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  • How to restrict this function from execution in android? Please help

    - by andyfan
    This code is present in one of this activity. I want to restrict addJoke() function from executing if the String variable new_joke is null, has no text or contains just spaces. Here is code protected void initAddJokeListeners() { // TODO m_vwJokeButton.setOnClickListener(new OnClickListener() { @Override public void onClick(View view) { //Implement code to add a new joke here... String new_joke=m_vwJokeEditText.getText().toString(); if(new_joke!=null&&new_joke!=""&&new_joke!=" ") { addJoke(new_joke); } } }); } I don't know why addJoke() function is getting executed even I don't enter any text in EditText field. Please help.

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  • When i add a bitmap to an array list the last element is duplicated in previous indexes

    - by saxofone2
    I'm trying to implement a personal way of undo/redo in a finger paint-like app. I have in synthesis three objects: the Main class (named ScorePadActivity), the relative Main Layout (with buttons, menus, etc, as well as a View object where I create my drawings), and a third object named ArrayList where i'm writing the undo/redo code. The problem is, when I press the undo button nothing happens, but if I draw anything again "one-time" and press undo, the screen is updated. If I draw many times, to see any changes happen on screen I have to press the undo button the same number of times I have drawn. Seems like (as in title) when I add a bitmap to the array list the last element is duplicated in previous indexes, and for some strange reason, everytime I press the Undo Button, the system is ok for one time, but starts to duplicate until the next undo. The index increase is verified with a series of System.out.println inserted in code. Now when I draw something on screen, the array list is updated with the code inserted after the invocation of touchup(); method in motionEvent touch_up(); } this.arrayClass.incrementArray(mBitmap); mPath.rewind(); invalidate(); and in ArrayList activity; public void incrementArray(Bitmap mBitmap) { this._mBitmap=mBitmap; _size=undoArray.size(); undoArray.add(_size, _mBitmap); } (All Logs removed for clear reading) The undo button in ScorePadActivity calls the undo method in View activity: Button undobtn= (Button)findViewById(R.id.undo); undobtn.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { mView.undo(); } }); in View activity: public void undo() { this.mBitmap= arrayClass.undo(); mCanvas = new Canvas(mBitmap); mPath.rewind(); invalidate(); } that calls the relative undo method in ArrayList activity: public Bitmap undo() { // TODO Auto-generated method stub _size=undoArray.size(); if (_size>1) { undoArray.remove(_size-1); _size=undoArray.size(); _mBitmap = ((Bitmap) undoArray.get(_size-1)).copy(Bitmap.Config.ARGB_8888,true); } return _mBitmap; } return mBitmap and invalidate: Due to my bad English I have made a scheme to make the problem more clear: I have tried with HashMap, with a simple array, I have tried to change mPath.rewind(); with reset();, new Path(); etc but nothing. Why? Sorry for the complex answer, i want give you a great thanks in advance. Best regards

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  • multitreading scheduling related java

    - by vichi
    class A implements Runnable{ B b=new B(); public void run(){ while(true){ System.out.println("H1"+Thread.currentThread().getName()); } } } public class Test { public static void main(String[] str){ A a1 =new A(); // A a2 =new A(); // Thread t1 =new Thread(a1, "Vichi"); Thread t2 =new Thread(a1,"Vishu"); t1.start(); t2.start(); } } what will be the ans: 1) only one of them will get the chance to execute 2) both will get chance in arbitrary manner please suggest possible ans with explations

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  • Question on Virtual Methods

    - by bobber205
    IF both methods are declared as virtual, shouldn't both instances of Method1() that are called be the derived class's Method1()? I am seeing BASE then DERIVED called each time. I am doing some review for an interview and I want to make sure I have this straight. xD class BaseClass { public: virtual void Method1() { cout << "Method 1 BASE" << endl; } }; class DerClass: public BaseClass { public: virtual void Method1() { cout << "Method 1 DERVIED" << endl; } }; DerClass myClass; ((BaseClass)myClass).Method1(); myClass.Method1(); Method 1 BASE Method 1 DERVIED

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  • Silverlight Windows Phone 7: Load Images From URL

    - by Lennie De Villiers
    Hi, I got the code below that is trying to load an image from the web into an Image control, when I run it I get an error on the given line that no network access is allowed: private void button1_Click(object sender, RoutedEventArgs e) { WebClient webClientImgDownloader = new WebClient(); webClientImgDownloader.OpenReadCompleted += new OpenReadCompletedEventHandler(webClientImgDownloader_OpenReadCompleted); webClientImgDownloader.OpenReadAsync(new Uri("http://dilbert.com/dyn/str_strip/000000000/00000000/0000000/000000/80000/5000/100/85108/85108.strip.print.gif", UriKind.Absolute)); } void webClientImgDownloader_OpenReadCompleted(object sender, OpenReadCompletedEventArgs e) { BitmapImage bitmap = new BitmapImage(); bitmap.SetSource(e.Result); // ERROR HERE! image1.Source = bitmap; } Silverlight for Windows Phone 7

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  • Implement abstract class as a local class? pros and cons

    - by sinec
    Hi, for some reason I'm thinking on implementing interface within a some function(method) as local class. Consider following: class A{ public: virtual void MethodToOverride() = 0; }; A * GetPtrToAImplementation(){ class B : public A { public: B(){} ~B(){} void MethodToOverride() { //do something } }; return static_cast<A *>(new B()); } int _tmain(int argc, _TCHAR* argv[]) { A * aInst = GetPtrToAImplementation(); aInst->MethodToOverride(); delete aInst; return 0; } the reason why I'm doing this are: I'm lazy to implement class (B) in separate files MethodToOverride just delegates call to other class Class B shouldn't be visible to other users no need to worry about deleting aInst since smart pointers are used in real implementation So my question is if I'm doing this right? Thanks in advance!

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  • Rotation in a Vector2d class in Java

    - by wanstein
    I've been working on this for one hour, just can't get it. I have a Vector2d class: public class Vector2d { public double x = 0.0; public double y = 0.0; .... } This vector class has a rotate() method which is causing me trouble. The first snippet seems to make the x and y values smaller and smaller. The second one works just fine! Am I missing something simple here? public void rotate(double n) { this.x = (this.x * Math.cos(n)) - (this.y * Math.sin(n)); this.y = (this.x * Math.sin(n)) + (this.y * Math.cos(n)); } This works: public void rotate(double n) { rx = (this.x * Math.cos(n)) - (this.y * Math.sin(n)); ry = (this.x * Math.sin(n)) + (this.y * Math.cos(n)); x = rx; y = ry; } I just can't spot any difference there

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  • Why Timer does not work if we do not generate a window?

    - by Roman
    Here is the code: import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import javax.swing.JFrame; import javax.swing.Timer; public class TimerSample { public static void main(String args[]) { new JFrame().setVisible(true); ActionListener actionListener = new ActionListener() { public void actionPerformed(ActionEvent actionEvent) { System.out.println("Hello World Timer"); } }; Timer timer = new Timer(500, actionListener); timer.start(); } } It generates a window and then periodically prints "Hello World Timer" in the terminal (Command Prompt). If I comment this line new JFrame().setVisible(true); the application do not print anything to the command line. Why?

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  • Beginner Android Dev question navigating through intents, getting errors not sure how to fix it. I've tried rearranging and everything even tabbing.

    - by user554786
    /*I created this Sign-In page. I start by declaring variables for username/password & buttons. If user enters "test" as username & "test" as password and hits the login button, its supposed to go to the DrinksTwitter.class activity, else throw error message I created. To me the code and login makes perfect sense. I'm not sure why it wont go to the next activity I want it to go to */ package com.android.drinksonme; import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.EditText; import android.widget.TextView; public class Screen2 extends Activity { // Declare our Views, so we can access them later private EditText etUsername; private EditText etPassword; private Button btnLogin; private Button btnSignUp; private TextView lblResult; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); // Get the EditText and Button References etUsername = (EditText)findViewById(R.id.username); etPassword = (EditText)findViewById(R.id.password); btnLogin = (Button)findViewById(R.id.login_button); btnSignUp = (Button)findViewById(R.id.signup_button); lblResult = (TextView)findViewById(R.id.result); // Check Login String username = etUsername.getText().toString(); String password = etPassword.getText().toString(); if(username.equals("test") && password.equals("test")){ final Intent i = new Intent(Screen2.this, DrinksTwitter.class); btnLogin.setOnClickListener(new OnClickListener() { public void onClick(View v) { startActivity(i); } // lblResult.setText("Login successful."); else { /* ERROR- Syntax error on token "else", { expected */ lblResult.setText("Invalid username or password."); } } }); final Intent k = new Intent(Screen2.this, SignUp.class); btnSignUp.setOnClickListener(new OnClickListener() { public void onClick(View v) { startActivity(k); } }); /* ERROR- Syntax error, insert "}" to complete Statement*/ } }

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  • A question about making a C# class persistant during a file load

    - by Adam
    Apologies for the indescriptive title, however it's the best I could think of for the moment. Basically, I've written a singleton class that loads files into a database. These files are typically large, and take hours to process. What I am looking for is to make a method where I can have this class running, and be able to call methods from within it, even if it's calling class is shut down. The singleton class is simple. It starts a thread that loads the file into the database, while having methods to report on the current status. In a nutshell it's al little like this: public sealed class BulkFileLoader { static BulkFileLoader instance = null; int currentCount = 0; BulkFileLoader() public static BulkFileLoader Instance { // Instanciate the instance class if necessary, and return it } public void Go() { // kick of 'ProcessFile' thread } public void GetCurrentCount() { return currentCount; } private void ProcessFile() { while (more rows in the import file) { // insert the row into the database currentCount++; } } } The idea is that you can get an instance of BulkFileLoader to execute, which will process a file to load, while at any time you can get realtime updates on the number of rows its done so far using the GetCurrentCount() method. This works fine, except the calling class needs to stay open the whole time for the processing to continue. As soon as I stop the calling class, the BulkFileLoader instance is removed, and it stops processing the file. What I am after is a solution where it will continue to run independently, regardless of what happens to the calling class. I then tried another approach. I created a simple console application that kicks off the BulkFileLoader, and then wrapped it around as a process. This fixes one problem, since now when I kick off the process, the file will continue to load even if I close the class that called the process. However, now the problem I have is that cannot get updates on the current count, since if I try and get the instance of BulkFileLoader (which, as mentioned before is a singleton), it creates a new instance, rather than returning the instance that is currently in the executing process. It would appear that singletons don't extend into the scope of other processes running on the machine. In the end, I want to be able to kick off the BulkFileLoader, and at any time be able to find out how many rows it's processed. However, that is even if I close the application I used to start it. Can anyone see a solution to my problem?

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  • Call a non member function on an instance before is constructed.

    - by Tom
    Hi everyone. I'm writing a class, and this doubt came up. Is this undef. behaviour? On the other hand, I'm not sure its recommended, or if its a good practice. Is it one if I ensure no exceptions to be thrown in the init function? //c.h class C{ float vx,vy; friend void init(C& c); public: C(); }; //c.cpp C::C() { init(*this); } void init(C& c) //throws() to ensure no exceptions ? { c.vx = 0; c.vy = 0; } Thanks in advance

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  • Objective-C inheritance; calling overriden method from superclass?

    - by anshuchimala
    Hello, I have an Objective-C class that has a method that is meant to be overridden, which is uses in a different method. Something like this: @interface BaseClass - (id)overrideMe; - (void)doAwesomeThings; @end @implementation BaseClass - (id)overrideMe { [self doesNotRecognizeSelector:_cmd]; return nil; } - (void)doAwesomeThings { id stuff = [self overrideMe]; /* do stuff */ } @end @interface SubClass : BaseClass @end @implementation SubClass - (id)overrideMe { /* Actually do things */ return <something>; } @end However, when I create a SubClass and try to use it, it still calls overrideMe on the BaseClass and crashes due to doesNotRecognizeSelector:. (I'm not doing a [super overrideMe] or anything stupid like that). Is there a way to get BaseClass to call the overridden overrideMe?

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  • Does a CPU assigns a value atomically to memory?

    - by Poni
    Hi! A quick question I've been wondering about for some time; Does the CPU assign values atomically, or, is it bit by bit (say for example a 32bit integer). If it's bit by bit, could another thread accessing this exact location get a "part" of the to-be-assigned value? Think of this: I have two threads and one shared "unsigned int" variable (call it "g_uiVal"). Both threads loop. On is printing "g_uiVal" with printf("%u\n", g_uiVal). The second just increase this number. Will the printing thread ever print something that is totally not or part of "g_uiVal"'s value? In code: unsigned int g_uiVal; void thread_writer() { g_uiVal++; } void thread_reader() { while(1) printf("%u\n", g_uiVal); }

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  • Strange C++ thread function invocation

    - by Tony
    I have the following: class DThread { virtual void run()=0; _beginthreadex(NULL,0,tfunc,this,0,&m_UIThreadID); // class itself being passed as param to thread function... static unsigned int __stdcall tfunc(void* thisptr) { static_cast<DThread*>(thisptr)->run(); return 0; } //other stuff } The run function is implemented in a derived class. Why is the function that's being called in the thread being called through a cast this pointer? Is this good practise? Can't it just be called directly? The actual function needing to run is in the derived class. My question is

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  • Wait for inline thread to complete before moving to next method...

    - by Tyler
    Hello, I have an android app where I am doing the following: private void onCreate() { final ProgressDialog dialog = ProgressDialog.show(this, "Please wait..", "Doing stuff..", true); new Thread() { public void run() { //do some serious stuff... dialog.dismiss(); } }.start(); stepTwo(); } And I would like to ensure that my thread is complete before stepTwo(); is called. How can I do this? Thanks!

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  • How to make a rectangle on screen invisible to screen capture ?

    - by Kesarion
    How can I create a rectangle on the screen that is invisible to any sort of screen capture(printscreen or aplications) ? By create a rectangle on screen I mean something like this: #include <Windows.h> #include <iostream> void drawRect(){ HDC screenDC = ::GetDC(0); ::Rectangle(screenDC, 200, 200, 300, 300); ::ReleaseDC(0, screenDC); } int main(void){ char c; std::cin >> c; if (c == 'd') drawRect(); std::cin >> c; return 0; } I'm using Visual Studio 2010 on Windows XP

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  • In Spring MVC, is it possible to have different return types in one request handler method?

    - by Bobo
    For example, if a request succeeds, I will return a View ,if not, return a String indicating error message and set the content-type to either xml or json. Based on what I read, seems like I should use "void" as the return type for handler methods. Check this out: "void if the method handles the response itself (by writing the response content directly, declaring an argument of type ServletResponse / HttpServletResponse for that purpose) or if the view name is supposed to be implicitly determined through a RequestToViewNameTranslator (not declaring a response argument in the handler method signature)."(Spring Framework reference). What I dont understand is what " the view name is supposed to be implicitly determined through a RequestToViewNameTranslator (not declaring a response argument in the handler method signature)" means? Any anyone give me an example?

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  • Java generic Interface performance

    - by halfwarp
    Simple question, but tricky answer I guess. Does using Generic Interfaces hurts performance? Example: public interface Stuff<T> { void hello(T var); } vs public interface Stuff { void hello(Integer var); <---- Integer used just as an example } My first thought is that it doesn't. Generics are just part of the language and the compiler will optimize it as though there were no generics (at least in this particular case of generic interfaces). Is this correct?

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  • C++ printf std::vector

    - by Sebtm
    How I can do something like this in C++: void my_print(format_string) { vector<string> data; //Fills vector printf(format_string, data); } my_print("%1$s - %2$s - %3$s"); my_print("%3$s - %2$s); I have not explained well before. The format string is entered by the application user. In C# this works: void my_print(format_string) { List<string> data = new List<string>(); //Fills list Console.WriteLine(format_string, data.ToArray); } my_print("{0} - {1} - {2}"); my_print("{2} - {1}");

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  • I know I'm doing something wrong with RaiseCanExecuteChanged and CanExecute

    - by Cowman
    Well after fiddling with MVVM light to get my button to enable and disable when I want it to... I sort of mashed things together until it worked. However, I just know I'm doing something wrong here. I have RaiseCanExecuteChanged and CanExecute in the same area being called. Surely this is not how it's done? Here's my xaml <Button Margin="10, 25, 10, 25" VerticalAlignment="Center" HorizontalAlignment="Center" Width="50" Height="50" Grid.Column="1" Grid.Row="3" Content="Host"> <i:Interaction.Triggers> <i:EventTrigger EventName="Click"> <mvvmLight:EventToCommand Command="{Binding HostChat}" MustToggleIsEnabled="True" /> </i:EventTrigger> </i:Interaction.Triggers> </Button> And here's my code public override void InitializeViewAndViewModel() { view = UnityContainer.Resolve<LoginPromptView>(); viewModel = UnityContainer.Resolve<LoginPromptViewModel>(); view.DataContext = viewModel; InjectViewIntoRegion(RegionNames.PopUpRegion, view, true); viewModel.HostChat = new DelegateCommand(ExecuteHostChat, CanHostChat); viewModel.PropertyChanged += new System.ComponentModel.PropertyChangedEventHandler(ViewModelPropertyChanged); } void ViewModelPropertyChanged(object sender, System.ComponentModel.PropertyChangedEventArgs e) { if (e.PropertyName == "Name" || e.PropertyName == "Port" || e.PropertyName == "Address") { (viewModel.HostChat as DelegateCommand).RaiseCanExecuteChanged(); (viewModel.HostChat as DelegateCommand).CanExecute(); } } public void ExecuteHostChat() { } public bool CanHostChat() { if (String.IsNullOrEmpty(viewModel.Address) || String.IsNullOrEmpty(viewModel.Port) || String.IsNullOrEmpty(viewModel.Name)) { return false; } else return true; } See how these two are together? Surely that can't be right. I mean... it WORKS for me... but something seems wrong about it. Shouldn't RaiseCanExecuteChanged call CanExecute? It doesn't... and so if I don't have that CanExecute in there, my control never toggles its IsEnabled like I need it to. (viewModel.HostChat as DelegateCommand).RaiseCanExecuteChanged(); (viewModel.HostChat as DelegateCommand).CanExecute();

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  • Java generic function for performing calculations on integer, on double?

    - by Daniel
    Is this possible? Surely if you passed in a double, any sort of function implementation code which casts an object to an Integer would not be able to work unless the cast 'Integer' was specifically used? I have a function like: public static void increment(Object o){ Integer one = (Integer)o; system.out.println(one++); } I cant see how this could be made generic for a double? I tried public static <E> void increment(E obj){ E one = (E)o; system.out.println(one++); } but it didn't like it?

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  • Android: Stopping method to be called twice if already running.

    - by user285831
    I'm trying to prevent my application to call the same method twice in the event of a double-click, or if the user presses different buttons quickly, almost at the same time. I have clickable Views, acting as buttons, that call the same method but passing different parameters. This is the call: startTheSearch(context, getState(), what, where); Inside this method I'm creating a new Thread, because it queries a web server for the result: new Thread(new Runnable() { public void run() { progDiag = ProgressDialog.show(ctx, null, "Searching", true); getServerXML(context, what, where, searchIsCustom, mOffset); handler.sendEmptyMessage(0); } }).start(); The problem is that upon two quick clicks, the method is fired twice, two threads are created, and consequently two new activities are created. That makes my app crash. When the methods are done, and we have the result from the server, we call the handler: private Handler handler = new Handler() { @Override public void handleMessage(Message msg) { super.handleMessage(msg); try { Intent i = new Intent(Golf.this, Result.class); Bundle b = new Bundle(); b.putString("what", mWhat); b.putString("where", mWhere); b.putInt("offset", mOffset); b.putBoolean("searchIsCustom", searchIsCustom); i.putExtras(b); startActivityForResult(i, Activity.RESULT_OK); progDiag.dismiss(); } catch (Exception e) { Alerts.generalDialogAlert("Error", "settings", ctx); } } }; I tried to have a global boolean variable called "blocked" initially set to false, creating a condition like: if(!blocked){ blocked = true; new Thread(new Runnable() { public void run() { But this only seems to work on slower phones like the G1, I tried on Nexus and before it set blocked = true, the second request has was granted. So is there any way I can block the method being called if it's already running, or if the thread has started so it wont create a new one? Please, I really need to fix this. I've been developing on Android for almost 2 months now, but I'm yet to tackle that bug. Thanks in advance.

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  • Keeping object in memory (iPhone SDK)

    - by Chris
    I am trying to create a UIImageView called theImageView in the touchesBegan method that I can then then move to a new location in touchesMoved. Currently I am receiving an "undeclared" error in touchesMoved where I set the new location for theImageView. What can I do to keep theImageView in memory between these two methods? - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { ... UIImageView *theImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"image.png"]]; theImageView.frame = CGRectMake(263, 228, 193, 300); [theImageView retain]; ... } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { ... theImageView.frame = CGRectMake(300, 300, 193, 300); ... }

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  • C# new class with only single property : derive from base or encapsulate into new ?

    - by Gobol
    I've tried to be descriptive :) It's rather programming-style problem than coding problem in itself. Let's suppose we have : A: public class MyDict { public Dictionary<int,string> dict; // do custom-serialization of "dict" public void SaveToFile(...); // customized deserialization of "dict" public void LoadFromFile(...); } B: public class MyDict : Dictionary<int,string> { } Which option would be better in the matter of programming style ? class B: is to be de/serialized externally. Main problem is : is it better to create new class (which would have only one property - like opt A:) or to create a new class derived - like opt B: ? I don't want any other data processing than adding/removing and de/serializing to stream. Thanks in advance!

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