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  • Trying to keep up with Technology and Blogging

    - by Dave Campbell
    A little bit of everything... The heading above got changed a bunch during writing and I finally settled on that because this has become a 'stream of consciousness' post... or maybe a stream of UNconsciousness :) If you've noticed, my blogging has been a tad slow this fall. There's been a lot going on personally. But then again, I haven't skipped anybody either. Rather than go through ALL the blogs I have aggregated, and take a week to get to the bottom, at some point in the last year, I had moved the lists around so I now have "SilverlightMVPs", "Very Prolific", "WP7", and "Top Checks". This is a total of about 250 of the more prolific bloggers. Those 250 bloggers have kept me very busy up through about //BUILD. Sometimes it would take all week to go through just that list putting out 13 posts per blog per day... but not anymore. This weekend I made it all the way through the BIG list... close to 700 blogs, and if you read my blog, you know I had one medium day (Saturday), and yesterday was very short. Why is this? To be honest, I don't know... is everybody busy re-tooling, or churning waiting for direction? I have a short list of WinRT/Metro/W8 folks... maybe I need to be pointed to more of them... but my old favorites are not pumping out posts as they have in the past. I said before that I am attracted to Metro, and I've already got My first Metro app post out there, and were it not for working with the new site, I'd have had another out last weekend... so definitely look for more from me in that area. New Site? Did I say 'new site' ? oops... didn't mean to do that, but now that the cat is out of the bag, I may as well continue... While at //BUILD, I discussed a re-tooling of SilverlightCream with lots of folks... probably more than wanted to hear about it to be honest! ... it's needed a facelift, and there's stuff on there that never worked right, plus there's a lot of manual effort that goes into a blog post. In an effort to alleviate all the above, Michael Washington and I have been working on the next iteration of SilverlightCream. Not wanting to lose that branding or mess with any saved links, I decided to change from a somewhat funky name to something more professional. I also decided to put my blog on the site, and tie my main announcement twitter feed to the site as well. The way things sit today, there are 3 different names in those locations and it's gotta be confusing for folks just stumbling in. We're going to do a series of posts talking about the site and the new backend processing (hint: Michael Washington is responsible for it, so you can take a guess at the technology), but for now, we'd like some eyes on the front end of the site, and some submittals using it to see if it falls over somewhere that we haven't tried. So... I'm going to give it up... the new site is Windows Dev News. The Twitter feed is @WindowsDevNews, and the blog will be on the site as well at Windows Dev News Blog. I've got the RSS Feed on Feedburner too, so I think all the nuts and bolts are good to go. The submittal and search pages work, as does the blog page. You'll notice we used the MasterPage from SilverlightCream to get started. That will probably change, but it's just the visual... the content is the important part. Other missing things are the tracking and 'Skim' page that we will eventually have up and running. There are some formatting issues with the blog posts but if you hang in there with me, those will be taken care of. If you're a blogger, please submit through the site and let me know if you find any problems. If you're a reader, please add this feed and site. I'll be duplicating the effort for a while but at some point will stop that foolishness. We won't lose the data from SilverlightCream though, so keep using that as a search resource... I have hopes to pull that database over to WindowsDevNews, or link to it in some manner... that part isn't set in jello yet, but it will not be lost. So there it is... let me know what you think, send me your WinRT/Metro/W8 postings along with your Silverlight and WP7 posts... it's not that different, it's just more. Stay in the 'Light

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  • What's a good way to organize samplers for HLSL?

    - by Rei Miyasaka
    According to MSDN, I can have 4096 samplers per context. That's a lot, considering there's only a handful of common sampler states. That tempts me to initialize an array containing a whole bunch of common sampler states, assign them to every device context I use, and then in the pixel shaders refer to them by index using : register(s[n]) where n is the index in the array. If I want more samplers for whatever reason, I can just add them on after the last slot. Does this work? If not, when should I set the samplers? Should it be done when by the mesh renderer? The texture renderer? Or alongside PSSetShader? Edit: That trick I wrote above doesn't work (at least not yet), as the compiler gives me this error message when I try to use the same register twice: error X4500: overlapping register semantics not yet implemented 's0' So how do people usually organize samplers, then?

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  • Ubuntu 12.10 - Graphics driver shows Gallium 0.4 instead of intel HD

    - by nlooije
    I have a hybrid Intel/Nvidia system using bumblebee on Ubuntu 12.10 with specs: Clevo W150HR, SB i7-2720qm, 8GB RAM, 128GB Crucial M4 SSD + 500GB HDD It is reported to use software rendering (through Gallium driver) rather than accelerated through the intel HD driver. Reinstalling the intel driver has no effect: sudo apt-get install --reinstall xserver-xorg-video-intel The result is a rather sluggish desktop. Is there any way to blacklist the gallium driver? Or force the intel driver instead? Edit 1 - Ubuntu 12.04 shows the driver as Intel SandyBridge out of the box, but 12.10 does not even after running the above command. Edit 2 - Xorg.0.log shows: (--) intel(0): Integrated Graphics Chipset: Intel(R) Sandybridge Mobile (GT1) (WW) intel(0): Disabling hardware acceleration on this pre-production hardware. Edit 3 - It turns out that SandyBridge rev.7 systems are known to be unstable per this link. Accordingly in the xserver-xorg-video-intel if it detects this rev. it disables it with the warning in above log.

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  • How frequently Googlebot fetch sitemaps? Is it depending on PageRank?

    - by JITHIN JOSE
    How much frequently Google fetches sitemaps? I am now working with a high traffic website normally have 30 new posts per minute but currently it provides sitemaps which links to new 100 posts (3 minutes). Is this method is enough? Is bots fetch sitemaps every 3 minutes? Did need to change sitemaps to list all 5M posts(indexed sitemaps)? How this change will effect on traffic and PageRank? Is Googlebot remove URLs that previously listed on sitemaps but not now?

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  • login to account reverts to login screen, guest login ok

    - by Emil Hansen
    When I get to the login screen, I put my password, and I only get a black screen for 2 seconds, then we're back at the login screen. When I log in to the guest account everything works perfectly. What I've tried; I deleted .Xauthority as per instructions from elsewhere. No luck I removed 2 lines I put in .profile. No change Installed Gnome, but Unity, Unity 2D, various vers of gnome, same thing. according to other q/a's, this could be caused by lack of disk space. I have 80 gigs free, so I would assume it's not that if I Ctrl+Alt+F2 at login, I can login in to my account in the "terminal" with no problem. I would really appreciate any help to restore my account, and thank you very much beforehand

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  • How to Import Data Taxonomy Into Managed Metada Service in SharePoint 2010

    - by Wayne
    First, Open the Term Store Management Tool (Site Actions > Site Settings > Term Store Management) an download the sample import file. (Remember, Service Applications are configured on a per Web Application basis, so use any site collection inside a WebApp configured with your MMS.) Second, Insert your data. In the photo below, I demonstrate creating a term called USA. Under that, I create the term Alabama. Under that, 4 cities. Then under USA, a term called Alaska. The point is that the we have a hierarchy. Using the import file, we can go 7 layers deep. The last steps is Save the file, head back into the Term Store Management Tool, select/create a group, and Import the file.

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  • LTSP: flash plugin crashes after updates

    - by v4169sgr
    I am running an alternate install 64 bit Ubuntu 12.04 with ltsp-server-standalone. I recently ran a few updates, including adding wine from the repos, adding Medibuntu, and adding google earth, all on the server, which runs as a user workstation. Before the updates, the flash plugin ran fine in thin clients. However, it now crashes. No problem with running the flash plugin on the server / workstation. I have since followed the LTSPManual pdf to copy over my sources list, add Medibuntu in the chroot, update and upgrade, and then update the image, but the flash plugin still crashes. I'd like to get the flash plugin working again in my thin clients. How do I do this? Suggestions appreciated! More information in this thread: http://ubuntuforums.org/forumdisplay.php?f=336 Thanks!

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  • Integrating ASP.NET MVC 3 into existing upgraded ASP.NET 4 Web Forms applications

    - by SAMIR BHOGAYTA
    http://www.hanselman.com/blog/IntegratingASPNETMVC3IntoExistingUpgradedASPNET4WebFormsApplications.aspx As per above article I follow the steps to integrate WebApp with MVC application. I am successfully integrated MVC project into WebApp(C#) and also VB.NET MVC and VB.NET WebApp also I am able to successfully integrated. The problem is If I choose WebApp as VB.NET project, and integrated with C# MVC project. In this case the request is not routing to corresponding MVC files. What could be the reason not routing to MVC. Do we need to plug some extra dlls?

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  • Google I/O 2012 - Empower Local Shopping Through Google Shopping

    Google I/O 2012 - Empower Local Shopping Through Google Shopping Thomas Kotzmann, Claudia Ciorascu More and more of consumers research online first before going to a local store to purchase a product and we can expect this trend to continue to rise. How can merchants and retailers take advantage of this trend? Local shopping enables merchants to declare product price and availability per local store. In this session, we will show you how to set up and manage local shopping accounts in the Google Merchant Center and how to use the Content API to upload local products and do live inventory updates. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 100 1 ratings Time: 49:01 More in Science & Technology

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  • Deploying ASP.NET Web Applications

    - by Ben Griswold
    In this episode, Noah and I explain how to use Web Deployment Projects to deploy your web application. This screencast will get you up and running, but in a future screencast, we discuss more advanced topics like excluding files, swapping out the right config files per environment, and alternate solution configurations.  This screencast (and the next) are based on a write-up I did about ASP.NET Web Application deployment with Web Deployment Projects a while back.  Multi-media knowledge sharing.  You have to love it! This is the first video hosted on Vimeo.  What do you think?

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  • Verizon Wireless Supports its Mission-Critical Employee Portal with MySQL

    - by Bertrand Matthelié
    Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Cambria","serif"; mso-ascii-font-family:Cambria; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Cambria; mso-hansi-theme-font:minor-latin;} Verizon Wireless, the #1 mobile carrier in the United States, operates the nation’s largest 3G and 4G LTE network, with the most subscribers (109 millions) and the highest revenue ($70.2 Billion in 2011). Verizon Wireless built the first wide-area wireless broadband network and delivered the first wireless consumer 3G multimedia service in the US, and offers global voice and data services in more than 200 destinations around the world. To support 4.2 million daily wireless transactions and 493,000 calls and emails transactions produced by 94.2 million retail customers, Verizon Wireless employs over 78,000 employees with area headquarters across the United States. The Business Challenge Seeing the stupendous rise in social media, video streaming, live broadcasting…etc which redefined the scope of technology, Verizon Wireless, as a technology savvy company, wanted to provide a platform to its employees where they could network socially, view and host microsites, stream live videos, blog and provide the latest news. The IT team at Verizon Wireless had abundant experience with various technology platforms to support the huge number of applications in the company. However, open-source products weren’t yet widely used in the organization and the team had the ambition to adopt such technologies and see if the architecture could meet Verizon Wireless’ rigid requirements. After evaluating a few solutions, the IT team decided to use the LAMP stack for Vzweb, its mission-critical, 24x7 employee portal, with Drupal as the front end and MySQL on Linux as the backend, and for a few other internal websites also on MySQL. The MySQL Solution Verizon Wireless started to support its employee portal, Vzweb, its online streaming website, Vztube, and internal wiki pages, Vzwiki, with MySQL 5.1 in 2010. Vzweb is the main internal communication channel for Verizon Wireless, while Vztube hosts important company-wide webcasts regularly for executive-level announcements, so both channels have to be live and accessible all the time for its 78,000 employees across the United States. However during the initial deployment of the MySQL based Intranet, the application experienced performance issues. High connection spikes occurred causing slow user response time, and the IT team applied workarounds to continue the service. A number of key performance indexes (KPI) for the infrastructure were identified and the operational framework redesigned to support a more robust website and conform to the 99.985% uptime SLA (Service-Level Agreement). The MySQL DBA team made a series of upgrades in MySQL: Step 1: Moved from MyISAM to InnoDB storage engine in 2010 Step 2: Upgraded to the latest MySQL 5.1.54 release in 2010 Step 3: Upgraded from MySQL 5.1 to the latest GA release MySQL 5.5 in 2011, and leveraging MySQL Thread Pool as part of MySQL Enterprise Edition to scale better After making those changes, the team saw a much better response time during high concurrency use cases, and achieved an amazing performance improvement of 1400%! In January 2011, Verizon CEO, Ivan Seidenberg, announced the iPhone launch during the opening keynote at Consumer Electronic Show (CES) in Las Vegas, and that presentation was streamed live to its 78,000 employees. The event was broadcasted flawlessly with MySQL as the database. Later in 2011, Hurricane Irene attacked the East Coast of United States and caused major life and financial damages. During the hurricane, the team directed more traffic to its west coast data center to avoid potential infrastructure damage in the East Coast. Such transition was executed smoothly and even though the geographical distance became longer for the East Coast users, there was no impact in the performance of Vzweb and Vztube, and the SLA goal was achieved. “MySQL is the key component of Verizon Wireless’ mission-critical employee portal application,” said Shivinder Singh, senior DBA at Verizon Wireless. “We achieved 1400% performance improvement by moving from the MyISAM storage engine to InnoDB, upgrading to the latest GA release MySQL 5.5, and using the MySQL Thread Pool to support high concurrent user connections. MySQL has become part of our IT infrastructure, on which potentially more future applications will be built.” To learn more about MySQL Enterprise Edition, Get our Product Guide.

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  • GDC 2012: Porting your game to NaCl

    GDC 2012: Porting your game to NaCl (Pre-recorded GDC content) This talk will cover the nuances of porting your existing C++ game to Native Client. We'll talk about the application specific problems, how to deal with the Pepper Thread, along with platform APIs like FileIO, rendering and Audio. In addition we'll cover common issues with the Chrome Web store, distribution, and monetization. Finally, we'll be talking about exciting news and roadmaps for native client moving forward. If you're interested in NaCl, or want to learn more, this is the talk for you! Speaker: Colt McAnlis From: GoogleDevelopers Views: 3957 65 ratings Time: 36:40 More in Science & Technology

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  • Visualize flowchart diagram with multiple end symbols

    - by platzhirsch
    I am looking for a standardize way to visualize the following hierarchical logic: The state of the thread is represented by the answers to the hierarchical set of question You can read this listing like a flowchart, you iterate over the questions decide, go one step deeper and so on. Therefore I thought the best way to visualize it, using a flowchart. The problem is, in this hierarchical set it is possible to end in more than one state and its totally valid. I have never seen a flowchart where you can enter more than one state. Is it still possible and I am missing the right symbol to present this logic or are flowchart not fitting anyway? What other graphical representation could I use, is there something fitting in UML? A non-deterministic state machine seems not to be intuitive enough, transfering it into a deterministic state machine would result in to many states, and so on.

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  • Defining the Features we would like to see

    - by Patrick Liekhus
    OK, now that we have a very rough idea of what we are building, let’s get a list of the top features that this application needs to allow us to do.  In this next list we are not prioritizing them yet, just getting on paper the high level backlog of items that this system must do. Add a new task to my work queue Change the status of the task Print a hard copy of the task list by day for my records Log a phone conversation A manager should be able to assign tasks to another user How do we login? Change the Covey roles per user Manage the statuses used Manage the Covey quadrants Can we make this available on the following user interfaces? Windows Desktop Web Browser Sliverlight (WPF) Excel Add-in Outlook Add-in Android Devices iPhone Devices Windows Mobile Devices Blackberry Devices While this looks like a simple spread sheet, it can get pretty complex and busy quickly.  Next time we will work on making this into a Product Backlog and prioritizing the features we would like to see.

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  • Isometric drawing "Not Tile Stuff" on isometric map?

    - by Icebone1000
    So I got my isometric renderer working, it can draw diamond or jagged maps...Then I want to move on...How do I draw characters/objects on it in a optimal way? What Im doing now, as one can imagine, is traversing my grid(map) and drawing the tiles in a order so alpha blending works correctly. So, anything I draw in this map must be drawed at the same time the map is being drawn, with sucks a lot, screws your very modular map drawer, because now everything on the game (but the HUD) must be included on the drawer.. I was thinking whats the best approach to do this, comparing the position of all objects(not tile stuff) on the grid against the current tile being draw seems stupid, would it be better to add an id ON the grid(map)? this also seems terrible, because objects can move freely, not per tile steps (it can occupies 2 tiles if its between them, etc.) Dont know if matters, but my grid is 3D, so its not a plane with objects poping out, its a bunch of pilled cubes.

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  • 3D Ray Casting / Picking

    - by Chris
    Hi, I am not sure if I should post this link, but I feel this falls into game development just as much as it does math. I have a ray cast's far and near values and I am trying to calculate the end point of the ray so that I can either draw a line to show the ray, or render an object at the end of 3d mouse position. Here is my post on the stack overflow math site, if there is a problem with me doing this just close the thread. Thank you. http://math.stackexchange.com/questions/15918/help-with-matrix-mathematica

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  • A Quick Primer on SharePoint Customization

    - by PeterBrunone
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman","serif";} This one goes out to all the people who have been asked to change the way a SharePoint site looks.  Management wants to know how long it will take, and you can whip that out by tomorrow, right?  If you don't have time to prepare a treatise on what's involved, or if you just want to lend some extra weight to your case by quoting a blogger who was an MVP for seven years, then dive right in; this post is for you. There are three main components of SharePoint visual customization:   1)       Theme – A theme encompasses all the standardized text formatting and coloring (borders, fonts, etc), including the background images of various sections. All told, there could be around 50 images involved, and a few hundred CSS (style) classes.  Installing a theme once it’s been created is no great feat.  Given the number of pieces, of course, creating a new theme could take anywhere from a day to a week… once decisions have been made about the desired appearance. 2)      Master Page – A master page provides the framework for page layout.  This includes all the top and side menus, where content shows up, et cetera.  Master pages have been around for a long time in ASP.NET (Microsoft’s web development platform), and they do require some .NET programming knowledge.  Beyond that, in SharePoint, there are a few dozen controls which the system expects find on a given page.  They’re not all used at once, but if they’re not there when they’re needed, chaos ensues.  Estimating a custom master page is difficult, as it depends on the level of customization.  I’ve been on projects where I was brought in simply to fix some problems and add a few finishing touches, and it took 2-3 weeks.  Master page customization requires a large amount of testing time to make sure that the HTML, JavaScript, CSS, and control placement all work well together. 3)      Individual page layout – Each page (ideally) uses a master page for its template, but within the content areas defined by the master page, web parts can be added, removed, and configured from within the browser.  The wireframe that Brent provided could most likely be completed simply by manipulating the content on the home page in this fashion, and we had allowed about a day of effort for the task.  If needed, further functionality can be provided by an experienced ASP.NET developer; custom forms are a common example.  This of course is a bit more in-depth than simple content manipulation and could take several days per page (or more; there’s really no way to quantify this without a set of requirements).   That’s basically it.  To recap:  Fonts and coloring are done with themes, and can take anywhere from a day to a week to create (not counting creative time); required technical skills include HTML, CSS, and image manipulation.  Templated layout is done with master pages, and generally requires a developer familiar with both ASP.NET and SharePoint in particular; it can have far-reaching consequences depending on the complexity of the changes, and could add weeks or months to a project.  Page layout can be as simple as content manipulation in the web browser, taking a few hours per page, or it can involve more detail, like custom forms, and can require programming expertise and significantly more development time.

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  • Game based on Ajax polling for 12 players

    - by Azincourt
    I am planning on writing a small browser game. The webserver is a shared server, with no root / install possible. I want to use AJAX for client/server communication. There will be 12 players. So each player would be polling the server for the current game status every X milliseconds (let's say 200ms). So that would be 200ms x 12 players x 5 = 60 requests per second Can Apache handle those requests? What might be the bottlenecks when using this attempt?

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  • Code Metrics: Number of IL Instructions

    - by DigiMortal
    In my previous posting about code metrics I introduced how to measure LoC (Lines of Code) in .NET applications. Now let’s take a step further and let’s take a look how to measure compiled code. This way we can somehow have a picture about what compiler produces. In this posting I will introduce you code metric called number of IL instructions. NB! Number of IL instructions is not something you can use to measure productivity of your team. If you want to get better idea about the context of this metric and LoC then please read my first posting about LoC. What are IL instructions? When code written in some .NET Framework language is compiled then compiler produces assemblies that contain byte code. These assemblies are executed later by Common Language Runtime (CLR) that is code execution engine of .NET Framework. The byte code is called Intermediate Language (IL) – this is more common language than C# and VB.NET by example. You can use ILDasm tool to convert assemblies to IL assembler so you can read them. As IL instructions are building blocks of all .NET Framework binary code these instructions are smaller and highly general – we don’t want very rich low level language because it executes slower than more general language. For every method or property call in some .NET Framework language corresponds set of IL instructions. There is no 1:1 relationship between line in high level language and line in IL assembler. There are more IL instructions than lines in C# code by example. How much instructions there are? I have no common answer because it really depends on your code. Here you can see some metrics from my current community project that is developed on SharePoint Server 2007. As average I have about 7 IL instructions per line of code. This is not metric you should use, it is just illustrative example so you can see the differences between numbers of lines and IL instructions. Why should I measure the number of IL instructions? Just take a look at chart above. Compiler does something that you cannot see – it compiles your code to IL. This is not intuitive process because you usually cannot say what is exactly the end result. You know it at greater plain but you don’t know it exactly. Therefore we can expect some surprises and that’s why we should measure the number of IL instructions. By example, you may find better solution for some method in your source code. It looks nice, it works nice and everything seems to be okay. But on server under load your fix may be way slower than previous code. Although you minimized the number of lines of code it ended up with increasing the number of IL instructions. How to measure the number of IL instructions? My choice is NDepend because Visual Studio is not able to measure this metric. Steps to make are easy. Open your NDepend project or create new and add all your application assemblies to project (you can also add Visual Studio solution to project). Run project analysis and wait until it is done. You can see over-all stats form global summary window. This is the same window I used to read the LoC and the number of IL instructions metrics for my chart. Meanwhile I made some changes to my code (enabled advanced caching for events and event registrations module) and then I ran code analysis again to get results for this section of this posting. NDepend is also able to tell you exactly what parts of code have problematically much IL instructions. The code quality section of CQL Query Explorer shows you how much problems there are with members in analyzed code. If you click on the line Methods too big (NbILInstructions) you can see all the problematic members of classes in CQL Explorer shown in image on right. In my case if have 10 methods that are too big and two of them have horrible number of IL instructions – just take a look at first two methods in this TOP10. Also note the query box. NDepend has easy and SQL-like query language to query code analysis results. You can modify these queries if you like and also you can define your own ones if default set is not enough for you. What is good result? As you can see from query window then the number of IL instructions per member should have maximally 200 IL instructions. Of course, like always, the less instructions you have, the better performing code you have. I don’t mean here little differences but big ones. By example, take a look at my first method in warnings list. The number of IL instructions it has is huge. And believe me – this method looks awful. Conclusion The number of IL instructions is useful metric when optimizing your code. For analyzing code at general level to find out too long methods you can use the number of LoC metric because it is more intuitive for you and you can therefore handle the situation more easily. Also you can use NDepend as code metrics tool because it has a lot of metrics to offer.

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  • What rules of etiquette should be followed at software conferences?

    - by shemnon
    Whether as an attendee, a speaker, or a vendor I wanted to know what the unspoken rules of etiquette are at software conferences. Other than the blindingly obvious ones (like don't assault the winner of the iPad raffle because you didn't win). What are some of the rules that should be followed, even if you feel they don't need to be said? i.e. what t-shirts are acceptable (like from competing technologies or conferences), playing Wii at vendor booths at Microsoft sponsored conferences, cancelling sessions due to low (one hand) attendance, showering, 'Attendees of Size' spilling over into your seat, talking and eating during sessions or keynotes, etc. Please, one rule per answer, with the summary in bold leading the answer. Post multiple answers if you have multiple rules.

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  • FairScheduling Conventions in Hadoop

    - by dan.mcclary
    While scheduling and resource allocation control has been present in Hadoop since 0.20, a lot of people haven't discovered or utilized it in their initial investigations of the Hadoop ecosystem. We could chalk this up to many things: Organizations are still determining what their dataflow and analysis workloads will comprise Small deployments under tests aren't likely to show the signs of strains that would send someone looking for resource allocation options The default scheduling options -- the FairScheduler and the CapacityScheduler -- are not placed in the most prominent position within the Hadoop documentation. However, for production deployments, it's wise to start with at least the foundations of scheduling in place so that you can tune the cluster as workloads emerge. To do that, we have to ask ourselves something about what the off-the-rack scheduling options are. We have some choices: The FairScheduler, which will work to ensure resource allocations are enforced on a per-job basis. The CapacityScheduler, which will ensure resource allocations are enforced on a per-queue basis. Writing your own implementation of the abstract class org.apache.hadoop.mapred.job.TaskScheduler is an option, but usually overkill. If you're going to have several concurrent users and leverage the more interactive aspects of the Hadoop environment (e.g. Pig and Hive scripting), the FairScheduler is definitely the way to go. In particular, we can do user-specific pools so that default users get their fair share, and specific users are given the resources their workloads require. To enable fair scheduling, we're going to need to do a couple of things. First, we need to tell the JobTracker that we want to use scheduling and where we're going to be defining our allocations. We do this by adding the following to the mapred-site.xml file in HADOOP_HOME/conf: <property> <name>mapred.jobtracker.taskScheduler</name> <value>org.apache.hadoop.mapred.FairScheduler</value> </property> <property> <name>mapred.fairscheduler.allocation.file</name> <value>/path/to/allocations.xml</value> </property> <property> <name>mapred.fairscheduler.poolnameproperty</name> <value>pool.name</value> </property> <property> <name>pool.name</name> <value>${user.name}</name> </property> What we've done here is simply tell the JobTracker that we'd like to task scheduling to use the FairScheduler class rather than a single FIFO queue. Moreover, we're going to be defining our resource pools and allocations in a file called allocations.xml For reference, the allocation file is read every 15s or so, which allows for tuning allocations without having to take down the JobTracker. Our allocation file is now going to look a little like this <?xml version="1.0"?> <allocations> <pool name="dan"> <minMaps>5</minMaps> <minReduces>5</minReduces> <maxMaps>25</maxMaps> <maxReduces>25</maxReduces> <minSharePreemptionTimeout>300</minSharePreemptionTimeout> </pool> <mapreduce.job.user.name="dan"> <maxRunningJobs>6</maxRunningJobs> </user> <userMaxJobsDefault>3</userMaxJobsDefault> <fairSharePreemptionTimeout>600</fairSharePreemptionTimeout> </allocations> In this case, I've explicitly set my username to have upper and lower bounds on the maps and reduces, and allotted myself double the number of running jobs. Now, if I run hive or pig jobs from either the console or via the Hue web interface, I'll be treated "fairly" by the JobTracker. There's a lot more tweaking that can be done to the allocations file, so it's best to dig down into the description and start trying out allocations that might fit your workload.

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  • New games for 2011

    - by Oli
    I know there have been other questions like "What native games are available?" and they often have issues because they turn into a never-ending list of every game ever released for Linux. But I'd like to know what's coming out this year. Good answers can include: A game that's coming out in 2011 A Linux port being released for games that might be older (eg Trine) As much information and as many screenshots and links as possible Few old games unless they're doing a major update that changes the game very significantly. One game per answer, add as much information as possible and work with each other to build a catalogue of awesome things to look forward to this year.

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  • What units does the ntp drift file use?

    - by arielf
    When the ntpd daemon is running, the file: /var/lib/ntp/ntp.drift gets updated periodically. Example: 17:20 hostname 118 ~> ls -l /var/lib/ntp/ntp.drift -rw-r--r-- 1 ntp ntp 7 May 20 16:46 /var/lib/ntp/ntp.drift # So it looks like it was last updated ~34 minutes ago The file has one number in it, for example, looking at a 4 virtual hosts, I find these values, respectively: -22.086 -10.214 -13.669 6.045 I assume these are seconds per day(?), but not sure. man ntpd mentions a different drift file /etc/ntp.drift which doesn't seem to exist. The man page doesn't explain what units are being used for the drift. Questions: Is /etc/ntp.drift actually /var/lib/ntp/ntp.drift on Ubuntu? What units is the drift expressed in? Thanks!

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  • Why lock-free data structures just aren't lock-free enough

    - by Alex.Davies
    Today's post will explore why the current ways to communicate between threads don't scale, and show you a possible way to build scalable parallel programming on top of shared memory. The problem with shared memory Soon, we will have dozens, hundreds and then millions of cores in our computers. It's inevitable, because individual cores just can't get much faster. At some point, that's going to mean that we have to rethink our architecture entirely, as millions of cores can't all access a shared memory space efficiently. But millions of cores are still a long way off, and in the meantime we'll see machines with dozens of cores, struggling with shared memory. Alex's tip: The best way for an application to make use of that increasing parallel power is to use a concurrency model like actors, that deals with synchronisation issues for you. Then, the maintainer of the actors framework can find the most efficient way to coordinate access to shared memory to allow your actors to pass messages to each other efficiently. At the moment, NAct uses the .NET thread pool and a few locks to marshal messages. It works well on dual and quad core machines, but it won't scale to more cores. Every time we use a lock, our core performs an atomic memory operation (eg. CAS) on a cell of memory representing the lock, so it's sure that no other core can possibly have that lock. This is very fast when the lock isn't contended, but we need to notify all the other cores, in case they held the cell of memory in a cache. As the number of cores increases, the total cost of a lock increases linearly. A lot of work has been done on "lock-free" data structures, which avoid locks by using atomic memory operations directly. These give fairly dramatic performance improvements, particularly on systems with a few (2 to 4) cores. The .NET 4 concurrent collections in System.Collections.Concurrent are mostly lock-free. However, lock-free data structures still don't scale indefinitely, because any use of an atomic memory operation still involves every core in the system. A sync-free data structure Some concurrent data structures are possible to write in a completely synchronization-free way, without using any atomic memory operations. One useful example is a single producer, single consumer (SPSC) queue. It's easy to write a sync-free fixed size SPSC queue using a circular buffer*. Slightly trickier is a queue that grows as needed. You can use a linked list to represent the queue, but if you leave the nodes to be garbage collected once you're done with them, the GC will need to involve all the cores in collecting the finished nodes. Instead, I've implemented a proof of concept inspired by this intel article which reuses the nodes by putting them in a second queue to send back to the producer. * In all these cases, you need to use memory barriers correctly, but these are local to a core, so don't have the same scalability problems as atomic memory operations. Performance tests I tried benchmarking my SPSC queue against the .NET ConcurrentQueue, and against a standard Queue protected by locks. In some ways, this isn't a fair comparison, because both of these support multiple producers and multiple consumers, but I'll come to that later. I started on my dual-core laptop, running a simple test that had one thread producing 64 bit integers, and another consuming them, to measure the pure overhead of the queue. So, nothing very interesting here. Both concurrent collections perform better than the lock-based one as expected, but there's not a lot to choose between the ConcurrentQueue and my SPSC queue. I was a little disappointed, but then, the .NET Framework team spent a lot longer optimising it than I did. So I dug out a more powerful machine that Red Gate's DBA tools team had been using for testing. It is a 6 core Intel i7 machine with hyperthreading, adding up to 12 logical cores. Now the results get more interesting. As I increased the number of producer-consumer pairs to 6 (to saturate all 12 logical cores), the locking approach was slow, and got even slower, as you'd expect. What I didn't expect to be so clear was the drop-off in performance of the lock-free ConcurrentQueue. I could see the machine only using about 20% of available CPU cycles when it should have been saturated. My interpretation is that as all the cores used atomic memory operations to safely access the queue, they ended up spending most of the time notifying each other about cache lines that need invalidating. The sync-free approach scaled perfectly, despite still working via shared memory, which after all, should still be a bottleneck. I can't quite believe that the results are so clear, so if you can think of any other effects that might cause them, please comment! Obviously, this benchmark isn't realistic because we're only measuring the overhead of the queue. Any real workload, even on a machine with 12 cores, would dwarf the overhead, and there'd be no point worrying about this effect. But would that be true on a machine with 100 cores? Still to be solved. The trouble is, you can't build many concurrent algorithms using only an SPSC queue to communicate. In particular, I can't see a way to build something as general purpose as actors on top of just SPSC queues. Fundamentally, an actor needs to be able to receive messages from multiple other actors, which seems to need an MPSC queue. I've been thinking about ways to build a sync-free MPSC queue out of multiple SPSC queues and some kind of sign-up mechanism. Hopefully I'll have something to tell you about soon, but leave a comment if you have any ideas.

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  • Resource not found?

    - by SystemNetworks
    When I write in my terminal, java -jar myJar.jar, it gives me an error "Resource Not found res/playNow.png" When I run it in eclipse, it does not give me any errors about this image. My folder in my eclipse is outside my package called res and inside it are images. This is the full error Exception in thread "main" java.lang.RuntimeException: Resource not found: res/playNow.png at org.newdawn.slick.util.ResourceLoader.getResourceAsStream(ResourceLoader.java:69) at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:169) at org.newdawn.slick.Image.<init>(Image.java:196) at org.newdawn.slick.Image.<init>(Image.java:170) at org.newdawn.slick.Image.<init>(Image.java:158) at org.newdawn.slick.Image.<init>(Image.java:136) at javagame.Menu.init(Menu.java:31) at javagame.Game.initStatesList(Game.java:21) at org.newdawn.slick.state.StateBasedGame.init(StateBasedGame.java:164) at org.newdawn.slick.AppGameContainer.setup(AppGameContainer.java:390) at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:314) at javagame.Game.main(Game.java:32) I'm using a terminal in my mac. How do I fix the error Resource Not Found? I'm using slick2d!

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