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  • CRUD operations; do you notify whether the insert,update etc. went well ?

    - by danielovich
    Hi guys. I have a simple question for you (i hope) :) I have pretty much always used void as a "return" type when doing CRUD operations on data. Eg. Consider this code: public void Insert(IAuctionItem item) { if (item == null) { AuctionLogger.LogException(new ArgumentNullException("item is null")); } _dataStore.DataContext.AuctionItems.InsertOnSubmit((AuctionItem)item); _dataStore.DataContext.SubmitChanges(); } and then considen this code: public bool Insert(IAuctionItem item) { if (item == null) { AuctionLogger.LogException(new ArgumentNullException("item is null")); } _dataStore.DataContext.AuctionItems.InsertOnSubmit((AuctionItem)item); _dataStore.DataContext.SubmitChanges(); return true; } It actually just comes down to whether you should notify that something was inserted (and went well) or not ?

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  • Help with simple frame, and graphics in Java

    - by Crystal
    For hw, I'm trying to create a "CustomButton" that has a frame and in that frame, I draw two triangles, and a square over it. It's supposed to give the user the effect of a button press once it is depressed. So for starters, I am trying to set up the beginning graphics, drawing two triangles, and a square. The problem I have is although I set my frame to 200, 200, and the triangles I have drawn I think to the correct ends of my frame size, when I run the program, I have to extend my window to make the whole artwork, my "CustomButton," viewable. Is that normal? Thanks. Code: import java.awt.*; import java.awt.event.*; import javax.swing.*; public class CustomButton { public static void main(String[] args) { EventQueue.invokeLater(new Runnable() { public void run() { CustomButtonFrame frame = new CustomButtonFrame(); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setVisible(true); } }); } } class CustomButtonFrame extends JFrame { // constructor for CustomButtonFrame public CustomButtonFrame() { setTitle("Custom Button"); setSize(DEFAULT_WIDTH, DEFAULT_HEIGHT); CustomButtonSetup buttonSetup = new CustomButtonSetup(); this.add(buttonSetup); } private static final int DEFAULT_WIDTH = 200; private static final int DEFAULT_HEIGHT = 200; } class CustomButtonSetup extends JComponent { public void paintComponent(Graphics g) { Graphics2D g2 = (Graphics2D) g; // first triangle coords int x[] = new int[TRIANGLE_SIDES]; int y[] = new int[TRIANGLE_SIDES]; x[0] = 0; y[0] = 0; x[1] = 200; y[1] = 0; x[2] = 0; y[2] = 200; Polygon firstTriangle = new Polygon(x, y, TRIANGLE_SIDES); // second triangle coords x[0] = 0; y[0] = 200; x[1] = 200; y[1] = 200; x[2] = 200; y[2] = 0; Polygon secondTriangle = new Polygon(x, y, TRIANGLE_SIDES); g2.drawPolygon(firstTriangle); g2.setColor(Color.WHITE); g2.fillPolygon(firstTriangle); g2.drawPolygon(secondTriangle); g2.setColor(Color.GRAY); g2.fillPolygon(secondTriangle); // draw rectangle 10 pixels off border g2.drawRect(10, 10, 180, 180); } public static final int TRIANGLE_SIDES = 3; }

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  • Add subview (rows) fast to UIScrollView while scrolling

    - by tikhop
    I have UIScrollView with a lot of rows (~100) and I implemented dequeueReusableRow method for fast allocating and adding my subviews (rows). Everything work fine, but if I scroll very fast with decelerate some view don't added to scrollView on time only later. - (UIView *)dequeueReusableRow { UIView *view = [reusableRows anyObject]; if(view) { [[view retain] autorelease]; [reusableRows removeObject:view]; }else{ view = [[UIView alloc] init.... } return view; } - (void)addVisibleRows { UIView *row = [self dequeueReusableRow]; row.frame = .... [scrollView addSubview:row] } - (void)scrollViewDidScroll:(UIScrollView *)scrollView { [self addVisibleRows]; [self removeInvisibleRows]; } Please, don't propose me use UITableView because structure of accordion looks like: section - section -- section --- row - section section - row

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  • How to override [Authorize] attribute in the MVC Web API?

    - by NullReference
    I have a MVC Web Api Controller that uses the [Authorize] attribute at the class level. This makes all of the api methods require authorization but I'd like to create an attribute called [ApiPublic] that overrides the [Authorize] attribute. There is a similar technique described here for normal MVC controllers. I tried creating an AuthorizeAttribute based of the System.Web.Http.AuthorizeAttribute but none of the overridden events are called if I put it on a api method that has the [Authorize] at the class level. Anyone have an idea how to override the authorize for the web api? [AttributeUsage(AttributeTargets.Class | AttributeTargets.Method, AllowMultiple = false, Inherited = true)] public class ApiPublicAttribute : AuthorizeAttribute { protected override void HandleUnauthorizedRequest(System.Web.Http.Controllers.HttpActionContext actionContext) { base.HandleUnauthorizedRequest(actionContext); } public override void OnAuthorization(System.Web.Http.Controllers.HttpActionContext actionContext) { base.OnAuthorization(actionContext); } protected override bool IsAuthorized(System.Web.Http.Controllers.HttpActionContext actionContext) { return true; } }

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  • Swing: How do I run a job from AWT thread, but after a window was layed out?

    - by java.is.for.desktop
    My complete GUI runs inside the AWT thread, because I start the main window using SwingUtilities.invokeAndWait(...). Now I have a JDialog which has just to display a JLabel, which indicates that a certain job is in progress, and close that dialog after the job was finished. The problem is: the label is not displayed. That job seems to be started before JDialog was fully layed-out. When I just let the dialog open without waiting for a job and closing, the label is displayed. The last thing the dialog does in its ctor is setVisible(true). Things such as revalidate(), repaint(), ... don't help either. Even when I start a thread for the monitored job, and wait for it using someThread.join() it doesn't help, because the current thread (which is the AWT thread) is blocked by join, I guess. Replacing JDialog with JFrame doesn't help either. So, is the concept wrong in general? Or can I manage it to do certain job after it is ensured that a JDialog (or JFrame) is fully layed-out? Simplified algorithm of what I'm trying to achieve: Create a subclass of JDialog Ensure that it and its contents are fully layed-out Start a process and wait for it to finish (threaded or not, doesn't matter) Close the dialog I managed to write a reproducible test case: EDIT Problem from an answer is now addressed: This use case does display the label, but it fails to close after the "simulated process", because of dialog's modality. import java.awt.*; import javax.swing.*; public class _DialogTest2 { public static void main(String[] args) throws Exception { SwingUtilities.invokeAndWait(new Runnable() { final JLabel jLabel = new JLabel("Please wait..."); @Override public void run() { JFrame myFrame = new JFrame("Main frame"); myFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); myFrame.setSize(750, 500); myFrame.setLocationRelativeTo(null); myFrame.setVisible(true); JDialog d = new JDialog(myFrame, "I'm waiting"); d.setModalityType(Dialog.ModalityType.APPLICATION_MODAL); d.add(jLabel); d.setSize(300, 200); d.setLocationRelativeTo(null); d.setVisible(true); SwingUtilities.invokeLater(new Runnable() { @Override public void run() { try { Thread.sleep(3000); // simulate process jLabel.setText("Done"); } catch (InterruptedException ex) { } } }); d.setVisible(false); d.dispose(); myFrame.setVisible(false); myFrame.dispose(); } }); } }

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  • SkinId and Dynamic Control

    - by Alex
    Hi! I have some control that I add dynamically to my page: public partial class _Default : Page { protected override void CreateChildControls() { base.CreateChildControls(); var testControl = new TestControl { SkinID = "TestSkin" }; Controls.Add(testControl); } } I have the following skin file for this control: <cc:TestControl runat="server" SkinID="TestSkin" TestProperty="LALALA" /> But TestProperty is null (if control is static all works): public class TestControl : LinkButton { public string TestProperty { get; set; } protected override void OnPreRender(EventArgs e) { if (String.IsNullOrEmpty(TestProperty)) { throw new ArgumentNullException("TestProperty"); } } } Any ideas about how to fix it?

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  • AudioTrack skipping after pause and resume

    - by Markus Drösser
    Hi, here is the problem. I play a wav file that i recorded earlier without problems. but when i call audiotrack.pause() and audiotrack.start() again after some waiting, it skips some frames of the file. why is that? here is my play listener // Start playback audioTrack.setPlaybackPositionUpdateListener(new OnPlaybackPositionUpdateListener() { @Override public void onPeriodicNotification(AudioTrack track) { try { if(ramfile!=null && ramfile.read(buffer)==-1) { audioTrack.release(); audioTrack = null; ramfile.close(); playing=false; } else { audioTrack.write(buffer, 0, buffer.length); } } catch (IOException e) { try { ramfile.close(); playing=false; } catch (IOException e1) { } } } @Override public void onMarkerReached(AudioTrack track) { playing=false; track.release(); } });

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  • java graphics display help

    - by java
    I know that i am not calling the graphics paint command in the mainframe in order to display it. but i'm not sure how. thanks in advance import java.awt.*; import javax.swing.*; public class MainFrame extends JFrame { private static Panel panel = new Panel(); public MainFrame() { panel.setBackground(Color.white); Container c = getContentPane(); c.add(panel); } public void paint(Graphics g) { g.drawString("abc", 20, 20); } public static void main(String[] args) { MainFrame frame = new MainFrame(); frame.setVisible(true); frame.setSize(600, 400); frame.setResizable(false); frame.setLocationRelativeTo(null); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); } }

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  • Add button to a layout programmatically

    - by mmmbaileys
    I'm having trouble adding a button to a layout that I've created in XML. Here's what I want to achieve: //some class else { startActivity(new Intent(StatisticsScreen.this, ScreenTemperature.class)); } //// //ScreenTemperatureClass @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); //this is where I call another class that //displays a nice graph setContentView(new GraphTemperature(getApplicationContext())); } I want to add a Button to this new screen so that it'll appear below the graph. I've tried creating a LinearLayout view, then create a Button and add it to this view but I just get NullPointerExceptions.. Any help would be appreciated. Thanks EDIT#1 Here's what I've tried using that created a NullPointerException and 'force close': Button buybutton; LinearLayout layout; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(new GraphTemperature(getApplicationContext())); layout = (LinearLayout) findViewById(R.id.statsviewlayout); Button buyButton = new Button(this); buyButton.setText(R.string.button_back); buyButton.setLayoutParams(new LayoutParams( ViewGroup.LayoutParams.WRAP_CONTENT, ViewGroup.LayoutParams.WRAP_CONTENT)); layout.addView(buyButton); } And here's the logcat error: ERROR/AndroidRuntime(293): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.weatherapp/com.weatherapp.ScreenTemperature}: java.lang.NullPointerException ERROR/AndroidRuntime(293): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2663) ERROR/AndroidRuntime(293): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2679) ERROR/AndroidRuntime(293): at android.app.ActivityThread.access$2300(ActivityThread.java:125) ERROR/AndroidRuntime(293): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:2033) theres abviously more lines to do with this error in logcat, not sure if you want it? EDIT#2 So i tried bhups method: @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); GraphTemperature GT = new GraphTemperature(getApplicationContext()); layout = (LinearLayout) findViewById(R.id.statsviewlayout); Button buyButton = new Button(this); buyButton.setText(R.string.button_back); buyButton.setLayoutParams(new LayoutParams( ViewGroup.LayoutParams.WRAP_CONTENT, ViewGroup.LayoutParams.WRAP_CONTENT)); layout.addView(GT); // line 27 layout.addView(buyButton); setContentView(layout); } This method produced the same logcat error as above, NullPointerException, indicating it was something to do with line no. 27 which is the layout.addView line of code. Any ideas? Thanks again

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  • Why need to call NSTimer again in this code?

    - by Tattat
    - (void) applicationDidFinishLaunching:(UIApplication *)application { //set up main loop [NSTimer scheduledTimerWithTimeInterval:0.033 target:self selector:@selector(gameLoop:) userInfo:nil repeats:NO]; //create instance of the first GameState [self doStateChange:[gsMain class]]; } - (void) gameLoop: (id) sender { [((GameState*)viewController.view) Update]; [((GameState*)viewController.view) Render]; [NSTimer scheduledTimerWithTimeInterval:0.033 target:self selector:@selector(gameLoop:) userInfo:nil repeats:NO]; } This code is from a iPhone game development book. I don't know why the gameLoop method need to call the NSTimer again? in the applicationDidFinishLaunching, it set the NSTimer to do, why don't let it do every 0.033s, why add the same NSTimer code in the gameLoop method? thz.

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  • What's wrong with the architecture of a game object drawing and updating itself?

    - by Ricket
    What are the reasons for and against a game object drawing and updating itself? For example, if you have a game where the player has a position on screen, why not have an all-encompassing class: public class Player { private int x, y, xVelocity, yVelocity; private Sprite s; //... public Player() { // load the sprite here, somehow? } public void draw(CustomGraphicsClass g) { g.draw(s, x, y); } public void update(long timeElapsed) { x += (xVelocity * timeElapsed); y += (yVelocity * timeElapsed); } } What is wrong with this design? What are the downfalls or concerns? How would you better write something like this, or better architect this type of thing in a game? Also, somewhat connected, how would you implement loading that Sprite image? And furthermore, how would you then implement collision between two Players? (I should probably separate these extra two questions into new questions, huh?)

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  • How do I get the name of the test method that was run in a testng tear down method?

    - by Zachary Spencer
    Basically I have a tear down method that I want to log to the console which test was just run. How would I go about getting that string? I can get the class name, but I want the actual method that was just executed. Class testSomething() { @AfterMethod public void tearDown() { system.out.println('The test that just ran was....' + getTestThatJustRanMethodName()'); } @Test public void testCase() { assertTrue(1==1); } } should output to the screen: "The test that just ran was.... testCase" However I don't know the magic that getTestThatJustRanMethodName should actually be.

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  • fetching savedInstanceState values, nullpointerexception

    - by Johan
    @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main2); savedInstanceState.putString("foo", "bar"); } @Override public void onRestoreInstanceState(Bundle savedInstanceState) { super.onRestoreInstanceState(savedInstanceState); String myString = savedInstanceState.getString("foo"); Log.i("debug", "saved data: " + myString); } Im trying to preserve some values in an activity, but i recieve the following error: 06-23 23:09:44.038: E/AndroidRuntime(17584): java.lang.RuntimeException: Unable to start activity ComponentInfo{se.johanberntsson.activitytest/se.johanberntsson.activitytest.TestActivity}: java.lang.NullPointerException What did I miss here? Thanks

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  • XCode 5 says I got a duplicate, which I don't

    - by GoodMove
    The point is every time I try to run a C++ code in XCode 5 (the file s "File.cpp") xcode returns this: duplicate symbol _main ld: 1 duplicate symbol for architecture i386 clang: error: linker command failed with exit code 1 (use -v to see invocation) And it only returns the error, when I got the following function whatever it contains: int main() { } I checked the folder, which XCode points to (where it says the duplicates are placed), but didn't find anything though. What am I supposed to do??? #include "File.h" using namespace std; void func (void){ cout << "Hello World!" << endl; }

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  • Objective-C style question: do "release" or "nil" properties in dealloc?

    - by Piotr Czapla
    Hi, Apple usually release ivars in dealloc but is there anything wrong with nilling the properties in dealloc? I mean instead of this: - (void) dealoc(){ [myRetainedProperty release]; [super dealloc]; } write code like this: - (void) dealoc(){ self.myRetainedProperty = nil; [super dealloc]; } I know that it is one additional method call but on the other hand it is safer as it doesn't crashes when you change your property form retain to assign and forget to amend dealloc. What do you think? Can you think about any other reason to use release instead of setting nil besides performance?

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  • Detecting new MMS (Android 2.1)

    - by Asahi
    I'd like to recognize arrival of new MMS msg (after it is downloaded to inbox). I am doing the following: private MMSContentObserver mMmsCO; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); h = new Handler(); mMmsCO = new MMSContentObserver(h); getContentResolver().registerContentObserver (Uri.parse("content://mms"), true, mMmsCO); } where private class MMSContentObserver extends ContentObserver { public MMSContentObserver(Handler h) { super(h); } @Override public boolean deliverSelfNotifications() { return false; } @Override public void onChange(boolean selfChange) { super.onChange(selfChange); } } However, onChange is not getting called. What am I missing? Thanks in advance.

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  • Is it a good or bad practice to call instance methods from a java constructor?

    - by Steve
    There are several different ways I can initialize complex objects (with injected dependencies and required set-up of injected members), are all seem reasonable, but have various advantages and disadvantages. I'll give a concrete example: final class MyClass { private final Dependency dependency; @Inject public MyClass(Dependency dependency) { this.dependency = dependency; dependency.addHandler(new Handler() { @Override void handle(int foo) { MyClass.this.doSomething(foo); } }); doSomething(0); } private void doSomething(int foo) { dependency.doSomethingElse(foo+1); } } As you can see, the constructor does 3 things, including calling an instance method. I've been told that calling instance methods from a constructor is unsafe because it circumvents the compiler's checks for uninitialized members. I.e. I could have called doSomething(0) before setting this.dependency, which would have compiled but not worked. What is the best way to refactor this? Make doSomething static and pass in the dependency explicitly? In my actual case I have three instance methods and three member fields that all depend on one another, so this seems like a lot of extra boilerplate to make all three of these static. Move the addHandler and doSomething into an @Inject public void init() method. While use with Guice will be transparent, it requires any manual construction to be sure to call init() or else the object won't be fully-functional if someone forgets. Also, this exposes more of the API, both of which seem like bad ideas. Wrap a nested class to keep the dependency to make sure it behaves properly without exposing additional API:class DependencyManager { private final Dependency dependency; public DependecyManager(Dependency dependency) { ... } public doSomething(int foo) { ... } } @Inject public MyClass(Dependency dependency) { DependencyManager manager = new DependencyManager(dependency); manager.doSomething(0); } This pulls instance methods out of all constructors, but generates an extra layer of classes, and when I already had inner and anonymous classes (e.g. that handler) it can become confusing - when I tried this I was told to move the DependencyManager to a separate file, which is also distasteful because it's now multiple files to do a single thing. So what is the preferred way to deal with this sort of situation?

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  • Upload picture directly to the server

    - by Rajeev
    In the following link http://www.tuttoaster.com/create-a-camera-application-in-flash-using-actionscript-3/ how to make the picture upload directly to the server after taking a picture from webcam package { import flash.display.Sprite; import flash.media.Camera; import flash.media.Video; import flash.display.BitmapData; import flash.display.Bitmap; import flash.events.MouseEvent; import flash.net.FileReference; import flash.utils.ByteArray; import com.adobe.images.JPGEncoder; public class caml extends Sprite { private var camera:Camera = Camera.getCamera(); private var video:Video = new Video(); private var bmd:BitmapData = new BitmapData(320,240); private var bmp:Bitmap; private var fileReference:FileReference = new FileReference(); private var byteArray:ByteArray; private var jpg:JPGEncoder = new JPGEncoder(); public function caml() { saveButton.visible = false; discardButton.visible = false; saveButton.addEventListener(MouseEvent.MOUSE_UP, saveImage); discardButton.addEventListener(MouseEvent.MOUSE_UP, discard); capture.addEventListener(MouseEvent.MOUSE_UP, captureImage); if (camera != null) { video.smoothing = true; video.attachCamera(camera); video.x = 140; video.y = 40; addChild(video); } else { trace("No Camera Detected"); } } private function captureImage(e:MouseEvent):void { bmd.draw(video); bmp = new Bitmap(bmd); bmp.x = 140; bmp.y = 40; addChild(bmp); capture.visible = false; saveButton.visible = true; discardButton.visible = true; } private function saveImage(e:MouseEvent):void { byteArray = jpg.encode(bmd); fileReference.save(byteArray, "Image.jpg"); removeChild(bmp); saveButton.visible = false; discardButton.visible = false; capture.visible = true; } private function discard(e:MouseEvent):void { removeChild(bmp); saveButton.visible = false; discardButton.visible = false; capture.visible = true; } } }

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  • Click Listener not invoked within ListFragment

    - by membersound
    I'm extending a SherlockListFragment, but it should not matter as my question seems to be more general related to Fragments. Now, I implement a simple click listener for my list, but it does not get called. public class MyListFragment extends SherlockListFragment { @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { View v = inflater.inflate(R.layout.list, container, false); v.setOnClickListener(new OnClickListener() { public void onClick(View view) { Log.i("debug", "single click"); } }); return v; } } Is anything wrong with this? //Solution: listView.setOnItemClickListener(new OnItemClickListener() { @Override public void onItemClick(AdapterView<?> parent, View view, int position, long id) { Log.i("debug", "single click"); } });

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  • How to update a TextView on ButtonClick with Spinner(s) values

    - by source.rar
    Hi, I am trying to populate a TextView based on the current selected options in 3 Spinner(s) but cant seem to figure out how to retrieve the selected values from the Spinners to invoke the update function with. Here is my current code (quite messy but I'm just learning Java :)), public class AgeFun extends Activity { private String[] dayNames; private String[] yearArray; private final static int START_YEAR = 1990; private static TextView textDisp; private Button calcButton; private static Spinner spinnerDay, spinnerYear, spinnerMonth; private static ArrayAdapter<?> monthAdapter, dayAdapter, yearAdapter; private int year, month, day; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); year = 2000; month = 1; day = 1; textDisp = (TextView) findViewById(R.id.textView1); calcButton = (Button) findViewById(R.id.button); calcButton.setOnClickListener(new OnClickListener() { public void onClick(View v) { // Perform action on clicks AgeFun.updateAge(year, month, day); } }); // Month spinner spinnerMonth = (Spinner) findViewById(R.id.spinnerFirst); monthAdapter = ArrayAdapter.createFromResource( this, R.array.monthList, android.R.layout.simple_spinner_item); monthAdapter.setDropDownViewResource(android.R.layout.simple_spinner_dropdown_item); spinnerMonth.setAdapter(monthAdapter); // Day spinner dayNames = new String[31]; for(int i =1; i <= 31; ++i) { dayNames[i-1] = Integer.toString(i); } spinnerDay = (Spinner) findViewById(R.id.spinnerSecond); dayAdapter = new ArrayAdapter<CharSequence>(this, android.R.layout.simple_spinner_item, dayNames); spinnerDay.setAdapter(dayAdapter); // Year spinner yearArray = new String[40]; for(int i =0; i < 40; ++i) { yearArray[i] = Integer.toString(START_YEAR+i); } spinnerYear = (Spinner) findViewById(R.id.spinnerThird); yearAdapter = new ArrayAdapter<CharSequence>(this, android.R.layout.simple_spinner_item, yearArray); spinnerYear.setAdapter(yearAdapter); updateAge(2000,1,1); } private static void updateAge(int year, int month, int day) { Date dob = new GregorianCalendar(year, month, day).getTime(); Date currDate = new Date(); long age = (currDate.getTime() - dob.getTime()) / (1000 * 60 * 60 * 24) / 365; textDisp.setText("Your are " + Long.toString(age) + " years old"); } } Any help with this would be great. TIA

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  • Referencing a different project in the same assembly, different namespaces

    - by Redburn
    I have two projects : Menu and Module and they are both in the same namespace foobar. I am currently referencing the module project from the Menu project to open up certain controls on a tab control in my menu. However I need to launch a new control from one of my controls which is located in the Module project. When I try referencing the menu project, it does not show up in my intellisense when I try to reference it with a using. Am I doing something wrong logically here? Here is an example of what it is : Project Menu Public Void LaunchWPFControl(string pHeader,string pPath) { //Code goes here to launch a WPF control in the browser } Project Module //What I would love to do but doesn't work Using Menu; ... ... ... private void dgModule_MouseDoubleClick(object sender, MouseButtonEventArgs e) { Menu.LaunchWPFControl("Accounts","AccountsControl"); }

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  • how to make the two class fields(not referring any other table) as composite key in hibernate?

    - by M Sach
    i want to make pgId and pgName both as composite key where both pgId anf pgName are assgined values. i am not sure how should i go about it? on net i get examples where composite key column refering to column of some other table but not this kind of scenario? @Entity @Table(name = "PersonDetails") public class PersonDetailsData implements Serializable { private static final long serialVersionUID = 1L; @Id @Basic private int pgId; @Basic(optional = true) @Column(nullable = true) private int orgId; @Basic(optional = true) @Column(nullable = true) private String pgName; public PersonWikiDetailsData() { } public int getPpId() { return ppId; } public void setPpId(int ppId) { this.ppId = ppId; } public String getSpaceName() { return spaceName; } public void setSpaceName(String spaceName) { this.spaceName = spaceName; } }

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  • XNA AdGameComponent does not draw

    - by Alex Shkor
    I have following code. But AddGameComponent doesn't draw. protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); var li = new LicenseInformation(); IsTrial = li.IsTrial(); if (IsTrial) { AdGameComponent.Initialize(this, AppID); Components.Add(AdGameComponent.Current); CreateAd(); } } private void CreateAd() { bannerAd = AdGameComponent.Current.CreateAd(AdUnitID, new Rectangle(x, y, width, height), true); AdGameComponent.Current.Enabled = true; } I have tried to set DrawOrder to 1000, but ads still doesn't work.

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  • C++/CLI and C#, "Casting" Functions to Delegates, What's the scoop?

    - by Jacob G
    In C# 2.0, I can do the following: public class MyClass { delegate void MyDelegate(int myParam); public MyClass(OtherObject obj) { //THIS IS THE IMPORTANT PART obj.SomeCollection.Add((MyDelegate)MyFunction); } private void MyFunction(int myParam); { //... } } Trying to implement the same thing in C++/CLI, it appears I have to do: MyDelegate del = gcnew MyDelegate(this, MyFunction); obj-SomeCollection-Add(del); Obviously I can create a new instance of the delegate in C# as well instead of what's going on up there. Is there some kind of magic going on in the C# world that doesn't exist in C++/CLI that allows that cast to work? Some kind of magic anonymous delegate? Thanks.

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  • asp.net C# variable as Image1.ImageUrl property

    - by ModS
    I would like to Click "buttonImage1" and have that store "photos/Image1.jpg" into a var called Photo. then have ButtonImage2.ImageUrl = (Photo). I am using an UpdatePanel to refresh the area with the images so the only problem is actually setting the variable correctly and then using it correctly. Reworded: how can I store a path to an image in a variable then set it correctly as a image's URL path? protected void Button2_Click(object sender, ImageClickEventArgs e) { Evt = ("~/events/ev2.jpg"); } protected void Image2_Click(object sender, ImageClickEventArgs e) { Image1.ImageUrl = (Evt); }

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