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  • systematizing error codes for a web app in php?

    - by user151841
    I'm working on a class-based php web app. I have some places where objects are interacting, and I have certain situations where I'm using error codes to communicate to the end user -- typically when form values are missing or invalid. These are situations where exceptions are unwarranted ( and I'm not sure I could avoid the situations with exceptions anyways). In one object, I have some 20 code numbers, each of which correspond to a user-facing message, and a admin/developer-facing message, so both parties know what's going on. Now that I've worked over the code several times, I find that it's difficult to quickly figure out what code numbers in the series I've already used, so I accidentally create conflicting code numbers. For instance, I just did that today with 12, 13, 14 and 15. How can I better organize this so I don't create conflicting error codes? Should I create one singleton class, errorCodes, that has a master list of all error codes for all classes, systematizing them across the whole web app? Or should each object have its own set of error codes, when appropriate, and I just keep a list in the commentary of the object, to use and update that as I go along?

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  • Java Generics Class Parameter Type Inference

    - by Pindatjuh
    Given the interface: public interface BasedOnOther<T, U extends BasedList<T>> { public T getOther(); public void staticStatisfied(final U list); } The BasedOnOther<T, U extends BasedList<T>> looks very ugly in my use-cases. It is because the T type parameter is already defined in the BasedList<T> part, so the "uglyness" comes from that T needs to be typed twice. Problem: is it possible to let the Java compiler infer the generic T type from BasedList<T> in a generic class/interface definition? Ultimately, I'd like to use the interface like: class X implements BasedOnOther<BasedList<SomeType>> { public SomeType getOther() { ... } public void staticStatisfied(final BasedList<SomeType> list) { ... } } // Does not compile, due to invalid parameter count. Instead: class X implements BasedOnOther<SomeType, BasedList<SomeType>> { public SomeType getOther() { ... } public void staticStatisfied(final BasedList<SomeType> list) { ... } }

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  • PHP Facebook Cronjob with offline access

    - by Mohamed Salem
    1:the code to greet the user, ask for his permission and store his session data so that we can use a cronjob with his session data afterwards. <?php $db_server = "localhost"; $db_username = "username"; $db_password = "password"; $db_name = "databasename"; #go to line 85, the script actually starts there mysql_connect($db_server,$db_username,$db_password); mysql_select_db($db_name); #you have to create a database to store session values. #if you do not know what columns there should be look at line 76 to see column names. #make them all varchars # Now lets load the FB GRAPH API require './facebook.php'; // Create our Application instance. global $facebook; $facebook = new Facebook(array( 'appId' => '121036530138', 'secret' => '9bbec378147064', 'cookie' => false,)); # Lets set up the permissions we need and set the login url in case we need it. $par['req_perms'] = "friends_about_me,friends_education_history,friends_likes, friends_interests,friends_location,friends_religion_politics, friends_work_history,publish_stream,friends_activities, friends_events, friends_hometown,friends_location ,user_interests,user_likes,user_events, user_about_me,user_status,user_work_history,read_requests, read_stream,offline_access,user_religion_politics,email,user_groups"; $loginUrl = $facebook->getLoginUrl($par); function save_session($session){ global $facebook; # OK lets go to the database and see if we have a session stored $sid=mysql_query("Select access_token from facebook_user WHERE uid =".$session['uid']); $session_id=mysql_fetch_row($sid); if (is_array($session_id)) { # We have a stored session, but is it valid? echo " We have a session, but is it valid?"; try { $attachment = array('access_token' => $session_id[0]); $ret_code=$facebook->api('/me', 'GET', $attachment); } catch (Exception $e) { # We don't have a good session so echo " our old session is not valid, let's delete saved invalid session data "; $res = mysql_query("delete from facebook_user WHERE uid =".$session['uid']); #save new good session #to see what is our session data: print_r($session); if (is_array($session)) { $sql="insert into facebook_user (session_key,uid,expires,secret,access_token,sig) VALUES ('".$session['session_key']."','".$session['uid']."','". $session['expires']."','". $session['secret'] ."','" . $session['access_token']."','". $session['sig']."');"; $res = mysql_query($sql); return $session['access_token']; } # this should never ever happen echo " Something is terribly wrong: Our old session was bad, and now we cannot get the new session"; return; } echo " Our old stored session is valid "; return $session_id[0]; } else { echo " no stored session, this means the user never subscribed to our application before. "; # let's store the session $session = $facebook->getSession(); if (is_array($session)) { # Yes we have a session! so lets store it! $sql="insert into facebook_user (session_key,uid,expires,secret,access_token,sig) VALUES ('".$session['session_key']."','".$session['uid']."','". $session['expires']."','". $session['secret'] ."','". $session['access_token']."','". $session['sig']."');"; $res = mysql_query($sql); return $session['access_token']; } } } #this is the first meaningful line of this script. $session = $facebook->getSession(); # Is the user already subscribed to our application? if ( is_null($session) ) { # no he is not #send him to permissions page header( "Location: $loginUrl" ); } else { #yes, he is already subscribed, or subscribed just now #in case he just subscribed now, save his session information $access_token=save_session($session); echo " everything is ok"; # write your code here to do something afterwards } ?> error Warning: session_start() [function.session-start]: Cannot send session cache limiter - headers already sent (output started at /home/content/28/9687528/html/ss/src/indexx.php:1) in /home/content/28/9687528/html/ss/src/facebook.php on line 49 Fatal error: Call to undefined method Facebook::getSession() in /home/content/28/9687528/html/ss/src/indexx.php on line 86 2:A cronjob template that reads the stored session of a user from database, uses his session data to work on his behalf, like reading status posts or publishing posts etc. <?php $db_server = "localhost"; $db_username = "username"; $db_password = "pass"; $db_name = "database"; # Lets connect to the Database and set up the table $link = mysql_connect($db_server,$db_username,$db_password); mysql_select_db($db_name); # Now lets load the FB GRAPH API require './facebook.php'; // Create our Application instance. global $facebook; $facebook = new Facebook(array( 'appId' => 'appid', 'secret' => 'secret', 'cookie' => false, )); function get_check_session($uidCheck){ global $facebook; # This function basically checks for a stored session and if we have one it returns it # OK lets go to the database and see if we have a session stored $sid=mysql_query("Select access_token from facebook_user WHERE uid =".$uidCheck); $session_id=mysql_fetch_row($sid); if (is_array($session_id)) { # We have a session # but, is it valid? try { $attachment = array('access_token' => $session_id[0],); $ret_code=$facebook->api('/me', 'GET', $attachment); } catch (Exception $e) { # We don't have a good session so echo " User ".$uidCheck." removed the application, or there is some other access problem. "; # let's delete stored data $res = mysql_query("delete from facebook_user where WHERE uid =".$uidCheck); return; } return $session_id[0]; } else { # "no stored session"; echo " error:newsFeedcrontab.php No stored sessions. This should not have happened "; } } # get all users that have given us offline access $users = getUsers(); foreach($users as $user){ # now for each user, check if they are still subscribed to our application echo " Checking user".$user; $access_token=get_check_session($user); # If we've not got an access_token we actually need to login. # but in the crontab, we just log the error, there is no way we can find the user to give us permission here. if ( is_null($access_token) ) { echo " error: newsFeedcrontab.php There is no access token for the user ".$user." "; } else { #we are going to read the newsfeed of user. There are user's friends' posts in this newsfeed try{ $attachment = array('access_token' => $access_token); $result=$facebook->api('/me/home', 'GET', $attachment); }catch(Exception $e){ echo " error: newsfeedcrontab.php, cannot get feed of ".$user.$e; } #do something with the result here #but what does the result look like? #go to http://developers.facebook.com/docs/reference/api/user/ and click on the "home" link under connections #we can also read the home of user. Home is the wall of the user who has given us offline access. try{ $attachment = array('access_token' => $access_token); $result=$facebook->api('/me/feed', 'GET', $attachment); }catch(Exception $e){ echo " error: newsfeedcrontab.php, cannot get wall of ".$user.$e; } #do something with the result here # #but what does the result look like? #go to http://developers.facebook.com/docs/reference/api/user/ and click on the "feed" link under connections } } function getUsers(){ $sql = "SELECT distinct(uid) from facebook_user Where 1"; $result = mysql_query($sql); while($row = mysql_fetch_array($result)){ $rows [] = $row['uid']; } print_r($rows); return $rows; } mysql_close($link); ?> error Warning: session_start() [function.session-start]: Cannot send session cache limiter - headers already sent (output started at /home/content/28/9687528/html/ss/src/cron.php:1) in /home/content/28/9687528/html/ss/src/facebook.php on line 49 Warning: mysql_fetch_array(): supplied argument is not a valid MySQL result resource in /home/content/28/9687528/html/ss/src/cron.php on line 110 Warning: Invalid argument supplied for foreach() in /home/content/28/9687528/html/ss/src/cron.php on line 64

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  • How do I reference my MainViewController from another class?

    - by todd412
    Hi, I am building an iPhone Utility app that uses UIImageView to display an animation. Within the MainViewController's viewDidLoad() method, I am creating an instance of a CustomClass, and then setting up the animations: - (void)viewDidLoad { [super viewDidLoad]; cc = [CustomClass new]; NSArray * imageArray = [[NSArray alloc] initWithObjects: [UIImage imageNamed:@"image-1-off.jpg"], [UIImage imageNamed:@"image-2-off.jpg"], [UIImage imageNamed:@"image-3-off.jpg"], [UIImage imageNamed:@"image-4-off.jpg"], nil]; offSequence = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 320, 480)]; offSequence.animationImages = imageArray; offSequence.animationDuration = .8; offSequence.contentMode = UIViewContentModeBottomLeft; [self.view addSubview:offSequence]; [offSequence startAnimating]; } That works fine. However, I would like to be able to move all the above code that sets up the UIImageView into my CustomClass. The problem is in the second to last line: [self.view addSubview:offSequence]; I basically need to replace 'self' with a reference to the MainControllerView, so I can call addSubview from within my CustomClass. I tried creating an instance var of CustomClass called mvc and a setter method that takes a reference to the MainViewController as an argument as such: - (void) setMainViewController: (MainViewController *) the_mvc { mvc = the_mvc; } And then I called it within MainViewController like so: [cc setMainController:MainViewController:self]; But this yields all sorts of errors which I can post here, but it strikes me that I may be overcomplicating this. Is there an easier way to reference the MainViewController that instanatiated my CustomClass?

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  • Opening my application when a usb device is inserted on Windows using WMI

    - by rsteckly
    Hi, I'm trying to launch an event when someone plugs in a usb device. For now, I'm content to simply print something to the console (in the finished product, it will launch an application). This code is very loosely adapted from: http://serverfault.com/questions/115496/use-wmi-to-detect-a-usb-drive-was-connected-regardless-of-whether-it-was-mounted There's two problems: 1) I need to pass the argument to Management scope dynamically because this will be installed on computers I don't use or whose name I don't know. 2) I'm getting an invalid namespace exception when I call w.Start(); Any ideas what I'm doing wrong? static ManagementEventWatcher w=null; static void Main(string[] args) { AddInstUSBHandler(); for(;;); } public static void USBRemoved(object sneder, EventArgs e) { Console.WriteLine("A USB device inserted"); } static void AddInstUSBHandler() { WqlEventQuery q; ManagementScope scope = new ManagementScope("HQ\\DEV1"); scope.Options.EnablePrivileges=true; q=new WqlEventQuery(); q.EventClassName+="_InstanceCreationEvent"; q.WithinInterval=new TimeSpan(0,0,3); q.Condition=@"TargetInstance ISA 'Win32_USBControllerdevice'"; w=new ManagementEventWatcher(scope,q); w.EventArrived+=new EventArrivedEventHandler(USBRemoved); w.Start(); }

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  • What's the order of execution in property setters when using IDataErrorInfo?

    - by Benny Jobigan
    Situation: Many times with WPF, we use INotifyPropertyChanged and IDataErrorInfo to enable binding and validation on our data objects. I've got a lot of properties that look like this: public SomeObject SomeData { get { return _SomeData; } set { _SomeData = value; OnPropertyChanged("SomeData"); } } Of course, I have an appropriate overridden IDataErrorInfo.this[] in my class to do validation. Question: In a binding situation, when does the validation code get executed? When is the property set? When is the setter code executed? What if the validation fails? For example: User enters new data. Binding writes data to property. Property set method is executed. Binding checks this[] for validation. If the data is invalid, the binding sets the property back to the old value. Property set method is executed again. This is important if you are adding "hooks" into the set method, like: public string PathToFile { get { return _PathToFile; } set { if (_PathToFile != value && // prevent unnecessary actions OnPathToFileChanging(value)) // allow subclasses to do something or stop the setter { _PathToFile = value; OnPathToFileChanged(); // allow subclasses to do something afterwards OnPropertyChanged("PathToFile"); } } }

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  • How to Make a Game like Space Invaders - Ray Wenderlich (why do my space invaders scroll off screen)

    - by Erv Noel
    I'm following this tutorial(http://www.raywenderlich.com/51068/how-to-make-a-game-like-space-invaders-with-sprite-kit-tutorial-part-1) and I've run into a problem right after the part where I add [self determineInvaderMovementDirection]; to my GameScene.m file (specifically to my moveInvadersForUpdate method) The tutorial states that the space invaders should be moving accordingly after adding this piece of code but when I run they move to the left and they do not come back. I'm not sure what I am doing wrong as I have followed this tutorial very carefully. Any help or clarification would be greatly appreciated. Thanks in advance ! Here is the full GameScene.m #import "GameScene.h" #import <CoreMotion/CoreMotion.h> #pragma mark - Custom Type Definitions /* The type definition and constant definitions 1,2,3 take care of the following tasks: 1.Define the possible types of invader enemies. This can be used in switch statements later when things like displaying different sprites images for each enemy type. The typedef makes InvaderType a formal Obj-C type that is type checked for method arguments and variables.This is so that the wrong method argument is not used or assigned to the wrong variable. 2. Define the size of the invaders and that they'll be laid out in a grid of rows and columns on the screen. 3. Define a name that will be used to identify invaders when searching for them. */ //1 typedef enum InvaderType { InvaderTypeA, InvaderTypeB, InvaderTypeC } InvaderType; /* Invaders move in a fixed pattern: right, right, down, left, down, right right. InvaderMovementDirection tracks the invaders' progress through this pattern */ typedef enum InvaderMovementDirection { InvaderMovementDirectionRight, InvaderMovementDirectionLeft, InvaderMovementDirectionDownThenRight, InvaderMovementDirectionDownThenLeft, InvaderMovementDirectionNone } InvaderMovementDirection; //2 #define kInvaderSize CGSizeMake(24,16) #define kInvaderGridSpacing CGSizeMake(12,12) #define kInvaderRowCount 6 #define kInvaderColCount 6 //3 #define kInvaderName @"invader" #define kShipSize CGSizeMake(30, 16) //stores the size of the ship #define kShipName @"ship" // stores the name of the ship stored on the sprite node #define kScoreHudName @"scoreHud" #define kHealthHudName @"healthHud" /* this class extension allows you to add “private” properties to GameScene class, without revealing the properties to other classes or code. You still get the benefit of using Objective-C properties, but your GameScene state is stored internally and can’t be modified by other external classes. As well, it doesn’t clutter the namespace of datatypes that your other classes see. This class extension is used in the method didMoveToView */ #pragma mark - Private GameScene Properties @interface GameScene () @property BOOL contentCreated; @property InvaderMovementDirection invaderMovementDirection; @property NSTimeInterval timeOfLastMove; @property NSTimeInterval timePerMove; @end @implementation GameScene #pragma mark Object Lifecycle Management #pragma mark - Scene Setup and Content Creation /*This method simply invokes createContent using the BOOL property contentCreated to make sure you don’t create your scene’s content more than once. This property is defined in an Objective-C Class Extension found near the top of the file()*/ - (void)didMoveToView:(SKView *)view { if (!self.contentCreated) { [self createContent]; self.contentCreated = YES; } } - (void)createContent { //1 - Invaders begin by moving to the right self.invaderMovementDirection = InvaderMovementDirectionRight; //2 - Invaders take 1 sec for each move. Each step left, right or down // takes 1 second. self.timePerMove = 1.0; //3 - Invaders haven't moved yet, so set the time to zero self.timeOfLastMove = 0.0; [self setupInvaders]; [self setupShip]; [self setupHud]; } /* Creates an invade sprite of a given type 1. Use the invadeType parameterr to determine color of the invader 2. Call spriteNodeWithColor:size: of SKSpriteNode to alloc and init a sprite that renders as a rect of the given color invaderColor with size kInvaderSize */ -(SKNode*)makeInvaderOfType:(InvaderType)invaderType { //1 SKColor* invaderColor; switch (invaderType) { case InvaderTypeA: invaderColor = [SKColor redColor]; break; case InvaderTypeB: invaderColor = [SKColor greenColor]; break; case InvaderTypeC: invaderColor = [SKColor blueColor]; break; } //2 SKSpriteNode* invader = [SKSpriteNode spriteNodeWithColor:invaderColor size:kInvaderSize]; invader.name = kInvaderName; return invader; } -(void)setupInvaders { //1 - loop over the rows CGPoint baseOrigin = CGPointMake(kInvaderSize.width / 2, 180); for (NSUInteger row = 0; row < kInvaderRowCount; ++row) { //2 - Choose a single InvaderType for all invaders // in this row based on the row number InvaderType invaderType; if (row % 3 == 0) invaderType = InvaderTypeA; else if (row % 3 == 1) invaderType = InvaderTypeB; else invaderType = InvaderTypeC; //3 - Does some math to figure out where the first invader // in the row should be positioned CGPoint invaderPosition = CGPointMake(baseOrigin.x, row * (kInvaderGridSpacing.height + kInvaderSize.height) + baseOrigin.y); //4 - Loop over the columns for (NSUInteger col = 0; col < kInvaderColCount; ++col) { //5 - Create an invader for the current row and column and add it // to the scene SKNode* invader = [self makeInvaderOfType:invaderType]; invader.position = invaderPosition; [self addChild:invader]; //6 - update the invaderPosition so that it's correct for the //next invader invaderPosition.x += kInvaderSize.width + kInvaderGridSpacing.width; } } } -(void)setupShip { //1 - creates ship using makeShip. makeShip can easily be used later // to create another ship (ex. to set up more lives) SKNode* ship = [self makeShip]; //2 - Places the ship on the screen. In SpriteKit the origin is at the lower //left corner of the screen. The anchorPoint is based on a unit square with (0, 0) at the lower left of the sprite's area and (1, 1) at its top right. Since SKSpriteNode has a default anchorPoint of (0.5, 0.5), i.e., its center, the ship's position is the position of its center. Positioning the ship at kShipSize.height/2.0f means that half of the ship's height will protrude below its position and half above. If you check the math, you'll see that the ship's bottom aligns exactly with the bottom of the scene. ship.position = CGPointMake(self.size.width / 2.0f, kShipSize.height/2.0f); [self addChild:ship]; } -(SKNode*)makeShip { SKNode* ship = [SKSpriteNode spriteNodeWithColor:[SKColor greenColor] size:kShipSize]; ship.name = kShipName; return ship; } -(void)setupHud { //Sets the score label font to Courier SKLabelNode* scoreLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //1 - Give the score label a name so it becomes easy to find later when // the score needs to be updated. scoreLabel.name = kScoreHudName; scoreLabel.fontSize = 15; //2 - Color the score label green scoreLabel.fontColor = [SKColor greenColor]; scoreLabel.text = [NSString stringWithFormat:@"Score: %04u", 0]; //3 - Positions the score label near the top left corner of the screen scoreLabel.position = CGPointMake(20 + scoreLabel.frame.size.width/2, self.size.height - (20 + scoreLabel.frame.size.height/2)); [self addChild:scoreLabel]; //Applies the font of the health label SKLabelNode* healthLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //4 - Give the health label a name so it can be referenced later when it needs // to be updated to display the health healthLabel.name = kHealthHudName; healthLabel.fontSize = 15; //5 - Colors the health label red healthLabel.fontColor = [SKColor redColor]; healthLabel.text = [NSString stringWithFormat:@"Health: %.1f%%", 100.0f]; //6 - Positions the health Label on the upper right hand side of the screen healthLabel.position = CGPointMake(self.size.width - healthLabel.frame.size.width/2 - 20, self.size.height - (20 + healthLabel.frame.size.height/2)); [self addChild:healthLabel]; } #pragma mark - Scene Update - (void)update:(NSTimeInterval)currentTime { //Makes the invaders move [self moveInvadersForUpdate:currentTime]; } #pragma mark - Scene Update Helpers //This method will get invoked by update -(void)moveInvadersForUpdate:(NSTimeInterval)currentTime { //1 - if it's not yet time to move, exit the method. moveInvadersForUpdate: // is invoked 60 times per second, but you don't want the invaders to move // that often since the movement would be too fast to see if (currentTime - self.timeOfLastMove < self.timePerMove) return; //2 - Recall that the scene holds all the invaders as child nodes; which were // added to the scene using addChild: in setupInvaders identifying each invader // by its name property. Invoking enumerateChildNodesWithName:usingBlock only loops over the invaders because they're named kInvaderType; which makes the loop skip the ship and the HUD. The guts og the block moves the invaders 10 pixels either right, left or down depending on the value of invaderMovementDirection [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionLeft: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionDownThenLeft: case InvaderMovementDirectionDownThenRight: node.position = CGPointMake(node.position.x, node.position.y - 10); break; InvaderMovementDirectionNone: default: break; } }]; //3 - Record that you just moved the invaders, so that the next time this method is invoked (1/60th of a second from when it starts), the invaders won't move again until the set time period of one second has elapsed. self.timeOfLastMove = currentTime; //Makes it so that the invader movement direction changes only when the invaders are actually moving. Invaders only move when the check on self.timeOfLastMove passes (when conditional expression is true) [self determineInvaderMovementDirection]; } #pragma mark - Invader Movement Helpers -(void)determineInvaderMovementDirection { //1 - Since local vars accessed by block are default const(means they cannot be changed), this snippet of code qualifies proposedMovementDirection with __block so that you can modify it in //2 __block InvaderMovementDirection proposedMovementDirection = self.invaderMovementDirection; //2 - Loops over the invaders in the scene and refers to the block with the invader as an argument [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: //3 - If the invader's right edge is within 1pt of the right edge of the scene, it's about to move offscreen. Sets proposedMovementDirection so that the invaders move down then left. You compare the invader's frame(the frame that contains its content in the scene's coordinate system) with the scene width. Since the scene has an anchorPoint of (0,0) by default and is scaled to fill it's parent view, this comparison ensures you're testing against the view's edges. if (CGRectGetMaxX(node.frame) >= node.scene.size.width - 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenLeft; *stop = YES; } break; case InvaderMovementDirectionLeft: //4 - If the invader's left edge is within 1 pt of the left edge of the scene, it's about to move offscreen. Sets the proposedMovementDirection so invaders move down then right if (CGRectGetMinX(node.frame) <= 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenRight; *stop = YES; } break; case InvaderMovementDirectionDownThenLeft: //5 - If invaders are moving down then left, they already moved down at this point, so they should now move left. proposedMovementDirection = InvaderMovementDirectionLeft; *stop = YES; break; case InvaderMovementDirectionDownThenRight: //6 - if the invaders are moving down then right, they already moved down so they should now move right. proposedMovementDirection = InvaderMovementDirectionRight; *stop = YES; break; default: break; } }]; //7 - if the proposed invader movement direction is different than the current invader movement direction, update the current direction to the proposed direction if (proposedMovementDirection != self.invaderMovementDirection) { self.invaderMovementDirection = proposedMovementDirection; } } #pragma mark - Bullet Helpers #pragma mark - User Tap Helpers #pragma mark - HUD Helpers #pragma mark - Physics Contact Helpers #pragma mark - Game End Helpers @end

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  • certain BitMapData types dont work in a beginBitmapFill() method.

    - by numerical25
    Say I loaded a bitMap into a bitmapData type called tileImage. tileImage = Bitmap(loader.content).bitmapData; say I decided to add that bitmap into a sprite like below this.graphics.beginBitmapFill(tileImage ); this.graphics.drawRect(0, 0,tWidth ,tHeight ); It would of course work. But say If I decided to add tileImage into a another bitMapData type like below var tImage:BitmapData = new BitmapData(30,30); tImage.copyPixels(tileImage,tRect,tPoint); and I then added tImage to my sprite this.graphics.beginBitmapFill(tImage); this.graphics.drawRect(0, 0,tWidth ,tHeight ); I then get the following error ArgumentError: Error #2015: Invalid BitmapData. tRect and tPoint are all predefined and set. tRect x and y are 0,0 and the width and height are 30x30. tPoint is 0,0 as well. Yes I understand that this is a very brief explanation but I wanted to elaborate that a bitMapdata type that has its data from the copypixel method does not work with beginBitmapFill. but a varible that gets its data straigt from the source, does. One works, and one doesnt, yet they are both the same data types. why is this ?

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  • Exception error in Erlang

    - by Jim
    So I've been using Erlang for the last eight hours, and I've spent two of those banging my head against the keyboard trying to figure out the exception error my console keeps returning. I'm writing a dice program to learn erlang. I want it to be able to call from the console through the erlang interpreter. The program accepts a number of dice, and is supposed to generate a list of values. Each value is supposed to be between one and six. I won't bore you with the dozens of individual micro-changes I made to try and fix the problem (random engineering) but I'll post my code and the error. The Source: -module(dice2). -export([d6/1]). d6(1) - random:uniform(6); d6(Numdice) - Result = [], d6(Numdice, [Result]). d6(0, [Finalresult]) - {ok, [Finalresult]}; d6(Numdice, [Result]) - d6(Numdice - 1, [random:uniform(6) | Result]). When I run the program from my console like so... dice2:d6(1). ...I get a random number between one and six like expected. However when I run the same function with any number higher than one as an argument I get the following exception... **exception error: no function clause matching dice2:d6(1, [4|3]) ... I know I I don't have a function with matching arguments but I don't know how to write a function with variable arguments, and a variable number of arguments. I tried modifying the function in question like so.... d6(Numdice, [Result]) - Newresult = [random:uniform(6) | Result], d6(Numdice - 1, Newresult). ... but I got essentially the same error. Anyone know what is going on here?

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  • python global variable not working in apache

    - by Suhail
    I am facing issue with the global variable, when i run in the django development server it works fine, but in apache it doesn't work here is the code below: red= "/foodfolio3/test/" def showAddRecipe(request): #global objc if "userid" in request.session: objc["ErrorMsgURL"]= "" try: urlList= request.POST URL= str(urlList['url']) URL= URL.strip('http://') URL= "http://" + URL recipe= __addRecipeUrl__(URL) if (recipe == 'FailToOpenURL') or (recipe == 'Invalid-website-URL'): #request.session["ErrorMsgURL"]= "Kindly check URL, Please enter a valid URL" objc["ErrorMsgURL"]= "Kindly check URL, Please enter a valid URL" print "here global_context =", objc arurl= HttpResponseRedirect("/foodfolio3/add/import/") arurl['ErrorMsgURL']= objc["ErrorMsgURL"] #return HttpResponseRedirect("/foodfolio3/add/import/") #return render_to_response('addRecipeUrl.html', objc, context_instance = RequestContext(request)) return (arurl) else: objc["recipe"] = recipe return render_to_response('addRecipe.html', objc, context_instance = RequestContext(request)) except: objc["recipe"] = "" return render_to_response('addRecipe.html', objc, context_instance = RequestContext(request)) else: global red red= "/foodfolio3/add/" return HttpResponseRedirect("/foodfolio3/login") def showAddRecipeUrl(request): if "userid" in request.session: return render_to_response('addRecipeUrl.html', objc, context_instance = RequestContext(request)) else: global red red= "/foodfolio3/add/import/" return HttpResponseRedirect("/foodfolio3/login") def showLogin(request): obj = {} obj["error_message"] = "" obj["registered"] = "" if request.method == "POST": if (red == "/foodfolio3/test"): next= '/foodfolio3/recipes' else: next= red try: username = request.POST['username'] password = request.POST['password'] user = authenticate(username=username, password=password) except: user = authenticate(request=request) if user is not None: if user.is_active: login(request, user) request.session["userid"] = user.id # Redirect to a success page. return HttpResponseRedirect(next) this code works fine in django development server, but in apache, the url is getting redirected to '/foodfolio3/recipes'

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  • Can't use my form

    - by Alexandr
    I have class with my form in folder /application/forms/Auth.php it looks like class Form_Auth extends Zend_Form { public function __construct() { $this->setName(); parent::__construct(); $username = new Zend_Form_Element_Text('username'); $password = new Zend_Form_Element_Password('password'); $mail = new Zend_Form_Element_Text('mail'); $submit = new Zend_Form_Element_Submit('submit'); $this->addElements(array($username,$password,$mail,$submit)); } } When i try create object $this->view->form = new Form_Auth(); is see exeption Application error Exception information: Message: Invalid name provided; must contain only valid variable characters and be non-empty Stack trace: D:\WWW\zends\application\Forms\Auth.php(8): Zend_Form-setName() d:\WWW\zends\application\controllers\RegistrationController.php(49): Form_Auth-__construct() D:\WebServer\ZendFramework\ZendFramework\library\Zend\Controller\Action.php(513): RegistrationController-indexAction() D:\WebServer\ZendFramework\ZendFramework\library\Zend\Controller\Dispatcher\Standard.php(289): Zend_Controller_Action-dispatch('indexAction') D:\WebServer\ZendFramework\ZendFramework\library\Zend\Controller\Front.php(954): Zend_Controller_Dispatcher_Standard-dispatch(Object(Zend_Controller_Request_Http), Object(Zend_Controller_Response_Http)) D:\WebServer\ZendFramework\ZendFramework\library\Zend\Application\Bootstrap\Bootstrap.php(97): Zend_Controller_Front-dispatch() D:\WebServer\ZendFramework\ZendFramework\library\Zend\Application.php(366): Zend_Application_Bootstrap_Bootstrap-run() D:\WWW\zends\public\index.php(26): Zend_Application-run() {main} Request Parameters: array ( 'controller' = 'registration', 'action' = 'index', 'module' = 'default', ) the version zf is 1.10.3 what i do wrong ?

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  • Can not make the settings from the sidebar gadget get applied

    - by Daniel
    Hey guys, OK, I am not an expert at Sidebar Gadgets, but I have this project I will have to make for school. Have tried to solve it on my own but I got really stuck. I will have to use the Cirip API (Cirip.ro being a kind of Twitter), and for the use of the API I have to input the username. I do so by means of the Settings, but when closing the settings there is no effect. Here is the code, but it's pretty messy. I am not a web programmer so javascript/html is new to me. http://www.box.net/shared/7yogevhzrr Thank you for your remark, Andy. From gadget.js function setUserName(userNameSet){ userName = userNameSet; } function getUserName(){ return userName; } function settingsClosed(event) { if(event.closeAction == event.Action.commit) { var user = System.Gadget.Settings.read("userName"); if(user != "") { setUserName(user); } } From settings.js document.onreadystatechange = function DoInit() { if(document.readyState=="complete") { var user = System.Gadget.Settings.read("userName"); if(user != "") { userBox.value = user; } } } // -------------------------------------------------------------------- // Handle the Settings dialog closed event. // event = System.Gadget.Settings.ClosingEvent argument. // -------------------------------------------------------------------- System.Gadget.onSettingsClosing = function(event) { if (event.closeAction == event.Action.commit) { var user = userBox.value; if(user != "") { System.Gadget.Settings.write("userName", user); } event.cancel = false; } }

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  • Setting String as Image Source in C#

    - by Dan
    UPDATE: Okay I've changed my code to this: if (appSettings.Contains("image")) { Uri uri = new Uri( (string)appSettings["image"] + ".jpg", UriKind.Absolute); ImageSource imgSource = new BitmapImage(uri); myImage.Source = imgSource; } else { Uri uriDefault = new Uri("default.jpg", UriKind.Absolute); ImageSource imgSourceDefault = new BitmapImage(uriDefault); myImage.Source = imgSourceDefault; } But now I get "Invalid URI: The format of the URI could not be determined". Well I've looked up several methods to fix this in my Windows Phone 7 app but I can't seem to find anything that works. What confuses me is that I've done something just like this before with no problem, so I'm not sure why it's not working. The code causing me the problem is this: if (appSettings.Contains("image")) { myImage.Source = (string)appSettings["image"]; } else { myImage.Source = "default.jpg"; } The error I get is this "Cannot implicitly convert type 'string' to 'System.Windows.Media.ImageSource". The reason this confuses me is because I did this Twitter app tutorial: http://weblogs.asp.net/scottgu/archive/2010/03/18/building-a-windows-phone-7-twitter-application-using-silverlight.aspx , in which you bind the image source directly to a string. So what can I do to remedy this?

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  • Programatically rebuild .exd-files when loading VBA

    - by aspartame
    Hi, After updating Microsoft Office 2007 to Office 2010 some custom VBA scripts embedded in our software failed to compile with the following error message: Object library invalid or contains references to object definitions that could not be found. As far as I know, this error is a result of a security update from Microsoft (Microsoft Security Advisory 960715). When adding ActiveX-controls to VBA scripts, information about the controls are stored in cache files on the local hard drive (.exd-files). The security update modified some of these controls, but the .exd-files were not automatically updated. When the VBA scripts try to load the old versions of the controls stored in the cached files, the error occurs. These cache-files must be removed from the hard drive in order for the controls to load successfully (which will create new, updated .exd-files automatically). What I would like to do is to programatically (using Visual C++) remove the outdated .exd-files when our software loads. When opening a VBA project using CApcProject::ApcProject.Open I set the following flag:axProjectThrowAwayCompiledState. TestHR(ApcProject.Open(pHost, (MSAPC::AxProjectFlag) (MSAPC::axProjectNormal | MSAPC::axProjectThrowAwayCompiledState))); According to the documentation, this flag should cause the VBA project to be recompiled and the temporary files to be deleted and rebuilt. I've also tried to update the checksum of the host application type library which should have the same effect. However none of these fixes seem to do the job and I'm running out of ideas. Help is very much appreciated!

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  • Making it look like the computer is thinking in TicTacToe game

    - by rage
    here is a slice of code that i've written in VB.net Private Sub L00_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles L00.Click, L01.Click, L02.Click, L03.Click, L10.Click, L11.Click, L12.Click, L13.Click, L20.Click, L21.Click, L22.Click, L23.Click, L30.Click, L31.Click, L32.Click, L33.Click Dim ticTac As Label = CType(sender, Label) Dim strRow As String Dim strCol As String 'Once a move is made, do not allow user to change whether player/computer goes first, because it doesn't make sense to do so since the game has already started. ComputerFirstStripMenuItem.Enabled = False PlayerFirstToolStripMenuItem.Enabled = False 'Check to make sure clicked tile is a valid tile i.e and empty tile. If (ticTac.Text = String.Empty) Then ticTac.Text = "X" ticTac.ForeColor = ColorDialog1.Color ticTac.Tag = 1 'After the player has made his move it becomes the computers turn. computerTurn(sender, e) Else MessageBox.Show("Please pick an empty tile to make next move", "Invalid Move") End If End Sub Private Sub computerTurn(ByVal sender As System.Object, ByVal e As System.EventArgs) Call Randomize() row = Int(4 * Rnd()) col = Int(4 * Rnd()) 'Check to make sure clicked tile is a valid tile i.e and empty tile. If Not ticTacArray(row, col).Tag = 1 And Not ticTacArray(row, col).Tag = 4 Then ticTacArray(row, col).Text = "O" ticTacArray(row, col).ForeColor = ColorDialog2.Color ticTacArray(row, col).Tag = 4 checkIfGameOver(sender, e) Else 'Some good ole pseudo-recursion(doesn't require a base case(s)). computerTurn(sender, e) End If End Sub Everything works smoothly, except i'm trying to make it seem like the computer has to "think" before making its move. So what i've tried to do is place a System.Threading.Sleep() call in different places in the code above. The problem is that instead of making the computer look like its thinking, the program waits and then puts the X and O together at the same time. Can someone help me make it so that the program puts an X wherever i click AND THEN wait before it places an O? Edit: in case any of you are wondering, i realize that the computers AI is ridiculously dumb, but its just to mess around right now. Later on i will implement a serious AI..hopefully.

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  • alternative to #include within namespace { } block

    - by Jeff
    Edit: I know that method 1 is essentially invalid and will probably use method 2, but I'm looking for the best hack or a better solution to mitigate rampant, mutable namespace proliferation. I have multiple class or method definitions in one namespace that have different dependencies, and would like to use the fewest namespace blocks or explicit scopings possible but while grouping #include directives with the definitions that require them as best as possible. I've never seen any indication that any preprocessor could be told to exclude namespace {} scoping from #include contents, but I'm here to ask if something similar to this is possible: (see bottom for explanation of why I want something dead simple) // NOTE: apple.h, etc., contents are *NOT* intended to be in namespace Foo! // would prefer something most this: namespace Foo { #include "apple.h" B *A::blah(B const *x) { /* ... */ } #include "banana.h" int B::whatever(C const &var) { /* ... */ } #include "blueberry.h" void B::something() { /* ... */ } } // namespace Foo ... // over this: #include "apple.h" #include "banana.h" #include "blueberry.h" namespace Foo { B *A::blah(B const *x) { /* ... */ } int B::whatever(C const &var) { /* ... */ } void B::something() { /* ... */ } } // namespace Foo ... // or over this: #include "apple.h" namespace Foo { B *A::blah(B const *x) { /* ... */ } } // namespace Foo #include "banana.h" namespace Foo { int B::whatever(C const &var) { /* ... */ } } // namespace Foo #include "blueberry.h" namespace Foo { void B::something() { /* ... */ } } // namespace Foo My real problem is that I have projects where a module may need to be branched but have coexisting components from the branches in the same program. I have classes like FooA, etc., that I've called Foo::A in the hopes being able to branch less painfully as Foo::v1_2::A, where some program may need both a Foo::A and a Foo::v1_2::A. I'd like "Foo" or "Foo::v1_2" to show up only really once per file, as a single namespace block, if possible. Moreover, I tend to prefer to locate blocks of #include directives immediately above the first definition in the file that requires them. What's my best choice, or alternatively, what should I be doing instead of hijacking the namespaces?

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  • va_arg with pointers

    - by Yktula
    I want to initialize a linked list with pointer arguments like so: /* * Initialize a linked list using variadic arguments * Returns the number of structures initialized */ int init_structures(struct structure *first, ...) { struct structure *s; unsigned int count = 0; va_list va; va_start(va, first); for (s = first; s != NULL; s = va_arg(va, (struct structure *))) { if ((s = malloc(sizeof(struct structure))) == NULL) { perror("malloc"); exit(EXIT_FAILURE); } count++; } va_end(va); return count; } The problem is that clang errors type name requires a specifier or qualifier at va_arg(va, (struct structure *)), and says that the type specifier defaults to int. It also notes instantiated form at (struct structure *) and struct structure *. This, what seems to be getting assigned to s is int (struct structure *). It compiles fine when parentheses are removed from (struct structure *), but the structures that are supposed to be initialized are inaccessible. Why is int assumed when parentheses are around the type argument passed to va_arg? How can I fix this?

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  • How can I make this LinqToSQL query work? (SqlExecption)

    - by kversch
    The following code gives me an SqlException: OO theCourse = subject.Course; var students = dc.studentsCourses.Where(x = x.course == theCourse).Select(x = x.student); "Invalid object name 'dbo.studentsCourses'." I tried the following code instead but I also get an Exception. My original question was asked on Aardvark and can be read bellow: var allStudents = from s in dc.students select s; List thestudents = new List(); foreach (student s in allStudents) { if (s.courses.Contains(theCourse)) { thestudents.Add(s); } } I did a right click, "run custom tool" on my dbml and checked my names of my tables and entities. The project compiles but I get an Exception at runtime on this line: "if (s.courses.Contains(theCourse))" Any ideas? Original question on Aardvark: How do I do a LinqToSQL query that gives me this: I want to select all students that attended a certain lesson. The lesson is from a certain course. So select the course the lesson is from. Now select all the students that are following that course. There is a many-to-many relationship between the students and the courses table in my DB. I already extended my LINQ entities to be able to select student.Courses and course.Students using this method: http://www.codeproject.com/KB/linq/linq-to-sql-many-to-many.aspx

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  • Sample twitter application

    - by Jack
    I have installed WAMP and running PHP scripts on localhost. I have enabled cURL. Here is my code. <?php function updateTwitter($status) { // Twitter login information $username = 'xxxxx'; $password = 'xxxxx'; // The url of the update function $url = 'http://twitter.com/statuses/update.xml'; // Arguments we are posting to Twitter $postargs = 'status='.urlencode($status); // Will store the response we get from Twitter $responseInfo=array(); // Initialize CURL $ch = curl_init($url); // Tell CURL we are doing a POST curl_setopt($ch, CURLOPT_PROXY,"localhost:80"); curl_setopt ($ch, CURLOPT_POST, true); // Give CURL the arguments in the POST curl_setopt ($ch, CURLOPT_POSTFIELDS, $postargs); // Set the username and password in the CURL call curl_setopt($ch, CURLOPT_USERPWD, $username.':'.$password); // Set some cur flags (not too important) curl_setopt($ch, CURLOPT_VERBOSE, 1); curl_setopt($ch, CURLOPT_NOBODY, 0); curl_setopt($ch, CURLOPT_HEADER, 0); curl_setopt($ch, CURLOPT_FOLLOWLOCATION,1); curl_setopt($ch, CURLOPT_RETURNTRANSFER, 1); // execute the CURL call $response = curl_exec($ch); if($response === false) { echo 'Curl error: ' . curl_error($ch); } else { echo 'Operation completed without any errors<br/>'; } // Get information about the response $responseInfo=curl_getinfo($ch); // Close the CURL connection curl_close($ch); // Make sure we received a response from Twitter if(intval($responseInfo['http_code'])==200){ // Display the response from Twitter echo $response; }else{ // Something went wrong echo "Error: " . $responseInfo['http_code']; } curl_close($ch); } updateTwitter("Just finished a sweet tutorial on http://brandontreb.com"); ?> Here's my output Operation completed without any errors Error: 404 Here's what error 404 means 404 Not Found: The URI requested is invalid or the resource requested, such as a user, does not exists. Please help.

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  • FileReference.save() duplicates ByteArray

    - by bartekb
    Hi, I've encountered a memory problem using FileReference.save(). My Flash application generates of a lot of data in real-time and needs to save this data to a local file. As I understand, Flash 10 (as opposed to AIR) does not support streaming to a file. But, what's even worse is that FileReference.save() duplicates all the data before saving it. I was looking for a workaround to this doubled memory usage and thought about the following approach: What if I pass a custom subclass of ByteArray as an argument to FileReference.save(), where this ByteArray subclass would override all read*() methods. The overridden read*() methods would wait for a piece of data to be generated by my application, return this piece of data and immediately remove it from the memory. I know how much data will be generated, so I could also override length/bytesAvailable methods. Would it be possible? Could you give me some hint how to do it? I've created a subclass of ByteArray, registered an alias for it, passed an instance of this subclass to FileReference.save(), but somehow FileReference.save() seems to treat it just as it was a ByteArray instance and doesn't call any of my overridden methods... Thanks a lot for any help!

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  • Join Where Rows Don't Exist or Where Criteria Matches...?

    - by Greg
    I'm trying to write a query to tell me which orders have valid promocodes. Promocodes are only valid between certain dates and optionally certain packages. I'm having trouble even explaining how this works (see psudo-ish code below) but basically if there are packages associated with a promocode then the order has to have one of those packages and be within a valid date range otherwise it just has to be in a valid date range. The whole "if PrmoPackage rows exist" thing is really throwing me off and I feel like I should be able to do this without a whole bunch of Unions. (I'm not even sure if that would make it easier at this point...) Anybody have any ideas for the query? if `OrderPromoCode` = `PromoCode` then if `OrderTimestamp` is between `PromoStartTimestamp` and `PromoEndTimestamp` then if `PromoCode` has packages associated with it //yes then if `PackageID` is one of the specified packages //yes code is valid //no invalid //no code is valid Order: OrderID* | OrderTimestamp | PackageID | OrderPromoCode 1 | 1/2/11 | 1 | ABC 2 | 1/3/11 | 2 | ABC 3 | 3/2/11 | 2 | DEF 4 | 4/2/11 | 3 | GHI Promo: PromoCode* | PromoStartTimestamp* | PromoEndTimestamp* ABC | 1/1/11 | 2/1/11 ABC | 3/1/11 | 4/1/11 DEF | 1/1/11 | 1/11/13 GHI | 1/1/11 | 1/11/13 PromoPackage: PromoCode* | PromoStartTimestamp* | PromoEndTimestamp* | PackageID* ABC | 1/1/11 | 2/1/11 | 1 ABC | 1/1/11 | 2/1/11 | 3 GHI | 1/1/11 | 1/11/13 | 1 Desired Result: OrderID | IsPromoCodeValid 1 | 1 2 | 0 3 | 1 4 | 0

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  • XSLT: use parameters in xls:sort attributes (dynamic sorting)

    - by fireeyedboy
    How do I apply a parameter to a select and order attribute in a xsl:sort element? I'ld like to do this dynamic with PHP with something like this: $xsl = new XSLTProcessor(); $xslDoc = new DOMDocument(); $xslDoc->load( $this->_xslFilePath ); $xsl->importStyleSheet( $xslDoc ); $xsl->setParameter( '', 'sortBy', 'viewCount' ); $xsl->setParameter( '', 'order', 'descending' ); But I'ld first have to now how to get this to work. I tried the following, but it gives me a 'compilation error' : 'invalid value $order for order'. $sortBy doesn't seem to do anything either: <?xml version="1.0" encoding="utf-8"?> <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform"> <xsl:output method="xml" indent="yes"/> <xsl:param name="sortBy" select="viewCount"/> <xsl:param name="order" select="descending"/> <xsl:template match="/"> <media> <xsl:for-each select="media/medium"> <xsl:sort select="$sortBy" order="$order"/> // <someoutput> </xsl:for-each> </media> </xsl:template> </xsl:stylesheet>

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  • NHibernate query against the key field of a dictionary (map)

    - by Carl Raymond
    I have an object model where a Calendar object has an IDictionary<MembershipUser, Perms> called UserPermissions, where MembershipUser is an object, and Perms is a simple enumeration. This is in the mapping file for Calendar as <map name="UserPermissions" table="CalendarUserPermissions" lazy="true" cascade="all"> <key column="CalendarID"/> <index-many-to-many class="MembershipUser" column="UserGUID" /> <element column="Permissions" type="CalendarPermission" not-null="true" /> </map> Now I want to execute a query to find all calendars for which a given user has some permission defined. The permission is irrelevant; I just want a list of the calendars where a given user is present as a key in the UserPermissions dictionary. I have the username property, not a MembershipUser object. How do I build that using QBC (or HQL)? Here's what I've tried: ISession session = SessionManager.CurrentSession; ICriteria calCrit = session.CreateCriteria<Calendar>(); ICriteria userCrit = calCrit.CreateCriteria("UserPermissions.indices"); userCrit.Add(Expression.Eq("Username", username)); return calCrit.List<Calendar>(); This constructed invalid SQL -- the WHERE clause contained WHERE membership1_.Username = @p0 as expected, but the FROM clause didn't include the MemberhipUsers table. Also, I really had to struggle to learn about the .indices notation. I found it by digging through the NHibernate source code, and saw that there's also .elements and some other dotted notations. Where's a reference to the allowed syntax of an association path? I feel like what's above is very close, and just missing something simple.

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  • Intermittent Issue Writing to Google Appengine Datastore

    - by user242153
    Hi, I have a functioning app and recently have had intermittent problems writing to the datastore. I did not make any relevant code changes, however in the last few days my attempts to write to the datastore sometimes work and sometimes don't. I am trying to save an object that is in a many to one relationship with an existing persisted parent. So, the logic works like this: 1) Parent pulled from the datastore 2) Child created / instantiated using constructor 3) Parent.addSingleChild(child); // the "addSingleChild" method just adds the object argument to the collection of children 4) child.setParent(Parent); // sets the Parent object to the parent field I am using transactions as explained in the documentation ending with "finally {if (tx.isActive()) {tx.rollback(); } }" When the servlet is called, the parent is called from the datastore and the child object is created and added to the many to one mapping to the pre-existing parent. The child should automatically be persisted, since the parent is already persistent, and the child is added to the collection of children that map to the parent. And it worked this way in the past. However, to be sure, i did add a pm.makePersistent(child). Doesn't seem to help, still have the intermittent problem. Any suggestions would be appreciated, and if you need to see the actual code I can post. Thanks

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  • Install h5py in Mac OS X 10.6.3

    - by zyq524
    I'm trying to install h5py in Mac OS X 10.6.3. First I installed HDF5 1.8, which used the following commands: ./configure \ --prefix=/Library/Frameworks/Python.framework/Versions/Current \ --enable-shared \ --enable-production \ --enable-threadsafe \ CPPFLAGS=-I/Library/Frameworks/Python.framework/Versions/Current/include \ LDFLAGS=-L/Library/Frameworks/Python.framework/Versions/Current/lib make make check sudo make install Then install h5py: /Library/Frameworks/Python.framework/Versions/Current/bin/python \ setup.py \ build \ --api=18 \ --hdf5=/Library/Frameworks/Python.framework/Versions/Current Then I got the errors: Configure: Autodetecting HDF5 settings... Custom HDF5 dir: /Library/Frameworks/Python.framework/Versions/Current Custom API level: (1, 8) ld: warning: in detect/vers.o, file was built for unsupported file format which is not the architecture being linked (i386) ld: warning: in /Library/Frameworks/Python.framework/Versions/Current/lib/libhdf5.dylib, file was built for unsupported file format which is not the architecture being linked (i386) Undefined symbols: "_main", referenced from: start in crt1.10.5.o ld: symbol(s) not found collect2: ld returned 1 exit status Failed to compile HDF5 test program. Please check to make sure: * You have a C compiler installed * A development version of Python is installed (including header files) * A development version of HDF5 is installed (including header files) * If HDF5 is not in a default location, supply the argument --hdf5=<path> error: command 'cc' failed with exit status 1 I just updated my Xcode, I don't know whether this is because my gcc's default setting. If so, how can I get rid of this error? Thanks.

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