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  • jquery hover not working in safari and chrome

    - by Nik
    I'm developing a site and I am implementing a jquery hover effect on some list items. It works perfectly in all browser except safari and chrome (mac and pc). For some reason the hover effect doesnt work on those to browsers. Here is the link link text I thought I would add the code just in case it helps (it also uses the color_library.js file that can be found in the head of the document). $(document).ready(function() { var originalBG = $("#menu li#Q_01","#menu li#Q_03","#menu li#Q_05","#menu li#Q_07","#menu li#Q_09","#menu li#Q_11","#menu li#Q_11").css("background-color"); var originalBG1 = $("#menu li").css("color"); var originalBG2 = $("#menu li#Q_02","#menu li#Q_04","#menu li#Q_06","#menu li#Q_08","#menu li#Q_10","#menu li#Q_12").css("background-color"); var fadeColor = "#009FDD"; var fadeColor1 = "#FFF"; var fadeColor2 = "#623A10"; $("#menu li#Q_01").hover( function () { $(this).animate( { backgroundColor:fadeColor2,color:fadeColor1}, 380 ) }, function () { $(this).animate( {color:"#666",backgroundColor:"#fff"}, 380 ) } ); $("#menu li#Q_03").hover( function () { $(this).animate( { backgroundColor:fadeColor2,color:fadeColor1}, 380 ) }, function () { $(this).animate( {color:"#666",backgroundColor:"#fff"}, 380 ) } ); $("#menu li#Q_05").hover( function () { $(this).animate( { backgroundColor:fadeColor2,color:fadeColor1}, 380 ) }, function () { $(this).animate( {color:"#666",backgroundColor:"#fff"}, 380 ) } ); $("#menu li#Q_07").hover( function () { $(this).animate( { backgroundColor:fadeColor2,color:fadeColor1}, 380 ) }, function () { $(this).animate( {color:"#666",backgroundColor:"#fff"}, 380 ) } ); $("#menu li#Q_09").hover( function () { $(this).animate( { backgroundColor:fadeColor2,color:fadeColor1}, 380 ) }, function () { $(this).animate( {color:"#666",backgroundColor:"#fff"}, 380 ) } ); $("#menu li#Q_11").hover( function () { $(this).animate( { backgroundColor:fadeColor2,color:fadeColor1}, 380 ) }, function () { $(this).animate( {color:"#666",backgroundColor:"#fff"}, 380 ) } ); $("#menu li#Q_13").hover( function () { $(this).animate( { backgroundColor:fadeColor2,color:fadeColor1}, 380 ) }, function () { $(this).animate( {color:"#666",backgroundColor:"#fff"}, 380 ) } ); $("#menu li#Q_02").hover( function () { $(this).animate( { backgroundColor:fadeColor,color:fadeColor1}, 380 ) }, function () { $(this).animate( {color:"#666",backgroundColor:"#fff"}, 380 ) } ); $("#menu li#Q_04").hover( function () { $(this).animate( { backgroundColor:fadeColor,color:fadeColor1}, 380 ) }, function () { $(this).animate( {color:"#666",backgroundColor:"#fff"}, 380 ) } ); $("#menu li#Q_06").hover( function () { $(this).animate( { backgroundColor:fadeColor,color:fadeColor1}, 380 ) }, function () { $(this).animate( {color:"#666",backgroundColor:"#fff"}, 380 ) } ); $("#menu li#Q_08").hover( function () { $(this).animate( { backgroundColor:fadeColor,color:fadeColor1}, 380 ) }, function () { $(this).animate( {color:"#666",backgroundColor:"#fff"}, 380 ) } ); $("#menu li#Q_10").hover( function () { $(this).animate( { backgroundColor:fadeColor,color:fadeColor1}, 380 ) }, function () { $(this).animate( {color:"#666",backgroundColor:"#fff"}, 380 ) } ); $("#menu li#Q_12").hover( function () { $(this).animate( { backgroundColor:fadeColor,color:fadeColor1}, 380 ) }, function () { $(this).animate( {color:"#666",backgroundColor:"#fff"}, 380 ) } ); }); Thanks for any advice ;)

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  • jQuery: How can I animate to a taller height with the height being added to the top of the element?

    - by Jannis
    Hi, I have a simple problem but I am not sure how to solve it. Basically I have some hidden content that, once expanded, requires a height of 99px. While collapsed the element holding it section#newsletter is set to be 65px in height. LIVE EXAMPLE: http://dev.supply.net.nz/asap-finance-static/ On the click of a#signup_form the section#newsletter is expanded to 99px using the following jQuery: $('#newsletter_form').hide(); // hide the initial form fields $('#form_signup').click(function(event) { event.preventDefault(); // stop click // animate $('section#newsletter').animate({height: 99}, 400, function() { $('#newsletter_form').show(300); }) }); All this works great except for the fact that this element sits in a sticky footer so its initial height is used to position it. Animating the height of this element causes scrollbars on the browser, because the 34px added are added to the bottom of the element, so my question: How can I add these 34px to the top of the element so the height expands upwards into the body not downwards? Thanks for reading, I look forward to your help and suggestions. Jannis

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  • How can i use a duration setting on .animate if it is inside the callback from a .fadeOut effect?

    - by Jannis
    I am trying to just fade the content of section#secondary out and once the content has been faded out, the parent (section#secondary) should animate 'shut' in a slider animation. All this is working however the durations are not and I cannot figure out why. Here is my code: HTML <section id="secondary"> <a href="#" class="slide_button">&laquo;</a> <!-- slide in/back button --> <article> <h1>photos</h1> <div class="album_nav"><a href="#">photo 1 of 6</a> | <a href="#">create an album</a></div> <div class="bar"> <p class="section_title">current image title</p> </div> <section class="image"> <div class="links"> <a class="_back album_link" href="#">« from the album: james new toy</a> <nav> <a href="#" class="_back small_button">back</a> <a href="#" class="_next small_button">next</a> </nav> </div> <img src="http://localhost/~jannis/3781_doggie_wonderland/www/preview/static/images/sample-image-enlarged.jpg" width="418" height="280" alt="" /> </section> </article> <footer> <embed src="http://localhost/~jannis/3781_doggie_wonderland/www/preview/static/flash/secondary-footer.swf" wmode="transparent" width="495" height="115" type="application/x-shockwave-flash" /> </footer> </section> <!-- close secondary --> jQuery // ============================= // = Close button (slide away) = // ============================= $('a.slide_button').click(function() { $(this).closest('section#secondary').children('*').fadeOut('slow', function() { $('section#secondary').animate({'width':'0'}, 3000); }); }); Because the content of section#secondary is variable I use the * selector. What happens is that the fadeOut uses the appropriate slow speed but as soon as the callback fires (once the content is faded out) the section#secondary animates to width: 0 within a couple of milliseconds and not the 3000 ms ( 3 sec ) I set the animation duration to. Any ideas would be appreciated. PS: I cannot post an example at this point but since this is more a matter of theory of jQuery I don't think an example is necessary here. Correct me if I am wrong..

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  • Think before you animate

    - by David Paquette
    Animations are becoming more and more common in our applications.  With technologies like WPF, Silverlight and jQuery, animations are becoming easier for developers to use (and abuse).  When used properly, animation can augment the user experience.  When used improperly, animation can degrade the user experience.  Sometimes, the differences can be very subtle. I have recently made use of animations in a few projects and I very quickly realized how easy it is to abuse animation techniques.  Here are a few things I have learned along the way. 1) Don’t animate for the sake of animating We’ve all seen the PowerPoint slides with annoying slide transitions that animate 20 different ways.  It’s distracting and tacky.  The same holds true for your application.  While animations are fun and becoming easy to implement, resist the urge to use the technology just because you think the technology is amazing.   2) Animations should (and do) have meaning I recently built a simple Windows Phone 7 (WP7) application, Steeped (download it here).  The application has 2 pages.  The first page lists a number of tea types.  When the user taps on one of the tea types, the application navigates to the second page with information about that tea type and some options for the user to choose from.       One of the last things I did before submitting Steeped to the marketplace was add a page transition between the 2 pages.  I choose the Slide / Fade Out transition.  When the user selects a tea type, the main page slides to the left and fades out.  At the same time, the details page slides in from the right and fades in.  I tested it and thought it looked great so I submitted the app.  A few days later, I asked a friend to try the app.  He selected a tea type, and I was a little surprised by how he used the app.  When he wanted to navigate back to the main page, instead of pressing the back button on the phone, he tried to use a swiping gesture.  Of course, the swiping gesture did nothing because I had not implemented that feature.  After thinking about it for a while, I realized that the page transition I had chosen implied a particular behaviour.  As a user, if an action I perform causes an item (in this case the page) to move, then my expectation is that I should be able to move it back.  I have since added logic to handle the swipe gesture and I think the app flows much better now. When using animation, it pays to ask yourself:  What story does this animation tell my users?   3) Watch the replay Some animations might seem great initially but can get annoying over time.  When you use an animation in your application, make sure you try using it over and over again to make sure it doesn’t get annoying.  When I add an animation, I try watch it at least 25 times in a row.  After watching the animation repeatedly, I can make a more informed decision whether or not I should keep the animation.  Often, I end up shortening the length of the animations.   4) Don’t get in the users way An animation should never slow the user down.  When implemented properly, an animation can give a perceived bump in performance.  A good example of this is a the page transitions in most of the built in apps on WP7.  Obviously, these page animations don’t make the phone any faster, but they do provide a more responsive user experience.  Why?  Because most of the animations begin as soon as the user has performed some action.  The destination page might not be fully loaded yet, but the system responded immediately to user action, giving the impression that the system is more responsive.  If the user did not see anything happen until after the destination page was fully loaded, the application would feel clumsy and slow.  Also, it is important to make sure the animation does not degrade the performance (or perceived performance) of the application.   Jut a few things to consider when using animations.  As is the case with many technologies, we often learn how to misuse it before we learn how to use it effectively.

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  • Animate sprite/texture position with VBO

    - by Dono
    I'm currently worlking on a renderer for my projects and I want animate a sprite on screen. I've got a spritesheet but I don't know what is the the best way to update the texture coordinates for each vertex. Update vertices then update vertex buffer. (Heavy ?) Send to the shader my texture coordinates (It is possible ?) Don't use VBO ? By the way, I've got this structure : Object class with Geometry (Faces + Vertex + Buffer) and Material (Shader + other stuff ) properties, it is a good structure ? Thanks!

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  • How do I animate a spritesheet in cocos2d Android

    - by user729053
    I'm trying to animate a sprite in a spritesheet, the goal is to make the character walk from left to right. I subclassed CCSprite: CharacterSprite. this is my code: CCSpriteFrameCache.sharedSpriteFrameCache().addSpriteFrames("WalkAnimation.plist"); CCSpriteSheet spriteSheet = CCSpriteSheet.spriteSheet("WalkAnimation.png"); w.addChild(spriteSheet); ArrayList<CCSpriteFrame> walkSprites = new ArrayList<CCSpriteFrame>(); for(int i = 1; i<=8;++i) { walkSprites.add(CCSpriteFrameCache.sharedSpriteFrameCache().spriteFrameByName("walk"+ i +".png")); } //float randomFactor = (float)Math.random()*10; CCAnimation walkAnimation = CCAnimation.animation("walk", 0.1f, walkSprites); Log.v("addEnemy", "Show"); this.character = CCSprite.sprite(walkSprites.get(0)); Log.v("addEnemy", "Don't Show"); this.walkAction = CCRepeatForever.action(CCAnimate.action(walkAnimation, false)); character.runAction(walkAction); for(int k =0; k<amount; k++) { float randomFactor = (float)Math.random()*10; character.setPosition(CGPoint.ccp(-randomFactor * character.getContentSize().width/2, winSize.height / 6.0f)); spriteSheet.addChild(character); } This code is in my 2nd scene. And whenever I press on Start Game, nothing happens. But the code is executed till: character = CharacterSprite.sprite("walk1.png"); Can someone provide me of a snippet of animation using a spritesheet?

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  • jQuery - How to animate click function without clicking (Slide-show like) - Is this possible?

    - by iamtheratio
    Hello, I have created a jQuery script (with help) that works great however I need it to automate/animate itself without using the click function, I just want to know is this possible and if so, how? Similar to a slide-show. Basically the code allows me to click on an image and hide/show a DIV, while changing a list of elements such as class/id name. Here's my code: JQUERY: jQuery(document).ready(function(){ //if this is not the first tab, hide it jQuery(".imgs:not(:first)").hide(); //to fix u know who jQuery(".imgs:first").show(); //when we click one of the tabs jQuery(".img_selection a").click(function(){ //get the ID of the element we need to show stringref = jQuery(this).attr("href").split('#')[1]; // adjust css on tabs to show active tab $('.img_selection a').removeAttr('id'); // remove all ids $(this).attr('id', this.className + "_on") // create class+_on as this id. //hide the tabs that doesn't match the ID jQuery('.imgs:not(#'+stringref+')').hide(); //fix if (jQuery.browser.msie && jQuery.browser.version.substr(0,3) == "6.0") { jQuery('.imgs#' + stringref).show(); } else //display our tab fading it in jQuery('.imgs#' + stringref).show(); //stay with me return false; }); });

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  • jQuery UI Slider - Animation of handle and scroll content not in sync

    - by Mayko
    Im having troubles getting the jQuery UI Slider customized for my purposes. On load the slider and its content should automatically animate to a certain position. Ideally it should animate to the very right, then stop and then animate back (as a loop) as long as the user doesn't hovers over scroll content or slider. Following my default slider setup (http://jsfiddle.net/mayko/j6WuE/1/): var scrollbar = $("#slider").slider({ animate: 3000, min: 0, max: $("#timeline_content .items").width(), change: handleSlider, slide: handleSlider }); function handleSlider(e, ui) { $("#timeline_content").stop().animate({scrollLeft: ui.value}, scrollbar.slider("option", "animate")); } If i now try to set the value like this: $('#slider').slider({'value': 1000}); The scroll content nicely animates, but the handle just jumps to that new position. Even if I click on the slider track itself the animation of scroll content and slider handle are not in sync. Does anyone got a solution?

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  • Help with jquery animate()

    - by andrei
    I'm using this code to change opacity when user is on and off a picture unfortunately when the user clicks the image the opacity does not stay at 1. Anyone has an answer ? $(document).ready(function(){ $('img#slide').animate({"opacity" : .7}) $('img#slide').hover(function(){ $(this).stop().animate({"opacity" : 1}) }, function(){ $(this).stop().animate({"opacity" : .7}) }); $('img#slide').click(function(){ $(this).animate({"opacity" : 1}); }); });

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  • How to Animate Text and Objects in PowerPoint 2010

    - by DigitalGeekery
    Are you looking for an eye catching way to keep your audience interested in your PowerPoint presentations? Today we’ll take a look at how to add animation effects to objects in PowerPoint 2010. Select the object you wish to animate and then click the More button in the Animation group of the Animation tab.   Animations are grouped into four categories. Entrance effects, Exit effects, Emphasis effects, and Motion Paths. You can get a Live Preview of how the animation will look by hovering your mouse over an animation effect.   When you select a Motion Path, your object will move along the dashed path line as shown on the screen. (This path is not displayed in the final output) Certain aspects of the Motion Path effects are editable. When you apply a Motion Path animation to an object, you can select the path and drag the end to change the length or size of the path. The green marker along the motion path marks the beginning of the  path and the red marks the end. The effects can be rotated by clicking and the bar near the center of the effect.   You can display additional effects by choosing one of the options at the bottom. This will pop up a Change Effect window. If you have Preview Effect checked at the lower left you can preview the effects by single clicking.   Apply Multiple Animations to an Object Select the object and then click the Add Animation button to display the animation effects. Just as we did with the first effect, you can hover over to get a live preview. Click to apply the effect. The animation effects will happen in the order they are applied. Animation Pane You can view a list of the animations applied to a slide by opening the Animation Pane. Select the Animation Pane button from the Advanced Animation group to display the Animation Pane on the right. You’ll see that each animation effect in the animation pane has an assigned number to the left.    Timing Animation Effects You can change when your animation starts to play. By default it is On Click. To change it, select the effect in the Animation Pane and then choose one of the options from the Start dropdown list. With Previous starts at the same time as the previous animation and After Previous starts after the last animation. You can also edit the duration that the animations plays and also set a delay.   You can change the order in which the animation effects are applied by selecting the effect in the animation pane and clicking Move Earlier or Move Later from the Timing group on the Animation tab. Effect Options If the Effect Options button is available when your animation is selected, then that particular animation has some additional effect settings that can be configured. You can access the Effect Option by right-clicking on the the animation in the Animation Pane, or by selecting Effect Options on the ribbon.   The available options will vary by effect and not all animation effects will have Effect Options settings. In the example below, you can change the amount of spinning and whether the object will spin clockwise or counterclockwise.   Under Enhancements, you can add sound effects to your animation. When you’re finished click OK.   Animating Text Animating Text works the same as animating an object. Simply select your text box and choose an animation. Text does have some different Effect Options. By selecting a sequence, you decide whether the text appears as one object, all at once, or by paragraph. As is the case with objects, there will be different available Effect Options depending on the animation you choose. Some animations, such as the Fly In animation, will have directional options.   Testing Your Animations Click on the Preview button at any time to test how your animations look. You can also select the Play button on the Animation Pane. Conclusion Animation effects are a great way to focus audience attention on important points and hold viewers interest in your PowerPoint presentations. Another cool way to spice up your PPT 2010 presentations is to add video from the web. What tips do you guys have for making your PowerPoint presentations more interesting? Similar Articles Productive Geek Tips Center Pictures and Other Objects in Office 2007 & 2010Preview Before You Paste with Live Preview in Office 2010Embed True Type Fonts in Word and PowerPoint 2007 DocumentsHow to Add Video from the Web in PowerPoint 2010Add Artistic Effects to Your Pictures in Office 2010 TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 24 Million Sites Windows Media Player Glass Icons (icons we like) How to Forecast Weather, without Gadgets Outlook Tools, one stop tweaking for any Outlook version Zoofs, find the most popular tweeted YouTube videos Video preview of new Windows Live Essentials

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  • JQuery animate div "like" a Zoom

    - by Russell Parrott
    I can never get these to work - sorry - but I I am trying to animate on a mouse over then "re-animate" on a mouse out. I can never get $('#xyz').hover(function(){'something',function(){'somethingelse'}); to work. Hope you guys can help. What I am trying to do is animate + and - 20px (top and left) on some absolutely positioned divs and then add 40px to the width height returning to the original position/width/height on mouse out. I haven't even got to the css widths/heights yet .... Here is my code (which is wrong - well it must be as it doesn't work :-) ) $('.box').hover(function(){ $(this).animate({'top':'-20','left':'-20'},function(){ $(this).animate({'top':'20','left':'20' }); }); Help really appreciated. Thanks in advance

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  • Can I animate a radial gradient in iPhone?

    - by user364782
    I would like to animate a radial gradient to shrink and grow the inner radius, as if it were pulsing. Right now I'm rendering the gradient with CGGradient, but I'm not sure how to animate it. I've seen this topic http://stackoverflow.com/questions/1819311/can-you-animate-gradients-using-quartz-in-an-iphone Which explains how animate a linear gradient with CAGradientLayer, but it doesn't seem like this will draw a radial gradient. Is there an easy way to animate a CGGradient, or some way to create a radial gradient CAGradientLayer? Any thoughts are appreciated.

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  • jquery .animate - image gets cropped during animation

    - by stef
    Hello all, I am currently programming a carousel with javascript using the jquery library. Basically, there are three images shown, the central image being bigger than the two others. Upon going left or right, the central images is resized from 115px*115px to 50px*50px and tossed left or right, depending on the user input. The problem is that when the resize happens, the central image gets gradually cropped until it reaches the 50px*50px and then return to a more normal state: http://www.filedropper.com/imggetscropped Javascript is as follow: $("div#carousel .item:eq(2)").animate({'width':'50px', 'height':'50px', 'opacity':'0.5'}, {queue:false, duration:900}); $("div#carousel .item:eq(2) img").animate({'width':'50px', 'height':'50px', 'marginTop': '30px'}, {queue:false, duration:900}); $("div#carousel .item:eq(1)").animate({'width':'115px', 'height':'115px', 'opacity':'1'}, {queue:false, duration:900}); $("div#carousel .item:eq(1) img").animate({'width':'115px', 'height':'115px', 'marginTop': '0px'}, {queue:false, duration:900}); $("div#carousel .item:not(eq(2))").animate({'left':'+=56px'}, {queue:false, duration:900}); $("div#carousel .item:eq(2)").animate({'left':'+=122px'}, {queue:false, duration:900, complete: carousel.toggleInput}); Images used are png with transparency.

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  • iPhone UIScrollView - How to animate scrolling with steady contents?

    - by timbos
    Hi all, I'm wondering if anyone knows how to prevent the contents of a uiscrollview from moving unsteadily when scrolling manually by setting the content offset. When scrolling by touch the text remains clear and steady. I would like to recreate this by animating with the animated option set to false. I'm using a timer to scroll at a given interval. The text is being drawn to a view in the contents, but it vibrates and it becomes more difficult to read clearly when animating at a greater speed. The speed varies and the scrolling must respond to changes in speed quickly. Here's some code - - (void) scrollIncrAmt:(float) amt { _currentSpeedIncr = amt; NSArray* arr = [SharedTickerInfo sharedTickerInfo].sDataArray; DataObj* tdObj = [arr objectAtIndex:_row]; if ( ![tdObj isDirLeft] ) { amt = -amt; } float scrollTo = self.scrollView.contentOffset.x + amt; [scrollView setContentOffset:CGPointMake(scrollTo, 0.0f) animated:NO]; }

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  • Animate from end frame of one animation to end frame of another Unity3d/C#

    - by Timothy Williams
    So I have two legacy FBX animations; Animation A and Animation B. What I'm looking to do is to be able to fade from A to B regardless of the current frame A is on. Using animation.CrossFade() will play A in reverse until it reaches frame 0, then play B forward. What I'm looking to do is blend from the current frame of A to the end frame of B. Probably via some sort of lerp between the facial position in A and the facial position in the last frame of B. Does anyone know how I might be able to accomplish this? Either via a built in function or potentially lerping of some sort?

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  • How To Smoothly Animate From One Camera Position To Another

    - by www.Sillitoy.com
    The Question is basically self explanatory. I have a scene with many cameras and I'd like to smoothly switch from one to another. I am not looking for a cross fade effect but more to a camera moving and rotating the view in order to reach the next camera point of view and so on. To this end I have tried the following code: firstCamera.transform.position.x = Mathf.Lerp(firstCamera.transform.position.x, nextCamer.transform.position.x,Time.deltaTime*smooth); firstCamera.transform.position.y = Mathf.Lerp(firstCamera.transform.position.y, nextCamera.transform.position.y,Time.deltaTime*smooth); firstCamera.transform.position.z = Mathf.Lerp(firstCamera.transform.position.z, nextCamera.transform.position.z,Time.deltaTime*smooth); firstCamera.transform.rotation.x = Mathf.Lerp(firstCamera.transform.rotation.x, nextCamera.transform.rotation.x,Time.deltaTime*smooth); firstCamera.transform.rotation.z = Mathf.Lerp(firstCamera.transform.rotation.z, nextCamera.transform.rotation.z,Time.deltaTime*smooth); firstCamera.transform.rotation.y = Mathf.Lerp(firstCamera.transform.rotation.y, nextCamera.transform.rotation.y,Time.deltaTime*smooth); But the result is actually not that good.

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  • jquery animating different img widths

    - by romeozor
    Hi there, I've been searching for an answer for a long time with no avail, so it's time to ask. I'm trying to use .animate() to change the size of an image once clicked. The first state of the image would be a thumbnail size, which would animate to the image's original size, then to a thumbnail again. The problem is, not all the images have the same "original" size so I need a way to tell one generic function to switch to the current image's original size. This is my current code which loads on $(window).load: $('img[class=resize]').click(function (){ if ($(this).width() != 150) { $(this).animate({width: '150px'}, 400); } else { $(this).animate({width: ''}, 400); } }); Now this obviously doesn't work the way I want it, because .animate() thinks when I say width: '' I want to make the width = 0. Any suggestions how I should go about this?

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  • jQuery animate help

    - by U22199
    This isn't working. I'm trying to replicate the animate to red and then remove effect as in the WordPress admin. The element gets removed, but it doesn't animate before that. $('.delete-item').live('click', function(){ $(this).parent().parent().animate({backgroundColor: '#ff0000'}, 'slow').empty().remove(); });

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  • jQuery .animate chains, callbacks, and .stop(true, true)

    - by JKS
    So I have a animation chain (.animate().animate().animate()), and on the last .animate(), there is a callback to do some clean-up. The animation is triggered by the hash in the address changing (#page1, #page2, etc.) -- so when the user changes the history state rapidly, if there is a currently executing animation, it needs to stop so they don't queue up. The problem is, if I add a .stop(true, true), it appears only to jump to end of the currently running animation -- and executes only its callback, if there is one. What I need is for it to jump to the end of all of the chained animations, and fire all of the callbacks (well, really just the last one). Is this possible somehow? Huge thanks.

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  • jquery if statement animate back

    - by user295292
    how do i add a if statement when the right image is at +400px then animate back to -400px... when hovering the right image? $('#left img').mouseenter(function() { $('#right img').animate({ left: '+=400px' }, 700); }); $('#right img').mouseenter(function() { $('#left img').animate({ left: '-=400px' }, 700); }); something similar to this - http://www.hyundaiusa.com/ (the two main images on the site)

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  • Animate a GIF using Core Animation layers?

    - by Cliff
    I'm trying to animate a GIF and I hit a roadblock. I have an example of what I'm trying to do that uses the individual frames of the GIF and setting the animationImages property of a UIView. However in my project, the thing I want to animate is drawn using Layers. I'm looking for a quick and easy way to animate the frames without introducing too much complexity. Is there any animationImages equivalent with Layers? Does anybody have any ideas?

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