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  • Value isnt being saved in the strings

    - by Raptrex
    I'm trying to make a class where I put a key and value into the put method which puts the key in the k string array and value into the v string array, however it is not being saved in the array when I do get or display. For example: put(dan,30) get(dan) returns null display returns null null 10 times. Anyone know whats wrong? public class Memory { final int INITIAL_CAPACITY = 10; String[] k = new String[INITIAL_CAPACITY]; String[] v = new String[INITIAL_CAPACITY]; int count = 0; public Memory() { count = 0; } public int size() { return count; } public void put(String key, String value) { int a = 0; boolean found = false; for (int i = 0; i < k.length; i++) { //System.out.println("key is " + key.equals(k[i])); if (key.equalsIgnoreCase(k[i])) { v[i] = value; found = true; } if (found) break; a++; } //System.out.println(a == k.length); if (a == k.length); { k[count] = key; v[count] = value; //System.out.println(k[count] + " " + v[count]); count++; //System.out.println(count); } } public String get(String key) { String output = "a"; for(int i = 0; i < k.length; i++) { if(!key.equalsIgnoreCase(k[i])) { output = null; } else { output = v[i]; return output; } } return output; } public void clear() { for (int i = 0; i < k.length; i++) { k[i] = null; v[i] = null; } count = 0; } public void display() { for (int i = 0; i < k.length; i++) { System.out.println(k[i] + " " + v[i]); } } }

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  • Transferring data from 2d Dynamic array in C to CUDA and back

    - by Soumya
    I have a dynamically declared 2D array in my C program, the contents of which I want to transfer to a CUDA kernel for further processing. Once processed, I want to populate the dynamically declared 2D array in my C code with the CUDA processed data. I am able to do this with static 2D C arrays but not with dynamically declared C arrays. Any inputs would be welcome! I mean the dynamic array of dynamic arrays. The test code that I have written is as below. #include "cuda_runtime.h" #include "device_launch_parameters.h" #include <stdio.h> #include <conio.h> #include <math.h> #include <stdlib.h> const int nItt = 10; const int nP = 5; __device__ int d_nItt = 10; __device__ int d_nP = 5; __global__ void arr_chk(float *d_x_k, float *d_w_k, int row_num) { int index = (blockIdx.x * blockDim.x) + threadIdx.x; int index1 = (row_num * d_nP) + index; if ( (index1 >= row_num * d_nP) && (index1 < ((row_num +1)*d_nP))) //Modifying only one row data pertaining to one particular iteration { d_x_k[index1] = row_num * d_nP; d_w_k[index1] = index; } } float **mat_create2(int r, int c) { float **dynamicArray; dynamicArray = (float **) malloc (sizeof (float)*r); for(int i=0; i<r; i++) { dynamicArray[i] = (float *) malloc (sizeof (float)*c); for(int j= 0; j<c;j++) { dynamicArray[i][j] = 0; } } return dynamicArray; } /* Freeing memory - here only number of rows are passed*/ void cleanup2d(float **mat_arr, int x) { int i; for(i=0; i<x; i++) { free(mat_arr[i]); } free(mat_arr); } int main() { //float w_k[nItt][nP]; //Static array declaration - works! //float x_k[nItt][nP]; // if I uncomment this dynamic declaration and comment the static one, it does not work..... float **w_k = mat_create2(nItt,nP); float **x_k = mat_create2(nItt,nP); float *d_w_k, *d_x_k; // Device variables for w_k and x_k int nblocks, blocksize, nthreads; for(int i=0;i<nItt;i++) { for(int j=0;j<nP;j++) { x_k[i][j] = (nP*i); w_k[i][j] = j; } } for(int i=0;i<nItt;i++) { for(int j=0;j<nP;j++) { printf("x_k[%d][%d] = %f\t",i,j,x_k[i][j]); printf("w_k[%d][%d] = %f\n",i,j,w_k[i][j]); } } int size1 = nItt * nP * sizeof(float); printf("\nThe array size in memory bytes is: %d\n",size1); cudaMalloc( (void**)&d_x_k, size1 ); cudaMalloc( (void**)&d_w_k, size1 ); if((nP*nItt)<32) { blocksize = nP*nItt; nblocks = 1; } else { blocksize = 32; // Defines the number of threads running per block. Taken equal to warp size nthreads = blocksize; nblocks = ceil(float(nP*nItt) / nthreads); // Calculated total number of blocks thus required } for(int i = 0; i< nItt; i++) { cudaMemcpy( d_x_k, x_k, size1,cudaMemcpyHostToDevice ); //copy of x_k to device cudaMemcpy( d_w_k, w_k, size1,cudaMemcpyHostToDevice ); //copy of w_k to device arr_chk<<<nblocks, blocksize>>>(d_x_k,d_w_k,i); cudaMemcpy( x_k, d_x_k, size1, cudaMemcpyDeviceToHost ); cudaMemcpy( w_k, d_w_k, size1, cudaMemcpyDeviceToHost ); } printf("\nVerification after return from gpu\n"); for(int i = 0; i<nItt; i++) { for(int j=0;j<nP;j++) { printf("x_k[%d][%d] = %f\t",i,j,x_k[i][j]); printf("w_k[%d][%d] = %f\n",i,j,w_k[i][j]); } } cudaFree( d_x_k ); cudaFree( d_w_k ); cleanup2d(x_k,nItt); cleanup2d(w_k,nItt); getch(); return 0;

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  • How do I get a MessageBox like information window to appear in Java?

    - by John McClane
    I'm learning Java and I have no idea how to do this. I dragged a button on the form in Netbeans, double clicked it and it created this event: @Action public void HelloClickMethod() { JOptionPane.showMessageDialog(this, "The message!", "This is supposed to be the MessageBox title."); } This is the exception the IDE brings up. Cannot find symbol. Symbol: showMessageDialog() Edit 1 Now I changed it to this: @Action public void HelloClickMethod() { JOptionPane.showMessageDialog(this, "The message!", "This is supposed to be the MessageBox title.",JOptionPane.ERROR_MESSAGE); } However the IDE is saying I have an error in the word 'this'. "Cannot find symbol". I don't understand. Why is it so dificult and why are the errors so esoteric. :P

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  • How do I increase the touchpad sensitivity on Acer Aspire One 532h?

    - by Yossi Farjoun
    I got a cheap netbook and put ubuntu on it without even booting into the windows it came with. I am now slightly regretting it since the trackpad is very annoying, it only registers when I press quite hard on it, and even then the motion is so slow that I must drag me poor finger 3 times to get the pointer to move up or down that tiny screen. OK. enough rant. now business: I went into the setting and increase sensitivity and acceleration to high. No difference. the behaviour did not change at all. So now my questions are: Is this a hardware problem? Is there a program I can run to see what input the trackpad is receiving? so I know if it can, in theory, read the light touch and not only the heavy, sandpaper-your-fingertips-off touch? is there some manual setting that the system might not be setting correctly and which I could change from the terminal?

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  • EXC_BAD_ACCESS on iPhone (with debugger screenshot)

    - by VansFannel
    Hello. I'm developing an iPhone application that show the camera's view with this code: -(void) displayAR { [rootViewController presentModalViewController:[self cameraController] animated:NO]; [displayView setFrame:[[[self cameraController] view] bounds]]; } And hide the camera's view with this code: - (void) hideAR { [[self locationManager] stopUpdatingHeading]; [[self locationManager] stopUpdatingLocation]; [[self accelerometerManager] release]; [rootViewController dismissModalViewControllerAnimated:YES]; } When I call hideAR, I get an EXC_BAD_ACCESS with the following debugger screenshot: Any advice?

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  • Call a function from another Class - Obj C

    - by AndrewDK
    I'm trying to figure out how I can call a function from another one of my classes. I'm using a RootViewController to setup one of my views as lets say AnotherViewController So in my AnotherViewController im going to add in on the .h file @class RootViewController And in the .m file im going to import the View #import "RootViewController.h" I have a function called: -(void)toggleView { //do something } And then in my AnotherViewController I have a button assigned out as: -(void)buttonAction { //} In the buttonAction I would like to be able to call the function toggleView in my RootViewController. Can someone clarify on how I do this. I've tried adding this is my buttonAction: RootViewController * returnRootObject = [[RootViewController alloc] init]; [returnRootObject toggleView]; But I dont think that's right. Thanks in advanced.

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  • How to observe NSScroller changes?

    - by Paperflyer
    I have an NSScrollView subclass and I would like to update another NSView based on the current scroll position. I tried KVC-observing the value of [self horizontalScroller] but that never gets called. // In awakeFromNib [[self horizontalScroller] addObserver:self forKeyPath:@"value" options:NSKeyValueObservingOptionNew context:NULL]; // Later in the file - (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context { if (object == [self horizontalScroller] && [keyPath isEqualToString:@"value"]) { // This never gets called } } Do you see an error in my reasoning or know a better method of how to observe the scrolling of an NSScrollview?

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  • Help naming a class that has a single public method called Execute()

    - by devoured elysium
    I have designed the following class that should work kind of like a method (usually the user will just run Execute()): public abstract class ??? { protected bool hasFailed = false; protected bool hasRun = false; public bool HasFailed { get { return hasFailed; } } public bool HasRun { get { return hasRun; } } private void Restart() { hasFailed = false; hasRun = false; } public bool Execute() { ExecuteImplementation(); bool returnValue = hasFailed; Restart(); return returnValue; } protected abstract void ExecuteImplementation(); } My question is: how should I name this class? Runnable? Method(sounds awkward)?

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  • What is the proper way to declare a specialization of a template for another template type?

    - by Head Geek
    The usual definition for a specialization of a template function is something like this: class Foo { [...] }; namespace std { template<> void swap(Foo& left, Foo& right) { [...] } } // namespace std But how do you properly define the specialization when the type it's specialized on is itself a template? Here's what I've got: template <size_t Bits> class fixed { [...] }; namespace std { template<size_t Bits> void swap(fixed<Bits>& left, fixed<Bits>& right) { [...] } } // namespace std Is this the right way to declare swap? It's supposed to be a specialization of the template function std::swap, but I can't tell whether the compiler is seeing it as such, or whether it thinks that it's an overload of it or something.

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  • How to resize an openGL window created with wglCreateContext?

    - by Nick
    Is it possible to resize an openGL window (or device context) created with wglCreateContext without disabling it? If so how? Right now I have a function which resizes the DC but the only way I could get it to work was to call DisableOpenGL and then re-enable. This causes any textures and other state changes to be lost. I would like to do this without the disable so that I do not have to go through the tedious task of recreating the openGL DC state. HWND hWnd; HDC hDC; void View_setSizeWin32(int width, int height) { // resize the window LPRECT rec = malloc(sizeof(RECT)); GetWindowRect(hWnd, rec); SetWindowPos( hWnd, HWND_TOP, rec->left, rec->top, rec->left+width, rec->left+height, SWP_NOMOVE ); free(rec); // sad panda DisableOpenGL( hWnd, hDC, hRC ); EnableOpenGL( hWnd, &hDC, &hRC ); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(-(width/2), width/2, -(height/2), height/2, -1.0, 1.0); // have fun recreating the openGL state.... } void EnableOpenGL(HWND hWnd, HDC * hDC, HGLRC * hRC) { PIXELFORMATDESCRIPTOR pfd; int format; // get the device context (DC) *hDC = GetDC( hWnd ); // set the pixel format for the DC ZeroMemory( &pfd, sizeof( pfd ) ); pfd.nSize = sizeof( pfd ); pfd.nVersion = 1; pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER; pfd.iPixelType = PFD_TYPE_RGBA; pfd.cColorBits = 24; pfd.cDepthBits = 16; pfd.iLayerType = PFD_MAIN_PLANE; format = ChoosePixelFormat( *hDC, &pfd ); SetPixelFormat( *hDC, format, &pfd ); // create and enable the render context (RC) *hRC = wglCreateContext( *hDC ); wglMakeCurrent( *hDC, *hRC ); } void DisableOpenGL(HWND hWnd, HDC hDC, HGLRC hRC) { wglMakeCurrent( NULL, NULL ); wglDeleteContext( hRC ); ReleaseDC( hWnd, hDC ); }

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  • Where should I initialize variables for an OO Recursive Descent Parse Tree?

    - by Vasto
    I'd like to preface this by stating that this is for a class, so please don't solve this for me. One of my labs for my cse class is creating an interpreter for a BNF that was provided. I understand most of the concepts, but I'm trying to build up my tree and I'm unsure where to initialize values. I've tried in both the constructor, and in the methods but Eclipse's debugger still only shows the left branch, even though it runs through completely. Here is my main procedure so you can get an idea of how I'm calling the methods. public class Parser { public static void main(String[] args) throws IOException { FileTokenizer instance = FileTokenizer.Instance(); FileTokenizer.main(args); Prog prog = new Prog(); prog.ParseProg(); prog.PrintProg(); prog.ExecProg(); } Now here is My Prog class: public class Prog { private DeclSeq ds; private StmtSeq ss; Prog() { ds = new DeclSeq(); ss = new StmtSeq(); } public void ParseProg() { FileTokenizer instance = FileTokenizer.Instance(); instance.skipToken(); //Skips program (1) // ds = new DeclSeq(); ds.ParseDS(); instance.skipToken(); //Skips begin (2) // ss = new StmtSeq(); ss.ParseSS(); instance.skipToken(); } I've tried having Prog() { ds = null; ss = null; } public void ParseProg() { FileTokenizer instance = FileTokenizer.Instance(); instance.skipToken(); //Skips program (1) ds = new DeclSeq(); ds.ParseDS(); ... But it gave me the same error. I need the parse tree built up so I can do a pretty print and an execute command, but like I said, I only get the left branch. Any help would be appreciated. Explanations why are even more so appreciated. Thank you, Vasto

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  • What's the purpose of having a separate "operator new[]" ?

    - by sharptooth
    Looks like operator new and operator new[] have exactly the same signature: void* operator new( size_t size ); void* operator new[]( size_t size ); and do exactly the same: either return a pointer to a big enough block of raw (not initialized in any way) memory or throw an exception. Also operator new is called internally when I create an object with new and operator new[] - when I create an array of objects with new[]. Still the above two special functions are called by C++ internally in exactly the same manner and I don't se how the two calls can have different meanings. What's the purpose of having two different functions with exactly the same signatures and exactly the same behavior?

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  • Learning to program on punchcards

    - by Plutor
    I'd like to try programming with punch cards once in my life. How can I do this? I'm in my 30s, and grew up entirely in the PC era, programming on computers with screens and keyboards. I want to experience the way my father and grandfather used to work. I imagine the hardware (and probably the cards themselves) are no longer manufactured. Are there any universities or museums with functioning punch card readers anymore? I'm in Boston, but I'm willing to travel to do this. I asked MetaFilter, and I got some mixed answers (along with a lot of "no, don't do this" nay-saying). I did get a pointer to the Retro-Computing Society Of Rhode Island, but I haven't received a response to my email to them yet.

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  • How to mock WCF Web Services with Rhino Mocks.

    - by Will
    How do I test a class that utilizes proxy clients generated by a Web Service Reference? I would like to mock the client, but the generated client interface doesn't contain the close method, which is required to properly terminate the proxy. If I don't use the interface, but instead a concrete reference, I get access to the close method but loose the ability to mock the proxy. I'm trying to test a class similar to this: public class ServiceAdapter : IServiceAdapter, IDisposable { // ILoggingServiceClient is generated via a Web Service reference private readonly ILoggingServiceClient _loggingServiceClient; public ServiceAdapter() : this(new LoggingServiceClient()) {} internal ServiceAdapter(ILoggingServiceClient loggingServiceClient) { _loggingServiceClient = loggingServiceClient; } public void LogSomething(string msg) { _loggingServiceClient.LogSomething(msg); } public void Dispose() { // this doesn't compile, because ILoggingServiceClient doesn't contain Close(), // yet Close is required to properly terminate the WCF client _loggingServiceClient.Close(); } }

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  • How can I use BeanUtils copyProperties to copy from boolean to Boolean?

    - by carrier
    BeanUtils copyProperties, out of the box, doesn't seem to handle copying from Boolean object properties to boolean primitive properties. I figured I could create and register a converter to handle this, but that just didn't seem to work. So, how can I use BeanUtils to copy the properties from class Source to class Destination where: public class Destination { private boolean property; public boolean isProperty() { return property; } public void setProperty(boolean property) { this.property = property; } } public class Source{ private Boolean property; public Boolean getProperty() { return property; } public void setProperty(Boolean property) { this.property = property; } }

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  • What is a good practice to access class attributes in class methods?

    - by Clem
    I always wonder about the best way to access a class attribute from a class method in Java. Could you quickly convince me about which one of the 3 solutions below (or a totally different one :P) is a good practice? public class Test { String a; public String getA(){ return this.a; } public setA(String a){ this.a = a; } // Using Getter public void display(){ // Solution 1 System.out.println(this.a); // Solution 2 System.out.println(getA()); // Solution 3 System.out.println(this.getA()); } // Using Setter public void myMethod(String b, String c){ // Solution 1 this.a = b + c; // Solution 2 setA(b + c); // Solution 3 this.setA(b + c); } }

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  • Unresponsive UI when using BeginInvoke

    - by Kazoom
    Bckground I have a networked application written in C#. my server program has a UI and several communication threads, that read from tcp sockets and display messages on controller UI. Communication with each client is done through a seprate thread. When i recieve some stream of messages from one client , the thread for that client writes on UI, which is a richtextbox on a Form. I call SetTextHelper(string text) method of the form. which looks like this private delegate void MyTextUpdateHandler(string text); public void SetTextHelper(string text) { BeginInvoke(new MyTextUpdateHandler(SetText), new object[] { text }); } public setText(string text) { richtext.Text= text; } Question - If i use BeginInvoke my UI is entirely unresponsive when i m writing large stream of data to UI - Invoke solves that problem, but i read that for multi threaded environment where many thereads are sharing same resource Invoke can lead to deadlocks I share the common ichtextbox between around 16 threads - What would be a good desing for my situation?

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  • BackgroundWorker and Progressbar.Show()

    - by Juergen
    Hi, I am using Visual Studio 2010 and C# and try to get my progressbar to show but it doesn't work. I listen to an event. If it happens I want to do some work and show a progressbar while doing that. This is what I do: static void Main(string[] args) { ProgressForm form = new ProgressForm(); new FileWatcher(form).Start(); Application.Run(); } ProgressForm: bgWorker.DoWork += new DoWorkEventHandler(bgWorker_DoWork); private void bgWorker_DoWork(object sender, DoWorkEventArgs e) { this.Show(); .... } but nothing shows. Why isn't that working? thanks bye juergen

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  • How to keep the popup menu of a JComboBox open on populating it ?

    - by Stormshadow
    I have a JComboBox on my Panel. One of the popup menu items is 'More' and when I click that I fetch more menu items and add them to the existing list. After this, I wish to keep the popup menu open so that the user realizes that more items have been fetched however, the popup closes. The event handler code I am using is as follows public void actionPerformed(ActionEvent e) { if (e.getSource() == myCombo) { JComboBox selectedBox = (JComboBox) e.getSource(); String item = (String) selectedBox.getSelectedItem(); if (item.toLowerCase().equals("more")) { fetchItems(selectedBox); } selectedBox.showPopup(); selectedBox.setPopupVisible(true); } } private void fetchItems(JComboBox box) { box.removeAllItems(); /* code to fetch items and store them in the Set<String> items */ for (String s : items) { box.addItem(s); } } I do not understand why the showPopup() and setPopupVisible() methods are not functioning as expected.

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  • why drawRect method is not being called?

    - by user338322
    #import <UIKit/UIKit.h> @interface quartzViewController : UIViewController { IBOutlet UIView *myView; } @end #import "quartzViewController.h" @implementation quartzViewController -(void)drawRect:(CGRect)rect { CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSelectFont(context, "Arial", 24, kCGEncodingFontSpecific); CGContextSetTextPosition(context,80,80); CGContextShowText(context, "hello", 6); //not even this works CGContextShowTextAtPoint(context, 1,1, "hello", 6); } - (void)viewDidLoad { [myView setNeedsDisplay]; [super viewDidLoad]; } Will I have to make any changed in the nib? Thanks

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  • Why is there no parameter contra-variance for overriding?

    - by Oak
    C++ and Java support return-type covariance when overriding methods. Neither, however, support contra-variance in parameter types - instead, it translates to overloading (Java) or hiding (C++). Why is that? It seems to me that there is no harm in allowing that. I can find one reason for it in Java - since it has the "choose-the-most-specific-version" mechanism for overloading anyway - but can't think of any reason for C++. Example (Java): class A { public void f(String s) {...} } class B extends A { public void f(Object o) {...} // Why doesn't this override A.f? }

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  • What is the possible benefit (if any) of allowing recursive contructors?

    - by Penang
    In Java, constructors cannot be recursive. Compile time error: "recursive constructor invocation". Let's assume that we did not have this restriction. Things to keep in mind: The return type of a constructor is void. Since it is a void method you can't harness the complete power of recursion. A constructor can invoke itself (or any other constructor) using this(). But a "call to this must be first statement in constructor" We could use non local data between consecutive calls to still have some possible gain from recursive constructors. Would there be any benefit from allowing recursive constructors?

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  • Calling javascript function with arguments using JSNI

    - by jav_000
    I'm trying to integrate Mixpanel with GWT, but I have problems calling an event with a property and one value. My function to track an simple event (without values): public native void trackEvent(String eventName)/*-{ $wnd.mixpanel.track(eventName); }-*/; It works. But when I want to add some properties and values, it doesn't work properly: public native void trackComplexEvent(String eventName, String property, String value)/*-{ $wnd.mixpanel.track(eventName, {property:value}); }-*/; I have 2 problems with this: 1) Mixpanel says the property name is: "property"(yes, the name of the variable that I'm passing, not the value). 2) Mixpanel says the value is:undefined An example from mixpanel web is: mixpanel.track("Video Play", {"age": 13, "gender": "male"}); So, I guess the problem is I'm doing a wrong call or with wrong type of arguments.

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  • 13.04 - Extenal monitor plugged on laptop HDMI shows image but lags a lot

    - by Thiago Fassina
    It uses an Nvidia GeForce GTS 250M. When I plug in the monitor, it shows some images but with bad FPS and lagging a lot. For example, when I move the mouse pointer, it leaves a trail that vanishes from time to time. I didn't install Nvidia drivers because every time I did this on past versions I ended up with an unbootable system. On past versions I just gave up trying to use the monitor cause it never showed anything regardless of what driver I installed. But since 13.04 ALMOST made it, I'll make another tries. ps.: Works perfectlty on Windows 7/8

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  • [C#] Problems with implementing generic IEnumerator and IComparable

    - by r0h
    Hi all! I'm working on an AVL Tree. The tree itself seems to be working but I need a iterator to walk through the values of the tree. Therefore I tried to implement the IEnumerator interace. Unfortunately I get a compile time error implementing IEnumerator and IComparable. First the code and below that the error. class AvlTreePreOrderEnumerator<T> : IEnumerator<T> where T :IComparable<T> { private AvlTreeNode<T> current = default(T); private AvlTreeNode<T> tree = null; private Queue<AvlTreeNode<T>> traverseQueue = null; public AvlTreePreOrderEnumerator(AvlTreeNode<T> tree) { this.tree = tree; //Build queue traverseQueue = new Queue<AvlTreeNode<T>>(); visitNode(this.tree.Root); } private void visitNode(AvlTreeNode<T> node) { if (node == null) return; else { traverseQueue.Enqueue(node); visitNode(node.LeftChild); visitNode(node.RightChild); } } public T Current { get { return current.Value; } } object IEnumerator.Current { get { return Current; } } public void Dispose() { current = null; tree = null; } public void Reset() { current = null; } public bool MoveNext() { if (traverseQueue.Count > 0) current = traverseQueue.Dequeue(); else current = null; return (current != null); } } The error given by VS2008: Error 1 The type 'T' cannot be used as type parameter 'T' in the generic type or method 'Opdr2_AvlTreeTest_Final.AvlTreeNode'. There is no boxing conversion or type parameter conversion from 'T' to 'System.IComparable'. For now I've not included the tree and node logic. I anybody thinks is necessary to resolve this probleem, just say so! Thx!

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