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  • How to train users converting from PC to Mac/Apple at a small non profit?

    - by Everette Mills
    Background: I am part of a team that provides volunteer tech support to a local non profit. We are in the position to obtain a grant to update almost all of our computers (many of them 5 to 7 year old machines running XP), provide laptops for users that need them, etc. We are considering switching our users from PC (WinXP) to Macs. The technical aspects of switching will not be an issue for the team. We are in the process of planning data conversions, machine setup, server changes, etc regardless of whether we switch to Macs or much newer PCs. About 1/4 of the staff uses or has access to a Mac at home, these users already understand the basics of using the equipment. We have another set of (generally younger) users that are technically savvy and while slightly inconvenienced and slowed for a few days should be able to switch over quickly. Finally, several members of the staff are older and have many issues using there computers today. We think in the long run switching to Macs may provide a better user experience, fewer IT headaches, and more effective use of computers. The questions we have is what resources and training (webpages, Books, online training materials or online courses) do you recommend that we provide to users to enable the switchover to happen smoothly. Especially, with a focus on providing different levels of training and support to users with different skill levels. If you have done this in your own organization, what steps were successful, what areas were less successful?

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  • How do you get linux to honor setuid directories?

    - by Takigama
    Some time ago while in a conversation in IRC, one user in a channel I was in suggested someone setuid a directory in order for it to inherit the userid on files to solve a problem someone else was having. At the time I spoke up and said "linux doesn't support setuid directories". After that, the person giving the advice showed me a pastebin (http://codepad.org/4In62f13) of his system honouring the setuid permission set on a directory. Just to explain, when i say "linux doesnt support setuid directories" what I mean is that you can go "chmod u+s directory" and it will set the bit on the directory. However, linux (as i understood it) ignores this bit (on directories). Try as I might, I just cant quite replicate that pastebin. Someone suggested to me once that it might be possible to emulate the behaviour with selinux - and playing around with rules, its possible to force a uid on a file, but not from a setuid directory permission (that I can see). Reading around on the internet has been fairly uninformative - most places claim "no, setuid on directories does not work with linux" with the occasional "it can be done under specific circumstances" (such as this: http://arstechnica.com/etc/linux/2003/linux.ars-12032003.html) I dont remember who the original person was, but the original system was a debian 6 system, and the filesystem it was running was xfs mounted with "default,acl". I've tried replicating that, but no luck so far (tried so far with various versions of debian, ubuntu, fedora and centos) Can anyone clue me in on what or how you get a system to honor setuid on a directory?

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  • Open source app to manage and run commands on cloud servers? [closed]

    - by Mark Theunissen
    I'm creating a SaaS platform, and I need a component / library that can create, delete and store the connection details for cloud servers. It also needs to support executing shell commands on these servers and returning the response to the caller. I want a central database of servers and their configuration, plus the ability to reach out and manage the servers via SSH execution of bash scripts. I don't want something that needs agents on every server like Chef. For example, this command is received by the hypothetical application: CREATE USER server = server12345 name = myuser It's translated into the following set of actions and executed by the app, which knows how to connect to server12345, and how to create a user on that server: $ ssh root@server12345 $ adduser myuser And returns the output from the shell: Added user myuser. I've done research on Google and can't quite quite find something that does this already. I've found: fabric This part handles the executing of the shell commands very elegantly, and can take multiple server definitions, but it's supposed to be a deployment tool so doesn't do everything that would be required above - for example, it doesn't have a daemon mode where it listens for commands - it expects to be executed on the shell. It also can't provide the central database functionality. libcloud This library can handle the server admin (CRUD) part, but doesn't have a command interface daemon either, and doesn't let you execute commands on the servers. I guess I need something that is a combination of libcloud, fabric and django for an API. Or something else that does that same thing regardless of language. Overmind Overmind is a GUI and wrapper around libcloud, but doesn't support the command execution part. What am I missing here?

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  • WPF databind Image.Source in MVVM

    - by BrettRobi
    I'm using MVVM and am trying to databind the Source property of Image to my ViewModel in such a way that I can change the icon on the fly. What is the best pattern to follow for this? I still have the flexibility to change my ViewModel to suit, but I don't know where to start in either the xaml or ViewModel. To be clear, I don't want my ViewModel to know about the specific images (that's for the View to know), just the state that triggers different images. For now I have just two states, lets say Red and Green. Should I create an Enum property or a bool? And then how do I databind to switch the image source?

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  • mouse_event WinAPI call not working when cursor is over Flash

    - by friederbluemle
    Hi, I am writing a small program which can simulate mouse clicks at specified positions. Using the Win32 API call mouse_event like so: [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)] public static extern void mouse_event(uint dwFlags, uint dx, uint dy, uint dwData, UIntPtr dwExtraInfo); [Flags] public enum MouseEventFlags : uint { LEFTDOWN = 0x00000002, LEFTUP = 0x00000004, MIDDLEDOWN = 0x00000020, MIDDLEUP = 0x00000040, MOVE = 0x00000001, ABSOLUTE = 0x00008000, RIGHTDOWN = 0x00000008, RIGHTUP = 0x00000010 } mouse_event((uint)(MouseEventFlags.LEFTDOWN | MouseEventFlags.LEFTUP), x, y, 0, UIntPtr.Zero); Works perfectly fine, except when the mouse cursor is over a Flash application. Flash seems to ignore the simulated mouse click. What could be the reason for this? And how do I fix it? Thank you!

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  • WPF: Binding Combobox in Code Behind to Property

    - by Richard
    Hi All, This might be something very straight forward and I really think it should work as is, but it doesn't... I have the following scenario: var itemSource = new Binding { Path = new PropertyPath("ItemList"), Mode = BindingMode.OneTime }; comboBox.SetBinding(ItemsControl.ItemsSourceProperty, itemSource); ItemList is simply: public IList<string> ItemList { get { return Enum.GetNames(typeof(OptionsEnum)).ToList(); } } I would have expected this to bind the list of items to the Combobox, and when I do it in XAML it works fine, but I have to do it in code behind... Any ideas?

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  • Creating Custom Assertions in Oracle Web service Manager (OWSM)

    - by sachin
    I am trying to create example given at this site: http://download.oracle.com/docs/cd/E12839_01/web.1111/b32511/custom_assertions.htm#CIHFGJAG but While compiling I get following errors: Error(63,64): cannot access oracle.annotation.logging.Publish Error: error: in class file D:\Installations\Oracle\Middleware_11g\oracle_common\modules\oracle.wsm.common_11.1.1\wsm-policy-core.jar/oracle/wsm/resources/enforcement/EnforcementMessageID.class: unknown enum constant oracle.annotation.logging.Publish.NO Error(69,28): cannot access oracle.annotation.logging.Category Error(70,48): cannot find variable FAULT_FAILED_CHECK Error(75,17): cannot access oracle.annotation.logging.Severity I have included: wsm-policy-core.jar, wsm-agent-core.jar findjars.com shows oracle.annotation.logging.Publish present in: logging-utils.jar I downloaded latest oc4j, but still not able to find this jar or resolve the issue. Please help!

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  • (Fluent)NHibernate: Mapping an IDictionary<MappedClass, MyEnum>

    - by anthony
    I've found a number of posts about this but none seem to help me directly. Also there seems to be confusion about solutions working or not working during different stages of FluentNHibernate's development. I have the following classes: public class MappedClass { ... } public enum MyEnum { One, Two } public class Foo { ... public virtual IDictionary<MappedClass, MyEnum> Values { get; set; } } My questions are: Will I need a separate (third) table of MyEnum? How can I map the MyEnum type? Should I? What should Foo's mapping look like? I've tried mapping HasMany(x = x.Values).AsMap("MappedClass")... This results in: NHibernate.MappingException : Association references unmapped class: MyEnum

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  • FluentNhibernate IDictionary<Entity,ValueObject>

    - by Miguel Marques
    I had a mapping for a IDictionary<StocksLocation,decimal> property, this was the mapping: HasMany<StocksLocation>(mq => mq.StocksLocation) .KeyColumn("IDProduct") .AsEntityMap("IDLocation") .Element("Quantity", qt => qt.Type<decimal>()); Now i changed from decimal to a Value Object: Quantity. Quantity has two properties, decimal Value and Unit Unit (where Unit is an enum). I now have to map IDictionary<StocksLocation,Quantity>, how can i achieve this? Thanks in advance

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  • How do I overload an operator for an enumeration in C#?

    - by ChrisHDog
    I have an enumerated type that I would like to define the , <, =, and <= operators for. I know that these operators are implictly created on the basis of the enumerated type (as per the documentation) but I would like to explictly define these operators (for clarity, for control, to know how to do it, etc...) I was hoping I could do something like: public enum SizeType { Small = 0, Medium = 1, Large = 2, ExtraLarge = 3 } public SizeType operator >(SizeType x, SizeType y) { } But this doesn't seem to work ("unexpected toke") ... is this possible? It seems like it should be since there are implictly defined operators. Any suggestions?

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  • Java enums vs constants for Strings

    - by Marcus
    I've switched from using constants for Strings: public static final String OPTION_1 = "OPTION_1"; ... to enums: public enum Options { OPTION_1; } With constants, you'd just refer to the constant: String s = TheClass.OPTION_1 But with Enums, you have to specify toString(): String s = Options.OPTION_1.toString(); I don't like that you have to use the toString() statement, and also, in some cases you can forget to include it which can lead to unintended results.. ie: Object o = map.get(Options.OPTION_1); //This won't work as intended if the Map key is a String Is there a better way to use enums for String constants?

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  • Webreference vs servicereference. Only one works ? Serialization ?

    - by phenevo
    Hi, I've got two applications. One uses webreference to my webservice, and second use servicereference to my webservice. There is metohod which I'm invoking: [WebMethod] public Car[] GetCars(string carCode) { Cars[] cars= ModelToContract.ToCars(MyFacade.GetCars(carCode); return cars; } Car has two pools: string Code {get;set;} CarType Type {get;set;} public enum CarType { Van=0, Pickup=1 } I'm debuging this webMethod, and... at the end webservice throw good collection of cars, which has one car: code="bmw",Type.Van But... Application with webrefence receives the same collection and application with servicereference gets collection, where field code is null... Invoking servicereference: MyService myService=new MyService() Cars[] cars= client.GetCars(carcode); Invoking webservice: MyService.MyServiceSoapClient client = new MyServiceS.MyServiceSoapClient(); Cars[] cars= client.GetCars(carcode);

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  • Sharing constants across a WCF service

    - by Sandor Davidhazi
    I have certain strings which contain special characters so they can not be shared as enum members across a WCF service. (Actually, they are keys for configuration values.) I want to be able to pass in the keys at client side and get back the config values. If there is a change, I only want to change the config keys at one place. Constants would be ideal, because they can be changed as strong references across the entire solution, and the underlaying value could be updated with a service reference update. Currently I can think of two possible solutions: Create a shared assembly and place the constants there Share the constants across the service. The problem is, I can't get the datacontractserializer to serialize the constants. Is that possible at all? Is the shared assembly the only option I have?

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  • Generic Http Module

    - by MartinF
    The problem I am trying to make a generic http module in asp.net C# for handling roles defined by an enum which i want to be able to change by a generic parameter. This will make it possible to use the generic module with any kind of enum defined for each project. The module hooks into the Authenticate event of the FormsAuthenticationModule, and is called on each request to the website. The module exposes public events which could be defined in the global.asax. But i cant seem to figure out how to make the generic http module work like a non generic module. There is 3 main problems. I cant register the generic http module in the web.config like any other module as i cant specify the generic parameter, or is possible somehow ? The way to solve that as far as i can figure out is to create a non-generic http module that intializes the generic HttpModule (the generic parameter is defined in a custom section for the module in the web.config). But that introduces the next problem. I cant find out how to make the public events exposed by the generic module available to hook into through the global.asax as you would normally do with a non-generic module by just making a public method with the name like ModuleClassName_PublicEventName. The init() method on the http module gets an reference to the HttpApplication object created in the global.asax. I dont know if it somehow could be possible with reflection to search for the methods and if they are defined in the global.asax (HttpApplication super class) hook them up with the correct event handler ? or if any methods on the HttpApplication object can be used? How would i store and later get a reference to the generic module created in the non-generic module ? I can get the non-generic module with HttpContext.Current.ApplicationInstance.Modules.Get("TheModule"); but is there any way i can store a reference to the generic module in the non-generic module (cant figure out how it should be possible), or store it somewhere else so i can always get it? If I can get a reference to the generic module from the global.asax etc. the events mentioned in nr. 2 can be manually wired to the methods. Thoughts and other possible solutions Instead of registering the module in the web.config it can be manually initialized by overridding the Init method of the HttpApplication and calling the Init method on the module. But that will introduce some new problems. The module will no longer be added to the the ModulesCollection. So I will need to store a reference somewhere else. This could be done with a property in the global.asax, and by implementing an interface, or by creating an generic abstract base type inheriting from HttpApplication, that the global.asax could inherit from. In the generic abstract base type i could also override the init method. It will still not automatically hook up methods in the global.asax with events in the generic module. If it is possible with reflection to search for defined methods in the super type of the HttpApplication it could be automatically done that way. But i can wire the methods in the global.asax with the events in the generic module manually either in the Init method or anywhere else by getting reference to the generic module. It doesnst really need to implement the IHttpModule interface if i choose to manually initalize the generic module. I could just aswell move all the code to the abstract base type inheriting from the HttpApplication. I would prefer to register the module simply by defining it in the web.config as it will be the easiest and most natural / logical solution. Also it would be great if it could be kept as a HttpModule instead of having to define a an abstract base type inheriting from HttpApplication, else it will be more thighed up and not as loose and plugable as i wanted it to be (but maybe it is not possible). Another alternative would be to make it all static. As far as i can figure out i would have to somehow make sure that only one method can be added to the public static events, so it wont add a reference each time a new instance of the global.asax is created. I simply cant find out what is the best solution. I have been messing around with this and thinking about it for days now. Maybe there is an option that i havent thought of ? Hope anyone out there can help me.

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  • Can I check the validity of a single DataMapper property?

    - by Nathan Long
    In a custom DataMapper setter, I'd like to check whether the value I'm setting is valid or not. For instance: class ToastMitten include DataMapper::Resource property :id, Serial property :wearer, Enum['Chuck Norris', 'Jon Skeet'] property :first_worn_at, DateTime def wearer=(name) super if wearer.valid? # How can I do this? first_worn_at = Time.now end end end t = ToastMitten.new t.wearer = 'Nathan Long' # invalid value; do NOT set first_worn_at t.wearer = 'Jon Skeet' # valid value; set first_worn_at Can I check the validity of a single property like this without calling valid? on the object itself and looking through all the errors?

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  • linq2sql - where to enlist transaction (repository or bll)?

    - by Caroline Showden
    My app uses a business layer which calls a repository which uses linq to sql. I have an Item class that has an enum type property and an ItemDetail property. I need to implement a delete method that: (1) always delete the Item (2) if the item.type is XYZ and the ItemDetail is not null, delete the ItemDetail as well. My question is where should this logic be housed? If I have it in my business logic which I would prefer, this involves two separate repository calls, each of which uses a separate datacontext. I would have to wrap both calls is a System.Transaction which (in sql 2005) get promoted to a distributed transaction which is not ideal. I can move it all to a single repository call and the transaction will be handled implicitly by the datacontext but feel that this is really business logic so does not belong in the repository. Thoughts? Carrie

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  • mfc tab control switch tabs

    - by MRM
    I created a simple tab control that has 2 tabs (each tab is a different dialog). The thing is that i don't have any idea how to switch between tabs (when the user presses Titlu Tab1 to show the dialog i made for the first tab, and when it presses Titlu Tab2 to show my other dialog). I added a handler for changing items, but i don't know how should i acces some kind of index or child for tabs. Tab1.h and Tab2.h are headers for dialogs that show only static texts with the name of the each tab. There may be an obvious answer to my question, but i am a real newbie in c++ and MFC. This is my header: // CTabControlDlg.h : header file // #pragma once #include "afxcmn.h" #include "Tab1.h" #include "Tab2.h" // CCTabControlDlg dialog class CCTabControlDlg : public CDialog { // Construction public: CCTabControlDlg(CWnd* pParent = NULL); // standard constructor // Dialog Data enum { IDD = IDD_CTABCONTROL_DIALOG }; protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support // Implementation protected: HICON m_hIcon; // Generated message map functions virtual BOOL OnInitDialog(); afx_msg void OnSysCommand(UINT nID, LPARAM lParam); afx_msg void OnPaint(); afx_msg HCURSOR OnQueryDragIcon(); DECLARE_MESSAGE_MAP() public: CTabCtrl m_tabcontrol1; CTab1 m_tab1; CTab2 m_tab2; afx_msg void OnTcnSelchangeTabcontrol(NMHDR *pNMHDR, LRESULT *pResult); }; And this is the .cpp: // CTabControlDlg.cpp : implementation file // #include "stdafx.h" #include "CTabControl.h" #include "CTabControlDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #endif // CAboutDlg dialog used for App About class CAboutDlg : public CDialog { public: CAboutDlg(); // Dialog Data enum { IDD = IDD_ABOUTBOX }; protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support // Implementation protected: DECLARE_MESSAGE_MAP() }; CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD) { } void CAboutDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); } BEGIN_MESSAGE_MAP(CAboutDlg, CDialog) END_MESSAGE_MAP() // CCTabControlDlg dialog CCTabControlDlg::CCTabControlDlg(CWnd* pParent /*=NULL*/) : CDialog(CCTabControlDlg::IDD, pParent) { m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME); } void CCTabControlDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); DDX_Control(pDX, IDC_TABCONTROL, m_tabcontrol1); } BEGIN_MESSAGE_MAP(CCTabControlDlg, CDialog) ON_WM_SYSCOMMAND() ON_WM_PAINT() ON_WM_QUERYDRAGICON() //}}AFX_MSG_MAP ON_NOTIFY(TCN_SELCHANGE, IDC_TABCONTROL, &CCTabControlDlg::OnTcnSelchangeTabcontrol) END_MESSAGE_MAP() // CCTabControlDlg message handlers BOOL CCTabControlDlg::OnInitDialog() { CDialog::OnInitDialog(); // Add "About..." menu item to system menu. // IDM_ABOUTBOX must be in the system command range. ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX); ASSERT(IDM_ABOUTBOX < 0xF000); CMenu* pSysMenu = GetSystemMenu(FALSE); if (pSysMenu != NULL) { CString strAboutMenu; strAboutMenu.LoadString(IDS_ABOUTBOX); if (!strAboutMenu.IsEmpty()) { pSysMenu->AppendMenu(MF_SEPARATOR); pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu); } } // Set the icon for this dialog. The framework does this automatically // when the application's main window is not a dialog SetIcon(m_hIcon, TRUE); // Set big icon SetIcon(m_hIcon, FALSE); // Set small icon // TODO: Add extra initialization here CTabCtrl* pTabCtrl = (CTabCtrl*)GetDlgItem(IDC_TABCONTROL); m_tab1.Create(IDD_TAB1, pTabCtrl); TCITEM item1; item1.mask = TCIF_TEXT | TCIF_PARAM; item1.lParam = (LPARAM)& m_tab1; item1.pszText = _T("Titlu Tab1"); pTabCtrl->InsertItem(0, &item1); //Pozitionarea dialogului CRect rcItem; pTabCtrl->GetItemRect(0, &rcItem); m_tab1.SetWindowPos(NULL, rcItem.left, rcItem.bottom + 1, 0, 0, SWP_NOSIZE | SWP_NOZORDER ); m_tab1.ShowWindow(SW_SHOW); // al doilea tab m_tab2.Create(IDD_TAB2, pTabCtrl); TCITEM item2; item2.mask = TCIF_TEXT | TCIF_PARAM; item2.lParam = (LPARAM)& m_tab1; item2.pszText = _T("Titlu Tab2"); pTabCtrl->InsertItem(0, &item2); //Pozitionarea dialogului //CRect rcItem; pTabCtrl->GetItemRect(0, &rcItem); m_tab2.SetWindowPos(NULL, rcItem.left, rcItem.bottom + 1, 0, 0, SWP_NOSIZE | SWP_NOZORDER ); m_tab2.ShowWindow(SW_SHOW); return TRUE; // return TRUE unless you set the focus to a control } void CCTabControlDlg::OnSysCommand(UINT nID, LPARAM lParam) { if ((nID & 0xFFF0) == IDM_ABOUTBOX) { CAboutDlg dlgAbout; dlgAbout.DoModal(); } else { CDialog::OnSysCommand(nID, lParam); } } // If you add a minimize button to your dialog, you will need the code below // to draw the icon. For MFC applications using the document/view model, // this is automatically done for you by the framework. void CCTabControlDlg::OnPaint() { if (IsIconic()) { CPaintDC dc(this); // device context for painting SendMessage(WM_ICONERASEBKGND, reinterpret_cast<WPARAM>(dc.GetSafeHdc()), 0); // Center icon in client rectangle int cxIcon = GetSystemMetrics(SM_CXICON); int cyIcon = GetSystemMetrics(SM_CYICON); CRect rect; GetClientRect(&rect); int x = (rect.Width() - cxIcon + 1) / 2; int y = (rect.Height() - cyIcon + 1) / 2; // Draw the icon dc.DrawIcon(x, y, m_hIcon); } else { CDialog::OnPaint(); } } // The system calls this function to obtain the cursor to display while the user drags // the minimized window. HCURSOR CCTabControlDlg::OnQueryDragIcon() { return static_cast<HCURSOR>(m_hIcon); } void CCTabControlDlg::OnTcnSelchangeTabcontrol(NMHDR *pNMHDR, LRESULT *pResult) { // TODO: Add your control notification handler code here *pResult = 0; }

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  • How to create DSN for SQL Server using C# ?

    - by Pavan Kumar
    using Microsoft.Win32; using System.Runtime.InteropServices; [DllImport("ODBCCP32.dll")] private static extern bool SQLConfigDataSource(IntPtr parent, int request, string driver, string attributes); private void btnDsn_Click(object sender, EventArgs e) { string str = "SERVER=MYDBSERVER\0DSN=MYDSN\0DESCRIPTION=MYDSNDESC\0DATABASE=master\0TRUSTED_CONNECTION=YES"; SQLConfigDataSource((IntPtr)0, 4, "SQL Server ",str); } Reference : http://social.msdn.microsoft.com/Forums/en-US/vscrystalreports/thread/441811b9-c4e9-4d15-97a3-7b92d2c9f318 Can anybody help me remove the following errors?? Error 1 Expected class, delegate, enum, interface, or struct C:\Documents and Settings\Pavan\My Documents\Visual Studio 2008\Projects\CopyDatabase\CopyDatabase\Synchronize.cs 17 23 CopyDatabase Error 2 The name 'SQLConfigDataSource' does not exist in the current context C:\Documents and Settings\Pavan\My Documents\Visual Studio 2008\Projects\CopyDatabase\CopyDatabase\Synchronize.cs 67 13 CopyDatabase

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  • GIgya Native Login without using Facebook and Twitter Account

    - by Wodjefer
    Following code that i am using to login but i am getting a Null response - (IBAction) signInPressed : (id)sender { [super signInPressed:sender]; NSLog(@"ACCLoginViewController_iPhone Sign-IN Pressed"); //Load the Gigya login UI component, passing this View Controller as a delegate. GSRequest *request = [GSRequest requestForMethod:@"accounts.login"]; [request.parameters setObject:self.emailField.text forKey:@"loginID"]; [request.parameters setObject:self.passwordField.text forKey:@"password"]; request.parameters[@"loginID"] = @"email"; [request sendWithResponseHandler:^(GSResponse *response, NSError *error) { if (!error) { NSLog(@"the resposne = %@",response); } else { // Check the error code according to the GSErrorCode enum, and handle it. NSLog(@"the Error = %@",error.description); } }]; // [self loadTabbar]; }

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  • Determine the colours used by the ASP.NET Chart control

    - by Moose Factory
    I'd like to find out which colours are used for a particular pallette in the ASP.NET Chart control. I already know there is an enum on the Chart class to set the palette, e.g. myChart.Palette = ChartColorPalette.Berry; But I'd like to know which colours belong to the palette. Before anyone asks - as I know you will - the reason I need to know the colours is because I want to create my own legend outside of the chart image. I also know that I can set my own colours on the DataPoints for the chart, but I'd rather not have to implement my own palette.

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  • Better Alternative to Case Statement

    - by Kyle Rozendo
    Hi All, I currently have a switch statement that runs around 300 odd lines. I know this is not as giant as it can get, but I'm sure there's a better way to handle this. The switch statement takes an Enum that is used to determine certain properties that pertain to logging. Right now the problem sets in that it is very easy to leave out an enumeration value and that it will not be given a value as it is not in the switch statement. Is there an option one can use to ensure that every enumeration is used and given a custom set of values it needs to do its job? Thanks, Kyle

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  • creating enumeration using .NET's CodeDom

    - by Manish Sinha
    Hi, I want to create an Enumeration using CodeDom API. I have searched enough on the internet and I get results which are hardly of any use. What I want to generate is public enum bug_tracker_type { [Description("Bugzilla")] Bugzilla, [Description("Debbugs")] Debbugs, [Description("PHP Project Bugtracker")] PHP_Project_Bugtracker, [Description("Google Code")] Google_Code } I used CodeTypeDeclaration and set it's IsEnum property as true, created a name, and set it's Attributes. Now the biggest problem is how to populate the body? I tried CodeTypeMember mem = new CodeTypeMember(); mem.Name = WadlSharpUtils.CreateIdentifier(discreteValue.value); mem.CustomAttributes.Add(new CodeAttributeDeclaration(discreteValue.value)); // enumCandidate is an instance of CodeTypeDeclaration enumCandidate.Members.Add(mem); Though using this solution I can generate the Description attributes, the end of line would be ; and not ,

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  • Rename parameter in a WCF client interface

    - by user295479
    Hello everyone, I was wondering if there is a way to rename a parameter in a WCF client interface method ,just the same way I can rename methods or enumerations: Renaming methods: [System.Runtime.Serialization.DataMemberAttribute(Name = "intError")] public int ErrorCode {...} Renaming enumerations: public enum MyEnumeration: int { [System.Runtime.Serialization.EnumMemberAttribute()] None = 0, [System.Runtime.Serialization.EnumMemberAttribute(Value = "FirstOption")] First= 1, [System.Runtime.Serialization.EnumMemberAttribute()] SecondOption= 2, } Renaming parameters?? I want to rename an interface parameter named "error" which FxCop doesn't like. Any help will be appreciated. Thank you.

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  • Conway's Game of Life - C++ and Qt

    - by Jeff Bridge
    I've done all of the layouts and have most of the code written even. But, I'm stuck in two places. 1) I'm not quite sure how to set up the timer. Am I using it correctly in the gridwindow class? And, am I used the timer functions/signals/slots correctly with the other gridwindow functions. 2) In GridWindow's timerFired() function, I'm having trouble checking/creating the vector-vectors. I wrote out in the comments in that function exactly what I am trying to do. Any help would be much appreciated. main.cpp // Main file for running the grid window application. #include <QApplication> #include "gridwindow.h" //#include "timerwindow.h" #include <stdexcept> #include <string> #include <fstream> #include <sstream> #include <iostream> void Welcome(); // Welcome Function - Prints upon running program; outputs program name, student name/id, class section. void Rules(); // Rules Function: Prints the rules for Conway's Game of Life. using namespace std; // A simple main method to create the window class and then pop it up on the screen. int main(int argc, char *argv[]) { Welcome(); // Calls Welcome function to print student/assignment info. Rules(); // Prints Conway's Game Rules. QApplication app(argc, argv); // Creates the overall windowed application. int rows = 25, cols = 35; //The number of rows & columns in the game grid. GridWindow widget(NULL,rows,cols); // Creates the actual window (for the grid). widget.show(); // Shows the window on the screen. return app.exec(); // Goes into visual loop; starts executing GUI. } // Welcome Function: Prints my name/id, my class number, the assignment, and the program name. void Welcome() { cout << endl; cout << "-------------------------------------------------------------------------------------------------" << endl; cout << "Name/ID - Gabe Audick #7681539807" << endl; cout << "Class/Assignment - CSCI-102 Disccusion 29915: Homework Assignment #4" << endl; cout << "-------------------------------------------------------------------------------------------------" << endl << endl; } // Rules Function: Prints the rules for Conway's Game of Life. void Rules() { cout << "Welcome to Conway's Game of Life." << endl; cout << "Game Rules:" << endl; cout << "\t 1) Any living cell with fewer than two living neighbours dies, as if caused by underpopulation." << endl; cout << "\t 2) Any live cell with more than three live neighbours dies, as if by overcrowding." << endl; cout << "\t 3) Any live cell with two or three live neighbours lives on to the next generation." << endl; cout << "\t 4) Any dead cell with exactly three live neighbours becomes a live cell." << endl << endl; cout << "Enjoy." << endl << endl; } gridcell.h // A header file for a class representing a single cell in a grid of cells. #ifndef GRIDCELL_H_ #define GRIDCELL_H_ #include <QPalette> #include <QColor> #include <QPushButton> #include <Qt> #include <QWidget> #include <QFrame> #include <QHBoxLayout> #include <iostream> // An enum representing the two different states a cell can have. enum CellType { DEAD, // DEAD = Dead Cell. --> Color = White. LIVE // LIVE = Living Cell. ---> Color = White. }; /* Class: GridCell. A class representing a single cell in a grid. Each cell is implemented as a QT QFrame that contains a single QPushButton. The button is sized so that it takes up the entire frame. Each cell also keeps track of what type of cell it is based on the CellType enum. */ class GridCell : public QFrame { Q_OBJECT // Macro allowing us to have signals & slots on this object. private: QPushButton* button; // The button inside the cell that gives its clickability. CellType type; // The type of cell (DEAD or LIVE.) public slots: void handleClick(); // Callback for handling a click on the current cell. void setType(CellType type); // Cell type mutator. Calls the "redrawCell" function. signals: void typeChanged(CellType type); // Signal to notify listeners when the cell type has changed. public: GridCell(QWidget *parent = NULL); // Constructor for creating a cell. Takes parent widget or default parent to NULL. virtual ~GridCell(); // Destructor. void redrawCell(); // Redraws cell: Sets new type/color. CellType getType() const; //Simple getter for the cell type. private: Qt::GlobalColor getColorForCellType(); // Helper method. Returns color that cell should be based from its value. }; #endif gridcell.cpp #include <iostream> #include "gridcell.h" #include "utility.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } gridwindow.h // A header file for a QT window that holds a grid of cells. #ifndef GRIDWINDOW_H_ #define GRIDWINDOW_H_ #include <vector> #include <QWidget> #include <QTimer> #include <QGridLayout> #include <QLabel> #include <QApplication> #include "gridcell.h" /* class GridWindow: This is the class representing the whole window that comes up when this program runs. It contains a header section with a title, a middle section of MxN cells and a bottom section with buttons. */ class GridWindow : public QWidget { Q_OBJECT // Macro to allow this object to have signals & slots. private: std::vector<std::vector<GridCell*> > cells; // A 2D vector containing pointers to all the cells in the grid. QLabel *title; // A pointer to the Title text on the window. QTimer *timer; // Creates timer object. public slots: void handleClear(); // Handler function for clicking the Clear button. void handleStart(); // Handler function for clicking the Start button. void handlePause(); // Handler function for clicking the Pause button. void timerFired(); // Method called whenever timer fires. public: GridWindow(QWidget *parent = NULL,int rows=3,int cols=3); // Constructor. virtual ~GridWindow(); // Destructor. std::vector<std::vector<GridCell*> >& getCells(); // Accessor for the array of grid cells. private: QHBoxLayout* setupHeader(); // Helper function to construct the GUI header. QGridLayout* setupGrid(int rows,int cols); // Helper function to constructor the GUI's grid. QHBoxLayout* setupButtonRow(); // Helper function to setup the row of buttons at the bottom. }; #endif gridwindow.cpp #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); buttonRow->addWidget(clearButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { this->timer->stop(); // Stops the timer. delete this->timer; // Deletes timer. } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } void GridWindow::timerFired() { // I'm not sure how to write this code. // I want to take the original vector-vector, and also make a new, empty vector-vector of the same size. // I would then go through the code below with the original vector, and apply the rules to the new vector-vector. // Finally, I would make the new vector-vecotr the original vector-vector. (That would be one step in the simulation.) cout << cells[1][2]; /* for (unsigned int m = 0; m < original.size(); m++) { for (unsigned int n = 0; n < original.at(m).size(); n++) { unsigned int neighbors = 0; //Begin counting number of neighbors. if (original[m-1][n-1].getType() == LIVE) // If a cell next to [i][j] is LIVE, add one to the neighbor count. neighbors += 1; if (original[m-1][n].getType() == LIVE) neighbors += 1; if (original[m-1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n-1].getType() == LIVE) neighbors += 1; if (original[m][n+1].getType() == LIVE) neighbors += 1; if (original[m+1][n-1].getType() == LIVE) neighbors += 1; if (original[m+1][n].getType() == LIVE) neighbors += 1; if (original[m+1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n].getType() == LIVE && neighbors < 2) // Apply game rules to cells: Create new, updated grid with the roundtwo vector. roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == LIVE && neighbors > 3) roundtwo[m][n].setType(DEAD); else if (original[m][n].getType() == LIVE && (neighbors == 2 || neighbors == 3)) roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == DEAD && neighbors == 3) roundtwo[m][n].setType(LIVE); } }*/ }

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  • Subsonic SimpleRepository upload image

    - by Dusty Roberts
    Hi There I have been using SimpleRepository for months now, and for the first time i have to upload and store an Image/Document in the database My Class looks as follow: public class Document: ObjectMetaData { public string FileName { get; set; } public Guid UserId { get; set; } public DocumentType DocumentType { get; set; } public string DocumentLocation { get; set; } public byte[] DocumentData { get; set; } } public enum DocumentType { EmploymentContractSigned = 1, EmploymentContractUnSigned = 2 } When i persist the data to the db, subsonic just ignore's the "DocumentData" how do i save the file to db then? DocumantData = File.ReadAllBytes("somefile.doc")

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