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  • Best way to have common class shared by both C++ and Ruby?

    - by shuttle87
    I am currently working on a project where a team of us are designing a game, all of us are proficient in ruby and some (but not all) of us are proficient in c++. Initially we made the backend in ruby but we ported it to c++ for more speed. The c++ port of the backend has exactly the same features and algorithms as the original ruby code. However we still have a bunch of code in ruby that does useful things but we want it to now get the data from the c++ classes. Our first thought was that we could save some of the data structures in something like XML or redis and call that, but some of the developers don't like that idea. We don't need anything particularly complex data structures to be passed between the different parts of the code, just tuples, strings and ints. Is there any way of integrating the ruby code so that it can call the c++ stuff natively? Will we need to embed code? Will we have to make a ruby extension? If so are there any good resources/tutorials you could suggest? For example say we have this code in the c++ backend: class The_game{ private: bool printinfo; //print the player diagnostic info at the beginning if true int numplayers; std::vector<Player*> players; string current_action; int action_is_on; // the index of the player in the players array that the action is now on //more code here public: Table(std::vector<Player *> in_players, std::vector<Statistics *> player_stats ,const int in_numplayers); ~Table(); void play_game(); History actions_history; }; class History{ private: int action_sequence_number; std::vector<Action*> hand_actions; public: void print_history(); void add_action(Action* the_action_to_be_added); int get_action_sequence_number(){ return action_sequence_number;} bool history_actions_are_equal(); int last_action_size(int street,int number_of_actions_ago); History(); ~History(); }; Is there any way to natively call something in the actions_history via The_game object in ruby? (The objects in the original ruby code all had the same names and functionality) By this I mean: class MyRubyClass def method1(arg1) puts arg1 self.f() # ... but still available puts cpp_method.the_current_game.actions_history.get_action_sequence_number() end # Constructor: def initialize(arg) puts "In constructor with arg #{arg}" #get the c++ object here and call it cpp_method end end Is this possible? Any advice or suggestions are appreciated.

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  • Getting back from security & location to my application

    - by sandman42
    Hi, I have an application that allows the user to enable GPS. In order to do it, first in the main activity I do: lm = (LocationManager) getSystemService(Context.LOCATION_SERVICE); if (!lm.isProviderEnabled(LocationManager.GPS_PROVIDER)){ showGpsOptions(); } showGpsOptions() is: private void showGpsOptions() { Intent gpsOptionsIntent = new Intent(android.provider.Settings.ACTION_LOCATION_SOURCE_SETTINGS); startActivityForResult(gpsOptionsIntent, BACK_FROM_GPS_ACT); } and finally I override main activity onActivityResult in this way: protected void onActivityResult(int requestCode, int resultCode, Intent data) { if (requestCode == BACK_FROM_GPS_ACT){ ; } super.onActivityResult(requestCode, resultCode, data); } Problem: the page show up and works, but when I press back I get back to home screen. Question: how can I get back to my application? Thanks a lot

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  • Multiple key map in c++

    - by Morgan
    Hi, I'm wondering if any of you know of a c++ associative map container type which I can perform multiple key lookups on. The map needs to have constant time lookups but I don't care if it's ordered or unordered. It just needs to be fast. For example, I want to store a bunch of std::vector objects in a map with an integer and a void* as the lookup keys. Both the int and the void* must match for my vector to be retrieved. Does anything like this exist already? Or am I going to have to roll my own. If so, any suggestions? I've been trying to store a boost::unordered_map inside another boost::unordered_map, but I have not had any success with this method yet. Maybe I will continue Pershing this method if there is no simpler way. Thanks!

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  • What's wrong with the architecture of a game object drawing and updating itself?

    - by Ricket
    What are the reasons for and against a game object drawing and updating itself? For example, if you have a game where the player has a position on screen, why not have an all-encompassing class: public class Player { private int x, y, xVelocity, yVelocity; private Sprite s; //... public Player() { // load the sprite here, somehow? } public void draw(CustomGraphicsClass g) { g.draw(s, x, y); } public void update(long timeElapsed) { x += (xVelocity * timeElapsed); y += (yVelocity * timeElapsed); } } What is wrong with this design? What are the downfalls or concerns? How would you better write something like this, or better architect this type of thing in a game? Also, somewhat connected, how would you implement loading that Sprite image? And furthermore, how would you then implement collision between two Players? (I should probably separate these extra two questions into new questions, huh?)

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  • iPhone memory management: a release after setting self.someProperty = nil

    - by ddawber
    I am reading the LazyTableImages code that Apple have released and they do something to this effect (in an NSOperation subclass): - (void)dealloc { [myProperty release]; [myProperty2 release]; } - (void)main { // // Parse operation undertaken here // self.myProperty = nil; self.myProperty2 = nil; } My thinking is that they do this in case dealloc is called before setting properties to nil. Is my thinking correct here? Are the releases unnecessary, as self.myProperty = nil effectively releases myProperty? One thing I have noticed in this code is that they don't release all retained objects in dealloc, only some of them, which is really the cause for my confusion. Cheers

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  • is there some lightweight tecnique for adding type safety to identifier properties?

    - by shoren
    After using C++ I got used to the concept of Identifier which can be used with a class for the type, provides type safety and has no runtime overhead (the actual size is the size of the primitive). I want to do something like that, so I will not make mistakes like: personDao.find(book.getId());//I want compilation to fail personDao.find(book.getOwnerId());//I want compilation to succeed Possible solutuions that I don't like: For every entity have an entity id class wrapping the id primitive. I don't like the code bloat. Create a generic Identifier class. Code like this will not compile: void foo(Identifier book); void foo(Identifier person); Does anyone know of a better way? Is there a library with a utility such as this? Is implementing this an overkill? And the best of all, can this be done in Java without the object overhead like in C++?

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  • Vector of objects

    - by Paul
    I've got a abstract class class A { public: virtual void somefunction() = ; }; and some different classes that inherit this class: class Ab { public: void somefunction(); }; etc. I want to make a vector containing some objects of these classes (how many depends on input parameters) so I can access these easily later. However I'm a bit lost on how to do this. My best idea is vector<A> *objectsVector; Ab AbObject; objectsVector.push_back(AbObject); However this gives me a huge amout of errors from various .h files in /usr/include/c++ How should i solve this?

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  • Guice child injector override binding

    - by Roman
    Hi All I am trying to to override a binding in a child injector that was already configured in a base injector. like that : public class PersistenceModule extends Abstract{ @Override protected void configure() { bind(IProductPersistenceHelper.class).to(ProductPersistenceHelper.class); } } then : Injector injector = Guice.createInjector(new PersistenceModule()); injector.createChildInjector(new AbstractModule(){ @Override protected void configure() { bind(IProductPersistenceHelper.class).to(MockProductPersistenceHelper.class); } }) Guice is complaining that it has already a binding for that. Are there any patterns or best practices for that problem ?

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  • Proper way to 100% wakes my device?

    - by quiel
    Do you have better way to make the device awakes by 100%? I repeatedly call the acquire() but I'm not sure if that is correct. Or should I just call the acquire() once? Or should I make use of Intent.ACTION_SCREEN_OFF? public class MyServiceThatKeepsTheDeviceAwake extends IntentService { ... @Override public void onCreate() { super.onCreate(); mPowerManager = (PowerManager) getSystemService(Context.POWER_SERVICE); mWakeLock = mPowerManager.newWakeLock(PowerManager.FULL_WAKE_LOCK |PowerManager.ACQUIRE_CAUSES_WAKEUP |PowerManager.ON_AFTER_RELEASE, TAG); } @Override public void onStart(Intent intent, int startId) { super.onStart(intent, startId); mWakeLock.acquire(); } // No release

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  • Iterate attributes and IBOutlets of a UIViewController

    - by Espuz
    I've a generic UIViewController on my app. All the UIViewController on the app inherits from this generic one. I'm trying to automate the deallocation and releasing of attributes and IBOutlets as properties. I'm doing the first (attributes) on dealloc method and the second (IBOutlets as properties) on viewDidUnload. - (void) dealloc { [_att1 release]; _att1 = nil; [_att2 release]; _att2 = nil; // ... } - (void) viewDidUnload { self.att1 = nil; // att1 is an IBOutlet self.att2 = nil; // att2 is an IBOutlet // ... } Is there any way to iterate all my attributes and IBOutlets to simplify this operations? I want to avoid do it for each outlet and attribute and delegate it to the generic UIViewController. Thanks.

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  • How to use a Visual C++ .Net String type as argument in a function

    - by stefangachter
    Probably this is not a difficult question, but I am always a little bit confused on how to treat String type as an argument in Visual C++. I have the following to functions: void function_1(String ^str_1) { str_1 = gcnew String("Test"); } void function_2() { String ^str_2 = nullptr; function_1(str_2); } After calling function_1, str_2 is still equal to null, but what I want to achieve is that str_2 is equal to Test. So, how can I achieve that the content of str_1 is passed to function_2? Thanks for any advice.

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  • [Android] Thread Button sleep

    - by user557475
    Hello For my project,i´am trying to execute a Method every 10 seconds when i click a button "A" and it should stop when i click the button again (kind of on/off). this is what i reached :-/ : ButtonA.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { Handler handler = new Handler(); handler.postDelayed(new Runnable() { public void run() { showCurrentLocation(); Methodexecute(); } }, 10000); } } }); how can i repeat executing this method every 10 seconds until the button is clicked again. thanks

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  • JPanel's child components paint/layout problem

    - by Tom Brito
    I'm having a problem that when my frame is shown (after a login dialog) the buttons are not on correct position, then in some miliseconds they go to the right position (the center of the panel with border layout). When I make a SSCCE, it works correct, but when I run my whole code I have this fast-miliseconds delay to the buttons to go to the correct place. Unfortunately, I can't post the whole code, but the method that shows the frame is: public void login(JComponent userView) { centerPanel.removeAll(); centerPanel.add(userView); centerPanel.revalidate(); centerPanel.repaint(); frame.setVisible(true); } What would cause this delay to the panel layout? (I'm running everything in the EDT) -- update In my machine, this SSCCE shows the layout problem in 2 of 10 times I run it: import java.awt.BorderLayout; import javax.swing.JButton; import javax.swing.JFrame; import javax.swing.JPanel; import javax.swing.SwingUtilities; public class TEST { public static void main(String[] args) throws Exception { SwingUtilities.invokeAndWait(new Runnable() { @Override public void run() { System.out.println("Debug test..."); JPanel btnPnl = new JPanel(); btnPnl.add(new JButton("TEST")); JFrame f = new JFrame("TEST"); f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); f.getContentPane().setLayout(new BorderLayout()); f.getContentPane().add(btnPnl); f.pack(); f.setSize(800, 600); f.setVisible(true); System.out.println("End debug test!"); } }); } } The button first appers in the up-left, and then it goes to the center. Please, note that I'm understand, not just correct. Is it a java bug? --update OK, so the SSCCE don't show the problem with you that tried till now. Maybe it's my computer performance problem. But this don't answer the question, I still think Java Swing is creating new threads for make the layout behind the scenes.

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  • Parse boolean values in strings for use with Function.apply

    - by as3cmdline
    I'm using String.split to parse a command line string into an array of strings. The result is then used to call a function using the Function.apply API. If apply(null, ["17"]) is called with this function: static function test(foo:int):void { trace(foo, typeof(foo)); } it works as expected (output: 17 number). However, calling apply(null, ["false"]) or apply(null, ["0"]) with this function: static function test(foo:Boolean):void { trace(foo, typeof(foo)); } does not work (expected output: false Boolean; actual output: true Boolean). Is there a way to make it recognize "true" and "false" (or anything else) as Boolean values, just like it does with numerical strings? Ideally "true" and "false" should also remain valid string values.

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  • Contacts activity doesn't return data

    - by Mike
    In my app I simply open the list of activities and when a contact is clicked I attempt to retrieve the name of the contact selected and put it into a string. The app crashes in the onActivityResult() function. I do have the READ_CONTACTS permission set. /** * Opens the contacts activity */ public void openContacts() { Intent intent = new Intent(Intent.ACTION_PICK, People.CONTENT_URI); startActivityForResult(intent, PICK_CONTACT); } @Override public void onActivityResult(int reqCode, int resultCode, Intent data) { super.onActivityResult(reqCode, resultCode, data); switch (reqCode) { case (PICK_CONTACT) : if (resultCode == Activity.RESULT_OK) { Uri contactData = data.getData(); Cursor c = managedQuery(contactData, null, null, null, null); //NullPointerException thrown here, line 102 if (c.moveToFirst()) { String name = c.getString(c.getColumnIndexOrThrow(People.NAME)); FRIEND_NAME = name; showConfirmDialog(name); } } break; } } The following logcat error logs are returned: Any help is appreciated. Thanks

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  • I know I'm doing something wrong with RaiseCanExecuteChanged and CanExecute

    - by Cowman
    Well after fiddling with MVVM light to get my button to enable and disable when I want it to... I sort of mashed things together until it worked. However, I just know I'm doing something wrong here. I have RaiseCanExecuteChanged and CanExecute in the same area being called. Surely this is not how it's done? Here's my xaml <Button Margin="10, 25, 10, 25" VerticalAlignment="Center" HorizontalAlignment="Center" Width="50" Height="50" Grid.Column="1" Grid.Row="3" Content="Host"> <i:Interaction.Triggers> <i:EventTrigger EventName="Click"> <mvvmLight:EventToCommand Command="{Binding HostChat}" MustToggleIsEnabled="True" /> </i:EventTrigger> </i:Interaction.Triggers> </Button> And here's my code public override void InitializeViewAndViewModel() { view = UnityContainer.Resolve<LoginPromptView>(); viewModel = UnityContainer.Resolve<LoginPromptViewModel>(); view.DataContext = viewModel; InjectViewIntoRegion(RegionNames.PopUpRegion, view, true); viewModel.HostChat = new DelegateCommand(ExecuteHostChat, CanHostChat); viewModel.PropertyChanged += new System.ComponentModel.PropertyChangedEventHandler(ViewModelPropertyChanged); } void ViewModelPropertyChanged(object sender, System.ComponentModel.PropertyChangedEventArgs e) { if (e.PropertyName == "Name" || e.PropertyName == "Port" || e.PropertyName == "Address") { (viewModel.HostChat as DelegateCommand).RaiseCanExecuteChanged(); (viewModel.HostChat as DelegateCommand).CanExecute(); } } public void ExecuteHostChat() { } public bool CanHostChat() { if (String.IsNullOrEmpty(viewModel.Address) || String.IsNullOrEmpty(viewModel.Port) || String.IsNullOrEmpty(viewModel.Name)) { return false; } else return true; } See how these two are together? Surely that can't be right. I mean... it WORKS for me... but something seems wrong about it. Shouldn't RaiseCanExecuteChanged call CanExecute? It doesn't... and so if I don't have that CanExecute in there, my control never toggles its IsEnabled like I need it to. (viewModel.HostChat as DelegateCommand).RaiseCanExecuteChanged(); (viewModel.HostChat as DelegateCommand).CanExecute();

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  • AudioTrack skipping after pause and resume

    - by Markus Drösser
    Hi, here is the problem. I play a wav file that i recorded earlier without problems. but when i call audiotrack.pause() and audiotrack.start() again after some waiting, it skips some frames of the file. why is that? here is my play listener // Start playback audioTrack.setPlaybackPositionUpdateListener(new OnPlaybackPositionUpdateListener() { @Override public void onPeriodicNotification(AudioTrack track) { try { if(ramfile!=null && ramfile.read(buffer)==-1) { audioTrack.release(); audioTrack = null; ramfile.close(); playing=false; } else { audioTrack.write(buffer, 0, buffer.length); } } catch (IOException e) { try { ramfile.close(); playing=false; } catch (IOException e1) { } } } @Override public void onMarkerReached(AudioTrack track) { playing=false; track.release(); } });

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  • Help with simple frame, and graphics in Java

    - by Crystal
    For hw, I'm trying to create a "CustomButton" that has a frame and in that frame, I draw two triangles, and a square over it. It's supposed to give the user the effect of a button press once it is depressed. So for starters, I am trying to set up the beginning graphics, drawing two triangles, and a square. The problem I have is although I set my frame to 200, 200, and the triangles I have drawn I think to the correct ends of my frame size, when I run the program, I have to extend my window to make the whole artwork, my "CustomButton," viewable. Is that normal? Thanks. Code: import java.awt.*; import java.awt.event.*; import javax.swing.*; public class CustomButton { public static void main(String[] args) { EventQueue.invokeLater(new Runnable() { public void run() { CustomButtonFrame frame = new CustomButtonFrame(); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setVisible(true); } }); } } class CustomButtonFrame extends JFrame { // constructor for CustomButtonFrame public CustomButtonFrame() { setTitle("Custom Button"); setSize(DEFAULT_WIDTH, DEFAULT_HEIGHT); CustomButtonSetup buttonSetup = new CustomButtonSetup(); this.add(buttonSetup); } private static final int DEFAULT_WIDTH = 200; private static final int DEFAULT_HEIGHT = 200; } class CustomButtonSetup extends JComponent { public void paintComponent(Graphics g) { Graphics2D g2 = (Graphics2D) g; // first triangle coords int x[] = new int[TRIANGLE_SIDES]; int y[] = new int[TRIANGLE_SIDES]; x[0] = 0; y[0] = 0; x[1] = 200; y[1] = 0; x[2] = 0; y[2] = 200; Polygon firstTriangle = new Polygon(x, y, TRIANGLE_SIDES); // second triangle coords x[0] = 0; y[0] = 200; x[1] = 200; y[1] = 200; x[2] = 200; y[2] = 0; Polygon secondTriangle = new Polygon(x, y, TRIANGLE_SIDES); g2.drawPolygon(firstTriangle); g2.setColor(Color.WHITE); g2.fillPolygon(firstTriangle); g2.drawPolygon(secondTriangle); g2.setColor(Color.GRAY); g2.fillPolygon(secondTriangle); // draw rectangle 10 pixels off border g2.drawRect(10, 10, 180, 180); } public static final int TRIANGLE_SIDES = 3; }

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  • assignment makes pointer from integer without a cast

    - by mrblippy
    hi, i am trying to make a linked list and create some methods. but i am getting the error assignment makes pointer from integer without a cast. #include <stdio.h> #include <stdlib.h> #include "students.h" node_ptr create(void) { node_ptr students = (node_ptr) malloc(sizeof(struct node)); students->ID = 0; students->name = NULL; students->next = NULL; return students; } void insert_in_order(int n, node_ptr list) { node_ptr before = list; node_ptr new_node = (node_ptr) malloc(sizeof(struct node)); new_node->ID = n;//error is here i think while(before->next && (before->next->ID < n)) { before = before->next; } new_node->next = before->next; before->next = new_node; }

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  • Thread in android

    - by ravi adhikari
    Hi experts, I need some help as i am just calling a method in a thread. now what i want is wait for reply form getData() method only for 15 seconds. If it reply before 15 seconds it should be terminated otherwise after 15 seconds it should be terminated. The code is given below: boolean networkStatus; private Runnable runnable; private ProgressDialog m_ProgressDialog = null; private Runnable returnRes = new Runnable() { @Override public void run() { if(networkStatus){ setData(); m_ProgressDialog.dismiss(); } }; private void callGetdata(){ runnable = new Runnable() { @Override public void run() { networkStatus = getData(); runOnUiThread(returnRes); } }; Thread thread = new Thread(null, runnable, "MovetoBackground"); thread.start(); m_ProgressDialog = ProgressDialog.show(this, "", getString(R.string.loadMsg), true); }

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  • SkinId and Dynamic Control

    - by Alex
    Hi! I have some control that I add dynamically to my page: public partial class _Default : Page { protected override void CreateChildControls() { base.CreateChildControls(); var testControl = new TestControl { SkinID = "TestSkin" }; Controls.Add(testControl); } } I have the following skin file for this control: <cc:TestControl runat="server" SkinID="TestSkin" TestProperty="LALALA" /> But TestProperty is null (if control is static all works): public class TestControl : LinkButton { public string TestProperty { get; set; } protected override void OnPreRender(EventArgs e) { if (String.IsNullOrEmpty(TestProperty)) { throw new ArgumentNullException("TestProperty"); } } } Any ideas about how to fix it?

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  • how to make the two class fields(not referring any other table) as composite key in hibernate?

    - by M Sach
    i want to make pgId and pgName both as composite key where both pgId anf pgName are assgined values. i am not sure how should i go about it? on net i get examples where composite key column refering to column of some other table but not this kind of scenario? @Entity @Table(name = "PersonDetails") public class PersonDetailsData implements Serializable { private static final long serialVersionUID = 1L; @Id @Basic private int pgId; @Basic(optional = true) @Column(nullable = true) private int orgId; @Basic(optional = true) @Column(nullable = true) private String pgName; public PersonWikiDetailsData() { } public int getPpId() { return ppId; } public void setPpId(int ppId) { this.ppId = ppId; } public String getSpaceName() { return spaceName; } public void setSpaceName(String spaceName) { this.spaceName = spaceName; } }

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  • No Change for Index of DropDownList in a Custom Control!!!

    - by mahdiahmadirad
    Hi Dears, I have Created A Custom Control which is a DropDownList with specified Items. I designed AutoPostback and SelectedCategoryId as Properties and SelectedIndexChanged as Event for My Custom Control. Here Is My ASCX file Behind Code: private int _selectedCategoryId; private bool _autoPostback = false; public event EventHandler SelectedIndexChanged; public void BindData() { //Some Code... } protected void Page_Load(object sender, EventArgs e) { BindData(); DropDownList1.AutoPostBack = this._autoPostback; } public int SelectedCategoryId { get { return int.Parse(this.DropDownList1.SelectedItem.Value); } set { this._selectedCategoryId = value; } } public string AutoPostback { get { return this.DropDownList1.AutoPostBack.ToString(); } set { this._autoPostback = Convert.ToBoolean(value); } } protected void DropDownList1_SelectedIndexChanged(object sender, EventArgs e) { if (SelectedIndexChanged != null) SelectedIndexChanged(this, EventArgs.Empty); } I Want Used Update Panel to Update Textbox Fields According to dorp down list selected index. this is my code in ASPX page: <asp:Panel ID="PanelCategory" runat="server"> <p> Select Product Category:&nbsp; <myCtrl:CategoryDDL ID="CategoryDDL1" AutoPostback="true" OnSelectedIndexChanged="CategoryIndexChanged" SelectedCategoryId="0" runat="server" /> </p> <hr /> </asp:Panel> <asp:UpdatePanel ID="UpdatePanelEdit" runat="server"> <ContentTemplate> <%--Some TextBoxes and Other Controls--%> </ContentTemplate> <Triggers> <asp:PostBackTrigger ControlID="CategoryDDL1" /> </Triggers> </asp:UpdatePanel> But Always The Selected Index of CategoryDDL1 is 0(Like default). this means Only Zero Value will pass to the event to update textboxes Data. what is the wrong with my code? why the selected Index not Changing? Help?

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  • Referencing a different project in the same assembly, different namespaces

    - by Redburn
    I have two projects : Menu and Module and they are both in the same namespace foobar. I am currently referencing the module project from the Menu project to open up certain controls on a tab control in my menu. However I need to launch a new control from one of my controls which is located in the Module project. When I try referencing the menu project, it does not show up in my intellisense when I try to reference it with a using. Am I doing something wrong logically here? Here is an example of what it is : Project Menu Public Void LaunchWPFControl(string pHeader,string pPath) { //Code goes here to launch a WPF control in the browser } Project Module //What I would love to do but doesn't work Using Menu; ... ... ... private void dgModule_MouseDoubleClick(object sender, MouseButtonEventArgs e) { Menu.LaunchWPFControl("Accounts","AccountsControl"); }

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  • Why need to call NSTimer again in this code?

    - by Tattat
    - (void) applicationDidFinishLaunching:(UIApplication *)application { //set up main loop [NSTimer scheduledTimerWithTimeInterval:0.033 target:self selector:@selector(gameLoop:) userInfo:nil repeats:NO]; //create instance of the first GameState [self doStateChange:[gsMain class]]; } - (void) gameLoop: (id) sender { [((GameState*)viewController.view) Update]; [((GameState*)viewController.view) Render]; [NSTimer scheduledTimerWithTimeInterval:0.033 target:self selector:@selector(gameLoop:) userInfo:nil repeats:NO]; } This code is from a iPhone game development book. I don't know why the gameLoop method need to call the NSTimer again? in the applicationDidFinishLaunching, it set the NSTimer to do, why don't let it do every 0.033s, why add the same NSTimer code in the gameLoop method? thz.

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