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  • Online architecture guide

    - by hunterman
    I am a newbie in gamedev, and I don't know about programmer's problems that can appear during development. So can you advice me some best practice for starting build new online multi-player game backend? I just saw reddraft server, and I think Spring library can also do some of its features. What is big difference? Do I need learn more spring or I have to use servers like reddraft or write these tools myself? I know that I need to learn hard and many - and the question is - what I should to learn now at the beginning? Thanks.

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  • Procedural object generation and unique identification

    - by 2080
    My question relates to procedural content generation and data management of the emerging objects in a database. I assume a networked game, with a server-client model. Unspecified objects in the game world are generated while the game is running with procedural algorithms (for example perlin noise). The players (/clients) can modify the properties of these objects, but have to notify the server of these changes. How could this communication address unique objects, so that both the server and the client know of which object they are speaking? Not only the inner properties of the objects can differ, but also visible, such as the position. When the player wants to select one of these objects the game has to find out the id - does anyone know which methods or algorithms can accomplish that?

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  • jquery multiple dialoge boxes

    - by tismon
    Hi i am trying to put multiple dialog boxes in a single page. i had downloaded demo for a single dialog box and apply same effect to different "div"s.. but it came on the same position. how can i put diff. dialog boxes in diff positions ? i has set styles for 2nd and 3rd "div"s; but its not working.. somebody please help me.. regards tismon

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  • MYOB Service Sales Import

    - by sjw
    I have developed an export file from our Job Management system that I want to be able to import into MYOB Accounting Plus v18.5. The file is generated without issue and I have included every single field to make it easy for upload (i.e. Match All matches every field) The problem I am having is no matter what I do, I cannot get the sales to import... Every time, no matter what I do or how I create the customer card comes back with: Error -190: Customer not found. Sale invoice not imported. I have tried matching using - co./Last Name, Card ID & Record ID and every time I get the same error. I have created a single customer with a simply Co./Last Name, Card ID & Record ID and still, when I try to import using these same fields exactly matched, I get the same error...

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  • How to customize live Ubuntu CD with my own branding?

    - by Ahash
    I would like to create a customized UbuntuOS (Live CD/DVD) for my office and house by installing some additional packages. I have followed this link but it doesn't seems to work. Can anyone provide clear instructions? Customize Packages that I want to install: KDE Desktop Enviornment Thunderbird VLC Player WIne Programme Loader Skype Playmouth Manager Super Boot Manager Synaptic Package Manager Changes that I need: Different default Ubuntu wallpaper Installing KDE Environment Changing Boot (Splash) Screen with my customize theme I want to installing ubuntu With 2 Language, Bangla & English Please Note, I do not prefer Remastersys, manual way will be appreciated.

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  • Isometric smooth fog

    - by marcg11
    I'm working on a simple 2d game with direct3d 9. It's a isometric game with diamond tiles and a staggered map. This is what I have: As you se I have some king of fog which is acomplished by having a fog matrix which is true (clear terrain) or false (obscure terran). But the result is very chunky. The fog moves as the player moves by tiles but not by pixels. Basically I check for every tile if there is fog, if so I just change the color of that tile: if(scene->fog[i+mapx][j+mapy] == FOG_NONE) { tile_color = 0x666666FF; } I also would like the fog to be smoother, for that I followed this "tutorial" but I haven't managed to work it it out. http://www.appsizematters.com/2010/07/how-to-implement-a-fog-of-war-part-2-smooth/

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  • Do you use Scimore SQL database ?

    - by Darian Miller
    There's a database engine that looks amazing for a free tool and that is Scimore. Have you had much experience with it? If so, how does it rate..particularly against Firebird? How resilient/self reliant is it? (Meaning how much downtime/maintenance is expected?) The scale out capabilities also look very interesting. I just downloaded it and have been playing around and so far it looks good. I had been looking for an easy to deploy single-user type embedded database (which Scimore has an option) and was toying with MS SQL Compact Edition and SQLite and remembered this database from a trial a few years ago. (Windows platform) I was about ready to settle in on SQLite but started thinking about other projects which are multi-user and wanted to stick with a single solution...which is why I started looking at Firebird as well.

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  • How do i put this chunk of code into a php variable?

    - by Theron Chong
    if (isset($_SESSION['name'])){ //select BID and duedates which are between the range of 1-3 days // before due date from current date $query = "SELECT DueDate FROM item WHERE DueDate BETWEEN '$warning2' and '$warning' and user='$_SESSION[name]' ORDER BY DueDate DESC"; $find = mysql_query($query); $alert = mysql_num_rows($find); if ($alert>=1){ echo "You have got " .$alert. " item(s) due on: </br >"; while ($item = mysql_fetch_array($find)){ echo $item['DueDate']; echo "<br />"; } } echo "Success!"; } Question: How do i input all this code into a single php variable, say $alert. I am not clear of where to put single quotes or double quotes to make it work. At the end of the day, I will be using the variable for a javascript alert box.

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  • "Time Control" in a 2d Platformer

    - by Woody Zantzinger
    I am making a 2d platformer where the player can press a button, and restart the level, only their previous character will also run the level at the same time, like they are traveling back in time. I know other games have done this before, and the way I have thought of doing it is to make the game character have a set of actions (Idle, Jumping, Walking Left etc.) and then detect changes in those actions and log them into a list along with the game time. So then when I need the character to run the level again on its own, I can just go through the list changing its actions at the right time. Is this the best way to do it? Does anyone have any experience in this? Thanks.

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  • Extremely Hybrid Game requirements

    - by tugrul büyükisik
    What system specifications would a game need if it was: Total players per planet: ~20000 Total players per team:~1M Total players per map(small volume of space or small surface over a planet): ~2000 Total players: ~10M(world has more players than this amount i think) Two of the players are commanders of opposite quadrants(from HUD of a strategy game). Lots of players use space-crafts as a captain(like 3d fps and rts). Many many players control consoles in those space-crafts as under command of captains.(fps ) Some players are still in stone-age trying to reinvent wheel in some planet. Players design and construct any vehicles they have. With good physics engine Has puzzles inside. Everyone get experience by doing stuff(RPG). Commerce, income or totally different resource-based group(like starcraft) Player classes(primitive: cunning and strong, wrapped: healthy, wealthy) Arcade top-down style firing with ships when people get bored very low chance of miraculous things.(mediclorians, wormholes, bugs) Different game-modes: persistent(living world), resetted periodically(a new chance for noobs), instant(pre-built space + hack&slash) I suspect this would need 128GB ram and 2048 cores.

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  • HP Envy Beats Edition can play CDs, but not DVDs

    - by Grayson
    After a fresh install, and various other tests (troubleshooting), I have concluded that my laptop (an HP Envy 14 - Beats Edtion) will not play DVDs, however it will play CDs. When I first got the laptop, up until recently it played DVDs perfectly, I doubt there is a hardware issue sees as it loads the DVDs and can view the files in them, but not play them, as well as read and work with CDs perfectly. Was there an update or something of the like that may have caused this? If so, is there a fix? I typically use this laptop 's HDMI out with my TV as a DVD player... so it would be very beneficial if there was a solution to this problem. There was a similar issue with the touchpad that there was a fix for... so I'm hoping that this is something similar

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  • Le H.264 est de retour sur Chrome, qui pourra lire les vidéos dans ce format grâce à une extension de Microsoft

    Le H.264 est de retour sur Chrome, qui pourra lire les vidéos dans ce format grâce à une extension de Microsoft Mise à jour du 03.02.2011 par Katleen Il y a un petit peu moins d'un mois, Google annonçait la fin du support du codec H.264 par son navigateur Chrome, ce qui en enchantait certains et en gênait d'autres. Aujourd'hui, une alternative est possible, grâce à Microsoft (qui s'était déjà occupé du problème sous Firefox). L'éditeur de Redmond vient ainsi de dévoiler son "Windows Media Player HTML5 Extension for Chrome", qui, comme son nom l'indique, est une extension pour Chrome qui permettra la lecture de vidéos au format H.264 par les utilisateurs du navigateur d...

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  • time issue in render libgdx [duplicate]

    - by jaysingh
    This question is an exact duplicate of: deWitters Game loop in libgdx(Android) pls. help how to implement this loop in render method next_game_tick and GetTickCount(); always contain same time value so player position not updated. @Override public void render() { float deltaTime = Gdx.graphics.getDeltaTime(); Update(deltaTime); Render(deltaTime); } const int TICKS_PER_SECOND = 50; const int SKIP_TICKS = 1000 / TICKS_PER_SECOND; const int MAX_FRAMESKIP = 10; DWORD next_game_tick = GetTickCount(); int loops; bool game_is_running = true; while( game_is_running ) { loops = 0; while( GetTickCount() > next_game_tick && loops < MAX_FRAMESKIP) { update_game(); next_game_tick += SKIP_TICKS; loops++; } display_game(); }

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  • Is it possible to stream music/video from an Apache server?

    - by rphello101
    I'm just starting to get into setting up a server. I've set up a basic Apache server to access some songs and movies. When I click one of the songs though, nothing happens. When I click one of the movies, sometimes it will open a new web page and act as though it is going to start playing, but never does. I know Apache is HTTP, not FTP and read somewhere that that could be a problem, but I'm uncertain of the differences. Anyway, is it possible to click on one of the songs and have it start streaming using, for example, Windows Media Player? If so, might someone either explain how to do so or direct me to where I can find it? Any information on retrieving media from an Apache server at this point would be most appreciated. -Edit- I don't know if it matters, but I'm using Windows 7 and Google Chrome

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  • How can I fix latency problems for car game?

    - by Freddy
    Basically I'm trying to make a online car racing game for IOS using Game Center real time multiplayer. I have setup a timer that sends data every 0.02 seconds to the other player with the current position and current angle. However sometimes, it will take LONGER then these 0.02 seconds for the package to be sent and then received. In this case i have implemented a method that "calculate" what the next position should be if no position is received based on the last position and angle. However, when the data then receives for let say 0.04 seconds after, it will change back to the last position, which will result in the car "jumping" back and lag. And If i just keep ignoring the data it will never take any input from the other user. Is their any way to prevent this? I suppose this needs to be fixed with some client-sided algorithm.

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  • Is there a size limit when using UICollectionView as tiled map for iOS game?

    - by Alexander Winn
    I'm working on a turn-based strategy game for iOS, (picture Civilization 2 as an example), and I'm considering using a UICollectionView as my game map. Each cell would be a tile, and I could use the "didSelectCell" method to handle player interaction with each tile. Here's my question: I know that UICollectionViewCells are dequeued and reused by the OS, so does that mean that the map could support an effectively infinitely-large map, so long as only a few cells are onscreen at a time? However many cells were onscreen would be held in memory, and obviously the data source would take up some memory, but would my offscreen map be limited to a certain size or could it be enormous so long as the number of cells visible at any one time wasn't too much for the device to handle? Basically, is there any memory weight to offscreen cells, or do only visible cells have any impact?

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  • Looking for games in environments similar to a pinball table

    - by chaosTechnician
    I'm on a team of students working on a third-person adventure game that takes place inside a pinball machine (like, small scale, on the surface, avoiding pinballs, etc). One of my responsibilities on the project is to find games that are similar to this concept in appearance and/or gameplay for reference. So, does anyone know of games (other than pinball) that takes place in a pinball-like environment? Or, adventure games that take place in small, cramped environments with multiple paths around the world? Or games in which the player is often bombarded with balls (or other similar unintelligent obstacles)? Or games that take place on a small scale?

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  • Stream classes ... design, pattern for creating views over streams

    - by ToxicAvenger
    A question regarding the design of stream classes - I need a pattern to create independent views over a single stream instance (in my case for reading). A view would be a consecutive part of the stream. The problem I have with the stream classes is that the state (reading or writing) is coupled with the underlying data/storage. So if I need to partition a stream into different segments (whether segments overlap or not doesn't matter), I cannot easily create views over the stream, the views would store start and end position. Because reading from a view - which would translate to reading from the underlying stream adjusted based on the start/end positions - would change the state of the underlying stream instance. So what I could do is take a read on a view instance, adjust the Position of the stream, read the chunks I need. But I cannot do that concurrently. Why is it designed in such a way, and what kind of pattern could I implement to create independet views over a single stream instance which would allow to read/write independently (and concurrently)?

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  • What is the state-of-the-art for using Broadcom Crystal hardware?

    - by echo-flow
    I just bought a Dell Mini 1012, which comes with a Broadcom Crystal media accelerator chip. I'd like to know what is the current state-of-the-art with regard to using this hardware on Ubuntu? What I mean by this is, what is the best way to install drivers to make use of this hardware, and what media players currently support it? I've read that XBMC currently does, but what about gstreamer? Ideally, I'd like to find a solution so that I can accelerate Flash videos using the device. It seems like one strategy may be to download Flash videos to the hard drive and play them with an external, Crystal-enabled media player, and so that seems like one option, but I'm wondering if any of the free flash alternatives (Gnash and Lightspark) support hardware acceleration of flash video using the Crystal API? It seems like there is a lot of information about all of this on the web, but it's not consolidated, and seems like a rapidly moving target, so any insight anyone may have into this would be appreciated.

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  • TTPhotoViewController thumbnails rotate but images don't

    - by Koray Balci
    I have PhotoTest1Controller very similiar to the one in Three20 samples. I implemented necessary shouldRotate methods in necessary places in UITabBarController and UINavController derived classes as well as the table that contains PhotoTest1Controller. A funny thing is happening, when in thumbnail mode, the view rotates properly, but when showing a picture it does not respond to rotation. Moreover, If I rotate in thumbnail view and then switch to single image view in that rotation, I find that the image is properly rotated in the background. It only ignores rotation when it is the topmost view! So, my understanding is that shouldRotate events are properly propagated, but for some reason single image view does not rotate when in top view, unlike the example code which is %98 equal to my code...

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  • How do I play HD video without it stuttering?

    - by hugocreal
    Hello All, I want play a Blu Ray Video from my hard drive with Boxee, but it chokes all the time. I've tried to play it with others video players but it is the same. I think that is a 10gb .mkv file with 10Gb. Stuttering video with VLC , mplayer, and the default video player on ubuntu. I read in many Forums just can´t put this to work. Any idea? thanks. Ubuntu 10.10, My PC specs: Single Core 2Ghz ATI HD 4350 (i have installed the drivers from "Hardware Drivers"), 2G Memory *EDIT: Problem solved, this weekend had buy a motherboard and a processor DualCore 2.5Ghz, no more stuttering. thanks alot for your help.

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  • SQL/Schema comparison and upgrade

    - by Workshop Alex
    I have a simple situation. A large organisation is using several different versions of some (desktop) application and each version has it's own database structure. There are about 200 offices and each office will have it's own version, which can be one of 7 different ones. The company wants to upgrade all applications to the latest versions, which will be version 8. The problem is that they don't have a separate database for each version. Nor do they have a separate database for each office. They have one single database which is handled by a dedicated server, thus keeping things like management and backups easier. Every office has it's own database schema and within the schema there's the whole database structure for their specific application version. As a result, I'm dealing with 200 different schema's which need to be upgraded, each with 7 possible versions. Fortunately, every schema knows the proper version so checking the version isn't difficult. But my problem is that I need to create upgrade scripts which can upgrade from version 1 to version 2 to version 3 to etc... Basically, all schema's need to be bumped up one version until they're all version 8. Writing the code that will do this is no problem. the challenge is how to create the upgrade script from one version to the other? Preferably with some automated tool. I've examined RedGate's SQL Compare and Altova's DatabaseSpy but they're not practical. Altova is way too slow. RedGate requires too much processing afterwards, since the generated SQL Script still has a few errors and it refers to the schema name. Furthermore, the code needs to become part of a stored procedure and the code generated by RedGate doesn't really fit inside a single procedure. (Plus, it's doing too much transaction-handling, while I need everything within a single transaction. I have been considering using another SQL Comparison tool but it seems to me that my case is just too different from what standard tools can deliver. So I'm going to write my own comparison tool. To do this, I'll be using ADOX with Delphi to read the catalogues for every schema version in the database, then use this to write the SQL Statements that will need to upgrade these schema's to their next version. (Comparing 1 with 2, 2 with 3, 3 with 4, etc.) I'm not unfamiliar with generating SQL-Script-Generators so I don't expect too many problems. And I'll only be upgrading the table structures, not any of the other database objects. So, does anyone have some good tips and tricks to apply when doing this kind of comparisons? Things to be aware of? Practical tips to increase speed?

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  • Portable and Secure Document Repository

    - by Sivakanesh
    I'm trying to find a document manager/repository (WinXP) that can be used from a USB disk. I would like a tool that will allow you to add all documents into a single repository (or a secure file system). Ideally you would login to this portable application to add or retrieve a document and document shouldn't be accessible outside of the application. I have found an application called Benubird Pro (app is portable) that allows you to add files to a single repository, but downsides are that it is not secure and the repository is always stored on the PC and not on the USB disk. Are you able to recommend any other applications? Thanks

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  • How can i get almost pixel perfect collision detection in a multiplayer game?

    - by Freddy
    I'm currently working on a multiplayer game for iPhone. The problem i have, as with all multiplayer games, is that the other user will always see everything at a non-constant delay. The game I'm making need to have a almost pixel perfect collision detection, but 1 or 2 pixels off is not that big of a deal. How can I possibly get this working? I guess I could just set local player to also be at X ms delay. However this will probably just be worse and feel sloppy when the user input. I know this problem is probably something network programmers deal with everyday and I would be glad if someone could give me a possible solution for this.

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