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  • What is a really simple explanation of unit testing?

    - by ensnare
    I've never done any unit testing before, and would like to learn what it is and how it can be useful in my Python code. I've read through a few Python unit testing tutorials online but they're all so complicated and assume an extended programming background. I'm using Python with Pylons to create a simple web app. Any simple examples would be greatly appreciated. Thanks!

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  • Can getAttribute() method of Tomcat ServletContext implementation be called without synchronization?

    - by oo_olo_oo
    I would like to read some parameters during servlet initializtion (in init() method), and store them among servlet context attributes (using getServletContext().setAttribute()). I would like to read these parameters later - during some request processing (using getServletContext().getAttribute()). So, the multiple threads could do this simultaneously. My question is if such an attempt is safe? Could I be sure that multi threaded calls to the getAttribute() don't mess up any internal state of the servlet context? Please take into account that I'm not going to call the setAttribute() anywhere besides the initialization. So, only calls to the getAttribute() are going to be done from multiple threads. But depending on the internal implementation, this also could be dangerous. So, any information about Tomcat's implementation would be appreciated.

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  • Physical Cores vs Virtual Cores in Parallelism

    - by Code Curiosity
    When it comes to virtualization, I have been deliberating on the relationship between the physical cores and the virtual cores, especially in how it effects applications employing parallelism. For example, in a VM scenario, if there are less physical cores than there are virtual cores, if that's possible, what's the effect or limits placed on the application's parallel processing? I'm asking, because in my environment, it's not disclosed as to what the physical architecture is. Is there still much advantage to parallelizing if the application lives on a dual core VM hosted on a single core physical machine?

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  • Ruby: would using Fibers increase my DB insert throughput?

    - by Zombies
    Currently I am using Ruby 1.9.1 and the 'ruby-mysql' gem, which unlike the 'mysql' gem is written in ruby only. This is pretty slow actually, as it seems to insert at a rate of almost 1 per second (SLOOOOOWWWWWW). And I have a lot of inserts to make too, its pretty much what this script does ultamitely. I am using just 1 connection (since I am using just one thread). I am hoping to speed things up by creating a fiber that will create a new DB connection insert 1-3 records close the DB connection I would imagine launching 20-50 of these would greatly increase DB throughput. Am I correct to go along this route? I feel that this is the best option, as opposed to refactoring all of my DB code :(

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  • Wait until user press enter in textbox in another form and return value

    - by ekapek
    Hello, I am new to C# and I'm trying to do sth like this: myList = list of 1000+ string values; 1.StartNewThreads(50); //50 is the numbers of new threads 2.DoSth1(next value from myList); 3.DoSth2(); 4. var value = { ShowNewImageForm(); //show only if not another ImageForm is displayed if another is show - wait WaitUntilUserPressEnterInTextBox(); ReturnValueFormTextbox(); } 5.DoSth3(); 6.StartNewThread(); For now I have: foreach(String s in myList ) { DoSth1(s); DoSth2(); DoSth3(); } And now I'm looking for ideas to points 1,3,6 Can You suggest me how to resolve this? How to start 50 threads How to get value from textbox in another form when user press enter

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  • Efficient implementation of threads in the given scenario

    - by shadeMe
    I've got a winforms application that is set up in the following manner: 2 buttons, a textbox, a collection K, function X and another function, Y. Function X parses a large database and enumerates some of its data in the global collection. Button 1 calls function X. Function Y walks through the above collection and prints out the data in the textbox. Button 2 calls function Y. I'd like to call function X through a worker thread in such a way that: The form remains responsive to user input. This comes intrinsically from the use of a separate thread. There is never more than a single instance of function X running at any point in time. K can be accessed by both functions at all times. What would be the most efficient implementation of the above environment ?

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  • Delegates And Cross Thread Exception

    - by Neo
    Whenever i am updating UI in windows form using delegate it gives me cross thread exception why it is happening like this? is there new thread started for each delegate call ? void Port_DataReceived(object sender, SerialDataReceivedEventArgs e) { //this call delegate to display data clsConnect(statusMsg); } protected void displayResponse(string resp) { //here cross thread exception occur if directly set to lblMsgResp.Text="Test"; if (lblMsgResp.InvokeRequired) { lblMsgResp.Invoke(new MethodInvoker(delegate { lblMsgResp.Text = resp; })); } }

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  • Creating new process with Lua interpreater, failures in passing argumets

    - by user1131997
    I need help with passing arguments in CreateProcess() //Windows I want to: BOOL status = CreateProcess(L"C:\\Program Files (x86)\\Lua\\lua52.exe", NULL, NULL, NULL, FALSE, NULL, NULL, NULL, &si, &pi); But with passing some arguments.... Lua interpreater accepts file with lua-scripts, so I have prepared it and want to do: lua52 C:\1.lua for example... I have the path of some lua-script and want the interpreater of Lua to interpreate it and than get the result of program on Lua from Created process. I have tried in some ways to do it, but no success. Please, help! Thank you!

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  • WinForm-style Invoke() in unmanaged C++

    - by Matt Green
    I've been playing with a DataBus-type design for a hobby project, and I ran into an issue. Back-end components need to notify the UI that something has happened. My implementation of the bus delivers the messages synchronously with respect to the sender. In other words, when you call Send(), the method blocks until all the handlers have called. (This allows callers to use stack memory management for event objects.) However, consider the case where an event handler updates the GUI in response to an event. If the handler is called, and the message sender lives on another thread, then the handler cannot update the GUI due to Win32's GUI elements having thread affinity. More dynamic platforms such as .NET allow you to handle this by calling a special Invoke() method to move the method call (and the arguments) to the UI thread. I'm guessing they use the .NET parking window or the like for these sorts of things. A morbid curiosity was born: can we do this in C++, even if we limit the scope of the problem? Can we make it nicer than existing solutions? I know Qt does something similar with the moveToThread() function. By nicer, I'll mention that I'm specifically trying to avoid code of the following form: if(! this->IsUIThread()) { Invoke(MainWindowPresenter::OnTracksAdded, e); return; } being at the top of every UI method. This dance was common in WinForms when dealing with this issue. I think this sort of concern should be isolated from the domain-specific code and a wrapper object made to deal with it. My implementation consists of: DeferredFunction - functor that stores the target method in a FastDelegate, and deep copies the single event argument. This is the object that is sent across thread boundaries. UIEventHandler - responsible for dispatching a single event from the bus. When the Execute() method is called, it checks the thread ID. If it does not match the UI thread ID (set at construction time), a DeferredFunction is allocated on the heap with the instance, method, and event argument. A pointer to it is sent to the UI thread via PostThreadMessage(). Finally, a hook function for the thread's message pump is used to call the DeferredFunction and de-allocate it. Alternatively, I can use a message loop filter, since my UI framework (WTL) supports them. Ultimately, is this a good idea? The whole message hooking thing makes me leery. The intent is certainly noble, but are there are any pitfalls I should know about? Or is there an easier way to do this?

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  • Invoking different methods on threads

    - by Kraken
    I have a main process main. It creates 10 threads (say) and then what i want to do is the following: while(required){ Thread t= new Thread(new ClassImplementingRunnable()); t.start(); counter++; } Now i have the list of these threads, and for each thread i want to do a set of process, same for all, hence i put that implementation in the run method of ClassImplementingRunnable. Now after the threads have done their execution, i wan to wait for all of them to stop, and then evoke them again, but this time i want to do them serially not in parallel. for this I join each thread, to wait for them to finish execution but after that i am not sure how to evoke them again and run that piece of code serially. Can i do something like for(each thread){ t.reevoke(); //how can i do that. t.doThis(); // Also where does `dothis()` go, given that my ClassImplementingRunnable is an inner class. } Also, i want to use the same thread, i.e. i want the to continue from where they left off, but in a serial manner. I am not sure how to go about the last piece of pseudo code. Kindly help. Working with with java.

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  • java thread - run() and start() methods

    - by JavaUser
    Please explain the output of the below code: If I call th1.run() ,the output is EXTENDS RUN RUNNABLE RUN If I call th1.start() , the output is : RUNNABLE RUN EXTENDS RUN Why this inconsistency . Please explain. class ThreadExample extends Thread{ public void run(){ System.out.println("EXTENDS RUN"); } } class ThreadExampleRunnable implements Runnable { public void run(){ System.out.println("RUNNABLE RUN "); } } class ThreadExampleMain{ public static void main(String[] args){ ThreadExample th1 = new ThreadExample(); //th1.start(); th1.run(); ThreadExampleRunnable th2 = new ThreadExampleRunnable(); th2.run(); } }

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  • How can I use multi-threading with a "for" or "foreach" loop?

    - by saafh
    I am trying to run the for loop in a separate thread so that the UI should be responsive and the progress bar is visible. The problem is that I don't know how to do that :). In this code, the process starts in a separate thread, but the next part of the code is executed at the same time. The messageBox is displayed and the results are never returned (e.g. the listbox's selected index property is never set). It doesn't work even if I use, "taskEx.delay()". TaskEx.Run(() => { for (int i = 0; i < sResults.Count(); i++) { if (sResults.ElementAt(i).DisplayIndexForSearchListBox.Trim().Contains(ayaStr)) { lstGoto.SelectedIndex = i; lstGoto_SelectionChanged(lstReadingSearchResults, null); IsIndexMatched = true; break; } } }); //TaskEx.delay(1000); if (IsIndexMatched == true) stkPanelGoto.Visibility = Visibility.Collapsed; else //the index didn't match { MessagePrompt.ShowMessage("The test'" + ayaStr + "' does not exist.", "Warning!"); } Could anyone please tell me how can I use multi-threading with a "for" or "foreach" loop?

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  • Java: design for using many executors services and only few threads

    - by Guillaume
    I need to run in parallel multiple threads to perform some tests. My 'test engine' will have n tests to perform, each one doing k sub-tests. Each test result is stored for a later usage. So I have n*k processes that can be ran concurrently. I'm trying to figure how to use the java concurrent tools efficiently. Right now I have an executor service at test level and n executor service at sub test level. I create my list of Callables for the test level. Each test callable will then create another list of callables for the subtest level. When invoked a test callable will subsequently invoke all subtest callables test 1 subtest a1 subtest ...1 subtest k1 test n subtest a2 subtest ...2 subtest k2 call sequence: test manager create test 1 callable test1 callable create subtest a1 to k1 testn callable create subtest an to kn test manager invoke all test callables test1 callable invoke all subtest a1 to k1 testn callable invoke all subtest an to kn This is working fine, but I have a lot of new treads that are created. I can not share executor service since I need to call 'shutdown' on the executors. My idea to fix this problem is to provide the same fixed size thread pool to each executor service. Do you think it is a good design ? Do I miss something more appropriate/simple for doing this ?

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  • Ensuring all waiting threads complete

    - by Daniel
    I'm building a system where the progress of calling threads is dependent on the state of two variables. One variable is updated sporadically by an external source (separate from the client threads) and multiple client threads block on a condition of both variables. The system is something like this TypeB waitForB() { // Can be called by many threads. synchronized (B) { while (A <= B) { B.wait(); } A = B; return B; { } void updateB(TypeB newB) { // Called by one thread. synchronized (B) { B.update(newB); B.notifyAll(); // All blocked threads must receive new B. } } I need all the blocked threads to receive the new value of B once it has been updated. But the problem is once a single thread finishes and updates A, the waiting condition becomes true again so some of the other threads become blocked and don't receive the new value of B. Is there a way of ensuring that only the last thread that was blocked on B updates A, or another way of getting this behaviour?

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  • synchronized in java - Proper use

    - by ZoharYosef
    I'm building a simple program to use in multi processes (Threads). My question is more to understand - when I have to use a reserved word synchronized? Do I need to use this word in any method that affects the bone variables? I know I can put it on any method that is not static, but I want to understand more. thank you! here is the code: public class Container { // *** data members *** public static final int INIT_SIZE=10; // the first (init) size of the set. public static final int RESCALE=10; // the re-scale factor of this set. private int _sp=0; public Object[] _data; /************ Constructors ************/ public Container(){ _sp=0; _data = new Object[INIT_SIZE]; } public Container(Container other) { // copy constructor this(); for(int i=0;i<other.size();i++) this.add(other.at(i)); } /** return true is this collection is empty, else return false. */ public synchronized boolean isEmpty() {return _sp==0;} /** add an Object to this set */ public synchronized void add (Object p){ if (_sp==_data.length) rescale(RESCALE); _data[_sp] = p; // shellow copy semantic. _sp++; } /** returns the actual amount of Objects contained in this collection */ public synchronized int size() {return _sp;} /** returns true if this container contains an element which is equals to ob */ public synchronized boolean isMember(Object ob) { return get(ob)!=-1; } /** return the index of the first object which equals ob, if none returns -1 */ public synchronized int get(Object ob) { int ans=-1; for(int i=0;i<size();i=i+1) if(at(i).equals(ob)) return i; return ans; } /** returns the element located at the ind place in this container (null if out of range) */ public synchronized Object at(int p){ if (p>=0 && p<size()) return _data[p]; else return null; }

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  • What Use are Threads Outside of Parallel Problems on MultiCore Systesm?

    - by Robert S. Barnes
    Threads make the design, implementation and debugging of a program significantly more difficult. Yet many people seem to think that every task in a program that can be threaded should be threaded, even on a single core system. I can understand threading something like an MPEG2 decoder that's going to run on a multicore cpu ( which I've done ), but what can justify the significant development costs threading entails when you're talking about a single core system or even a multicore system if your task doesn't gain significant performance from a parallel implementation? Or more succinctly, what kinds of non-performance related problems justify threading? Edit Well I just ran across one instance that's not CPU limited but threads make a big difference: TCP, HTTP and the Multi-Threading Sweet Spot Multiple threads are pretty useful when trying to max out your bandwidth to another peer over a high latency network connection. Non-blocking I/O would use significantly less local CPU resources, but would be much more difficult to design and implement.

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  • Multi-Threaded Application - Help with some pseudo code!!

    - by HonorGod
    I am working on a multi-threaded application and need help with some pseudo-code. To make it simpler for implementation I will try to explain that in simple terms / test case. Here is the scenario - I have an array list of strings (say 100 strings) I have a Reader Class that reads the strings and passes them to a Writer Class that prints the strings to the console. Right now this runs in a Single Thread Model. I wanted to make this multi-threaded but with the following features - Ability to set MAX_READERS Ability to set MAX_WRITERS Ability to set BATCH_SIZE So basically the code should instantiate those many Readers and Writers and do the work in parallel. Any pseudo code will really be helpful to keep me going!

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  • POSIX Threads and signal masks

    - by Max
    Is there a way to change the signal mask of a thread from another thread? I am supposed to write a multithreaded C application that doesn't use mutex, semaphores and condition variables, only signals. So it would look like something like this: The main Thread sends SIGUSR1 to its process and and one of the 2 threads (not including the main thread), will respond to the signal and block SIGUSR1 from the sigmask and sleep. Then the main thread sends SIGUSR1 again, the other thread will respond, block SIGUSR1 from its sigmask, unblock SIGUSR1 from the other threads sigmask, so it will respond to SIGUSR1 again. So essentially whenever the main thread sends SIGUSR1 the two other threads swap between each other. Can somebody help?

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  • Should I pass a SqlDataReader by reference or not when passing it out to multiple threads.

    - by deroby
    Hi all, being new to c# I've run into this 'conundrum' when passing around a SqlDataReader between different threads. Without going into too much detail, the idea is to have a main thread fetching data from the database (a large recordset) and then have a helper-task run through this record by record and doing some stuff based upon the contents of this. There is no feedback to the recordset, it simply wades through until no records are left. This works fine, but given the nature of the job at hand it should be possible to have this job spread over different threads (CPUs) to maximize throughput (the order of execution is of no significance). The question then becomes, when I pass this recordset in a SqlDataReader, do I have to use ref or not ? It kind of boils down to the question : if I pass the object around without specifying ref, won't it create new copies in memory and have records processed n times ? Or, don't I risk having the record-position being moved forward while not all fields have been fully read yet ? The latter seems more like a 'data racing' issue and probably is covered by the lock()ing mechanism (or not?). My initial take on the problem was that it doesn't really hurt passing the variable using ref, yet as a colleague put it : "you only need ref when you're doing something wrong" =) Additionally using ref restricts me from applying a Using() construction too which isn't very nice either. I thus create a "basic" project that tackles the same approach but without the ref notation. Tests so far show that it works flawlessly on a Core2Duo (2cpu) using any number of threads, yet I'm still a bit wary... What do you experts think about this ? Use ref or not ? You can find the test-project here as it seems I can't upload it to this question directly ?!? ps: it's just a test-project and I'm new to c#, so please be gentle on me when breaking down the code =P

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  • Protecting critical sections based on a condition in C#

    - by NAADEV
    Hello, I'm dealing with a courious scenario. I'm using EntityFramework to save (insert/update) into a SQL database in a multithreaded environment. The problem is i need to access database to see whether a register with a particular key has been already created in order to set a field value (executing) or it's new to set a different value (pending). Those registers are identified by a unique guid. I've solved this problem by setting a lock since i do know entity will not be present in any other process, in other words, i will not have same guid in different processes and it seems to be working fine. It looks something like that: static readonly object LockableObject = new object(); static void SaveElement(Entity e) { lock(LockableObject) { Entity e2 = Repository.FindByKey(e); if (e2 != null) { Repository.Insert(e2); } else { Repository.Update(e2); } } } But this implies when i have a huge ammount of requests to be saved, they will be queued. I wonder if there is something like that (please, take it just as an idea): static void SaveElement(Entity e) { (using ThisWouldBeAClassToProtectBasedOnACondition protector = new ThisWouldBeAClassToProtectBasedOnACondition(e => e.UniqueId) { Entity e2 = Repository.FindByKey(e); if (e2 != null) { Repository.Insert(e2); } else { Repository.Update(e2); } } } The idea would be having a kind of protection that protected based on a condition so each entity e would have its own lock based on e.UniqueId property. Any idea?

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  • java will this threading setup work or what can i be doing wrong

    - by Erik
    Im a bit unsure and have to get advice. I have the: public class MyApp extends JFrame{ And from there i do; MyServer = new MyServer (this); MyServer.execute(); MyServer is a: public class MyServer extends SwingWorker<String, Object> { MyServer is doing listen_socket.accept() in the doInBackground() and on connection it create a new class Connection implements Runnable { I have the belove DbHelper that are a singleton. It holds an Sqlite connected. Im initiating it in the above MyApp and passing references all the way in to my runnable: class Connection implements Runnable { My question is what will happen if there are two simultaneous read or `write? My thought here was the all methods in the singleton are synchronized and would put all calls in the queue waiting to get a lock on the synchronized method. Will this work or what can i change? public final class DbHelper { private boolean initalized = false; private String HomePath = ""; private File DBFile; private static final String SYSTEM_TABLE = "systemtable"; Connection con = null; private Statement stmt; private static final ContentProviderHelper instance = new ContentProviderHelper (); public static ContentProviderHelper getInstance() { return instance; } private DbHelper () { if (!initalized) { initDB(); initalized = true; } } private void initDB() { DBFile = locateDBFile(); try { Class.forName("org.sqlite.JDBC"); // create a database connection con = DriverManager.getConnection("jdbc:sqlite:J:/workspace/workComputer/user_ptpp"); } catch (SQLException e) { e.printStackTrace(); } catch (ClassNotFoundException e) { e.printStackTrace(); } } private File locateDBFile() { File f = null; try{ HomePath = System.getProperty("user.dir"); System.out.println("HomePath: " + HomePath); f = new File(HomePath + "/user_ptpp"); if (f.canRead()) return f; else { boolean success = f.createNewFile(); if (success) { System.out.println("File did not exist and was created " + HomePath); // File did not exist and was created } else { System.out.println("File already exists " + HomePath); // File already exists } } } catch (IOException e) { System.out.println("Maybe try a new directory. " + HomePath); //Maybe try a new directory. } return f; } public String getHomePath() { return HomePath; } private synchronized String getDate(){ SimpleDateFormat dateFormat = new SimpleDateFormat("yyyy-MM-dd HH:mm:ss"); Date date = new Date(); return dateFormat.format(date); } public synchronized String getSelectedSystemTableColumn( String column) { String query = "select "+ column + " from " + SYSTEM_TABLE ; try { stmt = con.createStatement(ResultSet.TYPE_FORWARD_ONLY, ResultSet.CONCUR_READ_ONLY); ResultSet rs = stmt.executeQuery(query); while (rs.next()) { String value = rs.getString(column); if(value == null || value == "") return ""; else return value; } } catch (SQLException e ) { e.printStackTrace(); return ""; } finally { } return ""; } }

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  • Race condition for thread startup

    - by Ozzah
    A similar question was asked here, but the answers generally all seem to relate to the lambda notation. I get a similar result without the lambda so I thought I'd ask for some clarification: Say I have something like this: for (int i = 0; i < 5; i++) (new Thread(new ThreadStart(delegate() { Console.WriteLine("Thread " + i); }))).Start(); One would expect the following output: Thread 0 Thread 1 Thread 2 Thread 3 Thread 4 Now I realise that the threads aren't started in any particular order, so let's just assume that the above lines can come out in any order. But that is not what happens. What instead happens: Thread 3 Thread 4 Thread 4 Thread 4 Thread 4 or something similar, which leads me to believe that rather than passing the value if i, it is passing the reference. (Which is weird, since an int is a value type). Doing something like this: for (int i = 0; i < 5; i++) (new Thread(new ThreadStart(delegate() { int j = i; Console.WriteLine("Thread " + j); }))).Start(); does not help either, even though we have made a copy of i. I am assuming the reason is that it hasn't made a copy of i in time. Doing something like this: for (int i = 0; i < 5; i++) { (new Thread(new ThreadStart(delegate() { Console.WriteLine("Thread " + i); }))).Start(); Thread.Sleep(50); } seems to fix the problem, however it is extremely undesirable as we're wasting 50ms on each iteration, not to mention the fact that if the computer is heavily loaded then maybe 50ms may not be enough. Here is a sample with my current, specific problem: Thread t = new Thread(new ThreadStart(delgate() { threadLogic(param1, param2, param3, param4); })); t.Start(); param1 = param2 = param3 = param4 = null; with: void threadLogic(object param1, object param2, object param3, object param4) { // Do some stuff here... } I want threadLogic() to run in its own thread, however the above code gives a null reference exception. I assume this is because the values are set to null before the thread has had a chance to start. Again, putting a Thread.Sleep(100) works, but it is an awful solution from every aspect. What do you guys recommend for this particular type of race condition?

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  • Thread synchronization and aborting.

    - by kubal5003
    Hello, I've got a little problem with ending the work of one of my threads. First things first so here's the app "layout": Thread 1 - worker thread (C++/CLI) - runs and terminates as expected for(...) { try { if(TabuStop) return; System::Threading::Monitor::Enter("Lock1"); //some work, unmanaged code } finally { if(stop) { System::Threading::Monitor::Pulse("Lock1"); } else { System::Threading::Monitor::Pulse("Lock1"); System::Threading::Monitor::Wait("Lock1"); } } } Thread 2 - display results thread (C#) while (WorkerThread.IsAlive) { lock ("Lock1") { if (TabuEngine.TabuStop) { Monitor.Pulse("Lock1"); } else { Dispatcher.BeginInvoke(RefreshAction); Monitor.Pulse("Lock1"); Monitor.Wait("Lock1", 5000); } } // Thread.Sleep(5000); } I'm trying to shut the whole thing down from app main thread like this: TabuEngine.TabuStop = true; //terminates nicely the worker thread and if (DisplayThread.IsAlive) { DisplayThread.Abort(); } I also tried using DisplayThread.Interrupt, but it always blocks on Monitor.Wait("Lock1", 5000); and I can't get rid of it. What is wrong here? How am I supposed to perform the synchronization and let it do the work that it is supposed to do? //edit I'm not even sure now if the trick with using "Lock1" string is really working and locks are placed on the same object..

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