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  • how to properly credit authors of MIT license program

    - by kon psych
    Although I have found similar questions on this site they were not what I was looking for. I have modified the source code of an MIT licensed project, and I have added new classes to it as well. Please correct me if I am wrong, but I think that it is legal to add my copyright notice above the license and remove the other one. But how should I attribute the contribution of the previous authors? Should I use a separate file? There are also some html files with no license or copyright notice in them which I also modified. Do I have to handle them differently? My question is different than this question in that I have also modified some of the files of the project I am extending.

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  • .NET Security Part 3

    - by Simon Cooper
    You write a security-related application that allows addins to be used. These addins (as dlls) can be downloaded from anywhere, and, if allowed to run full-trust, could open a security hole in your application. So you want to restrict what the addin dlls can do, using a sandboxed appdomain, as explained in my previous posts. But there needs to be an interaction between the code running in the sandbox and the code that created the sandbox, so the sandboxed code can control or react to things that happen in the controlling application. Sandboxed code needs to be able to call code outside the sandbox. Now, there are various methods of allowing cross-appdomain calls, the two main ones being .NET Remoting with MarshalByRefObject, and WCF named pipes. I’m not going to cover the details of setting up such mechanisms here, or which you should choose for your specific situation; there are plenty of blogs and tutorials covering such issues elsewhere. What I’m going to concentrate on here is the more general problem of running fully-trusted code within a sandbox, which is required in most methods of app-domain communication and control. Defining assemblies as fully-trusted In my last post, I mentioned that when you create a sandboxed appdomain, you can pass in a list of assembly strongnames that run as full-trust within the appdomain: // get the Assembly object for the assembly Assembly assemblyWithApi = ... // get the StrongName from the assembly's collection of evidence StrongName apiStrongName = assemblyWithApi.Evidence.GetHostEvidence<StrongName>(); // create the sandbox AppDomain sandbox = AppDomain.CreateDomain( "Sandbox", null, appDomainSetup, restrictedPerms, apiStrongName); Any assembly that is loaded into the sandbox with a strong name the same as one in the list of full-trust strong names is unconditionally given full-trust permissions within the sandbox, irregardless of permissions and sandbox setup. This is very powerful! You should only use this for assemblies that you trust as much as the code creating the sandbox. So now you have a class that you want the sandboxed code to call: // within assemblyWithApi public class MyApi { public static void MethodToDoThings() { ... } } // within the sandboxed dll public class UntrustedSandboxedClass { public void DodgyMethod() { ... MyApi.MethodToDoThings(); ... } } However, if you try to do this, you get quite an ugly exception: MethodAccessException: Attempt by security transparent method ‘UntrustedSandboxedClass.DodgyMethod()’ to access security critical method ‘MyApi.MethodToDoThings()’ failed. Security transparency, which I covered in my first post in the series, has entered the picture. Partially-trusted code runs at the Transparent security level, fully-trusted code runs at the Critical security level, and Transparent code cannot under any circumstances call Critical code. Security transparency and AllowPartiallyTrustedCallersAttribute So the solution is easy, right? Make MethodToDoThings SafeCritical, then the transparent code running in the sandbox can call the api: [SecuritySafeCritical] public static void MethodToDoThings() { ... } However, this doesn’t solve the problem. When you try again, exactly the same exception is thrown; MethodToDoThings is still running as Critical code. What’s going on? By default, a fully-trusted assembly always runs Critical code, irregardless of any security attributes on its types and methods. This is because it may not have been designed in a secure way when called from transparent code – as we’ll see in the next post, it is easy to open a security hole despite all the security protections .NET 4 offers. When exposing an assembly to be called from partially-trusted code, the entire assembly needs a security audit to decide what should be transparent, safe critical, or critical, and close any potential security holes. This is where AllowPartiallyTrustedCallersAttribute (APTCA) comes in. Without this attribute, fully-trusted assemblies run Critical code, and partially-trusted assemblies run Transparent code. When this attribute is applied to an assembly, it confirms that the assembly has had a full security audit, and it is safe to be called from untrusted code. All code in that assembly runs as Transparent, but SecurityCriticalAttribute and SecuritySafeCriticalAttribute can be applied to individual types and methods to make those run at the Critical or SafeCritical levels, with all the restrictions that entails. So, to allow the sandboxed assembly to call the full-trust API assembly, simply add APCTA to the API assembly: [assembly: AllowPartiallyTrustedCallers] and everything works as you expect. The sandboxed dll can call your API dll, and from there communicate with the rest of the application. Conclusion That’s the basics of running a full-trust assembly in a sandboxed appdomain, and allowing a sandboxed assembly to access it. The key is AllowPartiallyTrustedCallersAttribute, which is what lets partially-trusted code call a fully-trusted assembly. However, an assembly with APTCA applied to it means that you have run a full security audit of every type and member in the assembly. If you don’t, then you could inadvertently open a security hole. I’ll be looking at ways this can happen in my next post.

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  • Assign multiple test categories using TestCategoryAttribute

    - by Michael Freidgeim
    I am using TestCategoryAttribute to filter which tests to run during builds and wandered, how to -how to assign multiple test categories.According to constructor documentation only single category can be specified.  However TestCategories Property (plural!)can return multiple categories.Grouping Tests into Test Categories: You can add an automated test to one or multiple test categories using a test attribute. Each test can belong to multiple test categories.The recommended approach from MSDN How to: Group and Run Automated Tests Using Test Categories is to specify multiple TestCategory attributes like the following[TestCategory("Nightly"), TestCategory("Weekly"), TestCategory("ShoppingCart"), TestMethod()]public Void DebitTest() { }Article http://toddmeinershagen.blogspot.com.au/2010/09/create-custom-test-category-attributes.htmlshows how enums can be used instead of strings.It also explains, that TestCategories Property can be used in derived custom attributes.v

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  • WPF more dynamic views and DataAnnotations

    - by Ingó Vals
    Comparing WPF and Asp.Net Razor/HtmlHelper I find WPF/Xaml to be somewhat lacking in creating views. With HtmlHelpers you could define in one place how you wan't to represent specific type of data and include elements set from the DataAnnotations of the property. In WPF you can also define DataTemplates for data but it seems much more limited then EditorTemplates. It doesn't use information from DataAnnotations. Also the layout of elements can be bothersome. I hate having to constantly add RowDefinitions and update the Grid.Row attribute of lot of elements when I add a new property somewhere in line. I understand that GUI programming can be a lot of grunt work like this but as Asp.Net MVC has shown there are ways around that. What solutions are out there to make view creation in WPF a little bit cleaner, maintainable and more dynamic?

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  • Day 6 - Game Menuing Woes and Future Screen Sneak Peeks

    - by dapostolov
    So, after my last post on Day 5 I dabbled with my game class design. I took the approach where each game objects is tightly coupled with a graphic. The good news is I got the menu working but not without some hard knocks and game growing pains. I'll explain later, but for now...here is a class diagram of my first stab at my class structure and some code...   Ok, there are few mistakes, however, I'm going to leave it as is for now... As you can see I created an inital abstract base class called GameSprite. This class when inherited will provide a simple virtual default draw method:        public virtual void DrawSprite(SpriteBatch spriteBatch)         {             spriteBatch.Draw(Sprite, Position, Color.White);         } The benefits of coding it this way allows me to inherit the class and utilise the method in the screen draw method...So regardless of what the graphic object type is it will now have the ability to render a static image on the screen. Example: public class MyStaticTreasureChest : GameSprite {} If you remember the window draw method from Day 3's post, we could use the above code as follows...         protected override void Draw(GameTime gameTime)         {             GraphicsDevice.Clear(Color.CornflowerBlue);             spriteBatch.Begin(SpriteBlendMode.AlphaBlend);             foreach(var gameSprite in ListOfGameObjects)            {                 gameSprite.DrawSprite(spriteBatch);            }             spriteBatch.End();             base.Draw(gameTime);         } I have to admit the GameSprite object is pretty plain as with its DrawSprite method... But ... we now have the ability to render 3 static menu items on the screen ... BORING! I want those menu items to do something exciting, which of course involves animation... So, let's have a peek at AnimatedGameSprite in the above game diagram. The idea with the AnimatedGameSprite is that it has an image to animate...such as ... characters, fireballs, and... menus! So after inheriting from GameSprite class, I added a few more options such as UpdateSprite...         public virtual void UpdateSprite(float elapsed)         {             _totalElapsed += elapsed;             if (_totalElapsed > _timePerFrame)             {                 _frame++;                 _frame = _frame % _framecount;                 _totalElapsed -= _timePerFrame;             }         }  And an overidden DrawSprite...         public override void DrawSprite(SpriteBatch spriteBatch)         {             int FrameWidth = Sprite.Width / _framecount;             Rectangle sourcerect = new Rectangle(FrameWidth * _frame, 0, FrameWidth, Sprite.Height);             spriteBatch.Draw(Sprite, Position, sourcerect, Color.White, _rotation, _origin, _scale, SpriteEffects.None, _depth);         } With these two methods...I can animate and image, all I had to do was add a few more lines to the screens Update Method (From Day 3), like such:             float elapsed = (float) gameTime.ElapsedGameTime.TotalSeconds;             foreach (var item in ListOfAnimatedGameObjects)             {                 item.UpdateSprite(elapsed);             } And voila! My images begin to animate in one spot, on the screen... Hmm, but how do I interact with the menu items using a mouse...well the mouse cursor was easy enough... this.IsMouseVisible = true; But, to have it "interact" with an image was a bit more tricky...I had to perform collision detection!             mouseStateCurrent = Mouse.GetState();             var uiEnabledSprites = (from s in menuItems                                    where s.IsEnabled                                    select s).ToList();             foreach (var item in uiEnabledSprites)             {                 var r = new Rectangle((int)item.Position.X, (int)item.Position.Y, item.Sprite.Width, item.Sprite.Height);                 item.MenuState = MenuState.Normal;                 if (r.Intersects(new Rectangle(mouseStateCurrent.X, mouseStateCurrent.Y, 0, 0)))                 {                     item.MenuState = MenuState.Hover;                     if (mouseStatePrevious.LeftButton == ButtonState.Pressed                         && mouseStateCurrent.LeftButton == ButtonState.Released)                     {                         item.MenuState = MenuState.Pressed;                     }                 }             }             mouseStatePrevious = mouseStateCurrent; So, basically, what it is doing above is iterating through all my interactive objects and detecting a rectangle collision and the object , plays the state animation (or static image).  Lessons Learned, Time Burned... So, I think I did well to start, but after I hammered out my prototype...well...things got sloppy and I began to realise some design flaws... At the time: I couldn't seem to figure out how to open another window, such as the character creation screen Input was not event based and it was bugging me My menu design relied heavily on mouse input and I couldn't use keyboard. Mouse input, is tightly bound with graphic rendering / positioning, so its logic will have to be in each scene. Menu animations would stop mid frame, then continue when the action occured again. This is bad, because...what if I had a sword sliding onthe screen? Then it would slide a quarter of the way, then stop due to another action, then render again mid-slide... it just looked sloppy. Menu, Solved!? To solve the above problems I did a little research and I found some great code in the XNA forums. The one worth mentioning was the GameStateManagementSample. With this sample, you can create a basic "text based" menu system which allows you to swap screens, popup screens, play the game, and quit....basic game state management... In my next post I'm going to dwelve a bit more into this code and adapt it with my code from this prototype. Text based menus just won't cut it for me, for now...however, I'm still going to stick with my animated menu item idea. A sneak peek using the Game State Management Sample...with no changes made... Cool Things to Mention: At work ... I tend to break out in random conversations every-so-often and I get talking about some of my challenges with this game (or some stupid observation about something... stupid) During one conversation I was discussing how I should animate my images; I explained that I knew I had to use the Update method provided, but I didn't know how (at the time) to render an image at an appropriate "pace" and how many frames to use, etc.. I also got thinking that if a machine rendered my images faster / slower, that was surely going to f-up my animations. To which a friend, Sheldon,  answered, surely the Draw method is like a camera taking a snapshot of a scene in time. Then it clicked...I understood the big picture of the game engine... After some research I discovered that the Draw method attempts to keep a framerate of 60 fps. From what I understand, the game engine will even leave out a few calls to the draw method if it begins to slow down. This is why we want to put our sprite updates in the update method. Then using a game timer (provided by the engine), we want to render the scene based on real time passed, not framerate. So even the engine renders at 20 fps, the animations will still animate at the same real time speed! Which brings up another point. Why 60 fps? I'm speculating that Microsoft capped it because LCD's dont' refresh faster than 60 fps? On another note, If the game engine knows its falling behind in rendering...then surely we can harness this to speed up our games. Maybe I can find some flag which tell me if the game is lagging, and what the current framerate is, etc...(instead of coding it like I did last time) Sheldon, suggested maybe I can render like WoW does, in prioritised layers...I think he's onto something, however I don't think I'll have that many graphics to worry about such a problem of graphic latency. We'll see. People to Mention: Well,as you are aware I hadn't posted in a couple days and I was surprised to see a few emails and messenger queries about my game progress (and some concern as to why I stopped). I want to thank everyone for their kind words of support and put everyone at ease by stating that I do intend on completing this project. Granted I only have a few hours each night, but, I'll do it. Thank you to Garth for mailing in my next screen! That was a nice surprise! The Sneek Peek you've been waiting for... Garth has also volunteered to render me some wizard images. He was a bit shocked when I asked for them in 2D animated strips. He said I was going backward (and that I have really bad Game Development Lingo). But, I advised Garth that I will use 3D images later...for now...2D images. Garth also had some great game design ideas to add on. I advised him that I will save his ideas and include them in the future design document (for the 3d version?). Lastly, my best friend Alek, is going to join me in developing this game. This was a project we started eons ago but never completed because of our careers. Now, priorities change and we have some spare time on our hands. Let's see what trouble Alek and I can get into! Tonight I'll be uploading my prototypes and base game to a source control for both of us to work off of. D.

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  • Changing CSS classes when different strings are displayed in a text element with jQuery

    - by Nick Maddren
    I'm just wondering if this method would be possible using jQuery HTML and PHP. Basically I have a filtering system were products are listed, some have different attribute values such as Hatchback for example. The text element that holds these PHP echo's also have a css class that implements an icon. I'm just wondering can I alter class's that are added to a html element just by looking at the string? So for example if the string displays "Pick-up" then jQuery alters the class and adds the one associated with the "Pick-up" string? Thanks sorry if this is a little confusing, I can explain more if needed.

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  • CodePlex Daily Summary for Tuesday, October 22, 2013

    CodePlex Daily Summary for Tuesday, October 22, 2013Popular ReleasesLINQ to Twitter: LINQ to Twitter v2.1.10: Supports .NET 3.5, .NET 4.0, .NET 4.5, Silverlight 4.0, Windows Phone 7.1, Windows Phone 8, Client Profile, Windows 8, and Windows Azure. 100% Twitter API coverage. Also supports Twitter API v1.1! Also on NuGet.Grauers Hide Ribbon Items: Grauers Hide Ribbon Items: Hiding ribbon items in a SharePoint libraryMedia Companion: Media Companion MC3.584b: IMDB changes fixed. Fixed* mc_com.exe - Fixed to using new profile entries. * Movie - fixed rename movie and folder if use foldername selected. * Movie - Alt Edit Movie, trailer url check if changed and confirm valid. * Movie - Fixed IMDB poster scraping * Movie - Fixed outline and Plot scraping, including removal of Hyperlink's. * Movie Poster refactoring, attempts to catch gdi+ errors Revision HistoryJayData -The unified data access library for JavaScript: JayData 1.3.4: JayData is a unified data access library for JavaScript to CRUD + Query data from different sources like WebAPI, OData, MongoDB, WebSQL, SQLite, HTML5 localStorage, Facebook or YQL. The library can be integrated with KendoUI, Angular.js, Knockout.js or Sencha Touch 2 and can be used on Node.js as well. See it in action in this 6 minutes video KendoUI examples: JayData example site Examples for map integration JayData example site What's new in JayData 1.3.4 For detailed release notes check ...TerrariViewer: TerrariViewer v7.2 [Terraria Inventory Editor]: Added "Check for Update" button Hopefully fixed Windows XP issue You can now backspace in Item stack fieldsIsWiX: IsWiX 2.2.13293.1: This a minor enhancement of the 2.1 release. IsWiX Merge Module projects now include a second wxs fragment file that is useful for inserting `custom` components not supposed by the IsWiX UI.Simple Injector: Simple Injector v2.3.6: This patch releases fixes one bug concerning resolving open generic types that contain nested generic type arguments. Nested generic types were handled incorrectly in certain cases. This affects RegisterOpenGeneric and RegisterDecorator. (work item 20332)Virtual Wifi Hotspot for Windows 7 & 8: Virtual Router Plus 2.6.0: Virtual Router Plus 2.6.0Fast YouTube Downloader: Fast YouTube Downloader 2.3.0: Fast YouTube DownloaderMagick.NET: Magick.NET 6.8.7.101: Magick.NET linked with ImageMagick 6.8.7.1. Breaking changes: - Renamed Matrix classes: MatrixColor = ColorMatrix and MatrixConvolve = ConvolveMatrix. - Renamed Depth method with Channels parameter to BitDepth and changed the other method into a property.VidCoder: 1.5.9 Beta: Added Rip DVD and Rip Blu-ray AutoPlay actions for Windows: now you can have VidCoder start up and scan a disc when you insert it. Go to Start -> AutoPlay to set it up. Added error message for Windows XP users rather than letting it crash. Removed "quality" preset from list for QSV as it currently doesn't offer much improvement. Changed installer to ignore version number when copying files over. Should reduce the chances of a bug from me forgetting to increment a version number. Fixed ...MSBuild Extension Pack: October 2013: Release Blog Post The MSBuild Extension Pack October 2013 release provides a collection of over 480 MSBuild tasks. A high level summary of what the tasks currently cover includes the following: System Items: Active Directory, Certificates, COM+, Console, Date and Time, Drives, Environment Variables, Event Logs, Files and Folders, FTP, GAC, Network, Performance Counters, Registry, Services, Sound Code: Assemblies, AsyncExec, CAB Files, Code Signing, DynamicExecute, File Detokenisation, GUI...VG-Ripper & PG-Ripper: VG-Ripper 2.9.49: changes NEW: Added Support for "ImageTeam.org links NEW: Added Support for "ImgNext.com" links NEW: Added Support for "HostUrImage.com" links NEW: Added Support for "3XVintage.com" linksMoreTerra (Terraria World Viewer): MoreTerra 1.11.3.1: Release 1.11.3.1 ================ = New Features = ================ Added markers for Copper Cache, Silver Cache and the Enchanted Sword. ============= = Bug Fixes = ============= Use Official Colors now no longer tries to change the Draw Wires option instead. World reading was breaking for people with a stock 1.2 Terraria version. Changed world name reading so it does not crash the program if you load MoreTerra while Terraria is saving the world. =================== = Feature Removal = =...patterns & practices - Windows Azure Guidance: Cloud Design Patterns: 1st drop of Cloud Design Patterns project. It contains 14 patterns with 6 related guidance.Player Framework by Microsoft: Player Framework for Windows and WP (v1.3): Includes all changes in v1.3 beta 1 and v1.3 beta 2 Support for Windows 8.1 RTM and VS2013 RTM Xaml: New property: AutoLoadPluginTypes to help control which stock plugins are loaded by default (requires AutoLoadPlugins = true). Support for SystemMediaTransportControls on Windows 8.1 JS: Support for visual markers in the timeline. JS: Support for markers collection and markerreached event. JS: New ChaptersPlugin to automatically populate timeline with chapter tracks. JS: Audio an...Json.NET: Json.NET 5.0 Release 8: Fix - Fixed not writing string quotes when QuoteName is falsePowerShell Community Extensions: 3.1 Production: PowerShell Community Extensions 3.1 Release NotesOct 17, 2013 This version of PSCX supports Windows PowerShell 3.0 and 4.0 See the ReleaseNotes.txt download above for more information.Social Network Importer for NodeXL: SocialNetImporter(v.1.9): This new version includes: - Download latest status update and use it as vertex tooltip - Limit the timelines to parse to me, my friends or both - Fixed some reported bugs about the fan page and group importer - Fixed the login bug reported latelyPython Tools for Visual Studio: 2.0: PTVS 2.0 We’re pleased to announce the release of Python Tools for Visual Studio 2.0 RTM. Python Tools for Visual Studio (PTVS) is an open-source plug-in for Visual Studio which supports programming with the Python language. PTVS supports a broad range of features including CPython/IronPython, Edit/Intellisense/Debug/Profile, Cloud, IPython, and cross platform and cross language debugging support. QUICK VIDEO OVERVIEW For a quick overview of the general IDE experience, please watch this v...New Projects40FINGERS NB_Store Menumanipulator: This component allows you to add the categories of your NB_Store webshop to your DotNetNuke website's menu.ABCat: ??????? ?????????? ???????????? ????????, ?????????????? ??????? ??? ????????? ????????? ?????????? ? ?????????? ????? ?????????.AUTOFIX: This is a project related to Web Application development for University of HertfordshireAutomated service accounts creation for SharePoint 2010 and 2013 and SQL Server: Purpose of this project is just to automate the creation of SharePoint Service accounts in Active Directory.BeatportPro: Windows version of Beatport ProCasaNet: CasaNetFree Cascaded Dropdown lists JQuery Plugin for SharePoint Forms: SPCascade lets you create multi-level cascaded dropdown lists on a SharePoint form using easy JQuery code.GODspeed - FTP client for JTAG/RGH Xbox 360 consoles: Total Commander like FTP client designed to fasten and clarify file management of JTAG/RGH/DevKit Xbox 360 consoles.HCI Web Search: This project seaches for using alternative ways to handle and to visualize Web search results in a 3D environment, by interacting with gestures and speech reco.HengbeiVillage: ASP.Net + EF + AjaxToolkit ControlsIntegração Cielo Nopcommerce: Realizar a integração nopcommerce com a Cielo. Maiores detalhes são bem vindo.juzgadosdelaciudad: Mapa con Juzgados de la ciudad de buenos airesLeapJanken: LeapMotion?????、Windows Store Apps??????????????????。Looking tester for Template Engine: -VALIDATE TEMPLATE SYNTAX - no template parsing overhead, only compiles once. - unlimited nesting of sections, conditionals, etc.MQTT Broker for .NET: Project to develop a broker (server) for the MQTT protocol, an M2M Internet-of-Things communication protocol.NC MKT DNT: NC MKTNet Imobiliaria: Projeto Integrador IV SenacNewBiz: NewBiz Java Web ApplicationOAuthServer: OAuthServer is an Open Authentication server that allows you to securely authenticate your Active Directory users directly on the internet.QlikBar SDK for .NET 2.0: QlikBar SDK for .NET 2.0RainNoise - The Sound of Rain, without the wet feet.: Making some rain noise for Android device.Redsys / Sermepa gateway for Asp.Net MVC4: Coming soon....Restore Exchange 2003 Data to Exchange 2010: SysTools Exchange Recovery tool which proffers efficient and beneficial features in order to restore or migrate Exchange mailboxes from one server to anotherTimely: A library to fluently work with DateTime and TimeSpan objectstutorials_online: This is a project that is associated with my progress in tutorials in Web Scripting and Application Development in for the University of HertfordshireUQBuy ?????: ??????,?????,????,??????Voxel To Mesh Converter: Converts voxel models into mesh models.

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  • Separate shaders from HTML file in WebGL

    - by Chris Smith
    I'm ramping up on WebGL and was wondering what is the best way to specify my vertex and fragment shaders. Looking at some tutorials, the shaders are embedded directly in the HTML. (And referenced via an ID.) For example: <script id="shader_1-fs" type="x-shader/x-fragment"> precision highp float; void main(void) { // ... } </script> <script id="shader_1-vs" type="x-shader/x-vertex"> attribute vec3 aVertexPosition; uniform mat4 uMVMatrix; // ... My question is, is it possible to have my shaders referenced in a separate file? (Ideally as plain text.) I presume this is straight forward in JavaScript. Is there essentially a way to do this: var shaderText = LoadRemoteFileOnSever('/shaders/shader_1.txt');

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  • SEO consequences for merging country sites in a .com

    - by Pekka
    I am in the process of refactoring a number of rental portals I've built for a company with locations in Austria, Germany, Switzerland, and the Netherlands. Instead of the current setting of each country site running under its own domain name: www.companyname.de www.companyname.ch www.companyname.at I would love to merge them all in this way: www.companyname.com/de www.companyname.com/ch www.companyname.com/at with the country TLDs doing a 301 redirect to the respective .com address. However, I have been repeatedly told not to do this due to likely problems with SEO - the business is very SEO dependent, and being a rental chain, needs to be strong in local results. So the question is: Is there an unavoidable hit in Search Engine Optimization when redirecting to a central .com domain? What measures can be taken to soften the blow? What comes to my mind is explicitly specifying a lang attribute in the html tag. Are there any other ways to specifically point out geographical location for sub-directories?

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  • Why do my 512x512 bitmaps look jaggy on Android OpenGL?

    - by Milo Mordaunt
    This is sort of driving me nuts, I've googled and googled and tried everything I can think of, but my sprites still look super blurry and super jaggy. Example: Here: https://docs.google.com/open?id=0Bx9Gbwnv9Hd2TmpiZkFycUNmRTA If you click through to the actual full size image you should see what I mean, it's like it's taking and average of every 5*5 pixels or something, the background looks really blurry and blocky, but the ball is the worst. The clouds look all right for some reason, probably because they're mostly transparent. I know the pngs aren't top notch themselves but hey, I'm no artist! I would imagine it's a problem with either: a. How the pngs are made example sprite (512x512): https://docs.google.com/open?id=0Bx9Gbwnv9Hd2a2RRQlJiQTFJUEE b. How my Matrices work This is the relevant parts of the renderer: public void onDrawFrame(GL10 unused) { if(world != null) { dt = System.currentTimeMillis() - endTime; world.update( (float) dt); // Redraw background color GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); Matrix.setIdentityM(mvMatrix, 0); Matrix.translateM(mvMatrix, 0, 0f, 0f, 0f); world.draw(mvMatrix, mProjMatrix); endTime = System.currentTimeMillis(); } else { Log.d(TAG, "There is no world...."); } } public void onSurfaceChanged(GL10 unused, int width, int height) { GLES20.glViewport(0, 0, width, height); Matrix.orthoM(mProjMatrix, 0, 0, width /2, 0, height /2, -1.f, 1.f); } And this is what each Quad does when draw is called: public void draw(float[] mvMatrix, float[] pMatrix) { Matrix.setIdentityM(mMatrix, 0); Matrix.setIdentityM(mvMatrix, 0); Matrix.translateM(mMatrix, 0, xPos, yPos, 0.f); Matrix.multiplyMM(mvMatrix, 0, mvMatrix, 0, mMatrix, 0); Matrix.scaleM(mvMatrix, 0, scale, scale, 0f); Matrix.rotateM(mvMatrix, 0, angle, 0f, 0f, -1f); GLES20.glUseProgram(mProgram); posAttr = GLES20.glGetAttribLocation(mProgram, "vPosition"); texAttr = GLES20.glGetAttribLocation(mProgram, "aTexCo"); uSampler = GLES20.glGetUniformLocation(mProgram, "uSampler"); int alphaHandle = GLES20.glGetUniformLocation(mProgram, "alpha"); GLES20.glVertexAttribPointer(posAttr, COORDS_PER_VERTEX, GLES20.GL_FLOAT, false, 0, vertexBuffer); GLES20.glVertexAttribPointer(texAttr, 2, GLES20.GL_FLOAT, false, 0, texCoBuffer); GLES20.glEnableVertexAttribArray(posAttr); GLES20.glEnableVertexAttribArray(texAttr); GLES20.glActiveTexture(GLES20.GL_TEXTURE0); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, texture); GLES20.glUniform1i(uSampler, 0); GLES20.glUniform1f(alphaHandle, alpha); mMVMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVMatrix"); mPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uPMatrix"); GLES20.glUniformMatrix4fv(mMVMatrixHandle, 1, false, mvMatrix, 0); GLES20.glUniformMatrix4fv(mPMatrixHandle, 1, false, pMatrix, 0); GLES20.glDrawElements(GLES20.GL_TRIANGLE_STRIP, 4, GLES20.GL_UNSIGNED_SHORT, indicesBuffer); GLES20.glDisableVertexAttribArray(posAttr); GLES20.glDisableVertexAttribArray(texAttr); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, 0); } c. How my texture loading/blending/shaders setup works Here is the renderer setup: public void onSurfaceCreated(GL10 unused, EGLConfig config) { // Set the background frame color GLES20.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); GLES20.glDisable(GLES20.GL_DEPTH_TEST); GLES20.glDepthMask(false); GLES20.glBlendFunc(GLES20.GL_ONE, GLES20.GL_ONE_MINUS_SRC_ALPHA); GLES20.glEnable(GLES20.GL_BLEND); GLES20.glEnable(GLES20.GL_DITHER); } Here is the vertex shader: attribute vec4 vPosition; attribute vec2 aTexCo; varying vec2 vTexCo; uniform mat4 uMVMatrix; uniform mat4 uPMatrix; void main() { gl_Position = uPMatrix * uMVMatrix * vPosition; vTexCo = aTexCo; } And here's the fragment shader: precision mediump float; uniform sampler2D uSampler; uniform vec4 vColor; varying vec2 vTexCo; varying float alpha; void main() { vec4 color = texture2D(uSampler, vec2(vTexCo)); gl_FragColor = color; if(gl_FragColor.a == 0.0) { "discard; } } This is how textures are loaded: private int loadTexture(int rescource) { int[] texture = new int[1]; BitmapFactory.Options opts = new BitmapFactory.Options(); opts.inScaled = false; Bitmap temp = BitmapFactory.decodeResource(context.getResources(), rescource, opts); GLES20.glGenTextures(1, texture, 0); GLES20.glActiveTexture(GLES20.GL_TEXTURE0); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, texture[0]); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, temp, 0); GLES20.glGenerateMipmap(GLES20.GL_TEXTURE_2D); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, 0); temp.recycle(); return texture[0]; } I'm sure I'm doing about 20,000 things wrong, so I'm really sorry if the problem is blindingly obvious... The test device is a Galaxy Note, running a JellyBean custom ROM, if that matters at all. So the screen resolution is 1280x800, which means... The background is 1024x1024, so yeah it might be a little blurry, but shouldn't be made of lego. Thank you so much, any answer at all would be appreciated.

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  • Coolbits not working

    - by usk
    I want to use coolbits to increase fan speed of my Fermi GPU. 280.13 driver installed. Ubuntu 11.10 I edited /etc/X11/xorg.conf as follows, by pressing Alt+F2 and gksu gedit /etc/X11/xorg.conf I get Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GTX 470" Option "NoLogo" "True" Option "Coolbits" "4" EndSection Started getting these messages, Gtk-WARNING **: Unable to locate theme engine in module_path: "pixmap" So I did this, sudo aptitude install gtk2-engines-pixbuf terminal, a@z:~$ nvidia-settings -a [gpu:0]/GPUFanControlState=1 a@z:~$ nvidia-settings -q fans 1 Fan on z:0 [0] z:0[fan:0] (Fan 0) a@z:~$ nvidia-settings -a [fan:0]/GPUCurrentFanSpeed=80 ERROR: Error assigning value 80 to attribute 'GPUCurrentFanSpeed' (z:0[fan:0]) as specified in assignment '[fan:0]/GPUCurrentFanSpeed=80' (Unknown Error). So, it's not working; I can't enter the fan speed percentage. Also from NVidia X Server, there are no fan controls. http://en.gentoo-wiki.com/wiki/Nvidia#Manual_Fan_Control_for_nVIDIA_Settings

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  • data maintenance/migrations in image based sytems

    - by User
    Web applications usually have a database. The code and the database work hand in hand together. Therefore Frameworks like Ruby on Rails and Django create migration files Sure there are also servers written in Self or Smalltalk or other image-based systems that face the same problem: Code is not written on the server but in a separate image of the programmer. How do these systems deal with a changing schema, changing classes/prototypes. Which way do the migrations go? Example: What is the process of a new attribute going from programmer's idea to the server code and all objects? I found the Gemstone/S manual chapter 8 but it does not really talk about the process of shipping code to the server.

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  • Three Hidden Extensibility Gems in ASP.NET 4

    ASP.NET 4 introduces a few new extensibility APIs that live the hermit lifestyle away from the public eye. Theyre not exactly hidden - they are well documented on MSDN - but they arent well publicized. Its about time we shine a spotlight on them. PreApplicationStartMethodAttribute This new attribute allows you to have code run way early in the ASP.NET pipeline as an application starts up. I mean way early, even before Application_Start. This happens to also be before code in your App_code folder...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • SEO optimisation problems after Google Panda [on hold]

    - by Daniel West
    I am currently trying to improve a website's SEO after it took quite a hit from the Google Panda upgrades. What are the main things I need to look at improving when trying to improve its ranking in Google? I have already made sure that the pages validate to W3C Standards, minimized css and js and done the obvious meta tags and header optimization but this hasn't made any difference yet. It could possibly be a content issue as the pages currently read much like a brochure and there were some pages with just a video and no text content on them which is also an issue. I've added a rel="nofollow" attribute to the links to these pages although i'm told this doesn't really work anymore. If anyone has any ideas let me know. Cheers!

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  • Facing problem with "gtk.RESPONSE_OK" in the simple-player quickly tutorial

    - by sumit_gt
    I am fairly new to both quickly and Python. I am facing several problems while learning to use quickly from the following tutorial on the Ubuntu developers site: http://developer.ubuntu.com/resources/app-developer-cookbook/multimedia/creating-a-simple-media-player/ The following error I'm unable to understand: Traceback (most recent call last): File "/home/sumit/Sumit/simple-player/simple_player/SimplePlayerWindow.py", line 36, in on_openbutton_clicked if response==gtk.RESPONSE_OK: NameError: global name 'gtk' is not defined I realize that I am supposed to import something, so I tried to add import gtk which it didn't work and it gave the following error: from gtk import _gtk /usr/lib/python2.7/dist-packages/gtk-2.0/gtk/__init__.py:40: Warning: g_type_get_qdata: assertion `node != NULL' failed from gtk import _gtk I have followed every step of the tutorials so far. But there is no mention of any other imports other that "prompts" and "os". Please help. Contribution of Agmenor, facing the same problem: I also tried to replace the text if response == gtk.RESPONSE_OK: by if response == Gtk.RESPONSE_OK: (notice the capital G). This gives another error: AttributeError: 'gi.repository.Gtk' object has no attribute 'RESPONSE_OK'

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  • CodePlex Daily Summary for Saturday, October 26, 2013

    CodePlex Daily Summary for Saturday, October 26, 2013Popular ReleasesEvent-Based Components AppBuilder: AB3.AppDesigner.57.10: Iteration 57.10 (Redesign): Edit of wire points for complex wires with N points redesigned. Nice side effect because of new design: Now the related wire segment and arrow moves as well! Improved: WireDecoratorMoreTerra (Terraria World Viewer): MoreTerra 1.11.4: Release 1.11.4 =========== = Compatibility = =========== Updated to add the new tiles/walls in 1.2.1Gac Library -- C++ Utilities for GPU Accelerated GUI and Script: Gaclib 0.5.5.0: Gaclib.zip contains the following content GacUIDemo Demo solution and projects Public Source GacUI library Document HTML document. Please start at reference_gacui.html Content Necessary CSS/JPG files for document. Improvements to the previous release Add 1 demos Editor.Toolstrip.Document Added new features GuiDocumentViewer and GuiDocumentLabel is editable like an RichTextEdit control.Emptycanvas: Emptycanvas v21: Maintenant plusieurs lumières possibles.PowerShell App Deployment Toolkit: PowerShell App Deployment Toolkit v3.0.7: This is a bug fix release, containing some important fixes! Fixed issue where Session 0 was not detected correctly, resulting in issues when attempting to display a UI when none was allowed Fixed Installation Prompt and Installation Restart Prompt appearing when deploy mode was non-interactive or silent Fixed issue where defer prompt is displayed after force closing multiple applications Fixed issue executing blocked app execution dialog from UNC path (executed instead from local tempo...BlackJumboDog: Ver5.9.7: 2013.10.24 Ver5.9.7 (1)FTP???????、2?????????????shift-jis????????????? (2)????HTTP????、???????POST??????????????????CtrlAltStudio Viewer: CtrlAltStudio Viewer 1.1.0.34322 Alpha 4: This experimental release of the CtrlAltStudio Viewer includes the following significant features: Oculus Rift support. Stereoscopic 3D display support. Based on Firestorm viewer 4.4.2 codebase. For more details, see the release notes linked to below. Release notes: http://ctrlaltstudio.com/viewer/release-notes/1-1-0-34322-alpha-4 Support info: http://ctrlaltstudio.com/viewer/support Privacy policy: http://ctrlaltstudio.com/viewer/privacy Disclaimer: This software is not provided or sup...VsTortoise - a TortoiseSVN add-in for Microsoft Visual Studio: VsTortoise Build 32 Beta: Note: This release does not work with custom VsTortoise toolbars. These get removed every time when you shutdown Visual Studio. (#7940) This release has been tested with Visual Studio 2008, 2010, 2012 and 2013, using TortoiseSVN 1.6, 1.7 and 1.8. It should also still work with Visual Studio 2005, but I couldn't find anyone to test it in VS2005. Build 32 (beta) changelogNew: Added Visual Studio 2013 support New: Added Visual Studio 2012 support New: Added SVN 1.8 support New: Added 'Ch...ABCat: ABCat v.2.0.1a: ?????????? ???????? ? ?????????? ?????? ???? ??? Win7. ????????? ?????? ????????? ?? ???????. ????? ?????, ???? ????? ???????? ????????? ?????????? ????????? "?? ??????? ????? ???????????? ?????????? ??????...", ?? ?????????? ??????? ? ?????????? ?????? Microsoft SQL Ce ?? ????????? ??????: http://www.microsoft.com/en-us/download/details.aspx?id=17876. ???????? ?????? x64 ??? x86 ? ??????????? ?? ?????? ???????????? ???????. ??? ??????? ????????? ?? ?????????? ?????? Entity Framework, ? ???? ...NB_Store - Free DotNetNuke Ecommerce Catalog Module: NB_Store v2.3.8 Rel3: vv2.3.8 Rel3 updates the version number in the ManagerMenuDefault.xml. Simply update the version setting in the Back Office to 02.03.08 if you have already installed Rel2. v2.3.8 Is now DNN6 and DNN7 compatible NOTE: NB_Store v2.3.8 is NOT compatible with DNN5. SOURCE CODE : https://github.com/leedavi/NB_Store (Source code has been moved to GitHub, due to issues with codeplex SVN and the inability to move easily to GIT on codeplex)patterns & practices: Data Access Guidance: Data Access Guidance 2013: This is the 2013 release of Data Access Guidance. The documentation for this RI is also available on MSDN: Data Access for Highly-Scalable Solutions: Using SQL, NoSQL, and Polyglot Persistence: http://msdn.microsoft.com/en-us/library/dn271399.aspxLINQ to Twitter: LINQ to Twitter v2.1.10: Supports .NET 3.5, .NET 4.0, .NET 4.5, Silverlight 4.0, Windows Phone 7.1, Windows Phone 8, Client Profile, Windows 8, and Windows Azure. 100% Twitter API coverage. Also supports Twitter API v1.1! Also on NuGet.Media Companion: Media Companion MC3.584b: IMDB changes fixed. Fixed* mc_com.exe - Fixed to using new profile entries. * Movie - fixed rename movie and folder if use foldername selected. * Movie - Alt Edit Movie, trailer url check if changed and confirm valid. * Movie - Fixed IMDB poster scraping * Movie - Fixed outline and Plot scraping, including removal of Hyperlink's. * Movie Poster refactoring, attempts to catch gdi+ errors Revision HistoryJayData -The unified data access library for JavaScript: JayData 1.3.4: JayData is a unified data access library for JavaScript to CRUD + Query data from different sources like WebAPI, OData, MongoDB, WebSQL, SQLite, HTML5 localStorage, Facebook or YQL. The library can be integrated with KendoUI, Angular.js, Knockout.js or Sencha Touch 2 and can be used on Node.js as well. See it in action in this 6 minutes video KendoUI examples: JayData example site Examples for map integration JayData example site What's new in JayData 1.3.4 For detailed release notes check ...TerrariViewer: TerrariViewer v7.2 [Terraria Inventory Editor]: Added "Check for Update" button Hopefully fixed Windows XP issue You can now backspace in Item stack fieldsSimple Injector: Simple Injector v2.3.6: This patch releases fixes one bug concerning resolving open generic types that contain nested generic type arguments. Nested generic types were handled incorrectly in certain cases. This affects RegisterOpenGeneric and RegisterDecorator. (work item 20332)Virtual Wifi Hotspot for Windows 7 & 8: Virtual Router Plus 2.6.0: Virtual Router Plus 2.6.0Fast YouTube Downloader: Fast YouTube Downloader 2.3.0: Fast YouTube DownloaderMagick.NET: Magick.NET 6.8.7.101: Magick.NET linked with ImageMagick 6.8.7.1. Breaking changes: - Renamed Matrix classes: MatrixColor = ColorMatrix and MatrixConvolve = ConvolveMatrix. - Renamed Depth method with Channels parameter to BitDepth and changed the other method into a property.VidCoder: 1.5.9 Beta: Added Rip DVD and Rip Blu-ray AutoPlay actions for Windows: now you can have VidCoder start up and scan a disc when you insert it. Go to Start -> AutoPlay to set it up. Added error message for Windows XP users rather than letting it crash. Removed "quality" preset from list for QSV as it currently doesn't offer much improvement. Changed installer to ignore version number when copying files over. Should reduce the chances of a bug from me forgetting to increment a version number. Fixed ...New ProjectsASP.NET Web 2.0 Project: This is a project for a simple ASP.NET page that takes in two numbers and displays their sum - part of practical work for online MSc course, Herts University.CJQ: Internet information collectorCppUtility: Originally Function and Bind to make more people could be aware, then became CppUtility, a supplement to the existing STL library.DruDot CMS: The Project is a attempt to create a .Net CMS in parallel line to Drupal in PHP EventBrokR (Event broker): Event Broker - Publish and Take asynchronous event from multiple consumersHP Agile Management Lite: HP Agile Management LiteJohnny's Web Browser: wb aka Johnny's Web Browser is a free and open source web-browser that implement .NET framework classes only. Works with all Windows version with .NET frameworkKingSurvival: King Survival Game - examples for High-Quality Programming Code and Spaghetti codeNow We're Talking - BizTalk automated testing framework: The NWT framework for BizTalk allows developpers to automate testing of business processes, based on detailed scenarios.Pescar2013Shop: Proyecto basico de electrodomesticos.Pescar2013ShopLucasEzequielAyrton: asdasdasdasdsdadPescar2013Shop-MatiasyMaru: Página web de electrodomésticos.ProConfig: This is a project for Professional Project Configuration, which is based on .NET reflection.Regional Map for AWS / Amazon Cloud VPC: RegionalMap for Amazon Web Services creates an graphical overview of your VPC configuration of a region. Sams Simple Calculator: Sams Simple CalculatorSharePoint 2013 - Set App Master Page: Simple powershell script for setting a SharePoint 2013 app master page urlSimpleParser: Simple one pass parser that finds a words in text.SudokuConsoleApp: Sample C# console application solving sudoku with recursive algorithm.Team[ORC]: Simple Web Application Movies RoomTFS Event Manager: Allows you to manage Team Foundation Server event subscriptions as well as help troubleshoot event job processing.Wechat Dot Net: .NET based utility for Wechat platformWindows Phone Title Localization Tool: Windows Phone Tile Localization Tool is a Visual Studio extension that helps to generate and manage title and tile title resource dllsWPF TextBox provides only digits input: You can select what type of input you need - normal, only digits or digits with decimal point.wsscMarvelHeroes2013: This is the project related to module Web Scripting and Application Development, a web 2.0 site about Marvel's superheroes.

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  • Managed Service Architectures Part I

    - by barryoreilly
    Instead of thinking about service oriented architecture, a concept that is continually defined, redefined, abused and mistreated, perhaps it is time to drop the acronym and consider what we actually need to get the job done.   ‘Pure’ SOA involves the modeling of an organisation’s processes, the so called ‘Top Down’ approach, followed by the implementation of these processes as services.     Another approach, more commonly seen in the wild, is the bottom up approach. This usually involves services that simply start popping up in the organization, and SOA in this case is often just an attempt to rein in these services. Such projects, although described as SOA projects for a variety of reasons, have clearly little relation to process driven architecture. Much has been written about these two approaches, with many deciding that a hybrid of both methods is needed to succeed with SOA.   These hybrid methods are a sensible compromise, but one gets the feeling that there is too much focus on ‘Succeeding with SOA’. Organisations who focus too much on bottom up development, or who waste too much time and money on top down approaches that don’t produce results, are often recommended to attempt an ‘agile’(Erl) or ‘middle-out’ (Microsoft) approach in order to succeed with SOA.  The problem with recommending this approach is that, in most cases, succeeding with SOA isn’t the aim of the project. If a project is started with the simple aim of ‘Succeeding with SOA’ then the reasons for the projects existence probably need to be questioned.   There are a number of things we can be sure of: ·         An organisation will have a number of disparate IT systems ·         Some of these systems will have redundant data and functionality ·         Integration will give considerable ROI ·         Integration will already be under way. ·         Services will already exist in the organisation ·         These services will be inconsistent in their implementation and in their governance   So there are three goals here: 1.       Alignment between the business and IT 2.     Integration of disparate systems 3.     Management of services.   2 and 3 are going to happen,  in fact they must happen if any degree of return is expected from the IT department. Ignoring 1 is considered a typical mistake in SOA implementations, as it ignores the business implications. However, the business implication of this approach is the money saved in more efficient IT processes. 2 and 3 are ongoing, and they will continue happening, even if a large project to produce a SOA metamodel is started. The result will then be an unstructured cackle of services, and a metamodel that is already going out of date. So we get stuck in and rebuild our services so that they match the metamodel, with the far reaching consequences that this will have on all our LOB systems are current. Lets imagine that this actually works ( how often do we rip and replace working software because it doesn't fit a certain pattern? Never -that's the point of integration), we will now be working with a metamodel that is out of date, and most likely incomplete if the organisation is large.      Accepting that an object can have more than one model over time, with perhaps more than one model being  at any given time will help us realise the limitations of the top down model. It is entirely normal , and perhaps necessary, for an organisation to be able to view an entity from different perspectives.   So, instead of trying to constantly force these goals in a straight line, why not let them happen in parallel, and manage the changes in each layer.     If  company A has chosen to model their business processes and create a business architecture, there will be a reason behind this. Often the aim is to make the business more flexible and able to cope with change, through alignment between the business and the IT department.   If company B’s IT department recognizes the problem of wild services springing up everywhere, and decides to do something about it, by designing a platform and processes for the introduction of services, is this not a valid approach?   With the hybrid approach, it is recommended that company A begin deploying services as quickly as possible. Based on models that are clearly incomplete, and which will therefore change rapidly and often in the near future. Natural business evolution will also mean that the models can be guaranteed to change in the not so near future. To ‘Succeed with SOA’ Company B needs to go back to the drawing board and start modeling processes and objects. So, in effect, we are telling business analysts to start developing code based on a model they are unsure of, and telling programmers to ignore the obvious and growing problems in their IT department and start drawing lines and boxes.     Could the problem be that there are two different problem domains? And the whole concept of SOA as it being described by clever salespeople today creates an example of oft dreaded ‘tight coupling’ between these two domains?   Could it be that we have taken two large problem areas, and bundled the solution together in order to create a magic bullet? And then convinced ourselves that the bullet actually exists?   Company A wants to have a closer relationship between the business and its IT department, in order to become a more flexible organization. Company B wants to decrease the maintenance costs of its IT infrastructure. If both companies focus on succeeding with SOA, then they aren’t focusing on their actual goals.   If Company A starts building services from incomplete models, without a gameplan, they will end up in the same situation as company B, with wild services. If company B focuses on modeling, they could easily end up with the same problems as company A.   Now we have two companies, who a short while ago had one problem each, that now have two problems each. This has happened because of a focus on ‘Succeeding with SOA’, rather than solving the problem at hand.   This is not to suggest that the two problem domains are unrelated, a strategy that encompasses both will obviously be good for the organization. But only if the organization realizes this and can develop such a strategy. This strategy cannot be bought in a box.       Anyone who has worked with SOA for a while will be used to analyzing the solutions to a problem and judging the solution’s level of coupling. If we have two applications that each perform separate functions, but need to communicate with each other, we create a integration layer between them, perhaps with a service, but we do all we can to reduce the dependency between the two systems. Using the same approach, we can separate the modeling (business architecture) and the service hosting (technical architecture).     The business architecture describes the processes and business objects in the business domain.   The technical architecture describes the hosting and management and implementation of services.   The glue that binds these together, the integration layer in our analogy, is the service contract, where the operations map the processes to their technical implementation, and the messages map business concepts to software objects in the implementation.   If we reduce the coupling between these layers, we should be able to allow developers to develop services, and business analysts to develop models, without the changes rippling through from one side to the other.   This would allow company A to carry on modeling, and company B to develop a service platform, each achieving their intended goal, without necessarily creating the problems seen in pure top down or bottom up approaches. Company B could then at a later date map their service infrastructure to a unified model, and company A could carry on modeling, insulating deployed services from changes in the ongoing modeling.   How do we do this?  The concept of service virtualization has been around for a while, and is instantly realizable in Microsoft’s Managed Services Engine. Here we can create a layer of virtual services, which represent the business analyst’s view, presenting uniform contracts to the outside world. These services can then transform and route messages to the actual service implementations. I like to think of the virtual services with their beautifully modeled interfaces as ‘SOA services’, and the implementations as simple integration ‘adapter’ services providing an interface to a technical implementation. The Managed Services Engine also provides policy based control over services, regardless of where they are deployed, simplifying handling of security, logging, exception handling etc.   This solves a big problem. The pressure to deliver services quickly is always there in projects. It is very important to quickly show value when implementing service architectures. There is also pressure to deliver quality, and you can’t easily do both at the same time. This approach allows quick delivery with quality increasing over time, allowing modeling and service development to occur in parallel and independent of each other. The link between business modeling and service implementation is not one that is obvious to many organizations, and requires a certain maturity to realize and drive forward. It is also completely possible that a company can benefit from one without the other, even if this approach is frowned upon today, there are many companies doing so and seeing ROI.   Of course there are disadvantages to this. The biggest one being the transformations necessary between the virtual interfaces and the service implementations. Bad choices in developing the services in the service implementation could mean that it is impossible to map the modeled processes to the implementation with redevelopment of the service. In many cases the architect will not have a choice here anyway, as proprietary systems are often delivered with predeveloped services. The alternative is to wait until the model is finished and then build the service according the model. However, if that approach worked we wouldn’t be having this discussion! And even when it does work, natural business evolution will mean that the two concepts (model and implementation) will immediately start to drift away from each other, so coupling them tightly together so that they are forever bound to the model that only applies at the time of the modeling work will not really achieve a great deal. Architecture is all about trade offs, and here a choice has to be made. The choice is between something will initially be of low quality but will work, or something that may well be impossible to achieve in most situations.         In conclusion, top-down is a natural approach for business analysts, and bottom-up  is a natural approach for developers. Instead of trying to force something on both that neither want, and which has not shown itself to be successful,  why not let them get on with their jobs, and let an enterprise architect coordinate the processes?

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  • Why use link classes in oql instead of classes that contain links

    - by Isaac
    itop abstracts its very complex database design with an object query language (oql). For this there are classes definded, like 'Ticket' and 'Server'. Now a Ticket usually is linked to a Server. In my naive way I would give the Ticket class an attribute 'affected_server_list', where I could reference the affected servers. itop does it different: neither Servers nor Tickets know of each other. Instead there is a class 'linkTicketToServer', which provides the link between the two. The first thing I noticed is that it makes oql queries more complex. So I wondered why they designed it this way. One thing that occured to me is that it allows for more flexiblity, in that I can add links without modifying the original classes. Is this allready why one would implement it this way, or are there other reasons for this kind of design?

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  • How to detect if a placement would be empty (Doubleclick for Publishers)?

    - by EricSchaefer
    I want to use DFP for my ads. To display an ad I am calling GA_googleFillSlot(). My understanding of this is, that this function injects the ad code at the position where the JS call is placed. How can I detect if the placement is empty, e.g. no banner code will be injected because there is currently no banner. I need to know because the surrounding html needs to be adapted. Any ideas? Edit: Alternatively, is it possible to alter the injected html elements? DFP injects a div with id="google_ads_div_$PLACEMENT_ID". Is it possible to add a class attribute?

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  • SOLVED: IIS7, validateIntegratedModeConfiguration and inheritInChildApplications clash

    This article covers an edge case you might have encountered when using the inheritInChildApplications attribute with a web site hosted on IIS7 and provides two possible solutions to your problem. Scenario You are trying to set up a sub application in your website and you wrap the <location path="." inheritInChildApplications="false"> element around your <system.webServer> element to break dependencies between apps. Despite having followed the correct instructions...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Geotargeted subfolder questions (Portugal/Brazil and Switzerland)

    - by Lucy
    We are at the beginning of the process to get multilingual versions of a website. We will be using subfolders working off the core domain (eg mydomain.com/fr/), set the geotargeting at webmaster tools and set hreflang attribute. I would really appreciate your help with a couple of questions. 1/Portuguese: we will have a Portuguese language version of the site. Our intention is to use this to cover users in both Portugal AND Brazil. ie, we are not going to do separate folders mydomain.com/pt/ and mydomain.com/br/ Can I use 2 hreflang attributes for this language version to tell Google it covers Brazil AND Portugal? What country code to use for this subfolder? 2/Switzerland Does anyone have best practice advice how to do this? One one hand, the subfolder should be mydomain.com/ch/ but as Switzerland covers 2 language possibilities (French AND German) - what to do? thanks

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  • What is history and concept of code annotation?

    - by Eonil
    C# and Java has code attribute and code annotation. I don't know about other languages, but I know the code annotation feature is used to expand language itself. I knew what it is, but I want to know how it developed over time. I want to know its history. How it demanded and how it implemented. Is this possible to implement this in kind of concept on LISP, Smalltalk or C++? And is there a general term to call the concept of annotation?

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  • Custom Configuration Section Handlers

    Most .NET developers who need to store something in configuration tend to use appSettings for this purpose, in my experience.  More recently, the framework itself has helped things by adding the <connectionStrings /> section so at least these are in their own section and not adding to the appSettings clutter that pollutes most apps.  I recommend avoiding appSettings for several reasons.  In addition to those listed there, I would add that strong typing and validation are additional reasons to go the custom configuration section route. For my ASP.NET Tips and Tricks talk, I use the following example, which is a simple DemoSettings class that includes two fields.  The first is an integer representing how many attendees there are present for the talk, and the second is the title of the talk.  The setup in web.config is as follows: <configSections> <section name="DemoSettings" type="ASPNETTipsAndTricks.Code.DemoSettings" /> </configSections>   <DemoSettings sessionAttendees="100" title="ASP.NET Tips and Tricks DevConnections Spring 2010" /> Referencing the values in code is strongly typed and straightforward.  Here I have a page that exposes two properties which internally get their values from the configuration section handler: public partial class CustomConfig1 : System.Web.UI.Page { public string SessionTitle { get { return DemoSettings.Settings.Title; } } public int SessionAttendees { get { return DemoSettings.Settings.SessionAttendees; } } } Note that the settings are only read from the config file once after that they are cached so there is no need to be concerned about excessive file access. Now weve seen how to set it up on the config file and how to refer to the settings in code.  All that remains is to see the file itself: public class DemoSettings : ConfigurationSection { private static DemoSettings settings = ConfigurationManager.GetSection("DemoSettings") as DemoSettings; public static DemoSettings Settings{ get { return settings;} }   [ConfigurationProperty("sessionAttendees" , DefaultValue = 200 , IsRequired = false)] [IntegerValidator(MinValue = 1 , MaxValue = 10000)] public int SessionAttendees { get { return (int)this["sessionAttendees"]; } set { this["sessionAttendees"] = value; } }   [ConfigurationProperty("title" , IsRequired = true)] [StringValidator(InvalidCharacters = "~!@#$%^&*()[]{}/;\"|\\")] public string Title { get { return (string)this["title"]; } set { this["title"] = value; }   } } The class is pretty straightforward, but there are some important components to note.  First, it must inherit from System.Configuration.ConfigurationSection.  Next, as a convention I like to have a static settings member that is responsible for pulling out the section when the class is first referenced, and further to expose this collection via a static readonly property, Settings.  Note that the types of both of these are the type of my class, DemoSettings. The properties of the class, SessionAttendees and Title, should map to the attributes of the config element in the XML file.  The [ConfigurationProperty] attribute allows you to map the attribute name to the property name (thus using both XML standard naming conventions and C# naming conventions).  In addition, you can specify a default value to use if nothing is specified in the config file, and whether or not the setting must be provided (IsRequired).  If it is required, then it doesnt make sense to include a default value. Beyond defaults and required, you can specify more advanced validation rules for the configuration values using additional C# attributes, such as [IntegerValidator] and [StringValidator].  Using these, you can declaratively specify that your configuration values be in a given range, or omit certain forbidden characters, for instance.  Of course you can write your own custom validation attributes, and there are others specified in System.Configuration. Individual sections can also be loaded from separate files, using syntax like this: <DemoSettings configSource="demosettings.config" /> Summary Using a custom configuration section handler is not hard.  If your application or component requires configuration, I recommend creating a custom configuration handler dedicated to your app or component.  Doing so will reduce the clutter in appSettings, will provide you with strong typing and validation, and will make it much easier for other developers or system administrators to locate and understand the various configuration values that are necessary for a given application. Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • EclipseLink Moxy Provider for JAX-RS and JAX-WS

    - by arungupta
    EclipseLink MOXy is a JAXB provider bundled in GlassFish 3.1.2. In addition to JAXB RI, it provides XPath Based Mapping, better support for JPA entities, native JSON binding and many other features. Learn more about MOXy and JAXB examples on their wiki. Blaise blogged about how MOXy can be leveraged to create a JAX-WS service.You just need to provide data-binding attribute in sun-jaxws.xml and then all the XPath-based mapping can be specified on JAXB beans. MOXy can also be used as JAX-RS JSON provider on server-side and client-side. How are you using MOXy in your applications ?

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  • Solaris 11.2: Functional Deprecation

    - by alanc
    In Solaris 11.1, I updated the system headers to enable use of several attributes on functions, including noreturn and printf format, to give compilers and static analyzers more information about how they are used to give better warnings when building code. In Solaris 11.2, I've gone back in and added one more attribute to a number of functions in the system headers: __attribute__((__deprecated__)). This is used to warn people building software that they’re using function calls we recommend no longer be used. While in many cases the Solaris Binary Compatibility Guarantee means we won't ever remove these functions from the system libraries, we still want to discourage their use. I made passes through both the POSIX and C standards, and some of the Solaris architecture review cases to come up with an initial list which the Solaris architecture review committee accepted to start with. This set is by no means a complete list of Obsolete function interfaces, but should be a reasonable start at functions that are well documented as deprecated and seem useful to warn developers away from. More functions may be flagged in the future as they get deprecated, or if further passes are made through our existing deprecated functions to flag more of them. Header Interface Deprecated by Alternative Documented in <door.h> door_cred(3C) PSARC/2002/188 door_ucred(3C) door_cred(3C) <kvm.h> kvm_read(3KVM), kvm_write(3KVM) PSARC/1995/186 Functions on kvm_kread(3KVM) man page kvm_read(3KVM) <stdio.h> gets(3C) ISO C99 TC3 (Removed in ISO C11), POSIX:2008/XPG7/Unix08 fgets(3C) gets(3C) man page, and just about every gets(3C) reference online from the past 25 years, since the Morris worm proved bad things happen when it’s used. <unistd.h> vfork(2) PSARC/2004/760, POSIX:2001/XPG6/Unix03 (Removed in POSIX:2008/XPG7/Unix08) posix_spawn(3C) vfork(2) man page. <utmp.h> All functions from getutent(3C) man page PSARC/1999/103 utmpx functions from getutentx(3C) man page getutent(3C) man page <varargs.h> varargs.h version of va_list typedef ANSI/ISO C89 standard <stdarg.h> varargs(3EXT) <volmgt.h> All functions PSARC/2005/672 hal(5) API volmgt_check(3VOLMGT), etc. <sys/nvpair.h> nvlist_add_boolean(3NVPAIR), nvlist_lookup_boolean(3NVPAIR) PSARC/2003/587 nvlist_add_boolean_value, nvlist_lookup_boolean_value nvlist_add_boolean(3NVPAIR) & (9F), nvlist_lookup_boolean(3NVPAIR) & (9F). <sys/processor.h> gethomelgroup(3C) PSARC/2003/034 lgrp_home(3LGRP) gethomelgroup(3C) <sys/stat_impl.h> _fxstat, _xstat, _lxstat, _xmknod PSARC/2009/657 stat(2) old functions are undocumented remains of SVR3/COFF compatibility support If the above table is cut off when viewing in the blog, try viewing this standalone copy of the table. To See or Not To See To see these warnings, you will need to be building with either gcc (versions 3.4, 4.5, 4.7, & 4.8 are available in the 11.2 package repo), or with Oracle Solaris Studio 12.4 or later (which like Solaris 11.2, is currently in beta testing). For instance, take this oversimplified (and obviously buggy) implementation of the cat command: #include <stdio.h> int main(int argc, char **argv) { char buf[80]; while (gets(buf) != NULL) puts(buf); return 0; } Compiling it with the Studio 12.4 beta compiler will produce warnings such as: % cc -V cc: Sun C 5.13 SunOS_i386 Beta 2014/03/11 % cc gets_test.c "gets_test.c", line 6: warning: "gets" is deprecated, declared in : "/usr/include/iso/stdio_iso.h", line 221 The exact warning given varies by compilers, and the compilers also have a variety of flags to either raise the warnings to errors, or silence them. Of couse, the exact form of the output is Not An Interface that can be relied on for automated parsing, just shown for example. gets(3C) is actually a special case — as noted above, it is no longer part of the C Standard Library in the C11 standard, so when compiling in C11 mode (i.e. when __STDC_VERSION__ >= 201112L), the <stdio.h> header will not provide a prototype for it, causing the compiler to complain it is unknown: % gcc -std=c11 gets_test.c gets_test.c: In function ‘main’: gets_test.c:6:5: warning: implicit declaration of function ‘gets’ [-Wimplicit-function-declaration] while (gets(buf) != NULL) ^ The gets(3C) function of course is still in libc, so if you ignore the error or provide your own prototype, you can still build code that calls it, you just have to acknowledge you’re taking on the risk of doing so yourself. Solaris Studio 12.4 Beta % cc gets_test.c "gets_test.c", line 6: warning: "gets" is deprecated, declared in : "/usr/include/iso/stdio_iso.h", line 221 % cc -errwarn=E_DEPRECATED_ATT gets_test.c "gets_test.c", line 6: "gets" is deprecated, declared in : "/usr/include/iso/stdio_iso.h", line 221 cc: acomp failed for gets_test.c This warning is silenced in the 12.4 beta by cc -erroff=E_DEPRECATED_ATT No warning is currently issued by Studio 12.3 & earler releases. gcc 3.4.3 % /usr/sfw/bin/gcc gets_test.c gets_test.c: In function `main': gets_test.c:6: warning: `gets' is deprecated (declared at /usr/include/iso/stdio_iso.h:221) Warning is completely silenced with gcc -Wno-deprecated-declarations gcc 4.7.3 % /usr/gcc/4.7/bin/gcc gets_test.c gets_test.c: In function ‘main’: gets_test.c:6:5: warning: ‘gets’ is deprecated (declared at /usr/include/iso/stdio_iso.h:221) [-Wdeprecated-declarations] % /usr/gcc/4.7/bin/gcc -Werror=deprecated-declarations gets_test.c gets_test.c: In function ‘main’: gets_test.c:6:5: error: ‘gets’ is deprecated (declared at /usr/include/iso/stdio_iso.h:221) [-Werror=deprecated-declarations] cc1: some warnings being treated as errors Warning is completely silenced with gcc -Wno-deprecated-declarations gcc 4.8.2 % /usr/bin/gcc gets_test.c gets_test.c: In function ‘main’: gets_test.c:6:5: warning: ‘gets’ is deprecated (declared at /usr/include/iso/stdio_iso.h:221) [-Wdeprecated-declarations] while (gets(buf) != NULL) ^ % /usr/bin/gcc -Werror=deprecated-declarations gets_test.c gets_test.c: In function ‘main’: gets_test.c:6:5: error: ‘gets’ is deprecated (declared at /usr/include/iso/stdio_iso.h:221) [-Werror=deprecated-declarations] while (gets(buf) != NULL) ^ cc1: some warnings being treated as errors Warning is completely silenced with gcc -Wno-deprecated-declarations

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