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  • .net runtime type casting when using reflection

    - by Mike
    I have need to cast a generic list of a concrete type to a generic list of an interface that the concrete types implement. This interface list is a property on an object and I am assigning the value using reflection. I only know the value at runtime. Below is a simple code example of what I am trying to accomplish: public void EmployeeTest() { IList<Employee> initialStaff = new List<Employee> { new Employee("John Smith"), new Employee("Jane Doe") }; Company testCompany = new Company("Acme Inc"); //testCompany.Staff = initialStaff; PropertyInfo staffProperty = testCompany.GetType().GetProperty("Staff"); staffProperty.SetValue(testCompany, (staffProperty.PropertyType)initialStaff, null); } Classes are defined like so: public class Company { private string _name; public string Name { get { return _name; } set { _name = value; } } private IList<IEmployee> _staff; public IList<IEmployee> Staff { get { return _staff; } set { _staff = value; } } public Company(string name) { _name = name; } } public class Employee : IEmployee { private string _name; public string Name { get { return _name; } set { _name = value; } } public Employee(string name) { _name = name; } } public interface IEmployee { string Name { get; set; } } Any thoughts? I am using .NET 4.0. Would the new covariant or contravariant features help? Thanks in advance.

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  • Silverlight datagrid fails to display data.

    - by Jekke
    I have a datagrid defined in my project's XAML: <data:DataGrid IsReadOnly="True" Grid.Row="1" Grid.Column="1" x:Name="gridOfferings" Margin="10,10,10,10" AutoGenerateColumns="False"> <data:DataGrid.Columns> <data:DataGridTextColumn Binding="{Binding Trader}" DisplayIndex="0" Header="Trader" Width="Auto" FontSize="11"/> <data:DataGridTextColumn Binding="{Binding Product}" DisplayIndex="1" Header="Product" Width="Auto" FontSize="11"/> </data:DataGrid.Columns> </data:DataGrid> I bind it to a List< of custom objects: public MainPage() { InitializeComponent(); _Rows = new List<OfferingRowData>(); _Rows.Add(new OfferingRowData() { Trader = "Kameilya Loenstein", Product = "American Consolidated AAA", Price = 24.95, OfferingMade = DateTime.Now }); _Rows.Add(new OfferingRowData() { Trader = "Bill Foobar", Product = "IBM Mid-Atlantic Exotic", Price = 204.90, OfferingMade = DateTime.Now.AddMinutes(-3) }); gridOfferings.ItemsSource = _Rows; } When it shows up on the page, the column headers appear, but none of the data does. What am I doing wrong?

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  • How to call functions inside a C dll which take pointers as arguments from C#

    - by AndrejaKo
    Hi people, this is my first post here! I'm trying to make a windows forms program using C# which will use a precompiled C library. It will access a smart card and provide output from it. For the library, I have a .dll, .lib and .h and no source. In the .h file there are several structs defined. Most interesting functions of the .dll expect pointers to allocated structs as arguments. I've been calling functions inside the .dll like this: For example function EID_API int WINAPI EidStartup(int nApiVersion); would be called like this [DllImport("CelikApi.dll")]//the name of the .dll public static extern int EidStartup(int nApiVersion); Now my problem is that I can't find equivalent of C's pointers which point to dynamically allocated structures in memory in C#, so I don't know what to pass as argument to functions which take C pointers. I don't have much experience in C#, but to me its use looked as the easiest way of making the program I need. I tried with C++, but Visual Studio 2010 doesn't have IntelliSense for C++/CLR. If you can point me to something better, feel free to do so.

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  • Some clarification needed about synchronous versus asynchronous asio operations

    - by Old newbie
    As far as I know, the main difference between synchronous and asynchronous operations. I.e. write() or read() vs async_write() and async_read() is that the former, don't return until the operation finish -or error-, and the last ones, returns inmediately. Due the fact that the asynchronous operations are controlled by an io_service.run() that does not finish until the controlled operations has finalized. It seems to me that in sequencial operations as those involved in TCP/IP connections with protocols such as POP3, in which the operaton is a sequence such as: C: <connect> S: Ok. C: User... S: Ok. C: Password S: Ok. C: Command S: answer C: Command S: answer ... C: bye S: <close> The difference between synchronous/asynchronous opperatons does not make much sense. Of course, in both operations there is allways the risk that the program flow stops indefinitely by some circunstance -there the use of timers-, but I would like know some more authorized opinions in this matter. I must admit that the question is rather ill-defined, but I like hear some advices about when use one or other, because I've problems in debugging with MS Visual Studio, asynchronous SSL operations in a POP3 client in wich I'm working now -about some of who surely I would write here soon-, and sometimes think that perhaps is a bad idea use asynchronous in this. Not to say that I'm an absolute newbie with this librarys, that additionally to the difficult with the idioma, and some obscure concepts in the STL, must suffer the brevity of the asio documentation.

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  • How to determine the size of a project (lines of code, function points, other)

    - by sixtyfootersdude
    How would you evaluate project size? Part A: Before you start a project. Part B: For a complete project. I am interested in comparing unrelated projects. Here are some options: 1) Lines of code. I know that this is not a good metric of productivity but is this a reasonable measure of project size? If I wanted to estimate how long it would take to recreate a project would this be a reasonable way to do it? How many lines of code should I estimate a day? 2) Function Points. Functions points are defined as the number of: inputs outputs inquires internal files external interfaces Anyone have a veiw point on whether this is a good measure? Is there a way to **actually do this? Does anyone have another solution? Hours taken seems like it could be a useful metric but not solely. If I ask you what is a "bigger program" and give you two programs how would you approach the question? I have seen several discussions of this on stackover flow but most discuss how to measure programmer productivity. I am more interested in project size.

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  • Having Issue with Bounded Wildcards in Generic

    - by Sanjiv
    I am new to Java Generics, and I'm currently experimenting with Generic Coding....final goal is to convert old Non-Generic legacy code to generic one... I have defined two Classes with IS-A i.e. one is sub-class of other. public class Parent { private String name; public Parent(String name) { super(); this.name = name; } } public class Child extends Parent{ private String address; public Child(String name, String address) { super(name); this.address = address; } } Now, I am trying to create a list with bounded Wildcard. and getting Compiler Error. List<? extends Parent> myList = new ArrayList<Child>(); myList.add(new Parent("name")); // compiler-error myList.add(new Child("name", "address")); // compiler-error myList.add(new Child("name", "address")); // compiler-error Bit confused. please help me on whats wrong with this ?

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  • C++ Multiple inheritance with interfaces?

    - by umanga
    Greetings all, I come from Java background and I am having difficulty with multiple inheritance. I have an interface called IView which has init() method.I want to derive a new class called PlaneViewer implementing above interface and extend another class. (QWidget). My implementation is as: IViwer.h (only Header file , no CPP file) : #ifndef IVIEWER_H_ #define IVIEWER_H_ class IViewer { public: //IViewer(); ///virtual //~IViewer(); virtual void init()=0; }; #endif /* IVIEWER_H_ */ My derived class. PlaneViewer.h #ifndef PLANEVIEWER_H #define PLANEVIEWER_H #include <QtGui/QWidget> #include "ui_planeviewer.h" #include "IViewer.h" class PlaneViewer : public QWidget , public IViewer { Q_OBJECT public: PlaneViewer(QWidget *parent = 0); ~PlaneViewer(); void init(); //do I have to define here also ? private: Ui::PlaneViewerClass ui; }; #endif // PLANEVIEWER_H PlaneViewer.cpp #include "planeviewer.h" PlaneViewer::PlaneViewer(QWidget *parent) : QWidget(parent) { ui.setupUi(this); } PlaneViewer::~PlaneViewer() { } void PlaneViewer::init(){ } My questions are: Is it necessary to declare method init() in PlaneViewer interface also , because it is already defined in IView? 2.I cannot complie above code ,give error : PlaneViewer]+0x28): undefined reference to `typeinfo for IViewer' collect2: ld returned 1 exit status Do I have to have implementation for IView in CPP file?

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  • How can I SETF an element in a tree by an accessor?

    - by Willi Ballenthin
    We've been using Lisp in my AI course. The assignments I've received have involved searching and generating tree-like structures. For each assignment, I've ended up writing something like: (defun initial-state () (list 0 ; score nil ; children 0 ; value 0)) ; something else and building my functions around these "states", which are really just nested lists with some loosely defined structure. To make the structure more rigid, I've tried to write accessors, such as: (defun state-score ( state ) (nth 2 state)) This works for reading the value (which should be all I need to do in a nicely functional world. However, as time crunches, and I start to madly hack, sometimes I want a mutable structure). I don't seem to be able to SETF the returned ...thing (place? value? pointer?). I get an error with something like: (setf (state-score *state*) 10) Sometimes I seem to have a little more luck writing the accessor/mutator as a macro: (defmacro state-score ( state ) `(nth 2 ,state)) However I don't know why this should be a macro, so I certainly shouldn't write it as a macro (except that sometimes it works. Programming by coincidence is bad). What is an appropriate strategy to build up such structures? More importantly, where can I learn about whats going on here (what operations affect the memory in what way)?

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  • What is the preferred way in C++ for converting a builtin type (int) to bool?

    - by Martin
    When programming with Visual C++, I think every developer is used to see the warning warning C4800: 'BOOL' : forcing value to bool 'true' or 'false' from time to time. The reason obviously is that BOOL is defined as int and directly assigning any of the built-in numerical types to bool is considered a bad idea. So my question is now, given any built-in numerical type (int, short, ...) that is to be interpreted as a boolean value, what is the/your preferred way of actually storing that value into a variable of type bool? Note: While mixing BOOL and bool is probably a bad idea, I think the problem will inevitably pop up whether on Windows or somewhere else, so I think this question is neither Visual-C++ nor Windows specific. Given int nBoolean; I prefer this style: bool b = nBoolean?true:false; The following might be alternatives: bool b = !!nBoolean; bool b = (nBoolean != 0); Is there a generally preferred way? Rationale? I should add: Since I only work with Visual-C++ I cannot really say if this is a VC++ specific question or if the same problem pops up with other compilers. So it would be interesting to specifically hear from g++ or users how they handle the int-bool case. Regarding Standard C++: As David Thornley notes in a comment, the C++ Standard does not require this behavior. In fact it seems to explicitly allow this, so one might consider this a VC++ weirdness. To quote the N3029 draft (which is what I have around atm.): 4.12 Boolean conversions [conv.bool] A prvalue of arithmetic, unscoped enumeration, pointer, or pointer to member type can be converted to a prvalue of type bool. A zero value, null pointer value, or null member pointer value is converted to false; any other value is converted to true. (...)

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  • Change default java installation

    - by user1501700
    I have many Java versions installed on a Windows 7 machine. Some of them are 32 bits, some are 64 bits. Now as default it starts one of those last versions (1.7 64 bits). How do I tell my Windows 7 machine to use another version of Java? One of the reasons is that I'm developing a JNI project from Microsoft Visual Studio C++ - it uses also java 1.7 64 bits. Best regards, Andrej I have set: User variable: JAVA_HOME=C:\j2sdk1.4.2_04 PATH=%JAVA_HOME%\bin;%PATH% and system variable: JAVA_HOME=C:\j2sdk1.4.2_04 PATH=...a_lot_of_paths...;%JAVA_HOME%\bin;%PATH% I had no idea which is better to set - for user or system settings. Done both. System restart. And...it didn't helped :( When I run "java -version" from cmd i have java 1.7, but not java 1.4 like defined in PATH. after run C:where java I got two results: C:\Windows\System32\java.exe C:\j2sdk1.4.2_04\bin\java.exe Who let Java go to my windows directory ???!!! How to deal with that?

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  • C lang. -- Error: Segmentation fault

    - by user233542
    I don't understand why this would give me a seg fault. Any ideas? This is the function that returns the signal to stop the program (plus the other function that is called within this): double bisect(double A0,double A1,double Sol[N],double tol,double c) { double Amid,shot; while (A1-A0 > tol) { Amid = 0.5*(A0+A1); shot = shoot(Sol, Amid, c); if (shot==2.*Pi) { return Amid; } if (shot > 2.*Pi){ A1 = Amid; } else if (shot < 2.*Pi){ A0 = Amid; } } return 0.5*(A1+A0); } double shoot(double Sol[N],double A,double c) { int i,j; /*Initial Conditions*/ for (i=0;i<buff;i++) { Sol[i] = 0.; } for (i=buff+l;i<N;i++) { Sol[i] = 2.*Pi; } Sol[buff]= 0; Sol[buff+1]= A*exp(sqrt(1+3*c)*dx); for (i=buff+2;i<buff+l;i++) { Sol[i] = (dx*dx)*( sin(Sol[i-1]) + c*sin(3.*(Sol[i-1])) ) - Sol[i-2] + 2.*Sol[i-1]; } return Sol[i-1]; } The values buff, l, N are defined using a #define statement. l = 401, buff = 50, N = 2000

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  • Poor performance using RMI-proxies with Swing components

    - by Patrick
    I'm having huge performance issues when I add RMI proxy references to a Java Swing JList-component. I'm retrieving a list of user Profiles with RMI from a server. The retrieval itself takes just a second or so, so that's acceptable under the circumstances. However, when I try to add these proxies to a JList, with the help of a custom ListModel and a CellRenderer, it takes between 30-60 seconds to add about 180 objects. Since it is a list of users' names, it's preferrable to present them alphabetically. The biggest performance hit is when I sort the elements as they get added to the ListModel. Since the list will always be sorted, I opted to use the built-in Collections.binarySearch() to find the correct position for the next element to be added, and the comparator uses two methods that are defined by the Profile interface, namely getFirstName() and getLastName(). Is there any way to speed this process up, or am I simply implementing it the wrong way? Or is this a "feature" of RMI? I'd really love to be able to cache some of the data of the remote objects locally, to minimize the remote method calls.

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  • The new operator in C# isn't overriding base class member

    - by Dominic Zukiewicz
    I am confused as to why the new operator isn't working as I expected it to. Note: All classes below are defined in the same namespace, and in the same file. This class allows you to prefix any content written to the console with some provided text. public class ConsoleWriter { private string prefix; public ConsoleWriter(string prefix) { this.prefix = prefix; } public void Write(string text) { Console.WriteLine(String.Concat(prefix,text)); } } Here is a base class: public class BaseClass { protected static ConsoleWriter consoleWriter = new ConsoleWriter(""); public static void Write(string text) { consoleWriter.Write(text); } } Here is an implemented class: public class NewClass : BaseClass { protected new static ConsoleWriter consoleWriter = new ConsoleWriter("> "); } Now here's the code to execute this: class Program { static void Main(string[] args) { BaseClass.Write("Hello World!"); NewClass.Write("Hello World!"); Console.Read(); } } So I would expect the output to be Hello World! > Hello World! But the output is Hello World Hello World I do not understand why this is happening. Here is my thought process as to what is happening: The CLR calls the BaseClass.Write() method The CLR initialises the BaseClass.consoleWriter member. The method is called and executed with the BaseClass.consoleWriter variable Then The CLR calls the NewClass.Write() The CLR initialises the NewClass.consoleWriter object. The CLR sees that the implementation lies in BaseClass, but the method is inherited through The CLR executes the method locally (in NewClass) using the NewClass.consoleWriter variable I thought this is how the inheritance structure works? Please can someone help me understand why this is not working?

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  • Accelerometer gravity components

    - by Dvd
    Hi, I know this question is definitely solved somewhere many times already, please enlighten me if you know of their existence, thanks. Quick rundown: I want to compute from a 3 axis accelerometer the gravity component on each of these 3 axes. I have used 2 axes free body diagrams to work out the accelerometer's gravity component in the world X-Z, Y-Z and X-Y axes. But the solution seems slightly off, it's acceptable for extreme cases when only 1 accelerometer axis is exposed to gravity, but for a pitch and roll of both 45 degrees, the combined total magnitude is greater than gravity (obtained by Xa^2+Ya^2+Za^2=g^2; Xa, Ya and Za are accelerometer readings in its X, Y and Z axis). More detail: The device is a Nexus One, and have a magnetic field sensor for azimuth, pitch and roll in addition to the 3-axis accelerometer. In the world's axis (with Z in the same direction as gravity, and either X or Y points to the north pole, don't think this matters much?), I assumed my device has a pitch (P) on the Y-Z axis, and a roll (R) on the X-Z axis. With that I used simple trig to get: Sin(R)=Ax/Gxz Cos(R)=Az/Gxz Tan(R)=Ax/Az There is another set for pitch, P. Now I defined gravity to have 3 components in the world's axis, a Gxz that is measurable only in the X-Z axis, a Gyz for Y-Z, and a Gxy for X-Y axis. Gxz^2+Gyz^2+Gxy^2=2*G^2 the 2G is because gravity is effectively included twice in this definition. Oh and the X-Y axis produce something more exotic... I'll explain if required later. From these equations I obtained a formula for Az, and removed the tan operations because I don't know how to handle tan90 calculations (it's infinity?). So my question is, anyone know whether I did this right/wrong or able to point me to the right direction? Thanks! Dvd

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  • Prototypal inheritance should save memory, right?

    - by Techpriester
    Hi Folks, I've been wondering: Using prototypes in JavaScript should be more memory efficient than attaching every member of an object directly to it for the following reasons: The prototype is just one single object. The instances hold only references to their prototype. Versus: Every instance holds a copy of all the members and methods that are defined by the constructor. I started a little experiment with this: var TestObjectFat = function() { this.number = 42; this.text = randomString(1000); } var TestObjectThin = function() { this.number = 42; } TestObjectThin.prototype.text = randomString(1000); randomString(x) just produces a, well, random String of length x. I then instantiated the objects in large quantities like this: var arr = new Array(); for (var i = 0; i < 1000; i++) { arr.push(new TestObjectFat()); // or new TestObjectThin() } ... and checked the memory usage of the browser process (Google Chrome). I know, that's not very exact... However, in both cases the memory usage went up significantly as expected (about 30MB for TestObjectFat), but the prototype variant used not much less memory (about 26MB for TestObjectThin). I also checked: The TestObjectThin instances contain the same string in their "text" property, so they are really using the property of the prototype. Now, I'm not so sure what to think about this. The prototyping doesn't seem to be the big memory saver at all. I know that prototyping is a great idea for many other reasons, but I'm specifically concerned with memory usage here. Any explanations why the prototype variant uses almost the same amount of memory? Am I missing something?

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  • Default update detailViewController, HELP.

    - by DrBeak1
    I've created an app that allows users to add information (from an addViewController), which is then displayed in a UITableView on the rootViewController. When the user taps the tableViewCell the detailViewController then displays, you guessed it, more details regarding the inputted user information. What I'm trying to accomplish is to setup an editViewController that will allow users to edit information they've already submitted. Currently, I'm trying to auto-populate the editViewController with the information that was previously submitted by the user (after which they can press save and update the info). However, I'm getting stuck trying to perform this auto-populating and I'm not sure this is even the best route to accomplish this. Here is the edit method that is called to load the editViewController from the detailViewController. -(IBAction)editDetails:(id)sender { editViewController *evc = [[editViewController alloc] initWithNibName:@"editViewController" bundle:nil]; rootViewController *rvc = [[rootViewController alloc] init]; UINavigationController *navigationController = [[UINavigationController alloc] initWithRootViewController:evc]; [[self navigationController] presentModalViewController:navigationController animated:YES]; ///For Style NSInteger styleCount = [[rvc scoreTypeArray] count]; NSInteger styleRows = [rvc.scoreTypeArray objectAtIndex:indexPath.row]; ///HERE I GET AN ERROR MESSAGE SAYING THAT indexPath IS NOT DEFINED ///For Date NSInteger count = [[rvc dateArray] count]; NSInteger rows = [[rvc indexPath] row]; ///AND HERE I GET A WARNING MESSAGE SAYING rootViewController MAY NOT RESPOND TO INDEX PATH, AND OF COURSE IT DOESN'T WORK [[evc dateField] setText:[NSString stringWithFormat:@"%@", [[evc dateArray] objectAtIndex:(count-1-rows)]]]; [[evc styleField] setText:[NSString stringWithFormat:@"%@", [[rvc scoresArray] objectAtIndex:(styleCount-1-styleRows)]]]; [navigationController release]; [evc release]; [rvc release];} So here I'm trying to load the information from a saved array that is declared in my rootViewController. Any thoughts any body? Please and thank you : )

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  • What's with bad function call in view generated via scaffold?

    - by meta
    I've scaffolded Things element: script/generate scaffold wip/thing name:string and got some invalid function call in views, like: <td><%= link_to 'Edit', edit_thing_path(thing) %></td> Which raise this error: ActionView::TemplateError (undefined method `edit_thing_path' for #<ActionView::Base:0xb5c00944>) on line #11 of app/views/wip/things/index.html.erb: 8: <tr> 9: <td><%=h thing.name %></td> 10: <td><%= link_to 'Show', thing %></td> 11: <td><%= link_to 'Edit', edit_thing_path(thing) %></td> 12: <td><%= link_to 'Destroy', thing, :confirm => 'Are you sure?', :method => :delete %></td> 13: </tr> 14: <% end %> What's with that function? Where is it? Is it some kind of automagic stuff or do I need to implement it (if so - where should it go?) I have resource defined in routes with namespace: map.namespace :wip do |wip| wip.resources :things end rake routes gives me this: wip_things GET /wip/things(.:format) {:action=>"index", :controller=>"wip/things"} POST /wip/things(.:format) {:action=>"create", :controller=>"wip/things"} new_wip_thing GET /wip/things/new(.:format) {:action=>"new", :controller=>"wip/things"} edit_wip_thing GET /wip/things/:id/edit(.:format) {:action=>"edit", :controller=>"wip/things"} wip_thing GET /wip/things/:id(.:format) I assumed that those names (wip_thing, new_wip_thing) are the correct names, but it's still gives me that error Thanks.

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  • Where is the Open Source alternative to WPF?

    - by Evan Plaice
    If we've learned anything from HTML/CSS it's that, declarative languages (like XML) work best to describe User Interfaces because: It's easy to build code preprocessors that can template the code effectively. The code is in a well defined well structured (ideally) format so it's easy to parse. The technology to effectively parse or crawl an XML based source file already exists. The UIs scripted code becomes much simpler and easier to understand. It simple enough that designers are able to design the interface themselves. Programmers suck at creating UIs so it should be made easy enough for designers. I recently took a look at the meat of a WPF application (ie. the XAML) and it looks surprisingly familiar to the declarative language style used in HTML. It's blindingly apparent to me that the current state of desktop UI development is largely fractionalized, otherwise there wouldn't be so much duplicated effort in the domain of user interfaces (IE. GTK, XUL, Qt, Winforms, WPF, etc). There are 45 GUI platforms for Python alone It's painfully obvious to me that there should be a general purpose, open source, standardized, platform independent, markup language for designing desktop GUIs. Much like what the W3C made HTML/CSS into. WPF, or more specifically XAML seems like a pretty likely step in the right direction. Why hasn't anyone in the Open Source community (AFAIK) even scratched the surface of this issue. Now that the 'browser wars' are over should we look forward to a future of 'desktop gui wars?' Note: This topic is relatively subjective in the attempt to be 'future-thinking.' I think that desktop GUI development in its current state sucks ((really)hard) and, even though WPF is still in it's infancy, it presents a likely solution to the problem. Has no one in the OS community looked into developing something similar because they don't see the value, or because it's not worth the effort?

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  • How can I control the height of a ListView in WPF, using a complex DataTemplate with DataTriggers?

    - by Rob Perkins
    I have a ListView element with a DataTemplate for each ListViewItem defined as follows. When run, the ListView's height is not collapsed onto the items in the view, which is undesirable behavior: <DataTemplate x:Key="LicenseItemTemplate"> <Grid> <Grid.RowDefinitions> <RowDefinition Height="Auto" /> <RowDefinition Height="Auto" /> </Grid.RowDefinitions> <TextBlock Grid.Row="0" Text="{Binding company}"></TextBlock> <Grid Grid.Row="1" Style="{StaticResource HiddenWhenNotSelectedStyle}"> <Grid.RowDefinitions> <RowDefinition /> </Grid.RowDefinitions> <Button Grid.Row="0">ClickIt</Button> </Grid> </Grid> </DataTemplate> The second row of the outer grid has a style applied which looks like this. The purpose of the style is to : <Style TargetType="{x:Type Grid}" x:Key="HiddenWhenNotSelectedStyle" > <Style.Triggers> <DataTrigger Binding="{Binding Path=IsSelected, RelativeSource={ RelativeSource Mode=FindAncestor, AncestorType={x:Type ListBoxItem} } }" Value="False"> <Setter Property="Grid.Visibility" Value="Collapsed" /> </DataTrigger> <DataTrigger Binding="{Binding Path=IsSelected, RelativeSource={ RelativeSource Mode=FindAncestor, AncestorType={x:Type ListBoxItem} } }" Value="True"> <Setter Property="Grid.Visibility" Value="Visible" /> </DataTrigger> </Style.Triggers> </Style> The ListView renders like this: The desired appearance is this, when none of the elements are selected: ...with, of course, the ListView's height adjusting to accommodate the additional content when the second grid is made visible by selection. What can I do to get the desired behavior?

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  • Serializing QGraphicsScene contents

    - by Rob
    I am using the Qt QGraphicsScene class, adding pre-defined items such as QGraphicsRectItem, QGraphicsLineItem, etc. and I want to serialize the scene contents to disk. However, the base QGraphicsItem class (that the other items I use derive from) doesn't support serialization so I need to roll my own code. The problem is that all access to these objects is via a base QGraphicsItem pointer, so the serialization code I have is horrible: QGraphicsScene* scene = new QGraphicsScene; scene->addRect(QRectF(0, 0, 100, 100)); scene->addLine(QLineF(0, 0, 100, 100)); ... QList<QGraphicsItem*> list = scene->items(); foreach (QGraphicsItem* item, items) { if (item->type() == QGraphicsRectItem::Type) { QGraphicsRectItem* rect = qgraphicsitem_cast<QGraphicsRectItem*>(item); // Access QGraphicsRectItem members here } else if (item->type() == QGraphicsLineItem::Type) { QGraphicsLineItem* line = qgraphicsitem_cast<QGraphicsLineItem*>(item); // Access QGraphicsLineItem members here } ... } This is not good code IMHO. So, instead I could create an ABC class like this: class Item { public: virtual void serialize(QDataStream& strm, int version) = 0; }; class Rect : public QGraphicsRectItem, public Item { public: void serialize(QDataStream& strm, int version) { // Serialize this object } ... }; I can then add Rect objects using QGraphicsScene::addItem(new Rect(,,,)); But this doesn't really help me as the following will crash: QList<QGraphicsItem*> list = scene->items(); foreach (QGraphicsItem* item, items) { Item* myitem = reinterpret_class<Item*>(item); myitem->serialize(...) // FAIL } Any way I can make this work?

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  • Choosing between instance methods and separate functions?

    - by StackedCrooked
    Adding functionality to a class can be done by adding a method or by defining a function that takes an object as its first parameter. Most programmers that I know would choose for the solution of adding a instance method. However, I sometimes prefer to create a separate function. For example, in the example code below Area and Diagonal are defined as separate functions instead of methods. I find it better this way because I think these functions provide enhancements rather than core functionality. Is this considered a good/bad practice? If the answer is "it depends", then what are the rules for deciding between adding method or defining a separate function? class Rect { public: Rect(int x, int y, int w, int h) : mX(x), mY(y), mWidth(w), mHeight(h) { } int x() const { return mX; } int y() const { return mY; } int width() const { return mWidth; } int height() const { return mHeight; } private: int mX, mY, mWidth, mHeight; }; int Area(const Rect & inRect) { return inRect.width() * inRect.height(); } float Diagonal(const Rect & inRect) { return std::sqrt(std::pow(static_cast<float>(inRect.width()), 2) + std::pow(static_cast<float>(inRect.height()), 2)); }

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  • What is the equivalent to Master Views from ASP.NET in PHP?

    - by KingNestor
    I'm used to working in ASP.NET / ASP.NET MVC and now for class I have to make a PHP website. What is the equivalent to Master Views from ASP.NET in the PHP world? Ideally I would like to be able to define a page layout with something like: Master.php <html> <head> <title>My WebSite</title> <?php headcontent?> </head> <body> <?php bodycontent?> </body> </html> and then have my other PHP pages inherit from Master, so I can insert into those predefined places. Is this possible in PHP? Right now I have the top half of my page defined as "Header.html" and the bottom half is "footer.html" and I include_once both of them on each page I create. However, this isn't ideal for when I want to be able to insert into multiple places on my master page such as being able to insert content into the head. Can someone skilled in PHP point me in the right direction?

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  • Rails - Scalable calculation model

    - by H O
    I currently have a calculation structure in my rails app that has models metric, operand and operation_type. Presently, the metric model has many operands, and can perform calculations based on the operation_type (e.g. sum, multiply, etc.), and each operand is defined as being right or left (i.e. so that if the operation is division, the numerator and denominator can be identified). Presently, an operand is always an attribute of some model, e.g. @customer.sales.selling_price.sum. In order to make this scalable, in need to allow an operand to be either an attribute of some kind, or the results of a previous operation, i.e. an operand can be a metric. I have included a diagram of how my models currently look: Can anyone assist me with the most elegant way of allowing an operand to be an actual operand, or another metric? Thanks! EDIT: It seems based on the only answer so far that perhaps polymorphic associations are the way to go on this, but the answer is so brief I have no idea how they could be used in this way - can anyone elaborate? EDIT 2: OK, I think I'm getting somewhere - essentially i presently have a metric, which has_many operands, and an operand has_many metrics. I need a polymorphic self join, where a metric can also have many metrics - do I need to call this something else, perhaps calculated_metrics, so that the metric model can use itself? That would leave me with a situation where a metric has_many operands, and a metric has many calculated_metrics.

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  • Security Exception when using Custom ASP.NET Healthmonitoring event in medium trust

    - by Elementenfresser
    Hi, I'm using custom healthmonitoring events in ASP.NET We recently moved to a new server with default High Trust Permissions. Literature says that healthmonitoring and custom events should work under Medium or higher trust (http://msdn.microsoft.com/en-us/library/bb398933.aspx). Problem is - it doesn't. In less than full trust I get a SecurityException saying The application attempted to perform an operation not allowed by the security policy It works in Full trust or when I remove the inheritance of System.Web.Management.WebErrorEvent. Any suggestions anyone? Here is the super simple code behind with a custom event defined: public partial class Default : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { try { CallCustomEvent(); } catch (Exception ex) { Response.Write(ex.Message); throw ex; } } /// <summary> /// this metho is never called due to lacking permissions... /// </summary> private void CallCustomEvent() { try { //do something useful here } catch (Exception) { //code to instantiate the forbidden inheritance... WebBaseEvent.Raise(new CustomEvent()); } } } /// <summary> /// custom error inheriting WebErrorEvent which is not allowed in high trust? can't believe that... /// </summary> public class CustomEvent : WebErrorEvent { public CustomEvent() : base("test", HttpContext.Current.Request, 100001, new ApplicationException("dummy")) { } } and the Web Config excerpt for high trust: <system.web> <trust level="High" originUrl="" />

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  • Modifying CSS class property values on the fly with JavaScript / jQuery

    - by JPN
    all. I've run into a unique situation that I have so far been unable to find a solution for: dynamically assigning a value to a CSS style. I know how to use jQuery to assign width, height, etc. to an element, but what I'm trying to do is actually change the value defined in the stylesheet so that the dynamically-created value can be assigned to multiple elements. What I'm building is a slideshow of images that occupy the full viewport, recalculating the image's width, height, and left properties on resize so that the image is always centered, favors width over height, except when the viewport is taller than it is wide (resizing does not reload the page, just fires a function to resize the image). I have successfully been able to get it to work on one image, and now I'm trying to determine the best way to assign those property values to all images in the slideshow without having to specify those three things individually for every image. Can the values of properties in a class be modified on the fly? I'm sure the answer is out there, I'm probably just not using the correct terminology in my searches. Hope I did a good job of describing the problem. TIA.

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