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  • Flash movie randomly freeze the browser

    - by Erick
    Just recently it seems that my flash player have had some troubles to display flash videos (youtube/dailymotions and others like this). This issue was supposed to be fixed with Flash Player 10 beta if I remember correctly. My flash player is currently at the lastest version available (10.0.45.2) I'm currently on Windows 7 x64. I tried to uninstall it and reboot and reinstall it, didn't work. Sometimes when it freeze and I reboot it "fixes" temporary the problem. The freeze problem is each and every browser. If one fails and freeze, every browsers using the plugin or ActiveX (Opera 10.5/Chrome 5/Safari 4/IE 8/FF 3.7 all installed) will freeze upon playing. I'm quite out of inspirations for fixing this up now I dare say.

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  • Lotus Notes wants to open some emails with web browser, rather than within Notes itself

    - by John K.
    I have a problem with Lotus notes 8.5.1 wanting to open certain emails in my web browser, rather than within Notes itself. The emails that do this, seem to have some html in the note (Not just a link, but the note itself) This is a recent upgrade from 8.0.2 which had a similar problem, but it showed all of the html formatting characters in the notes, rendering it almost unreadable. I was hoping a fresh install of Notes would fix it, but it did not. I am using the same version of Notes & Win XP at work, and I do not have the problem. I am guessing that it is a setting on my home computer and not Notes, but I have no idea what it would be.

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  • Is this asking too much of a browser?

    - by Matt Ball
    I'm embedding a large array in <script> tags in my HTML, like this (nothing surprising): <script> var largeArray = [/* lots of stuff in here */]; </script> In this particular example, the array has 210,000 elements. That's well below the theoretical maximum of 231 - by 4 orders of magnitude. Here's the fun part: if I save JS source for the array to a file, that file is 44 megabytes (46,573,399 bytes, to be exact). If you want to see for yourself, you can download it from my Dropbox. (All the data in there is canned, so much of it is repeated. This will not be the case in production.) Now, I'm really not concerned about serving that much data. My server gzips its responses, so it really doesn't take all that long to get the data over the wire. However, there is a really nasty tendency for the page, once loaded, to crash the browser. I'm not testing at all in IE (this is an internal tool). My primary targets are Chrome 8 and Firefox 3.6. In Firefox, I can see a reasonably useful error in the console: Error: script stack space quota is exhausted In Chrome, I simply get the sad-tab page: Cut to the chase, already Is this really too much data for our modern, "high-performance" browsers to handle? Is there anything I can do* to gracefully handle this much data? Incidentally, I was able to get this to work (read: not crash the tab) on-and-off in Chrome. I really thought that Chrome, at least, was made of tougher stuff, but apparently I was wrong... Edit 1 @Crayon: I wasn't looking to justify why I'd like to dump this much data into the browser at once. Short version: either I solve this one (admittedly not-that-easy) problem, or I have to solve a whole slew of other problems. I'm opting for the simpler approach for now. @various: right now, I'm not especially looking for ways to actually reduce the number of elements in the array. I know I could implement Ajax paging or what-have-you, but that introduces its own set of problems for me in other regards. @Phrogz: each element looks something like this: {dateTime:new Date(1296176400000), terminalId:'terminal999', 'General___BuildVersion':'10.05a_V110119_Beta', 'SSM___ExtId':26680, 'MD_CDMA_NETLOADER_NO_BCAST___Valid':'false', 'MD_CDMA_NETLOADER_NO_BCAST___PngAttempt':0} @Will: but I have a computer with a 4-core processor, 6 gigabytes of RAM, over half a terabyte of disk space ...and I'm not even asking for the browser to do this quickly - I'm just asking for it to work at all! ? *other than the obvious: sending less data to the browser

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  • Orientation change event in Browser on Palm webOS

    - by organicveggie
    I'm working on a web application where I'm trying to capture when the user rotates the screen. Fundamentally, I want to know if the user is browsing in portrait mode or landscape mode. The iPhone/iPad and Android browsers send a resize event when the screen orientation changes. Unfortunately, the browser in webOS doesn't seem to send that notification. Any advice on how to detect in the browser any changes in orientation on Palm webOS? Thanks.

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  • Android Cocos2DX using C++ in Eclipse Helios Windows XP

    - by 25061987
    I have used Eclipse Helios 3.6.1 for Java development. I wanted to start C++ development in the same IDE so I installed Autotools Support For CDT, C/C++ Development Tools, C/C++ Library API Documentation Hover Help plugins.I have included #include "cocos2d.h" in my HelloWorldScene.h file now when writing the below statement cocos2d::CCSprite * ccSprite; I am not getting auto completion bar(template proposals) on writing like coco and pressing Ctrl + Space from my keyboard. What can be the problem?This might help you solve my problem. Please check here. This is what I got after clicking Right Click Project - Index - Search for Unresolved Index. But I have added all includes check here. I think this is causing problem in Content Assist. What should I do in this case? Inclusion seems proper.

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  • Does learning to develop for iOS create a lock-in?

    - by Jungle Hunter
    If I begin my career (first job) with developing on the iOS platform, does that lock me in into iOS and Mac OS X development only? By locking me in I mean will that create barriers for me to switch technologies as I would be mainly working with Objective-C. If yes, does that make my career choices limited? I'm interested in comparing this with Android development, which if pursued will leave me with Java skills (correct me if I'm wrong) which I can use elsewhere.

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  • I am looking for an graduation project idea for bacelor of computer engineering [closed]

    - by project idea
    I am interested in computer graphics and I have developed many hobby projects, mostly 2D and 3D games/scenes in directX and openGL, But for a grad project, proffesors wont allow games. I browsed many similar questions here and I am convinced project should be something I am really interested in as I will give considerable time to it. But apart from games I am not able to decide on the topic. I am also open to ideas on social apps and android.

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  • Android - How to scan Access Points and select strongest signal?

    - by Donal Rafferty
    I am currently trying to write a class in Android that will Scan for access points, calculate which access point has the best signal and then connect to that access point. So the application will be able to scan on the move and attach to new access points on the go. I have the scanning and calculation of the best signal working. But when it comes to attaching to the best access point I am having trouble. It appears that enableNetwork(netid, othersTrueFalse) is the only method for attaching to an Access point but this causes problems as from my Scan Results I am not able to get the id of the access point with the strongest signal. This is my code: public void doWifiScan(){ scanTask = new TimerTask() { public void run() { handler.post(new Runnable() { public void run() { sResults = wifiManager.scan(getBaseContext()); if(sResults!=null) Log.d("TIMER", "sResults count" + sResults.size()); ScanResult scan = wifiManager.calculateBestAP(sResults); wifiManager.addNewAccessPoint(scan); } }); }}; t.schedule(scanTask, 3000, 30000); } public ScanResult calculateBestAP(List<ScanResult> sResults){ ScanResult bestSignal = null; for (ScanResult result : sResults) { if (bestSignal == null || WifiManager.compareSignalLevel(bestSignal.level, result.level) < 0) bestSignal = result; } String message = String.format("%s networks found. %s is the strongest. %s is the bsid", sResults.size(), bestSignal.SSID, bestSignal.BSSID); Log.d("sResult", message); return bestSignal; } public void addNewAccessPoint(ScanResult scanResult){ WifiConfiguration wc = new WifiConfiguration(); wc.SSID = '\"' + scanResult.SSID + '\"'; //wc.preSharedKey = "\"password\""; wc.hiddenSSID = true; wc.status = WifiConfiguration.Status.ENABLED; wc.allowedGroupCiphers.set(WifiConfiguration.GroupCipher.TKIP); wc.allowedGroupCiphers.set(WifiConfiguration.GroupCipher.CCMP); wc.allowedKeyManagement.set(WifiConfiguration.KeyMgmt.WPA_PSK); wc.allowedPairwiseCiphers.set(WifiConfiguration.PairwiseCipher.TKIP); wc.allowedPairwiseCiphers.set(WifiConfiguration.PairwiseCipher.CCMP); wc.allowedProtocols.set(WifiConfiguration.Protocol.RSN); int res = mainWifi.addNetwork(wc); Log.d("WifiPreference", "add Network returned " + res ); boolean b = mainWifi.enableNetwork(res, false); Log.d("WifiPreference", "enableNetwork returned " + b ); } When I try to use addNewAccessPoint(ScanResult scanResult) it just adds another AP to the list in the settings application with the same name as the one with the best signal, so I end up with loads of duplicates and not actually attaching to them. Can anyone point me in the direction of a better solution?

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  • Can one draw a cube using different method/drawing mode?

    - by den-javamaniac
    Hi. I've just started learning gamedev (in particular android EGL based) and have ran over a code from Pro Android Games 2 that looks as follows: /* * Copyright (C) 2007 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package opengl.scenes.cubes; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.IntBuffer; import javax.microedition.khronos.opengles.GL10; public class Cube { public Cube(){ int one = 0x10000; int vertices[] = { -one, -one, -one, one, -one, -one, one, one, -one, -one, one, -one, -one, -one, one, one, -one, one, one, one, one, -one, one, one, }; int colors[] = { 0, 0, 0, one, one, 0, 0, one, one, one, 0, one, 0, one, 0, one, 0, 0, one, one, one, 0, one, one, one, one, one, one, 0, one, one, one, }; byte indices[] = { 0, 4, 5, 0, 5, 1, 1, 5, 6, 1, 6, 2, 2, 6, 7, 2, 7, 3, 3, 7, 4, 3, 4, 0, 4, 7, 6, 4, 6, 5, 3, 0, 1, 3, 1, 2 }; // Buffers to be passed to gl*Pointer() functions // must be direct, i.e., they must be placed on the // native heap where the garbage collector cannot vbb.asIntBuffer() // move them. // // Buffers with multi-byte datatypes (e.g., short, int, float) // must have their byte order set to native order ByteBuffer vbb = ByteBuffer.allocateDirect(vertices.length*4); vbb.order(ByteOrder.nativeOrder()); mVertexBuffer = vbb.asIntBuffer(); mVertexBuffer.put(vertices); mVertexBuffer.position(0); ByteBuffer cbb = ByteBuffer.allocateDirect(colors.length*4); cbb.order(ByteOrder.nativeOrder()); mColorBuffer = cbb.asIntBuffer(); mColorBuffer.put(colors); mColorBuffer.position(0); mIndexBuffer = ByteBuffer.allocateDirect(indices.length); mIndexBuffer.put(indices); mIndexBuffer.position(0); } public void draw(GL10 gl) { gl.glFrontFace(GL10.GL_CW); gl.glVertexPointer(3, GL10.GL_FIXED, 0, mVertexBuffer); gl.glColorPointer(4, GL10.GL_FIXED, 0, mColorBuffer); gl.glDrawElements(GL10.GL_TRIANGLES, 36, GL10.GL_UNSIGNED_BYTE, mIndexBuffer); } private IntBuffer mVertexBuffer; private IntBuffer mColorBuffer; private ByteBuffer mIndexBuffer;} So it suggests to draw a cube using triangles. My question is: can I draw the same cube using GL_TPOLYGON? If so, isn't that an easier/more understandable way to do things?

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  • Why signed android apk is not running on emulator

    - by Maxood
    I have made a signed apk of an android project. Whenever my client try to run it on the emulator, he faces the following error message: D:\Android\android-sdk- windows\tools>adb install -r abc.apk 500 KB/s (6940708 bytes in 13.534s) pkg: /data/local/tmp/abc.apk Failure [INSTALL_PARSE_FAILED_NO_CERTIFICATES] What is the resolution?

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  • Increase animation speed according to the swipe speed in unity for Android

    - by rohit
    I have the animation done through Maya and brought the FBX file to unity. Here is my code to calculate the speed of the swipe: Vector2 speedMeasuredInScreenWidthsPerSecond =(Input.touches[0].deltaPosition / Screen.width) * Input.touches[0].deltaTime; Now I wanted to take speedMeasuredInScreenWidthsPerSecond and use it to increase the animation speed accordingly like this: animation["gmeChaAnimMiddle"].speed=Mathf.Round(speedMeasuredInScreenWidthsPerSecond); However, this results in an error that I need to convert Vector2 to float. So how do I overcome it?

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  • PHP: Symlink in public_html cannot be accessed through browser

    - by Rachel
    I have tester.php file which I want to run on the browser and I have created symlink to it in my public_html folder, but still when I try to run it, its not working and gives me following error message. Access forbidden! You don't have permission to access the requested object. It is either read-protected or not readable by the server. If you think this is a server error, please contact the webmaster. Error 403 web.upc03.dev.com Sun Apr 4 22:41:23 2010 Apache I am not sure as to why am I getting this error message, I have check all file permissions settings and it seems to be fine. My File permissions settings are: lrwxrwxrwx for tester.php Is there something that should be done other way or is this not the proper approach ?

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  • running GL ES 2.0 code under Linux ( no Android no iOS )

    - by user827992
    I need to code OpenGL ES 2.0 bits and i would like to do this and run the programs on my desktop for practical reasons. Now, i already have tried the official GLES SDK from ATI for my videocard but it not even runs the examples that comes with the SDK itself, i'm not looking for performance here, even a software based rendering pipeline could be enough, i just need full support for GLES 2.0 and GLSL to code and run GL stuff. There is a reliable solution for this under Ubuntu Linux ?

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  • Does use of simple shaders improve performace/battery life?

    - by Miro
    I'm making OpenGL game for Android. Till now i've used only fixed function pipeline, but i'm rendering simple things. Fixed function pipeline includes a lot of stuff i don't need. So i'm thinking about implementing shaders in my game to simplify OpenGL pipeline if it can make better performance. Better performance = better battery life, unless fps is limited by software limit, not hardware power.

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  • persistant data in tor browser bundle?

    - by Snesticle
    What sort of persistent data is generated by bundled Tor? I recently did an experiment using the Tor Browser Bundle for GNU-Linux. I created two directories, A and B, and placed an identical copy of Tor in each one. Next I placed a simple python script in directory A that both launched the vidalia package and, when exiting the network, deleted the entire contents of A with the exception of itself and rebuilt the bundle from the original archive. What surprises me is that after about ten hours of browsing each, A and B now show a distinct difference in startup time. Also curious is that I get a message in the log of B that never shows up in A: new control connection open which is a notice level advisory. This has nothing to do with what I was originally testing but now I'm interested in what exactly is going on. By the way I do not have to rely on Tor for my personal safety as many are forced to do so even if you just have a hunch I'd be interested in hearing it.

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  • Modify game using external file

    - by Veehmot
    In Flash, for example, I can place an xml file along with the binary, then if I modify some variable the game will change for everyone. How to achieve something like that in Android? I know that for every change I make to the game, the player would need to download a new update. But the main goal I'm looking for, is modifying a game stats without the need for recompile the entire APK. I'm working with Haxe+OpenFL.

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