Search Results

Search found 15103 results on 605 pages for 'programmers notepad'.

Page 258/605 | < Previous Page | 254 255 256 257 258 259 260 261 262 263 264 265  | Next Page >

  • What is the advantage to using a factor of 1024 instead of 1000 for disk size units?

    - by Joe Z.
    When considering the disk space of a storage medium, normally the computer or operating system will represent it in terms of powers of 1024 - a kilobyte is 1,024 bytes, a megabyte is 1,048,576 bytes, a gigabyte is 1,073,741,824 bytes, and so on. But I don't see any practical reason why this convention was adopted. Usually when disk size is represented in kilo-, mega-, or giga-bytes, it has to be converted into decimal first. In places where a power-of-two byte count actually matters (like the block size on a file system), the size is given in bytes anyway (e.g. 4096 bytes). Was it just a little aesthetic novelty that computer makers decided to adopt, but storage medium vendors decided to disregard? Whenever you buy a hard drive, there's always a disclaimer nowadays that says "One gigabyte means one billion bytes". It would feel like using the binary definition of "gigabyte" would artificially inflate the byte count of a device, making drive-makers have to pack 1.1 terabytes into a drive in order to have it show up as "1 TB", or to simply pack 1 terabyte in and have it show up as "931 GB" (and most of them do the latter). Some people have decided to use units like "KiB" or "MiB" in favour of "KB" and "MB" in order to distinguish the two. But is there any merit to the binary prefixes in the first place? There's probably a bit of old history I'm not aware of on this topic, and if there is, I'm looking for somebody to explain it. (Apologies if this is in the wrong place. I felt that a question on best practice might belong here, but I have faith that it will be migrated to the right place if it's incorrect.)

    Read the article

  • Will learning ColdFusion help me advance my programming skills? [closed]

    - by chhantyal
    Currently I am working with a small web development company. We use jQuery on front-end, Coldfusion for back-end and MySQL as our database. We just started to use HTML5 and CSS3. This is my first internship and job. I know the basics of Python and want to add Django or Ruby on Rails on my skills set. In addition, I want to advance my programming skills with Machine Learning, Compilers, NoSQL and Unix Hacking. I also find front end web development pretty interesting. Should I focus on front-end and become skilled on HTML5/CSS3/Javascript? Or dive into back-end learning ColdFusion. I will probably leave the company after a year since I want to work with great product start-ups. And I live in India, where ColdFusion is not popular. Will learning ColdFusion help me become better programmer?

    Read the article

  • Commenting Code AS3 - Not being an API

    - by Marcelo Noronha
    How should I comment a method? What are the best practices on commenting code? Example: /* Checks if a color is allowed in a given point * of the bitmapdata of the current floor * @param value - color to be checked * @return boolean - if color is allowed returns true, else, return false */ private function isAllowed(value:uint):Boolean { //code... } Is that the best way to comment a method? I´ve heard there´s the use of the tag @see. What should be on this tag? I wonder if it could be something that has a relation to the method, is that right? Thanks.

    Read the article

  • Free Typescript editor with definition based code completion feature

    - by NagyI
    I know that a plugin for Visual Studio exists. However i can't afford VS so i'm looking for a free alternative which can be used to code TypeScript and aware of the .d.ts definition files and can do code completion based on them. I know that Sublime Text and VIM can do syntax highlighting with the correct language definition file. However the biggest advantage of Typescript for me is that ability to give code assistance while coding. Are you aware of any editor which can do this? I'm interested even if it's in an experimental state.

    Read the article

  • Software development magazines [closed]

    - by Sebastian
    Ive spent the last hour or so browsing the web for professional development magazines. I am mostly interested in the java platform, agile methods, "programming in general" (tutorials on languages or whatever, "hot new stuff" etc) and software craftmanship. My best finding yet was pragpub and maybe MSDN magazine. I am willing to pay and have a Zinio account if anyone knows a magazine about programming that is distributed by them. Ive already browsed a couple of related threads here on stackexchange. ACM and IEEE does not seem relevant, as Im not interested in research articles. Maybe conferences like OOPSLA as somebody mentioned in another thread. PS. I prefer if they are in pdf or readable on kindle or a tablet. DS. BR Sebastian

    Read the article

  • Designing web-based plugin systems correctly so they don't waste as many resources?

    - by Xeoncross
    Many CMS systems which rely on third parties for much of their code often build "plugin" or "hooks" systems to make it easy for developers to modify the codebase's actions without editing the core files. This usually means an Observer or Event design pattern. However, when you look at systems like wordpress you see that on every page they load some kind of bootstrap file from each of the plugin's folders to see if that plugin will need to run that request. Its this poor design that causes systems like wordpress to spend many extra MB's of memory loading and parsing unneeded items each page. Are there alternative ways to do this? I'm looking for ideas in building my own. For example, Is there a way to load all this once and then cache the results so that your system knows how to lazy-load plugins? In other words, the system loads a configuration file that specifies all the events that plugin wishes to tie into and then saves it for future requests? If that also performs poorly, then perhaps there is a special file-structure that could be used to make educated guesses about when certain plugins are unneeded to fullfil the request. Any ideas? If anyone wants an example of the "plugin" concept you can find one here.

    Read the article

  • Why is an anemic domain model considered bad in C#/OOP, but very important in F#/FP?

    - by Danny Tuppeny
    In a blog post on F# for fun and profit, it says: In a functional design, it is very important to separate behavior from data. The data types are simple and "dumb". And then separately, you have a number of functions that act on those data types. This is the exact opposite of an object-oriented design, where behavior and data are meant to be combined. After all, that's exactly what a class is. In a truly object-oriented design in fact, you should have nothing but behavior -- the data is private and can only be accessed via methods. In fact, in OOD, not having enough behavior around a data type is considered a Bad Thing, and even has a name: the "anemic domain model". Given that in C# we seem to keep borrowing from F#, and trying to write more functional-style code; how come we're not borrowing the idea of separating data/behavior, and even consider it bad? Is it simply that the definition doesn't with with OOP, or is there a concrete reason that it's bad in C# that for some reason doesn't apply in F# (and in fact, is reversed)? (Note: I'm specifically interested in the differences in C#/F# that could change the opinion of what is good/bad, rather than individuals that may disagree with either opinion in the blog post).

    Read the article

  • Better solution then simple factory method when concrete implementations have different attributes

    - by danip
    abstract class Animal { function eat() {..} function sleep() {..} function isSmart() } class Dog extends Animal { public $blnCanBark; function isSmart() { return $this->blnCanBark; } } class Cat extends Animal { public $blnCanJumpHigh; function isSmart() { return $this->blnCanJumpHigh; } } .. and so on up to 10-20 animals. Now I created a factory using simple factory method and try to create instances like this: class AnimalFactory { public static function create($strName) { switch($strName) { case 'Dog': return new Dog(); case 'Cat': return new Cat(); default: break; } } } The problem is I can't set the specific attributes like blnCanBark, blnCanJumpHigh in an efficient way. I can send all of them as extra params to create but this will not scale to more then a few classes. Also I can't break the inheritance because a lot of the basic functionality is the same. Is there a better pattern to solve this?

    Read the article

  • Guiding Management to the Correct Decision

    - by Blumer
    My supervisor (also a developer) and I have a running joke about writing a book called "Managing From Beneath: Subversively Guiding Management to the Right Decision" and including a number of "techniques" we've developed for helping those who make the decisions to make the right ones. So far, we've got (cynicism warning!): BIC It! BIC stands for "Bury In Committee." When a bad idea comes up that someone wants to champion, we try to get it deferred to a committee for input. Typically it will either get killed outright (especially if other members of the committee are competing for you as a resource), or it will be hung up long enough that the proponent forgets about it. Smart, Stupid, or Expensive? When someone gets a visionary idea, offer them three ways to do it: a smart way, a stupid way, and an expensive way. The hope is that you've at least got a 2/3 shot of not having to do it the way that makes a piece of your soul die. All-Pro. It's a preemptive pro/con list in which you get into the mind of the (pr)opponent and think what would be cons against doing it your way. Twist them into pros and present them in your pro list before they have a chance to present them as cons. Dependicitis. Link pending decisions together, ideally with the proponent's pet project as the final link in the chain. Use this leverage to force action on those that have been put off. Preemptive Acceptance. Sometimes it's clear that management is going to go a particular direction regardless of advice to the contrary, and it's time to make the best of it. Take the opportunity to get something else you need, though. Approach the sponsor out of the blue and take the first step: "You know, I've been thinking about it, and while it's not the route I would advise, as long as we can get the schedule and budget for Project Awesome loosened up, I can work some magic to make your project fly." So ... what techniques have you come up with to try to head off the problem projects or make the best of what may come?

    Read the article

  • Proper Method name for XML builder

    - by Wesley
    I think this is the right stack for this. I have a helper class which builds CAML queries (SharePoint XML for getting list items from SQL) There is one method that is flexibly used to build the queries that get all related votes and comments for a social item. I don't want to call it BuildVoteorCommentXML or something long winded like that. Is there a good naming convention for getting all Join/Foreign Key objects from a core object?

    Read the article

  • C Programming matrix

    - by Bilal Khan
    In this program the user enters the # of columns of the matrix and then the entries of the matrix. So, for example, if the user enters 2 for column # and 1 2 3 4 for entries then the program develops a 2 by 2 matrix with 1 2 3 4 as entries. My program works perfectly in such a case. However, if the user for example had only entered 1 2 3 then my program makes a matrix with garbage values. I would like the program in such a case to exit the program. It is a simple question, but it has me baffled. #include<stdio.h> #include<stdlib.h> int main() { int m,x, n, c = 0, d,k, matrix[10][10], transpose[10][10], product[10][10]; printf("Enter the number of columns of matrix "); scanf("%d",&m); if(m<=0){ printf("You entered a invalid value."); exit(0); } else{ printf("Enter the elements of matrix \n"); for( c = 0 ; c < 10 ; c++ ) { for( d = 0 ; d < m ; d++ ) { scanf("%d",&matrix[c][d]); if (matrix[c][d] == 99) // 'x' is character variable I declared to use as a break break; // c = c+1; } if (matrix[c][d] == 99) break; } } printf("\nHere is your matrix:\n"); int i; for(i=0;i<c;i++) { for(d=0;d<m;d++) { printf("%3d ",matrix[i][d]); } printf("\n"); }

    Read the article

  • Two interfaces with identical signatures

    - by corsiKa
    I am attempting to model a card game where cards have two important sets of features: The first is an effect. These are the changes to the game state that happen when you play the card. The interface for effect is as follows: boolean isPlayable(Player p, GameState gs); void play(Player p, GameState gs); And you could consider the card to be playable if and only if you can meet its cost and all its effects are playable. Like so: // in Card class boolean isPlayable(Player p, GameState gs) { if(p.resource < this.cost) return false; for(Effect e : this.effects) { if(!e.isPlayable(p,gs)) return false; } return true; } Okay, so far, pretty simple. The other set of features on the card are abilities. These abilities are changes to the game state that you can activate at-will. When coming up with the interface for these, I realized they needed a method for determining whether they can be activated or not, and a method for implementing the activation. It ends up being boolean isActivatable(Player p, GameState gs); void activate(Player p, GameState gs); And I realize that with the exception of calling it "activate" instead of "play", Ability and Effect have the exact same signature. Is it a bad thing to have multiple interfaces with an identical signature? Should I simply use one, and have two sets of the same interface? As so: Set<Effect> effects; Set<Effect> abilities; If so, what refactoring steps should I take down the road if they become non-identical (as more features are released), particularly if they're divergent (i.e. they both gain something the other shouldn't, as opposed to only one gaining and the other being a complete subset)? I'm particularly concerned that combining them will be non-sustainable as soon as something changes. The fine print: I recognize this question is spawned by game development, but I feel it's the sort of problem that could just as easily creep up in non-game development, particularly when trying to accommodate the business models of multiple clients in one application as happens with just about every project I've ever done with more than one business influence... Also, the snippets used are Java snippets, but this could just as easily apply to a multitude of object oriented languages.

    Read the article

  • Interview question: How would you implement Google Search?

    - by ripper234
    Supposed you were asked in an interview "How would you implement Google Search?" How would you answer such a question? There might be resources out there that explain how some pieces in Google are implemented (BigTable, MapReduce, PageRank, ...), but that doesn't exactly fit in an interview. What overall architecture would you use, and how would you explain this in a 15-30 minute time span? I would start with explaining how to build a search engine that handles ~ 100k documents, then expand this via sharding to around 50M docs, then perhaps another architectural/technical leap. This is the 20,000 feet view. What I'd like is the details - how you would actually answer that in an interview. Which data structures would you use. What services/machines is your architecture composed of. What would a typical query latency be? What about failover / split brain issues? Etc...

    Read the article

  • Has any language become greatly popular for something other than its intended purpose?

    - by Jon Purdy
    Take this scenario: A programmer creates a language to solve some problem. He then releases this language to help others solve problems like it. Another programmer discovers it's actually much better for some different category of problems. By virtue of this new application, the language then becomes popular for that application primarily. Are there any instances of this actually occurring? Put another way, does the intended purpose of a language have any bearing on how it's actually used, or whether it becomes popular? Is it even important that a language have an advertised purpose?

    Read the article

  • Include all php files in one file and include that file in every page if we're using hiphop?

    - by Hasan Khan
    I understand that in normal php if we're including a file we're merging the source of it in the script and it would take longer for that page to be parsed/processed but if we're using HipHop shouldn't it be ok to just create one single php file and include every file in it (that contains some class) and every page which needs those classes (in separate file each) can just include one single php file? Would this be ok in presence of HipHop?

    Read the article

  • What is meant by, "A user shouldn't decide whether it is an Admin or not. The Privileges or Security system should."

    - by GlenPeterson
    The example used in the question pass bare minimum data to a function touches on the best way to determine whether the user is an administrator or not. One common answer was: user.isAdmin() This prompted a comment which was repeated several times and up-voted many times: A user shouldn't decide whether it is an Admin or not. The Privileges or Security system should. Something being tightly coupled to a class doesn't mean it is a good idea to make it part of that class. I replied, The user isn't deciding anything. The User object/table stores data about each user. Actual users don't get to change everything about themselves. But this was not productive. Clearly there is an underlying difference of perspective which is making communication difficult. Can someone explain to me why user.isAdmin() is bad, and paint a brief sketch of what it looks like done "right"? Really, I fail to see the advantage of separating security from the system that it protects. Any security text will say that security needs to be designed into a system from the beginning and considered at every stage of development, deployment, maintenance, and even end-of-life. It is not something that can be bolted on the side. But 17 up-votes so far on this comment says that I'm missing something important.

    Read the article

  • Who knows the value of global variables in the qt qtscript script to access the global variable to change the global variable value; [closed]

    - by dawntrees
    Who knows the value of global variables in the qt qtscript script to access the global variable to change the global variable value; forexample int gVar=0; int main(int argc, char *argv[]) { QScriptEngine engine; QScriptValue varValue = m_engine-newVariant(gVar); engine.globalObject().setProperty("gVar", varValue); QScriptValue result = m_engine->evaluate("gVar=100;"); qDebug()<<"gVar================"<<gVar; return 0; } Why gVar = 0 and not equal to 100; how can we make gVar equal to 100(gVar=100) Who can help group I appreciate it, thanks!

    Read the article

  • How do you update copyright notices?

    - by James
    So now it's 2011, and as I carry on coding on our active projects it's time to update some copyright notices. eg. Copyright Widgets Ltd 2010 to Copyright Widgets Ltd 2010, 2011 My question is when do you update the copyright notices? Do you change the notice in the head of a file the first time you work on that file? Since a module is one piece of code consisting of many files that work together, do you update all notices in that module when you change a single file in that module? Since a program is one piece of code (maybe consisting of many modules), do you update all notices in that program when you change a single file in that program? Or do you just go through and change en-mass over your morning coffee on the grounds your about to start programming and updateing things?

    Read the article

  • What are the real life implications for an Apache 2 license?

    - by Duopixel
    I want to use SVG Edit for project. This software is distributed under the Apache 2 license. I've seen that: all copies, modified or unmodified, are accompanied by a copy of the licence all modifications are clearly marked as being the work of the modifier all notices of copyright, trademark and patent rights are reproduced accurately in distributed copies the licensee does not use any trademarks that belong to the licensor Do these pertain to the code or should I display the license somewhere in the GUI? The orignal software displays a "powered by SVG Edit", is it ok if I remove this? And most importantly: what is the correct etiquette for doing this? I don't want to be an asshole, but at the same time I want to simplify the UI as much as possible and removing the link will be part of it if it's not considered rude.

    Read the article

  • Objected oriented approach to structure inside structure

    - by RishiD
    This is for C++ but should apply to any OO language. Trying to figure out the correct object oriented apporach to do the following (this is what I do in C). struct Container { enum type; union { TypeA a; TypeB b; }; } The type field determines if it TypeA or TypeB object. I am using this to handle responses coming back from a connection, they get parsed and get put into this structure and then based on the message type the appropriate fields get filled in. e.g. struct Container parseResponse(bufferIn, bufferLength); Is there an OO approach for doing this?

    Read the article

  • Class hierarchy problem in this social network model

    - by Gerenuk
    I'm trying to design a class system for a social network data model - basically a link/object system. Now I have roughly the following structure (simplified and only relevant methods shown) class Data: "used to handle the data with mongodb" "can link, unlink data and also return other linked data" "is basically a proxy object that only stores _id and accesses mongodb on requests" "it looks like {_id: ..., _out: [id1, id2,...], _inc: [id3, id4, ...]}" def get_node(self, id) "create a new Data object from the underlying mongodb" "each data object can potentially create a reference object to new mongo data" "this is needed when the data returns the linked objects" class Node: """ this class proxies linking calls to .data it includes additional network logic operations whereas Data only contains a basic database solution """ def __init__(self, data): "the infrastructure realization is stored as composition by an included object data" "Node bascially proxies most calls to the infrastructure object data" def get_node(self, data): "creates a new object of class Object or Link depending on data" class Object(Node): "can have multiple connections to Link" class Link(Node): "has one 'in' and one 'out' connection to an Object" This system is working, however maybe wouldn't work outside Python. Note that after reading links Now I have two questions here: 1) I want to infrastructure of the data storage to be replacable. Earlier I had Data as a superclass of Node so that it provided the neccessary calls. But (without dirty Python tricks) you cannot replace the superclass dynamically. Is using composition therefore recommended? The drawback is that I have to proxy most calls (link, unlink etc). Any thoughts? 2) The class Node contains the common method .get_node which is used to built new Object or Link instances after reading out the data. Some attribute of data decided whether the object which is only stored by id should be instantiated as an Object or Link class. The problem here is that Node needs to know about Object and Link in advance, which seems dodgy. Do you see a different solution? Both Object and Link need to instantiate one of all possible types depending on what the find in their linked data. Are there any other ideas how to implement a flexible Object/Link structure where the underlying database storage is isolated?

    Read the article

  • What types of programming contest problems are there?

    - by Alex
    Basically, I want to make a great reference for use with programming contests that would have all of the algorithms that I can put together that I would need during a contest as well as sample useage for the code. I'm planning on making this into a sort of book that I could print off and take with me to competitions. I would like to do this rather than simply bringing other books (such as Algorithms books) because I think that I will learn a lot more by going over all of the algorithms myself as well as I would know exactly what I have in the book, making it more efficient to have and use. So, I've been doing research to determine what types of programming problems and algorithms are common on contests, and the only thing I can really find is this (which I have seen referenced a few times): Hal Burch conducted an analysis over spring break of 1999 and made an amazing discovery: there are only 16 types of programming contest problems! Furthermore, the top several comprise almost 80% of the problems seen at the IOI. Here they are: Dynamic Programming Greedy Complete Search Flood Fill Shortest Path Recursive Search Techniques Minimum Spanning Tree Knapsack Computational Geometry Network Flow Eulerian Path Two-Dimensional Convex Hull BigNums Heuristic Search Approximate Search Ad Hoc Problems The most challenging problems are Combination Problems which involve a loop (combinations, subsets, etc.) around one of the above algorithms - or even a loop of one algorithm with another inside it. These seem extraordinarily tricky to get right, even though conceptually they are ``obvious''. Now that's good and all, but that study was conducted in 1999, which was 13 years ago! One thing I know is that there are no BigNums problems any more (as Java has a BigInteger class, they have stopped making those problems). So, I'm wondering if anyone knows of any more recent studies of the types of problems that may be seen in a programming contest? Or what the most helpful algorithms on contests would be?

    Read the article

  • Is gettext appropriate for internationalizing user help documentation?

    - by Richard JP Le Guen
    On my project, we have po files to internationalize/translate various labels, error messages, button-text etc. We also have separate po files for the entirety of our help documentation, which is included in the product. Is this an appropriate use of gettext - putting entire documents in po files as opposed to just labels and messages? The format has been made all the more complicated because sometimes (for tooltips or "what's this" icons) only a small part of the help doc is needed, resulting in single phrases/paragraphs being entries in the po file, which are then concatenated together when the user views the help... making the actual act of translation challenging. Is there a better way to internationalize end user help documentation?

    Read the article

  • iOS chat application design, sending/relaying the message over to the end user

    - by AyBayBay
    I have a design question. Let us say you were tasked with building a chat application, specifically for iOS (iOS Chat Application). For simplicity let us say you can only chat with one person at a time (no group chat functionality). How then can you achieve sending a message directly to an end user from phone A to phone B? Obviously there is a web service layer with some API calls. One of the API calls available will be startChat(). After starting a chat, when you send a message, you make another async call, let us call it sendMessage() and pass in a string with your message. Once it goes to the web service layer, the message gets stored in a database. Here is where I am currently stuck. After the message gets sent to the web service layer, how do we then achieve sending/relaying the message over to the end user? Should the web server send out a message to the end user and notify them, or should each client call a receiveMessage() method periodically, and if the server side has some info for them it can then respond with that info? Finally, how can we handle the case in which the user you are trying to send a message to is offline? How can we make sure the end user gets the packet when he moves back to an area with signal?

    Read the article

  • Programmatically syncing with remote servers

    - by Joseph
    My application generates text files that need to be synced with remote servers, which may be windows or linux. Sync has to happen without user's intervention. I tried with rsync but windows doesn't come with rsync by default. Also it is not possible to supply password in the command line for rsync. Currently I'm going with ftp. But that seems like an inefficient way. Is there a way to rsync without user intervention? What are the ways to sync with a remote server programmatically? App is on nodejs.

    Read the article

< Previous Page | 254 255 256 257 258 259 260 261 262 263 264 265  | Next Page >