokia Lumia 920 and getting rid of their brand new iPhone 5.  The only real debacle that I saw around the launch was when they held back the SDK from general developers. Shortly after the launch events came Build 2012.  I was extremely disappointed that I didn’t make it to this year’s Build.  Even if they weren’t handing out Surface and Lumia devices I think the atmosphere and content were something that really needed to be experience in person.  Hopefully there will be a Build next year and it’s schedule will be announced soon.  As you would expect Windows 8 and Windows Phone 8 development were the mainstay of the conference, but improvements in Azure also played a key role.  This movement of services to the cloud will continue and we need to understand where it best fits into the solutions we build. Lower on the radar this year were Office 2013, SQL Server 2012, and Windows Server 2012.  Their glory stolen by the consumer OS and hardware announcements, these new releases are no less important.  Companies will see significant improvements in performance and capabilities if they upgrade.  At TechEd they had shown some of the new features of Windows Server 2012 around hardware integration and Hyper-V performance which absolutely blew me away.  It is our job to bring these important improvements to our company’s attention so that they can be leveraged. Personally, the consulting business in 2012 was the busiest it has been in a long time.  More companies were ready to attack new projects after several years of putting them on the back burner.  I also worked to bring back momentum to the Chicago Information Technology Architects Group.  Both the community and clients are excited about the new technologies that have come out in 2012 and now it is time to deliver. What does 2013 have in store.  I don’t see it be quite as exciting as 2012.  Microsoft will be releasing the Surface Pro in January and it seems that we will see more frequent OS update for Windows.  There are rumors that we may see a Surface phone in 2013.  It has also been announced that there will finally be a rework of the XBox next fall.  The new year will also be a time for us in the development community to take advantage of these new tools and devices.  After all, it is what we build on top of these platforms that will attract more consumers and corporations to using them. Just as I am 99.999% sure that the world is not going to end this year, I am also sure that Microsoft will move on and that most of this negative backlash from the media is actually fear and jealousy.  In the end I think we have a promising year ahead of us. del.icio.us Tags: Microsoft,Pundits,Mayans,Windows 8,Windows Phone 8,Surface

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