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  • Android Cocos2DX using C++ in Eclipse Helios Windows XP

    - by 25061987
    I have used Eclipse Helios 3.6.1 for Java development. I wanted to start C++ development in the same IDE so I installed Autotools Support For CDT, C/C++ Development Tools, C/C++ Library API Documentation Hover Help plugins.I have included #include "cocos2d.h" in my HelloWorldScene.h file now when writing the below statement cocos2d::CCSprite * ccSprite; I am not getting auto completion bar(template proposals) on writing like coco and pressing Ctrl + Space from my keyboard. What can be the problem?This might help you solve my problem. Please check here. This is what I got after clicking Right Click Project - Index - Search for Unresolved Index. But I have added all includes check here. I think this is causing problem in Content Assist. What should I do in this case? Inclusion seems proper.

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  • Does learning to develop for iOS create a lock-in?

    - by Jungle Hunter
    If I begin my career (first job) with developing on the iOS platform, does that lock me in into iOS and Mac OS X development only? By locking me in I mean will that create barriers for me to switch technologies as I would be mainly working with Objective-C. If yes, does that make my career choices limited? I'm interested in comparing this with Android development, which if pursued will leave me with Java skills (correct me if I'm wrong) which I can use elsewhere.

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  • I am looking for an graduation project idea for bacelor of computer engineering [closed]

    - by project idea
    I am interested in computer graphics and I have developed many hobby projects, mostly 2D and 3D games/scenes in directX and openGL, But for a grad project, proffesors wont allow games. I browsed many similar questions here and I am convinced project should be something I am really interested in as I will give considerable time to it. But apart from games I am not able to decide on the topic. I am also open to ideas on social apps and android.

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  • Android - How to scan Access Points and select strongest signal?

    - by Donal Rafferty
    I am currently trying to write a class in Android that will Scan for access points, calculate which access point has the best signal and then connect to that access point. So the application will be able to scan on the move and attach to new access points on the go. I have the scanning and calculation of the best signal working. But when it comes to attaching to the best access point I am having trouble. It appears that enableNetwork(netid, othersTrueFalse) is the only method for attaching to an Access point but this causes problems as from my Scan Results I am not able to get the id of the access point with the strongest signal. This is my code: public void doWifiScan(){ scanTask = new TimerTask() { public void run() { handler.post(new Runnable() { public void run() { sResults = wifiManager.scan(getBaseContext()); if(sResults!=null) Log.d("TIMER", "sResults count" + sResults.size()); ScanResult scan = wifiManager.calculateBestAP(sResults); wifiManager.addNewAccessPoint(scan); } }); }}; t.schedule(scanTask, 3000, 30000); } public ScanResult calculateBestAP(List<ScanResult> sResults){ ScanResult bestSignal = null; for (ScanResult result : sResults) { if (bestSignal == null || WifiManager.compareSignalLevel(bestSignal.level, result.level) < 0) bestSignal = result; } String message = String.format("%s networks found. %s is the strongest. %s is the bsid", sResults.size(), bestSignal.SSID, bestSignal.BSSID); Log.d("sResult", message); return bestSignal; } public void addNewAccessPoint(ScanResult scanResult){ WifiConfiguration wc = new WifiConfiguration(); wc.SSID = '\"' + scanResult.SSID + '\"'; //wc.preSharedKey = "\"password\""; wc.hiddenSSID = true; wc.status = WifiConfiguration.Status.ENABLED; wc.allowedGroupCiphers.set(WifiConfiguration.GroupCipher.TKIP); wc.allowedGroupCiphers.set(WifiConfiguration.GroupCipher.CCMP); wc.allowedKeyManagement.set(WifiConfiguration.KeyMgmt.WPA_PSK); wc.allowedPairwiseCiphers.set(WifiConfiguration.PairwiseCipher.TKIP); wc.allowedPairwiseCiphers.set(WifiConfiguration.PairwiseCipher.CCMP); wc.allowedProtocols.set(WifiConfiguration.Protocol.RSN); int res = mainWifi.addNetwork(wc); Log.d("WifiPreference", "add Network returned " + res ); boolean b = mainWifi.enableNetwork(res, false); Log.d("WifiPreference", "enableNetwork returned " + b ); } When I try to use addNewAccessPoint(ScanResult scanResult) it just adds another AP to the list in the settings application with the same name as the one with the best signal, so I end up with loads of duplicates and not actually attaching to them. Can anyone point me in the direction of a better solution?

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  • Why signed android apk is not running on emulator

    - by Maxood
    I have made a signed apk of an android project. Whenever my client try to run it on the emulator, he faces the following error message: D:\Android\android-sdk- windows\tools>adb install -r abc.apk 500 KB/s (6940708 bytes in 13.534s) pkg: /data/local/tmp/abc.apk Failure [INSTALL_PARSE_FAILED_NO_CERTIFICATES] What is the resolution?

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  • Can one draw a cube using different method/drawing mode?

    - by den-javamaniac
    Hi. I've just started learning gamedev (in particular android EGL based) and have ran over a code from Pro Android Games 2 that looks as follows: /* * Copyright (C) 2007 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package opengl.scenes.cubes; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.IntBuffer; import javax.microedition.khronos.opengles.GL10; public class Cube { public Cube(){ int one = 0x10000; int vertices[] = { -one, -one, -one, one, -one, -one, one, one, -one, -one, one, -one, -one, -one, one, one, -one, one, one, one, one, -one, one, one, }; int colors[] = { 0, 0, 0, one, one, 0, 0, one, one, one, 0, one, 0, one, 0, one, 0, 0, one, one, one, 0, one, one, one, one, one, one, 0, one, one, one, }; byte indices[] = { 0, 4, 5, 0, 5, 1, 1, 5, 6, 1, 6, 2, 2, 6, 7, 2, 7, 3, 3, 7, 4, 3, 4, 0, 4, 7, 6, 4, 6, 5, 3, 0, 1, 3, 1, 2 }; // Buffers to be passed to gl*Pointer() functions // must be direct, i.e., they must be placed on the // native heap where the garbage collector cannot vbb.asIntBuffer() // move them. // // Buffers with multi-byte datatypes (e.g., short, int, float) // must have their byte order set to native order ByteBuffer vbb = ByteBuffer.allocateDirect(vertices.length*4); vbb.order(ByteOrder.nativeOrder()); mVertexBuffer = vbb.asIntBuffer(); mVertexBuffer.put(vertices); mVertexBuffer.position(0); ByteBuffer cbb = ByteBuffer.allocateDirect(colors.length*4); cbb.order(ByteOrder.nativeOrder()); mColorBuffer = cbb.asIntBuffer(); mColorBuffer.put(colors); mColorBuffer.position(0); mIndexBuffer = ByteBuffer.allocateDirect(indices.length); mIndexBuffer.put(indices); mIndexBuffer.position(0); } public void draw(GL10 gl) { gl.glFrontFace(GL10.GL_CW); gl.glVertexPointer(3, GL10.GL_FIXED, 0, mVertexBuffer); gl.glColorPointer(4, GL10.GL_FIXED, 0, mColorBuffer); gl.glDrawElements(GL10.GL_TRIANGLES, 36, GL10.GL_UNSIGNED_BYTE, mIndexBuffer); } private IntBuffer mVertexBuffer; private IntBuffer mColorBuffer; private ByteBuffer mIndexBuffer;} So it suggests to draw a cube using triangles. My question is: can I draw the same cube using GL_TPOLYGON? If so, isn't that an easier/more understandable way to do things?

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  • Why is button background defaulting to grey when IsPressed is true

    - by Dave Colwell
    Hey all, I have a simple problem. Using the IsPressed trigger i want to be able to set the background color of a button to something other than the default grey. Here is what the button looks like when it is not pressed and here is what it looks like when it is clicked Here is the trigger for the button. I know the trigger is firing correctly because of the glow effect around the edge of the button when it is clicked. I also know that the brush is correct because i tried it out as a background brush to see what it looked like. <Style.Triggers> <Trigger Property="IsMouseOver" Value="True"> <Setter Property="Background" Value="{DynamicResource ButtonHoverBrush}"/> <Setter Property="BitmapEffect" Value="{DynamicResource ButtonHoverGlow}"/> </Trigger> <!-- This is the trigger which is working but the background color wont change --> <Trigger Property="IsPressed" Value="True"> <Setter Property="BitmapEffect" Value="{DynamicResource ButtonHoverGlow}"/> <Setter Property="Background" Value="{DynamicResource ButtonPressedBrush}" /> </Trigger> </Style.Triggers>

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  • running GL ES 2.0 code under Linux ( no Android no iOS )

    - by user827992
    I need to code OpenGL ES 2.0 bits and i would like to do this and run the programs on my desktop for practical reasons. Now, i already have tried the official GLES SDK from ATI for my videocard but it not even runs the examples that comes with the SDK itself, i'm not looking for performance here, even a software based rendering pipeline could be enough, i just need full support for GLES 2.0 and GLSL to code and run GL stuff. There is a reliable solution for this under Ubuntu Linux ?

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  • ASP Button Calling JavaScript Function

    - by Steven
    I am attempting to construct my own date picker using code from several sources. Specifically, I am now attempting to have an asp:button display/hide the calendar. What am I doing wrong? myDate.ascx <%@ Control Language="vb" AutoEventWireup="false" CodeBehind="myDate.ascx.vb" Inherits="Website.myDate" %> <script language="javascript" type="text/javascript"> function toggleCalendar(myID) { var obj = document.getElementById(myID) obj.style.display = (obj.style.display == "none") ? "" : "none"; } </script> <asp:TextBox ID="dateText" runat="server" > </asp:TextBox> <asp:Button ID="dateBtn" runat="server" UseSubmitBehavior="false" Text="x" /> <asp:Calendar ID="dateCal" runat="server" > </asp:Calendar> myDate.ascx.vb Partial Public Class myDate Inherits System.Web.UI.UserControl Protected Sub Page_Load (ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.Load 'Add OnClick event to call JavaScript to toggle calendar display' calBtn.Attributes.Add("OnClick", "toggleCalendar(" & cal.ClientID & ")") End Sub End Class HTML code for button (from browser) <input type="button" name="ctl03$calBtn" value="x" onclick="toggleCalendar(ctl03_cal);__doPostBack('ctl03$calBtn','')" id="ctl03_calBtn" />

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  • Between 2 Androids and to other OS mobiles

    - by Karthik Balaguru
    Hi, PhoneMyPC tool in Android provides remote desktop connection to PC. But, Do Android based mobiles support VNC protocol/softwares for connection between 2 android mobiles ? Do android based mobiles support RDP or other tools for connections to other OS based mobiles like windows, symbian etc ? Thx in advans, Karthik Balaguru

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  • Increase animation speed according to the swipe speed in unity for Android

    - by rohit
    I have the animation done through Maya and brought the FBX file to unity. Here is my code to calculate the speed of the swipe: Vector2 speedMeasuredInScreenWidthsPerSecond =(Input.touches[0].deltaPosition / Screen.width) * Input.touches[0].deltaTime; Now I wanted to take speedMeasuredInScreenWidthsPerSecond and use it to increase the animation speed accordingly like this: animation["gmeChaAnimMiddle"].speed=Mathf.Round(speedMeasuredInScreenWidthsPerSecond); However, this results in an error that I need to convert Vector2 to float. So how do I overcome it?

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  • importing BaseGameUtils library

    - by David
    Hey :) I am trying to add the BaseGameUtils library to my workspace, I am using this guide: https://developers.google.com/games/services/android/init , I have downloaded from here :https://developers.google.com/games/services/downloads/ The BaseGameUtils sample but when I am trying to import it using Eclipse it gives me so many wrong things like Main,MainActivity and not the real BaseGameUtils, what is wrong here?

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  • Modify game using external file

    - by Veehmot
    In Flash, for example, I can place an xml file along with the binary, then if I modify some variable the game will change for everyone. How to achieve something like that in Android? I know that for every change I make to the game, the player would need to download a new update. But the main goal I'm looking for, is modifying a game stats without the need for recompile the entire APK. I'm working with Haxe+OpenFL.

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  • using checkbox as radio button

    - by ash34
    Hi, I am looking for a way for users to select one of the two options (strength or weakness) for a list of qualities. for eg: strength weakness not applicable 1. Communication 2. Punctuality ... Radio button lets me select either a strength or weakness. However, I want the user to check only those qualities that apply and if a user accidentally selects a quality there is no way to undo the selection for a radio button unless there is a third radio button called not applicable or have the user re-enter the page. I was wondering if there is a way to be able to get the flexibility of a checkbox (check / uncheck) in addition to disabling or enabling the other checkbox when one of them is checked or unchecked instead of using three radio buttons. I don't think I have seen this behavior before so wondering if there is a more elegant way of doing this. I am open to other ideas to get the same functionality. Using a checkbox as radio button was just a thought. thanks much.

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  • gridview commandargument on buttonfield pagination used

    - by ClareBear
    Hello all, I am using c#.net I have a gridview which needs to contain a 'Use' button (appointmentId set as the commandargument). Source Code <asp:GridView ID="resultsReturned" runat="server" AllowPaging="True" AutoGenerateColumns="False" EnableSortingAndPagingCallbacks="True" OnPageIndexChanged="resultsReturned_PageIndexChanged" onrowcommand="resultsReturned_RowCommand"> <Columns> <asp:BoundField DataField="UserAppointmentId" HeaderText="App ID" /> <asp:BoundField DataField="UserBookingName" HeaderText="Booking Name" /> <asp:TemplateField> <ItemTemplate> <asp:Button runat="server" ID="UseButton" Text="Use" CommandName="Use" CommandArgument="UserAppointmentId" /> </ItemTemplate> </asp:TemplateField> </Columns> </asp:GridView> Code-Behind protected void resultsReturned_RowCommand(object sender, GridViewCommandEventArgs e) { if (e.CommandName == "Use") { correctAppointmentID.Value = (e.CommandArgument.ToString()); } } This is used for the pagination: private void BindAppointments() { var results = appointmentRepos.GetBookingIdBySearchCriteria(catgoryid, resultsReturned.PageIndex * resultsReturned.PageSize, -1); resultsReturned.DataSource = results; resultsReturned.DataBind(); } I am binding the appointments to the gridview within the PageLoad/search_Click This is the error I am receiving: Callbacks are not supported on TemplateField because some controls cannot update properly in a callback. Turn callbacks off on 'resultsReturned'. Thanks in advance for any help Clare

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  • How to download eclair sources with repo

    - by Clive
    hi ive tried both of the following: repo init -u git://android.git.kernel.org/platform/manifest.git -b android-2.1 repo init -u git://android.git.kernel.org/platform/manifest.git -b eclair Both give the same: Getting repo ... from git://android.git.kernel.org/tools/repo.git fatal: The remote end hung up unexpectedly Any ideas what I am doing wrong? Clive

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  • Displaying performance data per engine subsystem

    - by liortal
    Our game (Android based) traces how long it takes to do the world logic updates, and how long it takes to a render a frame to the device screen. These traces are collected every frame, and displayed at a constant interval (currently every 1 second). I've seen games where on-screen data of various engine subsystems is displayed, with the time they consume (either in text) or as horizontal colored bars. I am wondering how to implement such a feature?

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  • Are dots legal in the name property of an HTML button

    - by justSteve
    a page with a bit of MVC code: <%=Html.SubmitButton("ChooseWebinar.Submit", "Continue to Registration Details")%><br/> that generates an input button where the '.' is embedded in the name: [rendered html] At page load this control (the submit button) is hidden - when one of two different dropdowns registers a value, the button is shown: function toggleChooseWebinarSubmit() { if ($("#ChooseWebinar_RecordedWebinarId").val() || $("#ChooseWebinar_UpcomingWebinarId").val()) { $("#ChooseWebinar_Submit").show(); } else { $("#ChooseWebinar_Submit").hide(); } I've just received a report from an IE8 user who says that after selecting a value in a dropdown, the button is _not displaying. I can't reproduce the condition (i've tried compatibility mode too). Obviously the show/hide is targeting the 'ID' selector but i can't help but wonder about that period in the control's name. Any known issues? - or perhaps the .change is problematic and the toggle's never getting called: $(window).load(function() { toggleChooseWebinarSubmit(); $("#ChooseWebinar_UpcomingWebinarId").change(function() { if ($(this).val()) { $("#ChooseWebinar_RecordedWebinarId").val(""); } toggleChooseWebinarSubmit(); }); $("#ChooseWebinar_RecordedWebinarId").change(function() { if ($(this).val()) { $("#ChooseWebinar_UpcomingWebinarId").val(""); } toggleChooseWebinarSubmit(); }); }); thx

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