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  • Make a router like zend

    - by Vahan
    I have a url http://*.com/branch/module/view/id/1/cat/2/etc/3. It becomes. array ( 'module'=>'branch', 'controller'=>'module', 'action'=>'view' ); next I need to get the params. Ihave this array. /*function getNextSegments($n,$segments) { return array_slice ( $q = $this->segments, $n + 1 ); } $params = getNextSegments(3); */ array ( 0 => 'id', 1 => '1', 2 => 'cat', 3 => '2', 4 => 'etc', 5 => '3' );//params And i wanna convert it to this one: array ( 'id'=1, 'cat'=2, 'etc'=3, ); How i can do this using php function. I know I can do using for or foreach, but I think php has such function , but i cant find it :(. Thank you. class A { protected function combine($params) { $count = count ( $params ); $returnArray = array (); for($i = 0; $i < $count; $i += 2) { $g = $i % 2; if ($g == 0 or $g > 0) { if (isset ( $params [$i] ) and isset ( $params [$i + 1] )) $returnArray [$params [$i]] = $params [$i + 1]; } } return $returnArray; } } This works normaly. If anybody has better login for this please help. Thank you again.

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  • zend like mysql problem

    - by pradeep
    hi, I am trying to use like in zend switch($filter2) { case 'name': switch($filter1) { case 'start_with': $search = "\"pd_name like ?\", '$patient_search_name%'"; break; case 'contains': $search = "'pd_name like ?', '%$patient_search_name%'"; break; case 'exact_match': $search = "'pd_name = ?', $patient_search_name"; break; } break; case 'phone': switch($filter1) { case 'start_with': $search = "'pd_phone like ?', '$patient_search_name%'"; break; case 'contains': $search = "'pd_phone like ?', '%$patient_search_name%'"; break; case 'exact_match': $search = "'pd_phone = ?', $patient_search_name"; break; } break; } $select = $this->getDbTable()->select() ->from("patient_data", array('*')) ->where("$search"); but when i see the query log its like SELECT `patient_data`.* FROM `patient_data` WHERE ("pd_name like ?", 'bhas%') where as the ? should have been replaced by the value ....how to solve this??

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  • EF4 (CPT5) ForeignKeyAttribute in base class - Assert Failure entityType != null

    - by Anthony Johnston
    Getting an error when trying to set a ForeignKeyAttribute in a base class class User{} abstract class FruitBase{ [ForeignKey("CreateById")] public User CreateBy{ get; set; } public int CreateById{ get; set; } } class Banana{} class DataContext : DbContext{ DbSet<Banana> Bananas{ get; set; } } If I move the FruitBase code into the banana, all is well, but I don't want to, as there will be many many fruit and I want to remain relatively DRY if I can Is this a know issue that will be fixed by March? Does anyone know a work around?

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  • having problems using Zend_Db_Table_Abstract::createRow()

    - by Gootik
    Hey, I have built a model that extends Zend_Db_Table_Abstract and I can't figure out why I can't use createRow(); here is my code: class Model_User extends Zend_Db_Table_Abstract { public function createUser() { $row = $this->createRow(); $row->name = 'test'; $row->save(); } } and in a controller I use: $userModel = new Model_User(); $userModel->createUser(); which when run displays an error An error occurred Application error here is my setup in application.ini resources.db.adapter = "pdo_mysql" resources.db.params.host = "localhost" resources.db.params.username = "root" resources.db.params.password = "pass" resources.db.params.dbname = "app_db" resources.db.isDefaultTableAdapter = true I am sure that my user/pass/dbname is correct. I would appreciate it if you point me in the right direction.

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  • Is it possible to achieve string localization inside of a statically linked lib?

    - by user3696003
    I am working on building an SDK which will be built out as a statically linked library that third party applications can then drop in to their applications. Inside of this SDK, I was looking to be able to perform some "localization." Basically, I would like for the code in my SDK to be able to access some ".string" files to perform some string lookup and language translation capabilities. Then I could propagate these strings outward to implementing App layers through my exposed API's. Is this even possible? I thought it was but now that I have actually been trying, I am seriously having doubts.

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  • EF Linq Product Sum when no records returned

    - by user1622713
    I’ve seen variations of this question all over the place but none of the answers work for me. Most of them are just trying to sum a single column too – nothing more complex such as the sum of a product as below: public double Total { get { return _Context.Sales.Where(t => t.Quantity > 0) .DefaultIfEmpty() .Sum(t => t.Quantity * t.Price); } } If no rows are returned I want to return zero. However if no rows are returned the .Sum() fails. There are various options of trying to insert Convert.ToDouble and using null coalesce operators, but they all still gave me errors. I’m sure I am missing a simple way to do this – any help greatly appreciated after too long banging head against google brick wall!

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  • memory leak in Zend_Db_Table_Row?

    - by Vincenzo
    This is the code I have: <?php $start = memory_get_usage(); $table = new Zend_Db_Table('user'); for ($i = 0; $i < 5; $i++) { $row = $table->createRow(); $row->name = 'Test ' . $i; $row->save(); unset($row); echo (memory_get_usage() - $start) . "\n"; } This is what I see: 90664 93384 96056 98728 101400 Isn't it a memory leak? When I have 500 objects to insert into DB in one script I'm getting memory overflow. Can anyone help?

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  • 42S22 SQL error: Column not found, why?

    - by Vincenzo
    This is my SQL: SELECT `tbl`.*, 123 AS `test` FROM `tbl` GROUP BY `test` It works when I run it directly in MySQL. But PDO says: SQLSTATE[42S22]: Column not found: 1054 Unknown column 'test' in 'field list' Why so? How to cure this problem? I'm using Zend_Db.

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  • Search a List inside another with IQueryable

    - by ovini poornima
    public static IQueryable<Institution> WithFunds(this IQueryable<Institution> query, IEnumerable<Fund> allowedFunds) { return query. } I want to get the query to return all Institutions having any of the Fund given in 'allowedFunds' list in Institution.Funds. Please help. My class hierarchy goes like this. public partial class Institution { public int Id { get; set; } public virtual ICollection<Fund> Funds { get; set; } } public partial class Fund { public int Id { get; set; } public virtual Institution Institution { get; set; } }

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  • Zend_Form setMultiFile()

    - by Cristian
    Hello everyone, i got a question related to the setMultiFile method of zend_form. I already got a form like this: $foto->setLabel('Foto:'); $foto->addValidator('IsImage', true); $foto->addValidator('Count', true, 12); $foto->addValidator('Extension', true, 'gif,png,jpg'); $foto->setDestination(PUBLIC_PATH.'/upload/img/'); $foto->addFilter('Rename', array( 'target' => PUBLIC_PATH.'/upload/img/', 'overwrite' => true )); $foto->addDecorators(array( array('Description',array('tag'=>'','escape'=>false)) )); And it's everything working...but now i need to iterate each element to set a description and decorators...any suggestions ? Thanks to everyone that will reply to this, i'm drivin crazy with that..

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  • problem by displaying images stored in a MySQL database?

    - by user1400
    i have images in my blob field in database i use blow colde for displaying image but it does not show any pic , someone could tell me where is my wrong? this is my model: public function getListUser() { $select = $this->select() ->order('lastname DESC'); $adapter = new Zend_Paginator_Adapter_DbTableSelect ($select); return $adapter; } this my controller: $userModel = new Admin_Model_User(); $adapter = $userModel->getListUser(); $paginator = new Zend_Paginator ($adapter); $paginator->setItemCountPerPage(1); $page = $this->_request->getParam('page', 1); $paginator->setCurrentPageNumber($page); $this->view->paginator = $paginator; this my view code: <td style="width: 20%;"> <?php echo $this->lastname ?> </td> <td style="width: 20%;"><?php header("Content-type: image/gif"); print $this->image; ?></td>

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  • [ZF] How to use Zend_Db without SQL Queries?

    - by rasouza
    The last time I worked with Zend_Db I recall I used to write SQL Queries manually. I've been searching for some ORM application, but, since I read something like Zend_Db is also capable of doing so, I started to try it, but I can't find neither a good tutorial explain it or a good documentation. I read something lake Gateway pattern and ModelMapper class but I can't figure it out. Can someone shine my path? :P

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  • Zendframework link problem

    - by Shima
    Hi All I am very to new to zend frame work , I am trying to set up a project (Done by other programmer) in my local server, but in this project the all links to another are not working? Plss help me!!!!!!!!1

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  • Please help translate this in linq to ef

    - by user3487644
    StringBuilder sb = new StringBuilder(); sb.AppendLine("SELECT"); sb.AppendLine(String.Format(" (SELECT TOP 1 CAST(ProspectID AS VARCHAR(5)) FROM Lead_Import_Fail Where ProspectID < {0} AND ProspectFullName = '{1}')", Convert.ToInt64(lead.LeadID), lead.Name)); sb.AppendLine(String.Format(", (SELECT TOP 1 CAST(ProspectID AS VARCHAR(5)) FROM Lead_Import_Fail Where ProspectID < {0} AND ProspectNRICPassport = '{1}')", Convert.ToInt64(lead.LeadID), lead.NRIC)); Thanks in advance.

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  • How many results were returned?

    - by Pastor Bones
    I'm performing a query on a worksheet. I want to update the row if it exists or insert it if it doesn't. How can you check if a result was returned or not? $query = new Zend_Gdata_Spreadsheets_ListQuery(); $query->setSpreadsheetKey($this->currKey); $query->setWorksheetId($this->currWkshtId); $query->setSpreadsheetQuery('cid = ' . $data['cid']); $listFeed = $this->gdClient->getListFeed($query); // This does not work! if(empty($listFeed)){ echo 'No results found!'; }

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  • Which is the good way to update object in EF6

    - by TrieuH
    I have searched and find 2 way to update object in EF var attachedEntity = _context.EntityClasses.Local.First(t => t.Id == entity.Id); //We have it in the context, need to update. if (attachedEntity != null) { var attachedEntry = _context.Entry(attachedEntity); attachedEntry.CurrentValues.SetValues(entity); } else { ////If it's not found locally, we can attach it by setting state to modified. ////This would result in a SQL update statement for all fields ////when SaveChanges is called. var entry = _context.Entry(entity); entry.State = EntityState.Modified; } _context.SaveChanges(); And other way is seem more easy var entity = _context.EntityClasses.FirstOrDefault(t => t.Id == entity.Id); _context.Entry(entity ).EntityState.Modified _context.SaveChanges(); What is best way to update object? NOTE: the performence is importance with me

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  • Failed to maintain 100% width & height of structure in extjs

    - by ayanonly1
    HI, i am new in extjs. i want to build a page using extjs ____________ |HD__________| | p1      <| p2          | |          |            |--will be a viewport (will resize on window resize without any |          |             | Scroll bar |          |             | |          |             | |          |             | |___|_____| HD-- heading with 100 width p1-- panel 1 which will collapse on west and split = true p2-- panel 2 which will occupy remaining place i build the structure but failed to maintain it 100 % even on window resize bellow is my code EditorUi = Ext.extend(Ext.Viewport, { layout: 'fit', initComponent: function() { this.items = [ { xtype: 'panel', title: 'Heading', autoHeight: true, autoWidth: true, layout: 'hbox', items: [ { xtype: 'panel', title: 'Navigation', collapsible: true, region:'west', width:200, split:'true', margins:'3 0 3 3', cmargins:'3 3 3 3' }, { xtype: 'panel', title: 'container', region:'center', autoHeight: true, autoWidth: true, split:'true', margins:'3 0 3 3', cmargins:'3 3 3 3' } ] } ]; EditorUi.superclass.initComponent.call(this); } }); Ext.onReady(function(){ new EditorUi(); }) thanks in advance

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  • Using jQuery and OData to Insert a Database Record

    - by Stephen Walther
    In my previous blog entry, I explored two ways of inserting a database record using jQuery. We added a new Movie to the Movie database table by using a generic handler and by using a WCF service. In this blog entry, I want to take a brief look at how you can insert a database record using OData. Introduction to OData The Open Data Protocol (OData) was developed by Microsoft to be an open standard for communicating data across the Internet. Because the protocol is compatible with standards such as REST and JSON, the protocol is particularly well suited for Ajax. OData has undergone several name changes. It was previously referred to as Astoria and ADO.NET Data Services. OData is used by Sharepoint Server 2010, Azure Storage Services, Excel 2010, SQL Server 2008, and project code name “Dallas.” Because OData is being adopted as the public interface of so many important Microsoft technologies, it is a good protocol to learn. You can learn more about OData by visiting the following websites: http://www.odata.org http://msdn.microsoft.com/en-us/data/bb931106.aspx When using the .NET framework, you can easily expose database data through the OData protocol by creating a WCF Data Service. In this blog entry, I will create a WCF Data Service that exposes the Movie database table. Create the Database and Data Model The MoviesDB database is a simple database that contains the following Movies table: You need to create a data model to represent the MoviesDB database. In this blog entry, I use the ADO.NET Entity Framework to create my data model. However, WCF Data Services and OData are not tied to any particular OR/M framework such as the ADO.NET Entity Framework. For details on creating the Entity Framework data model for the MoviesDB database, see the previous blog entry. Create a WCF Data Service You create a new WCF Service by selecting the menu option Project, Add New Item and selecting the WCF Data Service item template (see Figure 1). Name the new WCF Data Service MovieService.svc. Figure 1 – Adding a WCF Data Service Listing 1 contains the default code that you get when you create a new WCF Data Service. There are two things that you need to modify. Listing 1 – New WCF Data Service File using System; using System.Collections.Generic; using System.Data.Services; using System.Data.Services.Common; using System.Linq; using System.ServiceModel.Web; using System.Web; namespace WebApplication1 { public class MovieService : DataService< /* TODO: put your data source class name here */ > { // This method is called only once to initialize service-wide policies. public static void InitializeService(DataServiceConfiguration config) { // TODO: set rules to indicate which entity sets and service operations are visible, updatable, etc. // Examples: // config.SetEntitySetAccessRule("MyEntityset", EntitySetRights.AllRead); // config.SetServiceOperationAccessRule("MyServiceOperation", ServiceOperationRights.All); config.DataServiceBehavior.MaxProtocolVersion = DataServiceProtocolVersion.V2; } } } First, you need to replace the comment /* TODO: put your data source class name here */ with a class that represents the data that you want to expose from the service. In our case, we need to replace the comment with a reference to the MoviesDBEntities class generated by the Entity Framework. Next, you need to configure the security for the WCF Data Service. By default, you cannot query or modify the movie data. We need to update the Entity Set Access Rule to enable us to insert a new database record. The updated MovieService.svc is contained in Listing 2: Listing 2 – MovieService.svc using System.Data.Services; using System.Data.Services.Common; namespace WebApplication1 { public class MovieService : DataService<MoviesDBEntities> { public static void InitializeService(DataServiceConfiguration config) { config.SetEntitySetAccessRule("Movies", EntitySetRights.AllWrite); config.DataServiceBehavior.MaxProtocolVersion = DataServiceProtocolVersion.V2; } } } That’s all we have to do. We can now insert a new Movie into the Movies database table by posting a new Movie to the following URL: /MovieService.svc/Movies The request must be a POST request. The Movie must be represented as JSON. Using jQuery with OData The HTML page in Listing 3 illustrates how you can use jQuery to insert a new Movie into the Movies database table using the OData protocol. Listing 3 – Default.htm <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>jQuery OData Insert</title> <script src="http://ajax.microsoft.com/ajax/jquery/jquery-1.4.2.js" type="text/javascript"></script> <script src="Scripts/json2.js" type="text/javascript"></script> </head> <body> <form> <label>Title:</label> <input id="title" /> <br /> <label>Director:</label> <input id="director" /> </form> <button id="btnAdd">Add Movie</button> <script type="text/javascript"> $("#btnAdd").click(function () { // Convert the form into an object var data = { Title: $("#title").val(), Director: $("#director").val() }; // JSONify the data var data = JSON.stringify(data); // Post it $.ajax({ type: "POST", contentType: "application/json; charset=utf-8", url: "MovieService.svc/Movies", data: data, dataType: "json", success: insertCallback }); }); function insertCallback(result) { // unwrap result var newMovie = result["d"]; // Show primary key alert("Movie added with primary key " + newMovie.Id); } </script> </body> </html> jQuery does not include a JSON serializer. Therefore, we need to include the JSON2 library to serialize the new Movie that we wish to create. The Movie is serialized by calling the JSON.stringify() method: var data = JSON.stringify(data); You can download the JSON2 library from the following website: http://www.json.org/js.html The jQuery ajax() method is called to insert the new Movie. Notice that both the contentType and dataType are set to use JSON. The jQuery ajax() method is used to perform a POST operation against the URL MovieService.svc/Movies. Because the POST payload contains a JSON representation of a new Movie, a new Movie is added to the database table of Movies. When the POST completes successfully, the insertCallback() method is called. The new Movie is passed to this method. The method simply displays the primary key of the new Movie: Summary The OData protocol (and its enabling technology named WCF Data Services) works very nicely with Ajax. By creating a WCF Data Service, you can quickly expose your database data to an Ajax application by taking advantage of open standards such as REST, JSON, and OData. In the next blog entry, I want to take a closer look at how the OData protocol supports different methods of querying data.

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  • consume a .net webservice using jQuery

    - by Babunareshnarra
    Implementation shows the way to consume web service using jQuery. The client side AJAX with HTTP POST request is significant when it comes to loading speed and responsiveness.Following is the service created that return's string in JSON.[WebMethod][ScriptMethod(ResponseFormat = ResponseFormat.Json)]public string getData(string marks){    DataTable dt = retrieveDataTable("table", @"              SELECT * FROM TABLE WHERE MARKS='"+ marks.ToString() +"' ");    List<object> RowList = new List<object>();    foreach (DataRow dr in dt.Rows)    {        Dictionary<object, object> ColList = new Dictionary<object, object>();        foreach (DataColumn dc in dt.Columns)        {            ColList.Add(dc.ColumnName,            (string.Empty == dr[dc].ToString()) ? null : dr[dc]);        }        RowList.Add(ColList);    }    JavaScriptSerializer js = new JavaScriptSerializer();    string JSON = js.Serialize(RowList);    return JSON;}Consuming the webservice $.ajax({    type: "POST",    data: '{ "marks": "' + val + '"}', // This is required if we are using parameters    contentType: "application/json",    dataType: "json",    url: "/dataservice.asmx/getData",    success: function(response) {               RES = JSON.parse(response.d);        var obj = JSON.stringify(RES);     }     error: function (msg) {                    alert('failure');     }});Remember to reference jQuery library on the page.

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  • CodePlex Daily Summary for Tuesday, August 21, 2012

    CodePlex Daily Summary for Tuesday, August 21, 2012Popular ReleasesResX Resource Manager: 1.0.0.1 Visual Studio Extension: Fix: truncated version in VSIX manifest leads to permanent update notifications.MFCMAPI: August 2012 Release: Build: 15.0.0.1035 Full release notes at SGriffin's blog. If you just want to run the MFCMAPI or MrMAPI, get the executables. If you want to debug them, get the symbol files and the source. The 64 bit builds will only work on a machine with Outlook 2010 64 bit installed. All other machines should use the 32 bit builds, regardless of the operating system. Facebook BadgeDocument.Editor: 2013.2: Whats new for Document.Editor 2013.2: New save as Html document Improved Traslate support Minor Bug Fix's, improvements and speed upsSharePoint Dynamic Forms: Version 1.0: Version 1.0 of SharePoint Dynamic Forms Includes 1. List Based Rendering 2. Template Based Rendering 2.1 Supports extensive field validation types including String, Date, Comparison, Content Length, regex etc. 2.2 Support for cross field comparison validation. 2.3 Data entry option for a user who doesn’t have write permission to a list. 2.4 Option to extend the web part by overriding form submission event. 2.5 Option to cancel the form submission and provide custom notification message. 2.6 ...Pulse: Pulse Beta 5: Whats new in this release? Well to start with we now have Wallbase.cc Authentication! so you can access favorites or NSFW. This version requires .NET 4.0, you probably already have it, but if you don't it's a free and easy download from Microsoft. Pulse can bet set to start on Windows startup now too. The Wallpaper setter has settings now, so you can change the background color of the desktop and the Picture Position (Tile/Center/Fill/etc...) I've switched to Windows Forms instead of WPF...HydroDesktop - CUAHSI Hydrologic Information System Desktop Application: 1.5.5 Experimental Release: This is HydroDesktop 1.5.5 Experimental Release We are targeting for a 1.5 Stable Release in August 2012. This experimental version has been published for testing. New Features in 1.5 Time Series Data Import Improved performance of table, graph and edit views Support for online sample project packages (sharing data and analyses) More detailed display of time series metadata Improved extension manager (uninstall extensions, choose extension source) Improved attribute table editor (supports fi...Metro Paint: Metro Paint: Download it now , don't forget to give feedback to me at maitreyavyas@live.com or at my facebook page fb.com/maitreyavyas , Hope you enjoy it.MiniTwitter: 1.80: MiniTwitter 1.80 ???? ?? .NET Framework 4.5 ?????? ?? .NET Framework 4.5 ????????????? "&" ??????????????????? ???????????????????????? 2 ??????????? ReTweet ?????????????????、In reply to ?????????????? URL ???????????? ??????????????????????????????Droid Explorer: Droid Explorer 0.8.8.6 Beta: Device images are now pulled from DroidExplorer Cloud Service refined some issues with the usage statistics Added a method to get the first available value from a list of property names DroidExplorer.Configuration no longer depends on DroidExplorer.Core.UI (it is actually the other way now) fix to the bootstraper to only try to delete the SDK if it is a "local" sdk, not an existing. no longer support the "local" sdk, you must now select an existing SDK checks for sdk if it was ins...Path Copy Copy: 11.0.1: Bugfix release that corrects the following issue: 11365 If you are using Path Copy Copy in a network environment and use the UNC path commands, it is recommended that you upgrade to this version.ExtAspNet: ExtAspNet v3.1.9: +2012-08-18 v3.1.9 -??other/addtab.aspx???JS???BoundField??Tooltip???(Dennis_Liu)。 +??Window?GetShowReference???????????????(︶????、????、???、??~)。 -?????JavaScript?????,??????HTML????????。 -??HtmlNodeBuilder????????????????JavaScript??。 -??????WindowField、LinkButton、HyperLink????????????????????????????。 -???????????grid/griddynamiccolumns2.aspx(?????)。 -?????Type??Reset?????,??????????????????(e??)。 -?????????????????????。 -?????????int,short,double??????????(???)。 +?Window????Ge...AcDown????? - AcDown Downloader Framework: AcDown????? v4.0.1: ?? ●AcDown??????????、??、??????。????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。 ●??????AcPlay?????,??????、????????????????。 ● AcDown??????????????????,????????????????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ??:????????Windows XP???,?????????.NET Framework 2.0???(x86),?????"?????????"??? ??????????????,??????????: ??"AcDown?????"????????? ...Fluent Validation for .NET: 3.4: Changes since 3.3: Make ValidationResut.IsValid virtual Add private no-arg ctor to ValidationFailure to help with serialization Add Turkish error messages Work-around for reflection bug in .NET 4.5 that caused VerificationExceptions Assemblies are now unsigned to ease with versioning/upgrades (especially where other frameworks depend on FV) (Note if you need signed assemblies then you can use the following NuGet packages: FluentValidation-signed, FluentValidation.MVC3-signed, FluentV...DotNetNuke® Feedback: 06.02.01: Official Release - 17th August 2012 Please look at the Release Notes file included in the module packages or available on this page as a separate download for a listing of the bug fixes and enhancements found in this version. NOTE: Feedback v 06.02.00 REQUIRES a minimum DotNetNuke framework version of 06.02.00 as well as ASP.Net 3.5 SP1 and MS SQL Server 2005 or 2008 (Express or standard versions). This release brings some enhancements to the module as well as fixing all known bugs. Bug Fi...AssaultCube Reloaded: 2.5.3 Unnamed Fixed: If you are using deltas, download 2.5.2 first, then overwrite with the delta packages. Linux has Ubuntu 11.10 32-bit precompiled binaries and Ubuntu 10.10 64-bit precompiled binaries, but you can compile your own as it also contains the source. If you are using Mac or other operating systems, please wait while we try to package for those OSes. Try to compile it. If it fails, download a virtual machine. The server pack is ready for both Windows and Linux, but you might need to compile your ...Coding4Fun Tools: Coding4Fun.Phone.Toolkit v1.6.1: Bug Fix release Bug Fixes Better support for transparent images IsFrozen respected if not bound to corrected deadlock stateWPF Application Framework (WAF): WPF Application Framework (WAF) 2.5.0.7: Version: 2.5.0.7 (Milestone 7): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Requirements .NET Framework 4.0 (The package contains a solution file for Visual Studio 2010) The unit test projects require Visual Studio 2010 Professional Changelog Legend: [B] Breaking change; [O] Marked member as obsolete WAF: Add CollectionHelper.GetNextElementOrDefault method. InfoMan: Support creating a new email and saving it in the Send b...myCollections: Version 2.2.3.0: New in this version : Added setup package. Added Amazon Spain for Apps, Books, Games, Movie, Music, Nds and Tvshow. Added TVDB Spain for Tvshow. Added TMDB Spain for Movies. Added Auto rename files from title. Added more filters when adding files (vob,mpls,ifo...) Improve Books author and Music Artist Credits. Rewrite find duplicates for better performance. You can now add Custom link to items. You can now add type directly from the type list using right mouse button. Bug ...Player Framework by Microsoft: Player Framework for Windows 8 Preview 5 (Refresh): Support for Windows 8 and Visual Studio RTM Support for Smooth Streaming SDK beta 2 Support for live playback New bitrate meter and SD/HD indicators Auto smooth streaming track restriction for snapped mode to conserve bandwidth New "Go Live" button and SeekToLive API Support for offset start times Support for Live position unique from end time Support for multiple audio streams (smooth and progressive content) Improved intellisense in JS version NEW TO PREVIEW 5 REFRESH:Req...TFS Workbench: TFS Workbench v2.2.0.10: Compiled installers for TFS Workbench 2.2.0.10 Bug Fix Fixed bug that stopped the change workspace action from working.New ProjectsAdaptive modeling interface: Ami will be a framework to simplify scientific model development. Keywords: Modeling, C#AlphaDogDemo: A simple XNA gameDnf: Dnf??eProjectSem3: beginFluentGUI: A Silverlight library that enables composition of a type safe Graphical User Interface.Frontrader-IB: Financial test applicationHART Analyzer: HART Analyzer is a tool to monitor the HART protocol between field devices and your PC. It used Hart Communication Protocol Lite for the communication.Hybrid.Net - Light-weight GPU Computing for .NET: Hybrid.Net enables .NET developers to harness the power of GPUs for data- and compute-intense applications using the simple well-known construct: Parallel.ForLoggerz- A .Net Error Logging framework: A new and hopefully exciting error logging framework that will integrate nicely into any windows/web application. MakersEngine: World of Warcraft Emulator Compiling SoftwareMetro Paint: This is Metro Paint app which is a modern ui app for Windows 8 . To test it in your system you will need Visual Studio Express for Windows 8. Hope you love it.mojomo, a modular design framework for mojoPortal CMS: Mojomo is a modular, front end design framework for mojoPortal CMS. My CSharp reminders: Several simple code examples in C #, used as reminders for my future development in C #.MYCoding Codes: anyone can tell me about this?MyExample: testMyGit: my git source libraryNWebsec: NWebsec is a security library for ASP.NET applications. It's built on the philosophy that security should be simple and maintainable.Private cloud DMS: Cloud document management system with workflow support. Free essential version is destined for small companies or any user groups.proEx: just a testQuantoSharp: A Financial Quant library implemented in C# completely to showcase the power of mathematics and its application, aimed for educational purposes only.SharePoint SlideShow: Sharepoint SlideShow customizable webpart in sharepoint 2010. Slideshow from SP 2010 picture library using jquery. Please leave comments about the project.Tool army building for battle: Helper application to build army list for Warhammer BattleWinRT XAML Calendar: WinRT XAML Calendar control ported from the Silverlight Toolkit's Calendar control for Silverlight 4.????: ????? ??? ???? ??? ?????? ?????. ???? so.cl? ???? API? ???? ????? ????! ? ????? ???? ???? ????. ???? ????!..

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  • Spritebatch drawing sprite with jagged borders

    - by Mutoh
    Alright, I've been on the making of a sprite class and a sprite sheet manager, but have come across this problem. Pretty much, the project is acting like so; for example: Let's take this .png image, with a transparent background. Note how it has alpha-transparent pixels around it in the lineart. Now, in the latter link's image, in the left (with CornflowerBlue background) it is shown the image drawn in another project (let's call it "Project1") with a simpler sprite class - there, it works. The right (with Purple background for differentiating) shows it drawn with a different class in "Project2" - where the problem manifests itself. This is the Sprite class of Project1: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace WindowsGame2 { class Sprite { Vector2 pos = new Vector2(0, 0); Texture2D image; Rectangle size; float scale = 1.0f; // --- public float X { get { return pos.X; } set { pos.X = value; } } public float Y { get { return pos.Y; } set { pos.Y = value; } } public float Width { get { return size.Width; } } public float Height { get { return size.Height; } } public float Scale { get { return scale; } set { if (value < 0) value = 0; scale = value; if (image != null) { size.Width = (int)(image.Width * scale); size.Height = (int)(image.Height * scale); } } } // --- public void Load(ContentManager Man, string filename) { image = Man.Load<Texture2D>(filename); size = new Rectangle( 0, 0, (int)(image.Width * scale), (int)(image.Height * scale) ); } public void Become(Texture2D frame) { image = frame; size = new Rectangle( 0, 0, (int)(image.Width * scale), (int)(image.Height * scale) ); } public void Draw(SpriteBatch Desenhista) { // Desenhista.Draw(image, pos, Color.White); Desenhista.Draw( image, pos, new Rectangle( 0, 0, image.Width, image.Height ), Color.White, 0.0f, Vector2.Zero, scale, SpriteEffects.None, 0 ); } } } And this is the code in Project2, a rewritten, pretty much, version of the previous class. In this one I added sprite sheet managing and, in particular, removed Load and Become, to allow for static resources and only actual Sprites to be instantiated. using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Mobby_s_Adventure { // Actually, I might desconsider this, and instead use static AnimationLocation[] and instanciated ID and Frame; // For determining the starting frame of an animation in a sheet and being able to iterate through // the Rectangles vector of the Sheet; class AnimationLocation { public int Location; public int FrameCount; // --- public AnimationLocation(int StartingRow, int StartingColumn, int SheetWidth, int NumberOfFrames) { Location = (StartingRow * SheetWidth) + StartingColumn; FrameCount = NumberOfFrames; } public AnimationLocation(int PositionInSheet, int NumberOfFrames) { Location = PositionInSheet; FrameCount = NumberOfFrames; } public static int CalculatePosition(int StartingRow, int StartingColumn, SheetManager Sheet) { return ((StartingRow * Sheet.Width) + StartingColumn); } } class Sprite { // The general stuff; protected SheetManager Sheet; protected Vector2 Position; public Vector2 Axis; protected Color _Tint; public float Angle; public float Scale; protected SpriteEffects _Effect; // --- // protected AnimationManager Animation; // For managing the animations; protected AnimationLocation[] Animation; public int AnimationID; protected int Frame; // --- // Properties for easy accessing of the position of the sprite; public float X { get { return Position.X; } set { Position.X = Axis.X + value; } } public float Y { get { return Position.Y; } set { Position.Y = Axis.Y + value; } } // --- // Properties for knowing the size of the sprite's frames public float Width { get { return Sheet.FrameWidth * Scale; } } public float Height { get { return Sheet.FrameHeight * Scale; } } // --- // Properties for more stuff; public Color Tint { set { _Tint = value; } } public SpriteEffects Effect { set { _Effect = value; } } public int FrameID { get { return Frame; } set { if (value >= (Animation[AnimationID].FrameCount)) value = 0; Frame = value; } } // --- // The only things that will be constantly modified will be AnimationID and FrameID, anything else only // occasionally; public Sprite(SheetManager SpriteSheet, AnimationLocation[] Animations, Vector2 Location, Nullable<Vector2> Origin = null) { // Assign the sprite's sprite sheet; // (Passed by reference! To allow STATIC sheets!) Sheet = SpriteSheet; // Define the animations that the sprite has available; // (Passed by reference! To allow STATIC animation boundaries!) Animation = Animations; // Defaulting some numerical values; Angle = 0.0f; Scale = 1.0f; _Tint = Color.White; _Effect = SpriteEffects.None; // If the user wants a default Axis, it is set in the middle of the frame; if (Origin != null) Axis = Origin.Value; else Axis = new Vector2( Sheet.FrameWidth / 2, Sheet.FrameHeight / 2 ); // Now that we have the axis, we can set the position with no worries; X = Location.X; Y = Location.Y; } // Simply put, draw the sprite with all its characteristics; public void Draw(SpriteBatch Drafter) { Drafter.Draw( Sheet.Texture, Position, Sheet.Rectangles[Animation[AnimationID].Location + FrameID], // Find the rectangle which frames the wanted image; _Tint, Angle, Axis, Scale, _Effect, 0.0f ); } } } And, in any case, this is the SheetManager class found in the previous code: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Mobby_s_Adventure { class SheetManager { protected Texture2D SpriteSheet; // For storing the sprite sheet; // Number of rows and frames in each row in the SpriteSheet; protected int NumberOfRows; protected int NumberOfColumns; // Size of a single frame; protected int _FrameWidth; protected int _FrameHeight; public Rectangle[] Rectangles; // For storing each frame; // --- public int Width { get { return NumberOfColumns; } } public int Height { get { return NumberOfRows; } } // --- public int FrameWidth { get { return _FrameWidth; } } public int FrameHeight { get { return _FrameHeight; } } // --- public Texture2D Texture { get { return SpriteSheet; } } // --- public SheetManager (Texture2D Texture, int Rows, int FramesInEachRow) { // Normal assigning SpriteSheet = Texture; NumberOfRows = Rows; NumberOfColumns = FramesInEachRow; _FrameHeight = Texture.Height / NumberOfRows; _FrameWidth = Texture.Width / NumberOfColumns; // Framing everything Rectangles = new Rectangle[NumberOfRows * NumberOfColumns]; int ID = 0; for (int i = 0; i < NumberOfRows; i++) { for (int j = 0; j < NumberOfColumns; j++) { Rectangles[ID] = new Rectangle ( _FrameWidth * j, _FrameHeight * i, _FrameWidth, _FrameHeight ); ID++; } } } public SheetManager (Texture2D Texture, int NumberOfFrames): this(Texture, 1, NumberOfFrames) { } } } For even more comprehending, if needed, here is how the main code looks like (it's just messing with the class' capacities, nothing actually; the result is a disembodied feet walking in place animation on the top-left of the screen and a static axe nearby): using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using System.Threading; namespace Mobby_s_Adventure { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; static List<Sprite> ToDraw; static Texture2D AxeSheet; static Texture2D FeetSheet; static SheetManager Axe; static Sprite Jojora; static AnimationLocation[] Hack = new AnimationLocation[1]; static SheetManager Feet; static Sprite Mutoh; static AnimationLocation[] FeetAnimations = new AnimationLocation[2]; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; this.TargetElapsedTime = TimeSpan.FromMilliseconds(100); this.IsFixedTimeStep = true; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // Loading logic ToDraw = new List<Sprite>(); AxeSheet = Content.Load<Texture2D>("Sheet"); FeetSheet = Content.Load<Texture2D>("Feet Sheet"); Axe = new SheetManager(AxeSheet, 1); Hack[0] = new AnimationLocation(0, 1); Jojora = new Sprite(Axe, Hack, new Vector2(100, 100), new Vector2(5, 55)); Jojora.AnimationID = 0; Jojora.FrameID = 0; Feet = new SheetManager(FeetSheet, 8); FeetAnimations[0] = new AnimationLocation(1, 7); FeetAnimations[1] = new AnimationLocation(0, 1); Mutoh = new Sprite(Feet, FeetAnimations, new Vector2(0, 0)); Mutoh.AnimationID = 0; Mutoh.FrameID = 0; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // Update logic Mutoh.FrameID++; ToDraw.Add(Mutoh); ToDraw.Add(Jojora); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Purple); // Drawing logic spriteBatch.Begin(); foreach (Sprite Element in ToDraw) { Element.Draw(spriteBatch); } spriteBatch.Draw(Content.Load<Texture2D>("Sheet"), new Rectangle(50, 50, 55, 60), Color.White); spriteBatch.End(); base.Draw(gameTime); } } } Please help me find out what I'm overlooking! One thing that I have noticed and could aid is that, if inserted the equivalent of this code spriteBatch.Draw( Content.Load<Texture2D>("Image Location"), new Rectangle(X, Y, images width, height), Color.White ); in Project2's Draw(GameTime) of the main loop, it works. EDIT Ok, even if the matter remains unsolved, I have made some more progress! As you see, I managed to get the two kinds of rendering in the same project (the aforementioned Project2, with the more complex Sprite class). This was achieved by adding the following code to Draw(GameTime): protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Purple); // Drawing logic spriteBatch.Begin(); foreach (Sprite Element in ToDraw) { Element.Draw(spriteBatch); } // Starting here spriteBatch.Draw( Axe.Texture, new Vector2(65, 100), new Rectangle ( 0, 0, Axe.FrameWidth, Axe.FrameHeight ), Color.White, 0.0f, new Vector2(0, 0), 1.0f, SpriteEffects.None, 0.0f ); // Ending here spriteBatch.End(); base.Draw(gameTime); } (Supposing that Axe is the SheetManager containing the texture, sorry if the "jargons" of my code confuse you :s) Thus, I have noticed that the problem is within the Sprite class. But I only get more clueless, because even after modifying its Draw function to this: public void Draw(SpriteBatch Drafter) { /*Drafter.Draw( Sheet.Texture, Position, Sheet.Rectangles[Animation[AnimationID].Location + FrameID], // Find the rectangle which frames the wanted image; _Tint, Angle, Axis, Scale, _Effect, 0.0f );*/ Drafter.Draw( Sheet.Texture, Position, new Rectangle( 0, 0, Sheet.FrameWidth, Sheet.FrameHeight ), Color.White, 0.0f, Vector2.Zero, Scale, SpriteEffects.None, 0 ); } to make it as simple as the patch of code that works, it still draws the sprite jaggedly!

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