Search Results

Search found 12948 results on 518 pages for 'mouse events'.

Page 258/518 | < Previous Page | 254 255 256 257 258 259 260 261 262 263 264 265  | Next Page >

  • Problems with NVIDIA drivers: White screen with full(or almost full)screen apps

    - by Felipe
    My NVIDIA graphic card is a 7050/610i. My problem is that after upgrading to the last NVIDIA drivers when I use fullscreen apps (or almost fullscreen) the windows goes white. My xorg.conf file: # nvidia-xconfig: X configuration file generated by nvidia-xconfig # nvidia-xconfig: version 270.29 ([email protected]) Wed Feb 23 16:38:34 PST 2011 Section "Monitor" Identifier "Monitor0" VendorName "Unknown" ModelName "Unknown" HorizSync 28.0 - 33.0 VertRefresh 43.0 - 72.0 Option "DPMS" EndSection Section "Screen" Identifier "Screen0" Device "Device0" Monitor "Monitor0" Option "AddARGBGLXVisuals" "True" DefaultDepth 24 SubSection "Display" Depth 24 EndSubSection EndSection Section "Module" Load "glx" EndSection Section "InputDevice" Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/psaux" Option "Emulate3Buttons" "no" Option "ZAxisMapping" "4 5" EndSection Section "InputDevice" Identifier "Keyboard0" Driver "kbd" # generated from default EndSection Section "ServerLayout" Identifier "Layout0" Screen 0 "Screen0" 0 0 InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" EndSection Section "Device" Identifier "Device0" VendorName "NVIDIA Corporation" Driver "nvidia" Option "NoLogo" "True" EndSection Any idea on how to solve this? <--Sorry for bad english, ask for more info--

    Read the article

  • How to disable tap to click in Lubuntu 13.10

    - by radiomasten
    Tap to click is usually the first thing I disable when I have installed a new OS, but this time I couldn't get rid of it. In earlier versions of Lubuntu, I was able to disable it by writing "@synclient MaxTapTime=0" to /etc/xdg/lxsession/Lubuntu/autostart and save. But in Lubuntu 13.10 this method doesn't work any more. I can't find any solution on the internet either. (If there was a checkbox in "mouse and keyboard" preferences in LXDE to turn tap to click on/off permanently, like in Unity, that would make both lovers and haters of this divisive feature happy. I don't understand how this feature could be thought of as something everybody wants.)

    Read the article

  • Introduction to LinqPad Driver for StreamInsight 2.1

    - by Roman Schindlauer
    We are announcing the availability of the LinqPad driver for StreamInsight 2.1. The purpose of this blog post is to offer a quick introduction into the new features that we added to the StreamInsight LinqPad driver. We’ll show you how to connect to a remote server, how to inspect the entities present of that server, how to compose on top of them and how to manage their lifetime. Installing the driver Info on how to install the driver can be found in an earlier blog post here. Establishing connections As you click on the “Add Connection” link in the left pane you will notice that now it’s possible to build the data context automatically. The new driver appears as an option in the upper list, and if you pick it you will open a connection dialog that lets you connect to a remote StreamInsight server. The connection dialog lets you specify the address of the remote server. You will notice that it’s possible to pick up the binding information from the configuration file of the LinqPad application (which is normally in the same folder as LinqPad.exe and is called LinqPad.exe.config). In order for the context to be generated you need to pick an application from the server. The control is editable hence you can create a new application if you don’t want to make changes to an existing application. If you choose a new application name you will be prompted for confirmation before this gets created. Once you click OK the connection is created and you can start issuing queries against the remote server. If there’s any connectivity error the connection is marked with a red X and you can see the error message informing you what went wrong (i.e., the remote server could not be reached etc.). The context for remote servers Let’s take a look at what happens after we are connected successfully. Every LinqPad query runs inside a context – think of it as a class that wraps all the code that you’re writing. If you’re connecting to a live server the context will contain the following: The application object itself. All entities present in this application (sources, sinks, subjects and processes). The picture below shows a snapshot of the left pane of LinqPad after a successful connection. Every entity on the server has a different icon which will allow users to figure out its purpose. You will also notice that some entities have a string in parentheses following the name. It should be interpreted as such: the first name is the name of the property of the context class and the second name is the name of the entity as it exists on the server. Not all valid entity names are valid identifier names so in cases where we had to make a transformation you see both. Note also that as you hover over the entities you get IntelliSense with their types – more on that later. Remoting is not supported As you play with the entities exposed by the context you will notice that you can’t read and write directly to/from them. If for instance you’re trying to dump the content of an entity you will get an error message telling you that in the current version remoting is not supported. This is because the entity lives on the remote server and dumping its content means reading the events produced by this entity into the local process. ObservableSource.Dump(); Will yield the following error: Reading from a remote 'System.Reactive.Linq.IQbservable`1[System.Int32]' is not supported. Use the 'Microsoft.ComplexEventProcessing.Linq.RemoteProvider.Bind' method to read from the source using a remote observer. This basically tells you that you can call the Bind() method to direct the output of this source to a sink that has to be defined on the remote machine as well. You can’t bring the results to the LinqPad window unless you write code specifically for that. Compose queries You may ask – what's the purpose of all that? After all the same information is present in the EventFlowDebugger, why bother with showing it in LinqPad? First of all, What gets exposed in LinqPad is not what you see in the debugger. In LinqPad we have a property on the context class for every entity that lives on the server. Because LinqPad offers IntelliSense we in fact have much more information about the entity, and more importantly we can compose with that entity very easily. For example, let’s say that this code creates an entity: using (var server = Server.Connect(...)) {     var a = server.CreateApplication("WhiteFish");     var src = a         .DefineObservable<int>(() => Observable.Range(0, 3))         .Deploy("ObservableSource"); If later we want to compose with the source we have to fetch it and then we can bind something to     a.GetObservable<int>("ObservableSource)").Bind(... This means that we had to know a bunch of things about this: that it’s a source, that it’s an observable, it produces a result with payload Int32 and it’s named “ObservableSource”. Only the second and last bits of information are present in the debugger, by the way. As you type in the query window you see that all the entities are present, you get IntelliSense support for them and it’s much easier to make sense of what’s available. Let’s look at a scenario where composition is plausible. With the new programming model it’s possible to create “cold” sources that are parameterized. There was a way to accomplish that even in the previous version by passing parameters to the adapters, but this time it’s much more elegant because the expression declares what parameters are required. Say that we hover the mouse over the ThrottledSource source – we will see that its type is Func<int, int, IQbservable<int>> - this in effect means that we need to pass two int parameters before we can get a source that produces events, and the type for those events is int – in the particular case of my example I had the source produce a range of integers and the two parameters were the start and end of the range. So we see how a developer can create a source that is not running yet. Then someone else (e.g. an administrator) can pass whatever parameters appropriate and run the process. Proxy Types Here’s an interesting scenario – what if someone created a source on a server but they forgot to tell you what type they used. Worse yet, they might have used an anonymous type and even though they can refer to it by name you can’t figure out how to use that type. Let’s walk through an example that shows how you can compose against types you don’t need to have the definition of. This is how we can create a source that returns an anonymous type: Application.DefineObservable(() => Observable.Range(1, 10).Select(i => new { I = i })).Deploy("O1"); Now if we refresh the connection we can see the new source named O1 appear in the list. But what’s more important is that we now have a type to work with. So we can compose a query that refers to the anonymous type. var threshold = new StreamInsightDynamicDriver.TypeProxies.AnonymousType1_0<int>(5); var filter = from i in O1              where i > threshold              select i; filter.Deploy("O2"); You will notice that the anonymous type defined with this statement: new { I = i } can now be manipulated by a client that does not have access to it because the LinqPad driver has generated another type in its stead, named StreamInsightDynamicDriver.TypeProxies.AnonymousType1_0. This type has all the properties and fields of the type defined on the server, except in this case we can instantiate values and use it to compose more queries. It is worth noting that the same thing works for types that are not anonymous – the test is if the LinqPad driver can resolve the type or not. If it’s not possible then a new type will be generated that approximates the type that exists on the server. Control metadata In addition to composing processes on top of the existing entities we can do other useful things. We can delete them – nothing new here as we simply access the entities through the Entities collection of the application class. Here is where having their real name in parentheses comes handy. There’s another way to find out what’s behind a property – dump its expression. The first line in the output tells us what’s the name of the entity used to build this property in the context. Runtime information So let’s create a process to see what happens. We can bind a source to a sink and run the resulting process. If you right click on the connection you can refresh it and see the process present in the list of entities. Then you can drag the process to the query window and see that you can have access to process object in the Processes collection of the application. You can then manipulate the process (delete it, read its diagnostic view etc.). Regards, The StreamInsight Team

    Read the article

  • Why does my Ubuntu freeze in the middle of something with a blank screen?

    - by mohamed
    I am facing a serious problem as my Dell Optiplex 745 loaded with Ubuntu 12.04 32bit freezes with a blank screen no mouse cursor no keyboard activity in many occasions. Sometimes when I open firefox, or software center, I really can't tell what the main problem is, but what i am certain about is it i have to do a hard reset to reboot. I tried to use a live-cd to boot but it did the same, tried the recovery console but couldn't find a way to fix from there (I am a new user) suspected a hardware problem but windows runs flawlessly so I believe its something related to ubuntu. Specs: Intel Celeron D 3.06 GHZ 3.0 GB ram Intel built in graphics Q965 1 TB HDD Bios Phoenex 2.6.4 Please help I really love ubuntu and I don't want to go back to windows!

    Read the article

  • How to Setup Network Link aggregation (802.3ad) on Ubuntu

    - by Sysadmin Geek
    Do you need to pump large amounts of data to a multitude of clients simultaneously, while only using a single IP address? By using “link aggregation” we can join several separate network cards on the system into one humongous NIC. Latest Features How-To Geek ETC Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions Super-Charge GIMP’s Image Editing Capabilities with G’MIC [Cross-Platform] Access and Manage Your Ubuntu One Account in Chrome and Iron Mouse Over YouTube Previews YouTube Videos in Chrome Watch a Machine Get Upgraded from MS-DOS to Windows 7 [Video] Bring the Whole Ubuntu Gang Home to Your Desktop with this Mascots Wallpaper Hack Apart a Highlighter to Create UV-Reactive Flowers [Science]

    Read the article

  • HUD keeps popping up when watching movie in movie player

    - by PNMNS
    When I watch a movie in Movie Player, the HUD pops up every 8 minutes or so. I am not touching the keyboard or the mouse at all. Alt makes the bar go away, and then 7-8 minutes later, it pops up again. This happens when I'm watching fullscreen or not fullscreen. Can you help me fix this? I've been using VLC instead (because it does not have this problem), but I don't like it as much as Movie Player.

    Read the article

  • Thinkpad x201 Tablet - Touch doesn't work correctly under 12.04

    - by Joachim
    running 12.04 on my Thinkpad X201t. On the login screen the touch works fine, the mouse cursor appears where I touch the screen. After I logged in, it doesn't work anymore. If I touch the display, the cursor stays on the point where it was before, it doesn't jump to the touchpoint. I can move it, yes, but its chaotic. With the pen it works fine, but without the touch-function it's not enought for real tablet usage. So, would be glad if touch-function can be fixed. I'm very new to Linux/Ubuntu, so don't know where I can start. Haven't found anything in the system settings & Compiz so far, also no luck in google etc. Would be glad for help ;-). Of course I could go back to 11.04... but I would prefer to stay with the new system. Best, Joachim

    Read the article

  • How to correct Google Earth's "invalid HTTP request" notice?

    - by Hejar Mukriyani
    I am running Ubuntu 12.04. As you might know Google Earth 7 doesn't work in Ubuntu 12.04 yet. I installed Google Earth via make-googleearth-package --force command. My installation was saccesful. At the beginning everything was working fine. But after some days I had a problem. When I type in "Fly to" box a city I wanted to search for it. It gives me "invalid HTTP request" error as seen in the picture: How to solve? P.S: I removed and reinstalled it but problem still consists. I can search globe via mouse only.

    Read the article

  • Dell inspiron 3537 keyboard and touchpad

    - by PeterJack
    With new dell inspiron 3537 keyboard works fine with livecd. Everything stable. Touchpad don't works at all but this is not big deal because I have external mouse. But when i install system on disk and reboot I can't event pass my password to account. Keyboard suspend on second lub some char and repeat(example peteeeeeeeeeeee - stuck on e). I try linux mint(13, 15, 17), ubuntu(12.04, 14.04), fedora - always the same work only on livecd. can't find any solution. Sometimes not suspend on key but only freeze. Whatever i press it's response.

    Read the article

  • Why doesn't compiz show the outline when I use the grid?

    - by Roland Taylor
    When I drag windows, instead of getting an outline like I would on a clean install, I get nothing, so I don't know what function the plugin will use before releasing the mouse, other than what I guess it will do. Is there something known to cause this to happen, and what can I do to get back the outline? (NB: I have the outline enabled in the plugin settings, so please do not ask me to enable it :D (lol)!) EDIT: Now I have reinstalled the compiz plugins cleanly and still noting :(. What can I do?

    Read the article

  • Apple Magic Trackpad multitouch configuration

    - by Sureshkannan Duraisamy
    Today I installed the Ubuntu 10.10 release on my Desktop PC. I was running Ubuntu 10.04 LTS with an Apple Magic Trackpad and everything was working fine. After today's fresh installation of Ubuntu 10.10, I don't see my Apple Magic Trackpad's multitouch working. Two-finger scrolling and three-finger third mouse button clicking are completely broken. Has anyone else experienced a similar issue? Has anyone had success with Ubuntu 10.10 and an Apple Magic TrackPad? Please help me to fix this issue. Your help is highly appreciated...

    Read the article

  • Flash completely freeze computer

    - by Yanick Rochon
    Since this morning, and ever so frequently, Flash will completely freeze the computer as soon as something launches it. First, the web page will stop responding, then the entire browser, and after about 2 seconds, the mouse and keyboard will stop responding and the computer will escalate to 100% usage, and all that's left is to perform a hard reboot. I tried re-installing Flash, downgrade my kernel, nothing will do. I'm running Mint 13 64-bit (based on Ubuntu 12.04) with XFCE (not Xubuntu, I installed XFCE as separate package). It never freezes otherwise, so I know it's caused by Flash. How do I solve this issue? What could cause this?

    Read the article

  • Is there any working, usable video editing software for ubuntu?

    - by matteo
    Is there any decently stable video editing software for Ubuntu, that won't crash at every mouse click and that you can actually use for doing things that you need? (as opposed to for the sake of testing it) I've tried out pitivi and cinelerra but they are completely unstable (they both crash very often) besides having very poorly designed interfaces... Is there any better option or are we still stuck to Windows and Mac OS for even the most basic (but real-life) video editing? Even something as basic as Avidemux would be fine in many situations (not all) if only it worked (i.e. if not rendered completely useless by its bugs).

    Read the article

  • Desktop Fun: Springtime Personas Themes for Firefox

    - by Asian Angel
    With weeks of winter weather left to go, it can be a bit depressing to look outside and see nothing but bland, lifeless scenery. To help bridge the time gap until you can open the windows, enjoy the warmth of the sun, and feel the spring breeze upon your face we present our Springtime Personas Themes for Firefox collection Latest Features How-To Geek ETC Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware How to Change the Default Application for Android Tasks Stop Believing TV’s Lies: The Real Truth About "Enhancing" Images The How-To Geek Valentine’s Day Gift Guide Inspire Geek Love with These Hilarious Geek Valentines SnapBird Supercharges Your Twitter Searches Google’s New Personal Blocklist Extension Kills Search Engine Spam KeyCounter Tracks Your Keystrokes and Mouse Clicks Add Custom LED Ambient Lighting to Your PC or Media Center The Trackor Monitors Amazon Prices; Integrates with Chrome, Firefox, and Safari Four Awesome TRON Legacy Themes for Chrome and Iron

    Read the article

  • can't complete the installation . please help

    - by user287714
    I boot from USB . But after I choose the language and connect to the wi fi . I go to the 3rd step which is the preparing to install ubuntu . and it check everything is going right ,no red x marks. and below the dialogue there is optional choices download update while installing install third-party software and here is the problem If I choose any of those or if I don't and just continue the mouse pointer is just freezing for hours and I don't access the next step I hope you got what I mean and thank you .

    Read the article

  • Dell N7110 i7 overheats and doesn't boot when anything is plugged into the USB3 port

    - by Kostyantyn
    When i plug in any devices (mouse, keyboard) into usb 3.0 system dell n7110 overheats and fan goes crazy with terrible noise. So i'm using 1 usb 2.0 slot now with a usb hub. It doesn't solve the problem completely but system stays at a low fan rate for a longer time. I've tried to lower CPU frequency, but in my case (DELL INSPIRON N7110 i7 on Linux 3.0.0-14-generic #23-Ubuntu SMP Mon Nov 21 20:28:43 UTC 2011 x86_64 x86_64 x86_64 GNU/Linux) CPU was pretty cool (51 C) and still the same horrible fan noise. Looks like there is no such problems with ubuntu 10.04 (but there're some other problems). Ubuntu even doesn't boot if anything is plugged into usb 3.0

    Read the article

  • Numpad doesn't work after booting up - forced to reconnect USB keyboard after startup

    - by HorusKol
    I've tried this on two different USB keyboards - both of which work fine on a different computer running Windows XP. For some reason, the numerical keypad doesn't work probably immediately after booting up - neither the numbers work, nor the 'home' commands and so on that you can use with the numlock off. It doesn't make a difference whether I press numlock on or off - the keypad doesn't work correctly no matter what state this is in. However, once I've booted the machine I can disconnect/reconnect the USB connector for the keyboard, and it will work exactly as expected. I'm running Gnome on Ubuntu 10.04. The only other USB devices connected is a mouse - and I've experienced no problems with that. This is a direct connection to the box (not via an external USB hub)

    Read the article

  • AWN displaying window icons even when Display Launchers Only selected

    - by EmmyS
    I'm using AWN with the DockbarX applet.I have Display Launchers Only checked in the awn dock properties, but I'm still getting window icons displaying for certain apps when they're open. Any ideas? Here's a screenshot, note the Firefox icon at the top of the bar (shaded icon) which is part of the DockbarX applet,then note it displaying again at the bottom of the bar (indicating an open window.) You can see from the Launchers list in the dock properties that it isn't in fact a launcher. (The Yahoo and Gmail launchers are standalone Prism apps, they don't use the FF Prism extension. And if I mouse over the bottom FF icon, it does display the title of the open Firefox window, not anything using Prism.) Any ideas?

    Read the article

  • Customizing UPK outputs (Part 2 - Player)

    - by [email protected]
    There are a few things that can be done to give the Player output a personalized look to match your corporate branding. In my previous post, I talked about changing the logo. In addition to the logo, you can change the graphic in the heading, button colors, border colors and many other items. Prior to making any customizations, I strongly recommend making a copy of the existing Player style. This will give you a backup in case things go wrong. I'd also recommend that you create your own brand. This way, when you install the newest updates from us, your brand will remain intact. Creating your own brand is pretty easy. Make sure you have modify permissions on the publishing styles directory, if you are using a multi-user installation. Under the Publishing/Styles folder, create a new folder with your company name. Copy all the publishing styles from the UPK folder to your newly created folder. Now, when you go through the Publishing wizard, you will have two categories to choose from: the UPK category or your custom category. Now, for updating the Player output. First, the graphic that appears on the right hand side of the Player. If you're using a multi-user installation, check out the player style from your custom brand. Open the player style. Open the img folder. The file named "banner_image.png" represents the graphic that appears on the right hand side of the player. It is currently sized at 425 x 54. Try to keep your graphic about the same size. Rename your graphic file to be "banner_image.png", and drag it into the img folder. Save the package. Check in the package if you are in a multi-user installation. You've just updated the banner heading! Next, let's work on updating some of the other colors in the player. All the customizable areas are located in the skin.css file which is in the root of the Player style. Many of our customers update the colors to match their own theme. You don't have to be a programmer to make these changes, honest. :) To change the colors in the player: Make a copy of the original skin.css file. (This is to make sure you have a working version to revert to, in case something goes wrong.) Open the skin.css file from the Player package. You can edit it using Notepad. Make the desired changes. Save the file. Save the package. Publish to view your new changes. When you open the skin.css, you will see groupings like this: .headerDivbar { height: 21px; background-color: #CDE2FD; } Change the value of the background-color to the color of your choice. Note that you cannot use "red" as a color, but rather you should enter the hexadecimal color code. If you don't know the color code, search the web for "hexadecimal colors" and you'll find many sites to provide the information. Here are a few of the variables that you can update. Heading: .headerDivbar -this changes the color of the banner that appears under the graphic Button colors: .navCellOn - changes the color of the mode buttons when your mouse is hovering on them. .navCellOff - changes the color of the mode buttons when the mouse is not over them Lines: .thorizontal - this is the color of the horizontal lines surrounding the outline .tvertical - this is the color of the vertical lines on the left and right margin in the outline. .tsep - this is the color of the line that separates the outline from the content area Search frame: .tocSearchColor - this is the color of the search area .tocFrameText - this is the background color of the TOC tree. Hint: If you want to try out the changes prior to updating the style, you can update the skin.css in some content you've already published for the player (it's located in the css folder of the player package). This way, you can immediately see the changes without going through publishing. Once you're happy with the changes, update the skin.css in player style. Want to customize more? Refer to the "Customizing the Player" section of the Content Development manual for more details on all the options in the skin.css that can be changed, and pictures of what each variable controls. I'd love to see how you've customized the player for your corporate needs. Also, if there are other areas of the player you'd like to modify but have not been able to, let us know. Feel free to share your thoughts in the comments. --Maria Cozzolino, Manager of Requirements & UI Design for UPK

    Read the article

  • How can I get six Xbox controllers to provide input to an HTML5 game?

    - by Daniel X Moore
    I'm creating a six player HTML 5 game designed to be played locally (Red Ice). I've previous set up handling 7 Wiimotes using something along the lines of Joy2Key to map each input for each player to a separate keyboard key, but Wiimotes are pretty hard on the hands for these types of games and not very ergonomic so I thought I'd try and get Xbox controller support. I don't believe that any simple key mapping solution will work due to the nature of the directional stick. My inclination is that this will require a browser plugin and if so I'd prefer to write the plugin for Google Chrome. How do I create a Chrome browser plugin to handle multiple Xbox controllers or is there some other way? Please do not answer this question saying it can't be done, because it absolutely can. EDIT: I don't believe any keymapping/mouse simulating solution will work unless it can reliably distinguish six axis of inputs, one per player.

    Read the article

  • Displaying text letter by letter

    - by Evi
    I am planing to Write a Text adventure and I don't know how to make the text draw letter by letter in any other way than changing the variable from h to he to hel to hell to hello That would be a terrible amount of work since there are tons of dialogue. Here is the source code so far { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D sampleBG; Texture2D TextBG; SpriteFont defaultfont; KeyboardState keyboardstate; public bool spacepress = false; public bool mspress = false; public int textheight = 425; public int rowspace = 40; public string namebox = "(null)"; public string Row1 = "(null)"; public string Row2 = "(null)"; public string Row3 = "(null)"; public string Row4 = "(null)"; public int Dialogue = 0; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.PreferredBackBufferHeight = 600; graphics.PreferredBackBufferWidth = 800; IsMouseVisible = true; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here sampleBG = Content.Load <Texture2D>("SampleBG"); defaultfont = Content.Load<SpriteFont>("SpriteFont1"); TextBG = Content.Load<Texture2D>("textbg"); } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { KeyboardState keyboardstate = Keyboard.GetState(); MouseState mousestate = Mouse.GetState(); // Changes Dialgue by pressing Left Mouse Button or Space #region Dialogue changer if (mousestate.LeftButton == ButtonState.Pressed && mspress == false) { mspress = true; Dialogue = Dialogue + 1; } if (mousestate.LeftButton == ButtonState.Released && mspress == true) { mspress = false; } if (keyboardstate.IsKeyDown(Keys.Space) && spacepress == false) { spacepress = true; Dialogue = Dialogue + 1; } if (keyboardstate.IsKeyUp(Keys.Space) && spacepress == true) { spacepress = false; } #endregion // ------------------------------------------------------ // Dialgue Content #region Dialgue if (Dialogue == 1) { Row1 = "Input Text 1 Here."; Row2 = "Input Text 2 Here."; Row3 = "Input Text 3 Here."; Row4 = "Input Text 4 Here."; } if (Dialogue == 2) { Row1 = "Text 1"; Row2 = "Text 2"; Row3 = "Text 3"; Row4 = "Text 4"; } #endregion // ------------------------------------------------------ base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here spriteBatch.Begin(); spriteBatch.Draw(sampleBG, new Rectangle(0, 0, 800, 600), Color.White); spriteBatch.Draw(TextBG, new Rectangle(0, 400, 800, 200), Color.White); spriteBatch.DrawString(defaultfont, Row1, new Vector2(10, (textheight + (rowspace * 0))), Color.Black); spriteBatch.DrawString(defaultfont, Row2, new Vector2(10, (textheight + (rowspace * 1))), Color.Black); spriteBatch.DrawString(defaultfont, Row3, new Vector2(10, (textheight + (rowspace * 2))), Color.Black); spriteBatch.DrawString(defaultfont, Row4, new Vector2(10, (textheight + (rowspace * 3))), Color.Black); spriteBatch.End(); base.Draw(gameTime); } } }

    Read the article

  • Push or Pull Input Data In the Game Logic?

    - by Qua
    In the process of preparing my game for networking I'm adding a layer of seperation between the physical input (mouse/keyboard) and the actual game "engine"/logic. All input that has any relation to the game logic is wrapped inside action objects such as BuildBuildingAction. I was thinking of having an action processing layer that would determine what to do with the input. This layer could then be set up to either just pass the actions locally to the game engine or send it via sockets to the network server depending on whether the game was single- or multiplayer. In network games it would make sense that the player's actions should be sent to the server, but should the game logic be pulling (polling?) the data through some sort of interface or should the action processing layer be adding the actions to an input queue in the game logic code?

    Read the article

  • No keyboard input until after GRUB

    - by Dave M G
    I have a computer that I dual boot between Ubuntu 11.10 and Windows 7. I installed Windows first, and Ubuntu second. When I boot, the GRUB menu comes up, showing me the option to select to boot to Ubuntu at the top of the list, and to boot to Windows at the bottom. Unfortunately, as far as I can tell, any key I press on the keyboard (connected by USB) does not get any response, so I can't actually select to boot to anything but Ubuntu (which is the default selection). Once Ubuntu loads and I am at the log in screen, then the keyboard (and mouse) work perfectly normally thereafter. Why would my keyboard not work only during GRUB? And how do I fix it?

    Read the article

  • The Linux powered LAN Gaming House

    - by sachinghalot
    LAN parties offer the enjoyment of head to head gaming in a real-life social environment. In general, they are experiencing decline thanks to the convenience of Internet gaming, but Kenton Varda is a man who takes his LAN gaming very seriously. His LAN gaming house is a fascinating project, and best of all, Linux plays a part in making it all work.Varda has done his own write ups (short, long), so I'm only going to give an overview here. The setup is a large house with 12 gaming stations and a single server computer.The client computers themselves are rack mounted in a server room, and they are linked to the gaming stations on the floor above via extension cables (HDMI for video and audio and USB for mouse and keyboard). Each client computer, built into a 3U rack mount case, is a well specced gaming rig in its own right, sporting an Intel Core i5 processor, 4GB of RAM and an Nvidia GeForce 560 along with a 60GB SSD drive.Originally, the client computers ran Ubuntu Linux rather than Windows and the games executed under WINE, but Varda had to abandon this scheme. As he explains on his site:"Amazingly, a majority of games worked fine, although many had minor bugs (e.g. flickering mouse cursor, minor rendering artifacts, etc.). Some games, however, did not work, or had bad bugs that made them annoying to play."Subsequently, the gaming computers have been moved onto a more conventional gaming choice, Windows 7. It's a shame that WINE couldn't be made to work, but I can sympathize as it's rare to find modern games that work perfectly and at full native speed. Another problem with WINE is that it tends to suffer from regressions, which is hardly surprising when considering the difficulty of constantly improving the emulation of the Windows API. Varda points out that he preferred working with Linux clients as they were easier to modify and came with less licensing baggage.Linux still runs the server and all of the tools used are open source software. The hardware here is a Intel Xeon E3-1230 with 4GB of RAM. The storage hanging off this machine is a bit more complex than the clients. In addition to the 60GB SSD, it also has 2x1TB drives and a 240GB SDD.When the clients were running Linux, they booted over PXE using a toolchain that will be familiar to anyone who has setup Linux network booting. DHCP pointed the clients to the server which then supplied PXELINUX using TFTP. When booted, file access was accomplished through network block device (NBD). This is a very easy to use system that allows you to serve the contents of a file as a block device over the network. The client computer runs a user mode device driver and the device can be mounted within the file system using the mount command.One snag with offering file access via NBD is that it's difficult to impose any security restrictions on different areas of the file system as the server only sees a single file. The advantage is perfomance as the client operating system simply sees a block device, and besides, these security issues aren't relevant in this setup.Unfortunately, Windows 7 can't use NBD, so, Varda had to switch to iSCSI (which works in both server and client mode under Linux). His network cards are not compliant with this standard when doing a netboot, but fortunately, gPXE came to the rescue, and he boostraps it over PXE. gPXE is also available as an ISO image and is worth knowing about if you encounter an awkward machine that can't manage a network boot. It can also optionally boot from a HTTP server rather than the more traditional TFTP server.According to Varda, booting all 12 machines over the Gigabit Ethernet network is surprisingly fast, and once booted, the machines don't seem noticeably slower than if they were using local storage. Once loaded, most games attempt to load in as much data as possible, filling the RAM, and the the disk and network bandwidth required is small. It's worth noting that these are aspects of this project that might differ from some other thin client scenarios.At time of writing, it doesn't seem as though the local storage of the client machines is being utilized. Instead, the clients boot into Windows from an image on the server that contains the operating system and the games themselves. It uses the copy on write feature of LVM so that any writes from a client are added to a differencing image allocated to that client. As the administrator, Varda can log into the Linux server and authorize changes to the master image for updates etc.SummaryOverall, Varda estimates the total cost of the project at about $40,000, and of course, he needed a property that offered a large physical space in order to house the computers and the gaming workstations. Obviously, this project has stark differences to most thin client projects. The balance between storage, network usage, GPU power and security would not be typical of an office installation, for example. The only letdown is that WINE proved to be insufficiently compatible to run a wide variety of modern games, but that is, perhaps, asking too much of it, and hats off to Varda for trying to make it work.

    Read the article

  • More Than Headsets: 5 Things You Can Do With Bluetooth

    - by Chris Hoffman
    Your laptop, smartphone, and tablet probably all have integrated Bluetooth support. Bluetooth is a standard that allows devices to communicate wirelessly. Most people are familiar with Bluetooth headsets, but there are more things you can do with Bluetooth. To make two Bluetooth devices work together, you’ll have to “pair” them. For example, you can pair a Bluetooth mouse with your laptop, pair a Bluetooth headset with your phone, or pair your smartphone with your laptop.    

    Read the article

< Previous Page | 254 255 256 257 258 259 260 261 262 263 264 265  | Next Page >