Search Results

Search found 21054 results on 843 pages for 'void'.

Page 255/843 | < Previous Page | 251 252 253 254 255 256 257 258 259 260 261 262  | Next Page >

  • Lock thread using somthing other than a object

    - by Scott Chamberlain
    when using a lock does the thing you are locking on have to be a object. For example is this legal static DateTime NextCleanup = DateTime.Now; const TimeSpan CleanupInterval = new TimeSpan(1, 0, 0); private static void DoCleanup() { lock ((object)NextCleanup) { if (NextCleanup < DateTime.Now) { NextCleanup = DateTime.Now.Add(CleanupInterval); System.Threading.ThreadPool.QueueUserWorkItem(new System.Threading.WaitCallback(cleanupThread)); } } return; } EDIT-- From reading SLaks' responce I know the above code would be not valid but would this be? static MyClass myClass = new MyClass(); private static void DoCleanup() { lock (myClass) { // } return; }

    Read the article

  • not working function with no errors

    - by aya
    hello.. I've implemented a function to display an avl tree after inserting nodes into it like this template void AVLtree::display() const { display(Proot); } template void AVLtree::display(Node * ptr) const { if(ptr==0) return ; cout<value<<" "; display(ptr-Pleft); display(ptr-Pright); } after compiling,there were no errors ,the program worked but nothing were printed on the screen help me please....!! thanks

    Read the article

  • How to properly dispose of an object

    - by VoodooChild
    Hi Guys, I am experiencing something weird and have a workaround already, but I don't think I understood it well. If I call the Method below numerous times within a class: public void Method() { Foo a = new Foo(); a.Delegate1Handler = ViewSomething(); } So I am reinitializing "a" every time but for some reason a.Delegate1Handler is still around from the previous initialization, and therefore ViewSomething() is called again and again and again.... I feel like I am forgetting something critical here? Foo's guts look like: public delegate void Delegate1(T t); public Delegate1 Delegate1Handler { get; set; }

    Read the article

  • Can I use a string variable to reference a class variable?

    - by rson
    Here's the scenario: I have an external swf file with x number of movieclips in its library that I load into a containing swf. Each MC in the external swf is linked with a class name and referenced on frame 1 as such var unique1:lineSequence1 = new lineSequence1(); the unique1 variable name will match a string variable I create in the containing swf: function initLines():void{ lineLoader = new Loader(); lineLoader.load(new URLRequest("theLines.swf")); //load external swf lineLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, linesLoaded); } function linesLoaded(e:Event):void{ var loadedswf:MovieClip = e.target.content as MovieClip; var initialLines = projects[0].pageid; //projects is an xmllist trace("initialLines: "+initialLines); //returns "initialLines: unique1" lines_holder_mc.addChild(loadedswf.[initialLines]); } I would like to use the initialLines variable as the reference to unique1 instead of hardcoding unique1 into loadedswf.unique1 to reference said variable in the loaded swf.

    Read the article

  • What is the best design to this class?

    - by HPT
    assume this class: public class Logger { static TextWriter fs = null; public Logger(string path) { fs = File.CreateText(path); } public static void Log(Exception ex) { ///do logging } public static void Log(string text) { ///do logging } } and I have to use this like: Logger log = new Logger(path); and then use Logger.Log() to log what I want. the question is: is this a good design? to instantiate a class and then always call it's static method? any suggestion yield in better design is appreciated.

    Read the article

  • Will C++1x support __stdcall or extern "C" capture-nothing lambdas?

    - by Daniel Trebbien
    Yesterday I was thinking about whether it would be possible to use the convenience of C++1x lambda functions to write callbacks for Windows API functions. For example, what if I wanted to use a lambda as an EnumChildProc with EnumChildWindows? Something like: EnumChildWindows(hTrayWnd, CALLBACK [](HWND hWnd, LPARAM lParam) { // ... return static_cast<BOOL>(TRUE); // continue enumerating }, reinterpret_cast<LPARAM>(&myData)); Another use would be to write extern "C" callbacks for C routines. E.g.: my_class *pRes = static_cast<my_class*>(bsearch(&key, myClassObjectsArr, myClassObjectsArr_size, sizeof(my_class), extern "C" [](const void *pV1, const void *pV2) { const my_class& o1 = *static_cast<const my_class*>(pV1); const my_class& o2 = *static_cast<const my_class*>(pV2); int res; // ... return res; })); Is this possible?

    Read the article

  • iPhone xcode array losing state after load

    - by Frames84
    Right i've had a search around and can't find anything. @synthesize list; // this is an NSArry -(void) viewDidLoad { NSArray *arr = [self getJSONFeed]; self.List = [arr retain]; // if i copy the access code into here it works fine. } -(void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSUInteger row = [indexPath row]; NSArray *vals = [list objectAtIndex:row] retain]; NSString *id = [vals valueForKey:@"id"]; // ERROR } right i've taken some of the code to try and provide it as simple as possible, ignore typo's and memory leaks this is sorted. Basically when I select a row I can't get data out of my 'list' array object. Please can anyone help me out?

    Read the article

  • How come Java doesn't accept my LinkedList in a Generic, but accepts its own?

    - by master chief
    For a class assignment, we can't use any of the languages bultin types, so I'm stuck with my own list. Anyway, here's the situation: public class CrazyStructure <T extends Comparable<? super T>> { MyLinkedList<MyTree<T>> trees; //error: type parameter MyTree is not within its bound } However: public class CrazyStructure <T extends Comparable<? super T>> { LinkedList<MyTree<T>> trees; } Works. MyTree impleements the Comparable interface, but MyLinkedList doesn't. However, Java's LinkedList doesn't implement it either, according to this. So what's the problem and how do I fix it? MyLinkedList: public class MyLinkedList<T extends Comparable<? super T>> { private class Node<T> { private Node<T> next; private T data; protected Node(); protected Node(final T value); } Node<T> firstNode; public MyLinkedList(); public MyLinkedList(T value); //calls node1.value.compareTo(node2.value) private int compareElements(final Node<T> node1, final Node<T> node2); public void insert(T value); public void remove(T value); } MyTree: public class LeftistTree<T extends Comparable<? super T>> implements Comparable { private class Node<T> { private Node<T> left, right; private T data; private int dist; protected Node(); protected Node(final T value); } private Node<T> root; public LeftistTree(); public LeftistTree(final T value); public Node getRoot(); //calls node1.value.compareTo(node2.value) private int compareElements(final Node node1, final Node node2); private Node<T> merge(Node node1, Node node2); public void insert(final T value); public T extractMin(); public int compareTo(final Object param); }

    Read the article

  • Creating and releasing objects in the same method, while using self as delegate

    - by user200341
    In objective-c you are responsible for releasing objects you allocate, but what happens when you allocate an object in a method, assign self as the objects delegate, and then release the object. The callbacks from the newly created (and released) object fails at this point, or rather, doesn't happen. - (void)doSomething { MyObj *myObj = [[MyObj alloc] init]; myObj.delegate = self; [myObj performOperation]; [myObj release]; } - (void)callbackMethodFromMyObj:(NSString *)message { NSLog(message); } I can't release the object until the callback has occurred, and I can't avoid releasing the object in the same method that creates it (because it exists outside the scope). One way of doing it would be to pass the object along in the call-back and release it in the callback, but is this the right way to go about this?

    Read the article

  • How to replace an object in an NSMutableArray at a given index with a new object

    - by shakeelw
    Hi guys. I have an NSMutableArray object(retained, synthesized as all) that is initiated just fine and I can easily add objects to it using the 'addObject:' method. But if I want to replace an object at a certain index with a new one in that NSMutableArray, it doesn't work. For example: ClassA.h @interface ClassA : NSObject { NSMutableArray *list; } @property (nonatomic, copy, readwrite) NSMutableArray *list; end ClassA.m import "ClassA.h" @implementation ClassA @synthesize list; (id)init { [super init]; NSMutableArray *localList = [[NSMutableArray alloc] init]; self.list = localList; [localList release]; //Add initial data [list addObject:@"Hello "]; [list addObject:@"World"]; } // Custom set accessor to ensure the new list is mutable (void)setList:(NSMutableArray *)newList { if (list != newList) { [list release]; list = [newList mutableCopy]; } } -(void)updateTitle:(NSString *)newTitle:(NSString *)theIndex { int i = [theIndex intValue]-1; [self.list replaceObjectAtIndex:i withObject:newTitle]; NSLog((NSString *)[self.list objectAtIndex:i]); // gives the correct output } However, the change remains true only inside the method. from any other method, the NSLog((NSString *)[self.list objectAtIndex:i]); gives the same old value. How can I actually get the old object replaced with the new one at a specific index so that the change can be noticed from within any other method as well. I even modified the method like this, but the result is the same: -(void)updateTitle:(NSString *)newTitle:(NSString *)theIndex { int i = [theIndex intValue]-1; NSMutableArray *localList = [[NSMutableArray alloc] init]; localList = [localList mutableCopy]; for(int j = 0; j < [list count]; j++) { if(j == i) { [localList addObject:newTitle]; NSLog(@"j == 1"); NSLog([NSString stringWithFormat:@"%d", j]); } else { [localList addObject:(NSString *)[self.list objectAtIndex:j]]; } } [self.list release]; //self.list = [localList mutableCopy]; [self setList:localList]; [localList release]; } Please help out guys :)

    Read the article

  • Parsing csv line to Java objects

    - by Noobling
    I was wondering if someone here could help me, I can't find a solution for my problem and I have tried everything. What I am trying to do is read and parse lines in a csv file into java objects and I have succeeded in doing that but after it reads all the lines it should insert the lines into the database but it only inserts the 1st line the entire time and I don't no why. When I do a print it shows that it is reading all the lines and placing them in the objects but as soon as I do the insert it wants to insert only the 1st line. Please see my code below: public boolean lineReader(File file){ BufferedReader br = null; String line= ""; String splitBy = ","; storeList = new ArrayList<StoreFile>(); try { br = new BufferedReader(new FileReader(file)); while((line = br.readLine())!=null){ line = line.replace('|', ','); //split on pipe ( | ) String[] array = line.split(splitBy, 14); //Add values from csv to store object //Add values from csv to storeF objects StoreFile StoreF = new StoreFile(); if (array[0].equals("H") || array[0].equals("T")) { return false; } else { StoreF.setRetailID(array[1].replaceAll("/", "")); StoreF.setChain(array[2].replaceAll("/","")); StoreF.setStoreID(array[3].replaceAll("/", "")); StoreF.setStoreName(array[4].replaceAll("/", "")); StoreF.setAddress1(array[5].replaceAll("/", "")); StoreF.setAddress2(array[6].replaceAll("/", "")); StoreF.setAddress3(array[7].replaceAll("/", "")); StoreF.setProvince(array[8].replaceAll("/", "")); StoreF.setAddress4(array[9].replaceAll("/", "")); StoreF.setCountry(array[10].replaceAll("/", "")); StoreF.setCurrency(array[11].replaceAll("/", "")); StoreF.setAddress5(array[12].replaceAll("/", "")); StoreF.setTelNo(array[13].replaceAll("/", "")); //Add stores to list storeList.add(StoreF); } } //print list stores in file printStoreList(storeList); executeStoredPro(storeList); } catch (Exception ex) { nmtbatchservice.NMTBatchService2.LOG.error("An exception accoured: " + ex.getMessage(), ex); //copy to error folder //email } return false; } public void printStoreList(List<StoreFile> storeListToPrint) { for(int i = 0; i <storeListToPrint.size();i++){ System.out.println( storeListToPrint.get(i).getRetailID() + storeListToPrint.get(i).getChain() + storeListToPrint.get(i).getStoreID() + storeListToPrint.get(i).getStoreName() + storeListToPrint.get(i).getAddress1() + storeListToPrint.get(i).getAddress2() + storeListToPrint.get(i).getAddress3() + storeListToPrint.get(i).getProvince() + storeListToPrint.get(i).getAddress4() + storeListToPrint.get(i).getCountry() + storeListToPrint.get(i).getCurrency() + storeListToPrint.get(i).getAddress5() + storeListToPrint.get(i).getTelNo()); } } public void unzip(String source, String destination) { try { ZipFile zipFile = new ZipFile(source); zipFile.extractAll(destination); deleteStoreFile(source); } catch (ZipException ex) { nmtbatchservice.NMTBatchService2.LOG.error("Error unzipping file : " + ex.getMessage(), ex); } } public void deleteStoreFile(String directory) { try { File file = new File(directory); file.delete(); } catch (Exception ex) { nmtbatchservice.NMTBatchService2.LOG.error("An exception accoured when trying to delete file " + directory + " : " + ex.getMessage(), ex); } } public void executeStoredPro(List<StoreFile> storeListToInsert) { Connection con = null; CallableStatement st = null; try { String connectionURL = MSSQLConnectionURL; Class.forName("com.microsoft.sqlserver.jdbc.SQLServerDriver").newInstance(); con = DriverManager.getConnection(connectionURL, MSSQLUsername, MSSQLPassword); for(int i = 0; i <storeListToInsert.size();i++){ st = con.prepareCall( "IF EXISTS (SELECT * FROM tblPay@RetailStores WHERE StoreID = " + storeListToInsert.get(i).getStoreID() + " AND RetailID = "+ storeListToInsert.get(i).getRetailID() + ")" + " UPDATE tblPay@RetailStores " + " SET RetailID = '" + storeListToInsert.get(i).getRetailID() + "'," + " StoreID = '" + storeListToInsert.get(i).getStoreID() + "'," + " StoreName = '" + storeListToInsert.get(i).getStoreName() + "'," + " TestStore = 0," + " Address1 = '" + storeListToInsert.get(i).getAddress1() + "'," + " Address2 = '" + storeListToInsert.get(i).getAddress2() + "'," + " Address3 = '" + storeListToInsert.get(i).getAddress3() + "'," + " Address4 = '" + storeListToInsert.get(i).getAddress4() + "'," + " Address5 = '" + storeListToInsert.get(i).getAddress5() + "'," + " Province = '" + storeListToInsert.get(i).getProvince() + "'," + " TelNo = '" + storeListToInsert.get(i).getTelNo() + "'," + " Enabled = 1" + " ELSE " + " INSERT INTO tblPay@RetailStores ( [RetailID], [StoreID], [StoreName], [TestStore], [Address1], [Address2], [Address3], [Address4], [Address5], [Province], [TelNo] , [Enabled] ) " + " VALUES " + "('" + storeListToInsert.get(i).getRetailID() + "'," + "'" + storeListToInsert.get(i).getStoreID() + "'," + "'" + storeListToInsert.get(i).getStoreName() + "'," + "0," + "'" + storeListToInsert.get(i).getAddress1() + "'," + "'" + storeListToInsert.get(i).getAddress2() + "'," + "'" + storeListToInsert.get(i).getAddress3() + "'," + "'" + storeListToInsert.get(i).getAddress4() + "'," + "'" + storeListToInsert.get(i).getAddress5() + "'," + "'" + storeListToInsert.get(i).getProvince() + "'," + "'" + storeListToInsert.get(i).getTelNo() + "'," + "1)"); st.executeUpdate(); } con.close(); } catch (Exception ex) { nmtbatchservice.NMTBatchService2.LOG.error("Error executing Stored proc with error : " + ex.getMessage(), ex); nmtbatchservice.NMTBatchService2.mailingQueue.addToQueue(new Mail("[email protected]", "Service Email Error", "An error occurred during Store Import failed with error : " + ex.getMessage())); } } Any advise would be appreciated. Thanks

    Read the article

  • Help with code optimization

    - by Ockonal
    Hello, I've written a little particle system for my 2d-application. Here is raining code: // HPP ----------------------------------- struct Data { float x, y, x_speed, y_speed; int timeout; Data(); }; std::vector<Data> mData; bool mFirstTime; void processDrops(float windPower, int i); // CPP ----------------------------------- Data::Data() : x(rand()%ScreenResolutionX), y(0) , x_speed(0), y_speed(0), timeout(rand()%130) { } void Rain::processDrops(float windPower, int i) { int posX = rand() % mWindowWidth; mData[i].x = posX; mData[i].x_speed = WindPower*0.1; // WindPower is float mData[i].y_speed = Gravity*0.1; // Gravity is 9.8 * 19.2 // If that is first time, process drops randomly with window height if (mFirstTime) { mData[i].timeout = 0; mData[i].y = rand() % mWindowHeight; } else { mData[i].timeout = rand() % 130; mData[i].y = 0; } } void update(float windPower, float elapsed) { // If this is first time - create array with new Data structure objects if (mFirstTime) { for (int i=0; i < mMaxObjects; ++i) { mData.push_back(Data()); processDrops(windPower, i); } mFirstTime = false; } for (int i=0; i < mMaxObjects; i++) { // Sleep until uptime > 0 (To make drops fall with randomly timeout) if (mData[i].timeout > 0) { mData[i].timeout--; } else { // Find new x/y positions mData[i].x += mData[i].x_speed * elapsed; mData[i].y += mData[i].y_speed * elapsed; // Find new speeds mData[i].x_speed += windPower * elapsed; mData[i].y_speed += Gravity * elapsed; // Drawing here ... // If drop has been falled out of the screen if (mData[i].y > mWindowHeight) processDrops(windPower, i); } } } So the main idea is: I have some structure which consist of drop position, speed. I have a function for processing drops at some index in the vector-array. Now if that's first time of running I'm making array with max size and process it in cycle. But this code works slower that all another I have. Please, help me to optimize it. I tried to replace all int with uint16_t but I think it doesn't matter.

    Read the article

  • Linkage Error with Inherited Class

    - by metdos
    I have static library and another program which uses it. In the static library If I define header without inheretence it works fine. class TcpCommunication On the other hand If I use inheretence with a QT class, class TcpCommunication:public QTcpServer I'm getting linkage error when I compiling code which uses this static library. >MStoDKAPId.lib(TcpCommunication.obj) : error LNK2019: unresolved external symbol "__declspec(dllimport) public: virtual __thiscall QTcpServer::~QTcpServer(void)" (__imp_??1QTcpServer@@UAE@XZ) referenced in function "public: virtual __thiscall TcpCommunication::~TcpCommunication(void)" (??1TcpCommunication@@UAE@XZ) What can be the problem? Thanks.

    Read the article

  • Passing message over network

    - by Sylvestre Equy
    Hi, I'm currently trying to develop a message-oriented networking framework and I'm a bit stuck on the internal mechanism. Here are the problematic interfaces : public interface IMessage { } public class Connection { public void Subscribe<TMessage>(Action<TMessage> messageCallback); public void Send<TMessage>(TMessage message); } The Send method does not seem complicated, though the mechanism behind Subscribe seems a bit more painful. Obviously when receiving a message on one end of the connection, I'll have to invoke the appropriate delegate. Do you have any advice on how to read messages and easily detect their types ? By the way, I'd like to avoid to use MSMQ.

    Read the article

  • Dropdown binding and postbacks - ASP.NET

    - by DotnetDude
    I have a rather complex page. The ASPX page loads a user control which in turn loads a child User control. Parent Control protected override void OnInit(EventArgs e) { //Loads child control } In the child user control, I use custom control that inherits from System.Web.UI.HtmlControls.HtmlSelect ASCX: <cust:CustDropDownList id="ctlDdl" runat="server"/> ASCX.CS protected void Page_Load(object sender, EventArgs e) { //Binds CtlDdl here } When the user clicks on the Save button, the controls get user controls get dynamically reloaded, but Iose the value the user has selected in the dropdown. I run into the chicken and egg problem here. I think I need to bind the ctlDdl only on if its not a postback, but that results in the dropdown not getting populated. If I bind it everytime, then i lose user's selection EDIT: Can someone respond to my comment to Jonathan's answer? Thanks

    Read the article

  • UTC date and time

    - by klaus-vlad
    Hi, How can I obtain the current UTC time and date using a gps location changed lsitener ? public void onLocationChanged(Location lastLocation) { lastLocation.getTime() }

    Read the article

  • How to remove statusbar from messageviewcontroller?

    - by hckr
    I am sending sms programmatically from my view controller but now it is showing me statusbar and vertical black line my code: - (IBAction)SendTextBtnTapped:(id)sender { [self sendSMS:@"Body of SMS..." recipientList:[NSArray arrayWithObjects: nil]]; } - (void)sendSMS:(NSString *)bodyOfMessage recipientList:(NSArray *)recipients { MFMessageComposeViewController *controller = [[MFMessageComposeViewController alloc] init]; if([MFMessageComposeViewController canSendText]) { controller.body = bodyOfMessage; controller.recipients = recipients; controller.messageComposeDelegate = self; [self presentModalViewController:controller animated:YES]; } } - (void)messageComposeViewController:(MFMessageComposeViewController *)controller didFinishWithResult:(MessageComposeResult)result { [self dismissModalViewControllerAnimated:YES]; if (result == MessageComposeResultCancelled) NSLog(@"Message cancelled"); else if (result == MessageComposeResultSent) NSLog(@"Message sent"); else NSLog(@"Message failed"); } and my screen look like this:

    Read the article

  • Form graphics not set when form loads

    - by Jimmy
    My form has a group box which contains two overlapping rectangles. The form's other controls are two sets of four numeric up down controls to set the rectangles' colors. (nudF1,2,3 and 4 set the rectangle that's in front, and nudB1,2,3 and 4 set the rectangle that's behind.) Everything works fine, except that the rectangles do not display the colors set in the numeric up downs when the form first loads. The numeric up down controls' ChangeValue events all call the ShowColors() method. The form's Load event calls the csColorsForm_Load() method. Any suggestions? namespace csColors { public partial class csColorsForm : Form { public csColorsForm() { InitializeComponent(); } private void csColorsForm_Load(object sender, EventArgs e) { this.BackColor = System.Drawing.Color.DarkBlue; SetColors(sender, e); } private void SetColors(object sender, EventArgs e) { Control control = (Control)sender; String ctrlName = control.Name; Graphics objGraphics; Rectangle rect1, rect2; int colorBack, colorFore; objGraphics = this.grpColor.CreateGraphics(); // If calling control is not a forecolor control, paint backcolor rectangle if (ctrlName.Substring(0,4)!="nudF") { colorBack = int.Parse(SetColorsB("nudB"), NumberStyles.HexNumber); SolidBrush BrushB = new SolidBrush(Color.FromArgb(colorBack)); rect1 = new Rectangle(this.grpColor.Left, this.grpColor.Top, this.grpColor.Width, this.grpColor.Height); objGraphics.FillRectangle(BrushB, rect1); } // Always paint forecolor rectangle colorFore = int.Parse(SetColorsB("nudF"), NumberStyles.HexNumber); SolidBrush BrushF = new SolidBrush(Color.FromArgb(colorFore)); rect2 = new Rectangle(this.grpColor.Left, this.grpColor.Top, this.grpColor.Width, this.grpColor.Height); objGraphics.FillRectangle(BrushF, rect2); objGraphics.Dispose(); } private string SetColorsB(string nam) { string txt=""; for (int n = 1; n <= 4; ++n) { var ud = Controls[nam + n] as NumericUpDown; int hex = (int)ud.Value; txt += hex.ToString("X2"); } return txt; } private void btnClose_Click(object sender, EventArgs e) { this.Close(); } } }

    Read the article

  • How is inheritance implemented at the memory level?

    - by cambr
    Suppose I have class A { public: void print(){cout<<"A"; }}; class B: public A { public: void print(){cout<<"B"; }}; class C: public C { }; How is inheritance implemented at the memory level? Does C copy print() code to itself or does it have a pointer to the it that points somewhere in A part of the code? How does the same thing happen when we override the previous definition, for example in B (at the memory level)?

    Read the article

  • C# sqlite query results to list<string>

    - by jakesankey
    Guys, I'm struggling. I have query against my db that returns a single column of data and I need to set it as List. Here is what I am working with and I am getting an error about converting void to string. public static void GetImportedFileList() { using (SQLiteConnection connect = new SQLiteConnection(@"Data Source=C:\Documents and Settings\js91162\Desktop\CMMData.db3")) { connect.Open(); using (SQLiteCommand fmd = connect.CreateCommand()) { SQLiteCommand sqlComm = new SQLiteCommand(@"SELECT DISTINCT FileName FROM Import"); SQLiteDataReader r = sqlComm.ExecuteReader(); while (r.Read()) { string FileNames = (string)r["FileName"]; List<string> ImportedFiles = new List<string>(); } connect.Close(); } } } THEN LATER IN THE APPLICATION List<string> ImportedFiles = GetImportedFileList() // Method that gets the list of files from the db foreach (string file in files.Where(fl => !ImportedFiles.Contains(fl)))

    Read the article

  • Check if a type is an instantiation of a template

    - by Pedro Lacerda
    I have structs like struct RGBA (T) {/* ... */} struct BMPFile (DataT) if (is(DataT == RGBA)) {/* ... */} But is(DataT == RGBA) cannot work because DataT is a type and RGBA is a template. Instead I need check if a type is an instantiation of a template in order to declare file like BMPFile!(RGBA!ushort) file; In a comment @FeepingCreature showed struct RGBA(T) { alias void isRGBAStruct; } struct BMPFile (DataT) if (is(DataT.isRGBAStruct)) {} Although to be working I have no tips on alias void isRGBAStruct.

    Read the article

  • Is there anything wrong with my texture loading method ?

    - by José Joel.
    I'm a noob in openGL and trying to learn as much as possible. I'm using this method to load my openGL textures, loading every .png as RGBA4444. I'm doing anything incorrect ? - (void)loadTexture:(NSString*)nombre { CGImageRef textureImage =[UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:nombre ofType:nil]].CGImage; if (textureImage == nil) { NSLog(@"Failed to load texture image"); return; } textureWidth = NextPowerOfTwo(CGImageGetWidth(textureImage)); textureHeight = NextPowerOfTwo(CGImageGetHeight(textureImage)); imageSizeX= CGImageGetWidth(textureImage); imageSizeY= CGImageGetHeight(textureImage); GLubyte *textureData = (GLubyte *)calloc(1,textureWidth * textureHeight * 4); // Por 4 pues cada pixel necesita 4 bytes, RGBA CGContextRef textureContext = CGBitmapContextCreate(textureData, textureWidth,textureHeight,8, textureWidth * 4,CGImageGetColorSpace(textureImage),kCGImageAlphaPremultipliedLast ); CGContextDrawImage(textureContext, CGRectMake(0.0, 0.0, (float)textureWidth, (float)textureHeight), textureImage); //Convert "RRRRRRRRRGGGGGGGGBBBBBBBBAAAAAAAA" to "RRRRGGGGBBBBAAAA" void *tempData = malloc(textureWidth * textureHeight * 2); unsigned int* inPixel32 = (unsigned int*)textureData; unsigned short* outPixel16 = (unsigned short*)tempData; for(int i = 0; i < textureWidth * textureHeight ; ++i, ++inPixel32) *outPixel16++ = ((((*inPixel32 >> 0) & 0xFF) >> 4) << 12) | // R ((((*inPixel32 >> 8) & 0xFF) >> 4) << 8) | // G ((((*inPixel32 >> 16) & 0xFF) >> 4) << 4) | // B ((((*inPixel32 >> 24) & 0xFF) >> 4) << 0); // A free(textureData); textureData = tempData; CGContextRelease(textureContext); glGenTextures(1, &textures[0]); glBindTexture(GL_TEXTURE_2D, textures[0]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, textureWidth, textureHeight, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4 , textureData); free(textureData); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); } And this is my dealloc method: - (void)dealloc { glDeleteTextures(1,textures); [super dealloc]; }

    Read the article

  • Navigationcontroller, why isnt this working?

    - by f0rz
    Hi ! Why wont this work? View1 loads View2. In view2: - (void) goToView { View3 *plainText = [[Tabview_testViewController alloc] initWithNibName:@"View3" bundle:nil]; [self.navigationController pushViewController:plainText animated: NO]; [plainText release]; } - (void)viewDidLoad { [self goToView]; [super viewDidLoad]; } This will not trigger navigationController to pushView, but if I add a button and setAction (goToView) it works perfectly. What kind of problem do I missing here? Regards

    Read the article

  • Java: Allowing the child thread to kill itself on InterruptedException?

    - by Zombies
    I am using a ThreadPool via ExecutorService. By calling shutDownNow() it interrupts all running threads in the pool. When this happens I want these threads to give up their resources (socket and db connections) and simply die, but without continuing to run anymore logic, eg: inserting anything into the DB. What is the simplest way to achieve this? Bellow is some sample code: public void threadTest() { Thread t = new Thread(new Runnable() { public void run() { try { Thread.sleep(999999); } catch (InterruptedException e) { //invoke thread suicide logic here } } }); t.start(); t.interrupt(); try { Thread.sleep(4000); } catch (InterruptedException e) { } }

    Read the article

  • Print an EObject ?

    - by tul
    I am writing some eclipse emf code and would like to print the content of an EObject (not store it to disk). Here is what I try: public static void print(EObject obj) { Resource eResource = obj.eResource(); try { eResource.save(System.out, null); } catch (IOException e) { e.printStackTrace(); } } but that gives a NullPointerException. I have tried this instead: public static void print(EObject obj) { ResourceSet resourceSet = new ResourceSetImpl(); resourceSet.getResourceFactoryRegistry().getProtocolToFactoryMap() .put("*", new XMIResourceFactoryImpl()); Resource resource = resourceSet.createResource(URI.createURI("dummyfile.xml")); resource.getContents().add(obj); try { resource.save(System.out, null); } catch (IOException ioe) { ioe.printStackTrace(); } } This works, but is it not possible to print to screen without specifying a dummy URI??

    Read the article

< Previous Page | 251 252 253 254 255 256 257 258 259 260 261 262  | Next Page >