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  • SQL Server DATA Tools CTP4 Released!

    - by hassanfadili
    SQL Server team has released the new SQL Server Data Tools CTP4. Congratulations and Thanks to Gert Drapers and his team with this great milestone. To lear more about this SSDT CTP4 Release, check: What’s new in SQL Server Data Tools CTP4?http://blogs.msdn.com/b/ssdt/archive/2011/11/21/what-s-new-in-sql-server-data-tools-ctp4.aspxSQL Server Data Tools CTP4 vs. VS2010 Database Projectshttp://blogs.msdn.com/b/ssdt/archive/2011/11/21/sql-server-data-tools-ctp4-vs-vs2010-database-projects.aspxTop VSDB->SSDT Project Conversion Issueshttp://blogs.msdn.com/b/ssdt/archive/2011/11/21/top-vsdb-gt-ssdt-project-conversion issues.aspxUninstalling SQL Server Developer Tools CTP3 (Code-named “Juneau”) http://blogs.msdn.com/b/ssdt/archive/2011/11/21/uninstalling-ssdt-ctp3-code-named-juneau.aspxThis actually points to a nifty PowerShell script to help you uninstall.Have Fun.v

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  • Virtual Brown Bag Recap: JB's New Gem, Patterns 101, Killing VS, CodeMav

    - by Brian Schroer
    At this week's Virtual Brown Bag meeting: JB showed off his new SpeakerRate Ruby gem Claudio alerted us to the Refactoring Manifesto We answered the question "How do I get started with Design Patterns?" Ever had to kill a frozen instance of Visual Studio? Yeah, I thought so. Claudio showed us how to do it with PowerShell. (It's faster) JB previewed his new CodeMav web site, which will be a social network for developers (integration with Speaker Rate, slide share, github, StackOverflow, etc.) For detailed notes, links, and the video recording, go to the VBB wiki page: https://sites.google.com/site/vbbwiki/main_page/2011-01-06

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  • What I&rsquo;m Up To: November 2012

    - by Brian T. Jackett
    This is a short personal post to let any regular readers know what I’m up to (and why I’ll be in reduced blogging mode for a bit). Writing 2 chapters for a SharePoint 2013 book (more to announce closer to publish date) Doing research, proof of concepts, and testing for above said writing Developing a SharePoint PowerShell diagnostic script to clean up issues found by the Health Analyzer Prepping for teaching SharePoint 2013 content to customers    There are some other community and personal commitments taking up my time (in addition to normal work responsibilities).  Since the number of hours in a day is limited to 24 hours I’m making a late addition to my goals for 2012 for the year of learning and adopting more personal productivity practices.  Before the end of this year I’ll be posting a couple that I’ve already adopted that are working well for me.  Scott Hanselman posted a great video recently that sparked me down this path.  I highly recommend you watch.   “It’s not what you read it’s what you ignore” video – Scott Hanselman http://www.hanselman.com/blog/ItsNotWhatYouReadItsWhatYouIgnoreVideoOfScottHanselmansPersonalProductivityTips.aspx         -Frog Out

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  • Puppet: Making Windows Awesome Since 2011

    - by Robz / Fervent Coder
    Originally posted on: http://geekswithblogs.net/robz/archive/2014/08/07/puppet-making-windows-awesome-since-2011.aspxPuppet was one of the first configuration management (CM) tools to support Windows, way back in 2011. It has the heaviest investment on Windows infrastructure with 1/3 of the platform client development staff being Windows folks.  It appears that Microsoft believed an end state configuration tool like Puppet was the way forward, so much so that they cloned Puppet’s DSL (domain-specific language) in many ways and are calling it PowerShell DSC. Puppet Labs is pushing the envelope on Windows. Here are several things to note: Puppet x64 Ruby support for Windows coming in v3.7.0. An awesome ACL module (with order, SIDs and very granular control of permissions it is best of any CM). A wealth of modules that work with Windows on the Forge (and more on GitHub). Documentation solely for Windows folks - https://docs.puppetlabs.com/windows. Some of the common learning points with Puppet on Windows user are noted in this recent blog post. Microsoft OpenTech supports Puppet. Azure has the ability to deploy a Puppet Master (http://puppetlabs.com/solutions/microsoft). At Microsoft //Build 2014 in the Day 2 Keynote Puppet Labs CEO Luke Kanies co-presented with Mark Russonivich (http://channel9.msdn.com/Events/Build/2014/KEY02  fast forward to 19:30)! Puppet has a Visual Studio Plugin! It can be overwhelming learning a new tool like Puppet at first, but Puppet Labs has some resources to help you on that path. Take a look at the Learning VM, which has a quest-based learning tool. For real-time questions, feel free to drop onto #puppet on freenode.net (yes, some folks still use IRC) with questions, and #puppet-dev with thoughts/feedback on the language itself. You can subscribe to puppet-users / puppet-dev mailing lists. There is also ask.puppetlabs.com for questions and Server Fault if you want to go to a Stack Exchange site. There are books written on learning Puppet. There are even Puppet User Groups (PUGs) and other community resources! Puppet does take some time to learn, but with anything you need to learn, you need to weigh the benefits versus the ramp up time. I learned NHibernate once, it had a very high ramp time back then but was the only game on the street. Puppet’s ramp up time is considerably less than that. The advantage is that you are learning a DSL, and it can apply to multiple platforms (Linux, Windows, OS X, etc.) with the same Puppet resource constructs. As you learn Puppet you may wonder why it has a DSL instead of just leveraging the language of Ruby (or maybe this is one of those things that keeps you up wondering at night). I like the DSL over a small layer on top of Ruby. It allows the Puppet language to be portable and go more places. It makes you think about the end state of what you want to achieve in a declarative sense instead of in an imperative sense. You may also find that right now Puppet doesn’t run manifests (scripts) in order of the way resources are specified. This is the number one learning point for most folks. As a long time consternation of some folks about Puppet, manifest ordering was not possible in the past. In fact it might be why some other CMs exist! As of 3.3.0, Puppet can do manifest ordering, and it will be the default in Puppet 4. http://puppetlabs.com/blog/introducing-manifest-ordered-resources You may have caught earlier that I mentioned PowerShell DSC. But what about DSC? Shouldn’t that be what Windows users want to choose? Other CMs are integrating with DSC, will Puppet follow suit and integrate with DSC? The biggest concern that I have with DSC is it’s lack of visibility in fine-grained reporting of changes (which Puppet has). The other is that it is a very young Microsoft product (pre version 3, you know what they say :) ). I tried getting it working in December and ran into some issues. I’m hoping that newer releases are there that actually work, it does have some promising capabilities, it just doesn’t quite come up to the standard of something that should be used in production. In contrast Puppet is almost a ten year old language with an active community! It’s very stable, and when trusting your business to configuration management, you want something that has been around awhile and has been proven. Give DSC another couple of releases and you might see more folks integrating with it. That said there may be a future with DSC integration. Portability and fine-grained reporting of configuration changes are reasons to take a closer look at Puppet on Windows. Yes, Puppet on Windows is here to stay and it’s continually getting better folks.

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  • Silverlight Cream for March 31, 2010 -- #826

    - by Dave Campbell
    In this Issue: Andrea Boschin, Radenko Zec, Andrej Tozon, Bobby Diaz, Brad Abrams, Wolf Schmidt, Colin Eberhardt, Anand Iyer, Matthias Shapiro, Jaime Rodriguez, Bill Reiss, and Lee. Shoutouts: Cigdem has a post up about here MIX10 Interviewing experiences: MIX10 SilverlightShow Interviews Ian T. Lackey has his material up from his talk Silverlight SEO at the St. Louis .Net Users Group Not Silverlight but definitely WP7 cool, Michael Klucher reports that there are New Windows Phone Samples on Creators Club Online Tim Heuer posted a survey: What tools are the minimum to get started in Silverlight? From SilverlightCream.com: A RoleManager to apply roles declaratively to user interface Andrea Boschin also has a new post at SilverlightShow discussing the use of a RoleManager in WCF RIA Services to apply user roles to elements of the UI... good stuff, Andrea. Virtualization in Silverlight 4 RC Radenko Zec has a post out at SilverlightShow where he explains UI and Data Virtualization then gives some examples of their use in Silverlight 4RC, and some issues as well. MS Word Mail Merge with Silverlight 4 COM Automation Andrej Tozon has a post up at SilverlightShow that I missed in the rush of MIX10. He's doing MailMerge with COM automation and Silverlight 4... actually prett cool stuff and all the source! KISS and Tell - MVVM and the ViewModelLocator Bobby Diaz is blogging about a very popular subject right now: ViewModelLocator. He's not showing production code, but it's a thought... check it out. Silverlight 4 + RIA Services - Ready for Business: Validating Data I'm running behind, but Brad Abrams' next post in his series is about validating data in the business application. He also discusses setting up shared code validation. A One-stop Shopping XAML Namespace for Silverlight Client SDK Controls Wolf Schmidt at the Silverlight SDK has a post up highlighting the SL4 XAML namespace prefix. He starts with SL3 then demonstrates the feature's use in SL4. Binding a Silverlight 3 DataGrid to dynamic data via IDictionary (Updated) Colin Eberhardt has an update to his previous article of the same title. This one is a bug fix on an upgrade to SL3 and also an expansion of the previous post. Demo Apps from MIX10 on Windows Phone 7 Anand Iyer posted links to all the WP7 demos used at MIX10 and at least in the case of FourSquare, the source is on CodePlex. XAML Files for Location Visualizations in Silverlight and WPF Matthias Shapiro has graciously provided XAML for us for Silverlight and WPF for a bunch of different US maps... too cool, now we don't have to be asking 'where did you get that map?'... thanks Matthias! Theming in Windows Phone Jaime Rodriguez has a post up that deep-dives theming in general and demonstrates using it on WP7... end-user configurations and developer stuff. Space Rocks game step 7: Moving the ship It appears that in the heat of battle (blogging) I said Bill Reiss' Space Rocks game he's building is for WP7... obviously it's not, but it's a game folks... :) THis is Episode 7 and he's moving the ship now. SL4(RC) RichTextBox and Access Violation Lee has some code that looks like it should work for a RichTextBox in SL4RC, and it's throwing an error... see if you have a solution for him... or is it a bug? Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Understanding Regular Expressions (focus on URL Rewrite)–Part 11 (Sub-Part 2 of 2)

    - by OWScott
    This 2nd part (out of 2) on Regular Expressions covers the remaining tips necessary to get up to speed on a topic that at first seems daunting, but really isn’t that bad. Whether you use Regular Expressions for URL Rewrite, Visual Studio, PowerShell, programming or any other tool, these tips will allow you to understand the essentials of Regular Expressions. Be sure to watch Part 1 first. This is week 11 of a 52 week series on various web administration related tasks. Past and future videos can be found here.

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  • Windows Azure Emulators On Your Desktop

    - by BuckWoody
    Many people feel they have to set up a full Azure subscription online to try out and develop on Windows Azure. But you don’t have to do that right away. In fact, you can download the Windows Azure Compute Emulator – a “cloud development environment” – right on your desktop. No, it’s not for production use, and no, you won’t have other people using your system as a cloud provider, and yes, there are some differences with Production Windows Azure, but you’ll be able code, run, test, diagnose, watch, change and configure code without having any connection to the Internet at all. The best thing about this approach is that when you are ready to deploy the code you’ve been testing, a few clicks deploys it to your subscription when you make one.   So what deep-magic does it take to run such a thing right on your laptop or even a Virtual PC? Well, it’s actually not all that difficult. You simply download and install the Windows Azure SDK (you can even get a free version of Visual Studio for it to run on – you’re welcome) from here: http://msdn.microsoft.com/en-us/windowsazure/cc974146.aspx   This SDK will also install the Windows Azure Compute Emulator and the Windows Azure Storage Emulator – and then you’re all set. Right-click the icon for Visual Studio and select “Run as Administrator”:    Now open a new “Cloud” type of project:   Add your Web and Worker Roles that you want to code:   And when you’re done with your design, press F5 to start the desktop version of Azure:   Want to learn more about what’s happening underneath? Right-click the tray icon with the Azure logo, and select the two emulators to see what they are doing:          In the configuration files, you’ll see a “Use Development Storage” setting. You can call the BLOB, Table or Queue storage and it will all run on your desktop. When you’re ready to deploy everything to Windows Azure, you simply change the configuration settings and add the storage keys and so on that you need.   Want to learn more about all this?   Overview of the Windows Azure Compute Emulator: http://msdn.microsoft.com/en-us/library/gg432968.aspx Overview of the Windows Azure Storage Emulator: http://msdn.microsoft.com/en-us/library/gg432983.aspx January 2011 Training Kit: http://www.microsoft.com/downloads/en/details.aspx?FamilyID=413E88F8-5966-4A83-B309-53B7B77EDF78&displaylang=en      

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  • T-SQL Tuesday #21 - Crap!

    - by Most Valuable Yak (Rob Volk)
    Adam Machanic's (blog | twitter) ever popular T-SQL Tuesday series is being held on Wednesday this time, and the topic is… SHIT CRAP. No, not fecal material.  But crap code.  Crap SQL.  Crap ideas that you thought were good at the time, or were forced to do due (doo-doo?) to lack of time. The challenge for me is to look back on my SQL Server career and find something that WASN'T crap.  Well, there's a lot that wasn't, but for some reason I don't remember those that well.  So the additional challenge is to pick one particular turd that I really wish I hadn't squeezed out.  Let's see if this outline fits the bill: An ETL process on text files; That had to interface between SQL Server and an AS/400 system; That didn't use SSIS (should have) or BizTalk (ummm, no) but command-line scripting, using Unix utilities(!) via: xp_cmdshell; That had to email reports and financial data, some of it sensitive Yep, the stench smell is coming back to me now, as if it was yesterday… As to why SSIS and BizTalk were not options, basically I didn't know either of them well enough to get the job done (and I still don't).  I also had a strict deadline of 3 days, in addition to all the other responsibilities I had, so no time to learn them.  And seeing how screwed up the rest of the process was: Payment files from multiple vendors in multiple formats; Sent via FTP, PGP encrypted email, or some other wizardry; Manually opened/downloaded and saved to a particular set of folders (couldn't change this); Once processed, had to be placed BACK in the same folders with the original archived; x2 divisions that had to run separately; Plus an additional vendor file in another format on a completely different schedule; So that they could be MANUALLY uploaded into the AS/400 system (couldn't change this either, even if it was technically possible) I didn't feel so bad about the solution I came up with, which was naturally: Copy the payment files to the local SQL Server drives, using xp_cmdshell Run batch files (via xp_cmdshell) to parse the different formats using sed, a Unix utility (this was before Powershell) Use other Unix utilities (join, split, grep, wc) to process parsed files and generate metadata (size, date, checksum, line count) Run sqlcmd to execute a stored procedure that passed the parsed file names so it would bulk load the data to do a comparison bcp the compared data out to ANOTHER text file so that I could grep that data out of the original file Run another stored procedure to import the matched data into SQL Server so it could process the payments, including file metadata Process payment batches and log which division and vendor they belong to Email the payment details to the finance group (since it was too hard for them to run a web report with the same data…which they ran anyway to compare the emailed file against…which always matched, surprisingly) Email another report showing unmatched payments so they could manually void them…about 3 months afterward All in "Excel" format, using xp_sendmail (SQL 2000 system) Copy the unmatched data back to the original folder locations, making sure to match the file format exactly (if you've ever worked with ACH files, you'll understand why this sucked) If you're one of the 10 people who have read my blog before, you know that I love the DOS "for" command.  Like passionately.  Like fairy-tale love.  So my batch files were riddled with for loops, nested within other for loops, that called other batch files containing for loops.  I think there was one section that had 4 or 5 nested for commands.  It was wrong, disturbed, and completely un-maintainable by anyone, even myself.  Months, even a year, after I left the company I got calls from someone who had to make a minor change to it, and they called me to talk them out of spraying the office with an AK-47 after looking at this code.  (for you Star Trek TOS fans) The funniest part of this, well, one of the funniest, is that I made the deadline…sort of, I was only a day late…and the DAMN THING WORKED practically unchanged for 3 years.  Most of the problems came from the manual parts of the overall process, like forgetting to decrypt the files, or missing/late files, or saved to the wrong folders.  I'm definitely not trying to toot my own horn here, because this was truly one of the dumbest, crappiest solutions I ever came up with.  Fortunately as far as I know it's no longer in use and someone has written a proper replacement.  Today I would knuckle down and do it in SSIS or Powershell, even if it took me weeks to get it right. The real lesson from this crap code is to make things MAINTAINABLE and UNDERSTANDABLE.  sed scripting regular expressions doesn't fit that criteria in any way.  If you ever find yourself under pressure to do something fast at all costs, DON'T DO IT.  Stop and consider long-term maintainability, not just for yourself but for others on your team.  If you can't explain the basic approach in under 5 minutes, it ultimately won't succeed.  And while you may love to leave all that crap behind, it may follow you anyway, and you'll step in it again.   P.S. - if you're wondering about all the manual stuff that couldn't be changed, it was because the entire process had gone through Six Sigma, and was deemed the best possible way.  Phew!  Talk about stink!

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  • Windows Azure Emulators On Your Desktop

    - by BuckWoody
    Many people feel they have to set up a full Azure subscription online to try out and develop on Windows Azure. But you don’t have to do that right away. In fact, you can download the Windows Azure Compute Emulator – a “cloud development environment” – right on your desktop. No, it’s not for production use, and no, you won’t have other people using your system as a cloud provider, and yes, there are some differences with Production Windows Azure, but you’ll be able code, run, test, diagnose, watch, change and configure code without having any connection to the Internet at all. The best thing about this approach is that when you are ready to deploy the code you’ve been testing, a few clicks deploys it to your subscription when you make one.   So what deep-magic does it take to run such a thing right on your laptop or even a Virtual PC? Well, it’s actually not all that difficult. You simply download and install the Windows Azure SDK (you can even get a free version of Visual Studio for it to run on – you’re welcome) from here: http://msdn.microsoft.com/en-us/windowsazure/cc974146.aspx   This SDK will also install the Windows Azure Compute Emulator and the Windows Azure Storage Emulator – and then you’re all set. Right-click the icon for Visual Studio and select “Run as Administrator”:    Now open a new “Cloud” type of project:   Add your Web and Worker Roles that you want to code:   And when you’re done with your design, press F5 to start the desktop version of Azure:   Want to learn more about what’s happening underneath? Right-click the tray icon with the Azure logo, and select the two emulators to see what they are doing:          In the configuration files, you’ll see a “Use Development Storage” setting. You can call the BLOB, Table or Queue storage and it will all run on your desktop. When you’re ready to deploy everything to Windows Azure, you simply change the configuration settings and add the storage keys and so on that you need.   Want to learn more about all this?   Overview of the Windows Azure Compute Emulator: http://msdn.microsoft.com/en-us/library/gg432968.aspx Overview of the Windows Azure Storage Emulator: http://msdn.microsoft.com/en-us/library/gg432983.aspx January 2011 Training Kit: http://www.microsoft.com/downloads/en/details.aspx?FamilyID=413E88F8-5966-4A83-B309-53B7B77EDF78&displaylang=en      

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  • Where to start with game development?

    - by steven_desu
    I asked this earlier in this thread at stackoverflow.com. One of the early comments redirected me here to gamedev.stackexchange.com, so I'm reposting here. Searching for related questions I found a number of very specific questions, but I'm afraid the specifics have proved fruitless for me and after 4 hours on Google I'm no closer than I started, so I felt reaching out to a community might be in order. First, my goal: I've never made a game before, although I've muddled over the possibility several times. I decided to finally sit down and start learning how to code games, use game engines, etc. All so that one day (hopefully soon) I'll be able to make functional (albeit simple) games. I can start adding complexity later, for now I'd be glad to have a keyboard-controlled camera moving in a 3D world with no interaction beyond that. My background: I've worked in SEVERAL programming languages ranging from PHP to C++ to Java to ASM. I'm not afraid of any challenges that come with learning the new syntax or limitations inherent in a new language. All of my past programming experience, however, has been strictly non-graphical and usually with little or extremely simple interaction during execution. I've created extensive and brilliant algorithms for solving logical and mathematical problems as well as graphing problems. However in every case input was either defined in a file, passed form an HTML form, or typed into the console. Real-time interaction with the user is something with which I have no experience. My question: Where should I start in trying to make games? Better yet- where should I start in trying to create a keyboard-navigable 3D environment? In searching online I've found several resources linking to game engines, graphics engines, and physics engines. Here's a brief summary of my experiences with a few engines I tried: Unreal SDK: The tutorial videos assume that you already have in-depth knowledge of 3D modeling, graphics engines, animations, etc. The "Getting Started" page offers no formal explanation of game development but jumps into how Unreal can streamline processes it assumes you're already familiar with. After downloading the SDK and launching it to see if the tools were as intuitive as they claimed, I was greeted with about 60 buttons and a blank void for my 3D modeling. Clicking on "add volume" (to attempt to add a basic cube) I was met with a menu of 30 options. Panicking, I closed the editor. Crystal Space: The website seemed rather informative, explaining that Crystal Space was just for graphics and the companion software, CEL, provided entity logic for making games. A demo game was provided, which was built using "CELStart", their simple tool for people with no knowledge of game programming. I launched the game to see what I might look forward to creating. It froze several times, the menus were buggy, there were thousands of graphical glitches, enemies didn't respond to damage, and when I closed the game it locked up. Gave up on that engine. IrrLicht: The tutorial assumes I have Visual Studio 6.0 (I have Visual Studio 2010). Following their instructions I was unable to properly import the library into Visual Studio and unable to call any of the functions that they kept using. Manually copying header files, class files, and DLLs into my project's folder - the project failed to properly compile. Clearly I'm not off to a good start and I'm going in circles. Can someone point me in the right direction? Should I start by downloading a program like Blender and learning 3D modeling, or should I be learning how to use a graphics engine? Should I look for an all-inclusive game engine, or is it better to try and code my own game logic? If anyone has actually made their own games, I would prefer to hear how they got their start. Also- taking classes at my school is not an option. Nothing is offered.

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  • Where to start with game development?

    - by steven_desu
    Searching for related questions I found a number of very specific questions, but I'm afraid the specifics have proved fruitless for me and after 4 hours on Google I'm no closer than I started, so I felt reaching out to a community might be in order. First, my goal: I've never made a game before, although I've muddled over the possibility several times. I decided to finally sit down and start learning how to code games, use game engines, etc. All so that one day (hopefully soon) I'll be able to make functional (albeit simple) games. I can start adding complexity later, for now I'd be glad to have a keyboard-controlled camera moving in a 3D world with no interaction beyond that. My background: I've worked in SEVERAL programming languages ranging from PHP to C++ to Java to ASM. I'm not afraid of any challenges that come with learning the new syntax or limitations inherent in a new language. All of my past programming experience, however, has been strictly non-graphical and usually with little or extremely simple interaction during execution. I've created extensive and brilliant algorithms for solving logical and mathematical problems. However in every case input was either defined in a file, passed form an HTML form, or typed into the console. Real-time interaction with the user is something with which I have no experience. My question: Where should I start in trying to make games? Better yet- where should I start in trying to create a keyboard-navigable 3D environment? In searching online I've found several resources linking to game engines, graphics engines, and physics engines. Here's a brief summary of my experiences with a few engines I tried: Unreal SDK: The tutorial videos assume that you already have in-depth knowledge of 3D modeling, graphics engines, animations, etc. The "Getting Started" page offers no formal explanation of game development but jumps into how Unreal can streamline processes it assumes you're already familiar with. After downloading the SDK and launching it to see if the tools were as intuitive as they claimed, I was greeted with about 60 buttons and a blank void for my 3D modeling. Clicking on "add volume" (to attempt to add a basic cube) I was met with a menu of 30 options. Panicking, I closed the editor. Crystal Space: The website seemed rather informative, explaining that Crystal Space was just for graphics and the companion software, CEL, provided entity logic for making games. A demo game was provided, which was built using "CELStart", their simple tool for people with no knowledge of game programming. I launched the game to see what I might look forward to creating. It froze several times, the menus were buggy, there were thousands of graphical glitches, enemies didn't respond to damage, and when I closed the game it locked up. Gave up on that engine. IrrLicht: The tutorial assumes I have Visual Studio 6.0 (I have Visual Studio 2010). Following their instructions I was unable to properly import the library into Visual Studio and unable to call any of the functions that they kept using. Manually copying header files, class files, and DLLs into my project's folder - the project failed to properly compile. Clearly I'm not off to a good start and I'm going in circles. Can someone point me in the right direction? Should I start by downloading a program like Blender and learning 3D modeling, or should I be learning how to use a graphics engine? Should I look for an all-inclusive game engine, or is it better to try and code my own game logic? If anyone has actually made their own games, I would prefer to hear how they got their start. Also- taking classes at my school is not an option. Nothing is offered.

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  • Eclipse no longer useful

    - by dgood1
    When I got my Eclipse from the Ubuntu Software Center, it was good and worked fine. I could work on Java projects fine. This week I was required to add ADT and tried the ADT-bundle, assuming it had everthing I needed, seeing that the SDK had more steps. So now, I can create Android apps using the ADT-bundle. I tried to work on my java projects again and I now discovered: I can't run my java projects: "The selection cannot be launched. And there are no recent launches." error. I also believe Eclipse doesn't know it's a java program because it all in black and white. Not the usual green/blue/red/black things when making comments, variables and Strings. I can't make new projects of ANYTHING unless I use the adt-bundle. New project only offers CVS (whatever that is) My perspectives seem limited. I remembered more choices and now I'm limited to [Java], Resource, CVS Repository, debug, Team Sync. I was told to be able to use perspectives to swap between Android and Java developing. Even after the ADT installation using "Install new Software",nothing. I can't uninstall/purge/remove Eclipse via the terminal. I tried removing it then reinstalling it via the Ubuntu Software Cetner. No results other than it's temporary removal. (Possibly unrelated) A large number of repositories are not found when updating Eclipse. (See Step 8 in Summary of what I did...) Although, on checking the versions and installation history, I confirmed Android and Java are installed. It probably just doesn't know it's there. Eclipse Indigo: Version: 3.7.2 Build id: I20110613-1736 Summary of what I did before and during the problem: Downloaded adt-bundle. Attempted instructions from teacher. (Install new Software) (Failed but other than an annoying "can't find repository" during each update, no damage to report) (Fixed) Ran "eclipse" executable from the adt-bundle. Updated Eclipse. (After restart, I noticed the problem) NOTE: other than window arrangement, I had no customizations. Played around with the Windowspreferences and Projectpropertied. Restored to default settings after no results. Tried "apt-get purge eclipse". Couldn't find Eclipse so, nothing happened. Used Software center. No results. Tried swapping workspaces. I tried different folder, deeper folder, renaming. All return the same problem. Deleted adt-bundle (browsed folders then delete). Got Adt-sdk only. Installed. Can't find any changes other than some disk space usage. Of course, I can't make Android apps until I unzip the bundle again. WindowsPreferencesInstall/UpdateAvailable Software Sites, Checked as many repositories as possible, then updated. Still nothing. I'm about to get a second try on uninstalling it, because I think my last action will just be taking up space. But I'll wait for tomorrow, in case the answer will help. Any thoughts?

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  • System Center Service Manager 2010 SP1 Resource Links

    - by Mickey Gousset
    System Center Service Manager is a new product that Microsoft released last year to handle incident/problem/change management.  Currently the latest version is System Center Service Manager SP1, and there is a Cumulative Update for SP1 that you should grab as well. A strong ecosystem is starting to spring up around this product, with tools and connectors that fill needs not build into the product.  To find the latest list of these items, you need to do to the SCSM 2010 Downloads page.  Here you can find a list of the latest tools and add-ons from Microsoft, as well as third-party vendors.  The Microsoft Exchange connector, and the Powershell Cmdlets are definitely worth it to download and install.

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  • What DX level does my graphics card support? Does it go to 11?

    - by Daniel Moth
    Recently I run into a situation that I have run into quite a few times. Someone encounters a machine and the question arises: "Is there a DirectX 11 card in this machine?". Typically the reason you are interested in that is because cards with DirectX 11 drivers fully support DirectCompute (and by extension C++ AMP) for GPGPU programming. The driver specifically is WDDM (1.1 on Windows 7 and Windows 8 introduces WDDM 1.2 with cool new capabilities). There are many ways for figuring out if you have a DirectX11 card, so here are the approaches that you can use, with a bonus right at the end of the post. Run DxDiag WindowsKey + R, type DxDiag and hit Enter. That is the DirectX diagnostic tool, which unfortunately, only tells you on the "System" tab what is the highest version of DirectX installed on your machine. So if it reports DirectX 11, that doesn't mean you have a DX11 driver! The "Display" tab has a promising "DDI version" label, but unfortunately that doesn't seem to be accurate on the machines I've tested it with (or I may be misinterpreting its use). Either way, this tool is not the one you want for this purpose, although it is good for telling you the WDDM version among other things. Use the Microsoft hardware page There is a Microsoft Windows 7 compatibility center, that lists all hardware (tip: use the advanced search) and you could try and locate your device there… good luck. Use Wikipedia or the hardware vendor's website Use the Wikipedia page for the vendor cards, for both nvidia and amd. Often this information will also be in the specifications for the cards on the IHV site, but is is nice that wikipedia has a single page per vendor that you can search etc. There is a column in the tables for API support where you can see the DirectX version. Check if it is one of these recommended DX11 cards You may not have a DirectX 11 card and are interested in purchasing one. While I am in no position to make recommendations, I will list here some cards from two big IHVs that we know are DirectX 11 capable. Some AMD (aka ATI) cards Low end, inexpensive DX11 hardware: Radeon 5450, 5550, 6450, 6570 Mid range (decent perf, single precision): Radeon 5750, 5770, 6770, 6790 High end (capable of double precision): Radeon 5850, 5870, 6950, 6970 Single precision APUs: AMD E-Series APUs AMD A-Series APUs Some NVIDIA cards Low end, inexpensive DX11 hardware: GeForce GT430, GT 440, GT520, GTS 450 Quadro 400, 600 Mid-range (decent perf, single precision): GeForce GTX 460, GTX 550 Ti, GTX 560, GTX 560 Ti Quadro 2000 High end (capable of double precision): GeForce GTX 480, GTX 570, GTX 580, GTX 590, GTX 595 Quadro 4000, 5000, 6000 Tesla C2050, C2070, C2075 Get the DirectX SDK and run DirectX Caps Viewer Download and install the June 2010 DirectX SDK. As part of that you now have the DirectX Capabilities Viewer utility (find it in your start menu by searching for "DirectX Caps Viewer", the filename is DXCapsViewer.exe). It will list all your devices (emulated, and real hardware ones) under the first node. Expand the hardware entries and then expand again the Direct3D 11 folder. If you see D3D_FEATURE_LEVEL_11_ under that, then your card supports feature level 11 which means it supports DirectCompute and C++ AMP. In the following screenshot of one of my old laptops, the card only goes to feature level 10. Run a utility from the web that just tells you! Of course, writing some C++ AMP code that enumerates accelerators and lists the ones that are capable is trivial. However that requires that you have redistributed the runtime, so a more broadly applicable approach is to use the DX APIs directly to enumerate the DX11 capable cards. That is exactly what the development lead for C++ AMP has done and he describes and shares that utility at this post. Comments about this post by Daniel Moth welcome at the original blog.

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  • Imitating Exchange Server's "RBAC AuthZ" in my own application... (is there something similar?)

    - by makerofthings7
    Exchange 2010 has a delegation model where groups of winrm cmdlets are essentally grouped into roles, and the roles assigned to a user. (Image source) This is a great & flexible model considering how I can leverage all the benefits of PowerShell, while using the right low level technologies (WCF, SOAP etc), and requiring no additional software on the client side. (Image source) Question(s) Is there a way for me to leverage Exchange's delegation model in my .NET application? Has anyone attempted to imitate this model? If I must start from scratch, how would I go about imitating this approach?

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  • Turn on anonymous access in SharePoint2010 Site collection

    - by ybbest
    In this post, I would like to show you how to turn on anonymous access in SharePoint2010 Site collection using SharePoint Web UI. If you would like to achieve the same thing using PowerShell you can check this blog post here. 1. You need to go to Central AdminàManage Web Applications 2. Click Authentication provider 3. Click Default and Enable anonymous access 4. Go to your site collection and click on Site actions then click Site Permissions 5. Click on Anonymous Access 6. Select the Entire Web site and click OK. 7 Navigate to your site collection and boom you are all set for the anonymous access for your SharePoint site collection.

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  • What DX level does my graphics card support? Does it go to 11?

    - by Daniel Moth
    Recently I run into a situation that I have run into quite a few times. Someone encounters a machine and the question arises: "Is there a DirectX 11 card in this machine?". Typically the reason you are interested in that is because cards with DirectX 11 drivers fully support DirectCompute (and by extension C++ AMP) for GPGPU programming. The driver specifically is WDDM (1.1 on Windows 7 and Windows 8 introduces WDDM 1.2 with cool new capabilities). There are many ways for figuring out if you have a DirectX11 card, so here are the approaches that you can use, with a bonus right at the end of the post. Run DxDiag WindowsKey + R, type DxDiag and hit Enter. That is the DirectX diagnostic tool, which unfortunately, only tells you on the "System" tab what is the highest version of DirectX installed on your machine. So if it reports DirectX 11, that doesn't mean you have a DX11 driver! The "Display" tab has a promising "DDI version" label, but unfortunately that doesn't seem to be accurate on the machines I've tested it with (or I may be misinterpreting its use). Either way, this tool is not the one you want for this purpose, although it is good for telling you the WDDM version among other things. Use the Microsoft hardware page There is a Microsoft Windows 7 compatibility center, that lists all hardware (tip: use the advanced search) and you could try and locate your device there… good luck. Use Wikipedia or the hardware vendor's website Use the Wikipedia page for the vendor cards, for both nvidia and amd. Often this information will also be in the specifications for the cards on the IHV site, but is is nice that wikipedia has a single page per vendor that you can search etc. There is a column in the tables for API support where you can see the DirectX version. Check if it is one of these recommended DX11 cards You may not have a DirectX 11 card and are interested in purchasing one. While I am in no position to make recommendations, I will list here some cards from two big IHVs that we know are DirectX 11 capable. Some AMD (aka ATI) cards Low end, inexpensive DX11 hardware: Radeon 5450, 5550, 6450, 6570 Mid range (decent perf, single precision): Radeon 5750, 5770, 6770, 6790 High end (capable of double precision): Radeon 5850, 5870, 6950, 6970 Single precision APUs: AMD E-Series APUs AMD A-Series APUs Some NVIDIA cards Low end, inexpensive DX11 hardware: GeForce GT430, GT 440, GT520, GTS 450 Quadro 400, 600 Mid-range (decent perf, single precision): GeForce GTX 460, GTX 550 Ti, GTX 560, GTX 560 Ti Quadro 2000 High end (capable of double precision): GeForce GTX 480, GTX 570, GTX 580, GTX 590, GTX 595 Quadro 4000, 5000, 6000 Tesla C2050, C2070, C2075 Get the DirectX SDK and run DirectX Caps Viewer Download and install the June 2010 DirectX SDK. As part of that you now have the DirectX Capabilities Viewer utility (find it in your start menu by searching for "DirectX Caps Viewer", the filename is DXCapsViewer.exe). It will list all your devices (emulated, and real hardware ones) under the first node. Expand the hardware entries and then expand again the Direct3D 11 folder. If you see D3D_FEATURE_LEVEL_11_ under that, then your card supports feature level 11 which means it supports DirectCompute and C++ AMP. In the following screenshot of one of my old laptops, the card only goes to feature level 10. Run a utility from the web that just tells you! Of course, writing some C++ AMP code that enumerates accelerators and lists the ones that are capable is trivial. However that requires that you have redistributed the runtime, so a more broadly applicable approach is to use the DX APIs directly to enumerate the DX11 capable cards. That is exactly what the development lead for C++ AMP has done and he describes and shares that utility at this post. Comments about this post by Daniel Moth welcome at the original blog.

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  • Disneyland Inside Out on iPhone and Android

    - by Ryan Cain
    It's hard to believe October was the last time I was over here on my blog.  Ironically after getter the developer phone from Microsoft I have been knee deep in iPhone programming and for the past few weeks Android programming again.  This time I've spent all my non-working hours programming a fun project for my "other" website, Disneyland Inside Out.  Disneyland Inside Out, a vacation planning site for Disneyland in California, has been around in various forms since June 1996.  It has always been a place for me to explore new technologies and learn about some of the new trends on the web.  I recently migrated the site over to DotNetNuke and have been building out custom modules for DNN.  I've also been hacking things together w/ the URLRewrite module in IIS 7.5 to provide strong SEO optimized URLs.  I can't say all that has really stuck within the DNN model of doing things, but it has worked pretty well. As part of my learning process, I spent most of the Fall bringing Disneyland Inside Out to the iPhone.  I will post more details on my development experiences later.  But this project gave me a really great opportunity to get a good feel for Objective-C development.  After 3 months I actually feel somewhat competent in the language and iPhone SDK, instead of just floundering around getting things to work.  The project also gave me a chance to play with some new frameworks on the iPhone and really dig into the Facebook SDK.  I also dug into some of the Gowalla REST api's as well.  We've been live with the app in iTunes for just about 10 days now, and have been sitting in the top 200 of free travel apps for the past few days.  You can get more info and the direct iTunes download link on our site: Disneyland Inside Out for iPhone Since launching the iPhone version I have gotten back into Android development, porting the Disneyland Inside Out app over to Android.  As I said in my first review of iPhone vs. Android, coming from a managed code background, Android is much easier to get going with.  I just about 3 weeks total I will have about 85 - 90% of the functionality up and running in the Android app, that took probably 1.5 - 2x's that time for iPhone.  That isn't a totally fair comparison as I am much more comfortable w/ Xcode and Objective-C today and can get some of the basic stuff done much faster than I could in the fall.  Though I'd say some of the hardest code to debug is still the null pointer issues on objects that were dealloc'd too early in Objective-C.  This isn't too bad with the NSZoombies enabled for synchronous code, but when you have a lot of async, which my app does, it can be hairy at times to track exactly what was causing the issue.   I will post more details later, as I am trying to wrap up a beta of the Android app today.  But in the meantime, if you have an iPhone, iPod Touch or iPad head on over to the site and take a look at my app.

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  • disks not ready in array causes mdadm to force initramfs shell

    - by RaidPinata
    Okay, this is starting to get pretty frustrating. I've read most of the other answers on this site that have anything to do with this issue but I'm still not getting anywhere. I have a RAID 6 array with 10 devices and 1 spare. The OS is on a completely separate device. At boot only three of the 10 devices in the raid are available, the others become available later in the boot process. Currently, unless I go through initramfs I can't get the system to boot - it just hangs with a blank screen. When I do boot through recovery (initramfs), I get a message asking if I want to assemble the degraded array. If I say no and then exit initramfs the system boots fine and my array is mounted exactly where I intend it to. Here are the pertinent files as near as I can tell. Ask me if you want to see anything else. # mdadm.conf # # Please refer to mdadm.conf(5) for information about this file. # # by default (built-in), scan all partitions (/proc/partitions) and all # containers for MD superblocks. alternatively, specify devices to scan, using # wildcards if desired. #DEVICE partitions containers # auto-create devices with Debian standard permissions # CREATE owner=root group=disk mode=0660 auto=yes # automatically tag new arrays as belonging to the local system HOMEHOST <system> # instruct the monitoring daemon where to send mail alerts MAILADDR root # definitions of existing MD arrays # This file was auto-generated on Tue, 13 Nov 2012 13:50:41 -0700 # by mkconf $Id$ ARRAY /dev/md0 level=raid6 num-devices=10 metadata=1.2 spares=1 name=Craggenmore:data UUID=37eea980:24df7b7a:f11a1226:afaf53ae Here is fstab # /etc/fstab: static file system information. # # Use 'blkid' to print the universally unique identifier for a # device; this may be used with UUID= as a more robust way to name devices # that works even if disks are added and removed. See fstab(5). # # <file system> <mount point> <type> <options> <dump> <pass> # / was on /dev/sdc2 during installation UUID=3fa1e73f-3d83-4afe-9415-6285d432c133 / ext4 errors=remount-ro 0 1 # swap was on /dev/sdc3 during installation UUID=c4988662-67f3-4069-a16e-db740e054727 none swap sw 0 0 # mount large raid device on /data /dev/md0 /data ext4 defaults,nofail,noatime,nobootwait 0 0 output of cat /proc/mdstat Personalities : [linear] [multipath] [raid0] [raid1] [raid6] [raid5] [raid4] [raid10] md0 : active raid6 sda[0] sdd[10](S) sdl[9] sdk[8] sdj[7] sdi[6] sdh[5] sdg[4] sdf[3] sde[2] sdb[1] 23441080320 blocks super 1.2 level 6, 512k chunk, algorithm 2 [10/10] [UUUUUUUUUU] unused devices: <none> Here is the output of mdadm --detail --scan --verbose ARRAY /dev/md0 level=raid6 num-devices=10 metadata=1.2 spares=1 name=Craggenmore:data UUID=37eea980:24df7b7a:f11a1226:afaf53ae devices=/dev/sda,/dev/sdb,/dev/sde,/dev/sdf,/dev/sdg,/dev/sdh,/dev/sdi,/dev/sdj,/dev/sdk,/dev/sdl,/dev/sdd Please let me know if there is anything else you think might be useful in troubleshooting this... I just can't seem to figure out how to change the boot process so that mdadm waits until the drives are ready to build the array. Everything works just fine if the drives are given enough time to come online. edit: changed title to properly reflect situation

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  • Handling Configuration Changes in Windows Azure Applications

    - by Your DisplayName here!
    While finalizing StarterSTS 1.5, I had a closer look at lifetime and configuration management in Windows Azure. (this is no new information – just some bits and pieces compiled at one single place – plus a bit of reality check) When dealing with lifetime management (and especially configuration changes), there are two mechanisms in Windows Azure – a RoleEntryPoint derived class and a couple of events on the RoleEnvironment class. You can find good documentation about RoleEntryPoint here. The RoleEnvironment class features two events that deal with configuration changes – Changing and Changed. Whenever a configuration change gets pushed out by the fabric controller (either changes in the settings section or the instance count of a role) the Changing event gets fired. The event handler receives an instance of the RoleEnvironmentChangingEventArgs type. This contains a collection of type RoleEnvironmentChange. This in turn is a base class for two other classes that detail the two types of possible configuration changes I mentioned above: RoleEnvironmentConfigurationSettingsChange (configuration settings) and RoleEnvironmentTopologyChange (instance count). The two respective classes contain information about which configuration setting and which role has been changed. Furthermore the Changing event can trigger a role recycle (aka reboot) by setting EventArgs.Cancel to true. So your typical job in the Changing event handler is to figure if your application can handle these configuration changes at runtime, or if you rather want a clean restart. Prior to the SDK 1.3 VS Templates – the following code was generated to reboot if any configuration settings have changed: private void RoleEnvironmentChanging(object sender, RoleEnvironmentChangingEventArgs e) {     // If a configuration setting is changing     if (e.Changes.Any(change => change is RoleEnvironmentConfigurationSettingChange))     {         // Set e.Cancel to true to restart this role instance         e.Cancel = true;     } } This is a little drastic as a default since most applications will work just fine with changed configuration – maybe that’s the reason this code has gone away in the 1.3 SDK templates (more). The Changed event gets fired after the configuration changes have been applied. Again the changes will get passed in just like in the Changing event. But from this point on RoleEnvironment.GetConfigurationSettingValue() will return the new values. You can still decide to recycle if some change was so drastic that you need a restart. You can use RoleEnvironment.RequestRecycle() for that (more). As a rule of thumb: When you always use GetConfigurationSettingValue to read from configuration (and there is no bigger state involved) – you typically don’t need to recycle. In the case of StarterSTS, I had to abstract away the physical configuration system and read the actual configuration (either from web.config or the Azure service configuration) at startup. I then cache the configuration settings in memory. This means I indeed need to take action when configuration changes – so in my case I simply clear the cache, and the new config values get read on the next access to my internal configuration object. No downtime – nice! Gotcha A very natural place to hook up the RoleEnvironment lifetime events is the RoleEntryPoint derived class. But with the move to the full IIS model in 1.3 – the RoleEntryPoint methods get executed in a different AppDomain (even in a different process) – see here.. You might no be able to call into your application code to e.g. clear a cache. Keep that in mind! In this case you need to handle these events from e.g. global.asax.

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  • AppFabric &ndash; where are all the monitoring events?

    - by Shawn Cicoria
    When you’ve just gone through a setup of AppFabric and you’ve got some WF/WCF things happening, if you start looking at the Dashboard and you see nothing, it might be as simple as restarting SQL Agent. I generally don’t reboot my system for several days and after installing AppFabric the SQL Agent jobs didn’t start firing right away.  Yes, even running a boot to VHD, you can still put the machine to sleep (just logoff and click on Sleep)… So, after spending time looking through the SQL monitoring DB that AppFabric was configured to use, I saw a bunch of records in the [AppFabric_Monitoring].[dbo].[ASStagingTable] table.  This table is the stopping point before the SQL Agent job (or Service Broker in SQL Express) pushes the items to their final resting place. This post goes through a few things to check on AppFabric monitoring http://social.technet.microsoft.com/wiki/contents/articles/appfabric-items-to-check-when-configuring-appfabric-monitoring.aspx Of course, during development you might want to clean up regularly For that there’s the PowerShell command Clear-AsMonitoringSqlDatabase -Database AppFabric_Monitoring

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  • Thinktecture IdentityServer Azure Edition RC

    - by Your DisplayName here!
    I found some time over the holidays to finalize the Azure edition of IdentityServer. http://identityserver.codeplex.com/releases/view/81206 The biggest difference to the on-premise version (and earlier Azure betas) is, that by default IdSrv now uses Azure Storage for all data storage (configuration & user data). This means that there is no need anymore for SQL Azure (which is still supported out of the box – just not the default anymore). The download includes a readme file with setup instructions. In a nutshell: Create a new hosted service and upload your certificates Modify the service configuration file in the download to your needs (signing cert, connection strings to storage…) Deploy the package via the portal or other tools Use the new Powershell scripts to add users If you encounter any problem, please give me feedback.

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  • Find PublicKeyToken easily

    - by Sahil Malik
    SharePoint 2010 Training: more information This tip will make it easy for you to get that assembly name right within Visual Studio.This applies to both SP2010 and SP2007 or General .NET. In Visual Studio, Go to Tools –>  External Tools. Click on “Add” to add a tool, and put in the following values: Title: S&trong Name Command: Powershell.exe Arguments: -command "[System.Reflection.AssemblyName]::GetAssemblyName(\"$(TargetPath)\").FullName" Check “Use Output Window” Uncheck everything else – here’s how it should look - 3. That’s it, now in your project, Visit Tools –> Strong Name, and in the output window, itwill give you the assembly name like this –> SandBoxWebPartWithProxy, Version=1.0.0.0, Culture=neutral, PublicKeyToken=64b818b3ff69ccfa Read full article ....

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  • IntelliTrace collector error Some or all identity references could not be translated

    - by Tarun Arora
    If you are running the IntelliTrace stand alone collector to collect the trace against an Application Pool which is running under the identity “.\<username>” then you are likely to run into the following exception, Start-IntelliTraceCollection : Some or all identity references could not be translated. At line:1 char:29 + Start-IntelliTraceCollection <<<<  "FabrikamFiber.Web" C:\IntelliTraceCTP\collection_plan.ASP.NET.trace.xml C:\Intell iTraceLogs     + CategoryInfo          : NotSpecified: (:) [Start-IntelliTraceCollection], IdentityNotMappedException     + FullyQualifiedErrorId : System.Security.Principal.IdentityNotMappedException,Microsoft.VisualStudio.IntelliTrace    .PowerShell.StartIntelliTraceCollectionCommand   Steps to reproduce the issue The application pool “FabrikamFiber.Web” is using the identity “.\Admin”   Workaround Change the identity of the application pool to <MachineName|Domain>\<UserName>. So, in the above work around if I change the identity to “Production\Admin” then the IntelliTrace does not throw an exception. This error has been reported to Microsoft and it is expected that it will be fixed in one of the future releases. Enjoy!

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  • Quickly Investigating What's in the Tables of SQL Server Databases

    From SQL Server Management Studio it's hard to look through the first few rows of a whole lot of tables in a database. This is odd, since it is a great way to get quickly familiar with a database. Phil tidied up a SQL routine he uses to investigate databases quickly in a browser. He explains how to use it, how it works, and how to use it from PowerShell. Want faster, smaller backups you can rely on?Use SQL Backup Pro for up to 95% compression, faster file transfer and integrated DBCC CHECKDB. Download a free trial now.

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