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  • For buffer overflows, what is the stack address when using pthreads?

    - by t2k32316
    I'm taking a class in computer security and there is an extra credit assignment to insert executable code into a buffer overflow. I have the c source code for the target program I'm trying to manipulate, and I've gotten to the point where I can successfully overwrite the eip for the current function stack frame. However, I always get a Segmentation fault, because the address I supply is always wrong. The problem is that the current function is inside a pthread, and therefore, the address of the stack seems to always change between different runs of the program. Is there any method for finding the stack address within a pthread (or for estimating the stack address within a pthread)? (note: pthread_create's 2nd argument is null, so we're not manually assigning a stack address)

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  • MinGW/G++/g95 link problem - libf95 undefined reference to `MAIN_'

    - by pivakaka
    Hi folks, Summing up, my problem consists on compiling g95 objects inside a C++ application. Actually, I'm constructing an interface for an old fortran program. For this task, I'm using the wxWidgets GUI library, and calling fortran subroutines when necessary. At the beginning, I was developing the entire project compiling my fortran files with gfortran (which comes with GCC) and linking them with my app by the g++ -o... command. Everything was working fine but some numbers values calculated by my fotran subroutines returned NAN values. Doing some research, I realized that compiling my fortran files with gfortran with the -m32 flag, generates this NAN values problem. Although compiling with -m64 flag, my code works properly well. The only trouble here is that my App should be 32bits and then I tryed another compiller. Here I found g95 Fortran compiler, which compiles my fortran code and gives the right output on a 32bits environment. But when I'm trying to link these g95 objects into my program I see this following error: g++ -oCyclonTechTower.exe src\fortran\Modulo_Global.o src\fortran\Prop_Fisicas.o src\fortran\inversa.o src\fortran\tower.o src\fortran\PredadeCarga.o src\fortran\gota.o src\fortran\tadi.o src\view\SimulationORSATCustomDialog.o src\view\SimulationChildGUIFrame.o src\view\ParentGUIFrame.o src\view\ClientGUIFrame.o src\model\TowerData.o src\controller\SimulationController.o src\THEIACyclonTechTower.o ..\Resource\resource.o -Lc:\wxWidgets-2.6.4\lib -Lc:\MinGW\lib\gcc-lib\i686-pc-mingw32\4.1.2 -Bdynamic -Wl,--subsystem,windows -mwindows c:\wxWidgets-2.6.4\lib\libwx_mswu-2.6.a -lwxregexu-2.6 -lwxexpat-2.6 -lwxtiff-2.6 -lwxjpeg-2.6 -lwxpng-2.6 -lwxzlib-2.6 -lrpcrt4 -loleaut32 -lole32 -luuid -lwinspool -lwinmm -lshell32 -lcomctl32 -lcomdlg32 -lctl3d32 -ladvapi32 -lwsock32 -lgdi32 -lgcc -lf95 c:\MinGW\lib\gcc-lib\i686-pc-mingw32\4.1.2/libf95.a(main.o):(.text+0x32): undefined reference to `MAIN_' collect2: ld returned 1 exit status Build error occurred, build is stopped Time consumed: 1531 ms. I have already read the g95 Manual for integration with C++ and I'm actually calling these functions bellow for controlling the fortran environment: void g95_runtime_start(int argc, char *argv[]); void g95_runtime_stop(); I also included the g95 Fortran Runtime Library libf95.a and the libgcc.a into my linker command. Finishing, I don't have a main method implemented because this is managed by wxWidgets, and my fortran subroutines can not have a main function because this is a C++ program calling fortran functions. Can some of you guys help me with this problem? How can I fix this undefined reference to MAIN__ problem? Any idea will be much appreciated. Thanks in advance, George

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  • Win C#: Run app as administrator without UAC prompt

    - by paja
    Hello, I need one of my .exe to always run as administrator without UAC prompt. My program will be installed with setup, which will have for one time admin rights, and I need to perform such step in this setup that my exe will be always executed as admin without UAC prompt. I've found 2 solutions so far: 1) Use custom service, which will elevate the program for me. 2) Use tash scheduler: http://www.howtogeek.com/howto/windows-vista/create-administrator-mode-shortcuts-without-uac-prompts-in-windows-vista/ Is there any other solution? Some manifest probably? Thanks.

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  • Variants recursively uses itself?

    - by Mason Wheeler
    I'm trying to build a debug version of rtl140.bpl to make debugging apps with runtime packages easier. I built the DPK and ran DCC32 on it, and it gets a ways in, then dies. C:\Program Files (x86)\Embarcadero\RAD Studio\7.0\source\Win32\rtl\sys\Variants.pas(1072) Fatal: F2092 Program or unit 'Variants' recursively uses itself But looking at Variants.pas, I can't see how. It only uses SysUtils and Types in the interface section, and neither of those use Variants, or use anything that uses Variants. Does anyone have any idea why this is breaking?

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  • Segmented Control to change views

    - by Goods
    I have created an up/down arrow segmented control button on the right side of the navigation bar in my detail view. In a table based application, how can I use these up/down arrows to move through cells in the parent table? The apple "NavBar" sample code has an example of this but the controls are not functional. The iBird program has this functionality as well and it is very nice. Download the "iBird 15" program for free. Any thoughts? Thanks!

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  • The new workflow management of Oracle´s Hyperion Planning: Define more details with Planning Unit Hierarchies and Promotional Paths

    - by Alexandra Georgescu
    After having been almost unchanged for several years, starting with the 11.1.2 release of Oracle´s Hyperion Planning the Process Management has not only got a new name: “Approvals” now is offering the possibility to further split Planning Units (comprised of a unique Scenario-Version-Entity combination) into more detailed combinations along additional secondary dimensions, a so called Planning Unit Hierarchy, and also to pre-define a path of planners, reviewers and approvers, called Promotional Path. I´d like to introduce you to changes and enhancements in this new process management and arouse your curiosity for checking out more details on it. One reason of using the former process management in Planning was to limit data entry rights to one person at a time based on the assignment of a planning unit. So the lowest level of granularity for this assignment was, for a given Scenario-Version combination, the individual entity. Even if in many cases one person wasn´t responsible for all data being entered into that entity, but for only part of it, it was not possible to split the ownership along another additional dimension, for example by assigning ownership to different accounts at the same time. By defining a so called Planning Unit Hierarchy (PUH) in Approvals this gap is now closed. Complementing new Shared Services roles for Planning have been created in order to manage set up and use of Approvals: The Approvals Administrator consisting of the following roles: Approvals Ownership Assigner, who assigns owners and reviewers to planning units for which Write access is assigned (including Planner responsibilities). Approvals Supervisor, who stops and starts planning units and takes any action on planning units for which Write access is assigned. Approvals Process Designer, who can modify planning unit hierarchy secondary dimensions and entity members for which Write access is assigned, can also modify scenarios and versions that are assigned to planning unit hierarchies and can edit validation rules on data forms for which access is assigned. (this includes as well Planner and Ownership Assigner responsibilities) Set up of a Planning Unit Hierarchy is done under the Administration menu, by selecting Approvals, then Planning Unit Hierarchy. Here you create new PUH´s or edit existing ones. The following window displays: After providing a name and an optional description, a pre-selection of entities can be made for which the PUH will be defined. Available options are: All, which pre-selects all entities to be included for the definitions on the subsequent tabs None, manual entity selections will be made subsequently Custom, which offers the selection for an ancestor and the relative generations, that should be included for further definitions. Finally a pattern needs to be selected, which will determine the general flow of ownership: Free-form, uses the flow/assignment of ownerships according to Planning releases prior to 11.1.2 In Bottom-up, data input is done at the leaf member level. Ownership follows the hierarchy of approval along the entity dimension, including refinements using a secondary dimension in the PUH, amended by defined additional reviewers in the promotional path. Distributed, uses data input at the leaf level, while ownership starts at the top level and then is distributed down the organizational hierarchy (entities). After ownership reaches the lower levels, budgets are submitted back to the top through the approval process. Proceeding to the next step, now a secondary dimension and the respective members from that dimension might be selected, in order to create more detailed combinations underneath each entity. After selecting the Dimension and a Parent Member, the definition of a Relative Generation below this member assists in populating the field for Selected Members, while the Count column shows the number of selected members. For refining this list, you might click on the icon right beside the selected member field and use the check-boxes in the appearing list for deselecting members. -------------------------------------------------------------------------------------------------------- TIP: In order to reduce maintenance of the PUH due to changes in the dimensions included (members added, moved or removed) you should consider to dynamically link those dimensions in the PUH with the dimension hierarchies in the planning application. For secondary dimensions this is done using the check-boxes in the Auto Include column. For the primary dimension, the respective selection criteria is applied by right-clicking the name of an entity activated as planning unit, then selecting an item of the shown list of include or exclude options (children, descendants, etc.). Anyway in order to apply dimension changes impacting the PUH a synchronization must be run. If this is really necessary or not is shown on the first screen after selecting from the menu Administration, then Approvals, then Planning Unit Hierarchy: under Synchronized you find the statuses Yes, No or Locked, where the last one indicates, that another user is just changing or synchronizing the PUH. Select one of the not synchronized PUH´s (status No) and click the Synchronize option in order to execute. -------------------------------------------------------------------------------------------------------- In the next step owners and reviewers are assigned to the PUH. Using the icons with the magnifying glass right besides the columns for Owner and Reviewer the respective assignments can be made in the ordermthat you want them to review the planning unit. While it is possible to assign only one owner per entity or combination of entity+ member of the secondary dimension, the selection for reviewers might consist of more than one person. The complete Promotional Path, including the defined owners and reviewers for the entity parents, can be shown by clicking the icon. In addition optional users might be defined for being notified about promotions for a planning unit. -------------------------------------------------------------------------------------------------------- TIP: Reviewers cannot change data, but can only review data according to their data access permissions and reject or promote planning units. -------------------------------------------------------------------------------------------------------- In order to complete your PUH definitions click Finish - this saves the PUH and closes the window. As a final step, before starting the approvals process, you need to assign the PUH to the Scenario-Version combination for which it should be used. From the Administration menu select Approvals, then Scenario and Version Assignment. Expand the PUH in order to see already existing assignments. Under Actions click the add icon and select scenarios and versions to be assigned. If needed, click the remove icon in order to delete entries. After these steps, set up is completed for starting the approvals process. Start, stop and control of the approvals process is now done under the Tools menu, and then Manage Approvals. The new PUH feature is complemented by various additional settings and features; some of them at least should be mentioned here: Export/Import of PUHs: Out of Office agent: Validation Rules changing promotional/approval path if violated (including the use of User-defined Attributes (UDAs)): And various new and helpful reviewer actions with corresponding approval states. About the Author: Bernhard Kinkel started working for Hyperion Solutions as a Presales Consultant and Consultant in 1998 and moved to Hyperion Education Services in 1999. He joined Oracle University in 2007 where he is a Principal Education Consultant. Based on these many years of working with Hyperion products he has detailed product knowledge across several versions. He delivers both classroom and live virtual courses. His areas of expertise are Oracle/Hyperion Essbase, Oracle Hyperion Planning and Hyperion Web Analysis.

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  • Dynamic programming - Coin change decision problem?

    - by Tony
    I'm reviewing some old notes from my algorithms course and the dynamic programming problems are seeming a bit tricky to me. I have a problem where we have an unlimited supply of coins, with some denominations x1, x2, ... xn and we want to make change for some value X. We are trying to design a dynamic program to decide whether change for X can be made or not (not minimizing the number of coins, or returning which coins, just true or false). I've done some thinking about this problem, and I can see a recursive method of doing this where it's something like... MakeChange(X, x[1..n this is the coins]) for (int i = 1; i < n; i++) { if ( (X - x[i] ==0) || MakeChange(X - x[i]) ) return true; } return false; Converting this a dynamic program is not coming so easily to me. How might I approach this?

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  • [android] Activity group throw ActivityNotFoundException?

    - by Mak Sing
    Hi, I want to change the current activity inside a tab in a tab activity, after some research, I know that I need to use activity group to go this. then I created a new class extends ActivityGroup with the code below: public class FavShop extends ActivityGroup{ protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); LocalActivityManager m = getLocalActivityManager(); Intent i = new Intent(this, fav_shops.class); Window window = m.startActivity("favourite shop",i); setContentView(window.getDecorView()); } } then I run the program, the program throw the ActivityNotFoundException when the intent for the tab is launched I have no idea how to solve this problem, could anyone help me?

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  • Unable to find standard libraries when compiling Objective-C using GNUstep on Windows

    - by Jason Roberts
    I just installed GNUstep on my Windows XP machine and I'm attempting to compile the following Objective-C Hello World program from the command line: #import <Foundation/Foundation.h> int main(int argc, const char *argv[]) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSLog(@"Hello world\n"); [pool drain]; return 0; } When I try to compile the program from the command line like so gcc hello.m -o hello I end up getting the following error hello.m:1:34: Foundation/Foundation.h: No such file or directory Is there something I need to do order to inform the compiler of where the standard Objective-C libraries are located?

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  • C# System.Threading.Timer and its state object

    - by Captain NedD
    I am writing a C# program that uses System.Threading.Timer to timeout on a UDP socket ReceiveAsync call. My program polls a remote device, sending a UDP packet and expecting one in return. I use the timer in one shot mode calling Timer.Change every time I want a new timeout period. For every occurance of a timeout I'd like the timeout handler to have a different piece of information. If I change the object I pass to the Timer on creation it doesn't seem to change when the handler executes. Is the only way to do this to destroy the timer and create a new one? Thanks,

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  • File io error Python

    - by serpiente
    I have a program that monitors a folder with word documents for any modifications made on the files. The error -Windows Error[2] The system cannot find the file specified- comes when I run the program, open a .doc within the folder make some changes and save it. Any suggestions on how to fix this? Here's the code: def archivar(): txt = open('archivo.txt', 'r+' ) for rootdir, dirs, files in os.walk(r"C:\Users\keinsfield\Desktop\colegio"): for file in files: time = os.stat(os.path.join(rootdir, file)).st_ctime txt.write(file +','+str(time) + '\n') def check(): txt = [col.split(',') for col in (open('archivo.txt', 'r+').read().split('\n'))] files = os.listdir(r"C:\Users\keinsfield\Desktop\colegio") for file in files: for info in txt: if info[0]==os.stat(os.path.join(r"C:\Users\keinsfield\Desktop\colegio",file)).st_ctime: print "modified"

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  • DAL without web2py

    - by Jay
    I am using web2py to power my web site. I decided to use the web2py DAL for a long running program that runs behind the site. This program does not seem to update its data or the database (sometimes). from gluon.sql import * from gluon.sql import SQLDB from locdb import * # contains # db = SQLDB("mysql://user/pw@localhost/mydb", pool_size=10) # db.define_table('orders', Field('status', 'integer'), Field('item', 'string'), # migrate='orders.table') orderid = 20 # there is row with id == 20 in table orders #when I do db(db.orders.id==orderid).update(status=6703) db.commit() It does not update the database, and a select on orders with this id, shows the correct data. In some circumstances a "db.rollback()" after a commit seems to help. Very strange to say the least. Have you seen this, more importantly do you know the solution? Jay

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  • Blend for Visual Studio 2013 Prototyping Applications with SketchFlow

    - by T
    Originally posted on: http://geekswithblogs.net/tburger/archive/2014/08/10/blend-for-visual-studio-2013-prototyping-applications-with-sketchflow.aspxSketchFlow enables rapid creating of dynamic interface mockups very quickly. The SketchFlow workspace is the same as the standard Blend workspace with the inclusion of three panels: the SketchFlow Feedback panel, the SketchFlow Animation panel and the SketchFlow Map panel. By using SketchFlow to prototype, you can get feedback early in the process. It helps to surface possible issues, lower development iterations, and increase stakeholder buy in. SketchFlow prototypes not only provide an initial look but also provide a way to add additional ideas and input and make sure the team is on track prior to investing in complete development. When you have completed the prototyping, you can discard the prototype and just use the lessons learned to design the application from or extract individual elements from your prototype and include them in the application. I don’t recommend trying to transition the entire project into a development project. Objects that you add with the SketchFlow style have a hand-sketched look. The sketch style is used to remind stakeholders that this is a prototype. This encourages them to focus on the flow and functionality without getting distracted by design details. The sketchflow assets are under sketchflow in the asset panel and are identifiable by the postfix “–Sketch”. For example “Button-Sketch”. You can mix sketch and standard controls in your interface, if required. Be creative, if there is a missing control or your interface has a different look and feel than the out of the box one, reuse other sketch controls to mimic the functionality or look and feel. Only use standard controls if it doesn’t distract from the idea that this is a prototype and not a standard application. The SketchFlow Map panel provides information about the structure of your application. To create a new screen in your prototype: Right-click the map surface and choose “Create a Connected Screen”. Name the screens with names that are meaningful to the stakeholders. The start screen is the one that has the green arrow. To change the start screen, right click on any other screen and set to start screen. Only one screen can be the start screen at a time. Rounded screen are component screens to mimic reusable custom controls that will be built into the final application. You can change the colors of all of the boxes and should use colors to create functional groupings. The groupings can be identified in the SketchFlow Project Settings. To add connections between screens in the SketchFlow Map panel. Move the mouse over a screen in the SketchFlow and a menu will appear at the bottom of the screen node. In the menu, click Connect to an existing screen. Drag the arrow to another screen on the Map. You add navigation to your prototype by adding connections on the SketchFlow map or by adding navigation directly to items on your interface. To add navigation from objects on the artboard, right click the item then from the menu, choose “Navigate to”. This will expose a sub-menu with available screens, backward, or forward. When the map has connected screens, the SketchFlow Player displays the connected screens on the Navigate sidebar. All screens show in the SketchFlow Player Map. To see the SketchFlow Player, run your SketchFlow prototype. The Navigation sidebar is meant to show the desired user work flow. The map can be used to view the different screens regardless of suggested navigation in the navigation bar. The map is able to be hidden and shown. As mentioned, a component screen is a shared screen that is used in more than one screen and generally represents what will be a custom object in the application. To create a component screen, you can create a screen, right click on it in the SketchFlow Map and choose “Make into component screen”. You can mouse over a screen and from the menu that appears underneath, choose create and insert component screen. To use an existing screen, select if from the Asset panel under SketchFlow, Components. You can use Storyboards and Visual State animations in your SketchFlow project. However, SketchFlow also offers its own animation technique that is simpler and better suited for prototyping. The SketchFlow Animation panel is above your artboard by default. In SketchFlow animation, you create frames and then position the elements on your interface for each frame. You then specify elapsed time and any effects you want to apply to the transition. The + at the top is what creates new frames. Once you have a new Frame, select it and change the property you want to animate. In the example above, I changed the Text of the result box. You can adjust the time between frames in the lower area between the frames. The easing and effects functions are changed in the center between each frame. You edit the hold time for frames by clicking the clock icon in the lower left and the hold time will appear on each frame and can be edited. The FluidLayout icon (also located in the lower left) will create smooth transitions. Next to the FluidLayout icon is the name of that Animation. You can rename the animation by clicking on it and editing the name. The down arrow chevrons next to the name allow you to view the list of all animations in this prototype and select them for editing. To add the animation to the interface object (such as a button to start the animation), select the PlaySketchFlowAnimationAction from the SketchFlow behaviors in the Assets menu and drag it to an object on your interface. With the PlaySketchFlowAnimationAction that you just added selected in the Objects and Timeline, edit the properties to change the EventName to the event you want and choose the SketchFlowAnimation you want from the drop down list. You may want to add additional information to your screens that isn’t really part of the prototype but is relevant information or a request for clarification or feedback from the reviewer. You do this with annotations or notes. Both appear on the user interface, however, annotations can be switched on or off at design and review time. Notes cannot be switched off. To add an Annotation, chose the Create Annotation from the Tools menu. The annotation appears on the UI where you will add the notes. To display or Hide annotations, click the annotation toggle at the bottom right on the artboard . After to toggle annotations on, the identifier of the person who created them appears on the artboard and you must click that to expand the notes. To add a note to the artboard, simply select the Note-Sketch from Assets ->SketchFlow ->Styles ->Sketch Styles. Drag and drop it to the artboard and place where you want it. When you are ready for users to review the prototype, you have a few options available. Click File -> Export and choose one of the options from the list: Publish to Sharepoint, Package SketchFlowProject, Export to Microsoft Word, or Export as Images. I suggest you play with as many of the options as you can to see what they do. Both the Sharepoint and Packaged SketchFlowProject allow you to collect feedback from one or more users that you can import into the project. The user can make notes on the UI and in the Feedback area in the bottom left corner of the player. When the user is done adding feedback, it is exported from the right most folder icon in the My Feedback panel. Feeback is imported on a panel named SketchFlow Feedback. To get that panel to show up, select Window -> SketchFlow Feedback. Once you have the panel showing, click the + in the upper right of the panel and find the notes you exported. When imported, they will show up in a list and on the artboard. To document your prototype, use the Export to Microsoft Word option from the File menu. That should get you started with prototyping.

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  • Best way to detect integer overflow in C/C++

    - by Chris Johnson
    I was writing a program in C++ to find all solutions of a^b = c (a to the power of b), where a, b and c together use all the digits 0-9 exactly once. The program looped over values of a and b, and ran a digit-counting routine each time on a, b and a^b to check if the digits condition was satisfied. However, spurious solutions can be generated when a^b overflows the integer limit. I ended up checking for this using code like: unsigned long b, c, c_test; ... c_test=c*b; // Possible overflow if (c_test/b != c) {/* There has been an overflow*/} else c=c_test; // No overflow Is there a better way of testing for overflow? I know that some chips have an internal flag that is set when overflow occurs, but I've never seen it accessed through C or C++.

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  • F# PowerPack 2.0.0.0 issue: The task ..."…\fslex.exe" is invalid

    - by Roman Kuzmin
    I have upgraded F# PowerPack today to the latest 2.0.0.0 and tried to rebuild the MiniCalc sample from here: http://achrissmith.blogspot.com/2010/04/fslex-and-fsyacc-examples-updated.html If I build it in VS 2010 it fails with the message: C:\Program Files\MSBuild\FSharp\1.0\FSharp.PowerPack.targets(32,3): error MSB6004: The specified task executable location "C:\Program Files\Microsoft Visual Studio 10.0\Common7\IDE\fslex.exe" is invalid. If I build it from the command line by MSBuild it complains about missing C:\Windows\Microsoft.NET\Framework\v4.0.30319\fslex.exe The problem is kind of “fixed” if I copy fslex and fsyacc to that both directories, so after that I can build from the command line and from VS 2010. But it does not look like a right way to solve the problem. What is the right way? EDIT: The same issue is true for the PowerPack sample from sources: May2010\workyard\tests\LexAndYaccMiniProject. Now (after the trick I have done) it is built fine, too.

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  • why do game engines prefer static libraries over dynamic link libraries

    - by numerical25
    I've been reading a few gaming books. And they always prefer to create the engine as a static library over dynamic link. I am new to c++ so I am not highly knowledge when it comes to static libraries and dynamic link libraries. All I know is static libraries increase the size of your program, where DLL link libraries are loaded as you need them within your program. [edit] I've played games where it almost seemed they used DLL's to load in sound, lighting, and what not all individually. as the level was loading up. cause you don't necessarily need that when your at the game menu.

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  • Unwanted SDL_QUIT Event on mouseclick.

    - by Anthony Clever
    I'm having a slight problem with my SDL/Opengl code, specifically, when i try to do something on a mousebuttondown event, the program sends an sdl_quit event to the stack, closing my application. I know this because I can make the program work (sans the ability to quit out of it :| ) by checking for SDL_QUIT during my event loop, and making it do nothing, rather than quitting the application. If anyone could help make my program work, while retaining the ability to, well, close it, it'd be much appreciated. Code attached below: #include "SDL/SDL.h" #include "SDL/SDL_opengl.h" void draw_polygon(); void init(); int main(int argc, char *argv[]) { SDL_Event Event; int quit = 0; GLfloat color[] = { 0.0f, 0.0f, 0.0f }; init(); glColor3fv (color); glOrtho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0); draw_polygon(); while(!quit) { while(SDL_PollEvent( &Event )) { switch(Event.type) { case SDL_MOUSEBUTTONDOWN: for (int i = 0; i <= sizeof(color); i++) { color[i] += 0.1f; } glColor3fv ( color ); draw_polygon(); case SDL_KEYDOWN: switch(Event.key.keysym.sym) { case SDLK_ESCAPE: quit = 1; default: break; } default: break; } } } SDL_Quit(); return 0; } void draw_polygon() { glBegin(GL_POLYGON); glVertex3f (0.25, 0.25, 0.0); glVertex3f (0.75, 0.25, 0.0); glVertex3f (0.75, 0.75, 0.0); glVertex3f (0.25, 0.75, 0.0); glEnd(); SDL_GL_SwapBuffers(); } void init() { SDL_Init(SDL_INIT_EVERYTHING); SDL_SetVideoMode( 640, 480, 32, SDL_OPENGL ); glClearColor (0.0, 0.0, 0.0, 0.0); glMatrixMode( GL_PROJECTION | GL_MODELVIEW ); glLoadIdentity(); glClear (GL_COLOR_BUFFER_BIT); SDL_WM_SetCaption( "OpenGL Test", NULL ); } If it matters in this case, I'm compiling via the included compiler with Visual C++ 2008 express.

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  • How can I do something ~after~ an event has fired in C#?

    - by Siracuse
    I'm using the following project to handle global keyboard and mouse hooking in my C# application. This project is basically a wrapper around the Win API call SetWindowsHookEx using either the WH_MOUSE_LL or WH_KEYBOARD_LL constants. It also manages certain state and generally makes this kind of hooking pretty pain free. I'm using this for a mouse gesture recognition software I'm working on. Basically, I have it setup so it detects when a global hotkey is pressed down (say CTRL), then the user moves the mouse in the shape of a pre-defined gesture and then releases global hotkey. The event for the KeyDown is processed and tells my program to start recording the mouse locations until it receives the KeyUp event. This is working fine and it allows an easy way for users to enter a mouse-gesture mode. Once the KeyUp event fires and it detects the appropriate gesture, it is suppose to send certain keystrokes to the active window that the user has defined for that particular gesture they just drew. I'm using the SendKeys.Send/SendWait methods to send output to the current window. My problem is this: When the user releases their global hotkey (say CTRL), it fires the KeyUp event. My program takes its recorded mouse points and detects the relevant gesture and attempts to send the correct input via SendKeys. However, because all of this is in the KeyUp event, that global hotkey hasn't finished being processed. So, for example if I defined a gesture to send the key "A" when it is detected, and my global hotkey is CTRL, when it is detected SendKeys will send "A" but while CTRL is still "down". So, instead of just sending A, I'm getting CTRL-A. So, in this example, instead of physically sending the single character "A" it is selecting-all via the CTRL-A shortcut. Even though the user has released the CTRL (global hotkey), it is still being considered down by the system. Once my KeyUp event fires, how can I have my program wait some period of time or for some event so I can be sure that the global hotkey is truly no longer being registered by the system, and only then sending the correct input via SendKeys?

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  • NetBeans behaves differently if project is run via "Run Project" or build.xml>run

    - by Rogach
    I slightly modified the build-impl.xml file of my NetBeans project. (Specifically, I made it to insert build time into program code). If I run project via build.xml "run" target, I get behavior I expect - the program displays build time and date. But if I run project using standard (and most obvious, used it always) button "Run Main Project", I get totally another result (no build date). Moreover, if I insert any code into build.xml, I still get result if I run the target explicitly and no result if it is run simply by NetBeans. And this leads me to conclusion, that this button uses another method to run my application. My question is: what does that button do? What method does it call? And can it be configured to run the needed target of make file?

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  • Reading a POP3 server with only TcpClient and StreamWriter/StreamReader[SOLVED]

    - by WebDevHobo
    I'm trying to read mails from my live.com account, via the POP3 protocol. I've found the the server is pop3.live.com and the port if 995. I'm not planning on using a pre-made library, I'm using NetworkStream and StreamReader/StreamWriter for the job. I need to figure this out. So, any of the answers given here: http://stackoverflow.com/questions/44383/reading-email-using-pop3-in-c are not usefull. It's part of a larger program, but I made a small test to see if it works. Eitherway, i'm not getting anything. Here's the code I'm using, which I think should be correct. EDIT: this code is old, please refer to the second block problem solved. public Program() { string temp = ""; using(TcpClient tc = new TcpClient(new IPEndPoint(IPAddress.Parse("127.0.0.1"),8000))) { tc.Connect("pop3.live.com",995); using(NetworkStream nws = tc.GetStream()) { using(StreamReader sr = new StreamReader(nws)) { using(StreamWriter sw = new StreamWriter(nws)) { sw.WriteLine("USER " + user); sw.Flush(); sw.WriteLine("PASS " + pass); sw.Flush(); sw.WriteLine("LIST"); sw.Flush(); while(temp != ".") { temp += sr.ReadLine(); } } } } } Console.WriteLine(temp); } Visual Studio debugger constantly falls over tc.Connect("pop3.live.com",995); Which throws an "A socket operation was attempted to an unreachable network 65.55.172.253:995" error. So, I'm sending from port 8000 on my machine to port 995, the hotmail pop3 port. And I'm getting nothing, and I'm out of ideas. Second block: Problem was apparently that I didn't write the quit command. The Code: public Program() { string str = string.Empty; string strTemp = string.Empty; using(TcpClient tc = new TcpClient()) { tc.Connect("pop3.live.com",995); using(SslStream sl = new SslStream(tc.GetStream())) { sl.AuthenticateAsClient("pop3.live.com"); using(StreamReader sr = new StreamReader(sl)) { using(StreamWriter sw = new StreamWriter(sl)) { sw.WriteLine("USER " + user); sw.Flush(); sw.WriteLine("PASS " + pass); sw.Flush(); sw.WriteLine("LIST"); sw.Flush(); sw.WriteLine("QUIT "); sw.Flush(); while((strTemp = sr.ReadLine()) != null) { if(strTemp == "." || strTemp.IndexOf("-ERR") != -1) { break; } str += strTemp; } } } } } Console.WriteLine(str); }

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  • python metaprogramming

    - by valya
    I'm trying to archive a task which turns out to be a bit complicated since I'm not very good at Python metaprogramming. I want to have a module locations with function get_location(name), which returns a class defined in a folder locations/ in the file with the name passed to function. Name of a class is something like NameLocation. So, my folder structure: program.py locations/ __init__.py first.py second.py program.py will be smth with with: from locations import get_location location = get_location('first') and the location is a class defined in first.py smth like this: from locations import Location # base class for all locations, defined in __init__ (?) class FirstLocation(Location): pass etc. Okay, I've tried a lot of import and getattribute statements but now I'm bored and surrender. How to archive such behaviour?

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  • Good projects to learn OCaml and F#

    - by Yin Zhu
    After learning the basic syntax, reading some non-trivial code is a fast way to learn a language. We can also learn how to design a library/software during reading others' code. I have following lists. A Chess program in OCaml by Tomek Czajka. Hal Daumé has written several machine learning libraries in Ocaml. Including decision trees, logistic regression and SVM. All of them are near-production-quality code. A Chess Game Analysis program in F# in Microsoft Research. The above three are my favorites. Will you suggest some other sources? General purpose open source software are good, specialized open source like the three I list here are even more welcome.

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  • Relative Resizing of Forms in C#

    - by xarzu
    What is the magic that makes components cling to the edges of a form? I had thought that one must use the resize event of the form and them force each element in the form to resize. But then I saw some sample code which, even when I am editing the form, the elements seem to adhere to a percentage of the space they take up in the form rather than a set diminsion. In other words, when I am editing the form and resizing it, the panels and the parts inside the form bend their shape such that the edges remain a few pixels from the edges. But in my own program I have not been able to find where I can duplicate this feature. When I run my program, this (http://i67.photobucket.com/albums/h292/Athono/microsoft/001.jpg) goes to this (http://i67.photobucket.com/albums/h292/Athono/microsoft/002.jpg)

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  • SQL Server: Database stuck in "Restoring" state

    - by Ian Boyd
    i backed up a data: BACKUP DATABASE MyDatabase TO DISK = 'MyDatabase.bak' WITH INIT --overwrite existing And then tried to restore it: RESTORE DATABASE MyDatabase FROM DISK = 'MyDatabase.bak' WITH REPLACE --force restore over specified database And now the database is stuck in the restoring state. Some people have theorized that it's because there was no log file in the backup, and it needed to be rolled forward using: RESTORE DATABASE MyDatabase WITH RECOVERY Except that, of course, fails: Msg 4333, Level 16, State 1, Line 1 The database cannot be recovered because the log was not restored. Msg 3013, Level 16, State 1, Line 1 RESTORE DATABASE is terminating abnormally. And exactly what you want in a catastrophic situation is a restore that won't work. The backup contains both a data and log file: RESTORE FILELISTONLY FROM DISK = 'MyDatabase.bak' Logical Name PhysicalName ============= =============== MyDatabase C:\Program Files\Microsoft SQL Server\MSSQL.1\MSSQL\DATA\MyDatabase.mdf MyDatabase_log C:\Program Files\Microsoft SQL Server\MSSQL.1\MSSQL\DATA\MyDatabase_log.LDF

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  • PyQt error: No such signal QObject::dataChanged

    - by DSblizzard
    PyQt application works fine, but when I close it Python shows this message: "Object::connect: No such signal QObject::dataChanged(QModelIndex,QModelIndex)" What is the cause of this? There isn't dataChanged signal in the program. EDIT: Almost minimal program which causes error: import sys from PyQt4.QtCore import * from PyQt4.QtGui import * from PyQt4.QtSql import * import ui_DBMainWindow global Mw, Table, Tv Id, Name, Size = range(3) class TTable(): pass Table = TTable() class TMainWindow(QMainWindow, ui_DBMainWindow.Ui_MainWindow): def __init__(self, parent = None): global Table QMainWindow.__init__(self, parent) self.setupUi(self) self.showMaximized() self.mapper = QDataWidgetMapper(self) self.mapper.setModel(Table.Model) def main(): global Mw, Table, Tv QApp = QApplication(sys.argv) DB = QSqlDatabase.addDatabase("QSQLITE") DB.setDatabaseName("1.db") Table.Model = QSqlTableModel() Table.Model.setTable("MainTable") Table.Model.select() Mw = TMainWindow() QApp.exec_() if __name__ == "__main__": main()

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